OpenGLRenderer.cpp revision 6fe991e5e76f9af9dab960100d5768d96d5f4daa
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
1865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
19c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
202dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "GammaFontRenderer.h"
21031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "Glop.h"
22031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "GlopBuilder.h"
232dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "Patch.h"
2465cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
2587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
262dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "RenderNode.h"
27031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "renderstate/MeshState.h"
2865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include "renderstate/RenderState.h"
2955bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
30d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "SkiaShader.h"
31a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
3255bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
332dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "utils/GLUtils.h"
348dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson#include "utils/PaintUtils.h"
3506e7fe5a70409d2050b2b3e1286500f5223099daChris Craik#include "utils/TraceUtils.h"
36e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
3765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <stdlib.h>
3865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <stdint.h>
3965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <sys/types.h>
4065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
4165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkCanvas.h>
4265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkColor.h>
43fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik#include <SkPathOps.h>
4465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkShader.h>
4565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkTypeface.h>
4665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
4765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <utils/Log.h>
4865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <utils/StopWatch.h>
4965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
5065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <private/hwui/DrawGlInfo.h>
5165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
5265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <ui/Rect.h>
5365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
5462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
5562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__)
5662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#else
5762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...)
5862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
5962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
60e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
619d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
629d5316e3f56d138504565ff311145ac01621dff4Romain Guy
639d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
64f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
65f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
66f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
673b20251a355c88193c439f928a84ae69483fb488John ReckOpenGLRenderer::OpenGLRenderer(RenderState& renderState)
68984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        : mState(*this)
69058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mCaches(Caches::getInstance())
70058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mRenderState(renderState)
7165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        , mFrameStarted(false)
72058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mScissorOptimizationDisabled(false)
73107843de4507b3511006cb9c77b8d0364374385aTom Hudson        , mDirty(false)
741aa5d2d7068147ff781cfe911a93f01593a68c79John Reck        , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
75058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mLightRadius(FLT_MIN)
76058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mAmbientShadowAlpha(0)
77058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mSpotShadowAlpha(0) {
78e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
79e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
8129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
8229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
83e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
84e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
8687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
8787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
8887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
8987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
9087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
9187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
9287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
9387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
9413631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
9513631f3da855f200a151e7837ed9f6b079622b58Romain Guy
9650210d912925aef14e4ce69be82e4949122a3cd9Alan Viverettevoid OpenGLRenderer::initLight(float lightRadius, uint8_t ambientShadowAlpha,
9750210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette        uint8_t spotShadowAlpha) {
98058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mLightRadius = lightRadius;
99058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mAmbientShadowAlpha = ambientShadowAlpha;
100058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mSpotShadowAlpha = spotShadowAlpha;
101058fc640017c90120c599d378a4cbc55668b05b7Chris Craik}
102058fc640017c90120c599d378a4cbc55668b05b7Chris Craik
10350210d912925aef14e4ce69be82e4949122a3cd9Alan Viverettevoid OpenGLRenderer::setLightCenter(const Vector3& lightCenter) {
10450210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette    mLightCenter = lightCenter;
10550210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette}
10650210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette
10713631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
111797b95b26bbb7557678af78b9a2a61830158920fChris Craikvoid OpenGLRenderer::onViewportInitialized() {
11235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
11335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
11435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
11535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
11664e445bf74bee2098781d608cedfd723d8cc88d3Chris Craikvoid OpenGLRenderer::setupFrameState(int viewportWidth, int viewportHeight,
11764e445bf74bee2098781d608cedfd723d8cc88d3Chris Craik        float left, float top, float right, float bottom, bool opaque) {
118fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
11964e445bf74bee2098781d608cedfd723d8cc88d3Chris Craik    mState.initializeSaveStack(viewportWidth, viewportHeight,
12064e445bf74bee2098781d608cedfd723d8cc88d3Chris Craik            left, top, right, bottom, mLightCenter);
12196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1225f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
12396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
124ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
125107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::startFrame() {
126107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (mFrameStarted) return;
12796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
12811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
129984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setDirtyClip(true);
13096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
13196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
13245e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
133984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mRenderState.setViewport(mState.getWidth(), mState.getHeight());
1347d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1357c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
1367c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
137107843de4507b3511006cb9c77b8d0364374385aTom Hudson    clear(mTilingClip.left, mTilingClip.top,
13896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
13996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
14096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
14164e445bf74bee2098781d608cedfd723d8cc88d3Chris Craikvoid OpenGLRenderer::prepareDirty(int viewportWidth, int viewportHeight,
14264e445bf74bee2098781d608cedfd723d8cc88d3Chris Craik        float left, float top, float right, float bottom, bool opaque) {
14378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
14464e445bf74bee2098781d608cedfd723d8cc88d3Chris Craik    setupFrameState(viewportWidth, viewportHeight, left, top, right, bottom, opaque);
14596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
14696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
14796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
14896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
14996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
150d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
15144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mRenderState.blend().syncEnabled();
15296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
15396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
154107843de4507b3511006cb9c77b8d0364374385aTom Hudson        startFrame();
15596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
1567c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
1577c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
158dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
159dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
160dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
161dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
162117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    if (mCaches.extensions().hasDiscardFramebuffer() &&
163984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            left <= 0.0f && top <= 0.0f && right >= mState.getWidth() && bottom >= mState.getHeight()) {
1646b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik        const bool isFbo = getTargetFbo() == 0;
165f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
166f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
167f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
168dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
169dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
170dcfc836b457a87881da409e1acf251515f121446Romain Guy}
171dcfc836b457a87881da409e1acf251515f121446Romain Guy
172107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
17323d307c8d88f4a3849163b9e5b7cd11d0d4f372cJohn Reck    if (!opaque) {
17465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().setEnabled(true);
17565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top);
1766b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
177107843de4507b3511006cb9c77b8d0364374385aTom Hudson        mDirty = true;
178107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
179ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
18044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
18165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().reset();
182ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
183ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
184107843de4507b3511006cb9c77b8d0364374385aTom Hudsonbool OpenGLRenderer::finish() {
1857c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
1864ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik    mTempPaths.clear();
1874ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik
188ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
189ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
1906b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik    if (getTargetFbo() == 0) {
191ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
19205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        mCaches.tessellationCache.trim();
193ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
194ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
19511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
196b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
197e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        GLUtils::dumpGLErrors();
198b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
19911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
200c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
201e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
20211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
2032507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (Properties::debugLevel & kDebugMemory) {
20411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
20511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
206c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
20711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
20896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
20996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
210107843de4507b3511006cb9c77b8d0364374385aTom Hudson
211107843de4507b3511006cb9c77b8d0364374385aTom Hudson    return reportAndClearDirty();
212b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
213b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
21435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
2153b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(getViewportWidth(), getViewportHeight());
2163b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(currentSnapshot()->fbo);
2177c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
21835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
21965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().reset();
22035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
22135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
22235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
22364bb413a664001c95c8439cf097dc3033f4ed733Andreas Gampevoid OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
224984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
225408eb12631376cbdc96803e918decf6ea804d346Chris Craik
2266fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik    Rect clip(mState.currentRenderTargetClip());
22780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
22880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
229d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
230d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
231d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
232d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
233d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
234d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
23508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
23608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
23708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
23808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
23908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
24008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
241a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.width = getViewportWidth();
242a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.height = getViewportHeight();
243d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
24480911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
245984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    bool prevDirtyClip = mState.getDirtyClip();
24654f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
247984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.getDirtyClip()) {
24854f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
24954f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
25065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    if (mRenderState.scissor().setEnabled(true) || prevDirtyClip) {
25125d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
25225d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
25354f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
2543b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
2553b20251a355c88193c439f928a84ae69483fb488John Reck    // Scissor may have been modified, reset dirty clip
2563b20251a355c88193c439f928a84ae69483fb488John Reck    dirtyClip();
257cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
258107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
259daf98e941e140e8739458126640183b9f296a2abChet Haase}
260daf98e941e140e8739458126640183b9f296a2abChet Haase
261f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
26287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
26387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
26487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
26562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const {
26662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
26762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    const int BUFFER_SIZE = 256;
26862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_list ap;
26962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    char buf[BUFFER_SIZE];
27062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
27162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_start(ap, fmt);
27262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    vsnprintf(buf, BUFFER_SIZE, fmt, ap);
27362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_end(ap);
27462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
27562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    eventMark(buf);
27662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
27762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik}
27862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
27962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
2800f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
2810f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
2820f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
2830f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
28487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
28587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
28687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
28787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
28887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
28987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
29087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
29187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
29287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
2933b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.debugOverdraw(enable, clear);
29487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
29587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
29687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
2972507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik    if (Properties::debugOverdraw && getTargetFbo() == 0) {
2985f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
29987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
30065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().setEnabled(true);
30165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().set(clip->left,
30265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik                mState.firstSnapshot()->getViewportHeight() - clip->bottom,
30365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik                clip->right - clip->left,
30465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik                clip->bottom - clip->top);
30587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
306627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
30796a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(2);
308627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
309627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
310627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
31196a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(3);
312627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
313627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
314627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
31596a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(4);
316627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
317627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
318627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
31996a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(4, true);
320627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
321627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
32296a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().disable();
32387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
32487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
32587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
32687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
32711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
32811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
32911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
33011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
331a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (layer->deferredUpdateScheduled && layer->renderer
332a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            && layer->renderNode.get() && layer->renderNode->isRenderable()) {
333405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
3347c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
3357c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
3367c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
33711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
3382507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (CC_UNLIKELY(inFrame || Properties::drawDeferDisabled)) {
33969e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            layer->render(*this);
34096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
34169e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            layer->defer(*this);
34296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
34311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
34411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
34511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
34611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
34711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
3482507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        layer->debugDrawUpdate = Properties::debugLayersUpdates;
34934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
35011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
35111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
35211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
35311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
35411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
35511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
35611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
35711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
35896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
35996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
36096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
36111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
36211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
3632507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (CC_UNLIKELY(Properties::drawDeferDisabled)) {
36496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
36596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
36696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
36796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
36811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
3691206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
3701206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
371272a685f17cc4828257e521a6f62b7b17870f75eJohn Reck            Layer* layer = mLayerUpdates[i].get();
37211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
37311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
37411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
3752507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (CC_UNLIKELY(Properties::drawDeferDisabled)) {
37696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
3776b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik            mRenderState.bindFramebuffer(getTargetFbo());
37896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
37996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
38096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
38196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
38296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
38396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
38496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
38596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
38696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
38796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
3881206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
3891206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
390272a685f17cc4828257e521a6f62b7b17870f75eJohn Reck            mLayerUpdates[i]->flush();
39196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
39296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
39396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
3946b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik        mRenderState.bindFramebuffer(getTargetFbo());
39596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
39611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
39711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
39811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
39911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
40011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
40111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
40202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
40302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
40402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
40502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
40602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
407272a685f17cc4828257e521a6f62b7b17870f75eJohn Reck            if (mLayerUpdates[i] == layer) {
40802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
40902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
41002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
41111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
41211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
41311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
41411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
415e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
416e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
417e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
418272a685f17cc4828257e521a6f62b7b17870f75eJohn Reck            if (mLayerUpdates[i] == layer) {
419272a685f17cc4828257e521a6f62b7b17870f75eJohn Reck                mLayerUpdates.erase(mLayerUpdates.begin() + i);
420e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
421e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
422e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
423e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
424e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
425e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
426405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
42770850ea258cbf91477efa57a1f1a23cc0044cc93Chris Craik    ATRACE_NAME("Update HW Layers");
42844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mRenderState.blend().syncEnabled();
429405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
430405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
431405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
4325515637540bedd8fc9a1a6e46a4b512dd45520a5John Reck    glFinish();
433405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
434405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
435443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reckvoid OpenGLRenderer::markLayersAsBuildLayers() {
436443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    for (size_t i = 0; i < mLayerUpdates.size(); i++) {
437443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck        mLayerUpdates[i]->wasBuildLayered = true;
438443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    }
439443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck}
440443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck
44111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
442f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
443f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
444f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
44514e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
446a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
44714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
44814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
449bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
450a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (restoreViewport) {
4513b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.setViewport(getViewportWidth(), getViewportHeight());
452eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
453eb99356a0548684a501766e6a524529ab93304c8Romain Guy
4542542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
455746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
4568fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
4572542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
4585ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
4597273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
460a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik        ATRACE_END(); // SaveLayer
4617273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
46214e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
4637273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
4645ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
465d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
4665cbbce535744b89df5ecea95de21ee3733298260Romain Guy
467f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
468bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
469bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
470bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
471bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
4723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
4734ace7305608442ab35ea9aa65a4220df152c187fChris Craik    // force matrix/clip isolation for layer
4744ace7305608442ab35ea9aa65a4220df152c187fChris Craik    flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
4754ace7305608442ab35ea9aa65a4220df152c187fChris Craik
476984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const int count = mState.saveSnapshot(flags);
477d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
478984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!mState.currentlyIgnored()) {
4793f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        createLayer(left, top, right, bottom, paint, flags, convexMask);
480dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
481d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
482d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
483bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
484bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
485d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
486d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
487d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
488d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
489d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
490d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
4916fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik    bounds.doIntersect(mState.currentRenderTargetClip());
492ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik    if (!bounds.isEmpty()) {
493d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
494d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
495d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
496d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
497d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
498d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
499924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        const Snapshot& previous = *(currentSnapshot()->previous);
500924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
501ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik
502ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik        bounds.doIntersect(previousViewport);
503ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik        if (!bounds.isEmpty() && fboLayer) {
504d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
505d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
506d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
507d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
508d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
509ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik            clip.doIntersect(untransformedBounds);
510ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik            if (!clip.isEmpty()) {
511d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
512d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
513d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
514d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
515d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
516d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
517d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
518408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
519408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
520408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
521408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
522408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
523984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->empty = fboLayer;
524408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
525984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 && fboLayer);
526408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
527408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
528408eb12631376cbdc96803e918decf6ea804d346Chris Craik
529d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
530d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
531984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const int count = mState.saveSnapshot(flags);
532d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
533984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!mState.currentlyIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
534d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
535d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
536d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
537d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
538d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
539d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
540d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
541bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik        updateSnapshotIgnoreForLayer(bounds, clip, true, PaintUtils::getAlphaDirect(paint));
542d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
543984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        if (!mState.currentlyIgnored()) {
544984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
545984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
546984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
547e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            writableSnapshot()->roundRectClipState = nullptr;
548d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
549d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
550d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
551d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
552d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
553d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
5541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
5561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
5571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
5581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
5591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
5601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
5611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
5631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
5641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
5651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
5661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
5671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
5681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
5691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
5716b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
5726b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
5736b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
5746b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
5751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
5771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
5781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
57987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
5801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
5811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
5821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
5841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
5851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
5861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
5871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
5881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
5901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
5911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
5921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
5931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
5941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
5951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
5971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
5981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
59987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
60087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
60187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
60287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
60387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
6041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
605d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
6063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
60707adacf4996c8ca494332ec938786fa15832c722Chris Craik    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
60807adacf4996c8ca494332ec938786fa15832c722Chris Craik    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
609dda570201ac851dd85af3861f7e575721d3345daRomain Guy
610eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
611eb99356a0548684a501766e6a524529ab93304c8Romain Guy
612f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
613d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
6148aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
615d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
616bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, PaintUtils::getAlphaDirect(paint));
617dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
618dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
619984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) {
620b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
621b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
622dda570201ac851dd85af3861f7e575721d3345daRomain Guy
62344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
6243b20251a355c88193c439f928a84ae69483fb488John Reck    Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
625f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
626f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
627bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
628bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
629674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    layer->setPaint(paint);
6308aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
6319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
6329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
633d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
634a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
6357c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
6363f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
637dda570201ac851dd85af3861f7e575721d3345daRomain Guy
6388fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
639984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->flags |= Snapshot::kFlagIsLayer;
640984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->layer = layer;
6411d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
642a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik    ATRACE_FORMAT_BEGIN("%ssaveLayer %ux%u",
643a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik            fboLayer ? "" : "unclipped ",
644a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik            layer->getWidth(), layer->getHeight());
6457273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
646eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
647e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
648eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
649eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
6509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
651514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
6529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
653b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
654b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
655b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
656b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
657b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
658e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                        0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
6599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
660514fb18827186591d66973c2362c859b64b63556Romain Guy            }
6617b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
662a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
663a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.left, getViewportHeight() - bounds.bottom,
664a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.getWidth(), bounds.getHeight());
665b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
66654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
66751d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            mLayers.push_back(Rect(bounds));
668ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
669eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
670f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
671d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
672bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
673bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
674e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
675c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
6769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
678984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->region = &writableSnapshot()->layer->region;
679984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
680984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->fbo = layer->getFbo();
681984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
682984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
683984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
684e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    writableSnapshot()->roundRectClipState = nullptr;
6855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6867c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
6875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
6883b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(layer->getFbo());
6899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
6905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
6929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
6930908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
6949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
6955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
698f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik            layer->getTextureId(), 0);
6995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
70165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
70265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().set(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
7035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
7045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
7055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
7075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
7093b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
7105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
7115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
7141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
7151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
71614e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
71714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
7183762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
7191d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
7201d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
72214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
7238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
72414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
725eb99356a0548684a501766e6a524529ab93304c8Romain Guy
72639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
727984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
728e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            &clipRequired, nullptr, false); // safely ignore return, should never be rejected
72965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
73039a908c1df89e1073627b0dcbce922d826b67055Chris Craik
731eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
732e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
733e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
7348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
7358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
7368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
737eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
7383b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.bindFramebuffer(restored.fbo);
7397c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
740eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
741eb99356a0548684a501766e6a524529ab93304c8Romain Guy
7429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
74376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
74476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
74576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
74676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
74776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
74876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
7495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
7509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
751f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
752f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
75396a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().unbindMeshBuffer();
7548b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
75544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
7565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
7585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
759eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
76014e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
7615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
7629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
7639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
764a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
765a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
766a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
767a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
768984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->alpha = 1.0f;
76953e51e4aa933f9603587e1780f446c18816bf9beChris Craik        composeLayerRectSwapped(layer, rect);
770a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
771eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
7721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
773746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
774746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
775eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
776e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    layer->setConvexMask(nullptr);
7778550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
77807adacf4996c8ca494332ec938786fa15832c722Chris Craik        LAYER_LOGD("Deleting layer");
779e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        layer->decStrong(nullptr);
7801d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
7821d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
783aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
7841e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik    const bool tryToSnap = !layer->getForceFilter()
78526bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik            && layer->getWidth() == (uint32_t) rect.getWidth()
786828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            && layer->getHeight() == (uint32_t) rect.getHeight();
787828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
788828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
789b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
790828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
791828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTextureLayer(*layer, getLayerAlpha(layer))
79253e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), TransformFlags::None)
7931e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, rect)
794828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
795828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
796aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
797aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
79853e51e4aa933f9603587e1780f446c18816bf9beChris Craikvoid OpenGLRenderer::composeLayerRectSwapped(Layer* layer, const Rect& rect) {
79953e51e4aa933f9603587e1780f446c18816bf9beChris Craik    Glop glop;
80053e51e4aa933f9603587e1780f446c18816bf9beChris Craik    GlopBuilder(mRenderState, mCaches, &glop)
801b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
80253e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setMeshTexturedUvQuad(nullptr, layer->texCoords)
80353e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setFillLayer(layer->getTexture(), layer->getColorFilter(),
80453e51e4aa933f9603587e1780f446c18816bf9beChris Craik                    getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::Swap)
80553e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), TransformFlags::MeshIgnoresCanvasTransform)
80653e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setModelViewMapUnitToRect(rect)
80753e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .build();
80853e51e4aa933f9603587e1780f446c18816bf9beChris Craik    renderGlop(glop);
80953e51e4aa933f9603587e1780f446c18816bf9beChris Craik}
81053e51e4aa933f9603587e1780f446c18816bf9beChris Craik
81153e51e4aa933f9603587e1780f446c18816bf9beChris Craikvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect) {
81262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    if (layer->isTextureLayer()) {
81362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeTextureLayerRect");
81462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        drawTextureLayer(layer, rect);
81562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    } else {
81662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeHardwareLayerRect");
817182952f5eeefc2a21d76d4664ada0e2d78c1105cChris Craik
81853e51e4aa933f9603587e1780f446c18816bf9beChris Craik        const bool tryToSnap = layer->getWidth() == static_cast<uint32_t>(rect.getWidth())
819828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                && layer->getHeight() == static_cast<uint32_t>(rect.getHeight());
820828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        Glop glop;
821828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        GlopBuilder(mRenderState, mCaches, &glop)
822b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik                .setRoundRectClipState(currentSnapshot()->roundRectClipState)
823828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setMeshTexturedUvQuad(nullptr, layer->texCoords)
82453e51e4aa933f9603587e1780f446c18816bf9beChris Craik                .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap)
82553e51e4aa933f9603587e1780f446c18816bf9beChris Craik                .setTransform(*currentSnapshot(), TransformFlags::None)
8261e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik                .setModelViewMapUnitToRectOptionalSnap(tryToSnap, rect)
827828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .build();
828828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        renderGlop(glop);
829aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
83234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
83334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
83434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
83534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
83634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
83734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
8382507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
8392507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        DRAW_COMMAND; \
8402507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (CC_UNLIKELY(Properties::debugOverdraw && getTargetFbo() == 0 && COND)) { \
8412507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
8422507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik            DRAW_COMMAND; \
8432507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
8442507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        } \
84534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
84634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
84734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
84834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
849d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
850d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
851d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass LayerShader : public SkShader {
852d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIpublic:
853d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    LayerShader(Layer* layer, const SkMatrix* localMatrix)
854d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    : INHERITED(localMatrix)
855d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    , mLayer(layer) {
856d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
857d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
858e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual bool asACustomShader(void** data) const override {
859d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        if (data) {
860d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            *data = static_cast<void*>(mLayer);
861d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        }
862d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return true;
863d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
864d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
865e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual bool isOpaque() const override {
866d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return !mLayer->isBlend();
867d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
868d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
869d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprotected:
87064bb413a664001c95c8439cf097dc3033f4ed733Andreas Gampe    virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
871d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
872d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
873d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
874e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void flatten(SkWriteBuffer&) const override {
875d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
876d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
877d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
878e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual Factory getFactory() const override {
879d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
880e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return nullptr;
881d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
882d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprivate:
883d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // Unowned.
884d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    Layer* mLayer;
885d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    typedef SkShader INHERITED;
886d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III};
887d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
8885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
8893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
8903f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
8913f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (layer->getConvexMask()) {
8923f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
8933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
8943f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // clip to the area of the layer the mask can be larger
8953f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
8963f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
8973f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkPaint paint;
8983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setAntiAlias(true);
8993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
9003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // create LayerShader to map SaveLayer content into subsequent draw
9023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkMatrix shaderMatrix;
9033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.setTranslate(rect.left, rect.bottom);
9043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.preScale(1, -1);
905d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LayerShader layerShader(layer, &shaderMatrix);
906d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        paint.setShader(&layerShader);
9073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // Since the drawing primitive is defined in local drawing space,
9093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // we don't need to modify the draw matrix
9103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPath* maskPath = layer->getConvexMask();
9113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
9123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
913e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        paint.setShader(nullptr);
9143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        restore();
9153f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9163f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return;
9173f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
9183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
9209fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
9219fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
92234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
9239fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
9245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
9265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
92862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("composeLayerRegion");
9293f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // standard Region based draw
9303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    size_t count;
9313f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const android::Rect* rects;
9323f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    Region safeRegion;
9333f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_LIKELY(hasRectToRectTransform())) {
9343f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = layer->region.getArray(&count);
9353f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
9363f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        safeRegion = Region::createTJunctionFreeRegion(layer->region);
9373f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = safeRegion.getArray(&count);
9383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
9395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texX = 1.0f / float(layer->getWidth());
9413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texY = 1.0f / float(layer->getHeight());
9423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float height = rect.getHeight();
9435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
944828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    TextureVertex quadVertices[count * 4];
945828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    TextureVertex* mesh = &quadVertices[0];
9463f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    for (size_t i = 0; i < count; i++) {
9473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const android::Rect* r = &rects[i];
9483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u1 = r->left * texX;
9503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v1 = (height - r->top) * texY;
9513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u2 = r->right * texX;
9523f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v2 = (height - r->bottom) * texY;
9535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // TODO: Reject quads outside of the clip
9553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
9563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
9573f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
9583f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
9593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
960040b6d8baf595865242790186672812f1df55cbbTom Hudson    Rect modelRect = Rect(rect.getWidth(), rect.getHeight());
961828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
962828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
963b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
964828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedIndexedQuads(&quadVertices[0], count * 6)
965828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap)
96653e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(),  TransformFlags::None)
967040b6d8baf595865242790186672812f1df55cbbTom Hudson            .setModelViewOffsetRectSnap(rect.left, rect.top, modelRect)
968828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
969828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
9705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    drawRegionRectsDebug(layer->region);
9735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9753f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->region.clear();
9765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
979e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
9803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
9813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
9823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
9843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
9853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
9863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
9873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
9893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
9903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
9923a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
9933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
9943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
9953a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
9963a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
99776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
99876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
9993a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
100076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
10013a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
10023a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1003e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
10043a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
100576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
10068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
10078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
10098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
10108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
10118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
10128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
10138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
10148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
10158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
10168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
10178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
101876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
10198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
10208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
1022083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik        const float right, const float bottom, const Matrix4& transform) {
1023f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
10245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
10255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1026f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
10275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
10315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1032f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
10335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1034f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
10351bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
10361bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
10371bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
10381bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
10396fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik    bounds.doIntersect(mState.currentRenderTargetClip());
1040ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik    if (!bounds.isEmpty()) {
10411bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
10421bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
10431bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
10441bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
10455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
10465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
104954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
10502bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    const size_t quadCount = mLayers.size();
10512bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    if (quadCount == 0) return;
105254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1053984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!mState.currentlyIgnored()) {
105462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("clearLayerRegions");
105554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
105654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
105754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
105854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
105954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
106054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
106154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
106265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        bool scissorChanged = mRenderState.scissor().setEnabled(false);
106354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
10642bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik        Vertex mesh[quadCount * 4];
106554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
106654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
10672bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik        for (uint32_t i = 0; i < quadCount; i++) {
106851d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            const Rect& bounds = mLayers[i];
106954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
107051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.left, bounds.top);
107151d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.right, bounds.top);
107251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.left, bounds.bottom);
107351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.right, bounds.bottom);
107454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1075e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1076828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        // call clearLayerRegions() in renderGlop to prevent
1077828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        // stencil setup from doing the same thing again
1078e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
107954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
108053e51e4aa933f9603587e1780f446c18816bf9beChris Craik        const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
1081828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        Glop glop;
1082828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        GlopBuilder(mRenderState, mCaches, &glop)
1083b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik                .setRoundRectClipState(nullptr) // clear ignores clip state
1084828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setMeshIndexedQuads(&mesh[0], quadCount)
1085828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setFillClear()
108653e51e4aa933f9603587e1780f446c18816bf9beChris Craik                .setTransform(*currentSnapshot(), transformFlags)
10876fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik                .setModelViewOffsetRect(0, 0, Rect(currentSnapshot()->getRenderTargetClip()))
1088828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .build();
10893375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik        renderGlop(glop, GlopRenderType::LayerClear);
10908a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
109165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        if (scissorChanged) mRenderState.scissor().setEnabled(true);
109254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
1093e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
109454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
109554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
109654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1097bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1098c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1099c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1100c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1101ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
11026fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik    const Rect& currentClip = mState.currentRenderTargetClip();
1103d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1104c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1105ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1106ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1107ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1108d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
110928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
11105e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
11115e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
11125e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
11135e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1114ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik            clippedBounds.doIntersect(currentClip);
1115ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik            if (clippedBounds.isEmpty()) {
1116ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1117ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1118ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
111928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1120a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1121487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (!currentClip.contains(state.mBounds)) {
112228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
112328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1124487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left;
1125487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top;
1126487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right;
1127487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
112828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
112928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1130ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1131d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1132d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1133d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1134487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            state.mBounds.set(currentClip);
1135c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1136ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1137ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1138527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1139527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1140487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        state.mClip.set(currentClip);
1141c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1142c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
11438df5ffa9ae0667d9e0241adf4675753156fcef84Chris Craik    // Transform and alpha always deferred, since they are used by state operations
11447273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
11457c85c54499994c687a833644f7f213e747fadb98Chris Craik    state.mMatrix = *currentMatrix;
1146d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1147deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1148fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    // always store/restore, since these are just pointers
1149deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
1150fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    state.mProjectionPathMask = currentSnapshot()->projectionPathMask;
1151c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1152c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1153c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1154527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
11556daa13c5fa7577fa1d8371deca446f6ca911f38fChris Craik    setGlobalMatrix(state.mMatrix);
1156984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->alpha = state.mAlpha;
1157984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->roundRectClipState = state.mRoundRectClipState;
1158fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    writableSnapshot()->projectionPathMask = state.mProjectionPathMask;
1159ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1160527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
1161984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->setClip(state.mClip.left, state.mClip.top,
116228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1163ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1164ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1165c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1166c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
116728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
116828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
116928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
117028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
117128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
117228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
117328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
117428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1175e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (clipRect != nullptr) {
1176984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
117728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
1178984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->setClip(0, 0, mState.getWidth(), mState.getHeight());
117928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1180527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
118165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    bool enableScissor = (clipRect != nullptr) || mScissorOptimizationDisabled;
118265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(enableScissor);
1183527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1184527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1185c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1186f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1187f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1188f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1189bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
11906fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik    Rect clip(mState.currentRenderTargetClip());
1191e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
11928f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
119365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    if (mRenderState.scissor().set(clip.left, getViewportHeight() - clip.bottom,
11948a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
1195984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        mState.setDirtyClip(false);
11968a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
11979d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
11989d5316e3f56d138504565ff311145ac01621dff4Romain Guy
11998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
12008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
12018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
12028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
12038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1204d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
12058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
12098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
12108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
12118d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
1212e145013153b562d0b1bcac3e88095411874f1c25Chris Craik                Stencil::getLayerStencilFormat(),
1213117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                layer->getWidth(), layer->getHeight());
12148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
12158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1218487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukstatic void handlePoint(std::vector<Vertex>& rectangleVertices, const Matrix4& transform,
1219487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        float x, float y) {
1220487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Vertex v;
1221487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.x = x;
1222487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.y = y;
1223487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    transform.mapPoint(v.x, v.y);
1224487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    rectangleVertices.push_back(v);
1225487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk}
1226487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1227487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukstatic void handlePointNoTransform(std::vector<Vertex>& rectangleVertices, float x, float y) {
1228487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Vertex v;
1229487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.x = x;
1230487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.y = y;
1231487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    rectangleVertices.push_back(v);
1232487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk}
1233487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1234487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukvoid OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) {
12352bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    int quadCount = rectangleList.getTransformedRectanglesCount();
12362bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    std::vector<Vertex> rectangleVertices(quadCount * 4);
1237487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Rect scissorBox = rectangleList.calculateBounds();
1238487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    scissorBox.snapToPixelBoundaries();
12392bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    for (int i = 0; i < quadCount; ++i) {
1240487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        const TransformedRectangle& tr(rectangleList.getTransformedRectangle(i));
1241487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        const Matrix4& transform = tr.getTransform();
1242487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        Rect bounds = tr.getBounds();
1243487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        if (transform.rectToRect()) {
1244487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            transform.mapRect(bounds);
1245ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik            bounds.doIntersect(scissorBox);
1246ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik            if (!bounds.isEmpty()) {
1247487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.left, bounds.top);
1248487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.right, bounds.top);
1249487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.left, bounds.bottom);
1250487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.right, bounds.bottom);
1251487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            }
1252487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        } else {
1253487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.left, bounds.top);
1254487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.right, bounds.top);
1255487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.left, bounds.bottom);
1256487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.right, bounds.bottom);
1257487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        }
1258487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    }
1259487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
126065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().set(scissorBox.left, getViewportHeight() - scissorBox.bottom,
1261487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            scissorBox.getWidth(), scissorBox.getHeight());
126253e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
1263828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1264828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Vertex* vertices = &rectangleVertices[0];
1265828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1266b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1267828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshIndexedQuads(vertices, rectangleVertices.size() / 4)
1268828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillBlack()
126953e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), transformFlags)
1270828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRect(0, 0, scissorBox)
1271828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1272828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1273487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk}
1274487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
12758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
12762507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik    if (!Properties::debugOverdraw) {
1277487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        if (!currentSnapshot()->clipIsSimple()) {
1278487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            int incrementThreshold;
127962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - enabling");
128062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
12818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
12828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
1283984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            mState.setDirtyClip(false);
12848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
12868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1287487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            const ClipArea& clipArea = currentSnapshot()->getClipArea();
12888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1289487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            bool isRectangleList = clipArea.isRectangleList();
1290487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (isRectangleList) {
1291487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                incrementThreshold = clipArea.getRectangleList().getTransformedRectanglesCount();
1292487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            } else {
1293487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                incrementThreshold = 0;
1294487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            }
1295487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
129696a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().enableWrite(incrementThreshold);
1297487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1298487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            // Clean and update the stencil, but first make sure we restrict drawing
12998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
130065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik            bool resetScissor = mRenderState.scissor().setEnabled(true);
13018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
13028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
13038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
13048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
1305487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
130696a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().clear();
1307deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1308deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // stash and disable the outline clip state, since stencil doesn't account for outline
1309deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            bool storedSkipOutlineClip = mSkipOutlineClip;
1310deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = true;
13118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
131276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
131398d608dba6a0b3c15fb08f1fa2c8b9d170124c7cChris Craik            paint.setColor(SK_ColorBLACK);
131476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
131576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
1316487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (isRectangleList) {
1317487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                drawRectangleList(clipArea.getRectangleList());
1318487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            } else {
1319487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                // NOTE: We could use the region contour path to generate a smaller mesh
1320487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                //       Since we are using the stencil we could use the red book path
1321487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                //       drawing technique. It might increase bandwidth usage though.
13228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1323487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                // The last parameter is important: we are not drawing in the color buffer
1324487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                // so we don't want to dirty the current layer, if any
1325487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                drawRegionRects(clipArea.getClipRegion(), paint, false);
1326487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            }
132765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik            if (resetScissor) mRenderState.scissor().setEnabled(false);
1328deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = storedSkipOutlineClip;
13298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
133096a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().enableTest(incrementThreshold);
13313ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
13323ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
13333ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
1334487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            // TODO: Implement for rectangle list clip areas
13352507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik            if (Properties::debugStencilClip == StencilClipDebug::ShowRegion
13362507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik                    && !clipArea.isRectangleList()) {
133776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
133876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1339487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                drawRegionRects(currentSnapshot()->getClipRegion(), paint);
13403ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
13418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
134262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - disabling");
134396a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().disable();
13448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
13458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
13478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1348f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1349f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1350f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1351f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1352f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1353f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1354f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1355d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1356f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
13575e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1358f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1359cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1360f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1361f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1362f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1363f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1364cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1365cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1366deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool clipRequired = false;
1367deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool roundRectClipRequired = false;
1368984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.calculateQuickRejectForScissor(left, top, right, bottom,
1369deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, &roundRectClipRequired, snapOut)) {
1370dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1371dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1372dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1373f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    // not quick rejected, so enable the scissor if clipRequired
137465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
1375f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    mSkipOutlineClip = !roundRectClipRequired;
137639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1377c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1378c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
13798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1380735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1381f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    if (!currentSnapshot()->clipRegion->isEmpty()) {
138276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
138376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
138476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
138576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
13868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
13888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1389735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
13903375f8ad30997482317b5ade5618cc8a01b96d7dChris Craikvoid OpenGLRenderer::renderGlop(const Glop& glop, GlopRenderType type) {
13916b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
13926b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik    //       changes the scissor test state
13933375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik    if (type != GlopRenderType::LayerClear) {
13943375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik        // Regular draws need to clear the dirty area on the layer before they start drawing on top
13953375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik        // of it. If this draw *is* a layer clear, it skips the clear step (since it would
13963375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik        // infinitely recurse)
13973375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik        clearLayerRegions();
13983375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik    }
13996b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik
1400117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    if (mState.getDirtyClip()) {
1401117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        if (mRenderState.scissor().isEnabled()) {
1402117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik            setScissorFromClip();
1403117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        }
1404117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
1405117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        setStencilFromClip();
1406117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    }
140712efe649d3f5df8e81f4b78179939c1d488673a0Chris Craik    mRenderState.render(glop, currentSnapshot()->getOrthoMatrix());
14083375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik    if (type == GlopRenderType::Standard && !mRenderState.stencil().isWriteEnabled()) {
14092ab95d780b023152556d9f8659de734ec7b55047Chris Craik        // TODO: specify more clearly when a draw should dirty the layer.
14102ab95d780b023152556d9f8659de734ec7b55047Chris Craik        // is writing to the stencil the only time we should ignore this?
14112ab95d780b023152556d9f8659de734ec7b55047Chris Craik        dirtyLayer(glop.bounds.left, glop.bounds.top, glop.bounds.right, glop.bounds.bottom);
14120519c810a56bded1284fcb2ae40f438878c6585fChris Craik        mDirty = true;
14132ab95d780b023152556d9f8659de734ec7b55047Chris Craik    }
1414117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik}
1415117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
1416f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1417f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1418f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1419f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1420107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
14210fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
14220fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
1423a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (renderNode && renderNode->isRenderable()) {
1424f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1425a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->computeOrdering();
14262507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (CC_UNLIKELY(Properties::drawDeferDisabled)) {
1427107843de4507b3511006cb9c77b8d0364374385aTom Hudson            startFrame();
1428ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1429a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            renderNode->replay(replayStruct, 0);
1430107843de4507b3511006cb9c77b8d0364374385aTom Hudson            return;
1431c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1432c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
14336fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik        DeferredDisplayList deferredList(mState.currentRenderTargetClip());
1434ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1435a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->defer(deferStruct, 0);
143696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
143796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
1438107843de4507b3511006cb9c77b8d0364374385aTom Hudson        startFrame();
143996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1440107843de4507b3511006cb9c77b8d0364374385aTom Hudson        deferredList.flush(*this, dirty);
1441107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
1442107843de4507b3511006cb9c77b8d0364374385aTom Hudson        // Even if there is no drawing command(Ex: invisible),
1443107843de4507b3511006cb9c77b8d0364374385aTom Hudson        // it still needs startFrame to clear buffer and start tiling.
1444107843de4507b3511006cb9c77b8d0364374385aTom Hudson        startFrame();
14450fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
14460fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
14470fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
144803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
144903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
145003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
145103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
145203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
1453107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1454d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1455d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
145655b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1457107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
14583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1459527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
1460527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1461828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    // TODO: remove layer dirty in multi-draw callers
1462828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    // TODO: snap doesn't need to touch transform, only texture filter.
1463828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    bool snap = pureTranslate;
1464a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    const float x = floorf(bounds.left + 0.5f);
1465a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    const float y = floorf(bounds.top + 0.5f);
146653e51e4aa933f9603587e1780f446c18816bf9beChris Craik
146753e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
146853e51e4aa933f9603587e1780f446c18816bf9beChris Craik            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
146953e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
1470828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1471828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1472b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1473828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedMesh(vertices, bitmapCount * 6)
1474828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
147553e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), transformFlags)
1476828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRectOptionalSnap(snap, x, y, Rect(0, 0, bounds.getWidth(), bounds.getHeight()))
1477828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
14783375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik    renderGlop(glop, GlopRenderType::Multi);
1479527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1480527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1481107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
1482796475006f5d670e8383a2050f11719522437a43Chris Craik    if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
1483107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
14846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
148644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
14873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
1488107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
148922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
149022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
149153e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
149253e51e4aa933f9603587e1780f446c18816bf9beChris Craik            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
1493828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1494828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1495b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1496828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedUnitQuad(texture->uvMapper)
1497828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
149853e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(),  TransformFlags::None)
1499828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
1500828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1501828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1502e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1503e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1504107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
1505d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
1506984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!vertices || mState.currentlyIgnored()) {
1507107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
15085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1510b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1511b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1512b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1513b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1514b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1515ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    const uint32_t elementCount = meshWidth * meshHeight * 6;
1516b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1517ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
151851d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    ColorTextureVertex* vertex = &mesh[0];
1519ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
152051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::unique_ptr<int[]> tempColors;
1521ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
1522ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
152351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        tempColors.reset(new int[colorsCount]);
152451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
152551d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        colors = tempColors.get();
1526ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1527a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1528ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck    Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
15293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
15303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
15315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
15325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
15335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
15345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
15365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
15375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
15385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
15395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
15413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
15425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
15435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
15445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
15455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
15465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
15475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
15485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
15495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
15505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1551ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1552ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
1553ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
15545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1555ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1556ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
1557ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
1558b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1559df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik            left = std::min(left, std::min(vertices[ax], std::min(vertices[bx], vertices[cx])));
1560df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik            top = std::min(top, std::min(vertices[ay], std::min(vertices[by], vertices[cy])));
1561df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik            right = std::max(right, std::max(vertices[ax], std::max(vertices[bx], vertices[cx])));
1562df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik            bottom = std::max(bottom, std::max(vertices[ay], std::max(vertices[by], vertices[cy])));
15635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
15645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1566f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
1567107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1568a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
1569a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1570ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
15713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
15723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
1573107843de4507b3511006cb9c77b8d0364374385aTom Hudson            return;
15743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
1575ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1576a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
1577a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1578828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    /*
1579828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik     * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
1580828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik     * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
1581828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik     */
158253e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int textureFillFlags = TextureFillFlags::None;
1583828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1584828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1585b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1586828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshColoredTexturedMesh(mesh.get(), elementCount)
158753e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
158853e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(),  TransformFlags::None)
1589828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
1590828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1591828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
15925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
15935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
159414100ac9f8efc1a2407e3f5a5c8b2532a49585dbChris Craikvoid OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, const SkPaint* paint) {
159514100ac9f8efc1a2407e3f5a5c8b2532a49585dbChris Craik    if (quickRejectSetupScissor(dst)) {
1596107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
15976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
15993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
1600107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
160122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
16028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1603e6a15ee3d0c78eb3f2551d73a7d238c3d8d2f075Chris Craik    Rect uv(std::max(0.0f, src.left / texture->width),
1604e6a15ee3d0c78eb3f2551d73a7d238c3d8d2f075Chris Craik            std::max(0.0f, src.top / texture->height),
1605e6a15ee3d0c78eb3f2551d73a7d238c3d8d2f075Chris Craik            std::min(1.0f, src.right / texture->width),
1606e6a15ee3d0c78eb3f2551d73a7d238c3d8d2f075Chris Craik            std::min(1.0f, src.bottom / texture->height));
160714100ac9f8efc1a2407e3f5a5c8b2532a49585dbChris Craik
160853e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
160953e51e4aa933f9603587e1780f446c18816bf9beChris Craik            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
16101e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik    const bool tryToSnap = MathUtils::areEqual(src.getWidth(), dst.getWidth())
16111e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik            && MathUtils::areEqual(src.getHeight(), dst.getHeight());
1612828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1613828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1614b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1615828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedUvQuad(texture->uvMapper, uv)
1616828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
161753e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(),  TransformFlags::None)
16181e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, dst)
1619828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1620828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1621ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1622ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
1623107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
1624d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
1625d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1626a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    if (!mesh || !mesh->verticesCount || quickRejectSetupScissor(left, top, right, bottom)) {
1627107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
16286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1630a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1631a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    if (!texture) return;
16320556d90253902ae797e4fcea79602a30ff16f82cChris Craik
1633828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    // 9 patches are built for stretching - always filter
163453e51e4aa933f9603587e1780f446c18816bf9beChris Craik    int textureFillFlags = TextureFillFlags::ForceFilter;
1635828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    if (bitmap->colorType() == kAlpha_8_SkColorType) {
163653e51e4aa933f9603587e1780f446c18816bf9beChris Craik        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
1637a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    }
1638828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1639828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1640b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1641828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshPatchQuads(*mesh)
1642828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
164353e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(),  TransformFlags::None)
1644828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRectSnap(left, top, Rect(0, 0, right - left, bottom - top)) // TODO: get minimal bounds from patch
1645828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1646828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1647f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1648f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
164903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
165003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
165103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
165203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
165303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
1654107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1655a6b52198b9e73a4b7f80103116feeace74433246Chris Craik        TextureVertex* vertices, uint32_t elementCount, const SkPaint* paint) {
165644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
165703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1658107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
165903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
166003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
1661828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    // TODO: get correct bounds from caller
166253e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
1663828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    // 9 patches are built for stretching - always filter
166453e51e4aa933f9603587e1780f446c18816bf9beChris Craik    int textureFillFlags = TextureFillFlags::ForceFilter;
1665828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    if (bitmap->colorType() == kAlpha_8_SkColorType) {
166653e51e4aa933f9603587e1780f446c18816bf9beChris Craik        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
1667a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    }
1668828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1669828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1670b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1671828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedIndexedQuads(vertices, elementCount)
1672828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
167353e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), transformFlags)
1674828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRect(0, 0, Rect(0, 0, 0, 0))
1675828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
16763375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik    renderGlop(glop, GlopRenderType::Multi);
167703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
167803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
1679107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
1680bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik        const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
16814063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
16826d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
1683bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
1684107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1685bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
1686bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
1687828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
168853e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int transformFlags = TransformFlags::OffsetByFudgeFactor;
1689828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1690828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1691b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1692828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshVertexBuffer(vertexBuffer, shadowInterp)
1693828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillPaint(*paint, currentSnapshot()->alpha)
169453e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), transformFlags)
1695828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
1696828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1697828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1698858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1699858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1700858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
170165cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
170265cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
170365cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
170465cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
170565cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
170665cd612face362d054a85d0f7e5881c59cd523beChris Craik *
170765cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
170899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
1709107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
171065cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
171165cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
1712fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1713d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
1714107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawVertexBuffer(vertexBuffer, paint);
171565cd612face362d054a85d0f7e5881c59cd523beChris Craik}
17167b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
171765cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
171865cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
171965cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
172065cd612face362d054a85d0f7e5881c59cd523beChris Craik *
172165cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
172265cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
172365cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
172465cd612face362d054a85d0f7e5881c59cd523beChris Craik *
172565cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
172665cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
172765cd612face362d054a85d0f7e5881c59cd523beChris Craik */
1728107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
1729984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored() || count < 4) return;
17307b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
173165cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
17327b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
173365cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
173405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
173505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
1736d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
173705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
1738107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1739d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
1740d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
1741bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
1742107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawVertexBuffer(buffer, paint, displayFlags);
17435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
17445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1745107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
1746984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored() || count < 2) return;
1747ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
17486d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
17497b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
17506d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
175105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
17527b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
175305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
175405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
1755107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1756ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
1757ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1758bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
1759107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawVertexBuffer(buffer, paint, displayFlags);
1760107843de4507b3511006cb9c77b8d0364374385aTom Hudson
1761107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
1762ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1763ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1764107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1765e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1766984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
1767e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
17686fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik    Rect clip(mState.currentRenderTargetClip());
1769ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
177070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
177176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
177276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
177376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
177476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
177576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
1776486590963e2207d68eebd6944fec70d50d41116aChet Haase
1777107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
1778c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
17799d5316e3f56d138504565ff311145ac01621dff4Romain Guy
178030036092b40badecbe64d9c2bff4850132147f78Chris Craikvoid OpenGLRenderer::drawShape(float left, float top, PathTexture* texture,
1781d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1782107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
178301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
178401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
178501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
178601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
178701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
178801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
1789486590963e2207d68eebd6944fec70d50d41116aChet Haase
1790107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
179101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
179201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1793107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1794d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
1795984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
1796947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
17978dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
1798107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1799710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
180001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1801e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getPathEffect() != nullptr) {
180244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
180330036092b40badecbe64d9c2bff4850132147f78Chris Craik        PathTexture* texture = mCaches.pathCache.getRoundRect(
1804710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
1805107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(left, top, texture, p);
1806107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
1807107843de4507b3511006cb9c77b8d0364374385aTom Hudson        const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
1808107843de4507b3511006cb9c77b8d0364374385aTom Hudson                *currentTransform(), *p, right - left, bottom - top, rx, ry);
1809107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawVertexBuffer(left, top, *vertexBuffer, p);
1810710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
1811c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
181201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1813107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
1814984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
1815947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p)
18168dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
1817107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1818710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
1819fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1820e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getPathEffect() != nullptr) {
182144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
182230036092b40badecbe64d9c2bff4850132147f78Chris Craik        PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
1823107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(x - radius, y - radius, texture, p);
1824fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        return;
1825fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    }
1826fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1827fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    SkPath path;
1828fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
1829fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
1830cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
1831fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        path.addCircle(x, y, radius);
1832fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    }
1833fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1834fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    if (CC_UNLIKELY(currentSnapshot()->projectionPathMask != nullptr)) {
1835fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        // mask ripples with projection mask
1836fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        SkPath maskPath = *(currentSnapshot()->projectionPathMask->projectionMask);
1837fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1838fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        Matrix4 screenSpaceTransform;
1839fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        currentSnapshot()->buildScreenSpaceTransform(&screenSpaceTransform);
1840fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1841fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        Matrix4 totalTransform;
1842fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        totalTransform.loadInverse(screenSpaceTransform);
1843fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        totalTransform.multiply(currentSnapshot()->projectionPathMask->projectionMaskTransform);
1844fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1845fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        SkMatrix skTotalTransform;
1846fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        totalTransform.copyTo(skTotalTransform);
1847fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        maskPath.transform(skTotalTransform);
1848fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1849fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        // Mask the ripple path by the projection mask, now that it's
1850fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        // in local space. Note that this can create CCW paths.
185102a26300fb129608eb1df8cf31c14a5a5d8bd6edTom Hudson        Op(path, maskPath, kIntersect_SkPathOp, &path);
1852cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1853fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    drawConvexPath(path, p);
1854c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
185501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1856107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
1857d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
1858984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
1859947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
18608dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
1861107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1862710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
186301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1864e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getPathEffect() != nullptr) {
186544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
186630036092b40badecbe64d9c2bff4850132147f78Chris Craik        PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
1867107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(left, top, texture, p);
1868107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
1869107843de4507b3511006cb9c77b8d0364374385aTom Hudson        SkPath path;
1870107843de4507b3511006cb9c77b8d0364374385aTom Hudson        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
1871107843de4507b3511006cb9c77b8d0364374385aTom Hudson        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
1872107843de4507b3511006cb9c77b8d0364374385aTom Hudson            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
1873107843de4507b3511006cb9c77b8d0364374385aTom Hudson        }
1874107843de4507b3511006cb9c77b8d0364374385aTom Hudson        path.addOval(rect);
1875107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawConvexPath(path, p);
1876cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1877c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
1878c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1879107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
1880d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
1881984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
1882947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
18838dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
1884107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1885780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
18868b2f5267f16c295f12faab810527cd6311997e34Romain Guy
1887780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
1888e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != nullptr || useCenter) {
188944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
189030036092b40badecbe64d9c2bff4850132147f78Chris Craik        PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
1891780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
1892107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(left, top, texture, p);
1893107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1894780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
1895780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
1896780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
1897780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
1898780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
1899780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
1900780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
1901780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
1902780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
1903780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
1904780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
1905780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
1906780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
1907780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
1908107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawConvexPath(path, p);
19098b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
19108b2f5267f16c295f12faab810527cd6311997e34Romain Guy
1911cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
1912cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
1913cf8675ee176a375f873792684d38a47f78348dffRomain Guy
1914107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
1915d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
1916984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
1917947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
19188dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
1919107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
19206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
19216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1922710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
1923cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
1924e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        if (p->getPathEffect() != nullptr || p->getStrokeJoin() != SkPaint::kMiter_Join ||
1925cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
192644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik            mCaches.textureState().activateTexture(0);
192730036092b40badecbe64d9c2bff4850132147f78Chris Craik            PathTexture* texture =
1928c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
1929107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawShape(left, top, texture, p);
1930107843de4507b3511006cb9c77b8d0364374385aTom Hudson        } else {
1931107843de4507b3511006cb9c77b8d0364374385aTom Hudson            SkPath path;
1932107843de4507b3511006cb9c77b8d0364374385aTom Hudson            SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
1933107843de4507b3511006cb9c77b8d0364374385aTom Hudson            if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
1934107843de4507b3511006cb9c77b8d0364374385aTom Hudson                rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
1935107843de4507b3511006cb9c77b8d0364374385aTom Hudson            }
1936107843de4507b3511006cb9c77b8d0364374385aTom Hudson            path.addRect(rect);
1937107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawConvexPath(path, p);
1938cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
1939107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
1940107843de4507b3511006cb9c77b8d0364374385aTom Hudson        if (p->isAntiAlias() && !currentTransform()->isSimple()) {
1941107843de4507b3511006cb9c77b8d0364374385aTom Hudson            SkPath path;
1942107843de4507b3511006cb9c77b8d0364374385aTom Hudson            path.addRect(left, top, right, bottom);
1943107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawConvexPath(path, p);
1944107843de4507b3511006cb9c77b8d0364374385aTom Hudson        } else {
1945107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawColorRect(left, top, right, bottom, p);
1946cf8675ee176a375f873792684d38a47f78348dffRomain Guy
1947107843de4507b3511006cb9c77b8d0364374385aTom Hudson            mDirty = true;
1948cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
1949858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1950c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
19519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1952d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
1953d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bytesCount, int count, const float* positions,
195476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
195544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
1956416a847633680d94efb926837efdc18726d54918Raph Levien
1957bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    PaintUtils::TextShadow textShadow;
1958bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    if (!PaintUtils::getTextShadow(paint, &textShadow)) {
1959c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        LOG_ALWAYS_FATAL("failed to query shadow attributes");
1960c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
1961c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
1962416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
1963416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
1964416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
19652bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    ShadowTexture* texture = mCaches.dropShadowCache.get(
1966c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            paint, text, bytesCount, count, textShadow.radius, positions);
1967cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
1968cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
19692bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    if (!texture) return;
19702bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    const AutoTexture autoCleanup(texture);
1971416a847633680d94efb926837efdc18726d54918Raph Levien
19722bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    const float sx = x - texture->left + textShadow.dx;
19732bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    const float sy = y - texture->top + textShadow.dy;
1974416a847633680d94efb926837efdc18726d54918Raph Levien
1975828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1976828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1977b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1978828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedUnitQuad(nullptr)
1979828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha)
198053e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(),  TransformFlags::None)
1981828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
1982828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1983828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1984416a847633680d94efb926837efdc18726d54918Raph Levien}
1985416a847633680d94efb926837efdc18726d54918Raph Levien
1986bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik// TODO: remove this, once mState.currentlyIgnored captures snapshot alpha
1987768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
1988bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    float alpha = (PaintUtils::hasTextShadow(paint)
1989bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik            ? 1.0f : paint->getAlpha()) * currentSnapshot()->alpha;
19908dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson    return MathUtils::isZero(alpha)
19918dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            && PaintUtils::getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
1992768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
1993768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
1994107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
1995d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint) {
1996e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
1997107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1998eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
1999eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2000671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2001d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2002107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2003671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2004671d6cf460531825a321edb200523d0faa7792c9Romain Guy
200565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
200639a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2007671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2008671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2009d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2010671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2011a6b52198b9e73a4b7f80103116feeace74433246Chris Craik        x = floorf(x + currentTransform()->getTranslateX() + 0.5f);
2012a6b52198b9e73a4b7f80103116feeace74433246Chris Craik        y = floorf(y + currentTransform()->getTranslateY() + 0.5f);
2013671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2014671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2015c08820f587ad94698691a6657e87712de07e484cChris Craik    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer();
201659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2017671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2018bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    int alpha = PaintUtils::getAlphaDirect(paint) * currentSnapshot()->alpha;
2019bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(paint);
2020671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2021bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    if (CC_UNLIKELY(PaintUtils::hasTextShadow(paint))) {
2022e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
202376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, 0.0f, 0.0f);
2024416a847633680d94efb926837efdc18726d54918Raph Levien    }
2025416a847633680d94efb926837efdc18726d54918Raph Levien
2026671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2027d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2028671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2029671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2030671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2031257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2032671d6cf460531825a321edb200523d0faa7792c9Romain Guy
20336fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik    const Rect& clip(pureTranslate ? writableSnapshot()->getRenderTargetClip() : writableSnapshot()->getLocalClip());
2034671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2035671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2036828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    TextDrawFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2037487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    if (fontRenderer.renderPosText(paint, &clip, text, 0, bytesCount, count, x, y,
2038083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik            positions, hasLayer() ? &bounds : nullptr, &functor)) {
2039083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik        dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
2040083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik        mDirty = true;
2041671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2042486590963e2207d68eebd6944fec70d50d41116aChet Haase
2043eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2044eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
204559744b79ec302000802cd56d30a1bf70f0183c80Chris Craikbool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
2046624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
204759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
204859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return false;
204959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    } else if (CC_UNLIKELY(transform.isPerspective())) {
205059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
205159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return true;
205259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    }
205359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
205459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    /**
2055a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * Input is a non-perspective, scaling transform. Generate a scale-only transform,
2056a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * with values rounded to the nearest int.
205759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     */
205859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    float sx, sy;
205959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    transform.decomposeScale(sx, sy);
2060a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    outMatrix->setScale(
2061df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik            roundf(std::max(1.0f, sx)),
2062df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik            roundf(std::max(1.0f, sy)));
2063a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    return true;
2064624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2065624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2066984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonint OpenGLRenderer::getSaveCount() const {
2067984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.getSaveCount();
2068984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2069984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2070984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonint OpenGLRenderer::save(int flags) {
2071984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.save(flags);
2072984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2073984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2074984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::restore() {
2075e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.restore();
2076984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2077984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2078984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::restoreToCount(int saveCount) {
2079e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.restoreToCount(saveCount);
2080984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2081984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2082ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudson
2083984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::translate(float dx, float dy, float dz) {
2084e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.translate(dx, dy, dz);
2085984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2086984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2087984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::rotate(float degrees) {
2088e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.rotate(degrees);
2089984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2090984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2091984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::scale(float sx, float sy) {
2092e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.scale(sx, sy);
2093984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2094984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2095984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::skew(float sx, float sy) {
2096e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.skew(sx, sy);
2097984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2098984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
20996daa13c5fa7577fa1d8371deca446f6ca911f38fChris Craikvoid OpenGLRenderer::setLocalMatrix(const Matrix4& matrix) {
21006daa13c5fa7577fa1d8371deca446f6ca911f38fChris Craik    mState.setMatrix(mBaseTransform);
21016daa13c5fa7577fa1d8371deca446f6ca911f38fChris Craik    mState.concatMatrix(matrix);
2102984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2103984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2104ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudsonvoid OpenGLRenderer::setLocalMatrix(const SkMatrix& matrix) {
2105ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudson    mState.setMatrix(mBaseTransform);
2106ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudson    mState.concatMatrix(matrix);
2107ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudson}
2108ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudson
2109984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::concatMatrix(const Matrix4& matrix) {
2110984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.concatMatrix(matrix);
2111984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2112984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2113984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
2114984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.clipRect(left, top, right, bottom, op);
2115984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2116984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2117984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
2118984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.clipPath(path, op);
2119984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2120984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2121984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
2122984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.clipRegion(region, op);
2123984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2124984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2125984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
2126984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setClippingOutline(allocator, outline);
2127984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2128984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2129984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator,
2130984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        const Rect& rect, float radius, bool highPriority) {
2131984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setClippingRoundRect(allocator, rect, radius, highPriority);
2132984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2133984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2134fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craikvoid OpenGLRenderer::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) {
2135fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    mState.setProjectionPathMask(allocator, path);
2136fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik}
2137fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
2138107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2139d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2140527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2141527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
214203ae272459869b854e5db252fc81a64a516e111fChris Craik    if (drawOpMode == DrawOpMode::kImmediate) {
214328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
214428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2145e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint) ||
2146f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
2147107843de4507b3511006cb9c77b8d0364374385aTom Hudson            return;
214828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2149cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2150cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
21513a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
21523a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2153624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2154d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2155624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2156c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2157211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2158a6b52198b9e73a4b7f80103116feeace74433246Chris Craik        x = floorf(x + transform.getTranslateX() + 0.5f);
2159a6b52198b9e73a4b7f80103116feeace74433246Chris Craik        y = floorf(y + transform.getTranslateY() + 0.5f);
21606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
21616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2162bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    int alpha = PaintUtils::getAlphaDirect(paint) * currentSnapshot()->alpha;
2163bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(paint);
21649d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2165c08820f587ad94698691a6657e87712de07e484cChris Craik    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer();
2166c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2167bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    if (CC_UNLIKELY(PaintUtils::hasTextShadow(paint))) {
216859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        fontRenderer.setFont(paint, SkMatrix::I());
2169c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
217076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
21711e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
21721e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
217319d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
217419d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2175624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2176624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2177624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2178624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2179624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2180624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2181624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2182624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2183624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2184624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2185624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
218659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    SkMatrix fontTransform;
218759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool linearFilter = findBestFontTransform(transform, &fontTransform)
218859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(y - (int) y) > 0.0f
218959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(x - (int) x) > 0.0f;
21903b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2191257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
219206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2193624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
21946fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik    const Rect* clip = !pureTranslate ? nullptr : &mState.currentRenderTargetClip();
219541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
21965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2197996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
2198828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    TextDrawFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2199527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2200527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
220103ae272459869b854e5db252fc81a64a516e111fChris Craik    bool forceFinish = (drawOpMode != DrawOpMode::kDefer);
2202a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
22038b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
22048b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
22058b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2206e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
2207996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
22088b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2209e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
2210996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
22114ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
221203ae272459869b854e5db252fc81a64a516e111fChris Craik    if ((status || drawOpMode != DrawOpMode::kImmediate) && hasActiveLayer) {
2213624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
221441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2215a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
221641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
22175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2218694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2219e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2220486590963e2207d68eebd6944fec70d50d41116aChet Haase
2221107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2222694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2223694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2224107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2225d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2226e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
2227107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
222803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
222903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
223039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
223165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
223239a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2233c08820f587ad94698691a6657e87712de07e484cChris Craik    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer();
223459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2235257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
223603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2237bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    int alpha = PaintUtils::getAlphaDirect(paint) * currentSnapshot()->alpha;
2238bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(paint);
2239828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    TextDrawFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
22409777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
2241984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const Rect* clip = &writableSnapshot()->getLocalClip();
22429777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
224303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
22449777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
22459ad6ac08a95d48772dcaad67a55446299bda77a9Chih-Hung Hsieh            hOffset, vOffset, hasLayer() ? &bounds : nullptr, &functor)) {
2246083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik        dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
2247083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik        mDirty = true;
22489777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2249325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2250325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2251107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2252984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
2253dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
225444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
22557fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
225630036092b40badecbe64d9c2bff4850132147f78Chris Craik    PathTexture* texture = mCaches.pathCache.get(path, paint);
2257107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
225822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
22597fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
22608b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
22618b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
22628b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
226301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2264107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
22657fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
22667fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
22673aadd60521960be063ee06208562ccb63dc414e3Chris Craikvoid OpenGLRenderer::drawLayer(Layer* layer) {
226835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2269107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
22706c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
22716c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2272e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    mat4* transform = nullptr;
2273b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2274b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2275b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
22763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            save(SkCanvas::kMatrix_SaveFlag);
227714e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2278b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2279b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2280b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
228139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2282e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    const bool rejected = mState.calculateQuickRejectForScissor(
22833aadd60521960be063ee06208562ccb63dc414e3Chris Craik            0, 0, layer->layer.getWidth(), layer->layer.getHeight(),
2284e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            &clipRequired, nullptr, false);
22854ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
228635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2287b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2288b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2289b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2290107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
229135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
229235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
229362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y,
229462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
229562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
22965bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
22972bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
229865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
229944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
23006c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2301211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2302c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
230334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
230434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
2305c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
2306828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            Glop glop;
2307828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            GlopBuilder(mRenderState, mCaches, &glop)
2308b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik                    .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2309828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                    .setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
2310828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                    .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap)
231153e51e4aa933f9603587e1780f446c18816bf9beChris Craik                    .setTransform(*currentSnapshot(),  TransformFlags::None)
23123aadd60521960be063ee06208562ccb63dc414e3Chris Craik                    .setModelViewOffsetRectSnap(0, 0, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight()))
2313828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                    .build();
2314828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
23153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
2316e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
23173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2318c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
23194ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
23205bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
23215bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
232276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
232376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
232476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
23253aadd60521960be063ee06208562ccb63dc414e3Chris Craik            drawColorRect(0, 0, layer->layer.getWidth(), layer->layer.getHeight(), &paint);
23264ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
2327f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
232834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
2329486590963e2207d68eebd6944fec70d50d41116aChet Haase
2330b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
2331b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
2332b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2333b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
2334107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
23356c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
23366c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
23376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
23385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
23395ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
234009c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenbergervoid OpenGLRenderer::setDrawFilter(SkDrawFilter* filter) {
234109c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    // We should never get here since we apply the draw filter when stashing
234209c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    // the paints in the DisplayList.
234309c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    LOG_ALWAYS_FATAL("OpenGLRenderer does not directly support DrawFilters");
23445ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
23455ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
23465ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
23476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
23486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
23496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2350d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
2351ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck    Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
23523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
23533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
23543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
23553b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
23563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
23573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
23582bb8f5606d4a28549d95005304305b3aff1ce090Chris Craikvoid OpenGLRenderer::drawPathTexture(PathTexture* texture, float x, float y,
23592bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik        const SkPaint* paint) {
2360f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
236101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
236201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
236301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2364828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
2365828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
2366b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2367828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedUnitQuad(nullptr)
2368828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha)
236953e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(),  TransformFlags::None)
2370828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height))
2371828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
2372828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
237301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
237401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2375f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
23760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
23770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
23780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
23790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2380d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
2381d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
23820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
23830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
23840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2385726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
23860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2387211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2388726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2389e6a15ee3d0c78eb3f2551d73a7d238c3d8d2f075Chris Craik            const float strokeWidth = std::max(textSize * kStdUnderline_Thickness, 1.0f);
23900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23918b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
23920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2393e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2394f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2395f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2396f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2397f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2398f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2399e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2400e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
24010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
24020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
24030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2404e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2405e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2406e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2407e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
24080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
24090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
24100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
24110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2412e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2413e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2414e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2415e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
24160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2417e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2418726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2419e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2420726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
24210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
24220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
24230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
24240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2425107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
2426984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) {
2427107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2428672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
2429672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2430107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawColorRects(rects, count, paint, false, true, true);
2431735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
2432735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
2433107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawShadow(float casterAlpha,
243405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
2435984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
2436f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
243715a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
243865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
2439f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
2440f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
2441ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
2442f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
244314a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    // The caller has made sure casterAlpha > 0.
244414a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    float ambientShadowAlpha = mAmbientShadowAlpha;
24452507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
24462507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
244714a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    }
244814a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
244914a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0);
245091a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
2451ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
2452ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui
245314a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    float spotShadowAlpha = mSpotShadowAlpha;
24542507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
24552507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        spotShadowAlpha = Properties::overrideSpotShadowStrength;
245614a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    }
245714a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
245814a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0);
245991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
2460ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
24617b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
2462107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty=true;
2463f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
2464f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
2465107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
246676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
24673b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
2468107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
24693b753829ae858d424fe109f714745379a6daf455Romain Guy    }
2470735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
2471672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
2472672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
2473672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
2474672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
2475672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2476448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
2477672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
2478672433d90fab7383cd28beac9d4485b566a90940Romain Guy
24792af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
2480672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
2481672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
2482672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
2483672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
2484672433d90fab7383cd28beac9d4485b566a90940Romain Guy
24853b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
24863b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
24873b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
24883b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
2489672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2490df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik        left = std::min(left, l);
2491df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik        top = std::min(top, t);
2492df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik        right = std::max(right, r);
2493df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik        bottom = std::max(bottom, b);
2494672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
2495672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2496f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
2497107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2498a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
2499672433d90fab7383cd28beac9d4485b566a90940Romain Guy
250053e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int transformFlags = ignoreTransform
250153e51e4aa933f9603587e1780f446c18816bf9beChris Craik            ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None;
2502828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
2503828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
2504b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2505828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshIndexedQuads(&mesh[0], count / 4)
2506828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillPaint(*paint, currentSnapshot()->alpha)
250753e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), transformFlags)
2508828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
2509828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
2510828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
2511672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
2512672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2513026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
251476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
251553e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int transformFlags = ignoreTransform
251653e51e4aa933f9603587e1780f446c18816bf9beChris Craik            ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None;
2517828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
2518828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
2519b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2520828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshUnitQuad()
2521828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillPaint(*paint, currentSnapshot()->alpha)
252253e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), transformFlags)
2523828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewMapUnitToRect(Rect(left, top, right, bottom))
2524828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
2525828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
25268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
25278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
252876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
25298df5ffa9ae0667d9e0241adf4675753156fcef84Chris Craik    return (layer->getAlpha() / 255.0f) * currentSnapshot()->alpha;
253016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
253116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
25329d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2533e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2534