OpenGLRenderer.cpp revision 5b7a3150a6dbf193b371854b66fa654937633d3a
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
340fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
35a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
36e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
389d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
47dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
48dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
66b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
67b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
68b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
69b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
70b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
71b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
72b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
73b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
74b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
75b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
76b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
77b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
79e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
83f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
84b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
85b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
86b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
87b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
88b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
89b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
90b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
91b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
92b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
93b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
94b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
95b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
96f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
97f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
98889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
99b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE0,
100b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE1,
101b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE2
102d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
103d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
108fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
110db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
112026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
113ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
114ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
115ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
116e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
117e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
121e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
122e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
124f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
125f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
12808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
129260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
130bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
131bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
132bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
133eb99356a0548684a501766e6a524529ab93304c8Romain Guy
134eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
135eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
136746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
137746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
138e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
139e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1406b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1417d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1427d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1437d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1447d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
145fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
146fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1488aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
14984962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
15084962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy
1518fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
152f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
153fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
154fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
155d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
156bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1577d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glEnable(GL_SCISSOR_TEST);
1587d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1597d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
1607d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1616b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1626b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1636b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1646b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
165bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
166bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
167b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
168b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
169b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
170b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
171b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
172a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
173a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
174a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                LOGE("  OpenGLRenderer is out of memory!");
175a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
176a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
177b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
178b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
179c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
180c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
181e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
182e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
183e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
184e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
185c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
186b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
187b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
1886c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
191da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
193da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
194da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
19550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
196da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
197da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
1986c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
199eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
200da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
201da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
202746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
203da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
204f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
205f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
20642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
20703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
20850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
20950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
21050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
21150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
21250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
213da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
214da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
215cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guybool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
216daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
217f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
218f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
219f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
220d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
22180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
22280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
22380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
224d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
225d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
226d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
227d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
228d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
229d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
230d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
231d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
23208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
23308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
23408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
23508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
23608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
23708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
23808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
23980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
24008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    status_t result = (*functor)(0, &info);
241cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
242cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    if (result != 0) {
24308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
244cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
245cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
246cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
247daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
248cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    return result != 0;
249daf98e941e140e8739458126640183b9f296a2abChet Haase}
250daf98e941e140e8739458126640183b9f296a2abChet Haase
251f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
252f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
253f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
254f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
255bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2567ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
257bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
258bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
259bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2608aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
261bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
262bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
263bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2642542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2652542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2667ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
267bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
268bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
269bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2708fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
271bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2728fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2732542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2747ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
275bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
276bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2798fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
280bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
281bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
282bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
284bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
285eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
286bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
287bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
289bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
290eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
291eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
292eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
293eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
294eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
295eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2968b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2978b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2988b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
2992542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
300746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
3018fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
3022542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
3035ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
3045ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
3055ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
3065ec9924d24495822b589f1a17996655d66273b30Romain Guy
3072542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
308d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
3095cbbce535744b89df5ecea95de21ee3733298260Romain Guy
310f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
311bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
312bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
313bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
314bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
3155c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
316eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
317eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
318d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
319af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
320e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
321e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
322e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
323e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
324e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
325e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
326e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
327e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
328e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
329e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
330e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
331e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
332e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
333a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
334a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
335e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
336d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
337d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
338dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
339dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
340d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
341d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
342bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
343bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
344bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
345bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
3465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
3478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3488b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3498aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3508aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3518aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3528b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
353d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
354bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3726b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3736b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3746b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3756b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
38087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
40087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
40187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
40287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
40387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
40487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
4051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
406d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
407eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
408eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
409eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
410fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
411dda570201ac851dd85af3861f7e575721d3345daRomain Guy
412eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
413eb99356a0548684a501766e6a524529ab93304c8Romain Guy
414f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
4158aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
4167b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
417eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
418ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
419eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
420ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
421ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
422ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
423ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
424ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
425ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
426ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
427ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
428ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
429ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
430ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
431ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
432ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
433eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
434bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
435746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
436746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
43732963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
438dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
439e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
440dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
441dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
442dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
443af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
444b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
445b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
446dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glActiveTexture(gTextureUnits[0]);
4488550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
449f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
450f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
451bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
452bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
453dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
454f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
4558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4568550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
4578550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            bounds.getWidth() / float(layer->width), 0.0f);
458171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy    layer->colorFilter = mColorFilter;
459dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4608fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4618fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
462dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4631d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
464eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
466eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
467eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
468eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
469514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
470514fb18827186591d66973c2362c859b64b63556Romain Guy            if (layer->empty) {
471514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
472514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, layer->width, layer->height, 0);
473514fb18827186591d66973c2362c859b64b63556Romain Guy                layer->empty = false;
474514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
475514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
476514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
477514fb18827186591d66973c2362c859b64b63556Romain Guy            }
4787b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
4797b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            // Clear the framebuffer where the layer will draw
4807b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            glScissor(bounds.left, mSnapshot->height - bounds.bottom,
4817b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy                    bounds.getWidth(), bounds.getHeight());
4827b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
4837b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            glClear(GL_COLOR_BUFFER_BIT);
4847b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
4857b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            dirtyClip();
486ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
487eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
488f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
489d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
490bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
491bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
4945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    layer->fbo = mCaches.fboCache.get();
4955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
5035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
5045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
5065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
5085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
5095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
5135ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
5145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
5165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->fbo = layer->fbo;
5175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
5185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
5195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
5205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
5215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
5225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
5235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
5255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
5265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
5275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
5295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->empty) {
5305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->empty = false;
5315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
5325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
5335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
5365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->texture, 0);
5375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
5395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
5415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
5425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
5445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glDeleteTextures(1, &layer->texture);
5455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.fboCache.put(layer->fbo);
5465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
5485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
5505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
5545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
5555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
5565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
5585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
5625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
5635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
5741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
578eb99356a0548684a501766e6a524529ab93304c8Romain Guy
579eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
580eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
581eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
582eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
583eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
587eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
588f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
5905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
5915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->alpha = 255;
592f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
593f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
59403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
5958b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
596746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
5995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
600eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
602171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        if (layer->colorFilter) {
603171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            setupColorFilter(layer->colorFilter);
604171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
606171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        if (layer->colorFilter) {
607171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
608171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
609eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
610514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!rect.isEmpty()) {
611514fb18827186591d66973c2362c859b64b63556Romain Guy            dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
612514fb18827186591d66973c2362c859b64b63556Romain Guy            composeLayerRect(layer, rect, true);
613514fb18827186591d66973c2362c859b64b63556Romain Guy        }
614eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
6151d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
616eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
617eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
618eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
619eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
620eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
621eb99356a0548684a501766e6a524529ab93304c8Romain Guy
622eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
623eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
624eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
625eb99356a0548684a501766e6a524529ab93304c8Romain Guy
626746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
627746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
628eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
6298550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
6301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
6311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
6321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
6331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
6351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
6375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const Rect& texCoords = layer->texCoords;
6385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
6415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
6425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
65040667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!layer->region.isEmpty()) {
6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float alpha = layer->alpha / 255.0f;
6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texX = 1.0f / float(layer->width);
6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texY = 1.0f / float(layer->height);
662f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6677230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
6687230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
6697230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
670ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
6717230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
6727230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
6737230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
6747230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
675ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
6767230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawTexture(layer->texture);
677c038ea358aadca082198f3effc550d33135bf426Romain Guy        setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
6787230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
6795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
6815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
6825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
684f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
6855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
686f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
6875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
6905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
6925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
6955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
6995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
7005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
7015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
7045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
7055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
7087230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
7095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
7113a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
7125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
7155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
7175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
7185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
7223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
7233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
7243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
7253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
7273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
7283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
7293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
7303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
7323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
7333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
7353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
7363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
7373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
7383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
7393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
7413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
7423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
7433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
7443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
7453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
7463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
7495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
750f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
7515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
7525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
753f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
7545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
7605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
761f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
7625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
763f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
7641bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
7651bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
7661bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
7671bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
7681bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
7691bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
7701bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
7711bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
7721bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
7731bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
7741bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
7755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
780bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
781f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
782f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
783f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
784f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
7858aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
786f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
787f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
788f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
7898aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
790f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
791f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
792f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
7938aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
794f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
795f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
796807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
797807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
798807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
799807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
800f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
8018aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
802f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
803f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
80441030da16856c8869e1e51d4a0405432fa96614eRomain Guyconst float* OpenGLRenderer::getMatrix() const {
80599bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    if (mSnapshot->fbo != 0) {
80699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy        return &mSnapshot->transform->data[0];
80799bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    }
80899bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    return &mIdentity.data[0];
80941030da16856c8869e1e51d4a0405432fa96614eRomain Guy}
81041030da16856c8869e1e51d4a0405432fa96614eRomain Guy
811f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
8128aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
813f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
814f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
815f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
816e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
817e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
818e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
819e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
820f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
821f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
822f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
823f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
824f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
825f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
826bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
827e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
828e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
829eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
830746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
8319d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
8329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
8339d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
834079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
835bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
836bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
837c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
838af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
839dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
840dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
841dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
8421d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
8438aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
844d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
845d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
846d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
847d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
848d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
849d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
850c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
851c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
852079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
853079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
8547ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
855746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
8567ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
8578aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
858e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
859e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
860f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
86170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
86270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
86370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
86470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDraw() {
86570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
86670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
86770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
86870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
86970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
87070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
87170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
87270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
87370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
8748d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mTexCoordsSlot = -1;
87570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
87670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
87770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
87870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
87970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
88070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
88170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
882ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
883ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
884ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
885ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
886ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
88770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
8888d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
8898d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
8908d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
8918d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
8928d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
89370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
894fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
895fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
896fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
89770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
89870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
89970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
90070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
90186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
90286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
90386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
90486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
90586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
90686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
90786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
90886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
90986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
91086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
91170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
91270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
91370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
91470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
91570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
91670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
91770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
91870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
91970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
92086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
92186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
92286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
92386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
92486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
92586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
92686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
92786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
92886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
92970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
93070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
93170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
93270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
93370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
93470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
93570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
93670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
93770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
93870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
93970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
94070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
94170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
94270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
94370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
94470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
94570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
94670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
94770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
94870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
94970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
95070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
95170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
95270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
95370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
95470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
95570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
95670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
95770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
95870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
95970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
96070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
96170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
96270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
96370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
96470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
96570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
96670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
96770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
96870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
96970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
97070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
9718d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawModelViewIdentity() {
9728d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform);
9738d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
9748d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
97570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
97670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
97770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
97870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
97970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
98070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
98170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
98270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
98386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
98486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
98586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
98686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
98786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
98886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
98986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
99086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
99186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
99286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
99370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
99470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
995ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
996ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
997ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
998ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
999ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
100070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
10015536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mColorSet || (mShader && mSetShaderColor)) {
100270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
100370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
100470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
100570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
100686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
10075536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
100886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
10095536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
10105536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
10115536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
101270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
101370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
101470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
101570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
101670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
101770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
101870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
101970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
102070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
10218d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
10228d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
10238d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
10248d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
10258d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
10268d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
102770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
102870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
102970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
103070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
103170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
103270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
103370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
103470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mCaches.bindMeshBuffer();
103570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
103670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, 0);
103770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
103870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
103970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
104070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
104170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
104270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
104370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
104470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glEnableVertexAttribArray(mTexCoordsSlot);
104570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
104670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
104770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
104870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
104970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
105070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
105170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.unbindMeshBuffer();
105270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
105370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
105470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, vertices);
1055cf28957c89127ccfc82d535903c776124665446aDavid Li    if (mTexCoordsSlot >= 0) {
10568d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
10578d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
105870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
105970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
106070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
106170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glDisableVertexAttribArray(mTexCoordsSlot);
106270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
106370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
106470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1065f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1066f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1067f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
10687b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guybool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
10697b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        Rect& dirty, uint32_t level) {
10707b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (quickReject(0.0f, 0.0f, width, height)) {
10717b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        return false;
10727b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    }
10737b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
10740fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
10750fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
10760fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    if (displayList) {
1077cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        return displayList->replay(*this, dirty, level);
10780fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
10797b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
1080daf98e941e140e8739458126640183b9f296a2abChet Haase    return false;
10810fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
10820fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1083a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1084a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1085a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1086a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1087a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1088a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1089a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1090a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1091a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1092a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1093a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1094a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1095a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1096a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1097a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1098a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1099a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1100a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1101a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
11025b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
11035b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
11045b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1105a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1106a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1107a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1108a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1109a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1110a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1111a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1112a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1113a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1114a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1115a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1116a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1117a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1118a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1119a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1120a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
11215c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
11226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
11236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
11246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
11256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
11266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
11276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
11286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
112986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
11308164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
11319cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
113222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
113322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1134a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (bitmap->getConfig() == SkBitmap::kA8_Config) {
1135a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1136a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1137a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1138a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
11398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
11408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
11415c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1142f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1143f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1144f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1145f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
11466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
11476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
11486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
11496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
115086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
11518164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
11529cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
115322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
115422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
11555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
11565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
11575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
11585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
11595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
11605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1161f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1162f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
11635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
11645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
11655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
11665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
11675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
11685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
11695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    glActiveTexture(gTextureUnits[0]);
11715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
11725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
11735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
11745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
11755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
11775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
11785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
11795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
11815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1182b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1183b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1184b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1185b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1186b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1187b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1188b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = hasLayer();
1189b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1190b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = false;
1191b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1192b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1193a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1194a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
11955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
11965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
11975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
11985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
11995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
12005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
12015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
12025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
12035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
12045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
12055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
12065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
12075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
12085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
12095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
12105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
12115a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
12125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
12135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
12145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
12155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
12165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
12175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
12185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
12195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
12205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1221b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1222b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1223b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1224b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1225b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1226b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1227b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1228b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1229b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1230b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
12315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
12325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
12335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1234b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1235b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1236b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1237b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1238b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1239b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
12405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
12415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1242b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
12435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
12445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
12458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
12468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
12478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
12485c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
12496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
12506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
12516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
12526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1253746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
12548164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
12559cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
125622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
12578164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
12588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
12598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
12608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1261c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
12628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
12638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
12648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
12658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
1266c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
126703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
12688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
12698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
127003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
127103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
127203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
127303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
12746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
12756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
12766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
12776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
12786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
12796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
12806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
12816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
12826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
12836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
12846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
12856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
12866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
12878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
12888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1289ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1290ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
12914aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
12924bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
12935c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
12946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
12956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
12966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
12976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1298746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
12998164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
13009cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
130122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
13028164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1303f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1304f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1305f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1306f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1307f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
13082728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
13094bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1310f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1311a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    if (mesh && mesh->verticesCount > 0) {
13126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1313a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
13145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
13158168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1316c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1317c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
13185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
13195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
13208ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
13216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                if (pureTranslate) {
1322c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1323c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1324c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
13256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1326c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1327c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
13286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
13295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
13305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1331a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
13325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        if (pureTranslate) {
13346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
13356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
13366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
13376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
13386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
13396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
13406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
13416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
13426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
13436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
13446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
13456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
13466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1347054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1348f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1349f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
13505c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1351af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1352dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1353a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const bool isAA = paint->isAntiAlias();
1354a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const float strokeWidth = paint->getStrokeWidth() * 0.5f;
1355a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // A stroke width of 0 has a special meaningin Skia:
1356a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // it draws an unscaled 1px wide line
1357a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
1358a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1359759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
1360759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
1361759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1362759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1363a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    int verticesCount = count >> 2;
13647230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy    int generatedVerticesCount = 0;
1365a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (!isHairLine) {
1366a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: AA needs more vertices
1367a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        verticesCount *= 6;
1368a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    } else {
1369a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: AA will be different
1370a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        verticesCount *= 2;
1371a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    }
1372759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1373a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    TextureVertex lines[verticesCount];
1374a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    TextureVertex* vertex = &lines[0];
1375759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
13768d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDraw();
13778d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(paint->getColor(), alpha);
13788d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColorFilter();
13798d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawShader();
13808d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawBlending(mode);
13818d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawProgram();
13828d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawModelViewIdentity();
13838d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColorUniforms();
13848d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColorFilterUniforms();
13858d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawShaderIdentityUniforms();
13868d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawMesh(vertex);
1387759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1388a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (!isHairLine) {
1389a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: Handle the AA case
1390a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        for (int i = 0; i < count; i += 4) {
1391a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // a = start point, b = end point
1392a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 a(points[i], points[i + 1]);
1393a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 b(points[i + 2], points[i + 3]);
1394a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1395a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Bias to snap to the same pixels as Skia
1396a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            a += 0.375;
1397a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            b += 0.375;
1398a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1399a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Find the normal to the line
1400a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 n = (b - a).copyNormalized() * strokeWidth;
1401a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            float x = n.x;
1402a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            n.x = -n.y;
1403a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            n.y = x;
1404a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1405a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Four corners of the rectangle defining a thick line
1406a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p1 = a - n;
1407a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p2 = a + n;
1408a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p3 = b + n;
1409a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p4 = b - n;
1410a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
14117230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
14127230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
14137230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
14147230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
14157230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
14167230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            if (!quickReject(left, top, right, bottom)) {
14177230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // Draw the line as 2 triangles, could be optimized
14187230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // by using only 4 vertices and the correct indices
14197230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // Also we should probably used non textured vertices
14207230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // when line AA is disabled to save on bandwidth
14217230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
14227230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p2.x, p2.y, 0.0f, 0.0f);
14237230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
14247230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
14257230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
14267230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p4.x, p4.y, 0.0f, 0.0f);
14277230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
14287230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                generatedVerticesCount += 6;
14297230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
14307230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
14317230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            }
1432a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        }
1433a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
14347230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        if (generatedVerticesCount > 0) {
14357230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            // GL_LINE does not give the result we want to match Skia
14367230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            glDrawArrays(GL_TRIANGLES, 0, generatedVerticesCount);
14377230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        }
1438a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    } else {
1439a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: Handle the AA case
1440a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        for (int i = 0; i < count; i += 4) {
144167ac217a81f34ee3d35df84b38f3456843c40706Romain Guy            TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
144267ac217a81f34ee3d35df84b38f3456843c40706Romain Guy            TextureVertex::set(vertex++, points[i + 2], points[i + 3], 0.0f, 0.0f);
14437230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
144467ac217a81f34ee3d35df84b38f3456843c40706Romain Guy            generatedVerticesCount += 2;
14457230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
144667ac217a81f34ee3d35df84b38f3456843c40706Romain Guy            const float left = fmin(points[i], points[i + 2]);
144767ac217a81f34ee3d35df84b38f3456843c40706Romain Guy            const float right = fmax(points[i], points[i + 2]);
144867ac217a81f34ee3d35df84b38f3456843c40706Romain Guy            const float top = fmin(points[i + 1], points[i + 3]);
144967ac217a81f34ee3d35df84b38f3456843c40706Romain Guy            const float bottom = fmax(points[i + 1], points[i + 3]);
14507230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
145167ac217a81f34ee3d35df84b38f3456843c40706Romain Guy            dirtyLayer(left, top,
145267ac217a81f34ee3d35df84b38f3456843c40706Romain Guy                    right == left ? left + 1 : right, bottom == top ? top + 1 : bottom,
145367ac217a81f34ee3d35df84b38f3456843c40706Romain Guy                    *mSnapshot->transform);
1454a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        }
14558d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
145667ac217a81f34ee3d35df84b38f3456843c40706Romain Guy        glLineWidth(1.0f);
145767ac217a81f34ee3d35df84b38f3456843c40706Romain Guy        glDrawArrays(GL_LINES, 0, generatedVerticesCount);
145829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
1459759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1460759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1461ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1462ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (mSnapshot->isIgnored()) return;
1463ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1464ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
1465ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
1466ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1467ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // A stroke width of 0 has a special meaningin Skia:
1468ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
1469ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
1470ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1471ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
1472ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
1473ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1474ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1475ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
1476ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
1477ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1478ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
1479ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
1480ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1481ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
1482ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPoint(isHairLine ? 1.0f : paint->getStrokeWidth());
1483ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
1484ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
1485ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
1486ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
1487ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
1488ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawModelViewIdentity();
1489ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
1490ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
1491ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
1492ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
1493ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
1494ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1495ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
1496ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1497ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
1498ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
1499ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1500ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
1501ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1502ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
150385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1504e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1505af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1506e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
1507ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
1508ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
150970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
15103d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
1511c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
15129d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1513c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
151401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
151501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
151601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
151701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
151801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
151901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
152001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
152101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
152201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1523c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1524c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
152501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
152601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
152701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
1528c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
1529c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
1530c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
1531c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
153201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1533c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
1534c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
1535c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1536c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
153701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
1538c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(x - radius, y - radius, texture, paint);
1539c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
154001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1541c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
1542c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
154301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1544c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
1545c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
1546c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
1547c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
1548c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
15498b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
15508b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
15518b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (mSnapshot->isIgnored()) return;
15528b2f5267f16c295f12faab810527cd6311997e34Romain Guy
15538b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
15548b2f5267f16c295f12faab810527cd6311997e34Romain Guy        drawOval(left, top, right, bottom, paint);
15558b2f5267f16c295f12faab810527cd6311997e34Romain Guy        return;
15568b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
15578b2f5267f16c295f12faab810527cd6311997e34Romain Guy
15588b2f5267f16c295f12faab810527cd6311997e34Romain Guy    glActiveTexture(gTextureUnits[0]);
15598b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
15608b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
15618b2f5267f16c295f12faab810527cd6311997e34Romain Guy    drawShape(left, top, texture, paint);
15628b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
15638b2f5267f16c295f12faab810527cd6311997e34Romain Guy
1564c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
1565c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
1566c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
1567c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1568c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
1569c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
1570c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
157101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
157201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
15735c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
1574c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
1575c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        drawRectAsShape(left, top, right, bottom, p);
1576c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        return;
1577c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
1578c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
15796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
15806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
15816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1583026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
1584746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
1585a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1586a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
1587a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
1588a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
1589a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
1590a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
1591a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
1592026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1593026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1594026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
1595026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
1596c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
15979d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1598e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1599e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
1600b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (text == NULL || count == 0) {
1601e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
1602e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1603af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1604e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
1605f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
1606e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
1607a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
1608e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
1609e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
1610e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1611e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
1612e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1613e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
1614e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1615e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
1616e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1617e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
1618e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1619e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1620e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
16213a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
16223a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
16236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
16246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate) {
16256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
16266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
16276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
16286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1629b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1630b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
1631fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
1632e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
163386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
163486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
163586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
16369d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
16371e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
1638b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
1639fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
16401e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
16411e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
16420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
164386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const float sx = x - shadow->left + mShadowDx;
164486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const float sy = y - shadow->top + mShadowDy;
164586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
164686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
164786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
164886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        glActiveTexture(gTextureUnits[0]);
164986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
165086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
165186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawAlpha8Color(mShadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
165286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
165386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
165486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height, pureTranslate);
165586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
165686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
165786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
16580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
16590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
166086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        finishDrawTexture();
16611e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
16621e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
1663b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
1664b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy        return;
1665b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    }
1666b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy
16676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
16686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
16696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
16706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
16716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
16725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
167386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
167486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
167586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
167686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
167786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
167886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
167986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
168086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
168186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
168286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
168386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
168486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
168586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
168686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
168706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
16886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
16895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
16905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
16915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
1692f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = hasLayer();
16935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
1694f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = false;
16955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
169603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
1697894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
1698894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // Tell font renderer the locations of position and texture coord
1699894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // attributes so it can bind its data properly
1700894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    int positionSlot = mCaches.currentProgram->position;
1701894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
17026620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
1703f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
17045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
1705f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
17066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
17076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
17086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
1709f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
17105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
17115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
17125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
1713694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
1714694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
1715fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
1716a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
17173a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
1718694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
1719694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
17207fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
1721af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1722dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
172301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
17247fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1725fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
17269cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
172722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
17287fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
17298b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
17308b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
17318b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
173201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
17337fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
17347fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1735ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
1736ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
17376c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
17386c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
17396c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
17406c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    glActiveTexture(gTextureUnits[0]);
17416c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
17426c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
17436c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
17446c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
17456c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
1746ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    layer->alpha = alpha;
1747ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    layer->mode = mode;
17486c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
1749f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
1750c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy    if (!layer->region.isEmpty()) {
1751c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
175240667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
1753c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
17548168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
1755c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
1756c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
1757c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
1758c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
17598168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
1760c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
1761c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
1762c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
176340667676e542a9daeafeac9904c30004e8706fd3Romain Guy            setupDrawModelViewTranslate(x, y,
176440667676e542a9daeafeac9904c30004e8706fd3Romain Guy                    x + layer->layer.getWidth(), y + layer->layer.getHeight());
1765c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
1766c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
1767c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawTexture(layer->texture);
1768c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
1769c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
1770c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
1771c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
1772c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
1773c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
17743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
17753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
17763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
17773a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
1778c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
1779f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
1780f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
1781ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1782ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
1783f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
17846c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
17856c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
17866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
1787d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
1788d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1789d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1790d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
179106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
179206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
179306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
179406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
179506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
179606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1797fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
179806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
17997fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
18007fac2e18339f765320d759e8d4c090f92431959eRomain Guy
1801d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1802db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
1803db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
1804db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1805db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
1806db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1807db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1808db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1809db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1810db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
1811db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1812db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1813db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
18141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
18151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
18161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
18171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
18181e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
18191e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
18201e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
18211e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
18221e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
18231e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
18241e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
18251e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
18261e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
18271e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
18281e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
18291e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
18306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
18316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
18326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
183301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
183401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
183501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
183601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
183701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
183801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
183901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
184001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
184101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
184201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
184301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
184401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
184501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
184601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
184701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
184801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
184901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
185001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
185101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
185201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
185301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
185401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
185501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
185601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
185701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
185801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
185901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
186001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
186101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1862f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
18630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
18640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
18650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
18660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
18670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
18680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
18690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
18700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
18710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
18720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
18730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
18740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
18750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
18760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
18770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
18780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
18790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
18800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
18810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
18820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
18830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
18840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
18850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
18860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
18870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
18880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
18890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
18900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
1891e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
1892f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            // TODO: Support stroke width < 1.0f when we have AA lines
1893f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
18940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1895e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
18960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
1897e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1898f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
1899f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
1900f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
1901f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
1902f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
1903e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
1904e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
19050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
19060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
19070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
1908e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1909e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1910e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1911e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
19120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
19130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
19140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
19150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
1916e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1917e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1918e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1919e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
19200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
1921e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1922e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
1923e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
1924e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1925e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
19260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
19270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
19280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
19290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1930026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
19311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
1932d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
193306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1934d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1935d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1936d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
193770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
193870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
193970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
194070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
194170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
194270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
194370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
194470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
194570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
194670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
194770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
1948c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1949c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1950c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1951c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
195282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
19538164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
195482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
195582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
195682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
195782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
19588164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
19598164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
19606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
19616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
19626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
19636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
19646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
19656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
19666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
19676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
19686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
19696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
19706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
19716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
197285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
197385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1974bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1975a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1976a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
197703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
1978f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1979f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1980f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1981a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
19826820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
19835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
19848694230ff25fa0a60e480d424843e56b718f0516Romain Guy
198570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
198670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
198770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
198870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
198970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
199070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
199170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
199270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
1993db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
19945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
199570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
199603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
199770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
1998db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
199986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
200070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
200170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
200270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2003db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
20046820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
200570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
200670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
200782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
200882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2009a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2010f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
201182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
201282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
2013a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
2014a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
2015a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
2016a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
201782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2018f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2019f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
202082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2021a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2022a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
2023a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
2024a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
2025a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2026a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
2027a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
2028a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
2029a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
2030746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            if (mCaches.extensions.hasFramebufferFetch()) {
2031a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2032f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2033a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2034a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
2035a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
2036a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
2037a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2038a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
203982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2040fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
204182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
204282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2043fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2044bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2045bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2046889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2047d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2048fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2049d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2050fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
20516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2052260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
20536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2054260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2055260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2056026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2057ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
205882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
205982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
206082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
206182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
20628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
20638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
20645c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
20658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
2066746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        if (!mCaches.extensions.hasFramebufferFetch()) {
2067a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
2068a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
2069a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
2070a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
2071a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2072a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
2073a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
20748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
20758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
20768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
20778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
20788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
20798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
20808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
20818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
20828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
20838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
20848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
20858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
20868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
2087026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2088026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2089a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
2090b37cbec6d06578a72bdd9c2caa3fd964ade71c53Romain Guy    // In the future we should look at unifying the Porter-Duff modes and
2091b37cbec6d06578a72bdd9c2caa3fd964ade71c53Romain Guy    // SkXferModes so that we can use SkXfermode::IsMode(xfer, &mode).
2092a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
2093a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
2094a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
2095a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
2096a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
2097a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
2098746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
20998164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    bool bound = false;
21008164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapS != texture->wrapS) {
21018164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glBindTexture(GL_TEXTURE_2D, texture->id);
21028164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        bound = true;
21038164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
21048164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapS = wrapS;
21058164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
21068164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapT != texture->wrapT) {
21073e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        if (!bound) {
21083e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy            glBindTexture(GL_TEXTURE_2D, texture->id);
21093e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        }
21108164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
21118164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapT = wrapT;
21128164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
2113a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
2114a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
21159d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2116e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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