OpenGLRenderer.cpp revision 4ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
48f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
50d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
682ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
84e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
110fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
112db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
115026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
118ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
12713631f3da855f200a151e7837ed9f6b079622b58Romain Guy// Debug
12813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
12913631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13013631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
13113631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.startMark(0, name);
13213631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13413631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::endMark() const {
13513631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.endMark();
13613631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13713631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
139f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
142530041d3191ce817832a0108514617768e43cda6Romain Guyuint32_t OpenGLRenderer::getStencilSize() {
143530041d3191ce817832a0108514617768e43cda6Romain Guy    return STENCIL_BUFFER_SIZE;
144530041d3191ce817832a0108514617768e43cda6Romain Guy}
145530041d3191ce817832a0108514617768e43cda6Romain Guy
14649c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
14749c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
14849c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
14949c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
15085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
151260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
152bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
153bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
155eb99356a0548684a501766e6a524529ab93304c8Romain Guy
156eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
157eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
158746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1593e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glDisable(GL_DITHER);
1603e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1623e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
163e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
164e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepare(bool opaque) {
16644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1677d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1687d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
16944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
170fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
171fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17484962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1758fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
176f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1777d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
178ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    mDirtyClip = opaque;
179ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
180ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    syncState();
1817d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1826b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
183586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
184ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1856b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
18644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
187ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
188ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.resetScissor();
189ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
19044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
19144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
192ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
193ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
194ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
195ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    glViewport(0, 0, mWidth, mHeight);
196ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
197ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
198ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
199ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
200ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2016b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
204b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
205b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
206b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
207b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
2085baa3a62a97544669fba6d65a11c07f252e654ddSteve Block        ALOGD("GL error from OpenGLRenderer: 0x%x", status);
209a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
210a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_ENUM:
211a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_ENUM");
212a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
213a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_VALUE:
214a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_VALUE");
215a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
216a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_OPERATION:
217a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_OPERATION");
218a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
219a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
220a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  Out of memory!");
221a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
222a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
223b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
224b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
225c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
226c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
227e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
228e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
229e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
230e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
231c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
232b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
233b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2346c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
235da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
236da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
237da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
238da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
239da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
240da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
24150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
24215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
243f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
24415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
245da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
246da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2476c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
24808837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
24908837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase
25008837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
2513e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
2523e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
253586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
25482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
255746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
256da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
257a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
25808837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
25950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
26050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
26150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
26250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
26350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
264da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
265da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
266ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
267932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
268ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
2698f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
270ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
271ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
272ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
2738f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
274ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
275ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
2763d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
2778f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
278ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
279ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
280ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
281ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
282ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
283ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
284ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
285ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
286ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
287ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
288ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
289ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
290ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
291ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
292ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
293ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
294ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
295ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
296c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
297ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
298ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
299c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
300ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
301c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
302c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
3038f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
3048f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
3058f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
3068f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
307c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy    mCaches.activeTexture(0);
308c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
3098f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
3108f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
3118f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3128f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
313daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
314932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
315c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
3168a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
317f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
318f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
319f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
320d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
32180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
32280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
32380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
324d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
325d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
326d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
327d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
328d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
329d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
33008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
33108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
33208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
33308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
33408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
33508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
3367b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
3377b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
33808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
33980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
340486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
341cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
3428f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
34308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
344cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
3458f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
34665924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
347ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
3488f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
349cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
350cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
351daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
3526554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
353daf98e941e140e8739458126640183b9f296a2abChet Haase}
354daf98e941e140e8739458126640183b9f296a2abChet Haase
355f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
356f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
357f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
358f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
359bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
3607ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
361bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
362bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
363bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
3648aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
365bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
366bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
367bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
3682542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
3692542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3707ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
371bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
372bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
373bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
3748fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
375bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3768fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
3772542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3787ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
379bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
380bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3818aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
3828aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
3838fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
384bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
385bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
386bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
3877ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
388bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
389eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
390bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
391bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
3927ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
393bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
394eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
395eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
396eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
397eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
398eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
399eb99356a0548684a501766e6a524529ab93304c8Romain Guy
4008b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
4018b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
4028b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
4032542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
404746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
4058fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
4062542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
4075ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
4085ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
4095ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
4105ec9924d24495822b589f1a17996655d66273b30Romain Guy
4112542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
412d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
4135cbbce535744b89df5ecea95de21ee3733298260Romain Guy
414f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
415bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
416bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
417bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
418bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
4195c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
420eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
421eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
422d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
423af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
424e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
425e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
426e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
427e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
428e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
429e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
430e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
431e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
432e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
433e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
434e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
435e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
436e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
437a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
438a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
439e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
440d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
441d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
442dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
443dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
444d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
445d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
446bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
447bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
448bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
449bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
450f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy    if (alpha >= 255) {
4518aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
4528b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
4538aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
4548aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
4558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
4568b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
457d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
458bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
4601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
4611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
4621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
4631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
4641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
4651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
4661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
4681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
4691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
4701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
4711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
4721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
4731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
4741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
4766b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
4776b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
4786b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
4796b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
4801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
4821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
4831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
48487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
4851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
4861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
4871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
4891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
4901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
4911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
4921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
4931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
4951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
4961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
4971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
4981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
4991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
5001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
5021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
5031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
50487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
50587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
50687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
50787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
50887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
5091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
510d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
511eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
512eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
513eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
514fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
515dda570201ac851dd85af3861f7e575721d3345daRomain Guy
516eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
517eb99356a0548684a501766e6a524529ab93304c8Romain Guy
518f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
5198aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
5207b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
521eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
522ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
523eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
524ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
525ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
526ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
527ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
528ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
529ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
530ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
531ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
532ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
533ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
534ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
535ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
536ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
537eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
538bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
539746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
540746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
54132963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
542dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
543e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
544dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
545dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
546dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
547af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
548b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
549b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
550dda570201ac851dd85af3861f7e575721d3345daRomain Guy
551a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
5528550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
553f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
554f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
555bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
556bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
5588aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
5599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
5609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
5619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
562a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
563dda570201ac851dd85af3861f7e575721d3345daRomain Guy
5648fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
5658fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
566dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
5671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
568eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
570eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
571eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
5729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
573514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
5749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
5759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
5769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        bounds.left, snapshot->height - bounds.bottom,
5779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
5789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
579514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
580514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
581514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
582514fb18827186591d66973c2362c859b64b63556Romain Guy            }
5837b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
58454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
58554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
586ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
587eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
588f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
589d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
590bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
591bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
5935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
5949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
5955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
6005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
6025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
6035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
6045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
6065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
6075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
6095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
6105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
6115ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
6125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
6149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    snapshot->fbo = layer->getFbo();
6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
6175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
6205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
6239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
6249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
6255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
6279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
6289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
6299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
6305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
6339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
6345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
6365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
6375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
6383762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
6419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
6429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        mCaches.fboCache.put(layer->getFbo());
6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
651586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
6528f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
6671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
6681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
6691d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
6703762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
6711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
6721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
675eb99356a0548684a501766e6a524529ab93304c8Romain Guy
676eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
677e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
678e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
679e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy
680eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
681eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
682eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
683eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
6851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
6861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
688f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
6899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
6905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
6919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
692f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
693f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
69403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
6958b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
696a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
6995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
700eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
7029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
7039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
704171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
7055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
7069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
707171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
708171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
7099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
7109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
7119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
712eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
7131d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
714eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7159c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
7169c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
7179c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
7189c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
7199c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
720eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
721eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
7225c88fc744db977ef26887df9605beaa409394806Romain Guy        layer->setFbo(0);
723eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
724eb99356a0548684a501766e6a524529ab93304c8Romain Guy
725746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
726746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
727eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
7288550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
7291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
7309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
7311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
7321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
7341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
735aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
7369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
737aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
738302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
739302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
740302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
741302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
742302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
743302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
744aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
7459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7468f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
7478f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7488f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
7498f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
7508f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
751aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
752aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
7539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
754aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
755aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
756aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
7579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
7598f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
7618f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
762ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
763ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
764ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
7659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
768d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
7699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
7709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
771d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
7729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
7739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
7749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
775aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
776aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
777aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
778aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
779aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
780302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
781302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
782302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
783302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
784aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
785aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
7865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
7879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
788aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
789aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
790aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
7915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
7939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
794b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
795ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
796b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
797b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
798b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
7999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
8009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
8019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
8049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
805d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
8069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
807d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
8089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
8099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
8109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
8119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
8129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
8139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
8149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
8155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
816aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
817aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
818aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
819aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
820aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
821aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
8225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
8255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
8269fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
8279fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
82840667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
8299fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
8325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8348a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
8358a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
836211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
8375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
8385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
8395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
8419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
8429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
843f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
8445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
8465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
8475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8487230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
8497230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
8507230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
851ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
8529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
8537230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
8547230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
8557230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
856ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
8579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
8589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
8599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
862d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
8639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
8649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
865d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
8669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
8679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
86815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
8695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
8725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
874f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
876f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
8775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
8795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
8805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
8815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
8825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
8835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
8855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
8875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
8895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
8905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
8915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
8945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8977230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
8985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9003a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
9015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9073a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
9083a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9093a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
9103a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
9113a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9123a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
9133a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
9143a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
9153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
9163a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
9183a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
9193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
9213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
9223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
9233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
9243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
9253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
9273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
9283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
9293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
9303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
9313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
9323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
935f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
9375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
938f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
944f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
946f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9471bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
9481bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
9491bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
9501bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
9511bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
9521bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
9531bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
9541bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
9551bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
9565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
96054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
96154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
96254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
96354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
96454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
96554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
96654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
96754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
96854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
96954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
97054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
97154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
9728a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
97354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
97454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
97554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
97654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
97754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
97854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
97954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
98154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
98254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
98354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
98454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
98554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
98654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
98854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
98954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
99054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
99154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
99254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
99354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
99454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
99554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
99639d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
99754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
99854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
9998a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
10008a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
100154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
100254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
100354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
100454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
100554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
100654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
100854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
100954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1010bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1011f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1012f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1013f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1014f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
10158aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
1016f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1017f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1018f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
10198aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
1020f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1021f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1022f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
10238aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
1024f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1025f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1026807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
1027807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
1028807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1029807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1030f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1031e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1032e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1033e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1034e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1035e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1036f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1037f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1038f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
10398aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1040f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1041f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1042f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1043e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1044e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1045e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1046e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1047f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1048f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1049f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1050f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1051f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1052f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1053bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1054e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1055e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
10568f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
10578a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
10588a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
10598a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
10608a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
10619d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
10629d5316e3f56d138504565ff311145ac01621dff4Romain Guy
10639d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1064079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1065bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1066bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
10678a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
10688a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mSnapshot->isIgnored()) {
10698a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
10708a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
10718a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
10728a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
10738a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mSnapshot->transform->mapRect(r);
10748a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    r.snapToPixelBoundaries();
10758a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
10768a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
10778a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
10788a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
10798a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    return !clipRect.intersects(r);
10808a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy}
10818a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
1082c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1083af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
1084dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1085dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1086dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
10871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
10888aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1089d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1090d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1091d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1092d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1093d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1094586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    bool rejected = !clipRect.intersects(r);
1095586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    if (!isDeferred() && !rejected) {
1096586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.setScissorEnabled(!clipRect.contains(r));
1097586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
1098586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy
1099586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    return rejected;
1100c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1101c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1102079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1103079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
11047ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1105746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
11067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
11078aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1108e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1109e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1110a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1111a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1112a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1113a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1114f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
111570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
111670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
111770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
111854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
11198a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
11208a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
112154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
112270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
112370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
112470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
112570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
112670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
112770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
112870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
112970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
113070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
113170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
113270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
113370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
113470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
113570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
113670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
113770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1138aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1139aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1140aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1141aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
114215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
114315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
114415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
114515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
11465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
114799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
11485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
11495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1150ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1151ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1152ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1153ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1154ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
115570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
11568d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
11578d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11588d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
11598d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
11608d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
11616cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
11626cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
116370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1164fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1165fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1166fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
116770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
116870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
116970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
117070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
117186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
117286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
11736cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
11746cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
117586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
117686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
117786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
117886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
117986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
118086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
118186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
118286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
11834121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
11844121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
11854121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
11864121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
118770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
118870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
118970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
119070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
119170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
119270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
119370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
119470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
119570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
119670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
119770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
119870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
119970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
120070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
120170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
120270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
120370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
120470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
120570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
120670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
120770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1208f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1209f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1210f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1211f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
121254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1213f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1214f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1215f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
121670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1217f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1218f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1219f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
122070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
122170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
122270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
122470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1225f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1226f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1227f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
122870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
122970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
123070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
123170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
123270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
123370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
123470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
123570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
123670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
123770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
123870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
123970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
124070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
124170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
124270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
124370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
124470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
124570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
124670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
124770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
124870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
124970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
125070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
125170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12528a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
12538a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
12548d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12558d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
125670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
125770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
125870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
125970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
126070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
126170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
126270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
126370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
126486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
126586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
126686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
126786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
126886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
126986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
127086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
127186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
127286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
127386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
127470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
127570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1276ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1277ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1278ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1279ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1280ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
128170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
128255fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
128370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
128470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
128570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
128670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
128786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
12885536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
128986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
12905536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
12915536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
12925536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
129370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
129470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
129570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
129670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
129770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
129870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
129970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
130070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
130170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13028d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
13038d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
13048d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
13058d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
13068d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
13078d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
130870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
130970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
131070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
131170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
131270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
131370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13144121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
13154121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
13164121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
13174121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
131870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1319f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1320f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
132115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
132270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
132370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
132470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
132570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
13262d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
132715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
132870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
132970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1330aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1331aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
13322d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
133315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1334aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1335aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
13368f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
13378f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
13388f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
13398f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
13408f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1341aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1342aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1343aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1344aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
134570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1346f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
134770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1348f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
134970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1350f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
135170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1352d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1353f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
135415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
135515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
135615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
135715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
135815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
135915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
136015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
136115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
136215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
136315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
136415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
136515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
13668d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
136770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
136870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1370f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1371f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1372f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
137315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
13745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
13765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
13775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
137899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
137999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
138099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
138199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
138299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
138399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
138499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
138599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
13865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
138799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
13887b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
1389f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1390f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1391f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1392f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
139315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1394d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
139699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
139799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1398d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13997b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
140099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
140199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1402d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
14035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
140499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1405d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
140699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    // Setting the inverse value saves computations per-fragment in the shader
14075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
14087b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glUniform1f(inverseBoundaryWidthSlot, 1.0f / boundaryWidthProportion);
14097b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy}
14107b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
14117b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
14127b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(widthSlot);
14137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(lengthSlot);
14145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
14155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
141670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
141770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
141870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
141970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1420f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1421f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1422f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14231271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
142433f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1425b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
14260fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
14270fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
142804c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
14291271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        return displayList->replay(*this, dirty, flags, level);
14300fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
14317b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
14326554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
14330fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
14340fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1435ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1436ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1437ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1438ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1439ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1440ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1441a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1442a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1443a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1444a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1445a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1446a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1447a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1448a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1449e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1450a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1451a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1452a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1453a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1454a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1455e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1456d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1457d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1458a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1459a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1460a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1461a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
14625b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
14635b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
14645b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1465a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1466a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1467a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1468a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1469a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1470e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1471a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1472d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1473d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1474e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1475a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1476a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1477a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1478a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1479a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1480a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1481a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1482a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1483a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1484a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1485486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
14866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
14876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
14886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
14896926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1490486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
14916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1493a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14948164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1495486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
149622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
149722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1498211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1499a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1500a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1501a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1502a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1503486590963e2207d68eebd6944fec70d50d41116aChet Haase
1504486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
15058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
15068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1507486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1508f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1509f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1510f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1511f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
15126926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
1513486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
15146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1516a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15178164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1518486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
151922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
152022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
15215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
15225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
15235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
15245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
15255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
15265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1527486590963e2207d68eebd6944fec70d50d41116aChet Haase
1528486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1529f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1530f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1531486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
1532e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
1533e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
1534e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1535e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
1536486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
1537e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
1538e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1539e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
1540e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
1541e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
1542e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1543e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
1544486590963e2207d68eebd6944fec70d50d41116aChet Haase
1545486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1546e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1547e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1548486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
15495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
15505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
15515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
1552486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
15535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1555a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1557486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
15585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1559e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1560d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1561d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
15625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
15645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
15655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
15665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
15685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1569b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1570b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1571b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1572b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1573b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1574211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
1575b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1576a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1577a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
15785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
15795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
15805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
15815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
15825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
15845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
15855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
15865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
15875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
15895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
15905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
15915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
15925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
15935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
15945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
15955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
15965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
15985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
15995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
16005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
16025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
16035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1604b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1605b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1606b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1607b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1608b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1609b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1610b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1611b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
16125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
16135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
16145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1615b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1616b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1617b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1618b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
16195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
16205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1621b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
1622486590963e2207d68eebd6944fec70d50d41116aChet Haase
1623486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
16245a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
16255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1626486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
16278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
16288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
16295c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
16306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1631486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1634a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16358164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1636486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
163722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
16388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
16408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1641c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
16426816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
16436816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
16446816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
16456816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1646c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
164703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
16488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
16498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
165003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
165103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
165203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
165303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1654d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1655d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1656211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
16576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
16586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
16596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1660b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1661631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1662631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1663d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1664b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1665b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1666d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
16676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
16686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
16696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
16706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
16716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1672d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
16736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
16746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
16756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
16766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
16778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1679486590963e2207d68eebd6944fec70d50d41116aChet Haase
1680486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1681ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1682ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
1683486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
16844bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
16855c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
1686be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    int alpha;
1687be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    SkXfermode::Mode mode;
1688be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, &alpha, &mode);
1689be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1690be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1691be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            left, top, right, bottom, alpha, mode);
1692be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
1693be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1694be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1695be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1696be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
16976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1698486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
17006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1701be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    alpha *= mSnapshot->alpha;
1702be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1703a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
17048164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1705486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
170622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1707d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1708d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1709f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
17102728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
17114bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1712f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1713211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
17146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
17155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
17168168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1717c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1718c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
17195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
17205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
17218ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1722211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1723c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1724c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1725c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
17266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1727c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1728c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
17296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
17305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
17315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
17325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1733211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
17346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
17356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
17366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
17376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
17386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
17406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
17426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
17436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
17456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1747054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1748486590963e2207d68eebd6944fec70d50d41116aChet Haase
1749486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1750f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1751f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
175299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1753858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
1754858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1755858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * shader to compute the translucency of the color, determined by whether a given pixel is
1756858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * within that boundary region and how far into the region it is.
1757858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1758858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1759181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1760858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1761858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
176204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
1763858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1764211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
1765858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1766858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1767858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1768858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m02 = mat->data[2];
1769858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
1770858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m11 = mat->data[Matrix4::kScaleX];
1771858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m12 = mat->data[6];
1772858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1773858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1774858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1775858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1776858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1777858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1778858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1779858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1780858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1781858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1782858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1783858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1784858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1785858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1786858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
178704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    if (!quickReject(left, top, right, bottom)) {
178804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDraw();
178904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawNoTexture();
179004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawAALine();
179104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
179204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorFilter();
179304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawShader();
179404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawBlending(true, mode);
179504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawProgram();
179604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawModelViewIdentity(true);
179704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorUniforms();
179804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorFilterUniforms();
179904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawShaderIdentityUniforms();
1800858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
180104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        AAVertex rects[4];
180204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        AAVertex* aaVertices = &rects[0];
180304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
180404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
18057b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
180604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        int widthSlot;
180704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        int lengthSlot;
18087b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
180904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        float width = right - left;
181004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        float height = bottom - top;
181104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
181204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
181304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
181404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
181504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
181604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
181704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
181804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
181904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
182004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        glUniform1f(inverseBoundaryLengthSlot, (1.0f / boundaryHeightProportion));
1821858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1822858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, bottom, 1, 1);
1823858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, top, 1, 0);
1824858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, bottom, 0, 1);
1825858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, top, 0, 0);
1826858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
182704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
1828858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
18297b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
183004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        finishDrawAALine(widthSlot, lengthSlot);
183104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
1832858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1833858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1834858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
183599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
183699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
183799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
183899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
183999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
184099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
184199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
184299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
184399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
184499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
184599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
184699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
184799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
184899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
184999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
185099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
185199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
1852486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1853486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
18548a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18558a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
185699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
185799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
185899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
18598a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
18608a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
18618a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
18627b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
186399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
186499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
186599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
18667b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18678a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
18688a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
18697b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18708a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
18715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
18725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1873c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
187499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
187599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
187699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
187799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
187899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
187999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
188099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
1881211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
188299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
188399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
188499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
188599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m02 = mat->data[2];
188699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
188799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m11 = mat->data[Matrix4::kScaleX];
188899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m12 = mat->data[6];
18897b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1890211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
1891211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
18927b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
189399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
189499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
18957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
189699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
189799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
189899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
189999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
19005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19018a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
19028a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
190304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
190404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
190504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
19068a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
190715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
19088a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
19098a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
19108a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
19118a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
19128a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
19138a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
1914211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
19158a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
19168a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
19178a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
19188a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
19198a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
19208a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
19218a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
19228a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
192399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
192499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
19255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
192699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
19275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19287b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19297b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
19307b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
19317b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
19335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
19347b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
193599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
193699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
19377b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1938211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
19395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
19405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
194199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
194299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
194399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
19445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
19455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
194699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
194799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
194899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
19497b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
19507b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
19515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
195399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
195499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
1955740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
195699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
195799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int inverseBoundaryLengthSlot = -1;
195899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
195999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int inverseBoundaryWidthSlot = -1;
19607b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
19625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
19635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
19645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
19657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
196699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
196799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
196899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
19695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
19705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
197199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
19728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
19738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
19748a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
19758a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
19768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
19778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
19788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
19798a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
19808a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
19815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
19827b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
198399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
198499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
198599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
198699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
198799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
198899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
198999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
199099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
199199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
199299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
19937b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
199499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
199599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
199699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
199799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
19985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
19997b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        float x = n.x;
20015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.x = -n.y;
20025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.y = x;
20035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
200499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
200599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
200699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
200799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
200899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
20097b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
201099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
201199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
201299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
201399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
201499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = abLength / (length + abLength);
201599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
201699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = .5 / (length + 1);
201799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
20187b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
201999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
202099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
202199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
202299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
202399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
20255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
20265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
20275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
20285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
20295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
203099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
20325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
20335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
20345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
20355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
203604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        if (!quickRejectNoScissor(left, top, right, bottom)) {
20375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
20385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
20395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
20405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
20415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
20425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
20435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
20445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
20455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
20465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
20477b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
20495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
20505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
20515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
20527b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
20545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
20555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
205699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
205799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
205899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
205999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
206099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
206199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
206299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        inverseBoundaryWidthSlot =
206399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("inverseBoundaryWidth");
206499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
20657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
206699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
206799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
206899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
20697b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
207099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
207199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
207299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    inverseBoundaryLengthSlot =
207399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            mCaches.currentProgram->getUniform("inverseBoundaryLength");
207499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
20757b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
207699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
207799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
207899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
20805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
20815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
20825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
20835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
208499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
208599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
208699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
20875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
20885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
20897b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
209099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
209199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
209299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
209399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
20947b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
20965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
20975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
20987b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
209999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
210099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
210199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
21025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
21035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
21047b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
21065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
21075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
21087b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21097b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    if (isAA) {
21107b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        finishDrawAALine(widthSlot, lengthSlot);
21117b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    }
2112486590963e2207d68eebd6944fec70d50d41116aChet Haase
2113486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
21145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
21155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2116486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2117486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2118ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2119ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2120ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2121ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
21225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2123ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
21248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2125ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
21268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
21278a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
21288a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
21298a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
21308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2131ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2132ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2133ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2134ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2135ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2136ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2137ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2138ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2139ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2140ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
214104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // TODO: We should optimize this method to not generate vertices for points
214204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // that lie outside of the clip.
214304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
214404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2145ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
214615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
21478a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2148ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2149ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2150ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2151ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2152ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
21538a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2154ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2155ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2156ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2157ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2158ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2159ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2160ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2161ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2162ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
21637b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21648a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
21658a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
21668a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
21678a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
21687b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21698a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2170ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2171ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2172ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2173486590963e2207d68eebd6944fec70d50d41116aChet Haase
2174486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2175ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2176ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2177486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2178e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2179486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2180e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2181ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2182ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
218370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
21843d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2185486590963e2207d68eebd6944fec70d50d41116aChet Haase
2186486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2187c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
21889d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2189486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2190486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2191486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
219201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
219301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
219401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
219501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
219601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
219701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2198486590963e2207d68eebd6944fec70d50d41116aChet Haase
2199486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
220001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
220101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2202486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2203c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
2204486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
220501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2206a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2207c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2208c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
2209486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
2210c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
221101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2212486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2213486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2214c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2215a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
221601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
2217486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(x - radius, y - radius, texture, paint);
2218c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
221901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2220486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2221486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2222486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
222301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2224a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2225c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2226486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
2227c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2228c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2229486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
22308b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
2231486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
22328b2f5267f16c295f12faab810527cd6311997e34Romain Guy
22338b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2234486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawOval(left, top, right, bottom, paint);
22358b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
22368b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2237a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22388b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
22398b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
2240486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
22418b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
22428b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2243486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2244c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2245486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2246c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2247a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2248c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2249486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
225001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
225101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2252486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2253c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2254486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawRectAsShape(left, top, right, bottom, p);
2255c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2256c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
22576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2258486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2261026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2262746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2263a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2264a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2265a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2266a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2267a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2268a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2269a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2270026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2271026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2272026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2273181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2274858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2275858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2276858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2277858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2278486590963e2207d68eebd6944fec70d50d41116aChet Haase
2279486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2280c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
22819d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2282416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2283416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2284416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2285416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2286416a847633680d94efb926837efdc18726d54918Raph Levien
2287416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2288416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2289416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2290416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2291416a847633680d94efb926837efdc18726d54918Raph Levien            paint, text, bytesCount, count, mShadowRadius, positions);
2292416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2293416a847633680d94efb926837efdc18726d54918Raph Levien
2294416a847633680d94efb926837efdc18726d54918Raph Levien    const float sx = x - shadow->left + mShadowDx;
2295416a847633680d94efb926837efdc18726d54918Raph Levien    const float sy = y - shadow->top + mShadowDy;
2296416a847633680d94efb926837efdc18726d54918Raph Levien
2297416a847633680d94efb926837efdc18726d54918Raph Levien    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2298416a847633680d94efb926837efdc18726d54918Raph Levien    int shadowColor = mShadowColor;
2299416a847633680d94efb926837efdc18726d54918Raph Levien    if (mShader) {
2300416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2301416a847633680d94efb926837efdc18726d54918Raph Levien    }
2302416a847633680d94efb926837efdc18726d54918Raph Levien
2303416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2304416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2305416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2306416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2307416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2308416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2309416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2310416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2311416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2312416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2313416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2314416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2315416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2316416a847633680d94efb926837efdc18726d54918Raph Levien
2317416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2318416a847633680d94efb926837efdc18726d54918Raph Levien}
2319416a847633680d94efb926837efdc18726d54918Raph Levien
2320486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2321eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2322671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
23239c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2324486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2325eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2326eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2327671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2328671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2329486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2330671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2331671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2332671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2333671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2334671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2335671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2336671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2337671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2338671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2339671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2340b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2341671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2342671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2343671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2344671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2345671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2346671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2347671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2348416a847633680d94efb926837efdc18726d54918Raph Levien    if (CC_UNLIKELY(mHasShadow)) {
2349416a847633680d94efb926837efdc18726d54918Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2350416a847633680d94efb926837efdc18726d54918Raph Levien                0.0f, 0.0f);
2351416a847633680d94efb926837efdc18726d54918Raph Levien    }
2352416a847633680d94efb926837efdc18726d54918Raph Levien
2353671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2354671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2355671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2356671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2357671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2358671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2359671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2360671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
23614121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
2362671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2363671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2364671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2365671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2366671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2367671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2368671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2369671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2370671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2371671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2372671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2373671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
23744121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
2375671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2376671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2377671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2378671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2379211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2380671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2381671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2382671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2383671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2384671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2385671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2386671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2387671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2388671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2389671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2390486590963e2207d68eebd6944fec70d50d41116aChet Haase
2391486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2392eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2393eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2394c25259519f1b74bb62a2b051b74537f073436b5cRomain Guystatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2395996e57c84368058be793897ebc355b917a59abc2Raph Levien        float x, float y, const float* positions, SkPaint* paint, float length) {
2396671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
23979c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2398486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2399e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2400e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2401a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2402e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2403e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2404e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2405e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2406e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2407e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2408e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2409e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2410e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2411e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2412e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2413cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2414cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
241533f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2416486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2417cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2418cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
24193a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
24203a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
24216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2422211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
24236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
24246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
24256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
24266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2427ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
2428c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy    ALOGD("OpenGLRenderer drawText() with FontID=%d",
2429996e57c84368058be793897ebc355b917a59abc2Raph Levien            SkTypeface::UniqueID(paint->getTypeface()));
2430ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2431eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2432b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2433b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2434fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2435e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
243686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
243786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
243886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
24399d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2440211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
2441996e57c84368058be793897ebc355b917a59abc2Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2442996e57c84368058be793897ebc355b917a59abc2Raph Levien                oldX, oldY);
24431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
24441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
24456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
24466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
24476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
24486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
24496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
24505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
245116c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // The font renderer will always use texture unit 0
2452a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
245386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
24544121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
245586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
245686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
245786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
245886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
245986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
246086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
246186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
246286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
246316c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // See comment above; the font renderer must use texture unit 0
246416c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // assert(mTextureUnit == 0)
246586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
246686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
246786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
246886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
24694121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
247006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
24716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
24725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
24735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2474211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2475894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
2476996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
24778b4072d3fb9bb49d774d97689a065204beca1752Raph Levien    if (paint->getTextAlign() != SkPaint::kLeft_Align) {
24788b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
24798b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
24808b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2481996e57c84368058be793897ebc355b917a59abc2Raph Levien            positions, hasActiveLayer ? &bounds : NULL);
2482996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
24838b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
24848b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            positions, hasActiveLayer ? &bounds : NULL);
2485996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
24864ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
24874ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy    if (status && hasActiveLayer) {
24884ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (!pureTranslate) {
24894ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            mSnapshot->transform->mapRect(bounds);
24905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
24914ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
24925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2493694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
24943a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2495486590963e2207d68eebd6944fec70d50d41116aChet Haase
2496486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2497694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2498694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2499486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2500325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
250103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
250203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2503486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
250403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
250503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2506b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
250703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
250803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            paint->getTextSize());
250903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
251003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
251103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
251203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
251303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
251403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
251503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
25164121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
251703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
251803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
251903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
252003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
252103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
252203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
252303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
25249777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
252503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
252603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
252703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
25289777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
25294121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
25309777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
25319777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
25329777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
253303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
25349777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
25359777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
25369777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
25379777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
25389777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
25399777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
25409777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
25419777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
25429777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2543486590963e2207d68eebd6944fec70d50d41116aChet Haase
2544486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2545325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2546325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2547486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2548486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2549dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2550a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
25517fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
255233f6beb10f98e8ba96250e284876d607055d278dRomain Guy    // TODO: Perform early clip test before we rasterize the path
2553fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2554486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
255522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
25567fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
25578b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
25588b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
25598b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
256001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2561486590963e2207d68eebd6944fec70d50d41116aChet Haase
2562486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
25637fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
25647fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2565486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2566ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
2567486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
25686c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
25696c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25704ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy    bool debugLayerUpdate = false;
25714ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
25722bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
25732bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        OpenGLRenderer* renderer = layer->renderer;
25742bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        Rect& dirty = layer->dirtyRect;
25752bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
25762bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        interrupt();
25772bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
25782bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
25791271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
25802bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->finish();
25812bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        resume();
25822bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
25832bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        dirty.setEmpty();
25842bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->deferredUpdateScheduled = false;
25852bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->renderer = NULL;
25862bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->displayList = NULL;
25874ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
25884ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        debugLayerUpdate = mCaches.debugLayersUpdates;
25892bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    }
25902bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
2591a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
25926c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25936c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
25946c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
25956c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
25966c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
25986c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2599211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2600c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
260140667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2602c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
26038168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
2604c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2605c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2606c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
26078168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2608c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
26099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2610c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2611c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2612c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
26139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2614211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
26154ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
26164ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
26179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2618d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
26194ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
26204ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
26219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2622d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
26239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
26249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
26259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2626c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2627c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2628c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2629c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2630c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2631c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
26323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
26333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
26343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
26353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2636c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
26374ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
26384ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (debugLayerUpdate) {
26394ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
26404ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
26414ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
2642f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2643486590963e2207d68eebd6944fec70d50d41116aChet Haase
2644486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
26456c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
26466c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
26476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2648d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2649d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2650d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2651d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
265206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
265306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
265406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
265506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
265606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
265706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2658fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
265906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
26607fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
26617fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2662d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2663db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2664db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2665db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2666db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2667db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2668db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2669db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2670db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2671db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2672db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2673db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2674db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
26751e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
26761e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
26771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
26791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
26801e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
26811e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26821e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
26831e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
26841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
26851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
26861e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
26871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
26881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
26891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26901e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
26915ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
26925ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
26935ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26945ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
26955ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
26965ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
26975ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26985ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
26995ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
27005ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
27015ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
27025ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
27035ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27045ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2705dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
27065ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27075ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
27085ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27095ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
27105ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
27115ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27125ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
27135ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
27145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
27166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
27176926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
27186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
271901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
272001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
272101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
272201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
272301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
272401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
272501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
272601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
272701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
272801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
272901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
273001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
273101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
273201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
273301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
273401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
273501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
273601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
273701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
273801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
273901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
274001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
274101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
274201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
274301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
274401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
274501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
274601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
274701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2748f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
27490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
27500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
27510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
27520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
27540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
27550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
27560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
27570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2758726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
27590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
27600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
27610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2762726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
27630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
27640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2765211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2766726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2767f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
27680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27698b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
27700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2771e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2772f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2773f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2774f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2775f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2776f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2777e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2778e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
27790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
27810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2782e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2783e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2784e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2785e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
27860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
27870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
27890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2790e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2791e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2792e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2793e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
27940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2795e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2796726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2797e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2798726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
27990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
28000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
28010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
28020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2803026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
28041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2805d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
280606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2807d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2808d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2809d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
281070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
281115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
28129c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
281370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
281470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
281570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
281670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
281770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
281870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
281970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
282070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
282170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2822c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2823c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2824c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2825c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
282682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
28278164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
282882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
282982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
283082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
283182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2832d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
28338164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
2834211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
28356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
28366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
28376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2838d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
28396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
28406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
28416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
28426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2843d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
28446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
28456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
28466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
28476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
284885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
284985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2850bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2851a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2852a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
285303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2854f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2855f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2856f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2857a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
28586820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
28595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
28608694230ff25fa0a60e480d424843e56b718f0516Romain Guy
286170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
286270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
286370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
286470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
286570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
286670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
286770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
286870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2869db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
28705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
287170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
287203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
287370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2874db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
287586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
287670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
287770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
287870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2879db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
28806820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
288170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
288270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
288382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
288482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2885a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2886f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
288782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
2888c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
288982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
289082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
289182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
289282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
289382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
289482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
2895211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
2896211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
2897a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2898f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2899a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
290082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
290182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
290282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
290382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
290482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
290582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
290682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
290782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
2908a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
290982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
291082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
291182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
291282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
291382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
291482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
291582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
291682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
291782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
291882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
291982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
292082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
292182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
292282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2923fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
292482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
292582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2926fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2927bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2928bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2929889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2930d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2931fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2932d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2933fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
29346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2935260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
29366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2937260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2938260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2939026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2940ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
294182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
294282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
294382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
294482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
29458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
29468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
29475c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
2948be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
2949db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
2950026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2951026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
29529d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2953e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2954