OpenGLRenderer.cpp revision 5cbbce535744b89df5ecea95de21ee3733298260
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
245cbbce535744b89df5ecea95de21ee3733298260Romain Guy
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
28e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
309d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guy
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy
36bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define SV(x, y) { { x, y } }
37bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
43c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guyconst SimpleVertex gDrawColorVertices[] = {
44bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 0.0f),
45bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 0.0f),
46bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 1.0f),
47bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 1.0f)
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy};
49c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guyconst GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
50c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guyconst GLsizei gDrawColorVertexCount = 4;
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
525cbbce535744b89df5ecea95de21ee3733298260Romain GuyTextureVertex gDrawTextureVertices[] = {
53bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        FV(0.0f, 0.0f, 0.0f, 1.0f),
54bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        FV(1.0f, 0.0f, 1.0f, 1.0f),
55bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        FV(0.0f, 1.0f, 0.0f, 0.0f),
56bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        FV(1.0f, 1.0f, 1.0f, 0.0f)
57bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
58bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyconst GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
59bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyconst GLsizei gDrawTextureVertexCount = 4;
60bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
615cbbce535744b89df5ecea95de21ee3733298260Romain Guystatic inline void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
625cbbce535744b89df5ecea95de21ee3733298260Romain Guy    gDrawTextureVertices[0].texture[0] = u1;
635cbbce535744b89df5ecea95de21ee3733298260Romain Guy    gDrawTextureVertices[0].texture[1] = v2;
645cbbce535744b89df5ecea95de21ee3733298260Romain Guy    gDrawTextureVertices[1].texture[0] = u2;
655cbbce535744b89df5ecea95de21ee3733298260Romain Guy    gDrawTextureVertices[1].texture[1] = v2;
665cbbce535744b89df5ecea95de21ee3733298260Romain Guy    gDrawTextureVertices[2].texture[0] = u1;
675cbbce535744b89df5ecea95de21ee3733298260Romain Guy    gDrawTextureVertices[2].texture[1] = v1;
685cbbce535744b89df5ecea95de21ee3733298260Romain Guy    gDrawTextureVertices[3].texture[0] = u2;
695cbbce535744b89df5ecea95de21ee3733298260Romain Guy    gDrawTextureVertices[3].texture[1] = v1;
709d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
71e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
72f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
73f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
74f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
75f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
7685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::OpenGLRenderer() {
7785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
789d5316e3f56d138504565ff311145ac01621dff4Romain Guy
799d5316e3f56d138504565ff311145ac01621dff4Romain Guy    mDrawColorShader = new DrawColorProgram;
80bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mDrawTextureShader = new DrawTextureProgram;
81e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
82e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
8485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
85e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
86e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
87f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
88f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
89f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
90f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
9185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
9208ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
9308ae317c21ec3086b5017672bba87420cc38a407Romain Guy
9408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    mat4 ortho;
95c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    ortho.loadOrtho(0, width, height, 0, -1, 1);
9608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    ortho.copyTo(mOrthoMatrix);
97bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
98bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
99bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
100e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
101e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
10285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1037ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = &mFirstSnapshot;
1047ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
10608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
107bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
10808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
10908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
110bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
11108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
112c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
113f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
114bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
115bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
116bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
117f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
118f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
119f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
121bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1227ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
123bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
124bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
125bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
127bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
129bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
1307ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
131bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1327ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
1337ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1347ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
135bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
136bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
137bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
1387ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
139bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1407ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
141bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1427ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
1437ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
1447ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
145bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
1477ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1487ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
151bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
1527ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
1537ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
155bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
156bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
1577ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
158bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
160bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
1617ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
162bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
163bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
164bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        // Unbind current FBO and restore previous one
165bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        // Most of the time, previous->fbo will be 0 to bind the default buffer
166bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
167bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1685cbbce535744b89df5ecea95de21ee3733298260Romain Guy        // Restore the clip from the previous snapshot
1695cbbce535744b89df5ecea95de21ee3733298260Romain Guy        const Rect& clip = previous->getMappedClip();
1705cbbce535744b89df5ecea95de21ee3733298260Romain Guy        glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
1715cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1725cbbce535744b89df5ecea95de21ee3733298260Romain Guy        // Compute the correct texture coordinates for the FBO texture
1735cbbce535744b89df5ecea95de21ee3733298260Romain Guy        // The texture is currently as big as the window but drawn with
1745cbbce535744b89df5ecea95de21ee3733298260Romain Guy        // a quad of the appropriate size
175bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const Rect& layer = current->layer;
1765cbbce535744b89df5ecea95de21ee3733298260Romain Guy        Rect texCoords(current->layer);
1775cbbce535744b89df5ecea95de21ee3733298260Romain Guy        mSnapshot->transform.mapRect(texCoords);
1785cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1795cbbce535744b89df5ecea95de21ee3733298260Romain Guy        const float u1 = texCoords.left / float(mWidth);
1805cbbce535744b89df5ecea95de21ee3733298260Romain Guy        const float v1 = (mHeight - texCoords.top) / float(mHeight);
1815cbbce535744b89df5ecea95de21ee3733298260Romain Guy        const float u2 = texCoords.right / float(mWidth);
1825cbbce535744b89df5ecea95de21ee3733298260Romain Guy        const float v2 = (mHeight - texCoords.bottom) / float(mHeight);
1835cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1845cbbce535744b89df5ecea95de21ee3733298260Romain Guy        resetDrawTextureTexCoords(u1, v1, u2, v1);
185bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1865cbbce535744b89df5ecea95de21ee3733298260Romain Guy        drawTextureRect(layer.left, layer.top, layer.right, layer.bottom,
1875cbbce535744b89df5ecea95de21ee3733298260Romain Guy                current->texture, current->alpha);
1885cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1895cbbce535744b89df5ecea95de21ee3733298260Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
190bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
191bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        glDeleteFramebuffers(1, &current->fbo);
192bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        glDeleteTextures(1, &current->texture);
193bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
194bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1957ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = previous;
196bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mSaveCount--;
197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1987ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return restoreClip;
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
200bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
201f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
202bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
203bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
204bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
205bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
206bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
207bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // TODO Implement
208bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    return saveSnapshot();
209bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
210bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
211bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
212bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
213bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
214bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
215bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mSnapshot->flags |= Snapshot::kFlagIsLayer;
216bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mSnapshot->alpha = alpha / 255.0f;
217bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mSnapshot->layer.set(left, top, right, bottom);
218bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
219bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // Generate the FBO and attach the texture
220bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glGenFramebuffers(1, &mSnapshot->fbo);
221bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, mSnapshot->fbo);
222bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
223bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // Generate the texture in which the FBO will draw
224bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glGenTextures(1, &mSnapshot->texture);
225bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, mSnapshot->texture);
226bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
227bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // The FBO will not be scaled, so we can use lower quality filtering
228bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
229bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2305cbbce535744b89df5ecea95de21ee3733298260Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2315cbbce535744b89df5ecea95de21ee3733298260Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
232bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
233bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // TODO ***** IMPORTANT *****
234bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // Creating a texture-backed FBO works only if the texture is the same size
235bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // as the original rendering buffer (in this case, mWidth and mHeight.)
236bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // This is expensive and wasteful and must be fixed.
2375cbbce535744b89df5ecea95de21ee3733298260Romain Guy    // TODO Additionally we should use an FBO cache
238bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
239bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    const GLsizei width = mWidth; //right - left;
240bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    const GLsizei height = mHeight; //bottom - right;
241bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
242bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    const GLint format = (flags & SkCanvas::kHasAlphaLayer_SaveFlag) ? GL_RGBA : GL_RGB;
243bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
244bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, 0);
245bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
246bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // Bind texture to FBO
247bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
248bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy            mSnapshot->texture, 0);
249bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
250bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
251bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
252bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        LOGD("Framebuffer incomplete %d", status);
253bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
254bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        glDeleteFramebuffers(1, &mSnapshot->fbo);
255bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        glDeleteTextures(1, &mSnapshot->texture);
256bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
257bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
258bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    return count;
259bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
260bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
261bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
262f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
263f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
264f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
265f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
2667ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
2677ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
268f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
269f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
270f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
2717ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
2727ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
273f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
274f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
275f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
2767ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
2777ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
278f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
279f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
280f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
2817ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
2827ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
283f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
284f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
285f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
2867ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
287f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
288f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
289f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
2907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
2917ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
2927ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
293f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
294f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
295f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
296f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
297f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
298f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
299bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
3007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    const Rect& clip = mSnapshot->getMappedClip();
3017ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
3029d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
3039d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3049d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
3057ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSnapshot->clipRect;
306bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
307bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
308c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
309c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    /*
310c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The documentation of quickReject() indicates that the specified rect
311c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * is transformed before being compared to the clip rect. However, the
312c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * clip rect is not stored transformed in the snapshot and can thus be
313c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * compared directly
314c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
315c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The following code can be used instead to performed a mapped comparison:
316c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
317c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     mSnapshot->transform.mapRect(r);
318c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     const Rect& clip = mSnapshot->getMappedClip();
319c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     return !clip.intersects(r);
320c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     */
321c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
322c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
323c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
324c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
325bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) {
3267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom);
3277ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
3287ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        mSnapshot->flags |= Snapshot::kFlagClipSet;
3297ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
3307ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
3317ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return clipped;
332e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
333e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
334f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
335f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
336f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
337f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
33885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
339c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // TODO: Set the transfer mode
340c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const Rect& clip = mSnapshot->clipRect;
341c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color);
342c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
3439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
344bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
345c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // TODO Support more than  just color
346c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // TODO: Set the transfer mode
347bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    drawColorRect(left, top, right, bottom, p->getColor());
348c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
3499d5316e3f56d138504565ff311145ac01621dff4Romain Guy
350c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, int color) {
351c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    GLfloat a = ((color >> 24) & 0xFF) / 255.0f;
352c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    GLfloat r = ((color >> 16) & 0xFF) / 255.0f;
353c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    GLfloat g = ((color >>  8) & 0xFF) / 255.0f;
354c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    GLfloat b = ((color      ) & 0xFF) / 255.0f;
3559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
356c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
357c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
3589d5316e3f56d138504565ff311145ac01621dff4Romain Guy
359c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mDrawColorShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
3609d5316e3f56d138504565ff311145ac01621dff4Romain Guy
361c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const GLvoid* p = &gDrawColorVertices[0].position[0];
3629d5316e3f56d138504565ff311145ac01621dff4Romain Guy
363c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glEnableVertexAttribArray(mDrawColorShader->position);
364c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE,
365c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy            gDrawColorVertexStride, p);
366c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttrib4f(mDrawColorShader->color, r, g, b, a);
3679d5316e3f56d138504565ff311145ac01621dff4Romain Guy
368c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
3699d5316e3f56d138504565ff311145ac01621dff4Romain Guy
370c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDisableVertexAttribArray(mDrawColorShader->position);
37185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
37285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
373bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
374bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        GLuint texture, float alpha) {
375bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
376bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
377bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
378bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mDrawTextureShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
379bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3805cbbce535744b89df5ecea95de21ee3733298260Romain Guy    // TODO Correctly set the blend function, based on texture format and xfermode
381bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnable(GL_BLEND);
382bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
383bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
384bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
385bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
386bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glActiveTexture(GL_TEXTURE0);
387bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glUniform1i(mDrawTextureShader->sampler, 0);
388bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
389bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    const GLvoid* p = &gDrawTextureVertices[0].position[0];
390bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    const GLvoid* t = &gDrawTextureVertices[0].texture[0];
391bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
392bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnableVertexAttribArray(mDrawTextureShader->position);
393bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->position, 2, GL_FLOAT, GL_FALSE,
394bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy            gDrawTextureVertexStride, p);
395bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
396bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnableVertexAttribArray(mDrawTextureShader->texCoords);
397bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->texCoords, 2, GL_FLOAT, GL_FALSE,
398bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy            gDrawTextureVertexStride, t);
399bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
400bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttrib4f(mDrawTextureShader->color, 1.0f, 1.0f, 1.0f, alpha);
401bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
402bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
403bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
404bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisableVertexAttribArray(mDrawTextureShader->position);
405bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisableVertexAttribArray(mDrawTextureShader->texCoords);
406bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
407bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, 0);
408bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisable(GL_BLEND);
409bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
410bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4119d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
412e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
413