OpenGLRenderer.cpp revision 76d3a1b8d035d27bc80b0f2fc480a903bd001514
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
34c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
3765cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
3887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
3955bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
40a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
4155bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
42e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
43e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
449d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy
50759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
51759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
52759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
53f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
54dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
55713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
56d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
589d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
599d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
609d5316e3f56d138504565ff311145ac01621dff4Romain Guy
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
852ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
86d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
872ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
89e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
9187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
9287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
107d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1082ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
109f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
110f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
112448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
113448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
114448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
115448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
116448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
117448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
118448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
119448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
120448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1243bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain GuyOpenGLRenderer::OpenGLRenderer():
1253bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
126527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
127527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
12816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
129026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
130ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
131ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
13296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
13378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mCountOverdraw = false;
13487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
13587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
137e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
14029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
141e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
142e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
14487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
14587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
14687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
14787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
14887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
14987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
15087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
15187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
15213631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
15313631f3da855f200a151e7837ed9f6b079622b58Romain Guy
15413631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
155f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
156f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
157f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
15885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
15935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
16035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
16235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
16535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
16635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
168ba9b613437c34873fa95800a25fc51720638267cChris Craik    if (mCaches.propertyEnable3d) {
169f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // TODO: make view proj app configurable
170ba9b613437c34873fa95800a25fc51720638267cChris Craik        float dist = std::max(width, height) * 1.5;
171ba9b613437c34873fa95800a25fc51720638267cChris Craik        dist *= mCaches.propertyCameraDistance;
172f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        Matrix4 projection;
173f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        projection.loadFrustum(-width / 2, -height / 2, width / 2, height / 2, dist, 0);
174f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        Matrix4 view;
175f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        view.loadLookAt(0, 0, dist,
176f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik                0, 0, 0,
177f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik                0, 1, 0);
178f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mViewProjMatrix.loadMultiply(projection, view);
179f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mViewProjMatrix.translate(-width/2, -height/2);
180f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    } else {
181f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1);
182f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    }
183bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
18414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    initializeViewport(width, height);
185e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
186e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
18796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
188c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
189fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
190fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
19114e513058ed4168c94e015638d16f5f87fd8063aChris Craik    initializeSaveStack(left, top, right, bottom);
19296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1935f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
19496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
195ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
19696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
19796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
19896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
19911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
20096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
20196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
20296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
20345e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
20414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glViewport(0, 0, getWidth(), getHeight());
2057d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
20654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
20754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
20854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
20954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
21054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
211d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
2122b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2137c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2147c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
21596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
21696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
21796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
21896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
22096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
22178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
22296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
22396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
22596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
22696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
22796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
228d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
22996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
23096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
23196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
23296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
23396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
23496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
23596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2367c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2377c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
238dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
239dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
240dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
241dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2423bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
24314e513058ed4168c94e015638d16f5f87fd8063aChris Craik            left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
244f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
245f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
246f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
247f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
248dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
249dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
250dcfc836b457a87881da409e1acf251515f121446Romain Guy}
251dcfc836b457a87881da409e1acf251515f121446Romain Guy
2527c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
25378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
254586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
255d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mCaches.setScissor(left, currentSnapshot()->height - bottom, right - left, bottom - top);
2566b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
25744b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
258ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
25944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2607c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
26144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
262ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
263ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
264ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
265ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
266ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
267ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
268ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2696b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
270bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
271bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
272d6b65f67717025b1162f86f04e2caa5723566cacChris Craikvoid OpenGLRenderer::startTilingCurrentClip(bool opaque) {
27354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
274d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const Snapshot* snapshot = currentSnapshot();
275d6b65f67717025b1162f86f04e2caa5723566cacChris Craik
27614e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect* clip = &mTilingClip;
277d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (snapshot->flags & Snapshot::kFlagFboTarget) {
278d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            clip = &(snapshot->layer->clipRect);
27954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
28054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
281d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTiling(*clip, snapshot->height, opaque);
282c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
283c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
284c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
285c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
286c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
287c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
28852036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
2892b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2902b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2912b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2922b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
29354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2942b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2952b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
296b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2977c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2992b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
300ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
301ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
302ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
303ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
304ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
305ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
30611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
307b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
30811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
30911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
31011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
31111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
31211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
31311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
31411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
31511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
31611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
31711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
31811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
31911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
32011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
32211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
32311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
325a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
326b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
32711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
328c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
329e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
33011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
33111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
33211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
33311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
334c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
33511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
33696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
33778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
33878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
33978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
34078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
34196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
342b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
343b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
3446c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
345da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
346da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
347da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
348da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
349da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
350da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
3519ab2d1847552aa4169b4325aae1b1368d6947a9fChris Craik    mCaches.resetActiveTexture();
35250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
35315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
354f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
355ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
3567c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
357da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
358da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3596c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
360d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Snapshot* snapshot = currentSnapshot();
361d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
362d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3637c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
36435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3653e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3663e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3678025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
368586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
36982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
370746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
371da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
372a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
3738aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    mCaches.resetBoundTextures();
37450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
37550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
37650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
37750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
37850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
379da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
380da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
38135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
382d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Snapshot* snapshot = currentSnapshot();
383d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
384d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3857c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
38635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
38735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
38835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
38935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
39035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
391ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
392932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
393ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3948f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
395ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
396ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
397ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3988f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
399ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
400ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
4013d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
4028f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
403ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
404d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        interrupt();
405ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
406ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
407ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
408ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
409ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
410ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
411ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
412ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
413ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
414ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
415ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
416ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
417ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
418ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
419ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
420ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
421ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
422c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
423ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
424ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
425c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
426ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
427c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
428c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
4298f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
4308f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
431d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        resume();
4328f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
4338f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4348f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
4358f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
4368f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4378f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
438d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
439408eb12631376cbdc96803e918decf6ea804d346Chris Craik
440932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
441c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
442d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
443d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
44480911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
44580911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
446d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
447d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
448d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
449d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
450d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
451d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
45208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
45308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
45408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
45508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
45608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
45708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
458d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    info.width = currentSnapshot()->viewport.getWidth();
459d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    info.height = currentSnapshot()->height;
460d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
46180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
46225d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    bool dirtyClip = mDirtyClip;
46354f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
46454f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    if (mDirtyClip) {
46554f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
46654f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
46725d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    if (mCaches.enableScissor() || dirtyClip) {
46825d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
46925d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
47054f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    interrupt();
47154f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
47254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // call functor immediately after GL state setup
4734a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
474cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
4758f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
47608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
477cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
4788f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
47965924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
480ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
4818f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
482cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
483cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
484daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
4854a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    return result | DrawGlInfo::kStatusDrew;
486daf98e941e140e8739458126640183b9f296a2abChet Haase}
487daf98e941e140e8739458126640183b9f296a2abChet Haase
488f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
48987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
49087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
49187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
4920f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
4930f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
4940f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
4950f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
49687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
49787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
49887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
49987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
50087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
50187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
50287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
50387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
50487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
50587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
50687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
50787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
50887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
50987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
51087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
51187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
51287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
51387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
51487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
51587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
51687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
51787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
51887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
51987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
5205f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
52187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
52287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
523d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mCaches.setScissor(clip->left, firstSnapshot()->height - clip->bottom,
52487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
52587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
526627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
52787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
528627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
529627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
530627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
53187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
532627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
533627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
534627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
53587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
536627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
537627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
538627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
53987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
540627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
541627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
54287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
54387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
54487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
54587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
54678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
54714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    size_t count = getWidth() * getHeight();
54878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
54914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
55078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
55178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
55278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
55378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
55478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
55578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
55678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
55778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
55878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
55978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
56078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
56187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
56211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
56311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
56411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
56696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer &&
56796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->displayList && layer->displayList->isRenderable()) {
568405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
569405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
57011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
57111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5727c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
5737c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
5747c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
5757c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
57611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
57796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
57802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
57996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
58096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
58196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
58211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
58311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
58411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
585d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            startTilingCurrentClip();
58611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
58711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5885bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
58934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
59011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
59111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
59211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
59311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
59411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
59511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
59611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
59711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
59896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
59996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
60096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
60111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
60211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
60396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
60496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
60596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
60696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
60796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
60811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
6091206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6101206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
61111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
61211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
61396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
61496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
61596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
61611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
61711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
61896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
61996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
62096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
62196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
62296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
62396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
62496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
62596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
62696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
62796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
62896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
62996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
63096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
63196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
6321206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6331206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
63496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
63502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
63602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
637405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
63802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
63902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
640405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
641405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
64202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
64302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
64496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
64596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
64696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
64796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
64811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
64996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
65011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
65111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
65211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
65311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
65411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
65511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
65602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
65702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
65802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
65902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
66002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
66102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
66202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
66302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
66402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
66511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
66611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
66711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
66811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
66911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
670e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
671e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
672e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
673e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
674e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
675e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
676e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
677e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
678e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
679e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
680e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
681e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
68211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
68311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
68411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
68511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
68611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
68711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
68811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
68911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
69011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
69111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
69211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
69311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
694405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
695405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
696405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
697405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
698405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
699405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
700405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
701405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
70211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
703f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
704f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
705f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
70614e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
70714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreOrtho = removed.flags & Snapshot::kFlagDirtyOrtho;
70814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
70914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
710bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
711eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
71214e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect& r = restored.viewport;
713eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
714d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mViewProjMatrix.load(removed.orthoMatrix); // TODO: should ortho be stored in 'restored'?
715eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
716eb99356a0548684a501766e6a524529ab93304c8Romain Guy
7172542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
718746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
7198fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
7202542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
7215ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
7227273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
7237273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
72414e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
7257273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
7265ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
727d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
7285cbbce535744b89df5ecea95de21ee3733298260Romain Guy
729f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
730bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
731bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
732bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
733bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
734d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
735eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
736d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
737d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
738d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        createLayer(left, top, right, bottom, paint, flags);
739dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
740d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
741d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
742bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
743bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
744d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
745d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
746d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
747d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
748d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
749d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
750d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
751d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
752d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
753d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
754d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
755d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
756d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
757d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!bounds.intersect(currentSnapshot()->previous->viewport)) {
758d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
759d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
760d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
761d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
762d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
763d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
764d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
765d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
766d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
767d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
768d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
769d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
770d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
771d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
772d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
773d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
774d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
775d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
776d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
777408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
778408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
779408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
780408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
781408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
782408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
783408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
784408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
785408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
786408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
787408eb12631376cbdc96803e918decf6ea804d346Chris Craik
788d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
789d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
790d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
791d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
792d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
793d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
794d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
795d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
796d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
797d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
798d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
799d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
800d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
801d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
802d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->isIgnored()) {
803d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
804d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
8050e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik            mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
806d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
807d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
808d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
809d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
810d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
811d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
812d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
8131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
8151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
8161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
8171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
8181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
8191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
8201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
8221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
8231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
8241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
8251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
8261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
8271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
8281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
8306b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
8316b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
8326b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
8336b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
8341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
8361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
8371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
83887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
8391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
8401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
8411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
8431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
8441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
8451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
8461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
8471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
8491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
8501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
8511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
8521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
8531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
8541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
8561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
8571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
85887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
85987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
86087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
86187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
86287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
8631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
864d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
865d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
866eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
867fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
868dda570201ac851dd85af3861f7e575721d3345daRomain Guy
869eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
870eb99356a0548684a501766e6a524529ab93304c8Romain Guy
871d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger    SkXfermode::Mode mode = getXfermodeDirect(paint);
872d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger    int alpha = getAlphaDirect(paint);
873d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
874f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
875d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
8768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
877d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
878408eb12631376cbdc96803e918decf6ea804d346Chris Craik    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
879dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
880dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
881d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
882b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
883b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
884dda570201ac851dd85af3861f7e575721d3345daRomain Guy
885a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
8868550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
887f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
888f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
889bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
890bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
8919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
8928aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
8939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
8949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
895d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
89676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    layer->setColorFilter(getColorFilter(paint));
897a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
8987c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
899dda570201ac851dd85af3861f7e575721d3345daRomain Guy
9008fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
901d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
902d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
9031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
9047273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
905eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
906e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
907eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
908eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
9099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
910514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
9119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
912b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
913b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
914b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
915b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
916b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
917b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
9189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
919514fb18827186591d66973c2362c859b64b63556Romain Guy            }
9207b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
921b254c242d98f4a9d98055726446351e52bece2c6Romain Guy            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
922b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                    mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
923b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
92454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
92554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
926ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
927eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
928f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
929d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
930bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
931bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
932e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
933c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
9349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
9355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
936d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
937c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
938c3fedafc5f50100219449125a000e3138f6fb987Romain Guy            Snapshot::kFlagDirtyOrtho;
939d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
940d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
941d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
942d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
943d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
944f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mSnapshot->orthoMatrix.load(mViewProjMatrix);
9455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9462b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
9477c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
9485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
9499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
9509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
9515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
9539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
9540908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
9559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
9565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
9599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
9605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
961d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
9625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
964586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
9658f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
9665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
9675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
9685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
9705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
9725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
973f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
974f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    // TODO: determine best way to support 3d drawing within HW layers
975f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mViewProjMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
9765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
9785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
9811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
9821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
98314e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
98414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
9853762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
9861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
9871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
98914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
9908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
99114e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
992eb99356a0548684a501766e6a524529ab93304c8Romain Guy
99339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
994f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
995f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik            &clipRequired, false); // safely ignore return, should never be rejected
99639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
99739a908c1df89e1073627b0dcbce922d826b67055Chris Craik
998eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
9992b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
10002b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1001e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
1002e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
10038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
10058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1006eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
100714e513058ed4168c94e015638d16f5f87fd8063aChris Craik        glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
10087c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
10092b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1010d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTilingCurrentClip();
1011eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
1012eb99356a0548684a501766e6a524529ab93304c8Romain Guy
10139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
101476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // TODO: this seems to point to the fact that the layer should store the paint
101576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
101676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
101776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
101876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
101976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
102076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
10215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
10229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
1023f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1024f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
102503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
10268b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
1027a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
10285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
10305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
1031eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
103214e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
10335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
10349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
10359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
1036a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
1037a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
1038a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
1039a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
1040a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        mSnapshot->alpha = 1.0f;
10419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
1042a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
1043eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
10441d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1045746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
1046746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1047eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
10488550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
10491d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
1050603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
10511d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
10521d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
10531d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1054aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
10552458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
1056aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1057aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
10589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10598f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
10608f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10618f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
10628f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
10638f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
1064aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
106576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(layer->getColorFilter());
106676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(layer);
1067aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
1068aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
106976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(layer->getColorFilter());
10709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
10728f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
10748f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
1075d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate() &&
1076ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
1077ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
1078d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1079d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1081d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
10824063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
10834063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
10849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
1085d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
10864063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
10874063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                rect.left, rect.top, rect.right, rect.bottom);
10889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
10899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
10903380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
1091aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1092aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1093aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1094aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
10955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
10969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
1097aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1098aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1099aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
11005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
11029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
1103d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        bool simpleTransform = currentTransform()->isPureTranslate() &&
1104ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1105b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1106b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1107b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
11089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
11099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
1110d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1111d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
11129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
11139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1114d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
11159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1116d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
11179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
11189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
111976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
112076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(getLayerAlpha(layer) * 255);
112176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(layer->getMode());
112276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
112376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
112476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
11259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
112676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                layer->getTexture(), &layerPaint, blend,
11273380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
11289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
11295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1130aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1131aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
1132aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1133aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
1134aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1135aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
11365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
113834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
113934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
114034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
114134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
114234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
114334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
114434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
114534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
114634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
114734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
114834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
114934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
115034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
115134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
115234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
115334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
115434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
11555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
11565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
11579fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
11589fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
115934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
11609fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
11615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
11625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
11635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1165211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
11665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
11676c5b9be7450903762f676522c32d65f7545730dfChris Craik        const android::Rect* rects;
11686c5b9be7450903762f676522c32d65f7545730dfChris Craik        Region safeRegion;
11696c5b9be7450903762f676522c32d65f7545730dfChris Craik        if (CC_LIKELY(hasRectToRectTransform())) {
11706c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = layer->region.getArray(&count);
11716c5b9be7450903762f676522c32d65f7545730dfChris Craik        } else {
11726c5b9be7450903762f676522c32d65f7545730dfChris Craik            safeRegion = Region::createTJunctionFreeRegion(layer->region);
11736c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = safeRegion.getArray(&count);
11746c5b9be7450903762f676522c32d65f7545730dfChris Craik        }
11755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
117616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        const float alpha = getLayerAlpha(layer);
11779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
11789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
1179f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
11805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setupDraw();
11828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // We must get (and therefore bind) the region mesh buffer
11848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // after we setup drawing in case we need to mess with the
11858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // stencil buffer in setupDraw()
11865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
118703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        uint32_t numQuads = 0;
11885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11897230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
11907230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
119176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawColorFilter(layer->getColorFilter());
119276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawBlending(layer);
11937230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
11947230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
11957230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
119676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawColorFilterUniforms(layer->getColorFilter());
11979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
1198d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (currentTransform()->isPureTranslate()) {
1199d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1200d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
12019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1202d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
12034063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            setupDrawModelView(kModelViewMode_Translate, false,
12044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                    x, y, x + rect.getWidth(), y + rect.getHeight(), true);
12059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1206d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
12074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            setupDrawModelView(kModelViewMode_Translate, false,
12084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                    rect.left, rect.top, rect.right, rect.bottom);
12099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
12103380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
12115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
12135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
12145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
1216f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
12175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
1218f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
12195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
12215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
12225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
12235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
12245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
12255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
12275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
122831e08e953fe7bdb1b1cbc247156cb6a19917a2f1Romain Guy            if (numQuads >= gMaxNumberOfQuads) {
122934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
123034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                                GL_UNSIGNED_SHORT, NULL));
12315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
12325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
12335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
12345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
123734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
123834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1242e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        drawRegionRectsDebug(layer->region);
12435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
12465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12493a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1250e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
12513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
12523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
12533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
12553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
12563a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
12573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
12583a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
12603a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
12613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
12633a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
12643a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
12653a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12663a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12673a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
126876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
126976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
12703a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
127176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
12723a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1274e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
12753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
127676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
12778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
12808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
12818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
12828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
12838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
12848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
12858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
12868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
12878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
128976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
12908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1294f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
12965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1297f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
13025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1303f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
13045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1305f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
13061bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
13071bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
13081bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
13091bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
1310d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
13111bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
13121bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
13131bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
13141bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
13155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
13165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13194063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
1320448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1321448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1322448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1323448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
13243380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawIndexedVertices(&mesh[0].x);
1325448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1326448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1327448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1328448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1329448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1330448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1331448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1332448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1333448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
133454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
133554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
133654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
133754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1338d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
133954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
134054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
134154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
134254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
134354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
134454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
134554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
13468a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
134754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1348448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
134954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
135054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
135154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
135254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
135354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
135454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
135554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
135654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
135754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
135854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
135954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
136054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1361e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1362e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1363e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1364e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
136554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
136676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint clearPaint;
136776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
136876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
136954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
137054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
137176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawBlending(&clearPaint, true);
137254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
137354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
13744063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_Translate, false,
13754063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                0.0f, 0.0f, 0.0f, 0.0f, true);
137654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
13774063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        issueIndexedQuadDraw(&mesh[0], count);
13788a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13798a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
138054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
138154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
138254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
138354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1384e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
138554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
138654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
138754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1388bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1389c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1390c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1391c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1392ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1393d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* currentClip = currentClipRect();
1394d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1395c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1396ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1397ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1398ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1399d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
140028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
14015e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
14025e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
14035e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
14045e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1405d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if(!clippedBounds.intersect(*currentClip)) {
1406ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1407ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1408ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
140928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1410a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1411d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (!currentClip->contains(state.mBounds)) {
141228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
141328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1414d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1415d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1416d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1417d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
141828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
141928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1420ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1421d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1422d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1423d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1424d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            state.mBounds.set(*currentClip);
1425c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1426ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1427ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1428527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1429527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1430d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        state.mClip.set(*currentClip);
1431c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1432c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
14337273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
14347273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1435d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mMatrix.load(*currentMatrix);
14367273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
1437d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1438c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1439c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1440c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1441527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
144214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    setMatrix(state.mMatrix);
14437273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
144414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    mDrawModifiers = state.mDrawModifiers;
1445ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1446527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
144728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
144828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1449ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1450ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1451c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1452c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
145328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
145428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
145528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
145628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
145728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
145828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
145928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
146028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
146128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
146228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
146328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
146414e513058ed4168c94e015638d16f5f87fd8063aChris Craik        mSnapshot->setClip(0, 0, getWidth(), getHeight());
146528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1466527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
146728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1468527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1469527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1470c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1471f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1472f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1473f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1474bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1475d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
1476e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
14778f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1478d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (mCaches.setScissor(clip.left, currentSnapshot()->height - clip.bottom,
14798a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
14808a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
14818a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
14829d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
14839d5316e3f56d138504565ff311145ac01621dff4Romain Guy
14848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
14858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
14868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
14878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
14888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1489d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
14908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
14948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
14958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1496c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1497c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1498c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1499c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1500c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
15018d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
15023bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
15038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1504c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1505f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
15068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
15108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
1511d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->clipRegion->isEmpty()) {
15128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
15138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
15148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
15158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
15178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
15198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // Clear the stencil but first make sure we restrict drawing
15218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
15228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
15238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
15248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
15258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
15268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
15278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
15288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) mCaches.disableScissor();
15298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
153076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
153176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0xff000000);
153276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
153376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
15358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
15368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
15378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
15398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
154076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
15418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
15433ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15443ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
15453ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
15463ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
154776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
154876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
154976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                drawRegionRects(*(currentSnapshot()->clipRegion), paint);
15503ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
15518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
15528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
15538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
15548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1557f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1558f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1559f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1560f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1561f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1562f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1563f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1564d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1565f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool clipRequired = false;
1566f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
15675e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1568f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1569cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1570f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1571f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1572f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1573f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1574cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1575cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1576f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
1577dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1578dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1579dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1580b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik    if (!isRecording()) {
1581f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        // not quick rejected, so enable the scissor if clipRequired
158239a908c1df89e1073627b0dcbce922d826b67055Chris Craik        mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1583586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
158439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1585c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1586c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
15878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1588735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1589d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
159076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
159176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
159276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
159376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
15968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1597735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1598f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
159970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
160070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
160170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
160254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
1603f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
16048a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
160554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
16068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
16078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1608b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1609b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1610b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1611b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
16128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
161370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
16143ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
161570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
16163ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
161770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
161870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
161970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
162070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
162170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
16223ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16233ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
16243ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
16253ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
16263ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
16273ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
162878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
162978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
163070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
163170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
163270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
163370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
163470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
163570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
163670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1637ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1638ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1639ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1640ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1641ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1642ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1643aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1644aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1645aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1646aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
164715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1648ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
164915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
165015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1651710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
165299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
16535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
16545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
16558d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
16568d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1657886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1658886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1659886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
166070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1661e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(mColorA);
166270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
166370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
166486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
166586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1666886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1667886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1668886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
166986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
1670e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
167186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
167286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
16734121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
16744121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
16754121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16764121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
167770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
167870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
167970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
168070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
168170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
168270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1683e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(a);
168470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
168670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
1687c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1688c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->describe(mDescription, mExtensions);
168970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
169070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
169170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
169276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
169376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter == NULL) {
169476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
169576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
169676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
169776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
169876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(NULL, &mode)) {
169976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorBlend;
170076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorMode = mode;
170176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    } else if (filter->asColorMatrix(NULL)) {
170276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorMatrix;
170370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
170470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
170570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1706f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1707f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1708f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1709f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
171054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1711f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1712f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1713f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
171476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
171576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = layer->getMode();
1716f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1717f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1718f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
171976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
172076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            (mColorSet && mColorA < 1.0f) ||
172176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
172276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            layer->getColorFilter();
1723c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
172470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
172570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
172776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = getXfermodeDirect(paint);
1728f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1729f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1730f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1731c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1732c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
173376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            (paint && paint->getColorFilter());
1734c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
173570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
173670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
173770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
173870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
173970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
174170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
174270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
174370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17454063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
17464063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        float left, float top, float right, float bottom, bool ignoreTransform) {
174770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
17484063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    if (mode == kModelViewMode_TranslateAndScale) {
174970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
175070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17514063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
175286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
175386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
1754d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mCaches.currentProgram->set(mViewProjMatrix, mModelView, *currentTransform(), offset);
1755d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *currentTransform());
175686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
1757f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mCaches.currentProgram->set(mViewProjMatrix, mModelView, mat4::identity(), offset);
17584063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
175986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
176070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
176170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
176270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
1763c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
176470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
176570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
176670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
176770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
176886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
17695536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
177086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
17715536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
17725536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
17735536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
177470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1775c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
177670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
17774063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
17784063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // because it was built into modelView / the geometry, and the SkiaShader needs to
17794063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // compensate.
17804063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            mat4 modelViewWithoutTransform;
1781d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            modelViewWithoutTransform.loadInverse(*currentTransform());
17824063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            modelViewWithoutTransform.multiply(mModelView);
17834063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            mModelView.load(modelViewWithoutTransform);
178470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
1785c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1786c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik                mModelView, *mSnapshot, &mTextureUnit);
178770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
178870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
179076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
179176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (NULL == filter) {
179276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
179376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
179476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
179576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkColor color;
179676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
179776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(&color, &mode)) {
179876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const int alpha = SkColorGetA(color);
179976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat a = alpha / 255.0f;
180076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat r = a * SkColorGetR(color) / 255.0f;
180176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat g = a * SkColorGetG(color) / 255.0f;
180276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat b = a * SkColorGetB(color) / 255.0f;
180376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
180476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
180576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
180676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
180776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkScalar srcColorMatrix[20];
180876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMatrix(srcColorMatrix)) {
180976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
181076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorMatrix[16];
181176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
181276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
181376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
181476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
181576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
181676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // Skia uses the range [0..255] for the addition vector, but we need
181776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // the [0..1] range to apply the vector in GLSL
181876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorVector[4];
181976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[0] = srcColorMatrix[4] / 255.0f;
182076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[1] = srcColorMatrix[9] / 255.0f;
182176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[2] = srcColorMatrix[14] / 255.0f;
182276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[3] = srcColorMatrix[19] / 255.0f;
182376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
182476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
182576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                GL_FALSE, colorMatrix);
182676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
182776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
182870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
182976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
183076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // it is an error if we ever get here
183170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
183270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18334121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
18344121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
18354121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18364121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
183770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1838f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1839cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
184015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
184170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
184370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1844257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
18452d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
184615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
184770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1849aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1850aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
18512d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
185215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1853aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1854aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
18558f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
18568f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
18578f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
18588f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
18598f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1860aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1861aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1862aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1863aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1864564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1865564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
1866f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
18673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1868f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
186970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1870f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
187170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1872d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1873cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
187415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1875cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
187615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
187715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
187815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
187915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
188015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1881564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1882564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, const GLvoid* colors) {
1883ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1884ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1885ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1886ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1887ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1888ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1889ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1890ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1891ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1892ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1893ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1894ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1895ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1896ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1897ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1898ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1899564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1900564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
19013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
19023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
19033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
19043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
19053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
19063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
19073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
19083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
19093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
19103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.bindIndicesBuffer();
19113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1912cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
191315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1914cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
19158d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
191670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
191770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1918448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
1919f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1920448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    mCaches.bindIndicesBuffer();
1921cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
19225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
192470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1925f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1926f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1927f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1928ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikstatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
1929ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int32_t replayFlags) {
193058d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
1931f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
1932ba9b613437c34873fa95800a25fc51720638267cChris Craik    if (mCaches.propertyDirtyViewport) {
1933ba9b613437c34873fa95800a25fc51720638267cChris Craik        // force recalc of view/proj matrices
193414e513058ed4168c94e015638d16f5f87fd8063aChris Craik        setViewport(getWidth(), getHeight());
1935ba9b613437c34873fa95800a25fc51720638267cChris Craik        mCaches.propertyDirtyViewport = false;
1936ba9b613437c34873fa95800a25fc51720638267cChris Craik    }
1937ba9b613437c34873fa95800a25fc51720638267cChris Craik
19380fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
19390fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
194004c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1941f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1942f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        displayList->computeOrdering();
1943d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
194458d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
1945ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1946ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            displayList->replay(replayStruct, 0);
194758d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
1948c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1949c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
195028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
1951d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
1952ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1953ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        displayList->defer(deferStruct, 0);
195496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
195596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
195658d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
195796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1958f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        return deferredList.flush(*this, dirty) | status;
19590fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
19607b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
19616554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
19620fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
19630fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1964d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
1965886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
1966886b275e529e44a59c54b933453d9bc902973178Romain Guy
1967a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1968a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1969a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1970886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1971886b275e529e44a59c54b933453d9bc902973178Romain Guy
1972a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1973d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate()) {
1974d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1975d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
1976a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1977a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1978886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
1979886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
1980886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(FILTER(paint), true);
19815b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1982e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
19833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
19843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
1985886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
198676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
19873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
1988a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1989a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
199003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
199103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
199203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
199303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
199403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
1995d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1996d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1997d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
1998527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
199955b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2000527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
20013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2002527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
2003527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2004527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2005996fe656340ede058a6f0e6b18f9ec525ddb4e27Chris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : FILTER(paint), true);
2006527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2007527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2008527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
20094b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2010527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
201176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, &vertices[0].x, &vertices[0].u,
20124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, true,
20134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2014527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2015527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
201676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
20174063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0,
20184063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2019527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2020527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2021527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
2022527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2023527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2024d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
2025d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
20266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
20276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
20286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2029f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2030486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2033a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2035486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
203622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
203722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20384b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2039a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
2040a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2041a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2042a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
2043486590963e2207d68eebd6944fec70d50d41116aChet Haase
2044486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
20458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
20468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2047d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
2048d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2049f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2050f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
2051f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
2052f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2053f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
2054486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2057a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2059486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
206022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
206122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
20635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
20645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
20655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
20664b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2067886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2068886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2069886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2070886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
20715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2072486590963e2207d68eebd6944fec70d50d41116aChet Haase
2073486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2074f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2075f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2076d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2077d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2078e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2079e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2080e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2081f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2082486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2083e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2084e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2085e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2086e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2087e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2088e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
20894b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2090886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2091886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2092886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2093886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2094486590963e2207d68eebd6944fec70d50d41116aChet Haase
2095486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2096e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2097e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2098d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2099d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
2100d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!vertices || currentSnapshot()->isIgnored()) {
2101486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
210439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
210539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
210639a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2107b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2108b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2109b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2110b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2111b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2112a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2113b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2114564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2115564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    mesh.setCapacity(count);
2116564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    ColorTextureVertex* vertex = mesh.editArray();
2117ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2118ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2119ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2120ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2121d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int* newColors = new int[colorsCount];
2122d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        memset(newColors, 0xff, colorsCount * sizeof(int));
2123d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        colors = newColors;
2124ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2125ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2126a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
21273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
21283b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
21293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
21303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
21325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
21335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
21345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
21365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
21375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
21385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
21395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
21413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
21435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
21445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
21455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
21465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
21475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
21485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
21495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
21505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2151ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2152ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2153ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
21545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2155ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2156ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2157ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2158b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2159a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2160a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2161a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2162a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
21635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
21645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2166f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2167ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2168a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2169a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2170a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2171ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
21733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
21743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
21753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
21763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2177ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2178a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2179a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2180a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2181a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setFilter(FILTER(paint), true);
2182a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2183a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2184a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2185a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2186a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2187ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2188ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2189a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
2190d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
2191b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2192b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2193ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2194ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2195ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
219676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
219776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2198ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2199ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
22004063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
2201ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2202ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
220376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
22043380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
2205ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2206ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2207ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2208ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2209ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2210ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2211ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2212ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2213ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2214486590963e2207d68eebd6944fec70d50d41116aChet Haase
2215486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
22165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
22175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2218d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
22198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
22208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
2221d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik         const SkPaint* paint) {
2222f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2223486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2226a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2228486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
222922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
22308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
22328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2233c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
22343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
22353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
22363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
22373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
22383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2240c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
224103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
22428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
22438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2244d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2245d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2246886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2247886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
22486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2249886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2250886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2251886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2252886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2253c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool useScaleTransform = mDrawModifiers.mShader && scaled;
2254886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2255b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
2256d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2257d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2258d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
2259886b275e529e44a59c54b933453d9bc902973178Romain Guy
2260886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2261886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2262886b275e529e44a59c54b933453d9bc902973178Romain Guy
2263886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2264886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2265886b275e529e44a59c54b933453d9bc902973178Romain Guy
2266886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
2267886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
22686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2269d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
2270886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2271886b275e529e44a59c54b933453d9bc902973178Romain Guy
2272886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2273886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2274886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2275886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2276886b275e529e44a59c54b933453d9bc902973178Romain Guy
2277886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2278886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2279886b275e529e44a59c54b933453d9bc902973178Romain Guy
2280886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2281886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2282886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2283886b275e529e44a59c54b933453d9bc902973178Romain Guy
22844b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2285886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
228676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint,
22873380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2288886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2289886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2290886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
229176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend,
22923380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2293886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2294886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2295886b275e529e44a59c54b933453d9bc902973178Romain Guy
2296886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2297886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
22986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
23008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2301486590963e2207d68eebd6944fec70d50d41116aChet Haase
2302486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2303ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2304ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
2305d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2306d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float left, float top, float right, float bottom, const SkPaint* paint) {
2307f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
23084c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
23094c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
23104c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
23114c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
23124c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
23134c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
23144c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
231503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2316be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2317be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2318d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2319d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2320d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2321f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2322486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
23236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
23246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2325211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2326a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2327a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2328a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2329a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
23303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2331a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2332a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2333a4adcf0239039eb8f005be252409901c41b28839Romain Guy
2334d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const bool pureTranslate = currentTransform()->isPureTranslate();
23355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
23368168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2337d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetX = left + currentTransform()->getTranslateX();
2338d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetY = top + currentTransform()->getTranslateY();
23395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
23405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
23418ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2342211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2343c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2344c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2345c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
23466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2347c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2348d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                            left + bounds.right, top + bounds.bottom, *currentTransform());
23496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
23505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
23515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
23525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
23534063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform = false;
2354211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
2355d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2356d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
23576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
23583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
23593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
23604063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left = x;
23614063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            top = y;
23624063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ignoreTransform = true;
23636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
236476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
236576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
23664063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
23674063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2368054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2369486590963e2207d68eebd6944fec70d50d41116aChet Haase
2370486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2371f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2372f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
237303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
237403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
237503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
237603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
237703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2378d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2379d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
238003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
238103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
238203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
238303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
238403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
238503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
238603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
238703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
238876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
238976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            texture->blend, &vertices[0].x, &vertices[0].u,
23904063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
239103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
239203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
239303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
239403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
2395d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, const SkPaint* paint,
239665cd612face362d054a85d0f7e5881c59cd523beChris Craik        bool useOffset) {
23974063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
23984063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
23996d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2400bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
240165cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2402bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2403bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
240465cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
240565cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
240665cd612face362d054a85d0f7e5881c59cd523beChris Craik
2407710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2408710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2409710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2410710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
241176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2412710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
241376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, isAA);
2414710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
24154063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
2416710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
241776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
24184063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawShaderUniforms();
2419858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
242055bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    const void* vertices = vertexBuffer.getBuffer();
2421710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2422cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2423710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
2424710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.unbindIndicesBuffer();
24256ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2426710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2427710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2428710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2429710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
24306ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2431710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
24326ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
24336ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2434710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
24356ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
24366d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
24377b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2438710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
24396ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
244004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
244165cd612face362d054a85d0f7e5881c59cd523beChris Craik
244265cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2443858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2444858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2445858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
244665cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
244765cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
244865cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
244965cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
245065cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
245165cd612face362d054a85d0f7e5881c59cd523beChris Craik *
245265cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
245399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2454d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
245565cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
245665cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
2457d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
24587b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2459c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    if (hasLayer()) {
2460c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        SkRect bounds = path.getBounds();
2461f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        PathTessellator::expandBoundsForStroke(bounds, paint);
2462d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2463c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    }
24647b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
246565cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(vertexBuffer, paint);
246665cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24677b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
246865cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
246965cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
247065cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
247165cd612face362d054a85d0f7e5881c59cd523beChris Craik *
247265cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
247365cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
247465cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
247565cd612face362d054a85d0f7e5881c59cd523beChris Craik *
247665cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
247765cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
247865cd612face362d054a85d0f7e5881c59cd523beChris Craik */
2479d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
2480d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
24817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
248265cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
24837b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
248465cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
248565cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkRect bounds;
2486d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
2487d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2488f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // can't pass paint, since style would be checked for outset. outset done by tessellation.
2489f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
2490d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2491d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2492d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2493d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2494486590963e2207d68eebd6944fec70d50d41116aChet Haase
249565cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
249665cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
24975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
24985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2499d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
2500d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2501ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
25026d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
25037b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
25046d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
25056d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    SkRect bounds;
2506d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
25077b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2508f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // can't pass paint, since style would be checked for outset. outset done by tessellation.
2509f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
25106d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2511ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2512ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2513d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2514486590963e2207d68eebd6944fec70d50d41116aChet Haase
25156d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    bool useOffset = !paint->isAntiAlias();
25166d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
2517ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2518ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2519486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2520e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2521d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2522e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2523d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
2524ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
252570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
252676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
252776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
252876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
252976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
253076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
2531486590963e2207d68eebd6944fec70d50d41116aChet Haase
2532486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2533c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
25349d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2535486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2536d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2537486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
253801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
253901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
254001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
254101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
254201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
254301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2544486590963e2207d68eebd6944fec70d50d41116aChet Haase
2545486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
254601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
254701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2548486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2549d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
2550d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2551257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2552710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2553710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
255401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2555cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2556710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2557c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2558710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2559710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2560710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2561710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2562710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2563710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2564cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2565cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2566cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2567cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2568cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2569cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2570710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
257165cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2572c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
257301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2574d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
2575d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
2576257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2577257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2578710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2579710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2580cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2581710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2582c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2583710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2584710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2585710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2586710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2587cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2588cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2589cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2590cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2591cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
259265cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2593c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
259401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2595486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2596d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2597d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2598257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2599710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2600710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
260101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2602cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2603710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2604c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2605710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2606710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2607710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2608710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2609710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2610cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2611cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2612cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2613710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
261465cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2615c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2616c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2617486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2618d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
2619d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2620257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2621780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2622780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
26238b2f5267f16c295f12faab810527cd6311997e34Romain Guy
26248b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2625780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
26268b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
26278b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2628780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
262965cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2630780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2631c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2632780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2633780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2634780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2635780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2636780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2637780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2638780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2639780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2640780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2641780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2642780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2643780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2644780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2645780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2646780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2647780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2648780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
264965cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
26508b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
26518b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2652cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2653cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2654cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2655d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2656d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2657d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2658257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2659486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
26616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2662710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2663cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2664cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2665cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2666cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2667cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2668c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2669cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2670cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2671cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2672cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2673cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2674cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2675cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2676cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2677cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
267865cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2679026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2680026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2681d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2682710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2683710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
268465cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2685858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
268676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(left, top, right, bottom, p);
268765cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2688858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2689c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26909d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2691d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2692d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bytesCount, int count, const float* positions,
269376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
2694416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2695416a847633680d94efb926837efdc18726d54918Raph Levien
2696416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2697416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2698416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2699416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2700c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
2701cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2702cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2703cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2704416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2705416a847633680d94efb926837efdc18726d54918Raph Levien
2706c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2707c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
2708416a847633680d94efb926837efdc18726d54918Raph Levien
2709c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2710c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int shadowColor = mDrawModifiers.mShadowColor;
2711c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
2712416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2713416a847633680d94efb926837efdc18726d54918Raph Levien    }
2714416a847633680d94efb926837efdc18726d54918Raph Levien
2715416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2716416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2717416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
271876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2719416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
272076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2721416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
27224063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
27234063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            sx, sy, sx + shadow->width, sy + shadow->height);
2724416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2725416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
272676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2727416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2728416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2729416a847633680d94efb926837efdc18726d54918Raph Levien
2730416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2731416a847633680d94efb926837efdc18726d54918Raph Levien}
2732416a847633680d94efb926837efdc18726d54918Raph Levien
2733768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2734768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2735768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2736768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2737768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2738486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2739d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint) {
2740d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2741486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2742eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2743eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2744671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2745d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2746486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2747671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2748671d6cf460531825a321edb200523d0faa7792c9Romain Guy
274939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
275039a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2751671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2752671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2753d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2754671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2755d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2756d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
2757671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2758671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2759b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2760c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2761671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2762671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2763671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2764671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2765671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2766c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2767e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
276876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, 0.0f, 0.0f);
2769416a847633680d94efb926837efdc18726d54918Raph Levien    }
2770416a847633680d94efb926837efdc18726d54918Raph Levien
2771671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2772d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2773671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2774671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2775671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2776257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2777671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2778671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2779671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2780671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2781211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2782671d6cf460531825a321edb200523d0faa7792c9Romain Guy
27831e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2784671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2785257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2786671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2787671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2788d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                currentTransform()->mapRect(bounds);
2789671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2790671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2791671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2792671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2793486590963e2207d68eebd6944fec70d50d41116aChet Haase
2794486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2795eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2796eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2797624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guymat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2798624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform;
2799624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
2800624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        fontTransform = mat4::identity();
2801624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    } else {
2802624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (CC_UNLIKELY(transform.isPerspective())) {
2803b09f1471262c3e629daacbc319bcefc2d621a484Romain Guy            fontTransform = mat4::identity();
2804624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        } else {
2805624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            float sx, sy;
2806d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->decomposeScale(sx, sy);
2807624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            fontTransform.loadScale(sx, sy, 1.0f);
2808624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
2809624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
2810624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    return fontTransform;
2811624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2812624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
281341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2814d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2815527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2816527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2817527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
281828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
281928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2820d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
2821f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
282228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
282328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2824cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2825cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
28263a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
28273a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2828624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2829d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2830624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2831c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2832211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2833624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2834624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
28356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
283786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
283886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
283986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28409d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2841c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2842c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2843c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2844c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        fontRenderer.setFont(paint, mat4::identity());
2845c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
284676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
28471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
28481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
284919d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
285019d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2851624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2852624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2853624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2854624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2855624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2856624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2857624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2858624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2859624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2860624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2861624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
2862624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform = findBestFontTransform(transform);
28633b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2864c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
28656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
2866a4adcf0239039eb8f005be252409901c41b28839Romain Guy    bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2867257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
286806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2869624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2870d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* clip = !pureTranslate ? NULL : currentClipRect();
287141541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2873996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
28741e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2875527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2876527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2877527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2878a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
28798b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
28808b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
28818b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
288241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2883996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
28848b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
288541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2886996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
28874ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2888527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2889624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
289041541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2891a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
289241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
28935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2894694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2895e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2896486590963e2207d68eebd6944fec70d50d41116aChet Haase
2897486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2898694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2899694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2900d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2901d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2902d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2903486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
290403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
290503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
290639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
290739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
290839a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2909b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2910c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2911257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
291203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
291303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
291403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
291503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
29161e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
29179777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29189777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
29199777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
292003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
29219777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
29229777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29239777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
29241e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
29259777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
2926d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->mapRect(bounds);
29279777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
29289777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
29299777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2930486590963e2207d68eebd6944fec70d50d41116aChet Haase
2931486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2932325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2933325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2934d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2935d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2936dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2937a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29387fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2939fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2940486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
294122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
29427fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
29438b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
29448b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
29458b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
294601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2947486590963e2207d68eebd6944fec70d50d41116aChet Haase
2948486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
29497fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
29507fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2951a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
295235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2953486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
29546c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
29556c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2956b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
2957b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2958b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2959b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
2960b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            save(0);
296114e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2962b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2963b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2964b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
296539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2966f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    const bool rejected = calculateQuickRejectForScissor(x, y,
2967f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
29684ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
296935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2970b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2971b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2972b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
297335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
297435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
297535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
29765bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
29772bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
297839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
2979a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29806c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2981211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2982c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
298334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
298434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
2985c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
298676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
298716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
2988c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2989c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
29908168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
299176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilter(layer->getColorFilter());
299276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawBlending(layer);
2993c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2994c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
299576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilterUniforms(layer->getColorFilter());
29969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2997d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2998d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2999d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
30009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
3001d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
30024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
30034ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
30049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
3005d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
30064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, x, y,
30079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
30089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
3009c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3010448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
3011448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
3012448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3013448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
3014448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3015448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
30163380cfdc77100e87aa8390386ccf390834dea171Romain Guy                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
3017448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3018448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3019448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3020448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
3021448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
3022448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
3023448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
3024448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
3025c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
30263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
3027e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
30283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3029c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
30304ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
30315bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
30325bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
303376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
303476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
303576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
303676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
30374ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3038f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
303934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3040486590963e2207d68eebd6944fec70d50d41116aChet Haase
3041b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3042b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3043b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3044b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3045486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30466c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
30476c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
30486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
3049d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
3050d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3051d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
3052d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
3053c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = NULL;
305406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
305506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
305606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
3057c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = shader;
3058c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
30598aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mDrawModifiers.mShader->setCaches(mCaches);
306006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
30617fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
30627fac2e18339f765320d759e8d4c090f92431959eRomain Guy
3063d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
30641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
30651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
30661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30671e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
3068c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = false;
30691e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
30701e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30711e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
3072c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = true;
3073c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowRadius = radius;
3074c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDx = dx;
3075c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDy = dy;
3076c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowColor = color;
30771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
30781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
30805ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30815ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30825ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30835ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3084527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3085527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3086c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3087527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3088527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
30895ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30905ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30915ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3092c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3093c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3094c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
30955ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30965ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3097d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikconst SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
3098758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3099758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3100758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
31015ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31025ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
31035ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31045ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3105c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3106c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
31075ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31085ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
31095ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
31105ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31115ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
31126926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
31136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
31146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
3115d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
31163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
31173b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
31183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
31193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
31203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
31213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
31223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
312301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
3124d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float x, float y, const SkPaint* paint) {
3125f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
312601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
312701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
312801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
312901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
313001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
313101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
313201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
313301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
313401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
313501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
313676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
313701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
313876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
313901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
31404063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
31414063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            x, y, x + texture->width, y + texture->height);
314201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
314301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
314476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
314501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
314601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
314701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
314801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
314901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
315001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3151f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
31520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
31530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
31540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
31550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3156d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3157d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
31580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
31590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
31600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3161726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
31620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3163211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3164726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3165f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
31660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31678b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
31680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3169e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3170f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3171f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3172f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3173f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3174f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3175e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3176e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3180e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3181e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3182e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3183e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3188e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3189e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3190e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3191e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3193e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3194726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3195e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3196726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
31990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
32000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3201d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
3202d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
3203672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3204672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3205672433d90fab7383cd28beac9d4485b566a90940Romain Guy
320676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    return drawColorRects(rects, count, paint, false, true, true);
3207735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3208735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3209f57776b2d195f0937906eb88b777bb55ccc36967Chris Craikstatus_t OpenGLRenderer::drawShadow(const mat4& casterTransform, float casterAlpha,
321015a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik        const SkPath* casterOutline) {
3211d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
3212f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
321315a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
3214f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mCaches.enableScissor();
3215f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3216f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
321715a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    paint.setARGB(mCaches.propertyShadowStrength, 0, 0, 0);
3218ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
3219f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
322015a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // tessellate caster outline into a 2d polygon
322115a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    Vector<Vertex> casterVertices2d;
322215a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
322315a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    PathTessellator::approximatePathOutlineVertices(*casterOutline,
322415a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik            casterRefinementThresholdSquared, casterVertices2d);
322515a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik
3226a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik    if (casterVertices2d.size() == 0) {
3227a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik        // empty caster polygon computed from path
3228a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik        return DrawGlInfo::kStatusDone;
3229a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik    }
3230a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik
323115a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // map 2d caster poly into 3d
323215a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    const int casterVertexCount = casterVertices2d.size();
323315a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    Vector3 casterPolygon[casterVertexCount];
323415a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    for (int i = 0; i < casterVertexCount; i++) {
323515a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik        const Vertex& point2d = casterVertices2d[i];
323615a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik        casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
323715a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik        casterTransform.mapPoint3d(casterPolygon[i]);
323815a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    }
323915a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik
324015a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // draw caster's shadows
32417b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui    VertexBuffer ambientShadowVertexBuffer;
324215a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    ShadowTessellator::tessellateAmbientShadow(casterPolygon, casterVertexCount,
32437b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui            ambientShadowVertexBuffer);
32447b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui    drawVertexBuffer(ambientShadowVertexBuffer, &paint);
32457b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
32467b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui    VertexBuffer spotShadowVertexBuffer;
3247cc3c25622c731d14a6f01bce684330eccba7db5aztenghui    Vector3 lightPosScale(mCaches.propertyLightPosXScale,
3248cc3c25622c731d14a6f01bce684330eccba7db5aztenghui            mCaches.propertyLightPosYScale, mCaches.propertyLightPosZScale);
324915a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    ShadowTessellator::tessellateSpotShadow(casterPolygon, casterVertexCount,
325015a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik            lightPosScale, *currentTransform(), getWidth(), getHeight(),
325115a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik            spotShadowVertexBuffer);
3252cc3c25622c731d14a6f01bce684330eccba7db5aztenghui
32537b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui    drawVertexBuffer(spotShadowVertexBuffer, &paint);
32547b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
32557b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui    return DrawGlInfo::kStatusDrew;
3256f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
3257f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
325876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerstatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
325976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
32603b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
32613b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
32623b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3263735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
326476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
326576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // If a shader is set, preserve only the alpha
326676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (mDrawModifiers.mShader) {
326776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        color |= 0x00ffffff;
326876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
326976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3270672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3271672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3272672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3273672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3274672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3275448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3276672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3277672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32782af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3279672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3280672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3281672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3282672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3283672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32843b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
32853b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
32863b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
32873b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3288672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32893b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
32903b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
32913b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
32923b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3293672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3294672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3295f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
3296a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3297a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3298672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3299672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3300672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3301d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3302672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShader();
330376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
330476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
3305672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3306672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
33074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, false,
33084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
3309672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorUniforms();
3310672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShaderUniforms();
331176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3312672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3314d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
3315672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3316672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33174063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    issueIndexedQuadDraw(&mesh[0], count / 4);
3318672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3319672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3320672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3321672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3322026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
332376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
332476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
3325d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3326c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3327d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3328d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3329d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
333070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
333115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
3332d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
333370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
333476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
333576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
333670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
33374063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
33384063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left, top, right, bottom, ignoreTransform);
333970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
334070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
334176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
334270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3343c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3344c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3345c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3346c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
334782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3348d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        Texture* texture, const SkPaint* paint) {
3349d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
33508164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
33513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
33523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
33533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33553380cfdc77100e87aa8390386ccf390834dea171Romain Guy        vertices = &mMeshVertices[0].x;
33563380cfdc77100e87aa8390386ccf390834dea171Romain Guy        texCoords = &mMeshVertices[0].u;
33573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
33593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
33603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
33623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3364d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3365d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3366d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
33676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3368d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
33696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
337076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint, texture->blend, vertices, texCoords,
33713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
33726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
3373d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
337476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawTextureMesh(left, top, right, bottom, texture->id, paint,
33753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
33763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
33806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
338185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
338285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3383f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
338476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33856820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33864063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33874063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33888694230ff25fa0a60e480d424843e56b718f0516Romain Guy
338976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
339076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
339176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
339276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
339376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
339470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
339570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
339670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
339776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
339876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
339970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3400886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34014063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3402886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
340386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
340476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
340570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3406db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
34076820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
340882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
340982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
34103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
341176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
34123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
34144063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
34153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
341676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
341776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
341876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
341976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
342076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
34213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
34223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
34233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
342476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
342576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
34263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
34273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34284063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
34293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
34303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
343176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
34323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
34333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
34353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
34363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3437886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
343876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint,
3439886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34404063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
3441886b275e529e44a59c54b933453d9bc902973178Romain Guy
344276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint != NULL ? paint->getColor() : 0;
344376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int alpha;
344476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
344576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &alpha, &mode);
344676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3447886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3448886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
344976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (paint != NULL) {
3450886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3451886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
345276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3453886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShader();
345476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
3455886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3456886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34574063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3458886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3459886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
346076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
34614063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawShaderUniforms(ignoreTransform);
3462886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3463886b275e529e44a59c54b933453d9bc902973178Romain Guy
3464886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3465886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3466886b275e529e44a59c54b933453d9bc902973178Romain Guy
3467a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3468f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
346978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
347078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
347178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
347278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
347378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
347478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
347578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
347678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
347778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
347878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
347978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
348078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
348178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
348282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3483c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
348482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
348582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
348682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
348782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
348882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
348982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
349033fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
34913bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3492a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3493f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3494a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
349582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
349682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
349782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
349882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
349982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
350082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
350182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
350282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3503a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
350482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
350582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
350682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
350782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
350882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
350982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
351082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
351182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
351282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
351382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
351482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
351582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
351682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
351782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3518fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
351982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
352082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3521fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3522bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3523bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3524889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3525d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3526fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3527d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3528fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
35296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3530260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
35316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3532260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3533260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3534026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3535ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
353682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
353782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
353882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
353982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
35408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
35418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
3542d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3543be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
354416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
354516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
354687b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
354716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3548d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    *alpha *= currentSnapshot()->alpha;
3549026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3550026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
355176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
355216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
355316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
355416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
355516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
355616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
355716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3558d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    return alpha * currentSnapshot()->alpha;
355916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
356016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
35619d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3562e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3563