OpenGLRenderer.cpp revision 7c450aaa3caac2a05fcb20a177483d0e92378426
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
48f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
50d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
682ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
84e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
110fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
112db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
115026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
118ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
12713631f3da855f200a151e7837ed9f6b079622b58Romain Guy// Debug
12813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
12913631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13013631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
13113631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.startMark(0, name);
13213631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13413631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::endMark() const {
13513631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.endMark();
13613631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13713631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
139f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14249c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
14349c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
14449c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
14549c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
14685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
14735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
14835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
14935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
15035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
15335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
15435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
156260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
157bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
158bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
160eb99356a0548684a501766e6a524529ab93304c8Romain Guy
161eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
162eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
163e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
164e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepare(bool opaque) {
16644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1677d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1687d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
16944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
170fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
171fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17484962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1758fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
176f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1777d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
17857b5268708c3b974296c7d4e58a02a957979224aRomain Guy    mDirtyClip = opaque;
179ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
18011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    updateLayers();
18111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
18245e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // If we know that we are going to redraw the entire framebuffer,
18345e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // perform a discard to let the driver know we don't need to preserve
18445e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // the back buffer for this frame.
18545e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    if (mCaches.extensions.hasDiscardFramebuffer() &&
18645e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
18745e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy        const GLenum attachments[] = { getTargetFbo() == 0 ? GL_COLOR_EXT : GL_COLOR_ATTACHMENT0 };
18845e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
18945e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    }
19045e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
191ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    syncState();
1927d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1932b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mTilingSnapshot = mSnapshot;
19457b5268708c3b974296c7d4e58a02a957979224aRomain Guy    startTiling(mTilingSnapshot, true);
1952b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1967c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
1977c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
1986b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
199586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
200ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
2016b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
20244b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
203ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
204ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.resetScissor();
205ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
20644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
20744b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
208ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
209ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
210ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
211ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    glViewport(0, 0, mWidth, mHeight);
212ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
213ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
214ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
215ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
216ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2176b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
22057b5268708c3b974296c7d4e58a02a957979224aRomain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
2212b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    Rect* clip = mTilingSnapshot->clipRect;
2222b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    if (s->flags & Snapshot::kFlagIsFboLayer) {
2232b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        clip = s->clipRect;
2242b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2252b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2262b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mCaches.startTiling(clip->left, s->height - clip->bottom,
2272b7028eabac80cec170572bc0e945a1d4224e595Romain Guy            clip->right - clip->left, clip->bottom - clip->top, opaque);
2282b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2292b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2302b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
2312b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mCaches.endTiling();
2322b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2332b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
234b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2357c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2362b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2372b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
23811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
239b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
24011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
24111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
24211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
24311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
24411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
24511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
24611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
24711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
24811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
24911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
25011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
25111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
25211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
25311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
25411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
25511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
25611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
257a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
258b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
25911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
260c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
261e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
26211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
26311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
26411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
26511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
266c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
26711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
268b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
269b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2707c450aaa3caac2a05fcb20a177483d0e92378426Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
2717c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
2727c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (clear) {
2737c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            mCaches.disableScissor();
2747c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            mCaches.stencil.clear();
2757c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
2767c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (enable) {
2777c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            mCaches.stencil.enableDebugWrite();
2787c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        } else {
2797c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            mCaches.stencil.disable();
2807c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
2817c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    }
2827c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy}
2837c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
2847c450aaa3caac2a05fcb20a177483d0e92378426Romain Guyvoid OpenGLRenderer::renderOverdraw() {
2857c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
2867c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        const Rect* clip = mTilingSnapshot->clipRect;
2877c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
2887c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        mCaches.enableScissor();
2897c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        mCaches.setScissor(clip->left, mTilingSnapshot->height - clip->bottom,
2907c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
2917c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
2927c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        mCaches.stencil.enableDebugTest(2);
2937c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
2947c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        mCaches.stencil.enableDebugTest(3);
2957c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
2967c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        mCaches.stencil.enableDebugTest(4);
2977c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
2987c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        mCaches.stencil.enableDebugTest(4, true);
2997c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
3007c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        mCaches.stencil.disable();
3017c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    }
3027c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy}
3037c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
3046c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
305da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
306da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
307da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
308da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
309da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
310da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
31150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
31215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
313f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
31415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
3157c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
316da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
317da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3186c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
31908837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
32008837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
32135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3227c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
32335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3243e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3253e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3268025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
327586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
32882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
329746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
330da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
331a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
33250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
33350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
33450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
33550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
33650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
337da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
338da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
33935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
34035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
34135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
34235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3437c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
34435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
34535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
34635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
34735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
34835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
349ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
350932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
351ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3528f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
353ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
354ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
355ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3568f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
357ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
358ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
3593d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
3608f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
361ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
362ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
363ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
364ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
365ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
366ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
367ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
368ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
369ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
370ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
371ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
372ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
373ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
374ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
375ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
376ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
377ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
378ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
379c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
380ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
381ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
382c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
383ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
384c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
385c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
3868f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
3878f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
388beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        // protect against functors binding to other buffers
389beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.unbindMeshBuffer();
390beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.unbindIndicesBuffer();
391beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.activeTexture(0);
3928f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
3938f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3948f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
3958f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
3968f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3978f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
398daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
399932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
400c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
4018a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
402f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
403f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
404f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
405d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
40680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
40780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
40880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
409d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
410d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
411d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
412d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
413d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
414d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
41508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
41608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
41708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
41808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
41908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
42008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
4217b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
4227b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
42308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
42480911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
425486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
426cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
4278f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
42808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
429cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
4308f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
43165924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
432ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
4338f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
434cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
435cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
436daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
4376554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
438daf98e941e140e8739458126640183b9f296a2abChet Haase}
439daf98e941e140e8739458126640183b9f296a2abChet Haase
440f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
44111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
44211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
44311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
44411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
44511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
44611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        OpenGLRenderer* renderer = layer->renderer;
44711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
44811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4497c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
4507c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
4517c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
4527c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
45311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
45411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
45511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
45611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
45711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->finish();
45811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
45911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
46011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
46111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            startTiling(mSnapshot);
46211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
46311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
46411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        dirty.setEmpty();
46511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->deferredUpdateScheduled = false;
46611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->renderer = NULL;
46711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->displayList = NULL;
46811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
46911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
47011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
47111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
47211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
47311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
47411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
47511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
47611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
47711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
47811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        startMark("Layer Updates");
47911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        // Note: it is very important to update the layers in reverse order
48111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (int i = count - 1; i >= 0; i--) {
48211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
48311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
48411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcount(layer);
48511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
48611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
48711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
48911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
49011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
49111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
49211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
49411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
49511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
49611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
49711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
49811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
49911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
50111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
50211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
50311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
50411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
50511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
50611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
50711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
50811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
50911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
51011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
51111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
51211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
513f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
514f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
515f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
516bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
5177ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
518bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
519bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
520bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
5218aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
522bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
523bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
524bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
5252542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
5262542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
5277ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
528bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
529bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
530bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
5318fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
532bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5338fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
5342542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
5357ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
536bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
537bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5388aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
5398aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
5408fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
541bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
542bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
543bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
5447ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
545bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
546eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
547bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
548bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
5497ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
550bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
551eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
552eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
553eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
554eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
555eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
556eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5578b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
5588b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
5598b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
5602542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
561746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
5628fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
5632542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
5645ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
5655ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
5665ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
5675ec9924d24495822b589f1a17996655d66273b30Romain Guy
5682542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
569d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
5705cbbce535744b89df5ecea95de21ee3733298260Romain Guy
571f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
572bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
573bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
574bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
575bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
5765c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
577eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
578eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
579d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
580af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
581e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
582e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
583e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
584e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
585e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
586e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
587e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
588e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
589e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
590e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
591e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
592e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
593e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
594a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
595a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
596e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
597d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
598d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
599d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
600dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
601d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
602d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
603bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
604bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
605bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
606bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
607f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy    if (alpha >= 255) {
6088aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
6098b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
6108aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
6118aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
6128aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
6138b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
614d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
615bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
6161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
6181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
6191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
6201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
6211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
6221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
6231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
6251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
6261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
6271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
6281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
6291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
6301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
6311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
6336b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
6346b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
6356b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
6366b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
6371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
6391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
6401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
64187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
6421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
6431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
6441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
6461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
6471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
6481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
6491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
6501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
6521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
6531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
6541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
6551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
6561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
6571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
6591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
6601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
66187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
66287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
66387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
66487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
66587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
6661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
667d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
668d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
669eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
670fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
671dda570201ac851dd85af3861f7e575721d3345daRomain Guy
672eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
673eb99356a0548684a501766e6a524529ab93304c8Romain Guy
674f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
675d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
6768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
677d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect untransformedBounds(bounds);
678d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->transform->mapRect(bounds);
679d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
680d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    // Layers only make sense if they are in the framebuffer's bounds
681d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (bounds.intersect(*mSnapshot->clipRect)) {
682d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // We cannot work with sub-pixels in this case
683d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.snapToPixelBoundaries();
684d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
685d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // When the layer is not an FBO, we may use glCopyTexImage so we
686d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // need to make sure the layer does not extend outside the bounds
687d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // of the framebuffer
688d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        if (!bounds.intersect(mSnapshot->previous->viewport)) {
689ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
690d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        } else if (fboLayer) {
691d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.set(bounds);
692d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            mat4 inverse;
693d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.loadInverse(*mSnapshot->transform);
694d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.mapRect(clip);
695d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.snapToPixelBoundaries();
696d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            if (clip.intersect(untransformedBounds)) {
697d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.translate(-left, -top);
698d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                bounds.set(untransformedBounds);
699d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            } else {
700d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.setEmpty();
701d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            }
702ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
703d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    } else {
704d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.setEmpty();
705eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
706bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
707746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
708d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            bounds.getHeight() > mCaches.maxTextureSize ||
709d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            (fboLayer && clip.isEmpty())) {
710d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->empty = fboLayer;
711dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
712d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
713dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
714dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
715dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
716d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (mSnapshot->invisible || mSnapshot->empty) {
717b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
718b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
719dda570201ac851dd85af3861f7e575721d3345daRomain Guy
720a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7218550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
722f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
723f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
724bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
725bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
7269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
7278aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
7289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
7299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
7309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
731a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
732dda570201ac851dd85af3861f7e575721d3345daRomain Guy
7338fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
734d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
735d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
7361d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
737eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
738d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        return createFboLayer(layer, bounds, clip, previousFbo);
739eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
740eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
7419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
742514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
7439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
7449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
745d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        bounds.left, mSnapshot->height - bounds.bottom,
7469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
7479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
748514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
749514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
750d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
751514fb18827186591d66973c2362c859b64b63556Romain Guy            }
7527b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
75354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
75454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
755ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
756eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
757f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
758d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
759bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
760bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
761d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
7629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
7635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
764d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
765d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagFboTarget;
766d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
767d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
768d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
769d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
770d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
771d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
772d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
773d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
774d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->orthoMatrix.load(mOrthoMatrix);
7755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7762b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
7777c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
7785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
7799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
7809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
7815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
7839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
7849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
7859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
7865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
7899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
7905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7912b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    startTiling(mSnapshot);
7925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
794586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
7958f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
7965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
7975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
7985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
8005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
8025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
8035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
8045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
8065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
8101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
8111d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
8121d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
8133762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
8141d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
8151d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8161d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
818eb99356a0548684a501766e6a524529ab93304c8Romain Guy
819eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8202b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
8212b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
822e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
823e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
824eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
825eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
8267c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
8272b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
8282b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(previous);
829eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
830eb99356a0548684a501766e6a524529ab93304c8Romain Guy
8311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
8321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
8331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
835f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
8369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
8375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
8389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
839f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
840f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
84103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
8428b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
843a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
8445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
8465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
847eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
8499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
8509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
851171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
8525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
8539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
854171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
855171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
8569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
8579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
8589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
859eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
8601d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
861eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8629c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
8639c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
8649c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
8659c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
8669c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
867eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
868eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
8695c88fc744db977ef26887df9605beaa409394806Romain Guy        layer->setFbo(0);
870eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
871eb99356a0548684a501766e6a524529ab93304c8Romain Guy
872746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
873746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
874eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
8758550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
8761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
877603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
8781d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8791d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
8801d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
881aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
8829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
883aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
884302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
885302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
886302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
887302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
888302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
889302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
890aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
8919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
8928f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
8938f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
8948f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
8958f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
8968f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
897aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
898aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
8999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
900aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
901aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
902aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
9039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
9058f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
9078f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
908ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
909ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
910ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
9119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
9129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
9139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
914d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
9159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
9169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
917d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
9189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
9199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
9209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
921aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
922aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
923aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
924aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
925aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
926302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
927302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
928302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
929302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
930aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
931aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
9325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
9339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
934aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
935aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
936aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
9375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
9399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
940b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
941ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
942b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
943b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
944b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
9459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
9469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
9479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
9489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
9499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
9509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
951d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
9529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
953d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
9549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
9559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
9569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
9579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
9589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
9599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
9609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
9615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
962aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
963aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
964aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
965aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
966aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
967aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
9685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
9715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
9729fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
9739fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
97440667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
9759fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
9765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
9785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9808a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
9818a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
982211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
9835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
9845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
9855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
9879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
9889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
989f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
9905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
9925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
9935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9947230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
9957230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
9967230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
997ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
9989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
9997230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
10007230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
10017230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
1002ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
10039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
10049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
10059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
10069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
10079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1008d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
10099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
10109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1011d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
10129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
10139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
101415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
10155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
10175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
10185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
1020f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
10215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
1022f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
10235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
10255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
10265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
10275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
10285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
10295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
10315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
10335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
10345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
10355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
10365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
10375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
10385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
10405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
10415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
10425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10437230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
10445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
10463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
10475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
10485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
10505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
10543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
10553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
10563a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
10573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10583a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
10593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
10603a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
10613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
10623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10633a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
10643a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
10653a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10663a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
10673a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
10683a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
10693a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
10703a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
10713a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10723a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
10733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
10743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
10753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
10763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
10773a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
10783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
10805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1081f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
10825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
10835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1084f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
10855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
10895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1090f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
10915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1092f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
10931bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
10941bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
10951bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
10961bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
10971bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
10981bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
10991bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
11001bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
11011bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
11025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
11035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
110654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
110754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
110854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
110954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
111054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
111154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
111254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
111354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
111454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
111554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
111654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
111754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
11188a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
111954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
112054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
112154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
112254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
112354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
112454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
112554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
112654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
112754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
112854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
112954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
113054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
113154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
113254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
113354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
113454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
113554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
113654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
113754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
113854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
113954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
114054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
114154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
114239d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
114354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
114454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
11458a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
11468a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
114754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
114854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
114954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
115054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
115154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
115254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
115354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
115454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
115554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1156bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1157f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1158f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1159f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1160f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
11618aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
1162f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1163f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1164f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
11658aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
1166f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1167f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1168f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
11698aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
1170f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1171f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1172807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
1173807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
1174807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1175807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1176f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1177e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1178e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1179e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1180e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1181e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1182f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1183f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1184f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
11858aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1186f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1187f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1188f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1189e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1190e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1191e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1192e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1193f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1194f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1195f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1196f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1197f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1198f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1200e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1201e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
12028f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
12038a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
12048a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
12058a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
12068a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
12079d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
12089d5316e3f56d138504565ff311145ac01621dff4Romain Guy
12099d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1210079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1211bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1212bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
12138a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
12148a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mSnapshot->isIgnored()) {
12158a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
12168a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
12178a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
12188a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
12198a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mSnapshot->transform->mapRect(r);
12208a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    r.snapToPixelBoundaries();
12218a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
12228a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
12238a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
12248a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
12258a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    return !clipRect.intersects(r);
12268a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy}
12278a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
122835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
122935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        Rect& transformed, Rect& clip) {
123035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (mSnapshot->isIgnored()) {
123135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return true;
123235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
123335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
123435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.set(left, top, right, bottom);
123535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mSnapshot->transform->mapRect(transformed);
123635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.snapToPixelBoundaries();
123735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
123835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.set(*mSnapshot->clipRect);
123935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.snapToPixelBoundaries();
124035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
124135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    return !clip.intersects(transformed);
124235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
124335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1244c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1245af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
1246dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1247dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1248dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
12491d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
12508aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1251d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1252d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1253d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1254d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1255d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1256586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    bool rejected = !clipRect.intersects(r);
1257586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    if (!isDeferred() && !rejected) {
1258586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.setScissorEnabled(!clipRect.contains(r));
1259586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
1260586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy
1261586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    return rejected;
1262c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1263c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1264079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1265079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
12667ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1267746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
12687ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
12698aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1270e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1271e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1272a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1273a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1274a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1275a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1276f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
127770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
127870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
127970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
128054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
12818a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
12828a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
128354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
128470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
128570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
128670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
128770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
128870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
128970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
129070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
129170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
129270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
129370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
129470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
129570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
129670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
129770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
129870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
129970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1300aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1301aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1302aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1303aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
130415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
130515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
130615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
130715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
13085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
130999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
13105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
13126ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikvoid OpenGLRenderer::setupDrawAARect() {
13136ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    mDescription.isAARect = true;
13146ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik}
13156ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1316ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1317ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1318ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1319ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1320ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
132170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
13228d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
13238d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
13248d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
13258d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
13268d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
13276cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
13286cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
132970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1330fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1331fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1332fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
133370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
133470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
133570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
133670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
133786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
133886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
13396cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
13406cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
134186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
134286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
134386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
134486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
134586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
134686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
134786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
134886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
13494121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
13504121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
13514121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
13524121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
135370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
135470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
135570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
135670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
135770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
135870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
135970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
136070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
136170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
136270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
136370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
136470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
136570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
136670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
136770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
136870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
136970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
137070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
137170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
137270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
137370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1374f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1375f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1376f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1377f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
137854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1379f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1380f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1381f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
138270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1383f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1384f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1385f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
138670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
138770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
138870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
138970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
139070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1391f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1392f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1393f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
139470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
139570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
139670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
139770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
139870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
139970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
140070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
140170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
140270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
140370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
140470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
140570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
140670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
140770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
140870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
140970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
141070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
141170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
141270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
141370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
141470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
141570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
141670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
141770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14188a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
14198a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
14208d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
14218d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
142270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
142370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
142470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
142570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
142670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
142770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
142870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
142970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
143086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
143186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
143286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
143386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
143486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
143586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
143686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
143786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
143886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
143986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
144070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
144170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1442ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1443ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1444ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1445ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1446ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
144770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
144855fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
144970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
145070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
145170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
145270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
145386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
14545536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
145586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
14565536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
14575536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
14585536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
145970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
146070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
146170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
146270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
146370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
146470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
146570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
146670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
146770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14688d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
14698d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
14708d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
14718d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
14728d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
14738d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
147470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
147570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
147670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
147770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
147870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
147970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14804121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
14814121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
14824121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
14834121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
148470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1485f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1486f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
148715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
148870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
148970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
149070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
149170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
14922d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
149315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
149470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
149570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1496aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1497aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
14982d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
149915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1500aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1501aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
15028f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
15038f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
15048f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
15058f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
15068f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1507aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1508aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1509aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1510aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
151170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1512f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
151370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1514f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
151570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1516f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
151770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1518d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1519f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
152015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
152115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
152215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
152315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
152415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
152515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
152615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
152715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
152815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
152915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
153015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
153115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
15328d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
153370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
153470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
15355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1536f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1537f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1538f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
153915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
15405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
15415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
15425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
15435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
154499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
154599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
154699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
154799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
154899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
154999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
155099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
155199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
15525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
155399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
15547b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
1555f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1556f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1557f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1558f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
155915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1560d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
15617b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
156299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
156399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1564d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
15657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
156699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
156799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1568d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
15695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
157099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
15717b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy}
15727b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
15737b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
15747b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(widthSlot);
15757b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(lengthSlot);
15765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
15775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
157870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
157970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
158070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
158170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1582f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1583f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1584f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
15851271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
158633f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1587b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
15880fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
15890fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
159004c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
15911271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        return displayList->replay(*this, dirty, flags, level);
15920fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
15937b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
15946554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
15950fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
15960fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1597ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1598ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1599ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1600ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1601ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1602ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1603a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1604a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1605a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1606a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1607a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1608a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1609a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1610a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1611e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1612a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1613a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1614a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1615a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1616a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1617e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1618d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1619d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1620a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1621a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1622a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1623a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
16245b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
16255b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
16265b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1627a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1628a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1629a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1630a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1631a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1632e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1633a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1634d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1635d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1636e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1637a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1638a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1639a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1640a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1641a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1642a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1643a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1644a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1645a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1646a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1647486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
16486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
16496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
16506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
16516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1652486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1655a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16568164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1657486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
165822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
165922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1660211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1661a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1662a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1663a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1664a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1665486590963e2207d68eebd6944fec70d50d41116aChet Haase
1666486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
16678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
16688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1669486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1670f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1671f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1672f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1673f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
16746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
1675486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1678a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16798164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1680486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
168122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
168222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
16835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
16845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
16855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
16865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
16875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
16885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1689486590963e2207d68eebd6944fec70d50d41116aChet Haase
1690486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1691f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1692f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1693486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
1694e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
1695e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
1696e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1697e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
1698486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
1699e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
1700e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1701e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
1702e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
1703e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
1704e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1705e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
1706486590963e2207d68eebd6944fec70d50d41116aChet Haase
1707486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1708e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1709e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1710486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
17115a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
17125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
17135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
1714486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
17155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
17165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1717a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
17185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1719486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
17205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1721e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1722d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1723d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
17245a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
17265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
17275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
17285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
17305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1731b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1732b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1733b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1734b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1735b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1736211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
1737b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1738a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1739a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
17405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
17415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
17425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
17435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
17445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
17465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
17475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
17485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
17495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
17515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
17525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
17535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
17545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
17555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
17565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
17575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
17585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
17605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
17615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
17625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
17635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
17645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
17655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1766b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1767b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1768b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1769b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1770b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1771b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1772b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1773b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
17745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
17755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
17765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1777b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1778b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1779b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1780b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
17815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
17825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1783b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
1784486590963e2207d68eebd6944fec70d50d41116aChet Haase
1785486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
17865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
17875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1788486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
17898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
17908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
17915c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
17926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1793486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
17946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
17956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1796a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
17978164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1798486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
179922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
18008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
18018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
18028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1803c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
18046816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
18056816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
18066816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
18076816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1808c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
180903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
18108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
18118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
181203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
181303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
181403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
181503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1816d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1817d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1818211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
18196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
18206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
18216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1822b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1823631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1824631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1825d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1826b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1827b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1828d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
18296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
18306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
18316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
18326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
18336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1834d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
18356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
18366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
18376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
18386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
18398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
18408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1841486590963e2207d68eebd6944fec70d50d41116aChet Haase
1842486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1843ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1844ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
1845486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
18464bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
18475c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
1848be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    int alpha;
1849be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    SkXfermode::Mode mode;
1850be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, &alpha, &mode);
1851be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1852be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1853be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            left, top, right, bottom, alpha, mode);
1854be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
1855be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1856be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1857be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1858be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
18596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1860486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
18616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
18626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1863be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    alpha *= mSnapshot->alpha;
1864be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1865a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
18668164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1867486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
186822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1869d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1870d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1871f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
18722728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
18734bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1874f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1875211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
18766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
18775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
18788168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1879c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1880c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
18815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
18825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
18838ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1884211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1885c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1886c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1887c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
18886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1889c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1890c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
18916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
18925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
18935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
18945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1895211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
18966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
18976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
18986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
18996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
19006620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
19016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
19026620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
19036620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
19046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
19056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
19066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
19076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
19086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1909054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1910486590963e2207d68eebd6944fec70d50d41116aChet Haase
1911486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1912f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1913f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
191499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1915858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
19166ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * We expand the rectangle by a half pixel in screen space on all sides. However, instead of using
19176ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * a fragment shader to compute the translucency of the color from its position, we simply use a
19186ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * varying parameter to define how far a given pixel is into the region.
1919858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1920858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1921181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1922858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1923858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
192404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
1925858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1926211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
1927858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1928858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1929858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1930858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
19319147cd4ac56d53dec6da1ef13dd04ba1eec1a7dfChris Craik        float m11 = mat->data[Matrix4::kScaleY];
1932858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1933858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1934858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1935858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1936858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1937858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1938858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1939858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1940858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
19416ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerLeft = left + boundarySizeX;
19426ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerRight = right - boundarySizeX;
19436ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerTop = top + boundarySizeY;
19446ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    float innerBottom = bottom - boundarySizeY;
19456ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1946858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1947858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1948858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1949858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1950858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1951858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
195204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    if (!quickReject(left, top, right, bottom)) {
195304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDraw();
195404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawNoTexture();
19556ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        setupDrawAARect();
195604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
195704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorFilter();
195804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawShader();
195904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawBlending(true, mode);
196004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawProgram();
196104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawModelViewIdentity(true);
196204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorUniforms();
196304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawColorFilterUniforms();
196404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        setupDrawShaderIdentityUniforms();
1965858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
19666ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex rects[14];
19676ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex* aVertices = &rects[0];
19686ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        void* alphaCoords = ((GLbyte*) aVertices) + gVertexAlphaOffset;
19696ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
19706ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        bool force = mCaches.unbindMeshBuffer();
19716ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
19726ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik                aVertices, gAlphaVertexStride);
19736ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        mCaches.resetTexCoordsVertexPointer();
19746ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        mCaches.unbindIndicesBuffer();
19756ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
19766ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        int alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
19776ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
19786ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
19796ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
19806ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw left
19816ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, left, bottom, 0);
19826ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerBottom, 1);
19836ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, left, top, 0);
19846ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerTop, 1);
19856ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
19866ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw top
19876ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, right, top, 0);
19886ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerTop, 1);
19896ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
19906ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw right
19916ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, right, bottom, 0);
19926ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerBottom, 1);
19936ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
19946ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw bottom
19956ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, left, bottom, 0);
19966ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerBottom, 1);
19976ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
19986ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // draw inner rect (repeating last vertex to create degenerate bridge triangles)
19996ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // TODO: also consider drawing the inner rect without the blending-forced shader, if
20006ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // blending is expensive. Note: can't use drawColorRect() since it doesn't use vertex
20016ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        // buffers like below, resulting in slightly different transformed coordinates.
20026ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerBottom, 1);
20036ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerLeft, innerTop, 1);
20046ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerBottom, 1);
20056ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        AlphaVertex::set(aVertices++, innerRight, innerTop, 1);
2006858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2007858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
200804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
20096ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDrawArrays(GL_TRIANGLE_STRIP, 0, 14);
20107b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20116ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
201204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
2013858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2014858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2015858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
201699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
201799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
201899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
201999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
202099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
202199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
202299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
202399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
202499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
202599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
202699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
202799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
202899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
202999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
203099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
203199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
203299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2033486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
2034486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
20358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
20368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
203799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
203899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
203999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
20408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
20418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
20428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
20437b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
204499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
204599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
204699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
20477b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20488a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
20498a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
20507b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20518a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
20525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
20535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
2054c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
205599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
205699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
205799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
205899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
205999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
206099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
206199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
2062211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
206399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
206499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
206599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
206699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
20679147cd4ac56d53dec6da1ef13dd04ba1eec1a7dfChris Craik            float m11 = mat->data[Matrix4::kScaleY];
20687b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2069211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
2070211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
20717b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
207299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
207399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
20747b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
207599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
207699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
207799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
207899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
20795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20808a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
20818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
208204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
208304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
208404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
20858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
208615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
20878a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
20888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
20898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
20908a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
20918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
20928a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
2093211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
20948a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
20958a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
20968a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
20978a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
20988a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
20998a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
21008a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
21018a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
210299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
210399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
21045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
210599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
21065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
21077b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21087b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
21097b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
21107b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
21125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
21137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
211499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
211599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
21167b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2117211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
21185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
21195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
212099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
212199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
212299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
21235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
21245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
212599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
212699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
21278f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik        float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
21287b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
21297b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
21305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
21315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
213299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
213399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
2134740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
213599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
213699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
21377b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
21395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
21405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
21415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
21427b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
214399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
214499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
214599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
21465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
21475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
214899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
214975040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        float x = n.x;
215075040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.x = -n.y;
215175040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.y = x;
215275040f8a7727f18bb33da23696a32a0760926ff2Chris Craik
21538a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
21548a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
21558a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
21568a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
21578a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
21588a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
21598a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
21608a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
21618a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
21625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
21637b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
216499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
216599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
216699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
216799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
216899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
216999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
217099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
217199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
217299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
217399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
21747b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
217599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
217699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
217775040f8a7727f18bb33da23696a32a0760926ff2Chris Craik            boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
217899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
21795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
21807b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
218199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
218299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
218399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
218499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
218599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
21867b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
218799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
218899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
218999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
219099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
21918f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - abLength / (length + abLength);
219299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
21938f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - .5 / (length + 1);
219499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
21957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
219699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
219799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
219899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
219999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
220099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
22015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
22025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
22035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
22045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
22055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
22065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
220799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
22085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
22095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
22105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
22115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
22125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
221304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        if (!quickRejectNoScissor(left, top, right, bottom)) {
22145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
22155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
22165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
22175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
22185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
22195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
22205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
22215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
22225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
22235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
22247b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
22265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
22275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
22285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
22297b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
22315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
22325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
223399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
223499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
223599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
223699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
223799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
223899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
223999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
22407b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
224199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
224299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
22437b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
224499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
224599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
224699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
22477b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
224899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
224999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
22505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
22515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
22525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
22535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
22545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
225599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
225699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
225799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
22585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
22595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
22607b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
226199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
226299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
226399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
226499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
22657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
22675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
22685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
22697b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
227099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
227199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
227299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
22735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
22745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
22757b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
22775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
22785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
22797b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22807b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    if (isAA) {
22817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        finishDrawAALine(widthSlot, lengthSlot);
22827b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    }
2283486590963e2207d68eebd6944fec70d50d41116aChet Haase
2284486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
22855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
22865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2287486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2288486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2289ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2290ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2291ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2292ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
22935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2294ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
22958a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2296ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
22978a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
22988a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
22998a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
23008a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
23018a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2302ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2303ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2304ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2305ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2306ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2307ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2308ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2309ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2310ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2311ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
231204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // TODO: We should optimize this method to not generate vertices for points
231304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // that lie outside of the clip.
231404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
231504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2316ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
231715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
23188a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2319ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2320ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2321ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2322ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2323ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
23248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2325ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2326ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2327ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2328ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2329ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2330ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2331ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2332ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2333ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
23347b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
23358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
23368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
23378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
23388a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
23397b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
23408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2341ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2342ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2343ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2344486590963e2207d68eebd6944fec70d50d41116aChet Haase
2345486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2346ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2347ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2348486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2349e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2350486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2351e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2352ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2353ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
235470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
23553d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2356486590963e2207d68eebd6944fec70d50d41116aChet Haase
2357486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2358c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
23599d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2360486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2361486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2362486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
236301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
236401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
236501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
236601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
236701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
236801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2369486590963e2207d68eebd6944fec70d50d41116aChet Haase
2370486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
237101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
237201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2373486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2374c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
2375486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
237601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2377a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2378c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2379c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
2380486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
2381c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
238201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2383486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2384486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2385c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2386a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
238701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
2388486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(x - radius, y - radius, texture, paint);
2389c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
239001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2391486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2392486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2393486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
239401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2395a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2396c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2397486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
2398c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2399c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2400486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
24018b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
2402486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
24038b2f5267f16c295f12faab810527cd6311997e34Romain Guy
24048b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2405486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawOval(left, top, right, bottom, paint);
24068b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
24078b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2408a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
24098b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
24108b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
2411486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
24128b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
24138b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2414486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2415c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2416486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2417c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2418a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2419c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2420486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
242101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
242201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2423486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2424c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2425486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawRectAsShape(left, top, right, bottom, p);
2426c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2427c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
24286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2429486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
24306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
24316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2432026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2433746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2434a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2435a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2436a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2437a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2438a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2439a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2440a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2441026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2442026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2443026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2444181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2445858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2446858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2447858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2448858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2449486590963e2207d68eebd6944fec70d50d41116aChet Haase
2450486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2451c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
24529d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2453416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2454416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2455416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2456416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2457416a847633680d94efb926837efdc18726d54918Raph Levien
2458416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2459416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2460416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2461416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2462416a847633680d94efb926837efdc18726d54918Raph Levien            paint, text, bytesCount, count, mShadowRadius, positions);
2463416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2464416a847633680d94efb926837efdc18726d54918Raph Levien
2465416a847633680d94efb926837efdc18726d54918Raph Levien    const float sx = x - shadow->left + mShadowDx;
2466416a847633680d94efb926837efdc18726d54918Raph Levien    const float sy = y - shadow->top + mShadowDy;
2467416a847633680d94efb926837efdc18726d54918Raph Levien
2468416a847633680d94efb926837efdc18726d54918Raph Levien    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2469416a847633680d94efb926837efdc18726d54918Raph Levien    int shadowColor = mShadowColor;
2470416a847633680d94efb926837efdc18726d54918Raph Levien    if (mShader) {
2471416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2472416a847633680d94efb926837efdc18726d54918Raph Levien    }
2473416a847633680d94efb926837efdc18726d54918Raph Levien
2474416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2475416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2476416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2477416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2478416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2479416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2480416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2481416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2482416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2483416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2484416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2485416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2486416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2487416a847633680d94efb926837efdc18726d54918Raph Levien
2488416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2489416a847633680d94efb926837efdc18726d54918Raph Levien}
2490416a847633680d94efb926837efdc18726d54918Raph Levien
2491486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2492eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2493671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
24949c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2495486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2496eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2497eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2498671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2499671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2500486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2501671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2502671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2503671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2504671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2505671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2506671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2507671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2508671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2509671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2510671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2511b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2512671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2513671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2514671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2515671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2516671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2517671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2518671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2519416a847633680d94efb926837efdc18726d54918Raph Levien    if (CC_UNLIKELY(mHasShadow)) {
2520416a847633680d94efb926837efdc18726d54918Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2521416a847633680d94efb926837efdc18726d54918Raph Levien                0.0f, 0.0f);
2522416a847633680d94efb926837efdc18726d54918Raph Levien    }
2523416a847633680d94efb926837efdc18726d54918Raph Levien
2524671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2525671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2526671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2527671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2528671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2529671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2530671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2531671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
25324121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
2533671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2534671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2535671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2536671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2537671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2538671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2539671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2540671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2541671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2542671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2543671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2544671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
25454121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
2546671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2547671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2548671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2549671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2550211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2551671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2552671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2553671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2554671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2555671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2556671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2557671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2558671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2559671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2560671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2561486590963e2207d68eebd6944fec70d50d41116aChet Haase
2562486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2563eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2564eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2565c25259519f1b74bb62a2b051b74537f073436b5cRomain Guystatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2566996e57c84368058be793897ebc355b917a59abc2Raph Levien        float x, float y, const float* positions, SkPaint* paint, float length) {
2567671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
25689c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2569486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2570e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2571e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2572a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2573e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2574e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2575e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2576e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2577e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2578e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2579e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2580e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2581e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2582e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2583e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2584cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2585cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
258633f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2587486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2588cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2589cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
25903a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
25913a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
25926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2593211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
25946620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
25956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
25966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
25976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2598ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
2599c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy    ALOGD("OpenGLRenderer drawText() with FontID=%d",
2600996e57c84368058be793897ebc355b917a59abc2Raph Levien            SkTypeface::UniqueID(paint->getTypeface()));
2601ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2602eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2603b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2604b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2605fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2606e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
260786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
260886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
260986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
26109d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2611211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
2612996e57c84368058be793897ebc355b917a59abc2Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2613996e57c84368058be793897ebc355b917a59abc2Raph Levien                oldX, oldY);
26141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
26151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
26176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
26186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
26196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
26206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
26215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
262216c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // The font renderer will always use texture unit 0
2623a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
262486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
26254121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
262686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
262786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
262886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
262986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
263086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
263186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
263286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
263386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
263416c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // See comment above; the font renderer must use texture unit 0
263516c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // assert(mTextureUnit == 0)
263686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
263786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
263886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
263986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
26404121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
264106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
26426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
26435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
26445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2645211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2646894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
2647996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
26488b4072d3fb9bb49d774d97689a065204beca1752Raph Levien    if (paint->getTextAlign() != SkPaint::kLeft_Align) {
26498b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
26508b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
26518b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2652996e57c84368058be793897ebc355b917a59abc2Raph Levien            positions, hasActiveLayer ? &bounds : NULL);
2653996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
26548b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
26558b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            positions, hasActiveLayer ? &bounds : NULL);
2656996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
26574ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
26584ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy    if (status && hasActiveLayer) {
26594ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (!pureTranslate) {
26604ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            mSnapshot->transform->mapRect(bounds);
26615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
26624ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
26635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2664694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
26653a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2666486590963e2207d68eebd6944fec70d50d41116aChet Haase
2667486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2668694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2669694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2670486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2671325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
267203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
267303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2674486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
267503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
267603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2677b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
267803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
267903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            paint->getTextSize());
268003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
268103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
268203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
268303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
268403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
268503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
268603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
26874121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
268803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
268903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
269003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
269103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
269203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
269303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
269403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
26959777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
269603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
269703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
269803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
26999777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
27004121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
27019777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
27029777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
27039777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
270403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
27059777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
27069777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
27079777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
27089777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
27099777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
27109777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
27119777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
27129777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
27139777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2714486590963e2207d68eebd6944fec70d50d41116aChet Haase
2715486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2716325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2717325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2718486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2719486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2720dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2721a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
27227fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
272333f6beb10f98e8ba96250e284876d607055d278dRomain Guy    // TODO: Perform early clip test before we rasterize the path
2724fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2725486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
272622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
27277fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
27288b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
27298b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
27308b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
273101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2732486590963e2207d68eebd6944fec70d50d41116aChet Haase
2733486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
27347fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
27357fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2736486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
273735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2738486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
27396c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
27406c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
274135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect transformed;
274235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect clip;
274335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    const bool rejected = quickRejectNoScissor(x, y,
274435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy            x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
27454ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
274635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
274735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
274835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
274935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
275035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    bool debugLayerUpdate = false;
275111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (updateLayer(layer, true)) {
27524ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        debugLayerUpdate = mCaches.debugLayersUpdates;
27532bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    }
27542bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
275535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.setScissorEnabled(!clip.contains(transformed));
2756a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
27576c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2758211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2759c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
276040667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2761c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
2762d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            const float a = layer->getAlpha() / 255.0f;
2763d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            SkiaColorFilter *oldFilter = mColorFilter;
2764d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            mColorFilter = layer->getColorFilter();
2765c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2766c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2767c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
27688168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2769c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
27709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2771c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2772c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2773c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
27749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2775211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
27764ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
27774ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
27789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2779d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
27804ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
27814ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
27829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2783d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
27849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
27859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
27869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2787c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2788c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2789c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2790c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2791c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2792c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
27933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
2794d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            mColorFilter = oldFilter;
2795d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
27963a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
27973a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
27983a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2799c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
28004ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
28014ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (debugLayerUpdate) {
28024ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
28034ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
28044ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
2805f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2806486590963e2207d68eebd6944fec70d50d41116aChet Haase
2807486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
28086c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
28096c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
28106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2811d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2812d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2813d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2814d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
281506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
281606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
281706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
281806f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
281906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
282006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2821fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
282206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
28237fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
28247fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2825d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2826db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2827db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2828db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2829db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2830db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2831db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2832db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2833db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2834db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2835db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2836db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2837db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
28381e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
28391e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
28401e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
28411e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
28421e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
28431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
28441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
28451e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
28461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
28471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
28481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
28491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
28501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
28511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
28521e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
28531e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
28545ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
28555ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
28565ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28575ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
28585ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
28595ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
28605ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28615ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
28625ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
28635ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
28645ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
28655ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
28665ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28675ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2868dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
28695ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28705ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
28715ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28725ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
28735ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
28745ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28755ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
28765ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
28775ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
28785ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
28796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
28806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
28816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
288201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
288301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
288401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
288501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
288601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
288701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
288801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
288901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
289001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
289101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
289201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
289301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
289401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
289501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
289601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
289701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
289801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
289901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
290001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
290101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
290201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
290301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
290401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
290501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
290601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
290701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
290801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
290901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
291001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2911f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
29120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
29130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
29140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
29150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
29160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
29170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
29180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
29190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
29200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2921726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
29220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
29230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
29240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2925726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
29260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
29270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2928211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2929726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2930f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
29310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
29328b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
29330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2934e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2935f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2936f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2937f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2938f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2939f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2940e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2941e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
29420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
29430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
29440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2945e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2946e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2947e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2948e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
29490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
29500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
29510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
29520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2953e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2954e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2955e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2956e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
29570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2958e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2959726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2960e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2961726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
29620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
29630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
29640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
29650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2966026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
29671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2968d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
296906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2970d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2971d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2972d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
297370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
297415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
29759c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
297670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
297770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
297870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
297970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
298070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
298170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
298270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
298370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
298470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2985c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2986c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2987c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2988c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
298982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
29908164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
299182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
299282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
299382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
299482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2995d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
29968164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
2997211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
29986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
29996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
30006620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3001d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
30026620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
30036620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
30046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
30056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
3006d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
30076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
30086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
30096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
30106620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
301185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
301285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3013bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3014a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3015a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
301603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
3017f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
3018f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
3019f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
3020a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
30216820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
30225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
30238694230ff25fa0a60e480d424843e56b718f0516Romain Guy
302470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
302570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
302670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
302770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
302870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
302970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
303070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
303170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
3032db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
30335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
303470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
303503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
303670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3037db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
303886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
303970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
304070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
304170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3042db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
30436820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
304470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
304570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
304682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
304782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3048a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3049f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
305082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3051c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
305282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
305382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
305482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
305582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
305682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
305782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
305833fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
3059211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
3060a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3061f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3062a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
306382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
306482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
306582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
306682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
306782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
306882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
306982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
307082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3071a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
307282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
307382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
307482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
307582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
307682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
307782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
307882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
307982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
308082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
308182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
308282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
308382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
308482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
308582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3086fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
308782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
308882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3089fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3090bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3091bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3092889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3093d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3094fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3095d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3096fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
30976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3098260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
30996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3100260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3101260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3102026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3103ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
310482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
310582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
310682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
310782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
31088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
31098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
31105c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
3111be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
3112db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
3113026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3114026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
31159d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3116e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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