OpenGLRenderer.cpp revision 5cbbce535744b89df5ecea95de21ee3733298260
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/* 2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project 3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License. 6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at 7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software 11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and 14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License. 15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */ 16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer" 18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h> 20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h> 21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h> 22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h> 245cbbce535744b89df5ecea95de21ee3733298260Romain Guy 255cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h> 2685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h" 28e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android { 309d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer { 319d5316e3f56d138504565ff311145ac01621dff4Romain Guy 329d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 339d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines 349d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 359d5316e3f56d138504565ff311145ac01621dff4Romain Guy 36bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define SV(x, y) { { x, y } } 37bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } } 389d5316e3f56d138504565ff311145ac01621dff4Romain Guy 399d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 409d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals 419d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 429d5316e3f56d138504565ff311145ac01621dff4Romain Guy 43c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guyconst SimpleVertex gDrawColorVertices[] = { 44bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy SV(0.0f, 0.0f), 45bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy SV(1.0f, 0.0f), 46bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy SV(0.0f, 1.0f), 47bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy SV(1.0f, 1.0f) 489d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; 49c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guyconst GLsizei gDrawColorVertexStride = sizeof(SimpleVertex); 50c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guyconst GLsizei gDrawColorVertexCount = 4; 519d5316e3f56d138504565ff311145ac01621dff4Romain Guy 525cbbce535744b89df5ecea95de21ee3733298260Romain GuyTextureVertex gDrawTextureVertices[] = { 53bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy FV(0.0f, 0.0f, 0.0f, 1.0f), 54bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy FV(1.0f, 0.0f, 1.0f, 1.0f), 55bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy FV(0.0f, 1.0f, 0.0f, 0.0f), 56bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy FV(1.0f, 1.0f, 1.0f, 0.0f) 57bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}; 58bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyconst GLsizei gDrawTextureVertexStride = sizeof(TextureVertex); 59bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyconst GLsizei gDrawTextureVertexCount = 4; 60bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 615cbbce535744b89df5ecea95de21ee3733298260Romain Guystatic inline void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { 625cbbce535744b89df5ecea95de21ee3733298260Romain Guy gDrawTextureVertices[0].texture[0] = u1; 635cbbce535744b89df5ecea95de21ee3733298260Romain Guy gDrawTextureVertices[0].texture[1] = v2; 645cbbce535744b89df5ecea95de21ee3733298260Romain Guy gDrawTextureVertices[1].texture[0] = u2; 655cbbce535744b89df5ecea95de21ee3733298260Romain Guy gDrawTextureVertices[1].texture[1] = v2; 665cbbce535744b89df5ecea95de21ee3733298260Romain Guy gDrawTextureVertices[2].texture[0] = u1; 675cbbce535744b89df5ecea95de21ee3733298260Romain Guy gDrawTextureVertices[2].texture[1] = v1; 685cbbce535744b89df5ecea95de21ee3733298260Romain Guy gDrawTextureVertices[3].texture[0] = u2; 695cbbce535744b89df5ecea95de21ee3733298260Romain Guy gDrawTextureVertices[3].texture[1] = v1; 709d5316e3f56d138504565ff311145ac01621dff4Romain Guy} 71e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 72f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 73f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor 74f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 75f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 7685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::OpenGLRenderer() { 7785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy LOGD("Create OpenGLRenderer"); 789d5316e3f56d138504565ff311145ac01621dff4Romain Guy 799d5316e3f56d138504565ff311145ac01621dff4Romain Guy mDrawColorShader = new DrawColorProgram; 80bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy mDrawTextureShader = new DrawTextureProgram; 81e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 82e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 8385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() { 8485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy LOGD("Destroy OpenGLRenderer"); 85e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 86e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 87f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 88f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup 89f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 90f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 9185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) { 9208ae317c21ec3086b5017672bba87420cc38a407Romain Guy glViewport(0, 0, width, height); 9308ae317c21ec3086b5017672bba87420cc38a407Romain Guy 9408ae317c21ec3086b5017672bba87420cc38a407Romain Guy mat4 ortho; 95c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy ortho.loadOrtho(0, width, height, 0, -1, 1); 9608ae317c21ec3086b5017672bba87420cc38a407Romain Guy ortho.copyTo(mOrthoMatrix); 97bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 98bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy mWidth = width; 99bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy mHeight = height; 100e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 101e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 10285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() { 1037ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSnapshot = &mFirstSnapshot; 1047ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSaveCount = 0; 105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 10608ae317c21ec3086b5017672bba87420cc38a407Romain Guy glDisable(GL_SCISSOR_TEST); 107bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 10808ae317c21ec3086b5017672bba87420cc38a407Romain Guy glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 10908ae317c21ec3086b5017672bba87420cc38a407Romain Guy glClear(GL_COLOR_BUFFER_BIT); 110bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 11108ae317c21ec3086b5017672bba87420cc38a407Romain Guy glEnable(GL_SCISSOR_TEST); 112c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy glScissor(0, 0, mWidth, mHeight); 113f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 114bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight); 115bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 116bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 117f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 118f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management 119f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 121bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const { 1227ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy return mSaveCount; 123bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 124bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 125bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) { 1267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy return saveSnapshot(); 127bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 129bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() { 1307ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy if (mSaveCount == 0) return; 131bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 1327ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy if (restoreSnapshot()) { 1337ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy setScissorFromClip(); 1347ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy } 135bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 136bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 137bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) { 1387ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy if (saveCount <= 0 || saveCount > mSaveCount) return; 139bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 1407ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy bool restoreClip = false; 141bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 1427ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy while (mSaveCount != saveCount - 1) { 1437ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy restoreClip |= restoreSnapshot(); 1447ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy } 145bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 1467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy if (restoreClip) { 1477ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy setScissorFromClip(); 1487ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy } 149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 151bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() { 1527ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSnapshot = new Snapshot(mSnapshot); 1537ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy return ++mSaveCount; 154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 155bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 156bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() { 1577ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet; 158bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer; 159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 160bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy sp<Snapshot> current = mSnapshot; 1617ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy sp<Snapshot> previous = mSnapshot->previous; 162bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 163bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy if (restoreLayer) { 164bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy // Unbind current FBO and restore previous one 165bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy // Most of the time, previous->fbo will be 0 to bind the default buffer 166bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); 167bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 1685cbbce535744b89df5ecea95de21ee3733298260Romain Guy // Restore the clip from the previous snapshot 1695cbbce535744b89df5ecea95de21ee3733298260Romain Guy const Rect& clip = previous->getMappedClip(); 1705cbbce535744b89df5ecea95de21ee3733298260Romain Guy glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight()); 1715cbbce535744b89df5ecea95de21ee3733298260Romain Guy 1725cbbce535744b89df5ecea95de21ee3733298260Romain Guy // Compute the correct texture coordinates for the FBO texture 1735cbbce535744b89df5ecea95de21ee3733298260Romain Guy // The texture is currently as big as the window but drawn with 1745cbbce535744b89df5ecea95de21ee3733298260Romain Guy // a quad of the appropriate size 175bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy const Rect& layer = current->layer; 1765cbbce535744b89df5ecea95de21ee3733298260Romain Guy Rect texCoords(current->layer); 1775cbbce535744b89df5ecea95de21ee3733298260Romain Guy mSnapshot->transform.mapRect(texCoords); 1785cbbce535744b89df5ecea95de21ee3733298260Romain Guy 1795cbbce535744b89df5ecea95de21ee3733298260Romain Guy const float u1 = texCoords.left / float(mWidth); 1805cbbce535744b89df5ecea95de21ee3733298260Romain Guy const float v1 = (mHeight - texCoords.top) / float(mHeight); 1815cbbce535744b89df5ecea95de21ee3733298260Romain Guy const float u2 = texCoords.right / float(mWidth); 1825cbbce535744b89df5ecea95de21ee3733298260Romain Guy const float v2 = (mHeight - texCoords.bottom) / float(mHeight); 1835cbbce535744b89df5ecea95de21ee3733298260Romain Guy 1845cbbce535744b89df5ecea95de21ee3733298260Romain Guy resetDrawTextureTexCoords(u1, v1, u2, v1); 185bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 1865cbbce535744b89df5ecea95de21ee3733298260Romain Guy drawTextureRect(layer.left, layer.top, layer.right, layer.bottom, 1875cbbce535744b89df5ecea95de21ee3733298260Romain Guy current->texture, current->alpha); 1885cbbce535744b89df5ecea95de21ee3733298260Romain Guy 1895cbbce535744b89df5ecea95de21ee3733298260Romain Guy resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f); 190bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 191bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glDeleteFramebuffers(1, ¤t->fbo); 192bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glDeleteTextures(1, ¤t->texture); 193bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy } 194bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 1957ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSnapshot = previous; 196bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy mSaveCount--; 197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 1987ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy return restoreClip; 199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 200bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 201f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 202bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers 203bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy/////////////////////////////////////////////////////////////////////////////// 204bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 205bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, 206bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy const SkPaint* p, int flags) { 207bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy // TODO Implement 208bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy return saveSnapshot(); 209bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 210bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 211bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom, 212bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy int alpha, int flags) { 213bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy int count = saveSnapshot(); 214bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 215bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy mSnapshot->flags |= Snapshot::kFlagIsLayer; 216bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy mSnapshot->alpha = alpha / 255.0f; 217bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy mSnapshot->layer.set(left, top, right, bottom); 218bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 219bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy // Generate the FBO and attach the texture 220bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glGenFramebuffers(1, &mSnapshot->fbo); 221bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glBindFramebuffer(GL_FRAMEBUFFER, mSnapshot->fbo); 222bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 223bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy // Generate the texture in which the FBO will draw 224bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glGenTextures(1, &mSnapshot->texture); 225bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glBindTexture(GL_TEXTURE_2D, mSnapshot->texture); 226bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 227bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy // The FBO will not be scaled, so we can use lower quality filtering 228bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 229bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2305cbbce535744b89df5ecea95de21ee3733298260Romain Guy glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2315cbbce535744b89df5ecea95de21ee3733298260Romain Guy glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 232bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 233bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy // TODO ***** IMPORTANT ***** 234bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy // Creating a texture-backed FBO works only if the texture is the same size 235bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy // as the original rendering buffer (in this case, mWidth and mHeight.) 236bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy // This is expensive and wasteful and must be fixed. 2375cbbce535744b89df5ecea95de21ee3733298260Romain Guy // TODO Additionally we should use an FBO cache 238bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 239bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy const GLsizei width = mWidth; //right - left; 240bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy const GLsizei height = mHeight; //bottom - right; 241bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 242bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy const GLint format = (flags & SkCanvas::kHasAlphaLayer_SaveFlag) ? GL_RGBA : GL_RGB; 243bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL); 244bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glBindTexture(GL_TEXTURE_2D, 0); 245bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 246bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy // Bind texture to FBO 247bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 248bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy mSnapshot->texture, 0); 249bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 250bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 251bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy if (status != GL_FRAMEBUFFER_COMPLETE) { 252bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy LOGD("Framebuffer incomplete %d", status); 253bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 254bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glDeleteFramebuffers(1, &mSnapshot->fbo); 255bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glDeleteTextures(1, &mSnapshot->texture); 256bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy } 257bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 258bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy return count; 259bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 260bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 261bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy/////////////////////////////////////////////////////////////////////////////// 262f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms 263f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 264f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 265f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) { 2667ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSnapshot->transform.translate(dx, dy, 0.0f); 2677ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSnapshot->flags |= Snapshot::kFlagDirtyTransform; 268f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 269f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 270f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) { 2717ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f); 2727ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSnapshot->flags |= Snapshot::kFlagDirtyTransform; 273f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 274f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 275f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) { 2767ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSnapshot->transform.scale(sx, sy, 1.0f); 2777ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSnapshot->flags |= Snapshot::kFlagDirtyTransform; 278f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 279f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 280f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) { 2817ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSnapshot->transform.load(*matrix); 2827ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSnapshot->flags |= Snapshot::kFlagDirtyTransform; 283f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 284f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 285f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) { 2867ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSnapshot->transform.copyTo(*matrix); 287f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 288f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 289f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) { 2907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mat4 m(*matrix); 2917ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSnapshot->transform.multiply(m); 2927ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSnapshot->flags |= Snapshot::kFlagDirtyTransform; 293f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 294f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 295f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 296f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping 297f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 298f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 299bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() { 3007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy const Rect& clip = mSnapshot->getMappedClip(); 3017ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight()); 3029d5316e3f56d138504565ff311145ac01621dff4Romain Guy} 3039d5316e3f56d138504565ff311145ac01621dff4Romain Guy 3049d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() { 3057ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy return mSnapshot->clipRect; 306bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 307bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 308c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) { 309c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy /* 310c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy * The documentation of quickReject() indicates that the specified rect 311c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy * is transformed before being compared to the clip rect. However, the 312c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy * clip rect is not stored transformed in the snapshot and can thus be 313c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy * compared directly 314c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy * 315c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy * The following code can be used instead to performed a mapped comparison: 316c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy * 317c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy * mSnapshot->transform.mapRect(r); 318c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy * const Rect& clip = mSnapshot->getMappedClip(); 319c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy * return !clip.intersects(r); 320c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy */ 321c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy Rect r(left, top, right, bottom); 322c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy return !mSnapshot->clipRect.intersects(r); 323c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 324c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 325bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) { 3267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom); 3277ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy if (clipped) { 3287ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy mSnapshot->flags |= Snapshot::kFlagClipSet; 3297ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy setScissorFromClip(); 3307ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy } 3317ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy return clipped; 332e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 333e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 334f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 335f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing 336f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 337f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 33885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { 339c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy // TODO: Set the transfer mode 340c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy const Rect& clip = mSnapshot->clipRect; 341c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color); 342c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 3439d5316e3f56d138504565ff311145ac01621dff4Romain Guy 344bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) { 345c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy // TODO Support more than just color 346c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy // TODO: Set the transfer mode 347bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy drawColorRect(left, top, right, bottom, p->getColor()); 348c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 3499d5316e3f56d138504565ff311145ac01621dff4Romain Guy 350c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, int color) { 351c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy GLfloat a = ((color >> 24) & 0xFF) / 255.0f; 352c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy GLfloat r = ((color >> 16) & 0xFF) / 255.0f; 353c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy GLfloat g = ((color >> 8) & 0xFF) / 255.0f; 354c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy GLfloat b = ((color ) & 0xFF) / 255.0f; 3559d5316e3f56d138504565ff311145ac01621dff4Romain Guy 356c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy mModelView.loadTranslate(left, top, 0.0f); 357c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy mModelView.scale(right - left, bottom - top, 1.0f); 3589d5316e3f56d138504565ff311145ac01621dff4Romain Guy 359c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy mDrawColorShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]); 3609d5316e3f56d138504565ff311145ac01621dff4Romain Guy 361c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy const GLvoid* p = &gDrawColorVertices[0].position[0]; 3629d5316e3f56d138504565ff311145ac01621dff4Romain Guy 363c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy glEnableVertexAttribArray(mDrawColorShader->position); 364c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE, 365c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy gDrawColorVertexStride, p); 366c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy glVertexAttrib4f(mDrawColorShader->color, r, g, b, a); 3679d5316e3f56d138504565ff311145ac01621dff4Romain Guy 368c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount); 3699d5316e3f56d138504565ff311145ac01621dff4Romain Guy 370c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy glDisableVertexAttribArray(mDrawColorShader->position); 37185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy} 37285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 373bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 374bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy GLuint texture, float alpha) { 375bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy mModelView.loadTranslate(left, top, 0.0f); 376bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy mModelView.scale(right - left, bottom - top, 1.0f); 377bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 378bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy mDrawTextureShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]); 379bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 3805cbbce535744b89df5ecea95de21ee3733298260Romain Guy // TODO Correctly set the blend function, based on texture format and xfermode 381bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glEnable(GL_BLEND); 382bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); 383bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 384bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glBindTexture(GL_TEXTURE_2D, texture); 385bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 386bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glActiveTexture(GL_TEXTURE0); 387bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glUniform1i(mDrawTextureShader->sampler, 0); 388bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 389bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy const GLvoid* p = &gDrawTextureVertices[0].position[0]; 390bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy const GLvoid* t = &gDrawTextureVertices[0].texture[0]; 391bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 392bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glEnableVertexAttribArray(mDrawTextureShader->position); 393bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glVertexAttribPointer(mDrawTextureShader->position, 2, GL_FLOAT, GL_FALSE, 394bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy gDrawTextureVertexStride, p); 395bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 396bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glEnableVertexAttribArray(mDrawTextureShader->texCoords); 397bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glVertexAttribPointer(mDrawTextureShader->texCoords, 2, GL_FLOAT, GL_FALSE, 398bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy gDrawTextureVertexStride, t); 399bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 400bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glVertexAttrib4f(mDrawTextureShader->color, 1.0f, 1.0f, 1.0f, alpha); 401bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 402bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount); 403bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 404bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glDisableVertexAttribArray(mDrawTextureShader->position); 405bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glDisableVertexAttribArray(mDrawTextureShader->texCoords); 406bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 407bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glBindTexture(GL_TEXTURE_2D, 0); 408bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy glDisable(GL_BLEND); 409bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 410bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 4119d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer 412e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android 413