OpenGLRenderer.cpp revision 405436021da156fbe3c5d4de48bdefa564cf7fc0
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
34c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
3765cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
3887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
39a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
40e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
41e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
429d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy
48759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
49759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
50759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
51f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
52dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
53713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
54d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
589d5316e3f56d138504565ff311145ac01621dff4Romain Guy
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
84d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
852ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
87e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
9087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
105d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
107f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
108f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
112f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1133bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain GuyOpenGLRenderer::OpenGLRenderer():
1143bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
115527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
116527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
11716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
118026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
120ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
121ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
12296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
12378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mCountOverdraw = false;
12487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
12587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
126e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
127e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
13029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
131e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
132e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
13487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
13587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
13687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
13787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
13887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
13987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
14087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
14187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
14213631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
14313631f3da855f200a151e7837ed9f6b079622b58Romain Guy
14413631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
145f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
146f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
147f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
148ef35927abcd089652f87a985dd6dde7afde58b92Romain Guyvoid OpenGLRenderer::setName(const char* name) {
149ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    if (name) {
150ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy        mName.setTo(name);
151ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    } else {
152ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy        mName.clear();
153ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    }
154ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy}
155ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
156ef35927abcd089652f87a985dd6dde7afde58b92Romain Guyconst char* OpenGLRenderer::getName() const {
157ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    return mName.string();
158ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy}
159ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
16049c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
16149c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
16249c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
16349c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
16485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
16535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
16635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
16835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
17135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
17235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
174260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
175bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
176bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
177bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
178eb99356a0548684a501766e6a524529ab93304c8Romain Guy
179eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
180eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
181e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
182e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
18396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
184c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
185fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
186fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
18796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1888aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1898aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
19084962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1918fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
192f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1937d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
1945f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
19596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
196ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
19796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
19896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
19996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
20011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
20196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
20296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
20396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
20445e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
20596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    glViewport(0, 0, mWidth, mHeight);
2067d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
20754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
20854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
20954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
21054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
21154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
2125f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    startTiling(mSnapshot, true);
2132b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2147c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2157c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
21696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
21796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
21896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
21996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepare(bool opaque) {
22196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
22296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
22396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
22596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
22678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
22796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
22896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
23096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
23196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
23296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
23396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mSnapshot->fbo == 0) {
23496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
23596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
23696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
23796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
23896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
23996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
24096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2417c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2427c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
243dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
244dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
245dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
246dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2473bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
248dcfc836b457a87881da409e1acf251515f121446Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
249f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
250f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
251f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
252f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
253dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
254dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
255dcfc836b457a87881da409e1acf251515f121446Romain Guy}
256dcfc836b457a87881da409e1acf251515f121446Romain Guy
2577c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
25878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
259586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
260ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
2616b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
26244b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
263ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
26444b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2657c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
26644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
267ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
268ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
269ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
270ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
271ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
272ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
273ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2746b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
275bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
276bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
27757b5268708c3b974296c7d4e58a02a957979224aRomain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
27854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
2795f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        Rect* clip = &mTilingClip;
280c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        if (s->flags & Snapshot::kFlagFboTarget) {
2815f803623559aab395a29d575c37c4e39c23a4b4eChris Craik            clip = &(s->layer->clipRect);
28254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
28354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
284c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        startTiling(*clip, s->height, opaque);
285c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
286c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
287c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
288c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
289c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
290c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
29152036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
2922b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2932b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2942b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2952b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
29654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
299b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
3007c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
3012b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
3022b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
303ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
304ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
305ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
306ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
307ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
308ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
30911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
310b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
31111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
31211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
31311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
31411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
31511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
31611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
31711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
31811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
31911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
32011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
32211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
32311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
32511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
32611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
328a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
329b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
33011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
331c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
332e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
33311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
33411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
33511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
33611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
337c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
33811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
33996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
34078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
34178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
34278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
34378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
34496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
345b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
346b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
3476c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
348da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
349da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
350da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
351da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
352da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
353da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
35450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
35515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
356f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
357ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
3587c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
359da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
360da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3616c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
36208837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
36308837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
36435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3657c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
36635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3673e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3683e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3698025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
370586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
37182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
372746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
373da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
374a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
3758aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    mCaches.resetBoundTextures();
37650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
37750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
37850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
37950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
38050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
381da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
382da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
38335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
38435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
38535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
38635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3877c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
38835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
38935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
39035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
39135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
39235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
393ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
394932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
395ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3968f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
397ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
398ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
399ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
4008f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
401ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
402ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
4033d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
4048f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
405ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
406d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        interrupt();
407ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
408ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
409ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
410ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
411ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
412ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
413ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
414ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
415ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
416ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
417ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
418ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
419ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
420ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
421ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
422ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
423ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
424c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
425ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
426ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
427c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
428ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
429c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
430c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
4318f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
4328f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
433d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        resume();
4348f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
4358f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4368f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
4378f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
4388f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4398f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
440408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
441408eb12631376cbdc96803e918decf6ea804d346Chris Craik
442daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
443932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
444c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
4458a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
446f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
447f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
448f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
449d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
45080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
45180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
45280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
453d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
454d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
455d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
456d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
457d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
458d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
45908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
46008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
46108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
46208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
46308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
46408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
4657b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
4667b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
46708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
46880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
4694a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
470cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
4718f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
47208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
473cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
4748f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
47565924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
476ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
4778f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
478cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
479cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
480daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
4814a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    return result | DrawGlInfo::kStatusDrew;
482daf98e941e140e8739458126640183b9f296a2abChet Haase}
483daf98e941e140e8739458126640183b9f296a2abChet Haase
484f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
48587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
48687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
48787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
4880f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
4890f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
4900f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
4910f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
49287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
49387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
49487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
49587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
49687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
49787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
49887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
49987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
50087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
50187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
50287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
50387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
50487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
50587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
50687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
50787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
50887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
50987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
51087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
51187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
51287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
51387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
51487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
51587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
5165f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
51787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
51887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
5195f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        mCaches.setScissor(clip->left, mFirstSnapshot->height - clip->bottom,
52087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
52187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
52287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
52387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
52487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
52587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
52687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
52787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
52887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
52987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
53087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
53187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
53287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
53387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
53478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
53578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t count = mWidth * mHeight;
53678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
53778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    glReadPixels(0, 0, mWidth, mHeight, GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
53878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
53978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
54078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
54178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
54278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
54378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
54478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
54578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
54678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
54778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
54878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
54987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
55011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
55111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
55211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
55311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
55496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer &&
55596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->displayList && layer->displayList->isRenderable()) {
556405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
557405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
55811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
55911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5607c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
5617c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
5627c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
5637c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
56411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
56602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
56796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
56896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
56996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
57011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
57111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
57211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
57311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            startTiling(mSnapshot);
57411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
57511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5765bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
57734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
57811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
57911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
58011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
58111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
58211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
58311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
58411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
58511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
58696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
58796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
58896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
58911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
59011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
59196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
59296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
59396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
59496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
59596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
59611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5971206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5981206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
59911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
60011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
60196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
60296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
60396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
60411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
60511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
60696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
60796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
60896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
60996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
61096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
61196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
61296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
61396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
61496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
61596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
61696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
61796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
61896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
61996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
6201206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6211206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
62296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
62302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
62402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
625405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
62602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
62702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
628405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
629405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
63002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
63102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
63296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
63396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
63496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
63596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
63611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
63796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
63811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
63911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
64011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
64111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
64211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
64311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
64402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
64502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
64602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
64702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
64802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
64902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
65002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
65102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
65202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
65311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
65411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
65511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
65611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
65711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
65811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
65911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
66011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
66111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
66211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
66311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
66411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
66511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
66611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
66711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
66811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
66911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
670405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
671405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
672405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
673405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
674405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
675405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
676405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
677405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
67811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
679f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
680f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
681f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
682bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
6837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
684bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
685bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
686bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
6878aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
688bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
689bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
690bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
6912542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
6922542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
6937ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
694bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
695bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
696bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
6978fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
698bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
6998fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
7002542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
7017ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
702bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
703bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
7048aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
7058aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
7068fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
707bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
708bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
709bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
7107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
711bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
712eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
713bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
714bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
7157ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
716bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
717eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
718eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
719eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
720eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
721eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
722eb99356a0548684a501766e6a524529ab93304c8Romain Guy
7238b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
7248b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
7258b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
7262542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
727746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
7288fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
7292542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
7305ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
7317273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
7327273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
7335ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
7347273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
7355ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
7365ec9924d24495822b589f1a17996655d66273b30Romain Guy
7372542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
738d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
7395cbbce535744b89df5ecea95de21ee3733298260Romain Guy
740f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
741bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
742bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
743bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
744bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
745ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
746eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
747eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
748d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
749af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
750d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
751dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
752d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
753d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
754bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
755bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
756d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
757d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
758d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
759d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    currentTransform().mapRect(bounds);
760d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
761d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
762d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    if (bounds.intersect(*mSnapshot->clipRect)) {
763d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
764d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
765d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
766d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
767d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
768d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
769d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (!bounds.intersect(mSnapshot->previous->viewport)) {
770d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
771d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
772d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
773d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
774d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.loadInverse(currentTransform());
775d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
776d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
777d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
778d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
779d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
780d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
781d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
782d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
783d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
784d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
785d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
786d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
787d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
788d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
789408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
790408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
791408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
792408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
793408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
794408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
795408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
796408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
797408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
798408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
799408eb12631376cbdc96803e918decf6ea804d346Chris Craik
800d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
801d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
802d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const GLuint previousFbo = mSnapshot->fbo;
803d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
804d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
805d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    if (!mSnapshot->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
806d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
807d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
808d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
809d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
810d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
811d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
812d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
813408eb12631376cbdc96803e918decf6ea804d346Chris Craik        updateSnapshotIgnoreForLayer(bounds, clip, true, alpha);
814d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
815408eb12631376cbdc96803e918decf6ea804d346Chris Craik        if (!mSnapshot->isIgnored()) {
816d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
817d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
818d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
819d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
820d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
821d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
822d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
823d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
824d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
8251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
8271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
8281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
8291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
8301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
8311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
8321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
8341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
8351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
8361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
8371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
8381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
8391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
8401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
8426b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
8436b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
8446b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
8456b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
8461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
8481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
8491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
85087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
8511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
8521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
8531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
8551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
8561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
8571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
8581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
8591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
8611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
8621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
8631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
8641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
8651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
8661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
8681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
8691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
87087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
87187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
87287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
87387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
87487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
8751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
876d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
877d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
878eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
879fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
880dda570201ac851dd85af3861f7e575721d3345daRomain Guy
881eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
882eb99356a0548684a501766e6a524529ab93304c8Romain Guy
883f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
884d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
8858aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
886d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
887408eb12631376cbdc96803e918decf6ea804d346Chris Craik    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
888dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
889dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
890408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (mSnapshot->isIgnored()) {
891b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
892b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
893dda570201ac851dd85af3861f7e575721d3345daRomain Guy
894a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
8958550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
896f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
897f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
898bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
899bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
9009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
9018aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
9029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
9039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
904c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    layer->setColorFilter(mDrawModifiers.mColorFilter);
905a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
9067c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
907dda570201ac851dd85af3861f7e575721d3345daRomain Guy
9088fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
909d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
910d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
9111d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
9127273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
913eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
914d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        return createFboLayer(layer, bounds, clip, previousFbo);
915eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
916eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
9179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
918514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
9199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
9209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
921d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        bounds.left, mSnapshot->height - bounds.bottom,
9229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
9239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
924514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
925514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
926d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
927514fb18827186591d66973c2362c859b64b63556Romain Guy            }
9287b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
92954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
93054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
931ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
932eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
933f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
934d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
935bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
936bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
937d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
938c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
9399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
9405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
941d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
942c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
943c3fedafc5f50100219449125a000e3138f6fb987Romain Guy            Snapshot::kFlagDirtyOrtho;
944d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
945d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
946d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
947d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
948d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
949d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->orthoMatrix.load(mOrthoMatrix);
9505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9512b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
9527c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
9535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
9549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
9559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
9565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
9589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
9590908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
9609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
9615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
9649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
9655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
966f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy    startTiling(mSnapshot, true);
9675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
969586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
9708f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
9715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
9725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
9735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
9755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
9775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
9785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
9795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
9815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
9841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
9851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
9861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
9871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
9883762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
9891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
9901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
9928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Layer* layer = current->layer;
9938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
9945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
995eb99356a0548684a501766e6a524529ab93304c8Romain Guy
996eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
9972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
9982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
999e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
1000e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
10018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
10038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1004eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
1005eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
10067c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
10072b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
10082b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(previous);
1009eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
1010eb99356a0548684a501766e6a524529ab93304c8Romain Guy
10119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
1012f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
10139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
10145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
10159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
1016f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1017f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
101803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
10198b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
1020a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
10215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
10235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
1024eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
10255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
10269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
10279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
1028171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
10309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
1031171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
1032171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
10349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
10359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
1036eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
10371d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1038746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
1039746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1040eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
10418550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
10421d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
1043603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
10441d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
10451d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
10461d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1047aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
1048e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik    float alpha = layer->getAlpha() / 255.0f * mSnapshot->alpha;
1049aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1050aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
10519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10528f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
10538f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10548f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
10558f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
10568f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
1057aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
1058aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
10599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
1060aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
1061aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
1062aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
10639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
10658f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
10678f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
10683b753829ae858d424fe109f714745379a6daf455Romain Guy    if (currentTransform().isPureTranslate() &&
1069ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
1070ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
10713b753829ae858d424fe109f714745379a6daf455Romain Guy        const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
10723b753829ae858d424fe109f714745379a6daf455Romain Guy        const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
10739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1074d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
10759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
10769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
1077d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
10789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
10799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
10809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
1081aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
1082aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1083aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1084aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1085aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
1086aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1087aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
10885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
10899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
1090aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1091aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1092aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
10935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
10959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
10963b753829ae858d424fe109f714745379a6daf455Romain Guy        bool simpleTransform = currentTransform().isPureTranslate() &&
1097ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1098b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1099b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1100b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
11019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
11029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
11033b753829ae858d424fe109f714745379a6daf455Romain Guy                x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
11043b753829ae858d424fe109f714745379a6daf455Romain Guy                y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
11059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
11069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1107d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
11089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1109d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
11109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
11119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
111216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        float alpha = getLayerAlpha(layer);
1113e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik        bool blend = layer->isBlend() || alpha < 1.0f;
11149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
1115e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik                layer->getTexture(), alpha, layer->getMode(), blend,
11169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
11179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
11185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1119aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1120aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
1121aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1122aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
1123aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1124aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
11255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
112734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
112834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
112934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
113034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
113134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
113234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
113334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
113434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
113534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
113634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
113734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
113834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
113934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
114034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
114134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
114234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
114334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
11445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
11455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
11469fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
11479fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
114834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
11499fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
11505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
11515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
11525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11548a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
11558a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
1156211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
11575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
11586c5b9be7450903762f676522c32d65f7545730dfChris Craik        const android::Rect* rects;
11596c5b9be7450903762f676522c32d65f7545730dfChris Craik        Region safeRegion;
11606c5b9be7450903762f676522c32d65f7545730dfChris Craik        if (CC_LIKELY(hasRectToRectTransform())) {
11616c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = layer->region.getArray(&count);
11626c5b9be7450903762f676522c32d65f7545730dfChris Craik        } else {
11636c5b9be7450903762f676522c32d65f7545730dfChris Craik            safeRegion = Region::createTJunctionFreeRegion(layer->region);
11646c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = safeRegion.getArray(&count);
11656c5b9be7450903762f676522c32d65f7545730dfChris Craik        }
11665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
116716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        const float alpha = getLayerAlpha(layer);
11689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
11699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
1170f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
11715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setupDraw();
11738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // We must get (and therefore bind) the region mesh buffer
11758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // after we setup drawing in case we need to mess with the
11768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // stencil buffer in setupDraw()
11775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
11785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
11795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11807230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
11817230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
1182ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
11839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
11847230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
11857230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
11867230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
1187ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
11889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
11893b753829ae858d424fe109f714745379a6daf455Romain Guy        if (currentTransform().isPureTranslate()) {
11903b753829ae858d424fe109f714745379a6daf455Romain Guy            const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
11913b753829ae858d424fe109f714745379a6daf455Romain Guy            const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
11929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1193d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
11949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1196d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
11979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
11989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
119915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
12005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
12025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
12035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
1205f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
12065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
1207f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
12085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
12105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
12115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
12125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
12135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
12145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
12165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
121834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
121934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                                GL_UNSIGNED_SHORT, NULL));
12205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
12215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
12225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
12235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
122634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
122734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12307230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
12315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
12345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
12375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
12413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
12433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
12443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
12463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
12473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
12483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
12493a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
12513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
12523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
12543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
12553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
12563a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12583a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
12603a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
12613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
12623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12633a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
12643a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
12653a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
12678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        SkXfermode::Mode mode, bool dirty) {
12688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    int count = 0;
12698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
12728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
12738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
12748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
12758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
12768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
12778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
12782af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik        count += 4;
12798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
12808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12823bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    drawColorRects(rects.array(), count, color, mode, true, dirty, false);
12838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1287f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
12895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1290f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1296f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1298f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12991bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
13001bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
13011bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
13021bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
13031bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
13041bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
13051bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
13061bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
13071bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
13085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
13095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
131254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
131354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
131454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
131554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
131654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
131754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
131854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
131954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
132054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
132154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
132254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
132354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
13248a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
132554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
132654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
132754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
132854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
132954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
133054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
133154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
133254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
133354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
133454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
133554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
133654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
133754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
133854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
133954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
134054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1341e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1342e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1343e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1344e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
134554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
134654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
134754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
134854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
134954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
135054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
135154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
135239d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
135354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
135454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
13558a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13568a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
135754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
135854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
135954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
136054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1361e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
136254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
136354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
136454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1365bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1366c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1367c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1368c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1369ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1370c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const Rect& currentClip = *(mSnapshot->clipRect);
1371c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const mat4& currentMatrix = *(mSnapshot->transform);
1372c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1373ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1374ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1375ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1376ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            currentMatrix.mapRect(state.mBounds);
13772db5e993b626794eb07a0ff354269f9a77da81b3Romain Guy            state.mClipped = !currentClip.contains(state.mBounds);
1378ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            if (!state.mBounds.intersect(currentClip)) {
1379ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1380ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1381ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
1382ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
13832db5e993b626794eb07a0ff354269f9a77da81b3Romain Guy            // If we don't have bounds, let's assume we're clipped
13842db5e993b626794eb07a0ff354269f9a77da81b3Romain Guy            // to prevent merging
13852db5e993b626794eb07a0ff354269f9a77da81b3Romain Guy            state.mClipped = true;
1386ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            state.mBounds.set(currentClip);
1387c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1388ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1389ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1390527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1391527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1392ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        state.mClip.set(currentClip);
1393c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1394c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
13957273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
13967273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1397c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    state.mMatrix.load(currentMatrix);
13987273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
13997273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mAlpha = mSnapshot->alpha;
1400c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1401c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1402c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1403527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
14043b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().load(state.mMatrix);
14057273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mDrawModifiers = state.mDrawModifiers;
14067273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
1407ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1408527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
1409ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top, state.mClip.right, state.mClip.bottom);
1410ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1411ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1412c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1413c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1414527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::setFullScreenClip() {
1415527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mSnapshot->setClip(0, 0, mWidth, mHeight);
1416527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
1417527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1418527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1419c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1420f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1421f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1422f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1423f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
14244c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    currentTransform().translate(dx, dy);
1425f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1426f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1427f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
14283b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().rotate(degrees, 0.0f, 0.0f, 1.0f);
1429f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1430f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1431f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
14323b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().scale(sx, sy, 1.0f);
1433f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1434f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1435807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
14363b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().skew(sx, sy);
1437807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1438807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1439f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1440e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
14413b753829ae858d424fe109f714745379a6daf455Romain Guy        currentTransform().load(*matrix);
1442e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
14433b753829ae858d424fe109f714745379a6daf455Romain Guy        currentTransform().loadIdentity();
1444e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1445f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1446f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1447b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craikbool OpenGLRenderer::hasRectToRectTransform() {
14483b753829ae858d424fe109f714745379a6daf455Romain Guy    return CC_LIKELY(currentTransform().rectToRect());
1449b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik}
1450b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik
1451f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
14523b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(*matrix);
1453f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1454f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1455f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1456e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
14573b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(transform);
1458e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
14593b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().load(transform);
1460f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1461f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1462f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1463f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1464f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1465f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1466bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1467e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1468e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
14698f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
14708a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
14718a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
14728a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
14738a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
14749d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
14759d5316e3f56d138504565ff311145ac01621dff4Romain Guy
14768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
14778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
14788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
14798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
14808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
14818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        attachStencilBufferToLayer(mSnapshot->layer);
14828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
14868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
14878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1488c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1489c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1490c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1491c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1492c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
14938d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
14943bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
14958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1496c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1497f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
14988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
15028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
15038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (!mSnapshot->clipRegion->isEmpty()) {
15048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
15058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
15068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
15078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
15098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
15118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // Clear the stencil but first make sure we restrict drawing
15138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
15148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
15158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
15168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
15178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
15188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
15198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
15208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) mCaches.disableScissor();
15218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
15238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
15248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
15258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
15278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
15288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            drawRegionRects(*mSnapshot->clipRegion, 0xff000000, SkXfermode::kSrc_Mode, false);
15298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
15313ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15323ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
15333ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
15343ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
15353ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy                drawRegionRects(*mSnapshot->clipRegion, 0x7f0000ff, SkXfermode::kSrcOver_Mode);
15363ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
15378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
15388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
15398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
15408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15439d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1544079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1545bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1546bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15478a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
15488a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mSnapshot->isIgnored()) {
15498a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
15508a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
15518a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
15528a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
15533b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().mapRect(r);
15548a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    r.snapToPixelBoundaries();
15558a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
15568a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
15578a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
15588a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
15598a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    return !clipRect.intersects(r);
15608a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy}
15618a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
156235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
156335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        Rect& transformed, Rect& clip) {
156435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (mSnapshot->isIgnored()) {
156535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return true;
156635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
156735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
156835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.set(left, top, right, bottom);
15693b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().mapRect(transformed);
157035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.snapToPixelBoundaries();
157135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
157235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.set(*mSnapshot->clipRect);
157335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.snapToPixelBoundaries();
157435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
157535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    return !clip.intersects(transformed);
157635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
157735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1578672433d90fab7383cd28beac9d4485b566a90940Romain Guybool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom,
1579672433d90fab7383cd28beac9d4485b566a90940Romain Guy        SkPaint* paint) {
1580cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (paint->getStyle() != SkPaint::kFill_Style) {
1581cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1582cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        return quickReject(left - outset, top - outset, right + outset, bottom + outset);
1583cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
1584cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        return quickReject(left, top, right, bottom);
1585cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1586cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik}
1587cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1588c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1589bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
1590dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1591dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1592dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
15931d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
15943b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().mapRect(r);
1595d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1596d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1597d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1598d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1599d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1600586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    bool rejected = !clipRect.intersects(r);
1601586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    if (!isDeferred() && !rejected) {
160287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clipRect.contains(r));
1603586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
1604586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy
1605586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    return rejected;
1606c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1607c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
16088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1609735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
16108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!isDeferred() && !mSnapshot->clipRegion->isEmpty()) {
16118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        drawRegionRects(*mSnapshot->clipRegion, 0x7f00ff00, SkXfermode::kSrcOver_Mode);
16128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
16148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1615735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
16168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
16173b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().rectToRect())) {
16188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        bool clipped = mSnapshot->clip(left, top, right, bottom, op);
16198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (clipped) {
16208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            dirtyClip();
1621735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        }
16228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        return !mSnapshot->clipRect->isEmpty();
16237ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
16248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath path;
16268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path.addRect(left, top, right, bottom);
16278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return clipPath(&path, op);
1629e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1630e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1631735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipPath(SkPath* path, SkRegion::Op op) {
16328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkMatrix transform;
16333b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(transform);
16348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath transformed;
16368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path->transform(transform, &transformed);
16378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion clip;
16398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mSnapshot->clipRegion->isEmpty()) {
16408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        clip.setRegion(*mSnapshot->clipRegion);
16418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    } else {
16428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        Rect* bounds = mSnapshot->clipRect;
16438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
16448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion region;
16478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    region.setPath(transformed, clip);
16488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16498ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(region, op);
16508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
16518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
16528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1654735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1655735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1656735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
16578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(*region, op);
16588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
16598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
16608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1662735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1663735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1664a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1665a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1666a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1667a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1668f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
166970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
167070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
167170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
167254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
16738a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
16748a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
167554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
16768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
16778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1678b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1679b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1680b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1681b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
16828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
168370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
16843ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
168570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
16863ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
168770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
168870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
168970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
169070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
169170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
16923ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16933ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
16943ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
16953ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
16963ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
16973ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
169878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
169978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
170070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
170170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
170270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
170370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
170470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
170570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
170670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1707ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1708ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1709ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1710ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1711ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1712ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1713aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1714aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1715aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1716aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
171715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1718ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
171915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
172015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1721710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
172299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
17235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
17245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
17258d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
17268d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1727886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1728886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1729886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
173070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
173170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
173270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
173370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
173486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
173586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1736886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1737886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1738886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
173986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
174086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
174186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
174286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
17434121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
17444121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
17454121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
17464121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
174770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
174870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
174970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
175070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
175170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
175270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
175370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
175470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
175570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
175670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
1757c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1758c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->describe(mDescription, mExtensions);
175970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
176070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
176170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
176270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
1763c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1764c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->describe(mDescription, mExtensions);
176570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
176670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
176770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1768f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1769f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1770f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1771f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
177254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1773f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1774f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1775f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
177670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1777f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1778f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1779f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1780c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool blend = (mColorSet && mColorA < 1.0f) ||
1781c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend());
1782c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
178370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
178570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1786f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1787f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1788f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1789c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1790c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1791c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mColorFilter && mDrawModifiers.mColorFilter->blend());
1792c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
179370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
179470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
179570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
179670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
179770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
179870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
179970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
180070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
180170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
180270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
180370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
180470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
180570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
180670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
18073b753829ae858d424fe109f714745379a6daf455Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform());
18083b753829ae858d424fe109f714745379a6daf455Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, currentTransform());
180970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1810c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity());
181170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
181270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
181370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
181470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18158a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
18163b753829ae858d424fe109f714745379a6daf455Romain Guy    mCaches.currentProgram->set(mOrthoMatrix, mat4::identity(), currentTransform(), offset);
18178d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
18188d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
181970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
182070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
182170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
182270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
182370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
182470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
182570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
182670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
182786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
182886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
18293b753829ae858d424fe109f714745379a6daf455Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform());
183086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
18313b753829ae858d424fe109f714745379a6daf455Romain Guy            dirtyLayer(left, top, right, bottom, currentTransform());
183286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
183386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
1834c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity());
183586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
183686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
183770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
183870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
183970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
1840c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
184170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
184270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
184370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
184586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
18465536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
184786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
18485536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
18495536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
18505536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
185170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1852c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
185370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
18543b753829ae858d424fe109f714745379a6daf455Romain Guy            mModelView.loadInverse(currentTransform());
185570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
1856c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1857c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik                mModelView, *mSnapshot, &mTextureUnit);
185870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
185970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
186070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18618d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1862c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1863c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1864c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy                mat4::identity(), *mSnapshot, &mTextureUnit);
18658d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
18668d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
18678d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
186870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
1869c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1870c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->setupProgram(mCaches.currentProgram);
187170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
187270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
187370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18744121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
18754121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
18764121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18774121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
187870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1879f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1880cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
188115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
188270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
188370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
188470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1885257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
18862d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
188715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
188870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
188970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1890aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1891aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
18922d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
189315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1894aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1895aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
18968f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
18978f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
18988f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
18998f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
19008f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1901aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1902aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1903aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1904aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
190570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1906f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
19073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1908f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
190970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1910f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
191170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1912d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1913cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
191415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1915cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
191615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
191715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
191815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
191915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
192015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1921ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) {
1922ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1923ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1924ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1925ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1926ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1927ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1928ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1929ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1930ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1931ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1932ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1933ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1934ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1935ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1936ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1937ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
19383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
19393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
19403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
19413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
19423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
19433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
19443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
19453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
19463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
19473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
19483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.bindIndicesBuffer();
19493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1950cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
195115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1952cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
19538d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
195470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
195570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
19565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1957f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1958cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
195915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
19605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
196270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
196370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
196470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
196570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1966f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1967f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1968f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1969ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikstatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
1970ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int32_t replayFlags) {
197158d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
19720fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
19730fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
197404c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1975d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
197658d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
1977ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1978ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            displayList->replay(replayStruct, 0);
197958d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
1980c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1981c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1982c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        DeferredDisplayList deferredList;
1983ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1984ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        displayList->defer(deferStruct, 0);
198596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
198696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
198758d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
198896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
198958d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        return status | deferredList.flush(*this, dirty);
19900fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
19917b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
19926554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
19930fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
19940fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1995c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikvoid OpenGLRenderer::outputDisplayList(DisplayList* displayList) {
1996ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
19977031ff68bb998dbbd7caf3b2fd75eef747a86725Romain Guy        displayList->output(1);
1998ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1999ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
2000ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
2001a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
2002a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
2003a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
2004a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
2005a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2006886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
2007886b275e529e44a59c54b933453d9bc902973178Romain Guy
2008a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
2009a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
2010a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2011886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2012886b275e529e44a59c54b933453d9bc902973178Romain Guy
2013a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
20143b753829ae858d424fe109f714745379a6daf455Romain Guy    if (currentTransform().isPureTranslate()) {
20153b753829ae858d424fe109f714745379a6daf455Romain Guy        x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
20163b753829ae858d424fe109f714745379a6daf455Romain Guy        y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
2017a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
2018a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2019886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
2020886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2021886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(FILTER(paint), true);
20225b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
2023e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
20243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
20253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
2026886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
20273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            paint != NULL, color, alpha, mode, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
20283b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2029a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
2030a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2031527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikstatus_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices,
20322db5e993b626794eb07a0ff354269f9a77da81b3Romain Guy        bool transformed, const Rect& bounds, SkPaint* paint) {
2033527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2034527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // merged draw operations don't need scissor, but clip should still be valid
2035527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled);
2036527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2037527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
20383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2039527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
20403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2041527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
2042527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2043527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    int alpha;
2044527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    SkXfermode::Mode mode;
2045527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    getAlphaAndMode(paint, &alpha, &mode);
2046527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2047527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
20482db5e993b626794eb07a0ff354269f9a77da81b3Romain Guy    texture->setFilter(transformed ? FILTER(paint) : GL_NEAREST, true);
2049527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2050527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2051527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
2052527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2053527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        int color = paint != NULL ? paint->getColor() : 0;
2054527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
2055527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, paint != NULL, color, alpha, mode,
2056527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                &vertices[0].position[0], &vertices[0].texture[0],
2057527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                GL_TRIANGLES, bitmapCount * 6, true, true);
2058527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2059527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
2060527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, alpha / 255.0f, mode, texture->blend,
2061527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                &vertices[0].position[0], &vertices[0].texture[0],
2062527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0, true);
2063527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2064527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2065527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
2066527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2067527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2068486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
20696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
20706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
20716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
20726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2073486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2076a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2078486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
207922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
208022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
2081211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2082a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
2083a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2084a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2085a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
2086486590963e2207d68eebd6944fec70d50d41116aChet Haase
2087486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
20888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
20898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2090486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
2091f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2092f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
2093f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
2094f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
20956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
2096486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2099a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2101486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
210222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
210322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
21045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
21055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
21065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
21075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
2108886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2109886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2110886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2111886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2112886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
21135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2114486590963e2207d68eebd6944fec70d50d41116aChet Haase
2115486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2116f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2117f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2118486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
2119e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2120e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2121e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2122e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
2123486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2124e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2125e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2126e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2127e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2128e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2129e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2130886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2131886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2132886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2133886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2134886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2135486590963e2207d68eebd6944fec70d50d41116aChet Haase
2136486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2137e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2138e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2139486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
21405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
21415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
2142486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2145b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2146b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2147b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2148b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2149b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2150a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2151b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2152ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex mesh[count];
2153ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex* vertex = mesh;
2154ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2155ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2156ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2157ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2158ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        colors = new int[colorsCount];
2159ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        memset(colors, 0xff, colorsCount * sizeof(int));
2160ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2161ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2162a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
21633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
21643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
21653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
21663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
21685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
21695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
21705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
21725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
21735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
21745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
21755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
21773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
21795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
21805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
21815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
21825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
21835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
21845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
21855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
21865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2187ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2188ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2189ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
21905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2191ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2192ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2193ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2194b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2195a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2196a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2197a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2198a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
21995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
22005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
22015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2202a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (quickReject(left, top, right, bottom)) {
2203ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2204a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2205a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2206a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2207ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
22083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
22093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
22103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
22113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
22123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2213ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2214a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2215a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2216a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2217a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setFilter(FILTER(paint), true);
2218a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2219a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2220a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2221a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2222a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2223ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2224ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2225a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
22263b753829ae858d424fe109f714745379a6daf455Romain Guy        dirtyLayer(left, top, right, bottom, currentTransform());
2227b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2228b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2229ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2230ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2231ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
2232ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilter();
2233ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawBlending(true, mode, false);
2234ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2235ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
2236ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, false);
2237ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2238ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
2239ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilterUniforms();
2240ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0], &mesh[0].color[0]);
2241ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2242ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2243ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2244ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    finishDrawTexture();
2245ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2246ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2247ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2248ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2249ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2250ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2251ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2252486590963e2207d68eebd6944fec70d50d41116aChet Haase
2253486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
22545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
22555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2256486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
22578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
22588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
22595c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
22606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
2261486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2264a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2266486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
226722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
22688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
22708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2271c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
22723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
22733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
22743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
22753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
22763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2278c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
227903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
22808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
22818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
228203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
228303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
228403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
228503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
2286d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2287d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2288886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2289886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
22906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2291886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2292886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2293886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2294886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2295c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool useScaleTransform = mDrawModifiers.mShader && scaled;
2296886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2297b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
22983b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().isPureTranslate() && !useScaleTransform)) {
22993b753829ae858d424fe109f714745379a6daf455Romain Guy        float x = (int) floorf(dstLeft + currentTransform().getTranslateX() + 0.5f);
23003b753829ae858d424fe109f714745379a6daf455Romain Guy        float y = (int) floorf(dstTop + currentTransform().getTranslateY() + 0.5f);
2301886b275e529e44a59c54b933453d9bc902973178Romain Guy
2302886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2303886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2304886b275e529e44a59c54b933453d9bc902973178Romain Guy
2305886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2306886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2307886b275e529e44a59c54b933453d9bc902973178Romain Guy
2308886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
2309886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
23106620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2311d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
2312886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2313886b275e529e44a59c54b933453d9bc902973178Romain Guy
2314886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2315886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2316886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2317886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2318886b275e529e44a59c54b933453d9bc902973178Romain Guy
2319886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2320886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2321886b275e529e44a59c54b933453d9bc902973178Romain Guy
2322886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2323886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2324886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2325886b275e529e44a59c54b933453d9bc902973178Romain Guy
2326886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2327886b275e529e44a59c54b933453d9bc902973178Romain Guy        int color = paint ? paint->getColor() : 0;
2328886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2329886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, paint != NULL, color, alpha, mode,
2330886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2331886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2332886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2333886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2334886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
2335886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2336886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2337886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2338886b275e529e44a59c54b933453d9bc902973178Romain Guy
2339886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2340886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
23416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
23428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
23438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2344486590963e2207d68eebd6944fec70d50d41116aChet Haase
2345486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2346ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2347ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
23483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
23495c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
2350be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    int alpha;
2351be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    SkXfermode::Mode mode;
235216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    getAlphaAndMode(paint, &alpha, &mode);
2353be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
23544c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    if (quickReject(left, top, right, bottom)) {
23554c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
23564c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
23574c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
23584c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
23594c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
23604c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
23614c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
23624c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, alpha, mode);
2363be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2364be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
23654c2547fa9244e78115cde0a259291053108c3dc7Romain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh,
23663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
23673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        int alpha, SkXfermode::Mode mode) {
23684c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
23696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2370486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
23716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
23726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2373211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2374a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2375a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2376a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2377a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
23783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2379a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2380a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2381a4adcf0239039eb8f005be252409901c41b28839Romain Guy
23823b753829ae858d424fe109f714745379a6daf455Romain Guy        const bool pureTranslate = currentTransform().isPureTranslate();
23835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
23848168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
23853b753829ae858d424fe109f714745379a6daf455Romain Guy            const float offsetX = left + currentTransform().getTranslateX();
23863b753829ae858d424fe109f714745379a6daf455Romain Guy            const float offsetY = top + currentTransform().getTranslateY();
23875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
23885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
23898ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2390211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2391c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2392c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2393c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
23946620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2395c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
23963b753829ae858d424fe109f714745379a6daf455Romain Guy                            left + bounds.right, top + bounds.bottom, currentTransform());
23976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
23985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
23995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
24005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
24013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        alpha *= mSnapshot->alpha;
24023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2403211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
24043b753829ae858d424fe109f714745379a6daf455Romain Guy            const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
24053b753829ae858d424fe109f714745379a6daf455Romain Guy            const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
24066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
24073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
24083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
24093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            drawIndexedTextureMesh(x, y, right, bottom, texture->id, alpha / 255.0f,
24103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
24113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    GL_TRIANGLES, mesh->indexCount, false, true,
24123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
24136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
24143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            drawIndexedTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
24153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
24163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    GL_TRIANGLES, mesh->indexCount, false, false,
24173b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
24186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
2419054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2420486590963e2207d68eebd6944fec70d50d41116aChet Haase
2421486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2422f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2423f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
242465cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
242565cd612face362d054a85d0f7e5881c59cd523beChris Craik        bool useOffset) {
24266d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2427bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
242865cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2429bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2430bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
243165cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
243265cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
243365cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
243465cd612face362d054a85d0f7e5881c59cd523beChris Craik
2435710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2436710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2437710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2438710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
2439710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilter();
2440710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
2441710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawBlending(isAA, mode);
2442710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
244365cd612face362d054a85d0f7e5881c59cd523beChris Craik    setupDrawModelViewIdentity(useOffset);
2444710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
2445710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilterUniforms();
2446710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShaderIdentityUniforms();
2447858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2448710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void* vertices = vertexBuffer.getBuffer();
2449710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2450cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2451710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
2452710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.unbindIndicesBuffer();
24536ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2454710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2455710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2456710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2457710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
24586ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2459710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
24606ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
24616ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2462710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
24636ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
24646d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
24657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2466710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
24676ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
246804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
246965cd612face362d054a85d0f7e5881c59cd523beChris Craik
247065cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2471858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2472858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2473858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
247465cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
247565cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
247665cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
247765cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
247865cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
247965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
248065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
248199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
248265cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
248365cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
248465cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
248565cd612face362d054a85d0f7e5881c59cd523beChris Craik    PathTessellator::tessellatePath(path, paint, mSnapshot->transform, vertexBuffer);
24867b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2487c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    if (hasLayer()) {
2488c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        SkRect bounds = path.getBounds();
2489c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        PathTessellator::expandBoundsForStroke(bounds, paint, false);
2490c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2491c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    }
24927b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
249365cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(vertexBuffer, paint);
249465cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
249665cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
249765cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
249865cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
249965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
250065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
250165cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
250265cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
250365cd612face362d054a85d0f7e5881c59cd523beChris Craik *
250465cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
250565cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
250665cd612face362d054a85d0f7e5881c59cd523beChris Craik */
250765cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
250865cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (mSnapshot->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
25097b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
251065cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
25117b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
251265cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
251365cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkRect bounds;
251465cd612face362d054a85d0f7e5881c59cd523beChris Craik    PathTessellator::tessellateLines(points, count, paint, mSnapshot->transform, bounds, buffer);
2515d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2516d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
2517d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2518d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2519d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
25203b753829ae858d424fe109f714745379a6daf455Romain Guy    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2521486590963e2207d68eebd6944fec70d50d41116aChet Haase
252265cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
252365cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
25245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
25255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2526486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
25276d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (mSnapshot->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2528ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
25296d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
25307b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
25316d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
25326d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    SkRect bounds;
25336d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    PathTessellator::tessellatePoints(points, count, paint, mSnapshot->transform, bounds, buffer);
25347b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
25356d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
25366d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2537ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2538ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
25396d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2540486590963e2207d68eebd6944fec70d50d41116aChet Haase
25416d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    bool useOffset = !paint->isAntiAlias();
25426d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
2543ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2544ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2545486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2546e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2547486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2548e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2549ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2550ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
255170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
25523d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2553486590963e2207d68eebd6944fec70d50d41116aChet Haase
2554486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2555c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
25569d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2557486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2558486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2559486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
256001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
256101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
256201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
256301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
256401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
256501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2566486590963e2207d68eebd6944fec70d50d41116aChet Haase
2567486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
256801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
256901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2570486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2571710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        float rx, float ry, SkPaint* p) {
2572257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2573257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2574710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2575710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
257601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2577cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2578710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2579c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2580710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2581710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2582710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2583710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2584710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2585710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2586cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2587cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2588cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2589cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2590cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2591cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2592710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
259365cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2594c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
259501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2596710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
2597cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius,
2598257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2599257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2600710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2601710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2602cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2603710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2604c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2605710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2606710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2607710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2608710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2609cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2610cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2611cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2612cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2613cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
261465cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2615c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
261601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2617486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2618710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPaint* p) {
2619257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2620257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2621710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2622710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
262301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2624cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2625710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2626c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2627710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2628710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2629710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2630710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2631710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2632cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2633cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2634cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2635710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
263665cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2637c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2638c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2639486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2640780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2641257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2642257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2643780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2644780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
26458b2f5267f16c295f12faab810527cd6311997e34Romain Guy
26468b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2647780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
26488b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
26498b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2650780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
265165cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2652780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2653c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2654780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2655780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2656780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2657780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2658780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2659780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2660780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2661780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2662780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2663780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2664780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2665780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2666780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2667780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2668780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2669780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2670780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
267165cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
26728b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
26738b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2674cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2675cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2676cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2677486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2678257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2679257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2680486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
26826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2683710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2684cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2685cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2686cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2687cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2688cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2689c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2690cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2691cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2692cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2693cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2694cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2695cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2696cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2697cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2698cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
269965cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2700026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2701026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
27023b753829ae858d424fe109f714745379a6daf455Romain Guy    if (p->isAntiAlias() && !currentTransform().isSimple()) {
2703710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2704710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
270565cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2706858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2707710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
270865cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2709858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2710c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
27119d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2712416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2713416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2714416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2715416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2716416a847633680d94efb926837efdc18726d54918Raph Levien
2717416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2718416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2719416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2720416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2721c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
2722cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2723cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2724cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2725416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2726416a847633680d94efb926837efdc18726d54918Raph Levien
2727c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2728c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
2729416a847633680d94efb926837efdc18726d54918Raph Levien
2730c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2731c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int shadowColor = mDrawModifiers.mShadowColor;
2732c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
2733416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2734416a847633680d94efb926837efdc18726d54918Raph Levien    }
2735416a847633680d94efb926837efdc18726d54918Raph Levien
2736416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2737416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2738416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2739416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2740416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2741416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2742416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2743416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2744416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2745416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2746416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2747416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2748416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2749416a847633680d94efb926837efdc18726d54918Raph Levien
2750416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2751416a847633680d94efb926837efdc18726d54918Raph Levien}
2752416a847633680d94efb926837efdc18726d54918Raph Levien
2753768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2754768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2755768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2756768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2757768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2758257ae3502cfad43df681b1783528d645bdabc63fRomain Guyclass TextSetupFunctor: public Functor {
2759257ae3502cfad43df681b1783528d645bdabc63fRomain Guypublic:
2760257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    TextSetupFunctor(OpenGLRenderer& renderer, float x, float y, bool pureTranslate,
2761257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            int alpha, SkXfermode::Mode mode, SkPaint* paint): Functor(),
2762257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            renderer(renderer), x(x), y(y), pureTranslate(pureTranslate),
2763257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            alpha(alpha), mode(mode), paint(paint) {
2764257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    }
2765257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    ~TextSetupFunctor() { }
2766257ae3502cfad43df681b1783528d645bdabc63fRomain Guy
2767257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    status_t operator ()(int what, void* data) {
2768257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDraw();
2769257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawTextGamma(paint);
2770257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawDirtyRegionsDisabled();
2771257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawWithTexture(true);
2772257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawAlpha8Color(paint->getColor(), alpha);
2773257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawColorFilter();
2774257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawShader();
2775257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawBlending(true, mode);
2776257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawProgram();
2777257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawModelView(x, y, x, y, pureTranslate, true);
2778257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        // Calling setupDrawTexture with the name 0 will enable the
2779257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        // uv attributes and increase the texture unit count
2780257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        // texture binding will be performed by the font renderer as
2781257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        // needed
2782257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawTexture(0);
2783257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawPureColorUniforms();
2784257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawColorFilterUniforms();
2785257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawShaderUniforms(pureTranslate);
2786257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        renderer.setupDrawTextGammaUniforms();
2787257ae3502cfad43df681b1783528d645bdabc63fRomain Guy
2788257ae3502cfad43df681b1783528d645bdabc63fRomain Guy        return NO_ERROR;
2789257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    }
2790257ae3502cfad43df681b1783528d645bdabc63fRomain Guy
2791257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    OpenGLRenderer& renderer;
2792257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    float x;
2793257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    float y;
2794257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    bool pureTranslate;
2795257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    int alpha;
2796257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    SkXfermode::Mode mode;
2797257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    SkPaint* paint;
2798257ae3502cfad43df681b1783528d645bdabc63fRomain Guy};
2799257ae3502cfad43df681b1783528d645bdabc63fRomain Guy
2800486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2801eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2802768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
2803486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2804eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2805eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2806671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
28073b753829ae858d424fe109f714745379a6daf455Romain Guy    if (!currentTransform().isSimple()) {
2808486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2809671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2810671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2811671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2812671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
28133b753829ae858d424fe109f714745379a6daf455Romain Guy    const bool pureTranslate = currentTransform().isPureTranslate();
2814671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
28153b753829ae858d424fe109f714745379a6daf455Romain Guy        x = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
28163b753829ae858d424fe109f714745379a6daf455Romain Guy        y = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
2817671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2818671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2819b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2820c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2821671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2822671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2823671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2824671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2825671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2826c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2827e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2828e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy                alpha, mode, 0.0f, 0.0f);
2829416a847633680d94efb926837efdc18726d54918Raph Levien    }
2830416a847633680d94efb926837efdc18726d54918Raph Levien
2831671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
28323b753829ae858d424fe109f714745379a6daf455Romain Guy    bool linearFilter = currentTransform().changesBounds();
2833671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2834671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2835671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2836257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2837671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2838671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2839671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2840671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2841211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2842671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2843257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    TextSetupFunctor functor(*this, x, y, pureTranslate, alpha, mode, paint);
2844671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2845257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2846671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2847671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
28483b753829ae858d424fe109f714745379a6daf455Romain Guy                currentTransform().mapRect(bounds);
2849671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2850671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2851671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2852671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2853486590963e2207d68eebd6944fec70d50d41116aChet Haase
2854486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2855eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2856eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2857624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guymat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2858624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform;
2859624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
2860624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        fontTransform = mat4::identity();
2861624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    } else {
2862624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (CC_UNLIKELY(transform.isPerspective())) {
2863b09f1471262c3e629daacbc319bcefc2d621a484Romain Guy            fontTransform = mat4::identity();
2864624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        } else {
2865624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            float sx, sy;
2866624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            currentTransform().decomposeScale(sx, sy);
2867624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            fontTransform.loadScale(sx, sy, 1.0f);
2868624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
2869624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
2870624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    return fontTransform;
2871624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2872624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
287341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
287441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
2875527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2876527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2877527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate &&
2878527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik            (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint))) {
2879486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2880e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2881e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2882527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
288341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        if (quickReject(bounds)) return DrawGlInfo::kStatusDone;
2884527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2885527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        // merged draw operations don't need scissor, but clip should still be valid
2886527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        mCaches.setScissorEnabled(mScissorOptimizationDisabled);
2887cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2888cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
28893a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
28903a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2891624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2892624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const mat4& transform = currentTransform();
2893624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2894c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2895211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2896624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2897624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
28986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
290086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
290186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
290286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
29039d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2904c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2905c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2906c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2907c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        fontRenderer.setFont(paint, mat4::identity());
2908c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2909c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy                alpha, mode, oldX, oldY);
29101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
29111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
291219d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
291319d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2914624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2915624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2916624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2917624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2918624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2919624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2920624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2921624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2922624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2923624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2924624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
2925624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform = findBestFontTransform(transform);
29263b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2927c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
29286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
2929a4adcf0239039eb8f005be252409901c41b28839Romain Guy    bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2930257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
293106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2932624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2933624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const Rect* clip = !pureTranslate ? NULL : mSnapshot->clipRect;
293441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
29355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2936996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
2937257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    TextSetupFunctor functor(*this, x, y, pureTranslate, alpha, mode, paint);
2938527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2939527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2940527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2941a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
29428b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
29438b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
29448b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
294541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2946996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
29478b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
294841541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2949996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
29504ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2951527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2952624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
295341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2954a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
295541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
29565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2957694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
295841541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    drawTextDecorations(text, bytesCount, totalAdvance, oldX, oldY, paint);
2959486590963e2207d68eebd6944fec70d50d41116aChet Haase
2960486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2961694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2962694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2963486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2964325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
2965768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
2966486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
296703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
296803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2969b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2970c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2971257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
297203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
297303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
297403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
297503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
297603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
297703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
29784121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
297903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
298003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
298103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
298203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
298303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
298403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
298503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
29869777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
2987257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    // Calling setupDrawTexture with the name 0 will enable the
2988257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    // uv attributes and increase the texture unit count
2989257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    // texture binding will be performed by the font renderer as
2990257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    // needed
2991257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    setupDrawTexture(0);
299203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
299303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
29949777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
29954121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
29969777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29979777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
29989777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
299903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
30009777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
30019777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
30029777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
30039777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
30049777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
30053b753829ae858d424fe109f714745379a6daf455Romain Guy            currentTransform().mapRect(bounds);
30069777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
30079777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
30089777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
3009486590963e2207d68eebd6944fec70d50d41116aChet Haase
3010486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
3011325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
3012325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
3013486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
3014486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
3015dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
3016a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
30177fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
3018fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
3019486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
302022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
30217fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
30228b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
30238b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
30248b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
302501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
3026486590963e2207d68eebd6944fec70d50d41116aChet Haase
3027486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30287fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
30297fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
3030a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
303135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
3032486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
30336c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
30346c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3035b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
3036b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
3037b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
3038b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
3039b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            save(0);
30403b753829ae858d424fe109f714745379a6daf455Romain Guy            currentTransform().multiply(*transform);
3041b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
3042b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3043b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
304435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect transformed;
304535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect clip;
304635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    const bool rejected = quickRejectNoScissor(x, y,
304735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy            x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
30484ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
304935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
3050b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
3051b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
3052b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
305335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
305435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
305535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
30565bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
30572bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
305887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clip.contains(transformed));
3059a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
30606c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3061211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
3062c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        SkiaColorFilter* oldFilter = mDrawModifiers.mColorFilter;
3063c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = layer->getColorFilter();
3064e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
3065c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
306634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
306734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
3068c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
306916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
3070c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
3071c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
30728168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
3073c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
30749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
3075c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
3076c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
3077c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
30789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
30793b753829ae858d424fe109f714745379a6daf455Romain Guy            if (CC_LIKELY(currentTransform().isPureTranslate())) {
30803b753829ae858d424fe109f714745379a6daf455Romain Guy                int tx = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
30813b753829ae858d424fe109f714745379a6daf455Romain Guy                int ty = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
30829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
3083d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
30844ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
30854ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
30869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
3087d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
30889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
30899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
30909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
3091c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
3092c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
309334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
309434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    glDrawElements(GL_TRIANGLES, layer->meshElementCount,
309534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, layer->meshIndices));
3096c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3097c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
30983a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
30993a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
31003a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
31013a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3102c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
31034ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
3104c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = oldFilter;
3105e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
31065bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
31075bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
31084ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
31094ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
31104ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3111f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
311234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3113486590963e2207d68eebd6944fec70d50d41116aChet Haase
3114b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3115b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3116b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3117b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3118486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
31196c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
31206c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
31216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
3122d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
3123d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3124d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
3125d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
3126c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = NULL;
312706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
312806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
312906f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
3130c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = shader;
3131c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
31328aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mDrawModifiers.mShader->setCaches(mCaches);
313306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
31347fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
31357fac2e18339f765320d759e8d4c090f92431959eRomain Guy
3136d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3137db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
3138db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
3139db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3140db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
3141c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = NULL;
3142db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3143db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3144db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
3145c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = filter;
3146db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3147db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3148db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
31491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
31501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
31511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
31521e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
3153c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = false;
31541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
31551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
31561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
3157c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = true;
3158c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowRadius = radius;
3159c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDx = dx;
3160c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDy = dy;
3161c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowColor = color;
31621e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
31631e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
31641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
31655ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
31665ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
31675ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31685ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3169527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3170527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3171c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3172527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3173527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
31745ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
31755ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31765ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3177c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3178c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3179c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
31805ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
31815ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3182a08f95cfeca7217f9c533b03663bf0dceedd259aChris CraikSkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
3183758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3184758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3185758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
31865ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31875ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
31885ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31895ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3190c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3191c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
31925ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31935ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
31945ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
31955ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31965ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
31976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
31986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
31996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
32003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain GuyTexture* OpenGLRenderer::getTexture(SkBitmap* bitmap) {
32013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
32023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
32033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
32043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
32053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
32063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
32073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
320801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
320901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
321001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
321101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
321201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
321301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
321401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
321501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
321601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
321701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
321801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
321901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
322001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
322101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
322201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
322301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
322401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
322501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
322601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
322701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
322801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
322901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
323001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
323101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
323201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
323301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
323401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
323501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
323601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3237f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
32380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
32390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
32400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
32410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
324241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float underlineWidth,
32430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
32440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
32450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
32460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3247726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
32480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3249211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3250726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3251f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
32520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
32538b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
32540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3255e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3256f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3257f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3258f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3259f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3260f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3261e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3262e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
32630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
32640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
32650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3266e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3267e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3268e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3269e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
32700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
32710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
32720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
32730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3274e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3275e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3276e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3277e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
32780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3279e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3280726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3281e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3282726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
32830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
32840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
32850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
32860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3287672433d90fab7383cd28beac9d4485b566a90940Romain Guystatus_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
3288672433d90fab7383cd28beac9d4485b566a90940Romain Guy    if (mSnapshot->isIgnored()) {
3289672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3290672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3291672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3292735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    int color = paint->getColor();
3293735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    // If a shader is set, preserve only the alpha
3294c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3295735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        color |= 0x00ffffff;
3296735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    }
3297735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3298735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3299735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    return drawColorRects(rects, count, color, mode);
3300735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3301735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3302735738c4ddf3229caa5f6e634bf591953ac29944Romain Guystatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
33033bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) {
33043b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
33053b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
33063b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3307735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3308672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3309672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3310672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3311672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3312672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3313672433d90fab7383cd28beac9d4485b566a90940Romain Guy    int vertexCount = 0;
3314672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex mesh[count * 6];
3315672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3316672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33172af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3318672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3319672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3320672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3321672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3322672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33233b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
33243b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
33253b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
33263b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
33273b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
33283b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3329672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33303b753829ae858d424fe109f714745379a6daf455Romain Guy        vertexCount += 6;
3331672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33323b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
33333b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
33343b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
33353b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3336672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3337672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33383b753829ae858d424fe109f714745379a6daf455Romain Guy    if (clip && quickReject(left, top, right, bottom)) {
3339a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3340a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3341672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3342672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3343672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3344672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
3345672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShader();
3346672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilter();
3347672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawBlending(mode);
3348672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3349672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
3350735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, ignoreTransform, true);
3351672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorUniforms();
3352672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShaderUniforms();
3353672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilterUniforms();
3354672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawVertices((GLvoid*) &mesh[0].position[0]);
3355672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
33573b753829ae858d424fe109f714745379a6daf455Romain Guy        dirtyLayer(left, top, right, bottom, currentTransform());
3358672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3359672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3360672433d90fab7383cd28beac9d4485b566a90940Romain Guy    glDrawArrays(GL_TRIANGLES, 0, vertexCount);
3361672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3362672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3363672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3364672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3365026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
33661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
3367d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3368c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3369d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3370d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3371d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
337270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
337315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
33749c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
337570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
337670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
337770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
337870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
337970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
338070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
338170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
338270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
338370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3384c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3385c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3386c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3387c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
338882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
33898164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
339082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
339182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
339282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
339382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3394d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
33958164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
33963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
33973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
33983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
34003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        vertices = &mMeshVertices[0].position[0];
34013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texCoords = &mMeshVertices[0].texture[0];
34023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
34043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
34053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
34073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34093b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().isPureTranslate())) {
34103b753829ae858d424fe109f714745379a6daf455Romain Guy        const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
34113b753829ae858d424fe109f714745379a6daf455Romain Guy        const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
34126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3413d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
34146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
34153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                alpha / 255.0f, mode, texture->blend, vertices, texCoords,
34163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
34176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
3418d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
34196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
34203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
34213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
34243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
34256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
342685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
342785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3428bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3429a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3430a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
343103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
3432f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
3433f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
3434f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
3435a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
34366820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
34388694230ff25fa0a60e480d424843e56b718f0516Romain Guy
343970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
344070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
344170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
344270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
344370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
344470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3445886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
344770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
344803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
344970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3450db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
3451886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
345286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
345370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
345470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3455db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
34566820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
345770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
345870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
345982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
346082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
34613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
34623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
34633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
34653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
34673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
34683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
34693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilter();
34703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
34713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
34723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!ignoreScale) {
34743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
34753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
34763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
34773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
34793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
34803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilterUniforms();
34813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
34823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
34843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    finishDrawTexture();
34863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
34873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3488886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
3489886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
3490886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3491527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        bool ignoreTransform, bool ignoreScale, bool dirty) {
3492886b275e529e44a59c54b933453d9bc902973178Romain Guy
3493886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3494886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
3495886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (hasColor) {
3496886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3497886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
3498886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilter();
3499886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShader();
3500886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawBlending(true, mode);
3501886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3502886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
3503527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!ignoreScale) {
3504527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        setupDrawModelView(left, top, right, bottom, ignoreTransform);
3505527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
3506527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3507527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
3508886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3509886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
3510886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilterUniforms();
3511886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShaderUniforms();
3512886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3513886b275e529e44a59c54b933453d9bc902973178Romain Guy
3514886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3515886b275e529e44a59c54b933453d9bc902973178Romain Guy
3516886b275e529e44a59c54b933453d9bc902973178Romain Guy    finishDrawTexture();
3517886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3518886b275e529e44a59c54b933453d9bc902973178Romain Guy
3519a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3520f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
352178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
352278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
352378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
352478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
352578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
352678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
352778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
352878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
352978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
353078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
353178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
353278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
353378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
353482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3535c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
353682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
353782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
353882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
353982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
354082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
354182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
354233fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
35433bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3544a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3545f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3546a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
354782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
354882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
354982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
355082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
355182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
355282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
355382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
355482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3555a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
355682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
355782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
355882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
355982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
356082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
356182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
356282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
356382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
356482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
356582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
356682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
356782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
356882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
356982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3570fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
357182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
357282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3573fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3574bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3575bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3576889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3577d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3578fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3579d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3580fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
35816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3582260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
35836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3584260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3585260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3586026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3587ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
358882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
358982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
359082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
359182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
35928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
35938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
359416ecda5317c40fc3da284952d9b3add34d6763aeChris Craikvoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3595be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
359616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
359716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
359887b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
359916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3600db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
3601026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3602026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
360316ecda5317c40fc3da284952d9b3add34d6763aeChris Craikfloat OpenGLRenderer::getLayerAlpha(Layer* layer) const {
360416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
360516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
360616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
360716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
360816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
360916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
361016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    return alpha * mSnapshot->alpha;
361116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
361216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
36139d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3614e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3615