OpenGLRenderer.cpp revision 5ec9924d24495822b589f1a17996655d66273b30
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
32e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
33e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
349d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy
40759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
41759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
42759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
43dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
44dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
45dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy
50889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
51889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
52889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
53889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
59026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
60026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
75e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
7687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
7787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
7887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
79f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
80f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
81f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
82f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
83f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
84f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
85f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
86f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
87f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
92f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
94889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
9506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
9606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
9706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
98d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
99d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
100f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
104fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
106db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
108026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
109ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
110ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
111ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
112e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
113e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
11629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
117e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
118e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
119f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
12408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
125260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
126bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
127bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
129eb99356a0548684a501766e6a524529ab93304c8Romain Guy
130eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
131eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
132746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
133746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
134e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
135e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1366b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1378aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1388aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1398fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
141fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
142fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
143d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
144bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1456b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
146746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glDisable(GL_SCISSOR_TEST);
1476b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1486b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
149746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glEnable(GL_SCISSOR_TEST);
150746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    } else {
151746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glEnable(GL_SCISSOR_TEST);
152746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glScissor(0, 0, mWidth, mHeight);
153746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
1546b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
155bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
156b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
157bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
158bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
159b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
160b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
161b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
162b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
163b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
164b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
165b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
166b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
167b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
168da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
169da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
170da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
171da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
172da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
173da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
174da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
17550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
176da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
177da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
178da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
179eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
180da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
181da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
182746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
183da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
184f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
185f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
186f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
18703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
18850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
18950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
19050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
19150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
19250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
193da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
194da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
195f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
196f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
197f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
198f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2048aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
205bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
206bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2082542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2092542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
211bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
212bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2148fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2168fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2172542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2218aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2228aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2238fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
224bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2277ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
228bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
229eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
230bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
231bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2327ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
233bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
234eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
235eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
236eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
237eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
238eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
239eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2408b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2418b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2428b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
2432542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
244746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
2458fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2462542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2475ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
2485ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
2495ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
2505ec9924d24495822b589f1a17996655d66273b30Romain Guy
2512542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
252d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2535cbbce535744b89df5ecea95de21ee3733298260Romain Guy
254f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
255bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
256bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
257bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
258bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
2595c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
260eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
261eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
262d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
263d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
264d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
265d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
266d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
267d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
268746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        if (!mCaches.extensions.hasFramebufferFetch()) {
269a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
270a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
271a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
272a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mode = SkXfermode::kSrcOver_Mode;
273a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
274a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
275a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = getXfermode(p->getXfermode());
276d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
277d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
278d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
279d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
280d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
281dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (!mSnapshot->previous->invisible) {
282dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
283dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
285d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
286bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
287bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
288bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
289bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
2905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
2918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
2928b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2938aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
2948aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
2958aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
2968b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
298bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3166b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3176b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3186b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3196b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
32487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
34487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
34587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
34687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
34787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
34887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
350d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
351eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
352eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
353eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
354fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
355dda570201ac851dd85af3861f7e575721d3345daRomain Guy
356eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
357eb99356a0548684a501766e6a524529ab93304c8Romain Guy
358f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3598aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
360ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    if (fboLayer) {
361ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // Clear the previous layer regions before we change the viewport
362ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        clearLayerRegions();
363ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    } else {
364eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
365ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
366eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
36758ae6db4ff8a9d0910e1183ee8be9a038a2712a6Romain Guy        bounds.intersect(*snapshot->clipRect);
368ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
369ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // We cannot work with sub-pixels in this case
370ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        bounds.snapToPixelBoundaries();
371ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy
372ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // When the layer is not an FBO, we may use glCopyTexImage so we
373ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // need to make sure the layer does not extend outside the bounds
374ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // of the framebuffer
375ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        bounds.intersect(snapshot->previous->viewport);
376eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
377bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
378746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
379746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
380dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        snapshot->invisible = true;
381dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
382d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy        snapshot->invisible = snapshot->previous->invisible ||
383d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy                (alpha <= ALPHA_THRESHOLD && fboLayer);
384dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
385dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
386dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
387dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (snapshot->invisible) {
388b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
389b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
390dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glActiveTexture(gTextureUnits[0]);
3928550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
393f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
394f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
395bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
396bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
397dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
398f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
3998aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4008550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
4018550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            bounds.getWidth() / float(layer->width), 0.0f);
402dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4038fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4048fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
405dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4061d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
407eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
409eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
410eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
411eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
412eb99356a0548684a501766e6a524529ab93304c8Romain Guy
413ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        if (layer->empty) {
414ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy            glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
415ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy                    snapshot->height - bounds.bottom, layer->width, layer->height, 0);
416ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy            layer->empty = false;
417ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        } else {
418ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
419ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy                    snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
420ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
421eb99356a0548684a501766e6a524529ab93304c8Romain Guy
422eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Enqueue the buffer coordinates to clear the corresponding region later
423eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mLayers.push(new Rect(bounds));
424eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
425f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
426d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
427bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
428bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
4305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
4315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    layer->fbo = mCaches.fboCache.get();
4325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
4345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
4355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
4365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
4375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
4395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
4405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
4415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
4435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
4455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
4465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
4485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
4505ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
4515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
4535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->fbo = layer->fbo;
4545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
4555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    //snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
4565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
4575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
4585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
4595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
4605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
4615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
4635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
4645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
4655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
4675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->empty) {
4685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->empty = false;
4695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
4705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
4715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
4725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
4745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->texture, 0);
4755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
4775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
4785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
4795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
4805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
4825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glDeleteTextures(1, &layer->texture);
4835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.fboCache.put(layer->fbo);
4845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
4865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
4885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
4895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
4905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
4925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
4945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
4955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
4965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5091d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5101d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5111d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
5121d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5131d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5141d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
516eb99356a0548684a501766e6a524529ab93304c8Romain Guy
517eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
518eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
519eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
520eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
521eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5221d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5231d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5241d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
525eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
526f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
5285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
5295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->alpha = 255;
530f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
531f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
53203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
5338b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
534746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
5355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
5375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
538eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
541eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
5425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
5435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRect(layer, rect, true);
544eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
5451d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
546eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
547eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
548eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
549eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
550eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
551eb99356a0548684a501766e6a524529ab93304c8Romain Guy
552eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
553eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
554eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
555eb99356a0548684a501766e6a524529ab93304c8Romain Guy
556746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
557746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
558eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
5598550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
5601d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
5611d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
5621d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
5631d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5641d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
5651d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
5675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const Rect& texCoords = layer->texCoords;
5685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
5695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
5715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
5725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
5735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
5755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
5785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
5795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
5805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRect(layer, rect);
5815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
5825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
5835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!layer->region.isEmpty()) {
5865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
5875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
5885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        setupDraw();
5905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        ProgramDescription description;
5925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        description.hasTexture = true;
5935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float alpha = layer->alpha / 255.0f;
5955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
5965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        chooseBlending(layer->blend || layer->alpha < 255, layer->mode, description, false);
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        useProgram(mCaches.programCache.get(description));
5995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Texture
6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bindTexture(layer->texture);
6025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
6035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Always premultiplied
6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (setColor) {
6065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
6075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mesh
6105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
6115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glEnableVertexAttribArray(texCoordsSlot);
6125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mModelView.loadIdentity();
6145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texX = 1.0f / float(layer->width);
6175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texY = 1.0f / float(layer->height);
6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
6205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
6235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                gMeshStride, &mesh[0].position[0]);
6245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
6255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                gMeshStride, &mesh[0].texture[0]);
6265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
6285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
6295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
6315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float v1 = (rect.getHeight() - r->top) * texY;
6325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
6335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float v2 = (rect.getHeight() - r->bottom) * texY;
6345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
6365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
6375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
6385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
6405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
6425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glDisableVertexAttribArray(texCoordsSlot);
6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        uint32_t colors[] = {
6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                0x7fff0000, 0x7f00ff00,
6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                0x7f0000ff, 0x7fff00ff,
6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        };
6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int offset = 0;
6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int32_t top = rects[0].top;
6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int i = 0;
6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
6685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (top != rects[i].top) {
6695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                offset ^= 0x2;
6705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                top = rects[i].top;
6715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
6725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
6745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
6755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                    SkXfermode::kSrcOver_Mode);
6765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
6805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
6825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
6835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
6875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
6885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
6905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
6925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.intersect(*mSnapshot->clipRect);
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.snapToPixelBoundaries();
6945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
6965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (!dirty.isEmpty()) {
6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mSnapshot->region->orSelf(dirty);
6985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
7055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
7065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
7075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
7085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.intersect(*mSnapshot->clipRect);
7095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.snapToPixelBoundaries();
7105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
7125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (!dirty.isEmpty()) {
7135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mSnapshot->region->orSelf(dirty);
7145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
719746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setupDraw() {
720746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    clearLayerRegions();
721746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (mDirtyClip) {
722746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        setScissorFromClip();
723746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
724746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy}
725746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
7268694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
727dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mLayers.size() == 0 || mSnapshot->invisible) return;
7288694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clipRect(*mSnapshot->clipRect);
7305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clipRect.snapToPixelBoundaries();
7315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7328694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
7338694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
7345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (clipRect.intersects(*bounds)) {
7355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // Clear the framebuffer where the layer will draw
7365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glScissor(bounds->left, mSnapshot->height - bounds->bottom,
7375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                    bounds->getWidth(), bounds->getHeight());
7385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
7395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glClear(GL_COLOR_BUFFER_BIT);
7405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // Restore the clip
7425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            dirtyClip();
7435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7448694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7458694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
7468694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
7478694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mLayers.clear();
7498694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
7508694230ff25fa0a60e480d424843e56b718f0516Romain Guy
751bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
752f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
753f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
754f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
755f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
7568aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
757f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
758f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
759f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
7608aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
761f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
762f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
763f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
7648aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
765f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
766f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
767f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
7688aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
769f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
770f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
77141030da16856c8869e1e51d4a0405432fa96614eRomain Guyconst float* OpenGLRenderer::getMatrix() const {
77299bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    if (mSnapshot->fbo != 0) {
77399bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy        return &mSnapshot->transform->data[0];
77499bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    }
77599bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    return &mIdentity.data[0];
77641030da16856c8869e1e51d4a0405432fa96614eRomain Guy}
77741030da16856c8869e1e51d4a0405432fa96614eRomain Guy
778f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
7798aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
780f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
781f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
782f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
783e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
784e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
785e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
786e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
787f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
788f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
789f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
790f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
791f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
792f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
793bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
794e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
795e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
796eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
797746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
7989d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
7999d5316e3f56d138504565ff311145ac01621dff4Romain Guy
8009d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
801079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
802bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
803bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
804c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
805dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) {
806dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
807dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
808dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
8091d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
8108aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
811d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
812d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
813d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
814d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
815d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
816d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
817c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
818c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
819079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
820079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
8217ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
822746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
8237ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
8248aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
825e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
826e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
827f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
828f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
829f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
830f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
8315c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
8326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
8336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
8346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
8356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
8366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
8376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
8386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
83961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
8408164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
8419cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
84222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
84322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
8446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
8458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
8468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8475c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
848f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
849f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
850f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
851f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
8526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
8536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
8546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
8556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
85661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
8578164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
8589cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
85922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
86022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
8615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
8625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
8635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
8645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
8655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
8665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
867f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
868f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
8698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
8708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
8718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
8725c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
8736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
8746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
8756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
8766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
877746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
8788164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
8799cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
88022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
8818164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
8828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
8848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
885c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
8868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
8878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
8888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
8898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
890c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
89103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
8928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
8938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
89403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
89503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
89603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
89703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
89803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
89903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
90003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            GL_TRIANGLE_STRIP, gMeshCount);
9018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
9028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
903ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
904ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
9054aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
9064bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
9075c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
9086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
9096926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
9106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
9116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
912746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
9138164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
9149cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
91522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
9168164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
917f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
918f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
919f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
920f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
921f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
9222728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
9234bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
924f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
925054dc1840941665e32036f9523df51720ad069c8Romain Guy    if (mesh) {
9265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
9275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if ((mSnapshot->flags & Snapshot::kFlagFboTarget) &&
9285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mSnapshot->region && mesh->hasEmptyQuads) {
9295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
9305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
9315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                Rect bounds = mesh->quads.itemAt(i);
9325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
9335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                        *mSnapshot->transform);
9345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
9355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
93803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
9395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
9405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                true, !mesh->hasEmptyQuads);
941054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
942f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
943f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
9445c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
945dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
946dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
947759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
948759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
949759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
950759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
951759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    uint32_t color = paint->getColor();
952759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat a = alpha / 255.0f;
953759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
954759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
955759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
956759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
957c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const bool isAA = paint->isAntiAlias();
958c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    if (isAA) {
959c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        GLuint textureUnit = 0;
960746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glActiveTexture(gTextureUnits[textureUnit]);
96129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
96203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                mode, false, true, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
96303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                mCaches.line.getMeshBuffer());
964c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    } else {
965c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false);
966c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    }
967c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
968c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const float strokeWidth = paint->getStrokeWidth();
96929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
970c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
971759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
972759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    for (int i = 0; i < count; i += 4) {
973759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float tx = 0.0f;
974759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float ty = 0.0f;
975759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
976c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (isAA) {
97729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
978c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy                    strokeWidth, tx, ty);
979c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        } else {
980b5ab4173e0927e4668a45298c9900cd8007584e1Romain Guy            ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
981c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
982759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
983759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dx = points[i + 2] - points[i];
984759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dy = points[i + 3] - points[i + 1];
985759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float mag = sqrtf(dx * dx + dy * dy);
986759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float angle = acos(dx / mag);
987759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
988759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
989759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
990759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
991759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
992759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.translate(tx, ty, 0.0f);
993c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (!isAA) {
99429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            float length = mCaches.line.getLength(points[i], points[i + 1],
99529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy                    points[i + 2], points[i + 3]);
996c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy            mModelView.scale(length, strokeWidth, 1.0f);
997c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
998759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
9995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // TODO: Add bounds to the layer's region
1000759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1001759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (mShader) {
1002759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
1003759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
1004759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1005c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        glDrawArrays(drawMode, 0, elementsCount);
1006759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    }
1007759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
100829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    if (isAA) {
100929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
101029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
1011759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1012759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
101385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1014ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
1015ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
10163d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
1017c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
10189d5316e3f56d138504565ff311145ac01621dff4Romain Guy
10195c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
10206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
10216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
10226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
10236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1024026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
1025746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
1026a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1027a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
1028a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
1029a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
1030a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
1031a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
1032a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
1033026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1034026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1035026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
1036026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
1037026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
1038d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
1039026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
1040026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1041026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1042026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
1043c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
10449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1045e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1046e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
1047f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
1048e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
1049e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1050dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
1051e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
1052f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
1053e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
1054a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
1055e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
1056e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
1057e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1058e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
1059e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1060e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
1061e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1062e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
1063e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1064e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
1065e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1066e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1067e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
1068694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
1069694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
1070694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1071694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
10722542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
10732542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
10742542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
10752542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
10762542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
10772542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
1078b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1079b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
1080fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
1081e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
1082746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
10839d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
10841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
10851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
1086b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
1087fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
10881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
10891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
10900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10912542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
10920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
10940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1095fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
10961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
10971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
109806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
1099db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
110006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
1101e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    // Assume that the modelView matrix does not force scales, rotates, etc.
1102e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    const bool linearFilter = mSnapshot->transform->changesBounds();
11035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Dimensions are set to (0,0), the layer (if any) won't be dirtied
1105e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
110603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            x, y, r, g, b, a, mode, false, true, NULL, NULL);
110706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
110809147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
11095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
11105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
11125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    bool hasLayer = (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
11135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
11145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    bool hasLayer = false;
11155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
11169d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
111703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
11185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y,
11195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            hasLayer ? &bounds : NULL)) {
11205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
11215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (hasLayer) {
11225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mSnapshot->transform->mapRect(bounds);
11235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bounds.intersect(*mSnapshot->clipRect);
11245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bounds.snapToPixelBoundaries();
11255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
11275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mSnapshot->region->orSelf(dirty);
11285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
11295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
11305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
1131694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
1132694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
1133fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
1134a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
11350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
1136694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
1137694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
11387fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
1139dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
1140dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
11417fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
11427fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
11437fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1144fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
11459cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
114622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
11477fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
11488b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
11498b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
11508b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
11518b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
11528b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
11538b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
11548b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
11557fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
11567fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
11577fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
11587fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
11597fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
11607fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
11617fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
11627fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
11637fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
11647fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
11650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
11660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1167746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
11688694230ff25fa0a60e480d424843e56b718f0516Romain Guy
11690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
11700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1171fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
11727fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
11737fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
11746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
1175d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
1176d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1177d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1178d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
117906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
118006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
118106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
118206f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
118306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
118406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1185fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
118606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
11877fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
11887fac2e18339f765320d759e8d4c090f92431959eRomain Guy
1189d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1190db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
1191db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
1192db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1193db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
1194db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1195db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1196db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1197db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1198db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
1199db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1200db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1201db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
12021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
12031e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
12041e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
12051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
12061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
12071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
12081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
12091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
12101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
12111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
12121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
12131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
12141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
12151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
12161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
12171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
12186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
12196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
12206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
12210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
12222542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
12230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
12240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
12250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
12262542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
12272542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
12280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
12290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
12300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
12310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
12320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
12330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
12340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
12350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
12360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
12370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
12380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
12390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
1240759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
124103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
12420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
12430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
12440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
12450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
12460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
124703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    setupTextureAlpha8(texture, width, height, textureUnit, x, y, r, g, b, a, mode,
124803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            transforms, applyFilters, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
1249759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1250759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1251759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
1252759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
1253759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters,
125403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
12550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
12560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
12570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
12580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
1259707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     const bool setColor = description.setAlpha8Color(r, g, b, a);
12600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
12610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
12620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
1263746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy             mShader->describe(description, mCaches.extensions);
12640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
12650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
1266746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy             mColorFilter->describe(description, mCaches.extensions);
12670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
12680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
12690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1270a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
1271a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
1272a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
12730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
1274fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
12750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1276746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     bindTexture(texture);
1277fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
12780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1279fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
12800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
12810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
128203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     if (texCoords) {
128303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         // Setup attributes
128403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         if (!vertices) {
128503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy             mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
128603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         } else {
128703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy             mCaches.unbindMeshBuffer();
128803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         }
128903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
129003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                 gMeshStride, vertices);
129103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
129203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     }
12930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
12940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
12950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
12960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
12970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
12980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
12990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
13000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
13015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13028aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
13035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     if (width > 0 && height > 0) {
13045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy         dirtyLayer(x, y, x + width, y + height, *mSnapshot->transform);
13055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     }
13065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1307707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     if (setColor) {
1308707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy         mCaches.currentProgram->setColor(r, g, b, a);
1309707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     }
13100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
13120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
13130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
13140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
1315fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
13160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
13170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
1318fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
13190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
13200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
13210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
13220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1323f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
13240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
13250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
13260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
13270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
13290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
13300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
13310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
13320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
13330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
13340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
13350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
13360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
13370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
13380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
13400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
13410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
13420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
13430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
13440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
13450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
13460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
13470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
13480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
13490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
13500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
1352e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
1353e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float strokeWidth = textSize * kStdUnderline_Thickness;
13540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1355e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
13560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
1357e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1358e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1359e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
1360e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
13610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
13630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
1364e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1365e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1366e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1367e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
13680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
13690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
13710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
1372e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1373e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1374e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1375e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
13760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
1377e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1378e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
1379e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
1380e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1381e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
13820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
13830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
13840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
13850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1386026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
13871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
1388746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
13898694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1390d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
139106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1392d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1393d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1394d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1395d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
1396026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
1397d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
1398c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1399c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
1400c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
1401c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
1402c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1403c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1404c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    // Draw the mesh
1405c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1406c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1407c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1408c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guyvoid OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
1409c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform) {
141006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
14119d5316e3f56d138504565ff311145ac01621dff4Romain Guy
141206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
1413889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1414707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(r, g, b, a);
1415707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
141606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1417746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mShader->describe(description, mCaches.extensions);
1418c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
1419db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1420746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mColorFilter->describe(description, mCaches.extensions);
1421db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1422c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
14231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    // Setup the blending mode
1424c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
1425a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
142606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
1427fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1428c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
142906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
143003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.bindMeshBuffer();
1431fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
143203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            gMeshStride, 0);
1433c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
143406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
1435889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
1436889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
143706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
14388aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
14395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1440889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
144106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
1442fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
14435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(left, top, right, bottom);
1444889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
1445707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    mCaches.currentProgram->setColor(r, g, b, a);
1446d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
144706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
144806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1449fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
1450d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1451db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1452fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1453db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1454d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
1455d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
145682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
14578164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
145882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
145982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
146082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
146182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
14628164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
14638164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
14646820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
146503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
14666820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
146785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
146885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1469bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1470a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1471a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
147203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
1473f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1474f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1475f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1476a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
14776820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
14785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
1479746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
14808694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1481889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1482889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
1483707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
1484db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1485746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mColorFilter->describe(description, mCaches.extensions);
1486db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1487889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
1488bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
14895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
14905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
14915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
1492bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1493f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
1494a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1495fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1496f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
1497f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
14985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (dirty) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1499f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
15005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mat4 identity;
15015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
15025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (dirty) dirtyLayer(left, top, right, bottom);
1503f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1504bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1505889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
15068164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    bindTexture(texture);
1507fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
1508c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
1509a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
1510707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (setColor) {
1511707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
1512707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
1513bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1514889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
1515fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1516889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
151703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
151803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    if (!vertices) {
151903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
152003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
152103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        mCaches.unbindMeshBuffer();
152203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    }
1523fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1524ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
1525889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1526bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1527db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
1528db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1529fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1530db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1531db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
15326820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
1533889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
153482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
153582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1536a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1537f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
153882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
153982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1540a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1541a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1542a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1543a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
154482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1545f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1546f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
154782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1548a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1549a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1550a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1551a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1552a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1553a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1554a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1555a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1556a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1557746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            if (mCaches.extensions.hasFramebufferFetch()) {
1558a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1559f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1560a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1561a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1562a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1563a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1564a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1565a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
156682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1567fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
156882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
156982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1570fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1571bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1572bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1573889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1574d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1575fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1576d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1577fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
15786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1579260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
15806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1581260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1582260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1583026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1584ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
158582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
158682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
158782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
158882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
15898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
15908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
15915c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
15928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1593746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        if (!mCaches.extensions.hasFramebufferFetch()) {
1594a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1595a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1596a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1597a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1598a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1599a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1600a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
16018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
16028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
16048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
16058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
16068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
16078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
16088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
16098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
16108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
16118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
16128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
16138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1614026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1615026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1616a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1617a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1618a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1619a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1620a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1621a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1622a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1623746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
16248164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    bool bound = false;
16258164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapS != texture->wrapS) {
16268164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glBindTexture(GL_TEXTURE_2D, texture->id);
16278164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        bound = true;
16288164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
16298164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapS = wrapS;
16308164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
16318164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapT != texture->wrapT) {
16323e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        if (!bound) {
16333e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy            glBindTexture(GL_TEXTURE_2D, texture->id);
16343e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        }
16358164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
16368164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapT = wrapT;
16378164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
1638a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1639a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
16409d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1641e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1642