OpenGLRenderer.cpp revision 797b95b26bbb7557678af78b9a2a61830158920f
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
34c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
3765cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
3887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
3955bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
40e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik#include "utils/GLUtils.h"
41a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
4255bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
43e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
44e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
459d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy
51759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
52759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
53759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
54f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
55dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
5667862524056ee2e73a94395139bb8bd0ec1ef38aChris Craikstatic GLenum getFilter(const SkPaint* paint) {
5767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
5867862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        return GL_LINEAR;
5967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    }
6067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    return GL_NEAREST;
6167862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik}
62d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
639d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
649d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
659d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
669d5316e3f56d138504565ff311145ac01621dff4Romain Guy
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
70889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
71889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
73889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
74889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
75889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
852ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
862ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
872ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
882ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
92d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
94026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
95e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
9787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
9887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
99f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
1072ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1082ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1092ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1102ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1112ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1122ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
113d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1142ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
115f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
116f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
117f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
118448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
119448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
120448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
121448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
122448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
123448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
124448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
125448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
126448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
127f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
128f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
129f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1303bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain GuyOpenGLRenderer::OpenGLRenderer():
1313bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
132527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
133527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
13416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
135026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
13896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
13978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mCountOverdraw = false;
14087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
14187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
142e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
143e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
14529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
14629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
147e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
148e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
15087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
15187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
15287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
15387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
15487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
15587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
15687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
15787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
15813631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
15913631f3da855f200a151e7837ed9f6b079622b58Romain Guy
16013631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
161f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
162f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
163f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
164797b95b26bbb7557678af78b9a2a61830158920fChris Craikvoid OpenGLRenderer::onViewportInitialized() {
16535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
16635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
16935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
17035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
172c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
173fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
174fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
17514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    initializeSaveStack(left, top, right, bottom);
17696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1775f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
17896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
179ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
18096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
18196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
18296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
18311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
18496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
18596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
18696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
18745e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
18814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glViewport(0, 0, getWidth(), getHeight());
1897d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
19054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
19154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
19254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
19354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
19454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
195d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
1962b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1977c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
1987c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
19996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
20096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
20196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
20296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
20396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
20496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
20578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
20696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
20796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
20896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
20996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
21096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
21196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
212d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
21396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
21496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
21596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
21696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
21796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
21896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2207c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2217c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
222dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
223dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
224dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
225dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2263bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
22714e513058ed4168c94e015638d16f5f87fd8063aChris Craik            left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
228f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
229f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
230f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
231f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
232dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
233dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
234dcfc836b457a87881da409e1acf251515f121446Romain Guy}
235dcfc836b457a87881da409e1acf251515f121446Romain Guy
2367c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
23778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
238586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
239a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
2406b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
24144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
242ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
24344b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2447c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
24544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
246ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
247ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
248ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
249ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
250ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
251ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
252ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2536b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
254bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
255bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
256d6b65f67717025b1162f86f04e2caa5723566cacChris Craikvoid OpenGLRenderer::startTilingCurrentClip(bool opaque) {
25754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
258d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const Snapshot* snapshot = currentSnapshot();
259d6b65f67717025b1162f86f04e2caa5723566cacChris Craik
26014e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect* clip = &mTilingClip;
261d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (snapshot->flags & Snapshot::kFlagFboTarget) {
262d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            clip = &(snapshot->layer->clipRect);
26354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
26454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
265a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        startTiling(*clip, getViewportHeight(), opaque);
266c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
267c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
268c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
269c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
270c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
271c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
27252036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
2732b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2742b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2752b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2762b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
27754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2782b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2792b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
280b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2817c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2822b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2832b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
284ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
285ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
286ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
287ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
288ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
289ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
29011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
291b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
292e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        GLUtils::dumpGLErrors();
293b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
29411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
295c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
296e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
29711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
29811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
29911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
30011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
301c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
30211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
30396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
30478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
30578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
30678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
30778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
30896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
309b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
310b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
3116c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
312da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
313da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
314da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
315da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
316da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
317da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
3189ab2d1847552aa4169b4325aae1b1368d6947a9fChris Craik    mCaches.resetActiveTexture();
31950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
32015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
321f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
322ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
3237c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
324da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
325da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3266c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
327d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Snapshot* snapshot = currentSnapshot();
328a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    glViewport(0, 0, getViewportWidth(), getViewportHeight());
329d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3307c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
33135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3323e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3333e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3348025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
335586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
33682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
337746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
338da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
339a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
3408aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    mCaches.resetBoundTextures();
34150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
34250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
34350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
34450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
34550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
346da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
347da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
34835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
349a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    glViewport(0, 0, getViewportWidth(), getViewportHeight());
350a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    glBindFramebuffer(GL_FRAMEBUFFER, currentSnapshot()->fbo);
3517c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
35235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
35335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
35435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
35535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
35635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3578f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
358d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
359408eb12631376cbdc96803e918decf6ea804d346Chris Craik
360d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
36180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
36280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
363d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
364d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
365d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
366d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
367d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
368d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
36908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
37008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
37108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
37208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
37308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
37408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
375a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.width = getViewportWidth();
376a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.height = getViewportHeight();
377d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
37880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
37925d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    bool dirtyClip = mDirtyClip;
38054f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
38154f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    if (mDirtyClip) {
38254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
38354f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
38425d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    if (mCaches.enableScissor() || dirtyClip) {
38525d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
38625d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
38754f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    interrupt();
38854f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
38954f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // call functor immediately after GL state setup
390750ca6dbdb259aea0ca5b77380a9303e586ef3eaJohn Reck    (*functor)(DrawGlInfo::kModeDraw, &info);
391cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
392daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
393750ca6dbdb259aea0ca5b77380a9303e586ef3eaJohn Reck    return DrawGlInfo::kStatusDrew;
394daf98e941e140e8739458126640183b9f296a2abChet Haase}
395daf98e941e140e8739458126640183b9f296a2abChet Haase
396f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
39787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
39887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
39987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
4000f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
4010f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
4020f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
4030f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
40487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
40587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
40687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
40787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
40887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
40987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
41087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
41187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
41287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
41387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
41487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
41587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
41687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
41787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
41887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
41987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
42087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
42187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
42287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
42387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
42487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
42587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
42687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
42787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
4285f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
42987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
43087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
431a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom,
43287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
43387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
434627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
43587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
436627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
437627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
438627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
43987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
440627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
441627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
442627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
44387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
444627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
445627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
446627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
44787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
448627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
449627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
45087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
45187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
45287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
45387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
45478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
45514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    size_t count = getWidth() * getHeight();
45678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
45714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
45878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
45978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
46078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
46178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
46278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
46378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
46578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
46778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
46878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
47011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
47111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
47211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
47311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
47496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer &&
475087bc0c14bdccf7c258dce0cdef46a69a839b427John Reck            layer->displayList.get() && layer->displayList->isRenderable()) {
476405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
477405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
47811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
47911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4807c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
4817c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
4827c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
4837c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
48411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
48602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
48796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
48896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
48996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
49011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
49211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
493d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            startTilingCurrentClip();
49411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
49511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4965bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
49734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
49811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
50011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
50111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
50311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
50411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
50696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
50796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
50896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
50911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
51011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
51196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
51296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
51396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
51496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
51596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
51611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5171206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5181206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
51911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
52011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
52196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
52296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
52396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
52411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
52511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
52696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
52796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
52896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
52996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
53096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
53196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
53296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
53396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
53496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
53596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
53696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
53796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
53896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
53996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
5401206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5411206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
54296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
54302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
54402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
545405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
54602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
54702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
548405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
549405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
55002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
55102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
55296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
55396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
55496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
55596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
55611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
55796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
55811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
55911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
56011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
56111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
56311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
56402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
56502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
56602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
56702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
56802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
56902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
57002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
57102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
57202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
57311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
57411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
57511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
57611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
57711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
578e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
579e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
580e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
581e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
582e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
583e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
584e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
585e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
586e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
587e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
588e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
589e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
59011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
59111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
59211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
59311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
59411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
59511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
59611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
59711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
59811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
59911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
60011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
60111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
602405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
603405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
604405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
605405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
606405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
607405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
608405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
609405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
61011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
611f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
612f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
613f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
61414e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
615a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
61614e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
61714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
618bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
619a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (restoreViewport) {
620a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        glViewport(0, 0, getViewportWidth(), getViewportHeight());
621eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
622eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6232542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
624746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
6258fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
6262542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
6275ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
6287273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
6297273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
63014e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
6317273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
6325ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
633d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
6345cbbce535744b89df5ecea95de21ee3733298260Romain Guy
635f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
636bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
637bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
638bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
639bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
6403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
641eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
642d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
643d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
6443f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        createLayer(left, top, right, bottom, paint, flags, convexMask);
645dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
646d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
647d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
648bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
649bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
650d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
651d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
652d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
653d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
654d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
655d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
656d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
657d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
658d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
659d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
660d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
661d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
662d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
663924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        const Snapshot& previous = *(currentSnapshot()->previous);
664924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
665924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        if (!bounds.intersect(previousViewport)) {
666d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
667d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
668d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
669d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
670d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
671d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
672d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
673d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
674d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
675d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
676d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
677d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
678d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
679d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
680d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
681d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
682d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
683d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
684d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
685408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
686408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
687408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
688408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
689408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
690408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
691408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
692408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
693408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
694408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
695408eb12631376cbdc96803e918decf6ea804d346Chris Craik
696d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
697d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
698d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
699d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
700d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
701d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
702d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
703d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
704d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
705d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
706d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
707d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
708d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
709d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
710d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->isIgnored()) {
711d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
712d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
713a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
714deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSnapshot->roundRectClipState = NULL;
715d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
716d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
717d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
718d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
719d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
720d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
7211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
7221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
7231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
7241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
7251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
7261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
7271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
7281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
7301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
7311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
7321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
7331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
7341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
7351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
7361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
7386b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
7396b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
7406b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
7416b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
7421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
7441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
7451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
74687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
7471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
7481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
7491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
7511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
7521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
7531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
7541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
7551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
7571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
7581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
7591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
7601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
7611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
7621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
7641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
7651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
76687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
76787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
76887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
76987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
77087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
7711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
772d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
7733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
774eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
775fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
776dda570201ac851dd85af3861f7e575721d3345daRomain Guy
777eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
778eb99356a0548684a501766e6a524529ab93304c8Romain Guy
779f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
780d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
7818aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
782d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
783674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
784dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
785dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
786d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
787b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
788b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
789dda570201ac851dd85af3861f7e575721d3345daRomain Guy
790a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7918550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
792f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
793f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
794bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
795bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
796674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    layer->setPaint(paint);
7978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
7989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
7999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
800d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
801a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
8027c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
8033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
804dda570201ac851dd85af3861f7e575721d3345daRomain Guy
8058fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
806d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
807d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
8081d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8097273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
810eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
811e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
812eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
813eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
8149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
815514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
8169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
817b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
818b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
819b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
820b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
821b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
822b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
8239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
824514fb18827186591d66973c2362c859b64b63556Romain Guy            }
8257b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
826a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
827a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.left, getViewportHeight() - bounds.bottom,
828a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.getWidth(), bounds.getHeight());
829b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
83054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
83154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
832ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
833eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
834f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
835d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
836bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
837bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
838e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
839c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
8409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
8415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
842d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
843a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
844d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
845d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
846d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
847a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
848deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSnapshot->roundRectClipState = NULL;
8495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8502b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
8517c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
8525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
8539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
8549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
8555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
8579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
8580908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
8599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
8605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
8639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
8645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
865d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
8665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
868586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
8698f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
8705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
8725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
8745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
8765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
8775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
8821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
88314e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
88414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
8853762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
8861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
8871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
88914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
8908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
89114e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
892eb99356a0548684a501766e6a524529ab93304c8Romain Guy
89339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
894f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
895deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, NULL, false); // safely ignore return, should never be rejected
89639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
89739a908c1df89e1073627b0dcbce922d826b67055Chris Craik
898eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8992b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
9002b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
901e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
902e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
9038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
9058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
906eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
90714e513058ed4168c94e015638d16f5f87fd8063aChris Craik        glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
9087c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
9092b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
910d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTilingCurrentClip();
911eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
912eb99356a0548684a501766e6a524529ab93304c8Romain Guy
9139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
91476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
91576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
91676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
91776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
91876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
91976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
9205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
9219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
922f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
923f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
92403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
9258b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
926a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
9275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
9295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
930eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
93114e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
9325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
9339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
9349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
935a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
936a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
937a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
938a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
939a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        mSnapshot->alpha = 1.0f;
9409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
941a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
942eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
9431d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
944746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
945746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
946eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
9473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(NULL);
9488550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
9491d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
950603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
9511d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9521d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
9531d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
954aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
9552458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
956aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
957aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
9589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9598f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
9608f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9618f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
9628f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
9638f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
964aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
96576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(layer->getColorFilter());
96676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(layer);
967aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
968aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
96976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(layer->getColorFilter());
9709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
9728f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
9748f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
975d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate() &&
9769757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik            !layer->getForceFilter() &&
977ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
978ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
979d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
980d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
9819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
982d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
9834063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9844063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
9859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
986d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
9874063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9884063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                rect.left, rect.top, rect.right, rect.bottom);
9899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
9909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
9913380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
992aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
993aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
994aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
995aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
9965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
9979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
998aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
999aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1000aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
10015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
10039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
1004d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        bool simpleTransform = currentTransform()->isPureTranslate() &&
1005ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1006b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1007b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1008b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
10099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
10109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
1011d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1012d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
10149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1015d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
10169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1017d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
10189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
10199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
102076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
102176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(getLayerAlpha(layer) * 255);
102276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(layer->getMode());
102376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
102476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
102576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
10269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
102776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                layer->getTexture(), &layerPaint, blend,
10283380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
10299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
10305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1031aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1032aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
1033aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1034aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
1035aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1036aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
10375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
103934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
104034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
104134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
104234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
104334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
104434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
104534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
104634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
104734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
104834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
104934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
105034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
105134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
105234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
105334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
105434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
105534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
10565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
10573f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
10583f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (layer->getConvexMask()) {
10603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
10613f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10623f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // clip to the area of the layer the mask can be larger
10633f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
10643f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10653f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkPaint paint;
10663f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setAntiAlias(true);
10673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
10683f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10693f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkiaShader* oldShader = mDrawModifiers.mShader;
10703f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10713f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // create LayerShader to map SaveLayer content into subsequent draw
10723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkMatrix shaderMatrix;
10733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.setTranslate(rect.left, rect.bottom);
10743f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.preScale(1, -1);
10753f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkiaLayerShader layerShader(layer, &shaderMatrix);
10763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        mDrawModifiers.mShader = &layerShader;
10773f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10783f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // Since the drawing primitive is defined in local drawing space,
10793f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // we don't need to modify the draw matrix
10803f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPath* maskPath = layer->getConvexMask();
10813f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
10823f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10833f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        mDrawModifiers.mShader = oldShader;
10843f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        restore();
10853f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10863f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return;
10873f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
10883f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
10909fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
10919fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
109234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
10939fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
10945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
10955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
10965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // standard Region based draw
10993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    size_t count;
11003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const android::Rect* rects;
11013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    Region safeRegion;
11023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_LIKELY(hasRectToRectTransform())) {
11033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = layer->region.getArray(&count);
11043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        safeRegion = Region::createTJunctionFreeRegion(layer->region);
11063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = safeRegion.getArray(&count);
11073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float alpha = getLayerAlpha(layer);
11103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texX = 1.0f / float(layer->getWidth());
11113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texY = 1.0f / float(layer->getHeight());
11123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float height = rect.getHeight();
11135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDraw();
11158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11163f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // We must get (and therefore bind) the region mesh buffer
11173f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // after we setup drawing in case we need to mess with the
11183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // stencil buffer in setupDraw()
11193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    TextureVertex* mesh = mCaches.getRegionMesh();
11203f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    uint32_t numQuads = 0;
11215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11223f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawWithTexture();
11233f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColor(alpha, alpha, alpha, alpha);
11243f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilter(layer->getColorFilter());
11253f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawBlending(layer);
11263f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawProgram();
11273f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawDirtyRegionsDisabled();
11283f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawPureColorUniforms();
11293f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilterUniforms(layer->getColorFilter());
11303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawTexture(layer->getTexture());
11313f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (currentTransform()->isPureTranslate()) {
11323f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
11333f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
11349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
11353f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_NEAREST);
11363f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
11373f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_LINEAR);
11403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
11413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                rect.left, rect.top, rect.right, rect.bottom);
11423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
11445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11453f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    for (size_t i = 0; i < count; i++) {
11463f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const android::Rect* r = &rects[i];
11473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u1 = r->left * texX;
11493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v1 = (height - r->top) * texY;
11503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u2 = r->right * texX;
11513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v2 = (height - r->bottom) * texY;
11525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11533f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // TODO: Reject quads outside of the clip
11543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
11553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
11563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
11573f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
11583f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        numQuads++;
11603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11613f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        if (numQuads >= gMaxNumberOfQuads) {
116234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
116334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
11643f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            numQuads = 0;
11653f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            mesh = mCaches.getRegionMesh();
11665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
11673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11683f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11693f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (numQuads > 0) {
11703f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
11713f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                        GL_UNSIGNED_SHORT, NULL));
11723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
11753f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    drawRegionRectsDebug(layer->region);
11765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
11775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11783f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->region.clear();
11795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1182e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
11833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
11843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
11853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
11863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
11873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
11883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
11893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
11903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
11913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
11923a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
11933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
11943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
11953a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
11963a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
11973a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
11983a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
11993a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
120076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
120176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
12023a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
120376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
12043a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12053a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1206e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
12073a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
120876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
12098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
12128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
12138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
12148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
12158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
12168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
12178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
12188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
12198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
122176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
12228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1226f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
12285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1229f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1235f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1237f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12381bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
12391bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
12401bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
12411bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
1242d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
12431bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
12441bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
12451bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
12461bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
12475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12514063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
1252448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1253448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1254448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1255448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
12563380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawIndexedVertices(&mesh[0].x);
1257448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1258448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1259448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1260448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1261448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1262448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1263448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1264448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1265448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
126654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
126754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
126854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
126954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1270d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
127154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
127254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
127354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
127454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
127554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
127654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
127754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
12788a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
127954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1280448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
128154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
128254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
128354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
128454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
128554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
128654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
128754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
128854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
128954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
129054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
129154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
129254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1293e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1294e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1295e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1296e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
129754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
129876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint clearPaint;
129976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
130076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
130154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
130254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
130376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawBlending(&clearPaint, true);
130454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
130554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
13064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_Translate, false,
13074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                0.0f, 0.0f, 0.0f, 0.0f, true);
130854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
13094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        issueIndexedQuadDraw(&mesh[0], count);
13108a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13118a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
131254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
131354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
131454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
131554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1316e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
131754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
131854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
131954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1320bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1321c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1322c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1323c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1324ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1325d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* currentClip = currentClipRect();
1326d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1327c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1328ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1329ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1330ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1331d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
133228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
13335e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
13345e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
13355e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
13365e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1337d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if(!clippedBounds.intersect(*currentClip)) {
1338ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1339ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1340ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
134128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1342a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1343d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (!currentClip->contains(state.mBounds)) {
134428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
134528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1346d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1347d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1348d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1349d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
135028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
135128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1352ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1353d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1354d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1355d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1356d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            state.mBounds.set(*currentClip);
1357c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1358ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1359ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1360527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1361527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1362d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        state.mClip.set(*currentClip);
1363c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1364c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
13657273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
13667273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1367d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mMatrix.load(*currentMatrix);
13687273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
1369d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1370deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1371deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    // always store/restore, since it's just a pointer
1372deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
1373c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1374c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1375c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1376527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
137714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    setMatrix(state.mMatrix);
13787273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
137914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    mDrawModifiers = state.mDrawModifiers;
1380deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSnapshot->roundRectClipState = state.mRoundRectClipState;
1381ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1382527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
138328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
138428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1385ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1386ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1387c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1388c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
138928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
139028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
139128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
139228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
139328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
139428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
139528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
139628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
139728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
139828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
139928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
140014e513058ed4168c94e015638d16f5f87fd8063aChris Craik        mSnapshot->setClip(0, 0, getWidth(), getHeight());
140128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1402527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
140328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1404527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1405527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1406c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1407f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1408f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1409f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1410bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1411d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
1412e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
14138f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1414a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom,
14158a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
14168a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
14178a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
14189d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
14199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
14208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
14218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
14228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
14238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
14248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1425d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
14268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
14308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
14318ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1432c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1433c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1434c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1435c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1436c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
14378d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
14383bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
14398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1440c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1441f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
14428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
14468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
1447d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->clipRegion->isEmpty()) {
14488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
14498ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
14508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
14518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
14538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
14558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1456deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // Clear and update the stencil, but first make sure we restrict drawing
14578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
14588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
14598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
14608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
14618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
14628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
14638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
1464deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1465deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // stash and disable the outline clip state, since stencil doesn't account for outline
1466deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            bool storedSkipOutlineClip = mSkipOutlineClip;
1467deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = true;
14688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
146976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
147076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0xff000000);
147176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
147276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
14738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
14748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
14758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
14768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
14788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
147976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
1480deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            if (resetScissor) mCaches.disableScissor();
1481deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = storedSkipOutlineClip;
14828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
14843ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
14853ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
14863ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
14873ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
148876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
148976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
149076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                drawRegionRects(*(currentSnapshot()->clipRegion), paint);
14913ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
14928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
14938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
14948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
14958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1498f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1499f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1500f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1501f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1502f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1503f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1504f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1505d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1506f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
15075e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1508f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1509cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1510f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1511f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1512f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1513f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1514cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1515cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1516deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool clipRequired = false;
1517deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool roundRectClipRequired = false;
1518deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (calculateQuickRejectForScissor(left, top, right, bottom,
1519deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, &roundRectClipRequired, snapOut)) {
1520dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1521dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1522dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1523b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik    if (!isRecording()) {
1524f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        // not quick rejected, so enable the scissor if clipRequired
152539a908c1df89e1073627b0dcbce922d826b67055Chris Craik        mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1526deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        mSkipOutlineClip = !roundRectClipRequired;
1527586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
152839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1529c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1530c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
15318ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1532735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1533d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
153476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
153576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
153676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
153776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
15408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1541735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1542f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
154370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
154470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
154570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
154654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
1547f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
15488a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
154954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
15508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
15518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1552b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1553b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1554b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1555b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
15568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
155770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
15583ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
155970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
15603ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
156170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
156270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
156370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
156470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
156570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
15663ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15673ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
15683ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
15693ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
15703ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
15713ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
157278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
157378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
157470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
157570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
157670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
157770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
157870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
157970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
158070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1581ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1582ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1583ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1584ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1585ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1586ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1587aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1588aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1589aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1590aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
159115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1592ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
159315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
159415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1595710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
159699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
15975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
15985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
15998d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
16008d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1601886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1602886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1603886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
160470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1605e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(mColorA);
160670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
160770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
160886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
160986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1610886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1611886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1612886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
161386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
1614e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
161586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
161686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
16174121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
16184121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
16194121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16204121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
162170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
162270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
162370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
162470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
162570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
162670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1627e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(a);
162870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
162970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
163070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
1631c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1632c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->describe(mDescription, mExtensions);
163370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
163470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
163570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
163676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
163776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter == NULL) {
163876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
163976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
164076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
164176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
164276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(NULL, &mode)) {
164376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorBlend;
164476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorMode = mode;
164576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    } else if (filter->asColorMatrix(NULL)) {
164676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorMatrix;
164770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
164870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
164970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1650f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1651f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1652f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1653f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
165454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1655f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1656f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1657f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
165876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
165976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = layer->getMode();
1660f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1661f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1662f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
166376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
166476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            (mColorSet && mColorA < 1.0f) ||
166576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
166676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            layer->getColorFilter();
1667c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
166870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
166970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
167076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
167176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = getXfermodeDirect(paint);
1672f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1673f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1674f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1675c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1676c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
167776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            (paint && paint->getColorFilter());
1678c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
167970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
168170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
168270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
1683deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mDescription.hasRoundRectClip) {
1684deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        // TODO: avoid doing this repeatedly, stashing state pointer in program
1685deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        const RoundRectClipState* state = mSnapshot->roundRectClipState;
1686deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        const Rect& innerRect = state->outlineInnerRect;
1687deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"),
1688deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                innerRect.left,  innerRect.top,
1689deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                innerRect.right,  innerRect.bottom);
1690deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"),
1691deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                state->outlineRadius);
1692deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"),
1693deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                1, GL_FALSE, &state->matrix.data[0]);
1694deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
169570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
169670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
169770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
169870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
169970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
170070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17014063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
17024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        float left, float top, float right, float bottom, bool ignoreTransform) {
1703e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik    mModelViewMatrix.loadTranslate(left, top, 0.0f);
17044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    if (mode == kModelViewMode_TranslateAndScale) {
1705e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik        mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
170670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
170886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1709a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1710a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
1711a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (dirty && mTrackDirtyRegions) {
1712a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        if (!ignoreTransform) {
1713a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom, *currentTransform());
1714a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        } else {
1715a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom);
1716a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        }
171786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
171870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
171970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
1721c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
172270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
172370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
172470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
172570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
17275536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
172886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
17295536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
17305536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
17315536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
173270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1733c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
173470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
17354063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
17364063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // because it was built into modelView / the geometry, and the SkiaShader needs to
17374063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // compensate.
17384063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            mat4 modelViewWithoutTransform;
1739d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            modelViewWithoutTransform.loadInverse(*currentTransform());
1740e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik            modelViewWithoutTransform.multiply(mModelViewMatrix);
1741e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik            mModelViewMatrix.load(modelViewWithoutTransform);
174270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
1743c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1744e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik                mModelViewMatrix, *mSnapshot, &mTextureUnit);
174570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
174670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
174876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
174976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (NULL == filter) {
175076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
175176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
175276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
175376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkColor color;
175476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
175576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(&color, &mode)) {
175676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const int alpha = SkColorGetA(color);
175776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat a = alpha / 255.0f;
175876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat r = a * SkColorGetR(color) / 255.0f;
175976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat g = a * SkColorGetG(color) / 255.0f;
176076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat b = a * SkColorGetB(color) / 255.0f;
176176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
176276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
176376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
176476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
176576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkScalar srcColorMatrix[20];
176676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMatrix(srcColorMatrix)) {
176776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
176876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorMatrix[16];
176976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
177076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
177176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
177276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
177376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
177476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // Skia uses the range [0..255] for the addition vector, but we need
177576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // the [0..1] range to apply the vector in GLSL
177676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorVector[4];
177776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[0] = srcColorMatrix[4] / 255.0f;
177876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[1] = srcColorMatrix[9] / 255.0f;
177976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[2] = srcColorMatrix[14] / 255.0f;
178076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[3] = srcColorMatrix[19] / 255.0f;
178176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
178276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
178376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                GL_FALSE, colorMatrix);
178476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
178576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
178670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
178776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
178876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // it is an error if we ever get here
178970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
179070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17914121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
17924121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
17934121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
17944121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
179570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1796f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1797cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
179815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
179970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
180070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
180170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1802257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
18032d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
180415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
180570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
180670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1807aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1808aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
18092d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
181015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1811aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1812aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
18138f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
18148f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
18158f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
18168f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
18178f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1818aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1819aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1820aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1821aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1822564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1823564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
1824f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
18253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1826f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
182770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1828f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
182970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1830d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1831cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
183215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1833cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
183415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
183515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
183615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
183715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
183815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1839564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1840564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, const GLvoid* colors) {
1841ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1842ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1843ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1844ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1845ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1846ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1847ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1848ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1849ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1850ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1851ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1852ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1853ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1854ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1855ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1856ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1857564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1858564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
18593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
18603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
18613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
18623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
18633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
18643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
18653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
18663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
18673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
186863d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
18693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1870cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
187115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1872cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
18738d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
187470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
187570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1876448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
1877f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
187863d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
1879cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
18805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
18815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
188270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1883f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1884f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1885f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1886e18264b079481a244b30e3f71012c53bbd861f92John Reckstatus_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty,
1887ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int32_t replayFlags) {
188858d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
18890fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
18900fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
189104c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1892f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1893f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        displayList->computeOrdering();
1894d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
189558d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
1896ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1897b265e2ca50b6ceb2fd2987ef1f7d063b1bde19aeChris Craik            displayList->replayNodeTree(replayStruct);
189858d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
1899c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1900c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
190128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
1902d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
1903ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1904b265e2ca50b6ceb2fd2987ef1f7d063b1bde19aeChris Craik        displayList->deferNodeTree(deferStruct);
190596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
190696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
190758d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
190896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1909f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        return deferredList.flush(*this, dirty) | status;
19100fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
19117b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
19126554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
19130fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
19140fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1915d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
1916886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
1917886b275e529e44a59c54b933453d9bc902973178Romain Guy
1918a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1919a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1920a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1921886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1922886b275e529e44a59c54b933453d9bc902973178Romain Guy
1923a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1924d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate()) {
1925d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1926d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
1927a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1928a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1929886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
1930886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
193167862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
19325b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1933e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
19343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
19353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
1936886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
193776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
19383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
1939a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1940a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
194103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
194203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
194303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
194403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
194503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
1946d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1947d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1948d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
1949527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
195055b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1951527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
19523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1953527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
1954527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1955527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
195667862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
1957527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1958527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
1959527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
19604b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
1961527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
196276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, &vertices[0].x, &vertices[0].u,
19634063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, true,
19644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
1965527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
1966527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
196776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
19684063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0,
19694063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
1970527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
1971527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1972527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
1973527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1974527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1975d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
1976d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
19776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
19786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
19796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1980f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
1981486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
19826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
19836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1984a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
19853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
1986486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
198722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
198822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
19894b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
1990a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1991a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1992a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1993a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1994486590963e2207d68eebd6944fec70d50d41116aChet Haase
1995486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
19968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
19978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1998d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
1999d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2000f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2001f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
2002f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
2003f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2004f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
2005486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20076926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2008a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2010486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
201122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
201222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
20145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
20155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
20165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
20174b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2018886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2019886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2020886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2021886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
20225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2023486590963e2207d68eebd6944fec70d50d41116aChet Haase
2024486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2025f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2026f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2027d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2028d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2029e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2030e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2031e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2032f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2033486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2034e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2035e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2036e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2037e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2038e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2039e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
20404b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2041886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2042886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2043886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2044886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2045486590963e2207d68eebd6944fec70d50d41116aChet Haase
2046486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2047e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2048e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2049d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2050d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
2051d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!vertices || currentSnapshot()->isIgnored()) {
2052486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
20545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
205539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
205639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
205739a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2058b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2059b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2060b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2061b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2062b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2063a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2064b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2065564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2066564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    mesh.setCapacity(count);
2067564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    ColorTextureVertex* vertex = mesh.editArray();
2068ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2069ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2070ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2071ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2072d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int* newColors = new int[colorsCount];
2073d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        memset(newColors, 0xff, colorsCount * sizeof(int));
2074d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        colors = newColors;
2075ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2076ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2077a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
20783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
20793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
20803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
20813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
20825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
20835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
20845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
20855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
20865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
20875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
20885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
20895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
20905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
20913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
20923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
20935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
20945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
20955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
20965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
20975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
20985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
20995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
21005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
21015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2102ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2103ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2104ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
21055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2106ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2107ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2108ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2109b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2110a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2111a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2112a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2113a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
21145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
21155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2117f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2118ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2119a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2120a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2121a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2122ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
21243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
21253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
21263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
21273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2128ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2129a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2130a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2131a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
213267862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(getFilter(paint), true);
2133a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2134a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2135a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2136a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2137a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2138ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2139ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2140a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
2141d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
2142b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2143b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2144ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2145ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2146ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
214776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
214876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2149ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2150ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
21514063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
2152ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2153ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
215476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
21553380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
2156ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2157ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2158ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2159ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2160ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2161ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2162ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2163ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2164ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2165486590963e2207d68eebd6944fec70d50d41116aChet Haase
2166486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
21675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
21685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2169d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
21708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
21718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
2172d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik         const SkPaint* paint) {
2173f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2174486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2177a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2179486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
218022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
21818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
21828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
21838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2184c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
21853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
21863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
21873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
21883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
21893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2191c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
219203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
21938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
21948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2195d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2196d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2197886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2198886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
21996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2200886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2201886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2202886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2203886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2204c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool useScaleTransform = mDrawModifiers.mShader && scaled;
2205886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2206b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
2207d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2208d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2209d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
2210886b275e529e44a59c54b933453d9bc902973178Romain Guy
2211886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2212886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2213886b275e529e44a59c54b933453d9bc902973178Romain Guy
2214886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2215886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2216886b275e529e44a59c54b933453d9bc902973178Romain Guy
221767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
2218886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
22196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
222067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
2221886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2222886b275e529e44a59c54b933453d9bc902973178Romain Guy
2223886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2224886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2225886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2226886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2227886b275e529e44a59c54b933453d9bc902973178Romain Guy
2228886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2229886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2230886b275e529e44a59c54b933453d9bc902973178Romain Guy
2231886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2232886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2233886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2234886b275e529e44a59c54b933453d9bc902973178Romain Guy
22354b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2236886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
223776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint,
22383380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2239886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2240886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2241886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
224276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend,
22433380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2244886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2245886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2246886b275e529e44a59c54b933453d9bc902973178Romain Guy
2247886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2248886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
22496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2252486590963e2207d68eebd6944fec70d50d41116aChet Haase
2253486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2254ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2255ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
2256d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2257d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float left, float top, float right, float bottom, const SkPaint* paint) {
2258f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
22594c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
22604c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
22614c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
22624c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
22634c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
22644c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
22654c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
226603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2267be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2268be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2269d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2270d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2271d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2272f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2273486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2276211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2277a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2278a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2279a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2280a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
22813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2282a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2283a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2284a4adcf0239039eb8f005be252409901c41b28839Romain Guy
2285d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const bool pureTranslate = currentTransform()->isPureTranslate();
22865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
22878168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2288d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetX = left + currentTransform()->getTranslateX();
2289d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetY = top + currentTransform()->getTranslateY();
22905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
22915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
22928ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2293211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2294c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2295c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2296c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
22976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2298c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2299d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                            left + bounds.right, top + bounds.bottom, *currentTransform());
23006620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
23015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
23025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
23035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
23044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform = false;
2305211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
2306d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2307d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
23086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
23093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
23103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
23114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left = x;
23124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            top = y;
23134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ignoreTransform = true;
23146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
231576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
231676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
23174063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
23184063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2319054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2320486590963e2207d68eebd6944fec70d50d41116aChet Haase
2321486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2322f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2323f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
232403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
232503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
232603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
232703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
232803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2329d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2330d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
233103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
233203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
233303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
233403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
233503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
233603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
233703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
233803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
233976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
234076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            texture->blend, &vertices[0].x, &vertices[0].u,
23414063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
234203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
234303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
234403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
234503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
234663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghuistatus_t OpenGLRenderer::drawVertexBuffer(VertexBufferMode mode,
234763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
23484063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
23496d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2350bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
235165cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2352bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2353bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
235465cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
235565cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
235665cd612face362d054a85d0f7e5881c59cd523beChris Craik
2357710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2358710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2359710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2360710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
236176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2362710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
236376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, isAA);
2364710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
23654063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
2366710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
236776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
23684063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawShaderUniforms();
2369858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
237055bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    const void* vertices = vertexBuffer.getBuffer();
2371710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2372cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2373710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
237463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
23756ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2376710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2377710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2378710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2379710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
2380710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
23816ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
23826ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2383710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
23846ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
238563d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    if (mode == kVertexBufferMode_Standard) {
238663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.unbindIndicesBuffer();
238763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
238850ecf849cb7ccc3482517b74d2214b347927791eztenghui    } else if (mode == kVertexBufferMode_OnePolyRingShadow) {
238950ecf849cb7ccc3482517b74d2214b347927791eztenghui        mCaches.bindShadowIndicesBuffer();
239050ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
239150ecf849cb7ccc3482517b74d2214b347927791eztenghui    } else if (mode == kVertexBufferMode_TwoPolyRingShadow) {
239263d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.bindShadowIndicesBuffer();
239350ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
239463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    }
23957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2396710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
23976ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
239804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
239965cd612face362d054a85d0f7e5881c59cd523beChris Craik
240065cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2401858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2402858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2403858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
240465cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
240565cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
240665cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
240765cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
240865cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
240965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
241065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
241199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2412d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
241365cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
241465cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
2415d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
24167b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2417c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    if (hasLayer()) {
2418c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        SkRect bounds = path.getBounds();
2419f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        PathTessellator::expandBoundsForStroke(bounds, paint);
2420d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2421c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    }
24227b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
242363d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    return drawVertexBuffer(kVertexBufferMode_Standard, vertexBuffer, paint);
242465cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24257b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
242665cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
242765cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
242865cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
242965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
243065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
243165cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
243265cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
243365cd612face362d054a85d0f7e5881c59cd523beChris Craik *
243465cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
243565cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
243665cd612face362d054a85d0f7e5881c59cd523beChris Craik */
2437d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
2438d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
24397b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
244065cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
24417b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
244265cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
244365cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkRect bounds;
2444d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
2445d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2446f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // can't pass paint, since style would be checked for outset. outset done by tessellation.
2447f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
2448d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2449d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2450d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2451d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2452486590963e2207d68eebd6944fec70d50d41116aChet Haase
245365cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
245463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
24555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
24565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2457d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
2458d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2459ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
24606d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
24617b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24626d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
24636d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    SkRect bounds;
2464d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
24657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2466f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // can't pass paint, since style would be checked for outset. outset done by tessellation.
2467f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
24686d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2469ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2470ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2471d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2472486590963e2207d68eebd6944fec70d50d41116aChet Haase
24736d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    bool useOffset = !paint->isAntiAlias();
247463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
2475ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2476ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2477486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2478e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2479d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2480e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2481d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
2482ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
248370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
248476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
248576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
248676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
248776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
248876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
2489486590963e2207d68eebd6944fec70d50d41116aChet Haase
2490486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2491c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
24929d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2493486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2494d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2495486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
249601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
249701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
249801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
249901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
250001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
250101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2502486590963e2207d68eebd6944fec70d50d41116aChet Haase
2503486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
250401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
250501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2506486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2507d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
2508d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2509257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2510710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2511710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
251201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2513cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2514710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2515c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2516710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2517710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2518710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2519710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2520710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2521710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2522cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2523cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2524cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2525cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2526cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2527cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2528710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
252965cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2530c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
253101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2532d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
2533d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
2534257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2535257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2536710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2537710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2538cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2539710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2540c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2541710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2542710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2543710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2544710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2545cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2546cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2547cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2548cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2549cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
255065cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2551c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
255201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2553486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2554d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2555d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2556257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2557710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2558710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
255901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2560cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2561710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2562c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2563710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2564710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2565710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2566710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2567710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2568cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2569cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2570cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2571710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
257265cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2573c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2574c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2575486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2576d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
2577d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2578257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2579780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2580780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
25818b2f5267f16c295f12faab810527cd6311997e34Romain Guy
25828b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2583780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
25848b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
25858b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2586780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
258765cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2588780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2589c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2590780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2591780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2592780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2593780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2594780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2595780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2596780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2597780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2598780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2599780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2600780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2601780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2602780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2603780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2604780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2605780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2606780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
260765cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
26088b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
26098b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2610cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2611cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2612cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2613d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2614d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2615d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2616257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2617486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
26196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2620710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2621cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2622cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2623cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2624cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2625cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2626c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2627cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2628cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2629cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2630cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2631cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2632cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2633cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2634cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2635cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
263665cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2637026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2638026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2639d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2640710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2641710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
264265cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2643858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
264476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(left, top, right, bottom, p);
264565cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2646858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2647c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26489d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2649d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2650d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bytesCount, int count, const float* positions,
265176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
2652416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2653416a847633680d94efb926837efdc18726d54918Raph Levien
2654c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    TextShadow textShadow;
2655c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (!getTextShadow(paint, &textShadow)) {
2656c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        LOG_ALWAYS_FATAL("failed to query shadow attributes");
2657c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
2658c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
2659416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2660416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2661416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2662416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2663c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            paint, text, bytesCount, count, textShadow.radius, positions);
2664cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2665cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2666cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2667416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2668416a847633680d94efb926837efdc18726d54918Raph Levien
2669c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sx = x - shadow->left + textShadow.dx;
2670c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sy = y - shadow->top + textShadow.dy;
2671416a847633680d94efb926837efdc18726d54918Raph Levien
2672c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
2673c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
2674c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        textShadow.color = SK_ColorWHITE;
2675416a847633680d94efb926837efdc18726d54918Raph Levien    }
2676416a847633680d94efb926837efdc18726d54918Raph Levien
2677416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2678416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2679c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
268076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2681416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
268276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2683416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
26844063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
26854063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            sx, sy, sx + shadow->width, sy + shadow->height);
2686416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2687416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
268876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2689416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2690416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2691416a847633680d94efb926837efdc18726d54918Raph Levien
2692416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2693416a847633680d94efb926837efdc18726d54918Raph Levien}
2694416a847633680d94efb926837efdc18726d54918Raph Levien
2695768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2696c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2697768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2698768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2699768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2700486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2701d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint) {
2702d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2703486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2704eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2705eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2706671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2707d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2708486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2709671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2710671d6cf460531825a321edb200523d0faa7792c9Romain Guy
271139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
271239a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2713671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2714671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2715d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2716671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2717d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2718d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
2719671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2720671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2721b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2722c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2723671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2724671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2725671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2726671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2727671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2728c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
2729e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
273076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, 0.0f, 0.0f);
2731416a847633680d94efb926837efdc18726d54918Raph Levien    }
2732416a847633680d94efb926837efdc18726d54918Raph Levien
2733671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2734d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2735671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2736671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2737671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2738257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2739671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2740671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2741671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2742671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2743211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2744671d6cf460531825a321edb200523d0faa7792c9Romain Guy
27451e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2746671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2747257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2748671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2749671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2750d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                currentTransform()->mapRect(bounds);
2751671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2752671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2753671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2754671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2755486590963e2207d68eebd6944fec70d50d41116aChet Haase
2756486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2757eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2758eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2759624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guymat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2760624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform;
2761624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
2762624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        fontTransform = mat4::identity();
2763624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    } else {
2764624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (CC_UNLIKELY(transform.isPerspective())) {
2765b09f1471262c3e629daacbc319bcefc2d621a484Romain Guy            fontTransform = mat4::identity();
2766624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        } else {
2767624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            float sx, sy;
2768d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->decomposeScale(sx, sy);
2769624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            fontTransform.loadScale(sx, sy, 1.0f);
2770624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
2771624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
2772624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    return fontTransform;
2773624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2774624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
277541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2776d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2777527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2778527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2779527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
278028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
278128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2782d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
2783f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
278428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
278528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2786cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2787cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
27883a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
27893a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2790624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2791d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2792624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2793c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2794211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2795624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2796624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
27976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
27986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
279986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
280086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
280186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28029d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2803c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2804c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2805c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
2806c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        fontRenderer.setFont(paint, mat4::identity());
2807c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
280876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
28091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
28101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
281119d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
281219d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2813624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2814624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2815624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2816624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2817624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2818624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2819624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2820624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2821624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2822624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2823624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
2824624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform = findBestFontTransform(transform);
28253b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2826c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
28276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
2828a4adcf0239039eb8f005be252409901c41b28839Romain Guy    bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2829257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
283006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2831624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2832d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* clip = !pureTranslate ? NULL : currentClipRect();
283341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2835996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
28361e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2837527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2838527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2839527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2840a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
28418b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
28428b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
28438b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
284441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2845996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
28468b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
284741541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2848996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
28494ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2850527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2851624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
285241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2853a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
285441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
28555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2856694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2857e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2858486590963e2207d68eebd6944fec70d50d41116aChet Haase
2859486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2860694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2861694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2862d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2863d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2864d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2865486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
286603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
286703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
286839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
286939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
287039a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2871b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2872c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2873257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
287403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
287503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
287603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
287703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28781e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
28799777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
28809777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
28819777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
288203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
28839777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
28849777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
28859777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
28861e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
28879777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
2888d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->mapRect(bounds);
28899777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
28909777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
28919777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2892486590963e2207d68eebd6944fec70d50d41116aChet Haase
2893486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2894325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2895325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2896d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2897d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2898dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2899a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29007fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2901fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2902486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
290322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
29047fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
29058b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
29068b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
29078b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
290801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2909486590963e2207d68eebd6944fec70d50d41116aChet Haase
2910486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
29117fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
29127fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2913a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
291435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2915486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
29166c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
29176c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2918b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
2919b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2920b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2921b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
29223f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            save(SkCanvas::kMatrix_SaveFlag);
292314e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2924b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2925b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2926b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
292739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2928f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    const bool rejected = calculateQuickRejectForScissor(x, y,
2929deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false);
29304ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
293135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2932b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2933b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2934b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
293535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
293635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
293735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
29385bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
29392bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
294039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
2941a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29426c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2943211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2944c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
294534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
294634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
2947c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
294876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
294916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
2950c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2951c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
29528168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
295376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilter(layer->getColorFilter());
295476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawBlending(layer);
2955c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2956c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
295776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilterUniforms(layer->getColorFilter());
29589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2959d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2960d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2961d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
29629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2963d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
29644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
29654ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
29669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2967d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
29684063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, x, y,
29699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
29709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2971c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2972448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
2973448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
2974448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
2975448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
2976448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2977448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
29783380cfdc77100e87aa8390386ccf390834dea171Romain Guy                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
2979448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2980448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
2981448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
2982448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
2983448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
2984448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
2985448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
2986448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
2987c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
29883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
2989e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
29903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2991c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
29924ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
29935bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
29945bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
299576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
299676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
299776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
299876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
29994ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3000f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
300134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3002486590963e2207d68eebd6944fec70d50d41116aChet Haase
3003b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3004b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3005b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3006b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3007486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30086c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
30096c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
30106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
3011d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
3012d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3013d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
3014d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
3015c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = NULL;
301606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
301706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
301806f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
3019c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = shader;
3020c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
30218aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mDrawModifiers.mShader->setCaches(mCaches);
302206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
30237fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
30247fac2e18339f765320d759e8d4c090f92431959eRomain Guy
3025d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
30265ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30275ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30285ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30295ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3030527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3031527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3032c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3033527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3034527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
30355ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30365ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30375ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3038c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3039c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3040c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
30415ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30425ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3043d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikconst SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
3044758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3045758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3046758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
30475ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30485ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
30495ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30505ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3051c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3052c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
30535ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30545ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
30555ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30565ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30575ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
30596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
3061d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
30623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
30633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
30643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
30653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
30663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
30673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
30683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
306901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
3070d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float x, float y, const SkPaint* paint) {
3071f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
307201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
307301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
307401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
307501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
307601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
307701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
307801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
307901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
308001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
308101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
308276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
308301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
308476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
308501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
30864063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
30874063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            x, y, x + texture->width, y + texture->height);
308801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
308901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
309076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
309101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
309201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
309301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
309401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
309501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
309601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3097f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
30980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
30990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
31000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
31010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3102d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3103d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
31040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
31050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
31060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3107726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
31080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3109211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3110726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3111f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
31120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31138b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
31140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3115e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3116f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3117f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3118f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3119f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3120f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3121e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3122e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3126e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3127e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3128e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3129e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3134e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3135e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3136e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3137e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3139e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3140726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3141e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3142726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
31450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
31460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3147d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
3148d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
3149672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3150672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3151672433d90fab7383cd28beac9d4485b566a90940Romain Guy
315276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    return drawColorRects(rects, count, paint, false, true, true);
3153735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3154735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3155b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craikstatic void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3156b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map z coordinate with true 3d matrix
3157b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    point.z = transformZ.mapZ(point);
3158b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
3159b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map x,y coordinates with draw/Skia matrix
3160b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    transformXY.mapPoint(point.x, point.y);
3161b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik}
3162b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
3163b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craikstatus_t OpenGLRenderer::drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
3164024433f89684e1f9cb7b15ade7c480c9346fbe4dChris Craik        float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter) {
3165d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
3166f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
316715a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
3168f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mCaches.enableScissor();
3169f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3170f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
3171ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
3172f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
317315a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // tessellate caster outline into a 2d polygon
317415a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    Vector<Vertex> casterVertices2d;
317515a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
31768c271ca63b62061fd22cfee78fd6a574b44476fdChris Craik    PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
317715a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik            casterRefinementThresholdSquared, casterVertices2d);
31782e023f3827dfc0dfc1ed7c3dd54d02b4a993f0b4ztenghui    if (!ShadowTessellator::isClockwisePath(*casterPerimeter)) {
31792e023f3827dfc0dfc1ed7c3dd54d02b4a993f0b4ztenghui        ShadowTessellator::reverseVertexArray(casterVertices2d.editArray(),
31802e023f3827dfc0dfc1ed7c3dd54d02b4a993f0b4ztenghui                casterVertices2d.size());
31812e023f3827dfc0dfc1ed7c3dd54d02b4a993f0b4ztenghui    }
318215a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik
3183a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik    if (casterVertices2d.size() == 0) {
3184a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik        // empty caster polygon computed from path
3185a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik        return DrawGlInfo::kStatusDone;
3186a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik    }
3187a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik
318815a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // map 2d caster poly into 3d
318915a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    const int casterVertexCount = casterVertices2d.size();
319015a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    Vector3 casterPolygon[casterVertexCount];
3191b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    float minZ = FLT_MAX;
3192af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    float maxZ = -FLT_MAX;
319315a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    for (int i = 0; i < casterVertexCount; i++) {
319415a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik        const Vertex& point2d = casterVertices2d[i];
319515a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik        casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
3196b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik        mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
3197b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        minZ = fmin(minZ, casterPolygon[i].z);
3198af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui        maxZ = fmax(maxZ, casterPolygon[i].z);
319915a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    }
320015a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik
320163d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    // map the centroid of the caster into 3d
320263d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    Vector2 centroid =  ShadowTessellator::centroid2d(
320363d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui            reinterpret_cast<const Vector2*>(casterVertices2d.array()),
320463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui            casterVertexCount);
320563d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    Vector3 centroid3d(centroid.x, centroid.y, 0);
3206b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
320763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
3208b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    // if the caster intersects the z=0 plane, lift it in Z so it doesn't
3209b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    if (minZ < SHADOW_MIN_CASTER_Z) {
3210b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        float casterLift = SHADOW_MIN_CASTER_Z - minZ;
3211b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        for (int i = 0; i < casterVertexCount; i++) {
3212b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik            casterPolygon[i].z += casterLift;
3213b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        }
3214b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        centroid3d.z += casterLift;
3215b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    }
3216af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui
3217af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // Check whether we want to draw the shadow at all by checking the caster's
3218af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // bounds against clip.
3219af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // We only have ortho projection, so we can just ignore the Z in caster for
3220af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // simple rejection calculation.
3221af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    Rect localClip = mSnapshot->getLocalClip();
32228c271ca63b62061fd22cfee78fd6a574b44476fdChris Craik    Rect casterBounds(casterPerimeter->getBounds());
3223af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    casterTransformXY.mapRect(casterBounds);
3224af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui
3225024433f89684e1f9cb7b15ade7c480c9346fbe4dChris Craik    bool isCasterOpaque = (casterAlpha == 1.0f) && casterUnclipped;
322615a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // draw caster's shadows
3227ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    if (mCaches.propertyAmbientShadowStrength > 0) {
3228919e95cc23d3567345719f2466e089682608638eChris Craik        paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0);
3229ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui        VertexBuffer ambientShadowVertexBuffer;
323050ecf849cb7ccc3482517b74d2214b347927791eztenghui        VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateAmbientShadow(
323150ecf849cb7ccc3482517b74d2214b347927791eztenghui                isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
3232af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui                casterBounds, localClip, maxZ, ambientShadowVertexBuffer);
323350ecf849cb7ccc3482517b74d2214b347927791eztenghui        drawVertexBuffer(vertexBufferMode, ambientShadowVertexBuffer, &paint);
3234ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
3235ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui
3236ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    if (mCaches.propertySpotShadowStrength > 0) {
3237919e95cc23d3567345719f2466e089682608638eChris Craik        paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
3238ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui        VertexBuffer spotShadowVertexBuffer;
323950ecf849cb7ccc3482517b74d2214b347927791eztenghui        VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateSpotShadow(
3240f5be3ca5cc5b3a10747b577f60059a99862bb9a8Chris Craik                isCasterOpaque, casterPolygon, casterVertexCount,
3241797b95b26bbb7557678af78b9a2a61830158920fChris Craik                *currentTransform(), mLightCenter, mLightRadius, casterBounds, localClip,
3242af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui                spotShadowVertexBuffer);
324350ecf849cb7ccc3482517b74d2214b347927791eztenghui        drawVertexBuffer(vertexBufferMode, spotShadowVertexBuffer, &paint);
3244ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
32457b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
32467b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui    return DrawGlInfo::kStatusDrew;
3247f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
3248f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
324976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerstatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
325076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
32513b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
32523b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
32533b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3254735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
325576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
325676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // If a shader is set, preserve only the alpha
325776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (mDrawModifiers.mShader) {
325876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        color |= 0x00ffffff;
325976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
326076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3261672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3262672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3263672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3264672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3265672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3266448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3267672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3268672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32692af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3270672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3271672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3272672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3273672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3274672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32753b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
32763b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
32773b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
32783b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3279672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32803b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
32813b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
32823b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
32833b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3284672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3285672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3286f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
3287a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3288a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3289672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3290672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3291672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3292d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3293672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShader();
329476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
329576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
3296672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3297672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
32984063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, false,
32994063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
3300672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorUniforms();
3301672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShaderUniforms();
330276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3303672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3305d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
3306672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3307672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    issueIndexedQuadDraw(&mesh[0], count / 4);
3309672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3310672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3311672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3312672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3313026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
331476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
331576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
3316d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3317c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3318d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3319d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3320d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
332170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
332215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
3323d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
332470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
332576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
332676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
332770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
33284063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
33294063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left, top, right, bottom, ignoreTransform);
333070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
333170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
333276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
333370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3334c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3335c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3336c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3337c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
333882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3339d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        Texture* texture, const SkPaint* paint) {
3340d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
33418164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
33423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
33433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
33443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33463380cfdc77100e87aa8390386ccf390834dea171Romain Guy        vertices = &mMeshVertices[0].x;
33473380cfdc77100e87aa8390386ccf390834dea171Romain Guy        texCoords = &mMeshVertices[0].u;
33483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
33503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
33513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
33533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3355d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3356d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3357d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
33586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3359d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
33606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
336176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint, texture->blend, vertices, texCoords,
33623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
33636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
336467862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
336576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawTextureMesh(left, top, right, bottom, texture->id, paint,
33663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
33673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
33716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
337285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
337385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3374f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
337576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33766820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33774063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33784063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33798694230ff25fa0a60e480d424843e56b718f0516Romain Guy
338076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
338176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
338276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
338376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
338476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
338570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
338670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
338770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
338876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
338976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
339070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3391886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33924063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3393886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
339486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
339576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
339670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3397db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
33986820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
339982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
340082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
34013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
340276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
34033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
34054063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
34063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
340776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
340876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
340976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
341076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
341176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
34123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
34133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
34143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
341576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
341676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
34173b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
34183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34194063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
34203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
34213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
342276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
34233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
34243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
34263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
34273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3428886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
342976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint,
3430886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34314063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
3432886b275e529e44a59c54b933453d9bc902973178Romain Guy
343376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint != NULL ? paint->getColor() : 0;
343476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int alpha;
343576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
343676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &alpha, &mode);
343776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3438886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3439886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
344076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (paint != NULL) {
3441886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3442886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
344376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3444886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShader();
344576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
3446886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3447886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34484063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3449886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3450886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
345176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
34524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawShaderUniforms(ignoreTransform);
3453886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3454886b275e529e44a59c54b933453d9bc902973178Romain Guy
3455886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3456886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3457886b275e529e44a59c54b933453d9bc902973178Romain Guy
3458a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3459f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
3460deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
3461deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) {
3462deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        blend = true;
3463deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        mDescription.hasRoundRectClip = true;
3464deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
3465deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSkipOutlineClip = true;
3466deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
346778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
346878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
346978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
347078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
347178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
347278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
347378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
347478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
347578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
347678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
347778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
347878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
347978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
348082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3481c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
348282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
348382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
348482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
348582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
348682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
348782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
348833fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
34893bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3490a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3491f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3492a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
349382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
349482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
349582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
349682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
349782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
349882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
349982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
350082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3501a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
350282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
350382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
350482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
350582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
350682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
350782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
350882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
350982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
351082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
351182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
351282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
351382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
351482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
351582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3516fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
351782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
351882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3519fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3520bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3521bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3522889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3523d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3524fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3525d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3526fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
35276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3528260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
35296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3530260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3531260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3532026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3533ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
353482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
353582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
353682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
353782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
35388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
35398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
3540d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3541be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
354216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
354316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
354487b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
354516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3546d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    *alpha *= currentSnapshot()->alpha;
3547026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3548026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
354976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
355016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
355116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
355216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
355316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
355416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
355516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3556d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    return alpha * currentSnapshot()->alpha;
355716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
355816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
35599d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3560e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3561