OpenGLRenderer.cpp revision 6fe991e5e76f9af9dab960100d5768d96d5f4daa
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/* 2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project 3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License. 6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at 7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software 11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and 14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License. 15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */ 16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h" 1865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik 19c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h" 202dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "GammaFontRenderer.h" 21031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "Glop.h" 22031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "GlopBuilder.h" 232dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "Patch.h" 2465cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h" 2587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h" 262dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "RenderNode.h" 27031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "renderstate/MeshState.h" 2865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include "renderstate/RenderState.h" 2955bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h" 30d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "SkiaShader.h" 31a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h" 3255bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h" 332dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "utils/GLUtils.h" 348dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson#include "utils/PaintUtils.h" 3506e7fe5a70409d2050b2b3e1286500f5223099daChris Craik#include "utils/TraceUtils.h" 36e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 3765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <stdlib.h> 3865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <stdint.h> 3965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <sys/types.h> 4065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik 4165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkCanvas.h> 4265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkColor.h> 43fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik#include <SkPathOps.h> 4465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkShader.h> 4565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkTypeface.h> 4665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik 4765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <utils/Log.h> 4865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <utils/StopWatch.h> 4965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik 5065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <private/hwui/DrawGlInfo.h> 5165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik 5265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <ui/Rect.h> 5365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik 5462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS 5562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__) 5662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#else 5762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik #define EVENT_LOGD(...) 5862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif 5962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik 60e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android { 619d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer { 629d5316e3f56d138504565ff311145ac01621dff4Romain Guy 639d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 64f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor 65f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 66f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 673b20251a355c88193c439f928a84ae69483fb488John ReckOpenGLRenderer::OpenGLRenderer(RenderState& renderState) 68984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson : mState(*this) 69058fc640017c90120c599d378a4cbc55668b05b7Chris Craik , mCaches(Caches::getInstance()) 70058fc640017c90120c599d378a4cbc55668b05b7Chris Craik , mRenderState(renderState) 7165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik , mFrameStarted(false) 72058fc640017c90120c599d378a4cbc55668b05b7Chris Craik , mScissorOptimizationDisabled(false) 73107843de4507b3511006cb9c77b8d0364374385aTom Hudson , mDirty(false) 741aa5d2d7068147ff781cfe911a93f01593a68c79John Reck , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN}) 75058fc640017c90120c599d378a4cbc55668b05b7Chris Craik , mLightRadius(FLT_MIN) 76058fc640017c90120c599d378a4cbc55668b05b7Chris Craik , mAmbientShadowAlpha(0) 77058fc640017c90120c599d378a4cbc55668b05b7Chris Craik , mSpotShadowAlpha(0) { 78e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 79e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 8085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() { 8129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy // The context has already been destroyed at this point, do not call 8229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy // GL APIs. All GL state should be kept in Caches.h 83e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 84e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 8587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() { 8687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy char property[PROPERTY_VALUE_MAX]; 8787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) { 8887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mScissorOptimizationDisabled = !strcasecmp(property, "true"); 8987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy INIT_LOGD(" Scissor optimization %s", 9087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mScissorOptimizationDisabled ? "disabled" : "enabled"); 9187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy } else { 9287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy INIT_LOGD(" Scissor optimization enabled"); 9387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy } 9413631f3da855f200a151e7837ed9f6b079622b58Romain Guy} 9513631f3da855f200a151e7837ed9f6b079622b58Romain Guy 9650210d912925aef14e4ce69be82e4949122a3cd9Alan Viverettevoid OpenGLRenderer::initLight(float lightRadius, uint8_t ambientShadowAlpha, 9750210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette uint8_t spotShadowAlpha) { 98058fc640017c90120c599d378a4cbc55668b05b7Chris Craik mLightRadius = lightRadius; 99058fc640017c90120c599d378a4cbc55668b05b7Chris Craik mAmbientShadowAlpha = ambientShadowAlpha; 100058fc640017c90120c599d378a4cbc55668b05b7Chris Craik mSpotShadowAlpha = spotShadowAlpha; 101058fc640017c90120c599d378a4cbc55668b05b7Chris Craik} 102058fc640017c90120c599d378a4cbc55668b05b7Chris Craik 10350210d912925aef14e4ce69be82e4949122a3cd9Alan Viverettevoid OpenGLRenderer::setLightCenter(const Vector3& lightCenter) { 10450210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette mLightCenter = lightCenter; 10550210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette} 10650210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette 10713631f3da855f200a151e7837ed9f6b079622b58Romain Guy/////////////////////////////////////////////////////////////////////////////// 108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup 109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 111797b95b26bbb7557678af78b9a2a61830158920fChris Craikvoid OpenGLRenderer::onViewportInitialized() { 11235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy glDisable(GL_DITHER); 11335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 11435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy} 11535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 11664e445bf74bee2098781d608cedfd723d8cc88d3Chris Craikvoid OpenGLRenderer::setupFrameState(int viewportWidth, int viewportHeight, 11764e445bf74bee2098781d608cedfd723d8cc88d3Chris Craik float left, float top, float right, float bottom, bool opaque) { 118fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy mCaches.clearGarbage(); 11964e445bf74bee2098781d608cedfd723d8cc88d3Chris Craik mState.initializeSaveStack(viewportWidth, viewportHeight, 12064e445bf74bee2098781d608cedfd723d8cc88d3Chris Craik left, top, right, bottom, mLightCenter); 12196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy mOpaque = opaque; 1225f803623559aab395a29d575c37c4e39c23a4b4eChris Craik mTilingClip.set(left, top, right, bottom); 12396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy} 124ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy 125107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::startFrame() { 126107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (mFrameStarted) return; 12796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy mFrameStarted = true; 12811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 129984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.setDirtyClip(true); 13096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 13196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom); 13245e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy 133984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mRenderState.setViewport(mState.getWidth(), mState.getHeight()); 1347d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy 1357c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(true, true); 1367c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy 137107843de4507b3511006cb9c77b8d0364374385aTom Hudson clear(mTilingClip.left, mTilingClip.top, 13896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy mTilingClip.right, mTilingClip.bottom, mOpaque); 13996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy} 14096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 14164e445bf74bee2098781d608cedfd723d8cc88d3Chris Craikvoid OpenGLRenderer::prepareDirty(int viewportWidth, int viewportHeight, 14264e445bf74bee2098781d608cedfd723d8cc88d3Chris Craik float left, float top, float right, float bottom, bool opaque) { 14378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy 14464e445bf74bee2098781d608cedfd723d8cc88d3Chris Craik setupFrameState(viewportWidth, viewportHeight, left, top, right, bottom, opaque); 14596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 14696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // Layer renderers will start the frame immediately 14796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // The framebuffer renderer will first defer the display list 14896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // for each layer and wait until the first drawing command 14996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // to start the frame 150d6b65f67717025b1162f86f04e2caa5723566cacChris Craik if (currentSnapshot()->fbo == 0) { 15144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mRenderState.blend().syncEnabled(); 15296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy updateLayers(); 15396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } else { 154107843de4507b3511006cb9c77b8d0364374385aTom Hudson startFrame(); 15596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } 1567c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy} 1577c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy 158dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) { 159dcfc836b457a87881da409e1acf251515f121446Romain Guy // If we know that we are going to redraw the entire framebuffer, 160dcfc836b457a87881da409e1acf251515f121446Romain Guy // perform a discard to let the driver know we don't need to preserve 161dcfc836b457a87881da409e1acf251515f121446Romain Guy // the back buffer for this frame. 162117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik if (mCaches.extensions().hasDiscardFramebuffer() && 163984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson left <= 0.0f && top <= 0.0f && right >= mState.getWidth() && bottom >= mState.getHeight()) { 1646b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik const bool isFbo = getTargetFbo() == 0; 165f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy const GLenum attachments[] = { 166f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0, 167f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT }; 168dcfc836b457a87881da409e1acf251515f121446Romain Guy glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments); 169dcfc836b457a87881da409e1acf251515f121446Romain Guy } 170dcfc836b457a87881da409e1acf251515f121446Romain Guy} 171dcfc836b457a87881da409e1acf251515f121446Romain Guy 172107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) { 17323d307c8d88f4a3849163b9e5b7cd11d0d4f372cJohn Reck if (!opaque) { 17465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(true); 17565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top); 1766b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy glClear(GL_COLOR_BUFFER_BIT); 177107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 178107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 179ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy } 18044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase 18165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().reset(); 182ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy} 183ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy 184107843de4507b3511006cb9c77b8d0364374385aTom Hudsonbool OpenGLRenderer::finish() { 1857c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy renderOverdraw(); 1864ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik mTempPaths.clear(); 1874ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik 188ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy // When finish() is invoked on FBO 0 we've reached the end 189ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy // of the current frame 1906b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik if (getTargetFbo() == 0) { 191ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy mCaches.pathCache.trim(); 19205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik mCaches.tessellationCache.trim(); 193ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy } 194ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy 19511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (!suppressErrorChecks()) { 196b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL 197e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik GLUtils::dumpGLErrors(); 198b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif 19911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 200c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE 201e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy mCaches.dumpMemoryUsage(); 20211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else 2032507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik if (Properties::debugLevel & kDebugMemory) { 20411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy mCaches.dumpMemoryUsage(); 20511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 206c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 20711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 20896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 20996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy mFrameStarted = false; 210107843de4507b3511006cb9c77b8d0364374385aTom Hudson 211107843de4507b3511006cb9c77b8d0364374385aTom Hudson return reportAndClearDirty(); 212b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy} 213b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy 21435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() { 2153b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.setViewport(getViewportWidth(), getViewportHeight()); 2163b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.bindFramebuffer(currentSnapshot()->fbo); 2177c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(true, false); 21835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 21965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().reset(); 22035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy dirtyClip(); 22135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy} 22235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 22364bb413a664001c95c8439cf097dc3033f4ed733Andreas Gampevoid OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) { 224984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored()) return; 225408eb12631376cbdc96803e918decf6ea804d346Chris Craik 2266fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik Rect clip(mState.currentRenderTargetClip()); 22780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy clip.snapToPixelBoundaries(); 22880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy 229d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy // Since we don't know what the functor will draw, let's dirty 230d6b65f67717025b1162f86f04e2caa5723566cacChris Craik // the entire clip region 231d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy if (hasLayer()) { 232d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy dirtyLayerUnchecked(clip, getRegion()); 233d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy } 234d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy 23508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy DrawGlInfo info; 23608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipLeft = clip.left; 23708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipTop = clip.top; 23808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipRight = clip.right; 23908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipBottom = clip.bottom; 24008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.isLayer = hasLayer(); 241a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik info.width = getViewportWidth(); 242a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik info.height = getViewportHeight(); 243d6b65f67717025b1162f86f04e2caa5723566cacChris Craik currentTransform()->copyTo(&info.transform[0]); 24480911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy 245984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson bool prevDirtyClip = mState.getDirtyClip(); 24654f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik // setup GL state for functor 247984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.getDirtyClip()) { 24854f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt() 24954f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik } 25065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik if (mRenderState.scissor().setEnabled(true) || prevDirtyClip) { 25125d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck setScissorFromClip(); 25225d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck } 25354f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik 2543b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info); 2553b20251a355c88193c439f928a84ae69483fb488John Reck // Scissor may have been modified, reset dirty clip 2563b20251a355c88193c439f928a84ae69483fb488John Reck dirtyClip(); 257cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy 258107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 259daf98e941e140e8739458126640183b9f296a2abChet Haase} 260daf98e941e140e8739458126640183b9f296a2abChet Haase 261f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 26287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug 26387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy/////////////////////////////////////////////////////////////////////////////// 26487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 26562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const { 26662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS 26762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik const int BUFFER_SIZE = 256; 26862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik va_list ap; 26962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik char buf[BUFFER_SIZE]; 27062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik 27162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik va_start(ap, fmt); 27262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik vsnprintf(buf, BUFFER_SIZE, fmt, ap); 27362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik va_end(ap); 27462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik 27562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik eventMark(buf); 27662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif 27762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik} 27862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik 27962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik 2800f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const { 2810f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy mCaches.eventMark(0, name); 2820f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy} 2830f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy 28487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const { 28587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.startMark(0, name); 28687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy} 28787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 28887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const { 28987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.endMark(); 29087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy} 29187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 29287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) { 2933b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.debugOverdraw(enable, clear); 29487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy} 29587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 29687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() { 2972507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik if (Properties::debugOverdraw && getTargetFbo() == 0) { 2985f803623559aab395a29d575c37c4e39c23a4b4eChris Craik const Rect* clip = &mTilingClip; 29987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 30065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(true); 30165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().set(clip->left, 30265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mState.firstSnapshot()->getViewportHeight() - clip->bottom, 30365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik clip->right - clip->left, 30465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik clip->bottom - clip->top); 30587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 306627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy // 1x overdraw 30796a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().enableDebugTest(2); 308627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode); 309627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy 310627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy // 2x overdraw 31196a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().enableDebugTest(3); 312627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode); 313627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy 314627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy // 3x overdraw 31596a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().enableDebugTest(4); 316627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode); 317627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy 318627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy // 4x overdraw and higher 31996a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().enableDebugTest(4, true); 320627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode); 321627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy 32296a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().disable(); 32387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy } 32487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy} 32587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 32687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy/////////////////////////////////////////////////////////////////////////////// 32711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers 32811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy/////////////////////////////////////////////////////////////////////////////// 32911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 33011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) { 331a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik if (layer->deferredUpdateScheduled && layer->renderer 332a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik && layer->renderNode.get() && layer->renderNode->isRenderable()) { 333405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy 3347c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy if (inFrame) { 3357c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(false, false); 3367c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy } 33711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 3382507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik if (CC_UNLIKELY(inFrame || Properties::drawDeferDisabled)) { 33969e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik layer->render(*this); 34096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } else { 34169e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik layer->defer(*this); 34296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } 34311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 34411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (inFrame) { 34511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy resumeAfterLayer(); 34611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 34711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 3482507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik layer->debugDrawUpdate = Properties::debugLayersUpdates; 34934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik layer->hasDrawnSinceUpdate = false; 35011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 35111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy return true; 35211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 35311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 35411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy return false; 35511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy} 35611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 35711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() { 35896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // If draw deferring is enabled this method will simply defer 35996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // the display list of each individual layer. The layers remain 36096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // in the layer updates list which will be cleared by flushLayers(). 36111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy int count = mLayerUpdates.size(); 36211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (count > 0) { 3632507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik if (CC_UNLIKELY(Properties::drawDeferDisabled)) { 36496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy startMark("Layer Updates"); 36596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } else { 36696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy startMark("Defer Layer Updates"); 36796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } 36811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 3691206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik // Note: it is very important to update the layers in order 3701206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik for (int i = 0; i < count; i++) { 371272a685f17cc4828257e521a6f62b7b17870f75eJohn Reck Layer* layer = mLayerUpdates[i].get(); 37211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy updateLayer(layer, false); 37311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 37411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 3752507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik if (CC_UNLIKELY(Properties::drawDeferDisabled)) { 37696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy mLayerUpdates.clear(); 3776b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik mRenderState.bindFramebuffer(getTargetFbo()); 37896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } 37996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy endMark(); 38096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } 38196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy} 38296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 38396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() { 38496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy int count = mLayerUpdates.size(); 38596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy if (count > 0) { 38696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy startMark("Apply Layer Updates"); 38796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 3881206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik // Note: it is very important to update the layers in order 3891206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik for (int i = 0; i < count; i++) { 390272a685f17cc4828257e521a6f62b7b17870f75eJohn Reck mLayerUpdates[i]->flush(); 39196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } 39296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 39396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy mLayerUpdates.clear(); 3946b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik mRenderState.bindFramebuffer(getTargetFbo()); 39596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 39611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy endMark(); 39711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 39811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy} 39911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 40011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) { 40111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (layer) { 40202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy // Make sure we don't introduce duplicates. 40302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy // SortedVector would do this automatically but we need to respect 40402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy // the insertion order. The linear search is not an issue since 40502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy // this list is usually very short (typically one item, at most a few) 40602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy for (int i = mLayerUpdates.size() - 1; i >= 0; i--) { 407272a685f17cc4828257e521a6f62b7b17870f75eJohn Reck if (mLayerUpdates[i] == layer) { 40802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy return; 40902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy } 41002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy } 41111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy mLayerUpdates.push_back(layer); 41211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 41311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy} 41411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 415e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) { 416e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy if (layer) { 417e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy for (int i = mLayerUpdates.size() - 1; i >= 0; i--) { 418272a685f17cc4828257e521a6f62b7b17870f75eJohn Reck if (mLayerUpdates[i] == layer) { 419272a685f17cc4828257e521a6f62b7b17870f75eJohn Reck mLayerUpdates.erase(mLayerUpdates.begin() + i); 420e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy break; 421e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy } 422e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy } 423e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy } 424e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy} 425e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy 426405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() { 42770850ea258cbf91477efa57a1f1a23cc0044cc93Chris Craik ATRACE_NAME("Update HW Layers"); 42844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mRenderState.blend().syncEnabled(); 429405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy updateLayers(); 430405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy flushLayers(); 431405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy // Wait for all the layer updates to be executed 4325515637540bedd8fc9a1a6e46a4b512dd45520a5John Reck glFinish(); 433405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy} 434405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy 435443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reckvoid OpenGLRenderer::markLayersAsBuildLayers() { 436443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck for (size_t i = 0; i < mLayerUpdates.size(); i++) { 437443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck mLayerUpdates[i]->wasBuildLayered = true; 438443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck } 439443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck} 440443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck 44111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy/////////////////////////////////////////////////////////////////////////////// 442f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management 443f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 444f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 44514e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) { 446a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer; 44714e513058ed4168c94e015638d16f5f87fd8063aChris Craik bool restoreClip = removed.flags & Snapshot::kFlagClipSet; 44814e513058ed4168c94e015638d16f5f87fd8063aChris Craik bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer; 449bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 450a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik if (restoreViewport) { 4513b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.setViewport(getViewportWidth(), getViewportHeight()); 452eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 453eb99356a0548684a501766e6a524529ab93304c8Romain Guy 4542542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy if (restoreClip) { 455746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 4568fb954263dd2f918ad339045cc6d82e346515599Romain Guy } 4572542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy 4585ec9924d24495822b589f1a17996655d66273b30Romain Guy if (restoreLayer) { 4597273daace9303f4662444111c40bb83d3ead4a92Chris Craik endMark(); // Savelayer 460a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik ATRACE_END(); // SaveLayer 4617273daace9303f4662444111c40bb83d3ead4a92Chris Craik startMark("ComposeLayer"); 46214e513058ed4168c94e015638d16f5f87fd8063aChris Craik composeLayer(removed, restored); 4637273daace9303f4662444111c40bb83d3ead4a92Chris Craik endMark(); 4645ec9924d24495822b589f1a17996655d66273b30Romain Guy } 465d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy} 4665cbbce535744b89df5ecea95de21ee3733298260Romain Guy 467f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 468bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers 469bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy/////////////////////////////////////////////////////////////////////////////// 470bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 471bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, 4723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const SkPaint* paint, int flags, const SkPath* convexMask) { 4734ace7305608442ab35ea9aa65a4220df152c187fChris Craik // force matrix/clip isolation for layer 4744ace7305608442ab35ea9aa65a4220df152c187fChris Craik flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag; 4754ace7305608442ab35ea9aa65a4220df152c187fChris Craik 476984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson const int count = mState.saveSnapshot(flags); 477d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 478984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (!mState.currentlyIgnored()) { 4793f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik createLayer(left, top, right, bottom, paint, flags, convexMask); 480dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } 481d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 482d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy return count; 483bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 484bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 485d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) { 486d90144db52c7297879b950cbbc85137ed123ab5bChris Craik const Rect untransformedBounds(bounds); 487d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 488d6b65f67717025b1162f86f04e2caa5723566cacChris Craik currentTransform()->mapRect(bounds); 489d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 490d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // Layers only make sense if they are in the framebuffer's bounds 4916fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik bounds.doIntersect(mState.currentRenderTargetClip()); 492ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik if (!bounds.isEmpty()) { 493d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // We cannot work with sub-pixels in this case 494d90144db52c7297879b950cbbc85137ed123ab5bChris Craik bounds.snapToPixelBoundaries(); 495d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 496d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // When the layer is not an FBO, we may use glCopyTexImage so we 497d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // need to make sure the layer does not extend outside the bounds 498d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // of the framebuffer 499924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik const Snapshot& previous = *(currentSnapshot()->previous); 500924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight()); 501ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik 502ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik bounds.doIntersect(previousViewport); 503ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik if (!bounds.isEmpty() && fboLayer) { 504d90144db52c7297879b950cbbc85137ed123ab5bChris Craik clip.set(bounds); 505d90144db52c7297879b950cbbc85137ed123ab5bChris Craik mat4 inverse; 506d6b65f67717025b1162f86f04e2caa5723566cacChris Craik inverse.loadInverse(*currentTransform()); 507d90144db52c7297879b950cbbc85137ed123ab5bChris Craik inverse.mapRect(clip); 508d90144db52c7297879b950cbbc85137ed123ab5bChris Craik clip.snapToPixelBoundaries(); 509ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik clip.doIntersect(untransformedBounds); 510ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik if (!clip.isEmpty()) { 511d90144db52c7297879b950cbbc85137ed123ab5bChris Craik clip.translate(-untransformedBounds.left, -untransformedBounds.top); 512d90144db52c7297879b950cbbc85137ed123ab5bChris Craik bounds.set(untransformedBounds); 513d90144db52c7297879b950cbbc85137ed123ab5bChris Craik } 514d90144db52c7297879b950cbbc85137ed123ab5bChris Craik } 515d90144db52c7297879b950cbbc85137ed123ab5bChris Craik } 516d90144db52c7297879b950cbbc85137ed123ab5bChris Craik} 517d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 518408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip, 519408eb12631376cbdc96803e918decf6ea804d346Chris Craik bool fboLayer, int alpha) { 520408eb12631376cbdc96803e918decf6ea804d346Chris Craik if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize || 521408eb12631376cbdc96803e918decf6ea804d346Chris Craik bounds.getHeight() > mCaches.maxTextureSize || 522408eb12631376cbdc96803e918decf6ea804d346Chris Craik (fboLayer && clip.isEmpty())) { 523984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->empty = fboLayer; 524408eb12631376cbdc96803e918decf6ea804d346Chris Craik } else { 525984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 && fboLayer); 526408eb12631376cbdc96803e918decf6ea804d346Chris Craik } 527408eb12631376cbdc96803e918decf6ea804d346Chris Craik} 528408eb12631376cbdc96803e918decf6ea804d346Chris Craik 529d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom, 530d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger const SkPaint* paint, int flags) { 531984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson const int count = mState.saveSnapshot(flags); 532d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 533984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (!mState.currentlyIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) { 534d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // initialize the snapshot as though it almost represents an FBO layer so deferred draw 535d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // operations will be able to store and restore the current clip and transform info, and 536d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // quick rejection will be correct (for display lists) 537d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 538d90144db52c7297879b950cbbc85137ed123ab5bChris Craik Rect bounds(left, top, right, bottom); 539d90144db52c7297879b950cbbc85137ed123ab5bChris Craik Rect clip; 540d90144db52c7297879b950cbbc85137ed123ab5bChris Craik calculateLayerBoundsAndClip(bounds, clip, true); 541bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik updateSnapshotIgnoreForLayer(bounds, clip, true, PaintUtils::getAlphaDirect(paint)); 542d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 543984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (!mState.currentlyIgnored()) { 544984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f); 545984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom); 546984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight()); 547e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik writableSnapshot()->roundRectClipState = nullptr; 548d90144db52c7297879b950cbbc85137ed123ab5bChris Craik } 549d90144db52c7297879b950cbbc85137ed123ab5bChris Craik } 550d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 551d90144db52c7297879b950cbbc85137ed123ab5bChris Craik return count; 552d90144db52c7297879b950cbbc85137ed123ab5bChris Craik} 553d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 5541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/** 5551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing 5561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers 5571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a 5581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the 5591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was 5601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.) 5611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 5621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA 5631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to 5641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this 5651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive: 5661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * - Switch active frame buffer 5671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * - Change viewport, clip and projection matrix 5681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * - Issue the drawing 5691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 5701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly. 5716b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the 5726b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag 5736b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a 5746b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO. 5751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 5761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When 5771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the 5781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture 57987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame 5801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the 5811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers. 5821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 5831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture 5841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over 5851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition 5861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source 5871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition. 5881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 5891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition. 5901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad 5911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the 5921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by 5931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to 5941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA. 5951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 5961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might 5971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above 5981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case. 59987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * 60087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU 60187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * to potentially optimize series of calls to glCopyTexImage2D, the frame 60287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * buffer is left untouched until the first drawing operation. Only when 60387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * something actually gets drawn are the layers regions cleared. 6041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */ 605d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom, 6063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const SkPaint* paint, int flags, const SkPath* convexMask) { 60707adacf4996c8ca494332ec938786fa15832c722Chris Craik LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top); 60807adacf4996c8ca494332ec938786fa15832c722Chris Craik LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize()); 609dda570201ac851dd85af3861f7e575721d3345daRomain Guy 610eb99356a0548684a501766e6a524529ab93304c8Romain Guy const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag; 611eb99356a0548684a501766e6a524529ab93304c8Romain Guy 612f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy // Window coordinates of the layer 613d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase Rect clip; 6148aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy Rect bounds(left, top, right, bottom); 615d90144db52c7297879b950cbbc85137ed123ab5bChris Craik calculateLayerBoundsAndClip(bounds, clip, fboLayer); 616bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, PaintUtils::getAlphaDirect(paint)); 617dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 618dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy // Bail out if we won't draw in this snapshot 619984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored()) { 620b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy return false; 621b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy } 622dda570201ac851dd85af3861f7e575721d3345daRomain Guy 62344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 6243b20251a355c88193c439f928a84ae69483fb488John Reck Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight()); 625f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy if (!layer) { 626f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy return false; 627bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy } 628bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 629674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger layer->setPaint(paint); 6308aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy layer->layer.set(bounds); 6319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()), 6329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy bounds.getWidth() / float(layer->getWidth()), 0.0f); 633d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger 634a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase layer->setBlend(true); 6357c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy layer->setDirty(false); 6363f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache 637dda570201ac851dd85af3861f7e575721d3345daRomain Guy 6388fb954263dd2f918ad339045cc6d82e346515599Romain Guy // Save the layer in the snapshot 639984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->flags |= Snapshot::kFlagIsLayer; 640984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->layer = layer; 6411d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 642a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik ATRACE_FORMAT_BEGIN("%ssaveLayer %ux%u", 643a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik fboLayer ? "" : "unclipped ", 644a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik layer->getWidth(), layer->getHeight()); 6457273daace9303f4662444111c40bb83d3ead4a92Chris Craik startMark("SaveLayer"); 646eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 647e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik return createFboLayer(layer, bounds, clip); 648eb99356a0548684a501766e6a524529ab93304c8Romain Guy } else { 649eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Copy the framebuffer into the layer 6509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->bindTexture(); 651514fb18827186591d66973c2362c859b64b63556Romain Guy if (!bounds.isEmpty()) { 6529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->isEmpty()) { 653b254c242d98f4a9d98055726446351e52bece2c6Romain Guy // Workaround for some GL drivers. When reading pixels lying outside 654b254c242d98f4a9d98055726446351e52bece2c6Romain Guy // of the window we should get undefined values for those pixels. 655b254c242d98f4a9d98055726446351e52bece2c6Romain Guy // Unfortunately some drivers will turn the entire target texture black 656b254c242d98f4a9d98055726446351e52bece2c6Romain Guy // when reading outside of the window. 657b254c242d98f4a9d98055726446351e52bece2c6Romain Guy glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(), 658e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); 6599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setEmpty(false); 660514fb18827186591d66973c2362c859b64b63556Romain Guy } 6617b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy 662a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 663a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik bounds.left, getViewportHeight() - bounds.bottom, 664a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik bounds.getWidth(), bounds.getHeight()); 665b254c242d98f4a9d98055726446351e52bece2c6Romain Guy 66654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // Enqueue the buffer coordinates to clear the corresponding region later 66751d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik mLayers.push_back(Rect(bounds)); 668ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy } 669eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 670f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy 671d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy return true; 672bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 673bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 674e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) { 675c3fedafc5f50100219449125a000e3138f6fb987Romain Guy layer->clipRect.set(clip); 6769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setFbo(mCaches.fboCache.get()); 6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 678984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->region = &writableSnapshot()->layer->region; 679984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer; 680984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->fbo = layer->getFbo(); 681984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f); 682984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom); 683984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight()); 684e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik writableSnapshot()->roundRectClipState = nullptr; 6855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6867c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(false, false); 6875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Bind texture to FBO 6883b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.bindFramebuffer(layer->getFbo()); 6899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->bindTexture(); 6905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Initialize the texture if needed 6929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->isEmpty()) { 6930908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy layer->allocateTexture(); 6949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setEmpty(false); 6955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 6965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 698f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik layer->getTextureId(), 0); 6995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering 70165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(true); 70265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().set(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f, 7035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clip.getWidth() + 2.0f, clip.getHeight() + 2.0f); 7045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glClear(GL_COLOR_BUFFER_BIT); 7055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy dirtyClip(); 7075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Change the ortho projection 7093b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.setViewport(bounds.getWidth(), bounds.getHeight()); 7105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy return true; 7115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 7125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/** 7141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method. 7151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */ 71614e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) { 71714e513058ed4168c94e015638d16f5f87fd8063aChris Craik if (!removed.layer) { 7183762c311729fe9f3af085c14c5c1fb471d994c03Steve Block ALOGE("Attempting to compose a layer that does not exist"); 7191d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy return; 7201d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy } 7211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 72214e513058ed4168c94e015638d16f5f87fd8063aChris Craik Layer* layer = removed.layer; 7238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy const Rect& rect = layer->layer; 72414e513058ed4168c94e015638d16f5f87fd8063aChris Craik const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer; 725eb99356a0548684a501766e6a524529ab93304c8Romain Guy 72639a908c1df89e1073627b0dcbce922d826b67055Chris Craik bool clipRequired = false; 727984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom, 728e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik &clipRequired, nullptr, false); // safely ignore return, should never be rejected 72965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); 73039a908c1df89e1073627b0dcbce922d826b67055Chris Craik 731eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 732e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy // Detach the texture from the FBO 733e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 7348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 7358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy layer->removeFbo(false); 7368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 737eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Unbind current FBO and restore previous one 7383b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.bindFramebuffer(restored.fbo); 7397c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(true, false); 740eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 741eb99356a0548684a501766e6a524529ab93304c8Romain Guy 7429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (!fboLayer && layer->getAlpha() < 255) { 74376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger SkPaint layerPaint; 74476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger layerPaint.setAlpha(layer->getAlpha()); 74576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode); 74676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger layerPaint.setColorFilter(layer->getColorFilter()); 74776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger 74876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true); 7495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Required below, composeLayerRect() will divide by 255 7509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setAlpha(255); 751f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy } 752f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy 75396a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.meshState().unbindMeshBuffer(); 7548b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy 75544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 7565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // When the layer is stored in an FBO, we can save a bit of fillrate by 7585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // drawing only the dirty region 759eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 76014e513058ed4168c94e015638d16f5f87fd8063aChris Craik dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform); 7615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy composeLayerRegion(layer, rect); 7629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } else if (!rect.isEmpty()) { 7639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy dirtyLayer(rect.left, rect.top, rect.right, rect.bottom); 764a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya 765a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya save(0); 766a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya // the layer contains screen buffer content that shouldn't be alpha modulated 767a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya // (and any necessary alpha modulation was handled drawing into the layer) 768984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->alpha = 1.0f; 76953e51e4aa933f9603587e1780f446c18816bf9beChris Craik composeLayerRectSwapped(layer, rect); 770a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya restore(); 771eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 7721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 773746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 774746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 775eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Failing to add the layer to the cache should happen only if the layer is too large 776e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik layer->setConvexMask(nullptr); 7778550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy if (!mCaches.layerCache.put(layer)) { 77807adacf4996c8ca494332ec938786fa15832c722Chris Craik LAYER_LOGD("Deleting layer"); 779e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik layer->decStrong(nullptr); 7801d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy } 7811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy} 7821d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 783aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { 7841e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik const bool tryToSnap = !layer->getForceFilter() 78526bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik && layer->getWidth() == (uint32_t) rect.getWidth() 786828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik && layer->getHeight() == (uint32_t) rect.getHeight(); 787828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 788828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 789b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 790828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO 791828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillTextureLayer(*layer, getLayerAlpha(layer)) 79253e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), TransformFlags::None) 7931e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik .setModelViewMapUnitToRectOptionalSnap(tryToSnap, rect) 794828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 795828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 796aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy} 797aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 79853e51e4aa933f9603587e1780f446c18816bf9beChris Craikvoid OpenGLRenderer::composeLayerRectSwapped(Layer* layer, const Rect& rect) { 79953e51e4aa933f9603587e1780f446c18816bf9beChris Craik Glop glop; 80053e51e4aa933f9603587e1780f446c18816bf9beChris Craik GlopBuilder(mRenderState, mCaches, &glop) 801b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 80253e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setMeshTexturedUvQuad(nullptr, layer->texCoords) 80353e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setFillLayer(layer->getTexture(), layer->getColorFilter(), 80453e51e4aa933f9603587e1780f446c18816bf9beChris Craik getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::Swap) 80553e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), TransformFlags::MeshIgnoresCanvasTransform) 80653e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setModelViewMapUnitToRect(rect) 80753e51e4aa933f9603587e1780f446c18816bf9beChris Craik .build(); 80853e51e4aa933f9603587e1780f446c18816bf9beChris Craik renderGlop(glop); 80953e51e4aa933f9603587e1780f446c18816bf9beChris Craik} 81053e51e4aa933f9603587e1780f446c18816bf9beChris Craik 81153e51e4aa933f9603587e1780f446c18816bf9beChris Craikvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect) { 81262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik if (layer->isTextureLayer()) { 81362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik EVENT_LOGD("composeTextureLayerRect"); 81462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik drawTextureLayer(layer, rect); 81562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik } else { 81662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik EVENT_LOGD("composeHardwareLayerRect"); 817182952f5eeefc2a21d76d4664ada0e2d78c1105cChris Craik 81853e51e4aa933f9603587e1780f446c18816bf9beChris Craik const bool tryToSnap = layer->getWidth() == static_cast<uint32_t>(rect.getWidth()) 819828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik && layer->getHeight() == static_cast<uint32_t>(rect.getHeight()); 820828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 821828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 822b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 823828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedUvQuad(nullptr, layer->texCoords) 82453e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap) 82553e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), TransformFlags::None) 8261e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik .setModelViewMapUnitToRectOptionalSnap(tryToSnap, rect) 827828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 828828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 829aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 8315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 83234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/** 83334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated 83434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw 83534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used 83634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore 83734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */ 8382507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \ 8392507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik DRAW_COMMAND; \ 8402507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik if (CC_UNLIKELY(Properties::debugOverdraw && getTargetFbo() == 0 && COND)) { \ 8412507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \ 8422507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik DRAW_COMMAND; \ 8432507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \ 8442507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik } \ 84534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik } 84634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik 84734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND) 84834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik 849d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to 850d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque. 851d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass LayerShader : public SkShader { 852d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIpublic: 853d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III LayerShader(Layer* layer, const SkMatrix* localMatrix) 854d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III : INHERITED(localMatrix) 855d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III , mLayer(layer) { 856d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III } 857d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III 858e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik virtual bool asACustomShader(void** data) const override { 859d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III if (data) { 860d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III *data = static_cast<void*>(mLayer); 861d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III } 862d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III return true; 863d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III } 864d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III 865e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik virtual bool isOpaque() const override { 866d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III return !mLayer->isBlend(); 867d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III } 868d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III 869d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprotected: 87064bb413a664001c95c8439cf097dc3033f4ed733Andreas Gampe virtual void shadeSpan(int x, int y, SkPMColor[], int count) { 871d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend."); 872d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III } 873d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III 874e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik virtual void flatten(SkWriteBuffer&) const override { 875d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III LOG_ALWAYS_FATAL("LayerShader should never be flattened."); 876d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III } 877d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III 878e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik virtual Factory getFactory() const override { 879d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III LOG_ALWAYS_FATAL("LayerShader should never be created from a stream."); 880e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik return nullptr; 881d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III } 882d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprivate: 883d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III // Unowned. 884d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III Layer* mLayer; 885d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III typedef SkShader INHERITED; 886d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III}; 887d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III 8885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { 8893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw 8903f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 8913f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik if (layer->getConvexMask()) { 8923f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag); 8933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 8943f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik // clip to the area of the layer the mask can be larger 8953f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op); 8963f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 8973f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik SkPaint paint; 8983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik paint.setAntiAlias(true); 8993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0)); 9003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 9013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik // create LayerShader to map SaveLayer content into subsequent draw 9023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik SkMatrix shaderMatrix; 9033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik shaderMatrix.setTranslate(rect.left, rect.bottom); 9043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik shaderMatrix.preScale(1, -1); 905d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III LayerShader layerShader(layer, &shaderMatrix); 906d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III paint.setShader(&layerShader); 9073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 9083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik // Since the drawing primitive is defined in local drawing space, 9093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik // we don't need to modify the draw matrix 9103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const SkPath* maskPath = layer->getConvexMask(); 9113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint)); 9123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 913e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik paint.setShader(nullptr); 9143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik restore(); 9153f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 9163f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik return; 9173f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik } 9183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 9195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (layer->region.isRect()) { 9209fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy layer->setRegionAsRect(); 9219fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy 92234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect)); 9239fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy 9245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy layer->region.clear(); 9255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy return; 9265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 9275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 92862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik EVENT_LOGD("composeLayerRegion"); 9293f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik // standard Region based draw 9303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik size_t count; 9313f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const android::Rect* rects; 9323f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik Region safeRegion; 9333f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik if (CC_LIKELY(hasRectToRectTransform())) { 9343f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik rects = layer->region.getArray(&count); 9353f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik } else { 9363f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik safeRegion = Region::createTJunctionFreeRegion(layer->region); 9373f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik rects = safeRegion.getArray(&count); 9383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik } 9395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 9403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const float texX = 1.0f / float(layer->getWidth()); 9413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const float texY = 1.0f / float(layer->getHeight()); 9423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const float height = rect.getHeight(); 9435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 944828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik TextureVertex quadVertices[count * 4]; 945828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik TextureVertex* mesh = &quadVertices[0]; 9463f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik for (size_t i = 0; i < count; i++) { 9473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const android::Rect* r = &rects[i]; 9483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 9493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const float u1 = r->left * texX; 9503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const float v1 = (height - r->top) * texY; 9513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const float u2 = r->right * texX; 9523f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const float v2 = (height - r->bottom) * texY; 9535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 9543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik // TODO: Reject quads outside of the clip 9553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik TextureVertex::set(mesh++, r->left, r->top, u1, v1); 9563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik TextureVertex::set(mesh++, r->right, r->top, u2, v1); 9573f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 9583f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 9593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik } 960040b6d8baf595865242790186672812f1df55cbbTom Hudson Rect modelRect = Rect(rect.getWidth(), rect.getHeight()); 961828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 962828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 963b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 964828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedIndexedQuads(&quadVertices[0], count * 6) 965828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap) 96653e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), TransformFlags::None) 967040b6d8baf595865242790186672812f1df55cbbTom Hudson .setModelViewOffsetRectSnap(rect.left, rect.top, modelRect) 968828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 969828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop)); 9705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 9715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 9723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik drawRegionRectsDebug(layer->region); 9735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 9745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 9753f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik layer->region.clear(); 9765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 9775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 9783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 979e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) { 9803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy size_t count; 9813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy const android::Rect* rects = region.getArray(&count); 9823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 9833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy uint32_t colors[] = { 9843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 0x7fff0000, 0x7f00ff00, 9853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 0x7f0000ff, 0x7fff00ff, 9863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy }; 9873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 9883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy int offset = 0; 9893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy int32_t top = rects[0].top; 9903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 9913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy for (size_t i = 0; i < count; i++) { 9923a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy if (top != rects[i].top) { 9933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy offset ^= 0x2; 9943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy top = rects[i].top; 9953a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy } 9963a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 99776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger SkPaint paint; 99876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setColor(colors[offset + (i & 0x1)]); 9993a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom); 100076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger drawColorRect(r.left, r.top, r.right, r.bottom, paint); 10013a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy } 10023a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy} 1003e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif 10043a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 100576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) { 10068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy Vector<float> rects; 10078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 10088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy SkRegion::Iterator it(region); 10098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy while (!it.done()) { 10108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy const SkIRect& r = it.rect(); 10118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy rects.push(r.fLeft); 10128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy rects.push(r.fTop); 10138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy rects.push(r.fRight); 10148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy rects.push(r.fBottom); 10158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy it.next(); 10168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } 10178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 101876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false); 10198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy} 10208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 10215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top, 1022083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik const float right, const float bottom, const Matrix4& transform) { 1023f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy if (hasLayer()) { 10245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect bounds(left, top, right, bottom); 10255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy transform.mapRect(bounds); 1026f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy dirtyLayerUnchecked(bounds, getRegion()); 10275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 10285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 10295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top, 10315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float right, const float bottom) { 1032f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy if (hasLayer()) { 10335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect bounds(left, top, right, bottom); 1034f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy dirtyLayerUnchecked(bounds, getRegion()); 10351bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy } 10361bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy} 10371bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy 10381bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) { 10396fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik bounds.doIntersect(mState.currentRenderTargetClip()); 1040ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik if (!bounds.isEmpty()) { 10411bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy bounds.snapToPixelBoundaries(); 10421bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom); 10431bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy if (!dirty.isEmpty()) { 10441bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy region->orSelf(dirty); 10455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 10465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 10475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 10485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 104954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() { 10502bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik const size_t quadCount = mLayers.size(); 10512bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik if (quadCount == 0) return; 105254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 1053984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (!mState.currentlyIgnored()) { 105462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik EVENT_LOGD("clearLayerRegions"); 105554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // Doing several glScissor/glClear here can negatively impact 105654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // GPUs with a tiler architecture, instead we draw quads with 105754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // the Clear blending mode 105854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 105954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // The list contains bounds that have already been clipped 106054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // against their initial clip rect, and the current clip 106154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // is likely different so we need to disable clipping here 106265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik bool scissorChanged = mRenderState.scissor().setEnabled(false); 106354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 10642bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik Vertex mesh[quadCount * 4]; 106554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex* vertex = mesh; 106654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 10672bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik for (uint32_t i = 0; i < quadCount; i++) { 106851d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik const Rect& bounds = mLayers[i]; 106954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 107051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik Vertex::set(vertex++, bounds.left, bounds.top); 107151d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik Vertex::set(vertex++, bounds.right, bounds.top); 107251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik Vertex::set(vertex++, bounds.left, bounds.bottom); 107351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik Vertex::set(vertex++, bounds.right, bounds.bottom); 107454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy } 1075e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy // We must clear the list of dirty rects before we 1076828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik // call clearLayerRegions() in renderGlop to prevent 1077828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik // stencil setup from doing the same thing again 1078e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy mLayers.clear(); 107954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 108053e51e4aa933f9603587e1780f446c18816bf9beChris Craik const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; 1081828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1082828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1083b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(nullptr) // clear ignores clip state 1084828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshIndexedQuads(&mesh[0], quadCount) 1085828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillClear() 108653e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), transformFlags) 10876fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik .setModelViewOffsetRect(0, 0, Rect(currentSnapshot()->getRenderTargetClip())) 1088828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 10893375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik renderGlop(glop, GlopRenderType::LayerClear); 10908a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy 109165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik if (scissorChanged) mRenderState.scissor().setEnabled(true); 109254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy } else { 1093e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy mLayers.clear(); 109454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy } 109554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy} 109654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 1097bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy/////////////////////////////////////////////////////////////////////////////// 1098c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral 1099c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik/////////////////////////////////////////////////////////////////////////////// 1100c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 1101ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) { 11026fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik const Rect& currentClip = mState.currentRenderTargetClip(); 1103d6b65f67717025b1162f86f04e2caa5723566cacChris Craik const mat4* currentMatrix = currentTransform(); 1104c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 1105ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik if (stateDeferFlags & kStateDeferFlag_Draw) { 1106ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik // state has bounds initialized in local coordinates 1107ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik if (!state.mBounds.isEmpty()) { 1108d6b65f67717025b1162f86f04e2caa5723566cacChris Craik currentMatrix->mapRect(state.mBounds); 110928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik Rect clippedBounds(state.mBounds); 11105e49b307eb99269db2db257760508b8efd7bb97dChris Craik // NOTE: if we ever want to use this clipping info to drive whether the scissor 11115e49b307eb99269db2db257760508b8efd7bb97dChris Craik // is used, it should more closely duplicate the quickReject logic (in how it uses 11125e49b307eb99269db2db257760508b8efd7bb97dChris Craik // snapToPixelBoundaries) 11135e49b307eb99269db2db257760508b8efd7bb97dChris Craik 1114ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik clippedBounds.doIntersect(currentClip); 1115ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik if (clippedBounds.isEmpty()) { 1116ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik // quick rejected 1117ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik return true; 1118ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik } 111928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik 1120a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik state.mClipSideFlags = kClipSide_None; 1121487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (!currentClip.contains(state.mBounds)) { 112228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik int& flags = state.mClipSideFlags; 112328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik // op partially clipped, so record which sides are clipped for clip-aware merging 1124487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left; 1125487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top; 1126487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right; 1127487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom; 112828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik } 112928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik state.mBounds.set(clippedBounds); 1130ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik } else { 1131d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik // Empty bounds implies size unknown. Label op as conservatively clipped to disable 1132d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik // overdraw avoidance (since we don't know what it overlaps) 1133d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik state.mClipSideFlags = kClipSide_ConservativeFull; 1134487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk state.mBounds.set(currentClip); 1135c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik } 1136ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik } 1137ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik 1138527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip); 1139527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik if (state.mClipValid) { 1140487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk state.mClip.set(currentClip); 1141c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik } 1142c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 11438df5ffa9ae0667d9e0241adf4675753156fcef84Chris Craik // Transform and alpha always deferred, since they are used by state operations 11447273daace9303f4662444111c40bb83d3ead4a92Chris Craik // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything) 11457c85c54499994c687a833644f7f213e747fadb98Chris Craik state.mMatrix = *currentMatrix; 1146d6b65f67717025b1162f86f04e2caa5723566cacChris Craik state.mAlpha = currentSnapshot()->alpha; 1147deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik 1148fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik // always store/restore, since these are just pointers 1149deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik state.mRoundRectClipState = currentSnapshot()->roundRectClipState; 1150fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik state.mProjectionPathMask = currentSnapshot()->projectionPathMask; 1151c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik return false; 1152c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik} 1153c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 1154527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) { 11556daa13c5fa7577fa1d8371deca446f6ca911f38fChris Craik setGlobalMatrix(state.mMatrix); 1156984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->alpha = state.mAlpha; 1157984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->roundRectClipState = state.mRoundRectClipState; 1158fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik writableSnapshot()->projectionPathMask = state.mProjectionPathMask; 1159ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik 1160527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik if (state.mClipValid && !skipClipRestore) { 1161984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->setClip(state.mClip.left, state.mClip.top, 116228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik state.mClip.right, state.mClip.bottom); 1163ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik dirtyClip(); 1164ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik } 1165c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik} 1166c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 116728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/** 116828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done 116928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at 117028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped) 117128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * 117228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip 117328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */ 117428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) { 1175e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (clipRect != nullptr) { 1176984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom); 117728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik } else { 1178984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->setClip(0, 0, mState.getWidth(), mState.getHeight()); 117928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik } 1180527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik dirtyClip(); 118165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik bool enableScissor = (clipRect != nullptr) || mScissorOptimizationDisabled; 118265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(enableScissor); 1183527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik} 1184527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 1185c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik/////////////////////////////////////////////////////////////////////////////// 1186f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping 1187f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 1188f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1189bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() { 11906fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik Rect clip(mState.currentRenderTargetClip()); 1191e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy clip.snapToPixelBoundaries(); 11928f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy 119365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik if (mRenderState.scissor().set(clip.left, getViewportHeight() - clip.bottom, 11948a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy clip.getWidth(), clip.getHeight())) { 1195984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.setDirtyClip(false); 11968a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy } 11979d5316e3f56d138504565ff311145ac01621dff4Romain Guy} 11989d5316e3f56d138504565ff311145ac01621dff4Romain Guy 11998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() { 12008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // Thanks to the mismatch between EGL and OpenGL ES FBO we 12018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // cannot attach a stencil buffer to fbo0 dynamically. Let's 12028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // just hope we have one when hasLayer() returns false. 12038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy if (hasLayer()) { 1204d6b65f67717025b1162f86f04e2caa5723566cacChris Craik attachStencilBufferToLayer(currentSnapshot()->layer); 12058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } 12068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy} 12078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 12088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) { 12098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // The layer's FBO is already bound when we reach this stage 12108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy if (!layer->getStencilRenderBuffer()) { 12118d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy RenderBuffer* buffer = mCaches.renderBufferCache.get( 1212e145013153b562d0b1bcac3e88095411874f1c25Chris Craik Stencil::getLayerStencilFormat(), 1213117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik layer->getWidth(), layer->getHeight()); 12148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy layer->setStencilRenderBuffer(buffer); 12158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } 12168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy} 12178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 1218487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukstatic void handlePoint(std::vector<Vertex>& rectangleVertices, const Matrix4& transform, 1219487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk float x, float y) { 1220487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk Vertex v; 1221487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk v.x = x; 1222487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk v.y = y; 1223487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk transform.mapPoint(v.x, v.y); 1224487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk rectangleVertices.push_back(v); 1225487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk} 1226487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 1227487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukstatic void handlePointNoTransform(std::vector<Vertex>& rectangleVertices, float x, float y) { 1228487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk Vertex v; 1229487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk v.x = x; 1230487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk v.y = y; 1231487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk rectangleVertices.push_back(v); 1232487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk} 1233487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 1234487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukvoid OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) { 12352bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik int quadCount = rectangleList.getTransformedRectanglesCount(); 12362bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik std::vector<Vertex> rectangleVertices(quadCount * 4); 1237487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk Rect scissorBox = rectangleList.calculateBounds(); 1238487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk scissorBox.snapToPixelBoundaries(); 12392bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik for (int i = 0; i < quadCount; ++i) { 1240487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk const TransformedRectangle& tr(rectangleList.getTransformedRectangle(i)); 1241487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk const Matrix4& transform = tr.getTransform(); 1242487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk Rect bounds = tr.getBounds(); 1243487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (transform.rectToRect()) { 1244487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk transform.mapRect(bounds); 1245ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik bounds.doIntersect(scissorBox); 1246ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik if (!bounds.isEmpty()) { 1247487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePointNoTransform(rectangleVertices, bounds.left, bounds.top); 1248487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePointNoTransform(rectangleVertices, bounds.right, bounds.top); 1249487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePointNoTransform(rectangleVertices, bounds.left, bounds.bottom); 1250487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePointNoTransform(rectangleVertices, bounds.right, bounds.bottom); 1251487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } 1252487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } else { 1253487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePoint(rectangleVertices, transform, bounds.left, bounds.top); 1254487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePoint(rectangleVertices, transform, bounds.right, bounds.top); 1255487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePoint(rectangleVertices, transform, bounds.left, bounds.bottom); 1256487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePoint(rectangleVertices, transform, bounds.right, bounds.bottom); 1257487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } 1258487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } 1259487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 126065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().set(scissorBox.left, getViewportHeight() - scissorBox.bottom, 1261487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk scissorBox.getWidth(), scissorBox.getHeight()); 126253e51e4aa933f9603587e1780f446c18816bf9beChris Craik const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; 1263828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1264828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Vertex* vertices = &rectangleVertices[0]; 1265828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1266b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1267828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshIndexedQuads(vertices, rectangleVertices.size() / 4) 1268828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillBlack() 126953e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), transformFlags) 1270828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRect(0, 0, scissorBox) 1271828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1272828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 1273487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk} 1274487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 12758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() { 12762507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik if (!Properties::debugOverdraw) { 1277487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (!currentSnapshot()->clipIsSimple()) { 1278487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk int incrementThreshold; 127962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik EVENT_LOGD("setStencilFromClip - enabling"); 128062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik 12818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // NOTE: The order here is important, we must set dirtyClip to false 12828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // before any draw call to avoid calling back into this method 1283984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.setDirtyClip(false); 12848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 12858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy ensureStencilBuffer(); 12868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 1287487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk const ClipArea& clipArea = currentSnapshot()->getClipArea(); 12888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 1289487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk bool isRectangleList = clipArea.isRectangleList(); 1290487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (isRectangleList) { 1291487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk incrementThreshold = clipArea.getRectangleList().getTransformedRectanglesCount(); 1292487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } else { 1293487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk incrementThreshold = 0; 1294487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } 1295487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 129696a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().enableWrite(incrementThreshold); 1297487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 1298487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk // Clean and update the stencil, but first make sure we restrict drawing 12998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // to the region's bounds 130065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik bool resetScissor = mRenderState.scissor().setEnabled(true); 13018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy if (resetScissor) { 13028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // The scissor was not set so we now need to update it 13038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy setScissorFromClip(); 13048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } 1305487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 130696a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().clear(); 1307deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik 1308deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik // stash and disable the outline clip state, since stencil doesn't account for outline 1309deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik bool storedSkipOutlineClip = mSkipOutlineClip; 1310deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik mSkipOutlineClip = true; 13118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 131276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger SkPaint paint; 131398d608dba6a0b3c15fb08f1fa2c8b9d170124c7cChris Craik paint.setColor(SK_ColorBLACK); 131476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setXfermodeMode(SkXfermode::kSrc_Mode); 131576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger 1316487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (isRectangleList) { 1317487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk drawRectangleList(clipArea.getRectangleList()); 1318487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } else { 1319487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk // NOTE: We could use the region contour path to generate a smaller mesh 1320487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk // Since we are using the stencil we could use the red book path 1321487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk // drawing technique. It might increase bandwidth usage though. 13228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 1323487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk // The last parameter is important: we are not drawing in the color buffer 1324487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk // so we don't want to dirty the current layer, if any 1325487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk drawRegionRects(clipArea.getClipRegion(), paint, false); 1326487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } 132765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik if (resetScissor) mRenderState.scissor().setEnabled(false); 1328deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik mSkipOutlineClip = storedSkipOutlineClip; 13298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 133096a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().enableTest(incrementThreshold); 13313ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy 13323ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy // Draw the region used to generate the stencil if the appropriate debug 13333ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy // mode is enabled 1334487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk // TODO: Implement for rectangle list clip areas 13352507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik if (Properties::debugStencilClip == StencilClipDebug::ShowRegion 13362507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik && !clipArea.isRectangleList()) { 133776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setColor(0x7f0000ff); 133876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); 1339487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk drawRegionRects(currentSnapshot()->getClipRegion(), paint); 13403ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy } 13418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } else { 134262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik EVENT_LOGD("setStencilFromClip - disabling"); 134396a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().disable(); 13448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } 13458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } 13468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy} 13478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 1348f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/** 1349f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out. 1350f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * 1351f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint 1352f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * style, and tessellated AA ramp 1353f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */ 1354f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom, 1355d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const SkPaint* paint) { 1356f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik bool snapOut = paint && paint->isAntiAlias(); 13575e49b307eb99269db2db257760508b8efd7bb97dChris Craik 1358f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik if (paint && paint->getStyle() != SkPaint::kFill_Style) { 1359cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik float outset = paint->getStrokeWidth() * 0.5f; 1360f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik left -= outset; 1361f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik top -= outset; 1362f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik right += outset; 1363f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik bottom += outset; 1364cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik } 1365cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik 1366deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik bool clipRequired = false; 1367deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik bool roundRectClipRequired = false; 1368984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.calculateQuickRejectForScissor(left, top, right, bottom, 1369deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik &clipRequired, &roundRectClipRequired, snapOut)) { 1370dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy return true; 1371dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } 1372dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 1373f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik // not quick rejected, so enable the scissor if clipRequired 137465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); 1375f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik mSkipOutlineClip = !roundRectClipRequired; 137639a908c1df89e1073627b0dcbce922d826b67055Chris Craik return false; 1377c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 1378c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 13798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() { 1380735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS 1381f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik if (!currentSnapshot()->clipRegion->isEmpty()) { 138276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger SkPaint paint; 138376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setColor(0x7f00ff00); 138476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger drawRegionRects(*(currentSnapshot()->clipRegion, paint); 138576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger 13868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } 13878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif 13888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy} 1389735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy 13903375f8ad30997482317b5ade5618cc8a01b96d7dChris Craikvoid OpenGLRenderer::renderGlop(const Glop& glop, GlopRenderType type) { 13916b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik // TODO: It would be best if we could do this before quickRejectSetupScissor() 13926b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik // changes the scissor test state 13933375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik if (type != GlopRenderType::LayerClear) { 13943375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik // Regular draws need to clear the dirty area on the layer before they start drawing on top 13953375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik // of it. If this draw *is* a layer clear, it skips the clear step (since it would 13963375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik // infinitely recurse) 13973375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik clearLayerRegions(); 13983375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik } 13996b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik 1400117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik if (mState.getDirtyClip()) { 1401117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik if (mRenderState.scissor().isEnabled()) { 1402117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik setScissorFromClip(); 1403117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik } 1404117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 1405117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik setStencilFromClip(); 1406117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik } 140712efe649d3f5df8e81f4b78179939c1d488673a0Chris Craik mRenderState.render(glop, currentSnapshot()->getOrthoMatrix()); 14083375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik if (type == GlopRenderType::Standard && !mRenderState.stencil().isWriteEnabled()) { 14092ab95d780b023152556d9f8659de734ec7b55047Chris Craik // TODO: specify more clearly when a draw should dirty the layer. 14102ab95d780b023152556d9f8659de734ec7b55047Chris Craik // is writing to the stencil the only time we should ignore this? 14112ab95d780b023152556d9f8659de734ec7b55047Chris Craik dirtyLayer(glop.bounds.left, glop.bounds.top, glop.bounds.right, glop.bounds.bottom); 14120519c810a56bded1284fcb2ae40f438878c6585fChris Craik mDirty = true; 14132ab95d780b023152556d9f8659de734ec7b55047Chris Craik } 1414117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik} 1415117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 1416f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 1417f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing 1418f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 1419f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1420107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) { 14210fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy // All the usual checks and setup operations (quickReject, setupDraw, etc.) 14220fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy // will be performed by the display list itself 1423a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik if (renderNode && renderNode->isRenderable()) { 1424f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik // compute 3d ordering 1425a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik renderNode->computeOrdering(); 14262507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik if (CC_UNLIKELY(Properties::drawDeferDisabled)) { 1427107843de4507b3511006cb9c77b8d0364374385aTom Hudson startFrame(); 1428ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik ReplayStateStruct replayStruct(*this, dirty, replayFlags); 1429a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik renderNode->replay(replayStruct, 0); 1430107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1431c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik } 1432c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 14336fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik DeferredDisplayList deferredList(mState.currentRenderTargetClip()); 1434ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik DeferStateStruct deferStruct(deferredList, *this, replayFlags); 1435a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik renderNode->defer(deferStruct, 0); 143696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 143796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy flushLayers(); 1438107843de4507b3511006cb9c77b8d0364374385aTom Hudson startFrame(); 143996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 1440107843de4507b3511006cb9c77b8d0364374385aTom Hudson deferredList.flush(*this, dirty); 1441107843de4507b3511006cb9c77b8d0364374385aTom Hudson } else { 1442107843de4507b3511006cb9c77b8d0364374385aTom Hudson // Even if there is no drawing command(Ex: invisible), 1443107843de4507b3511006cb9c77b8d0364374385aTom Hudson // it still needs startFrame to clear buffer and start tiling. 1444107843de4507b3511006cb9c77b8d0364374385aTom Hudson startFrame(); 14450fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy } 14460fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy} 14470fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy 144803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/** 144903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and 145003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any. 145103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer. 145203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */ 1453107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, 1454d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik int bitmapCount, TextureVertex* vertices, bool pureTranslate, 1455d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const Rect& bounds, const SkPaint* paint) { 145655b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); 1457107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (!texture) return; 14583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 1459527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik const AutoTexture autoCleanup(texture); 1460527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 1461828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik // TODO: remove layer dirty in multi-draw callers 1462828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik // TODO: snap doesn't need to touch transform, only texture filter. 1463828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik bool snap = pureTranslate; 1464a6b52198b9e73a4b7f80103116feeace74433246Chris Craik const float x = floorf(bounds.left + 0.5f); 1465a6b52198b9e73a4b7f80103116feeace74433246Chris Craik const float y = floorf(bounds.top + 0.5f); 146653e51e4aa933f9603587e1780f446c18816bf9beChris Craik 146753e51e4aa933f9603587e1780f446c18816bf9beChris Craik const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) 146853e51e4aa933f9603587e1780f446c18816bf9beChris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 146953e51e4aa933f9603587e1780f446c18816bf9beChris Craik const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; 1470828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1471828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1472b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1473828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedMesh(vertices, bitmapCount * 6) 1474828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) 147553e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), transformFlags) 1476828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRectOptionalSnap(snap, x, y, Rect(0, 0, bounds.getWidth(), bounds.getHeight())) 1477828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 14783375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik renderGlop(glop, GlopRenderType::Multi); 1479527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik} 1480527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 1481107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) { 1482796475006f5d670e8383a2050f11719522437a43Chris Craik if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) { 1483107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 14846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 14856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 148644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 14873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy Texture* texture = getTexture(bitmap); 1488107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (!texture) return; 148922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 149022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy 149153e51e4aa933f9603587e1780f446c18816bf9beChris Craik const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) 149253e51e4aa933f9603587e1780f446c18816bf9beChris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 1493828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1494828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1495b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1496828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedUnitQuad(texture->uvMapper) 1497828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) 149853e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), TransformFlags::None) 1499828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height)) 1500828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1501828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 1502e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy} 1503e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy 1504107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, 1505d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const float* vertices, const int* colors, const SkPaint* paint) { 1506984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (!vertices || mState.currentlyIgnored()) { 1507107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 15085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy } 15095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 1510b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float left = FLT_MAX; 1511b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float top = FLT_MAX; 1512b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float right = FLT_MIN; 1513b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float bottom = FLT_MIN; 1514b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy 1515ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const uint32_t elementCount = meshWidth * meshHeight * 6; 1516b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy 1517ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); 151851d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik ColorTextureVertex* vertex = &mesh[0]; 1519ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy 152051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik std::unique_ptr<int[]> tempColors; 1521ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (!colors) { 1522ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1); 152351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik tempColors.reset(new int[colorsCount]); 152451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik memset(tempColors.get(), 0xff, colorsCount * sizeof(int)); 152551d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik colors = tempColors.get(); 1526ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 1527a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy 1528ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap); 15293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy const UvMapper& mapper(getMapper(texture)); 15303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 15315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy for (int32_t y = 0; y < meshHeight; y++) { 15325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy for (int32_t x = 0; x < meshWidth; x++) { 15335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy uint32_t i = (y * (meshWidth + 1) + x) * 2; 15345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 15355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float u1 = float(x) / meshWidth; 15365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float u2 = float(x + 1) / meshWidth; 15375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float v1 = float(y) / meshHeight; 15385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float v2 = float(y + 1) / meshHeight; 15395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 15403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy mapper.map(u1, v1, u2, v2); 15413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 15425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int ax = i + (meshWidth + 1) * 2; 15435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int ay = ax + 1; 15445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int bx = i; 15455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int by = bx + 1; 15465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int cx = i + 2; 15475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int cy = cx + 1; 15485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int dx = i + (meshWidth + 1) * 2 + 2; 15495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int dy = dx + 1; 15505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 1551ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 1552ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 1553ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 15545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 1555ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 1556ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 1557ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); 1558b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy 1559df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik left = std::min(left, std::min(vertices[ax], std::min(vertices[bx], vertices[cx]))); 1560df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik top = std::min(top, std::min(vertices[ay], std::min(vertices[by], vertices[cy]))); 1561df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik right = std::max(right, std::max(vertices[ax], std::max(vertices[bx], vertices[cx]))); 1562df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik bottom = std::max(bottom, std::max(vertices[ay], std::max(vertices[by], vertices[cy]))); 15635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy } 15645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy } 15655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 1566f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik if (quickRejectSetupScissor(left, top, right, bottom)) { 1567107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1568a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy } 1569a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy 1570ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (!texture) { 15713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy texture = mCaches.textureCache.get(bitmap); 15723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy if (!texture) { 1573107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 15743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy } 1575ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 1576a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy const AutoTexture autoCleanup(texture); 1577a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy 1578828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik /* 1579828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik * TODO: handle alpha_8 textures correctly by applying paint color, but *not* 1580828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh. 1581828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik */ 158253e51e4aa933f9603587e1780f446c18816bf9beChris Craik const int textureFillFlags = TextureFillFlags::None; 1583828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1584828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1585b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1586828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshColoredTexturedMesh(mesh.get(), elementCount) 158753e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) 158853e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), TransformFlags::None) 1589828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom)) 1590828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1591828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 15925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy} 15935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 159414100ac9f8efc1a2407e3f5a5c8b2532a49585dbChris Craikvoid OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, const SkPaint* paint) { 159514100ac9f8efc1a2407e3f5a5c8b2532a49585dbChris Craik if (quickRejectSetupScissor(dst)) { 1596107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 15976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 15986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 15993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy Texture* texture = getTexture(bitmap); 1600107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (!texture) return; 160122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 16028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 1603e6a15ee3d0c78eb3f2551d73a7d238c3d8d2f075Chris Craik Rect uv(std::max(0.0f, src.left / texture->width), 1604e6a15ee3d0c78eb3f2551d73a7d238c3d8d2f075Chris Craik std::max(0.0f, src.top / texture->height), 1605e6a15ee3d0c78eb3f2551d73a7d238c3d8d2f075Chris Craik std::min(1.0f, src.right / texture->width), 1606e6a15ee3d0c78eb3f2551d73a7d238c3d8d2f075Chris Craik std::min(1.0f, src.bottom / texture->height)); 160714100ac9f8efc1a2407e3f5a5c8b2532a49585dbChris Craik 160853e51e4aa933f9603587e1780f446c18816bf9beChris Craik const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) 160953e51e4aa933f9603587e1780f446c18816bf9beChris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 16101e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik const bool tryToSnap = MathUtils::areEqual(src.getWidth(), dst.getWidth()) 16111e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik && MathUtils::areEqual(src.getHeight(), dst.getHeight()); 1612828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1613828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1614b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1615828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedUvQuad(texture->uvMapper, uv) 1616828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) 161753e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), TransformFlags::None) 16181e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik .setModelViewMapUnitToRectOptionalSnap(tryToSnap, dst) 1619828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1620828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 1621ce0537b80087a6225273040a987414b1dd081aa0Romain Guy} 1622ce0537b80087a6225273040a987414b1dd081aa0Romain Guy 1623107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh, 1624d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik AssetAtlas::Entry* entry, float left, float top, float right, float bottom, 1625d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const SkPaint* paint) { 1626a6b52198b9e73a4b7f80103116feeace74433246Chris Craik if (!mesh || !mesh->verticesCount || quickRejectSetupScissor(left, top, right, bottom)) { 1627107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 16286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 16296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 1630a6b52198b9e73a4b7f80103116feeace74433246Chris Craik Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); 1631a6b52198b9e73a4b7f80103116feeace74433246Chris Craik if (!texture) return; 16320556d90253902ae797e4fcea79602a30ff16f82cChris Craik 1633828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik // 9 patches are built for stretching - always filter 163453e51e4aa933f9603587e1780f446c18816bf9beChris Craik int textureFillFlags = TextureFillFlags::ForceFilter; 1635828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik if (bitmap->colorType() == kAlpha_8_SkColorType) { 163653e51e4aa933f9603587e1780f446c18816bf9beChris Craik textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; 1637a6b52198b9e73a4b7f80103116feeace74433246Chris Craik } 1638828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1639828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1640b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1641828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshPatchQuads(*mesh) 1642828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) 164353e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), TransformFlags::None) 1644828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRectSnap(left, top, Rect(0, 0, right - left, bottom - top)) // TODO: get minimal bounds from patch 1645828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1646828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 1647f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy} 1648f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 164903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/** 165003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and 165103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any. 165203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer. 165303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */ 1654107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry, 1655a6b52198b9e73a4b7f80103116feeace74433246Chris Craik TextureVertex* vertices, uint32_t elementCount, const SkPaint* paint) { 165644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 165703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); 1658107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (!texture) return; 165903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy const AutoTexture autoCleanup(texture); 166003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy 1661828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik // TODO: get correct bounds from caller 166253e51e4aa933f9603587e1780f446c18816bf9beChris Craik const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; 1663828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik // 9 patches are built for stretching - always filter 166453e51e4aa933f9603587e1780f446c18816bf9beChris Craik int textureFillFlags = TextureFillFlags::ForceFilter; 1665828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik if (bitmap->colorType() == kAlpha_8_SkColorType) { 166653e51e4aa933f9603587e1780f446c18816bf9beChris Craik textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; 1667a6b52198b9e73a4b7f80103116feeace74433246Chris Craik } 1668828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1669828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1670b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1671828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedIndexedQuads(vertices, elementCount) 1672828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) 167353e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), transformFlags) 1674828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRect(0, 0, Rect(0, 0, 0, 0)) 1675828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 16763375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik renderGlop(glop, GlopRenderType::Multi); 167703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy} 167803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy 1679107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawVertexBuffer(float translateX, float translateY, 1680bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) { 16814063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik // not missing call to quickReject/dirtyLayer, always done at a higher level 16826d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik if (!vertexBuffer.getVertexCount()) { 1683bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik // no vertices to draw 1684107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1685bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik } 1686bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik 1687828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp; 168853e51e4aa933f9603587e1780f446c18816bf9beChris Craik const int transformFlags = TransformFlags::OffsetByFudgeFactor; 1689828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1690828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1691b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1692828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshVertexBuffer(vertexBuffer, shadowInterp) 1693828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillPaint(*paint, currentSnapshot()->alpha) 169453e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), transformFlags) 1695828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) 1696828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1697828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 1698858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase} 1699858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 1700858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/** 170165cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to 170265cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in 170365cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the 170465cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far 170565cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used. 170665cd612face362d054a85d0f7e5881c59cd523beChris Craik * 170765cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects. 170899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */ 1709107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) { 171065cd612face362d054a85d0f7e5881c59cd523beChris Craik VertexBuffer vertexBuffer; 171165cd612face362d054a85d0f7e5881c59cd523beChris Craik // TODO: try clipping large paths to viewport 1712fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik 1713d6b65f67717025b1162f86f04e2caa5723566cacChris Craik PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer); 1714107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawVertexBuffer(vertexBuffer, paint); 171565cd612face362d054a85d0f7e5881c59cd523beChris Craik} 17167b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 171765cd612face362d054a85d0f7e5881c59cd523beChris Craik/** 171865cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha 171965cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter. 172065cd612face362d054a85d0f7e5881c59cd523beChris Craik * 172165cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some 172265cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base 172365cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs. 172465cd612face362d054a85d0f7e5881c59cd523beChris Craik * 172565cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce 172665cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices. 172765cd612face362d054a85d0f7e5881c59cd523beChris Craik */ 1728107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) { 1729984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored() || count < 4) return; 17307b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 173165cd612face362d054a85d0f7e5881c59cd523beChris Craik count &= ~0x3; // round down to nearest four 17327b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 173365cd612face362d054a85d0f7e5881c59cd523beChris Craik VertexBuffer buffer; 173405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer); 173505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik const Rect& bounds = buffer.getBounds(); 1736d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy 173705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) { 1738107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1739d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy } 1740d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy 1741bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset; 1742107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawVertexBuffer(buffer, paint, displayFlags); 17435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase} 17445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 1745107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) { 1746984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored() || count < 2) return; 1747ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 17486d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik count &= ~0x1; // round down to nearest two 17497b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 17506d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik VertexBuffer buffer; 175105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer); 17527b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 175305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik const Rect& bounds = buffer.getBounds(); 175405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) { 1755107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1756ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 1757ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 1758bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset; 1759107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawVertexBuffer(buffer, paint, displayFlags); 1760107843de4507b3511006cb9c77b8d0364374385aTom Hudson 1761107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 1762ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy} 1763ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 1764107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { 1765e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy // No need to check against the clip, we fill the clip region 1766984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored()) return; 1767e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy 17686fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik Rect clip(mState.currentRenderTargetClip()); 1769ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy clip.snapToPixelBoundaries(); 177070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 177176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger SkPaint paint; 177276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setColor(color); 177376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setXfermodeMode(mode); 177476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger 177576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true); 1776486590963e2207d68eebd6944fec70d50d41116aChet Haase 1777107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 1778c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 17799d5316e3f56d138504565ff311145ac01621dff4Romain Guy 178030036092b40badecbe64d9c2bff4850132147f78Chris Craikvoid OpenGLRenderer::drawShape(float left, float top, PathTexture* texture, 1781d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const SkPaint* paint) { 1782107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (!texture) return; 178301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const AutoTexture autoCleanup(texture); 178401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 178501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const float x = left + texture->left - texture->offset; 178601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const float y = top + texture->top - texture->offset; 178701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 178801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy drawPathTexture(texture, x, y, paint); 1789486590963e2207d68eebd6944fec70d50d41116aChet Haase 1790107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 179101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy} 179201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 1793107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom, 1794d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik float rx, float ry, const SkPaint* p) { 1795984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored() 1796947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik || quickRejectSetupScissor(left, top, right, bottom, p) 17978dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson || PaintUtils::paintWillNotDraw(*p)) { 1798107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1799710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 180001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 1801e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (p->getPathEffect() != nullptr) { 180244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 180330036092b40badecbe64d9c2bff4850132147f78Chris Craik PathTexture* texture = mCaches.pathCache.getRoundRect( 1804710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik right - left, bottom - top, rx, ry, p); 1805107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawShape(left, top, texture, p); 1806107843de4507b3511006cb9c77b8d0364374385aTom Hudson } else { 1807107843de4507b3511006cb9c77b8d0364374385aTom Hudson const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect( 1808107843de4507b3511006cb9c77b8d0364374385aTom Hudson *currentTransform(), *p, right - left, bottom - top, rx, ry); 1809107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawVertexBuffer(left, top, *vertexBuffer, p); 1810710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 1811c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy} 181201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 1813107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) { 1814984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored() 1815947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p) 18168dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson || PaintUtils::paintWillNotDraw(*p)) { 1817107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1818710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 1819fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik 1820e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (p->getPathEffect() != nullptr) { 182144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 182230036092b40badecbe64d9c2bff4850132147f78Chris Craik PathTexture* texture = mCaches.pathCache.getCircle(radius, p); 1823107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawShape(x - radius, y - radius, texture, p); 1824fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik return; 1825fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik } 1826fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik 1827fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik SkPath path; 1828fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { 1829fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik path.addCircle(x, y, radius + p->getStrokeWidth() / 2); 1830cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik } else { 1831fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik path.addCircle(x, y, radius); 1832fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik } 1833fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik 1834fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik if (CC_UNLIKELY(currentSnapshot()->projectionPathMask != nullptr)) { 1835fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik // mask ripples with projection mask 1836fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik SkPath maskPath = *(currentSnapshot()->projectionPathMask->projectionMask); 1837fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik 1838fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik Matrix4 screenSpaceTransform; 1839fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik currentSnapshot()->buildScreenSpaceTransform(&screenSpaceTransform); 1840fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik 1841fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik Matrix4 totalTransform; 1842fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik totalTransform.loadInverse(screenSpaceTransform); 1843fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik totalTransform.multiply(currentSnapshot()->projectionPathMask->projectionMaskTransform); 1844fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik 1845fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik SkMatrix skTotalTransform; 1846fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik totalTransform.copyTo(skTotalTransform); 1847fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik maskPath.transform(skTotalTransform); 1848fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik 1849fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik // Mask the ripple path by the projection mask, now that it's 1850fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik // in local space. Note that this can create CCW paths. 185102a26300fb129608eb1df8cf31c14a5a5d8bd6edTom Hudson Op(path, maskPath, kIntersect_SkPathOp, &path); 1852cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik } 1853fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik drawConvexPath(path, p); 1854c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy} 185501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 1856107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, 1857d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const SkPaint* p) { 1858984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored() 1859947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik || quickRejectSetupScissor(left, top, right, bottom, p) 18608dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson || PaintUtils::paintWillNotDraw(*p)) { 1861107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1862710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 186301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 1864e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (p->getPathEffect() != nullptr) { 186544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 186630036092b40badecbe64d9c2bff4850132147f78Chris Craik PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p); 1867107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawShape(left, top, texture, p); 1868107843de4507b3511006cb9c77b8d0364374385aTom Hudson } else { 1869107843de4507b3511006cb9c77b8d0364374385aTom Hudson SkPath path; 1870107843de4507b3511006cb9c77b8d0364374385aTom Hudson SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); 1871107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { 1872107843de4507b3511006cb9c77b8d0364374385aTom Hudson rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); 1873107843de4507b3511006cb9c77b8d0364374385aTom Hudson } 1874107843de4507b3511006cb9c77b8d0364374385aTom Hudson path.addOval(rect); 1875107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawConvexPath(path, p); 1876cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik } 1877c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy} 1878c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy 1879107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom, 1880d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) { 1881984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored() 1882947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik || quickRejectSetupScissor(left, top, right, bottom, p) 18838dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson || PaintUtils::paintWillNotDraw(*p)) { 1884107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1885780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik } 18868b2f5267f16c295f12faab810527cd6311997e34Romain Guy 1887780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) 1888e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != nullptr || useCenter) { 188944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 189030036092b40badecbe64d9c2bff4850132147f78Chris Craik PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top, 1891780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik startAngle, sweepAngle, useCenter, p); 1892107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawShape(left, top, texture, p); 1893107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1894780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik } 1895780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); 1896780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { 1897780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); 1898780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik } 1899780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik 1900780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik SkPath path; 1901780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik if (useCenter) { 1902780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik path.moveTo(rect.centerX(), rect.centerY()); 1903780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik } 1904780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik path.arcTo(rect, startAngle, sweepAngle, !useCenter); 1905780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik if (useCenter) { 1906780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik path.close(); 1907780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik } 1908107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawConvexPath(path, p); 19098b2f5267f16c295f12faab810527cd6311997e34Romain Guy} 19108b2f5267f16c295f12faab810527cd6311997e34Romain Guy 1911cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h 1912cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4) 1913cf8675ee176a375f873792684d38a47f78348dffRomain Guy 1914107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, 1915d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const SkPaint* p) { 1916984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored() 1917947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik || quickRejectSetupScissor(left, top, right, bottom, p) 19188dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson || PaintUtils::paintWillNotDraw(*p)) { 1919107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 19206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 19216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 1922710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (p->getStyle() != SkPaint::kFill_Style) { 1923cf8675ee176a375f873792684d38a47f78348dffRomain Guy // only fill style is supported by drawConvexPath, since others have to handle joins 1924e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (p->getPathEffect() != nullptr || p->getStrokeJoin() != SkPaint::kMiter_Join || 1925cf8675ee176a375f873792684d38a47f78348dffRomain Guy p->getStrokeMiter() != SkPaintDefaults_MiterLimit) { 192644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 192730036092b40badecbe64d9c2bff4850132147f78Chris Craik PathTexture* texture = 1928c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy mCaches.pathCache.getRect(right - left, bottom - top, p); 1929107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawShape(left, top, texture, p); 1930107843de4507b3511006cb9c77b8d0364374385aTom Hudson } else { 1931107843de4507b3511006cb9c77b8d0364374385aTom Hudson SkPath path; 1932107843de4507b3511006cb9c77b8d0364374385aTom Hudson SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); 1933107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { 1934107843de4507b3511006cb9c77b8d0364374385aTom Hudson rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); 1935107843de4507b3511006cb9c77b8d0364374385aTom Hudson } 1936107843de4507b3511006cb9c77b8d0364374385aTom Hudson path.addRect(rect); 1937107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawConvexPath(path, p); 1938cf8675ee176a375f873792684d38a47f78348dffRomain Guy } 1939107843de4507b3511006cb9c77b8d0364374385aTom Hudson } else { 1940107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (p->isAntiAlias() && !currentTransform()->isSimple()) { 1941107843de4507b3511006cb9c77b8d0364374385aTom Hudson SkPath path; 1942107843de4507b3511006cb9c77b8d0364374385aTom Hudson path.addRect(left, top, right, bottom); 1943107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawConvexPath(path, p); 1944107843de4507b3511006cb9c77b8d0364374385aTom Hudson } else { 1945107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawColorRect(left, top, right, bottom, p); 1946cf8675ee176a375f873792684d38a47f78348dffRomain Guy 1947107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 1948cf8675ee176a375f873792684d38a47f78348dffRomain Guy } 1949858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase } 1950c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 19519d5316e3f56d138504565ff311145ac01621dff4Romain Guy 1952d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text, 1953d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik int bytesCount, int count, const float* positions, 195476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger FontRenderer& fontRenderer, int alpha, float x, float y) { 195544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 1956416a847633680d94efb926837efdc18726d54918Raph Levien 1957bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik PaintUtils::TextShadow textShadow; 1958bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik if (!PaintUtils::getTextShadow(paint, &textShadow)) { 1959c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger LOG_ALWAYS_FATAL("failed to query shadow attributes"); 1960c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger } 1961c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger 1962416a847633680d94efb926837efdc18726d54918Raph Levien // NOTE: The drop shadow will not perform gamma correction 1963416a847633680d94efb926837efdc18726d54918Raph Levien // if shader-based correction is enabled 1964416a847633680d94efb926837efdc18726d54918Raph Levien mCaches.dropShadowCache.setFontRenderer(fontRenderer); 19652bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik ShadowTexture* texture = mCaches.dropShadowCache.get( 1966c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger paint, text, bytesCount, count, textShadow.radius, positions); 1967cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy // If the drop shadow exceeds the max texture size or couldn't be 1968cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy // allocated, skip drawing 19692bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik if (!texture) return; 19702bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik const AutoTexture autoCleanup(texture); 1971416a847633680d94efb926837efdc18726d54918Raph Levien 19722bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik const float sx = x - texture->left + textShadow.dx; 19732bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik const float sy = y - texture->top + textShadow.dy; 1974416a847633680d94efb926837efdc18726d54918Raph Levien 1975828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1976828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1977b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1978828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedUnitQuad(nullptr) 1979828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha) 198053e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), TransformFlags::None) 1981828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height)) 1982828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1983828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 1984416a847633680d94efb926837efdc18726d54918Raph Levien} 1985416a847633680d94efb926837efdc18726d54918Raph Levien 1986bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik// TODO: remove this, once mState.currentlyIgnored captures snapshot alpha 1987768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const { 1988bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik float alpha = (PaintUtils::hasTextShadow(paint) 1989bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik ? 1.0f : paint->getAlpha()) * currentSnapshot()->alpha; 19908dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson return MathUtils::isZero(alpha) 19918dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson && PaintUtils::getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode; 1992768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy} 1993768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy 1994107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count, 1995d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const float* positions, const SkPaint* paint) { 1996e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) { 1997107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1998eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy } 1999eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy 2000671d6cf460531825a321edb200523d0faa7792c9Romain Guy // NOTE: Skia does not support perspective transform on drawPosText yet 2001d6b65f67717025b1162f86f04e2caa5723566cacChris Craik if (!currentTransform()->isSimple()) { 2002107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 2003671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2004671d6cf460531825a321edb200523d0faa7792c9Romain Guy 200565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(true); 200639a908c1df89e1073627b0dcbce922d826b67055Chris Craik 2007671d6cf460531825a321edb200523d0faa7792c9Romain Guy float x = 0.0f; 2008671d6cf460531825a321edb200523d0faa7792c9Romain Guy float y = 0.0f; 2009d6b65f67717025b1162f86f04e2caa5723566cacChris Craik const bool pureTranslate = currentTransform()->isPureTranslate(); 2010671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (pureTranslate) { 2011a6b52198b9e73a4b7f80103116feeace74433246Chris Craik x = floorf(x + currentTransform()->getTranslateX() + 0.5f); 2012a6b52198b9e73a4b7f80103116feeace74433246Chris Craik y = floorf(y + currentTransform()->getTranslateY() + 0.5f); 2013671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2014671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2015c08820f587ad94698691a6657e87712de07e484cChris Craik FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(); 201659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik fontRenderer.setFont(paint, SkMatrix::I()); 2017671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2018bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik int alpha = PaintUtils::getAlphaDirect(paint) * currentSnapshot()->alpha; 2019bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(paint); 2020671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2021bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik if (CC_UNLIKELY(PaintUtils::hasTextShadow(paint))) { 2022e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, 202376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger alpha, 0.0f, 0.0f); 2024416a847633680d94efb926837efdc18726d54918Raph Levien } 2025416a847633680d94efb926837efdc18726d54918Raph Levien 2026671d6cf460531825a321edb200523d0faa7792c9Romain Guy // Pick the appropriate texture filtering 2027d6b65f67717025b1162f86f04e2caa5723566cacChris Craik bool linearFilter = currentTransform()->changesBounds(); 2028671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (pureTranslate && !linearFilter) { 2029671d6cf460531825a321edb200523d0faa7792c9Romain Guy linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f; 2030671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2031257ae3502cfad43df681b1783528d645bdabc63fRomain Guy fontRenderer.setTextureFiltering(linearFilter); 2032671d6cf460531825a321edb200523d0faa7792c9Romain Guy 20336fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik const Rect& clip(pureTranslate ? writableSnapshot()->getRenderTargetClip() : writableSnapshot()->getLocalClip()); 2034671d6cf460531825a321edb200523d0faa7792c9Romain Guy Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 2035671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2036828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik TextDrawFunctor functor(this, x, y, pureTranslate, alpha, mode, paint); 2037487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (fontRenderer.renderPosText(paint, &clip, text, 0, bytesCount, count, x, y, 2038083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik positions, hasLayer() ? &bounds : nullptr, &functor)) { 2039083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform()); 2040083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik mDirty = true; 2041671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2042486590963e2207d68eebd6944fec70d50d41116aChet Haase 2043eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy} 2044eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy 204559744b79ec302000802cd56d30a1bf70f0183c80Chris Craikbool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const { 2046624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy if (CC_LIKELY(transform.isPureTranslate())) { 204759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik outMatrix->setIdentity(); 204859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik return false; 204959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik } else if (CC_UNLIKELY(transform.isPerspective())) { 205059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik outMatrix->setIdentity(); 205159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik return true; 205259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik } 205359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik 205459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik /** 2055a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik * Input is a non-perspective, scaling transform. Generate a scale-only transform, 2056a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik * with values rounded to the nearest int. 205759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik */ 205859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik float sx, sy; 205959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik transform.decomposeScale(sx, sy); 2060a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik outMatrix->setScale( 2061df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik roundf(std::max(1.0f, sx)), 2062df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik roundf(std::max(1.0f, sy))); 2063a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik return true; 2064624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy} 2065624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy 2066984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonint OpenGLRenderer::getSaveCount() const { 2067984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson return mState.getSaveCount(); 2068984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2069984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2070984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonint OpenGLRenderer::save(int flags) { 2071984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson return mState.save(flags); 2072984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2073984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2074984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::restore() { 2075e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik mState.restore(); 2076984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2077984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2078984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::restoreToCount(int saveCount) { 2079e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik mState.restoreToCount(saveCount); 2080984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2081984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2082ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudson 2083984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::translate(float dx, float dy, float dz) { 2084e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik mState.translate(dx, dy, dz); 2085984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2086984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2087984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::rotate(float degrees) { 2088e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik mState.rotate(degrees); 2089984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2090984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2091984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::scale(float sx, float sy) { 2092e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik mState.scale(sx, sy); 2093984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2094984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2095984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::skew(float sx, float sy) { 2096e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik mState.skew(sx, sy); 2097984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2098984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 20996daa13c5fa7577fa1d8371deca446f6ca911f38fChris Craikvoid OpenGLRenderer::setLocalMatrix(const Matrix4& matrix) { 21006daa13c5fa7577fa1d8371deca446f6ca911f38fChris Craik mState.setMatrix(mBaseTransform); 21016daa13c5fa7577fa1d8371deca446f6ca911f38fChris Craik mState.concatMatrix(matrix); 2102984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2103984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2104ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudsonvoid OpenGLRenderer::setLocalMatrix(const SkMatrix& matrix) { 2105ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudson mState.setMatrix(mBaseTransform); 2106ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudson mState.concatMatrix(matrix); 2107ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudson} 2108ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudson 2109984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::concatMatrix(const Matrix4& matrix) { 2110984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.concatMatrix(matrix); 2111984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2112984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2113984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { 2114984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson return mState.clipRect(left, top, right, bottom, op); 2115984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2116984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2117984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipPath(const SkPath* path, SkRegion::Op op) { 2118984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson return mState.clipPath(path, op); 2119984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2120984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2121984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) { 2122984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson return mState.clipRegion(region, op); 2123984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2124984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2125984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) { 2126984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.setClippingOutline(allocator, outline); 2127984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2128984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2129984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator, 2130984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson const Rect& rect, float radius, bool highPriority) { 2131984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.setClippingRoundRect(allocator, rect, radius, highPriority); 2132984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2133984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2134fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craikvoid OpenGLRenderer::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) { 2135fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik mState.setProjectionPathMask(allocator, path); 2136fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik} 2137fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik 2138107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, 2139d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, 2140527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik DrawOpMode drawOpMode) { 2141527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 214203ae272459869b854e5db252fc81a64a516e111fChris Craik if (drawOpMode == DrawOpMode::kImmediate) { 214328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik // The checks for corner-case ignorable text and quick rejection is only done for immediate 214428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik // drawing as ops from DeferredDisplayList are already filtered for these 2145e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint) || 2146f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik quickRejectSetupScissor(bounds)) { 2147107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 214828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik } 2149cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy } 2150cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy 21513a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy const float oldX = x; 21523a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy const float oldY = y; 2153624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy 2154d6b65f67717025b1162f86f04e2caa5723566cacChris Craik const mat4& transform = *currentTransform(); 2155624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy const bool pureTranslate = transform.isPureTranslate(); 2156c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy 2157211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(pureTranslate)) { 2158a6b52198b9e73a4b7f80103116feeace74433246Chris Craik x = floorf(x + transform.getTranslateX() + 0.5f); 2159a6b52198b9e73a4b7f80103116feeace74433246Chris Craik y = floorf(y + transform.getTranslateY() + 0.5f); 21606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 21616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy 2162bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik int alpha = PaintUtils::getAlphaDirect(paint) * currentSnapshot()->alpha; 2163bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(paint); 21649d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy 2165c08820f587ad94698691a6657e87712de07e484cChris Craik FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(); 2166c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy 2167bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik if (CC_UNLIKELY(PaintUtils::hasTextShadow(paint))) { 216859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik fontRenderer.setFont(paint, SkMatrix::I()); 2169c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, 217076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger alpha, oldX, oldY); 21711e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy } 21721e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 217319d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy const bool hasActiveLayer = hasLayer(); 217419d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy 2175624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // We only pass a partial transform to the font renderer. That partial 2176624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // matrix defines how glyphs are rasterized. Typically we want glyphs 2177624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // to be rasterized at their final size on screen, which means the partial 2178624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // matrix needs to take the scale factor into account. 2179624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // When a partial matrix is used to transform glyphs during rasterization, 2180624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // the mesh is generated with the inverse transform (in the case of scale, 2181624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // the mesh is generated at 1.0 / scale for instance.) This allows us to 2182624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // apply the full transform matrix at draw time in the vertex shader. 2183624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // Applying the full matrix in the shader is the easiest way to handle 2184624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // rotation and perspective and allows us to always generated quads in the 2185624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // font renderer which greatly simplifies the code, clipping in particular. 218659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik SkMatrix fontTransform; 218759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik bool linearFilter = findBestFontTransform(transform, &fontTransform) 218859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik || fabs(y - (int) y) > 0.0f 218959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik || fabs(x - (int) x) > 0.0f; 21903b753829ae858d424fe109f714745379a6daf455Romain Guy fontRenderer.setFont(paint, fontTransform); 2191257ae3502cfad43df681b1783528d645bdabc63fRomain Guy fontRenderer.setTextureFiltering(linearFilter); 219206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 2193624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // TODO: Implement better clipping for scaled/rotated text 21946fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik const Rect* clip = !pureTranslate ? nullptr : &mState.currentRenderTargetClip(); 219541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 21965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 2197996e57c84368058be793897ebc355b917a59abc2Raph Levien bool status; 2198828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik TextDrawFunctor functor(this, x, y, pureTranslate, alpha, mode, paint); 2199527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 2200527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik // don't call issuedrawcommand, do it at end of batch 220103ae272459869b854e5db252fc81a64a516e111fChris Craik bool forceFinish = (drawOpMode != DrawOpMode::kDefer); 2202a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) { 22038b4072d3fb9bb49d774d97689a065204beca1752Raph Levien SkPaint paintCopy(*paint); 22048b4072d3fb9bb49d774d97689a065204beca1752Raph Levien paintCopy.setTextAlign(SkPaint::kLeft_Align); 22058b4072d3fb9bb49d774d97689a065204beca1752Raph Levien status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y, 2206e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish); 2207996e57c84368058be793897ebc355b917a59abc2Raph Levien } else { 22088b4072d3fb9bb49d774d97689a065204beca1752Raph Levien status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y, 2209e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish); 2210996e57c84368058be793897ebc355b917a59abc2Raph Levien } 22114ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy 221203ae272459869b854e5db252fc81a64a516e111fChris Craik if ((status || drawOpMode != DrawOpMode::kImmediate) && hasActiveLayer) { 2213624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy if (!pureTranslate) { 221441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik transform.mapRect(layerBounds); 2215a4adcf0239039eb8f005be252409901c41b28839Romain Guy } 221641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik dirtyLayerUnchecked(layerBounds, getRegion()); 22175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 2218694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 2219e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik drawTextDecorations(totalAdvance, oldX, oldY, paint); 2220486590963e2207d68eebd6944fec70d50d41116aChet Haase 2221107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 2222694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy} 2223694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 2224107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, 2225d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) { 2226e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) { 2227107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 222803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy } 222903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy 223039a908c1df89e1073627b0dcbce922d826b67055Chris Craik // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics 223165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(true); 223239a908c1df89e1073627b0dcbce922d826b67055Chris Craik 2233c08820f587ad94698691a6657e87712de07e484cChris Craik FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(); 223459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik fontRenderer.setFont(paint, SkMatrix::I()); 2235257ae3502cfad43df681b1783528d645bdabc63fRomain Guy fontRenderer.setTextureFiltering(true); 223603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy 2237bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik int alpha = PaintUtils::getAlphaDirect(paint) * currentSnapshot()->alpha; 2238bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(paint); 2239828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik TextDrawFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint); 22409777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy 2241984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson const Rect* clip = &writableSnapshot()->getLocalClip(); 22429777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 224303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy 22449777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path, 22459ad6ac08a95d48772dcaad67a55446299bda77a9Chih-Hung Hsieh hOffset, vOffset, hasLayer() ? &bounds : nullptr, &functor)) { 2246083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform()); 2247083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik mDirty = true; 22489777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy } 2249325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy} 2250325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy 2251107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) { 2252984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored()) return; 2253dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 225444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 22557fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy 225630036092b40badecbe64d9c2bff4850132147f78Chris Craik PathTexture* texture = mCaches.pathCache.get(path, paint); 2257107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (!texture) return; 225822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 22597fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy 22608b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy const float x = texture->left - texture->offset; 22618b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy const float y = texture->top - texture->offset; 22628b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy 226301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy drawPathTexture(texture, x, y, paint); 2264107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 22657fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy} 22667fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy 22673aadd60521960be063ee06208562ccb63dc414e3Chris Craikvoid OpenGLRenderer::drawLayer(Layer* layer) { 226835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy if (!layer) { 2269107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 22706c319ca1275c8db892c39b48fc54864c949f9171Romain Guy } 22716c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 2272e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik mat4* transform = nullptr; 2273b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy if (layer->isTextureLayer()) { 2274b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy transform = &layer->getTransform(); 2275b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy if (!transform->isIdentity()) { 22763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik save(SkCanvas::kMatrix_SaveFlag); 227714e513058ed4168c94e015638d16f5f87fd8063aChris Craik concatMatrix(*transform); 2278b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy } 2279b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy } 2280b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy 228139a908c1df89e1073627b0dcbce922d826b67055Chris Craik bool clipRequired = false; 2282e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik const bool rejected = mState.calculateQuickRejectForScissor( 22833aadd60521960be063ee06208562ccb63dc414e3Chris Craik 0, 0, layer->layer.getWidth(), layer->layer.getHeight(), 2284e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik &clipRequired, nullptr, false); 22854ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy 228635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy if (rejected) { 2287b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy if (transform && !transform->isIdentity()) { 2288b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy restore(); 2289b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy } 2290107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 229135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy } 229235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 229362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y, 229462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired); 229562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik 22965bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy updateLayer(layer, true); 22972bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy 229865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); 229944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 23006c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 2301211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(!layer->region.isEmpty())) { 2302c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy if (layer->region.isRect()) { 230334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, 230434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik composeLayerRect(layer, layer->regionRect)); 2305c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy } else if (layer->mesh) { 2306828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 2307828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 2308b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 2309828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount) 2310828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap) 231153e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), TransformFlags::None) 23123aadd60521960be063ee06208562ccb63dc414e3Chris Craik .setModelViewOffsetRectSnap(0, 0, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight())) 2313828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 2314828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop)); 23153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 2316e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik drawRegionRectsDebug(layer->region); 23173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif 2318c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy } 23194ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy 23205bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy if (layer->debugDrawUpdate) { 23215bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy layer->debugDrawUpdate = false; 232276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger 232376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger SkPaint paint; 232476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setColor(0x7f00ff00); 23253aadd60521960be063ee06208562ccb63dc414e3Chris Craik drawColorRect(0, 0, layer->layer.getWidth(), layer->layer.getHeight(), &paint); 23264ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy } 2327f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 232834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik layer->hasDrawnSinceUpdate = true; 2329486590963e2207d68eebd6944fec70d50d41116aChet Haase 2330b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy if (transform && !transform->isIdentity()) { 2331b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy restore(); 2332b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy } 2333b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy 2334107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 23356c319ca1275c8db892c39b48fc54864c949f9171Romain Guy} 23366c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 23376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy/////////////////////////////////////////////////////////////////////////////// 23385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters 23395ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy/////////////////////////////////////////////////////////////////////////////// 234009c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenbergervoid OpenGLRenderer::setDrawFilter(SkDrawFilter* filter) { 234109c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger // We should never get here since we apply the draw filter when stashing 234209c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger // the paints in the DisplayList. 234309c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger LOG_ALWAYS_FATAL("OpenGLRenderer does not directly support DrawFilters"); 23445ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy} 23455ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 23465ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy/////////////////////////////////////////////////////////////////////////////// 23476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation 23486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy/////////////////////////////////////////////////////////////////////////////// 23496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 2350d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) { 2351ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap); 23523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy if (!texture) { 23533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy return mCaches.textureCache.get(bitmap); 23543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy } 23553b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy return texture; 23563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy} 23573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 23582bb8f5606d4a28549d95005304305b3aff1ce090Chris Craikvoid OpenGLRenderer::drawPathTexture(PathTexture* texture, float x, float y, 23592bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik const SkPaint* paint) { 2360f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) { 236101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy return; 236201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy } 236301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2364828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 2365828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 2366b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 2367828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedUnitQuad(nullptr) 2368828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha) 236953e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), TransformFlags::None) 2370828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height)) 2371828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 2372828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 237301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy} 237401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2375f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia 23760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset (-6.0f / 21.0f) 23770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset (1.0f / 9.0f) 23780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f) 23790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 2380d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y, 2381d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const SkPaint* paint) { 23820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy // Handle underline and strike-through 23830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy uint32_t flags = paint->getFlags(); 23840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) { 2385726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy SkPaint paintCopy(*paint); 23860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 2387211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(underlineWidth > 0.0f)) { 2388726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy const float textSize = paintCopy.getTextSize(); 2389e6a15ee3d0c78eb3f2551d73a7d238c3d8d2f075Chris Craik const float strokeWidth = std::max(textSize * kStdUnderline_Thickness, 1.0f); 23900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 23918b4072d3fb9bb49d774d97689a065204beca1752Raph Levien const float left = x; 23920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float top = 0.0f; 2393e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy 2394f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy int linesCount = 0; 2395f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy if (flags & SkPaint::kUnderlineText_Flag) linesCount++; 2396f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy if (flags & SkPaint::kStrikeThruText_Flag) linesCount++; 2397f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy 2398f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy const int pointsCount = 4 * linesCount; 2399e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy float points[pointsCount]; 2400e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy int currentPoint = 0; 24010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 24020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (flags & SkPaint::kUnderlineText_Flag) { 24030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy top = y + textSize * kStdUnderline_Offset; 2404e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left; 2405e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 2406e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left + underlineWidth; 2407e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 24080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 24090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 24100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (flags & SkPaint::kStrikeThruText_Flag) { 24110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy top = y + textSize * kStdStrikeThru_Offset; 2412e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left; 2413e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 2414e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left + underlineWidth; 2415e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 24160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 2417e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy 2418726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy paintCopy.setStrokeWidth(strokeWidth); 2419e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy 2420726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy drawLines(&points[0], pointsCount, &paintCopy); 24210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 24220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 24230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy} 24240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 2425107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { 2426984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored()) { 2427107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 2428672433d90fab7383cd28beac9d4485b566a90940Romain Guy } 2429672433d90fab7383cd28beac9d4485b566a90940Romain Guy 2430107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawColorRects(rects, count, paint, false, true, true); 2431735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy} 2432735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy 2433107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawShadow(float casterAlpha, 243405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { 2435984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored()) return; 2436f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik 243715a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik // TODO: use quickRejectWithScissor. For now, always force enable scissor. 243865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(true); 2439f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik 2440f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik SkPaint paint; 2441ba9b613437c34873fa95800a25fc51720638267cChris Craik paint.setAntiAlias(true); // want to use AlphaVertex 2442f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik 244314a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui // The caller has made sure casterAlpha > 0. 244414a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui float ambientShadowAlpha = mAmbientShadowAlpha; 24452507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) { 24462507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik ambientShadowAlpha = Properties::overrideAmbientShadowStrength; 244714a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui } 244814a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) { 244914a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0); 245091a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp); 2451ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui } 2452ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui 245314a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui float spotShadowAlpha = mSpotShadowAlpha; 24542507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) { 24552507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik spotShadowAlpha = Properties::overrideSpotShadowStrength; 245614a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui } 245714a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui if (spotShadowVertexBuffer && spotShadowAlpha > 0) { 245814a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0); 245991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp); 2460ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui } 24617b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui 2462107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty=true; 2463f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik} 2464f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik 2465107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint, 246676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger bool ignoreTransform, bool dirty, bool clip) { 24673b753829ae858d424fe109f714745379a6daf455Romain Guy if (count == 0) { 2468107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 24693b753829ae858d424fe109f714745379a6daf455Romain Guy } 2470735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy 2471672433d90fab7383cd28beac9d4485b566a90940Romain Guy float left = FLT_MAX; 2472672433d90fab7383cd28beac9d4485b566a90940Romain Guy float top = FLT_MAX; 2473672433d90fab7383cd28beac9d4485b566a90940Romain Guy float right = FLT_MIN; 2474672433d90fab7383cd28beac9d4485b566a90940Romain Guy float bottom = FLT_MIN; 2475672433d90fab7383cd28beac9d4485b566a90940Romain Guy 2476448455fe783b0a711340322dca272b8cc0ebe473Romain Guy Vertex mesh[count]; 2477672433d90fab7383cd28beac9d4485b566a90940Romain Guy Vertex* vertex = mesh; 2478672433d90fab7383cd28beac9d4485b566a90940Romain Guy 24792af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik for (int index = 0; index < count; index += 4) { 2480672433d90fab7383cd28beac9d4485b566a90940Romain Guy float l = rects[index + 0]; 2481672433d90fab7383cd28beac9d4485b566a90940Romain Guy float t = rects[index + 1]; 2482672433d90fab7383cd28beac9d4485b566a90940Romain Guy float r = rects[index + 2]; 2483672433d90fab7383cd28beac9d4485b566a90940Romain Guy float b = rects[index + 3]; 2484672433d90fab7383cd28beac9d4485b566a90940Romain Guy 24853b753829ae858d424fe109f714745379a6daf455Romain Guy Vertex::set(vertex++, l, t); 24863b753829ae858d424fe109f714745379a6daf455Romain Guy Vertex::set(vertex++, r, t); 24873b753829ae858d424fe109f714745379a6daf455Romain Guy Vertex::set(vertex++, l, b); 24883b753829ae858d424fe109f714745379a6daf455Romain Guy Vertex::set(vertex++, r, b); 2489672433d90fab7383cd28beac9d4485b566a90940Romain Guy 2490df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik left = std::min(left, l); 2491df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik top = std::min(top, t); 2492df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik right = std::max(right, r); 2493df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik bottom = std::max(bottom, b); 2494672433d90fab7383cd28beac9d4485b566a90940Romain Guy } 2495672433d90fab7383cd28beac9d4485b566a90940Romain Guy 2496f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik if (clip && quickRejectSetupScissor(left, top, right, bottom)) { 2497107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 2498a362c69d6cdf448107e5a539f77df73937141870Romain Guy } 2499672433d90fab7383cd28beac9d4485b566a90940Romain Guy 250053e51e4aa933f9603587e1780f446c18816bf9beChris Craik const int transformFlags = ignoreTransform 250153e51e4aa933f9603587e1780f446c18816bf9beChris Craik ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None; 2502828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 2503828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 2504b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 2505828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshIndexedQuads(&mesh[0], count / 4) 2506828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillPaint(*paint, currentSnapshot()->alpha) 250753e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), transformFlags) 2508828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom)) 2509828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 2510828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 2511672433d90fab7383cd28beac9d4485b566a90940Romain Guy} 2512672433d90fab7383cd28beac9d4485b566a90940Romain Guy 2513026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, 251476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger const SkPaint* paint, bool ignoreTransform) { 251553e51e4aa933f9603587e1780f446c18816bf9beChris Craik const int transformFlags = ignoreTransform 251653e51e4aa933f9603587e1780f446c18816bf9beChris Craik ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None; 2517828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 2518828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 2519b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 2520828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshUnitQuad() 2521828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillPaint(*paint, currentSnapshot()->alpha) 252253e51e4aa933f9603587e1780f446c18816bf9beChris Craik .setTransform(*currentSnapshot(), transformFlags) 2523828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewMapUnitToRect(Rect(left, top, right, bottom)) 2524828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 2525828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 25268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy} 25278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 252876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const { 25298df5ffa9ae0667d9e0241adf4675753156fcef84Chris Craik return (layer->getAlpha() / 255.0f) * currentSnapshot()->alpha; 253016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik} 253116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik 25329d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer 2533e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android 2534