OpenGLRenderer.cpp revision 828407356dd5c34a3e441604aaf895cbec7c7e66
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/* 2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project 3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License. 6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at 7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software 11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and 14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License. 15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */ 16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h" 1865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik 19c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h" 200fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h" 212dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "GammaFontRenderer.h" 22031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "Glop.h" 23031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "GlopBuilder.h" 242dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "Patch.h" 2565cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h" 2687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h" 272dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "RenderNode.h" 28031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "renderstate/MeshState.h" 2965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include "renderstate/RenderState.h" 3055bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h" 31d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "SkiaShader.h" 32a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h" 3355bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h" 342dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "utils/GLUtils.h" 358dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson#include "utils/PaintUtils.h" 3606e7fe5a70409d2050b2b3e1286500f5223099daChris Craik#include "utils/TraceUtils.h" 37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 3865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <stdlib.h> 3965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <stdint.h> 4065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <sys/types.h> 4165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik 4265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkCanvas.h> 4365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkColor.h> 4465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkShader.h> 4565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkTypeface.h> 4665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik 4765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <utils/Log.h> 4865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <utils/StopWatch.h> 4965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik 5065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <private/hwui/DrawGlInfo.h> 5165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik 5265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <ui/Rect.h> 5365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik 5462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS 5562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__) 5662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#else 5762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik #define EVENT_LOGD(...) 5862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif 5962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik 60e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android { 619d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer { 629d5316e3f56d138504565ff311145ac01621dff4Romain Guy 639d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 64f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor 65f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 66f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 673b20251a355c88193c439f928a84ae69483fb488John ReckOpenGLRenderer::OpenGLRenderer(RenderState& renderState) 68984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson : mState(*this) 69058fc640017c90120c599d378a4cbc55668b05b7Chris Craik , mCaches(Caches::getInstance()) 70058fc640017c90120c599d378a4cbc55668b05b7Chris Craik , mRenderState(renderState) 7165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik , mFrameStarted(false) 72058fc640017c90120c599d378a4cbc55668b05b7Chris Craik , mScissorOptimizationDisabled(false) 73284b24358410cb0200e525a5ba36994090c83f20Chris Craik , mSuppressTiling(false) 74284b24358410cb0200e525a5ba36994090c83f20Chris Craik , mFirstFrameAfterResize(true) 75107843de4507b3511006cb9c77b8d0364374385aTom Hudson , mDirty(false) 761aa5d2d7068147ff781cfe911a93f01593a68c79John Reck , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN}) 77058fc640017c90120c599d378a4cbc55668b05b7Chris Craik , mLightRadius(FLT_MIN) 78058fc640017c90120c599d378a4cbc55668b05b7Chris Craik , mAmbientShadowAlpha(0) 79058fc640017c90120c599d378a4cbc55668b05b7Chris Craik , mSpotShadowAlpha(0) { 80527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik // *set* draw modifiers to be 0 81527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik memset(&mDrawModifiers, 0, sizeof(mDrawModifiers)); 8216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik mDrawModifiers.mOverrideLayerAlpha = 1.0f; 83e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 84e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 8585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() { 8629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy // The context has already been destroyed at this point, do not call 8729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy // GL APIs. All GL state should be kept in Caches.h 88e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 89e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 9087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() { 9187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy char property[PROPERTY_VALUE_MAX]; 9287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) { 9387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mScissorOptimizationDisabled = !strcasecmp(property, "true"); 9487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy INIT_LOGD(" Scissor optimization %s", 9587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mScissorOptimizationDisabled ? "disabled" : "enabled"); 9687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy } else { 9787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy INIT_LOGD(" Scissor optimization enabled"); 9887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy } 9913631f3da855f200a151e7837ed9f6b079622b58Romain Guy} 10013631f3da855f200a151e7837ed9f6b079622b58Romain Guy 101058fc640017c90120c599d378a4cbc55668b05b7Chris Craikvoid OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius, 102058fc640017c90120c599d378a4cbc55668b05b7Chris Craik uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { 103058fc640017c90120c599d378a4cbc55668b05b7Chris Craik mLightCenter = lightCenter; 104058fc640017c90120c599d378a4cbc55668b05b7Chris Craik mLightRadius = lightRadius; 105058fc640017c90120c599d378a4cbc55668b05b7Chris Craik mAmbientShadowAlpha = ambientShadowAlpha; 106058fc640017c90120c599d378a4cbc55668b05b7Chris Craik mSpotShadowAlpha = spotShadowAlpha; 107058fc640017c90120c599d378a4cbc55668b05b7Chris Craik} 108058fc640017c90120c599d378a4cbc55668b05b7Chris Craik 10913631f3da855f200a151e7837ed9f6b079622b58Romain Guy/////////////////////////////////////////////////////////////////////////////// 110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup 111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 112f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 113797b95b26bbb7557678af78b9a2a61830158920fChris Craikvoid OpenGLRenderer::onViewportInitialized() { 11435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy glDisable(GL_DITHER); 11535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 116284b24358410cb0200e525a5ba36994090c83f20Chris Craik mFirstFrameAfterResize = true; 11735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy} 11835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 11996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top, 120c3fedafc5f50100219449125a000e3138f6fb987Romain Guy float right, float bottom, bool opaque) { 121fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy mCaches.clearGarbage(); 122984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.initializeSaveStack(left, top, right, bottom, mLightCenter); 12396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy mOpaque = opaque; 1245f803623559aab395a29d575c37c4e39c23a4b4eChris Craik mTilingClip.set(left, top, right, bottom); 12596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy} 126ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy 127107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::startFrame() { 128107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (mFrameStarted) return; 12996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy mFrameStarted = true; 13011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 131984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.setDirtyClip(true); 13296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 13396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom); 13445e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy 135984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mRenderState.setViewport(mState.getWidth(), mState.getHeight()); 1367d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy 13754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy // Functors break the tiling extension in pretty spectacular ways 13854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy // This ensures we don't use tiling when a functor is going to be 13954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy // invoked during the frame 140284b24358410cb0200e525a5ba36994090c83f20Chris Craik mSuppressTiling = mCaches.hasRegisteredFunctors() 141284b24358410cb0200e525a5ba36994090c83f20Chris Craik || mFirstFrameAfterResize; 142284b24358410cb0200e525a5ba36994090c83f20Chris Craik mFirstFrameAfterResize = false; 14354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy 144d6b65f67717025b1162f86f04e2caa5723566cacChris Craik startTilingCurrentClip(true); 1452b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 1467c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(true, true); 1477c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy 148107843de4507b3511006cb9c77b8d0364374385aTom Hudson clear(mTilingClip.left, mTilingClip.top, 14996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy mTilingClip.right, mTilingClip.bottom, mOpaque); 15096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy} 15196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 152107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::prepareDirty(float left, float top, 15396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy float right, float bottom, bool opaque) { 15478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy 15596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy setupFrameState(left, top, right, bottom, opaque); 15696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 15796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // Layer renderers will start the frame immediately 15896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // The framebuffer renderer will first defer the display list 15996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // for each layer and wait until the first drawing command 16096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // to start the frame 161d6b65f67717025b1162f86f04e2caa5723566cacChris Craik if (currentSnapshot()->fbo == 0) { 16244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mRenderState.blend().syncEnabled(); 16396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy updateLayers(); 16496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } else { 165107843de4507b3511006cb9c77b8d0364374385aTom Hudson startFrame(); 16696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } 1677c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy} 1687c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy 169dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) { 170dcfc836b457a87881da409e1acf251515f121446Romain Guy // If we know that we are going to redraw the entire framebuffer, 171dcfc836b457a87881da409e1acf251515f121446Romain Guy // perform a discard to let the driver know we don't need to preserve 172dcfc836b457a87881da409e1acf251515f121446Romain Guy // the back buffer for this frame. 173117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik if (mCaches.extensions().hasDiscardFramebuffer() && 174984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson left <= 0.0f && top <= 0.0f && right >= mState.getWidth() && bottom >= mState.getHeight()) { 1756b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik const bool isFbo = getTargetFbo() == 0; 176f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy const GLenum attachments[] = { 177f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0, 178f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT }; 179dcfc836b457a87881da409e1acf251515f121446Romain Guy glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments); 180dcfc836b457a87881da409e1acf251515f121446Romain Guy } 181dcfc836b457a87881da409e1acf251515f121446Romain Guy} 182dcfc836b457a87881da409e1acf251515f121446Romain Guy 183107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) { 18423d307c8d88f4a3849163b9e5b7cd11d0d4f372cJohn Reck if (!opaque) { 18565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(true); 18665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top); 1876b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy glClear(GL_COLOR_BUFFER_BIT); 188107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 189107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 190ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy } 19144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase 19265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().reset(); 193ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy} 194ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy 19533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) { 19654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy if (!mSuppressTiling) { 197d6b65f67717025b1162f86f04e2caa5723566cacChris Craik const Snapshot* snapshot = currentSnapshot(); 198d6b65f67717025b1162f86f04e2caa5723566cacChris Craik 19914e513058ed4168c94e015638d16f5f87fd8063aChris Craik const Rect* clip = &mTilingClip; 200d6b65f67717025b1162f86f04e2caa5723566cacChris Craik if (snapshot->flags & Snapshot::kFlagFboTarget) { 201d6b65f67717025b1162f86f04e2caa5723566cacChris Craik clip = &(snapshot->layer->clipRect); 20254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy } 20354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy 20433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen startTiling(*clip, getViewportHeight(), opaque, expand); 205c3fedafc5f50100219449125a000e3138f6fb987Romain Guy } 206c3fedafc5f50100219449125a000e3138f6fb987Romain Guy} 207c3fedafc5f50100219449125a000e3138f6fb987Romain Guy 20833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) { 209c3fedafc5f50100219449125a000e3138f6fb987Romain Guy if (!mSuppressTiling) { 21033f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen if(expand) { 21133f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen // Expand the startTiling region by 1 21233f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen int leftNotZero = (clip.left > 0) ? 1 : 0; 21333f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0; 21433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen 21533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen mCaches.startTiling( 21633f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen clip.left - leftNotZero, 21733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen windowHeight - clip.bottom - topNotZero, 21833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen clip.right - clip.left + leftNotZero + 1, 21933f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen clip.bottom - clip.top + topNotZero + 1, 22033f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen opaque); 22133f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen } else { 22233f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen mCaches.startTiling(clip.left, windowHeight - clip.bottom, 22352036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy clip.right - clip.left, clip.bottom - clip.top, opaque); 22433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen } 2252b7028eabac80cec170572bc0e945a1d4224e595Romain Guy } 2262b7028eabac80cec170572bc0e945a1d4224e595Romain Guy} 2272b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 2282b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() { 22954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy if (!mSuppressTiling) mCaches.endTiling(); 2302b7028eabac80cec170572bc0e945a1d4224e595Romain Guy} 2312b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 232107843de4507b3511006cb9c77b8d0364374385aTom Hudsonbool OpenGLRenderer::finish() { 2337c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy renderOverdraw(); 2342b7028eabac80cec170572bc0e945a1d4224e595Romain Guy endTiling(); 2354ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik mTempPaths.clear(); 2364ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik 237ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy // When finish() is invoked on FBO 0 we've reached the end 238ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy // of the current frame 2396b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik if (getTargetFbo() == 0) { 240ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy mCaches.pathCache.trim(); 24105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik mCaches.tessellationCache.trim(); 242ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy } 243ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy 24411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (!suppressErrorChecks()) { 245b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL 246e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik GLUtils::dumpGLErrors(); 247b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif 24811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 249c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE 250e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy mCaches.dumpMemoryUsage(); 25111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else 25211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (mCaches.getDebugLevel() & kDebugMemory) { 25311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy mCaches.dumpMemoryUsage(); 25411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 255c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 25611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 25796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 25896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy mFrameStarted = false; 259107843de4507b3511006cb9c77b8d0364374385aTom Hudson 260107843de4507b3511006cb9c77b8d0364374385aTom Hudson return reportAndClearDirty(); 261b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy} 262b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy 26335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() { 2643b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.setViewport(getViewportWidth(), getViewportHeight()); 2653b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.bindFramebuffer(currentSnapshot()->fbo); 2667c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(true, false); 26735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 26865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().reset(); 26935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy dirtyClip(); 27035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy} 27135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 27264bb413a664001c95c8439cf097dc3033f4ed733Andreas Gampevoid OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) { 273984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored()) return; 274408eb12631376cbdc96803e918decf6ea804d346Chris Craik 275487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk Rect clip(mState.currentClipRect()); 27680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy clip.snapToPixelBoundaries(); 27780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy 278d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy // Since we don't know what the functor will draw, let's dirty 279d6b65f67717025b1162f86f04e2caa5723566cacChris Craik // the entire clip region 280d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy if (hasLayer()) { 281d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy dirtyLayerUnchecked(clip, getRegion()); 282d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy } 283d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy 28408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy DrawGlInfo info; 28508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipLeft = clip.left; 28608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipTop = clip.top; 28708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipRight = clip.right; 28808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipBottom = clip.bottom; 28908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.isLayer = hasLayer(); 290a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik info.width = getViewportWidth(); 291a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik info.height = getViewportHeight(); 292d6b65f67717025b1162f86f04e2caa5723566cacChris Craik currentTransform()->copyTo(&info.transform[0]); 29380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy 294984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson bool prevDirtyClip = mState.getDirtyClip(); 29554f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik // setup GL state for functor 296984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.getDirtyClip()) { 29754f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt() 29854f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik } 29965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik if (mRenderState.scissor().setEnabled(true) || prevDirtyClip) { 30025d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck setScissorFromClip(); 30125d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck } 30254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik 3033b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info); 3043b20251a355c88193c439f928a84ae69483fb488John Reck // Scissor may have been modified, reset dirty clip 3053b20251a355c88193c439f928a84ae69483fb488John Reck dirtyClip(); 306cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy 307107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 308daf98e941e140e8739458126640183b9f296a2abChet Haase} 309daf98e941e140e8739458126640183b9f296a2abChet Haase 310f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 31187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug 31287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy/////////////////////////////////////////////////////////////////////////////// 31387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 31462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const { 31562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS 31662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik const int BUFFER_SIZE = 256; 31762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik va_list ap; 31862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik char buf[BUFFER_SIZE]; 31962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik 32062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik va_start(ap, fmt); 32162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik vsnprintf(buf, BUFFER_SIZE, fmt, ap); 32262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik va_end(ap); 32362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik 32462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik eventMark(buf); 32562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif 32662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik} 32762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik 32862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik 3290f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const { 3300f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy mCaches.eventMark(0, name); 3310f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy} 3320f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy 33387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const { 33487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.startMark(0, name); 33587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy} 33687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 33787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const { 33887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy mCaches.endMark(); 33987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy} 34087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 34187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) { 3423b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.debugOverdraw(enable, clear); 34387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy} 34487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 34587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() { 3466b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik if (mCaches.debugOverdraw && getTargetFbo() == 0) { 3475f803623559aab395a29d575c37c4e39c23a4b4eChris Craik const Rect* clip = &mTilingClip; 34887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 34965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(true); 35065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().set(clip->left, 35165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mState.firstSnapshot()->getViewportHeight() - clip->bottom, 35265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik clip->right - clip->left, 35365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik clip->bottom - clip->top); 35487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 355627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy // 1x overdraw 35696a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().enableDebugTest(2); 357627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode); 358627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy 359627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy // 2x overdraw 36096a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().enableDebugTest(3); 361627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode); 362627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy 363627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy // 3x overdraw 36496a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().enableDebugTest(4); 365627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode); 366627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy 367627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy // 4x overdraw and higher 36896a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().enableDebugTest(4, true); 369627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode); 370627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy 37196a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().disable(); 37287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy } 37387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy} 37487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 37587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy/////////////////////////////////////////////////////////////////////////////// 37611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers 37711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy/////////////////////////////////////////////////////////////////////////////// 37811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 37911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) { 380a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik if (layer->deferredUpdateScheduled && layer->renderer 381a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik && layer->renderNode.get() && layer->renderNode->isRenderable()) { 382405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy 3837c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy if (inFrame) { 3847c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy endTiling(); 3857c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(false, false); 3867c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy } 38711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 38896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) { 38969e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik layer->render(*this); 39096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } else { 39169e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik layer->defer(*this); 39296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } 39311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 39411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (inFrame) { 39511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy resumeAfterLayer(); 396d6b65f67717025b1162f86f04e2caa5723566cacChris Craik startTilingCurrentClip(); 39711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 39811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 3995bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy layer->debugDrawUpdate = mCaches.debugLayersUpdates; 40034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik layer->hasDrawnSinceUpdate = false; 40111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 40211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy return true; 40311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 40411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 40511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy return false; 40611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy} 40711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 40811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() { 40996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // If draw deferring is enabled this method will simply defer 41096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // the display list of each individual layer. The layers remain 41196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // in the layer updates list which will be cleared by flushLayers(). 41211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy int count = mLayerUpdates.size(); 41311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (count > 0) { 41496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy if (CC_UNLIKELY(mCaches.drawDeferDisabled)) { 41596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy startMark("Layer Updates"); 41696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } else { 41796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy startMark("Defer Layer Updates"); 41896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } 41911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 4201206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik // Note: it is very important to update the layers in order 4211206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik for (int i = 0; i < count; i++) { 4220e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck Layer* layer = mLayerUpdates.itemAt(i).get(); 42311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy updateLayer(layer, false); 42411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 42511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 42696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy if (CC_UNLIKELY(mCaches.drawDeferDisabled)) { 42796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy mLayerUpdates.clear(); 4286b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik mRenderState.bindFramebuffer(getTargetFbo()); 42996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } 43096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy endMark(); 43196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } 43296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy} 43396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 43496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() { 43596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy int count = mLayerUpdates.size(); 43696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy if (count > 0) { 43796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy startMark("Apply Layer Updates"); 43896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 4391206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik // Note: it is very important to update the layers in order 4401206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik for (int i = 0; i < count; i++) { 44170850ea258cbf91477efa57a1f1a23cc0044cc93Chris Craik mLayerUpdates.itemAt(i)->flush(); 44296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy } 44396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 44496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy mLayerUpdates.clear(); 4456b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik mRenderState.bindFramebuffer(getTargetFbo()); 44696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 44711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy endMark(); 44811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 44911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy} 45011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 45111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) { 45211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy if (layer) { 45302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy // Make sure we don't introduce duplicates. 45402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy // SortedVector would do this automatically but we need to respect 45502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy // the insertion order. The linear search is not an issue since 45602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy // this list is usually very short (typically one item, at most a few) 45702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy for (int i = mLayerUpdates.size() - 1; i >= 0; i--) { 45802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy if (mLayerUpdates.itemAt(i) == layer) { 45902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy return; 46002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy } 46102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy } 46211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy mLayerUpdates.push_back(layer); 46311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 46411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy} 46511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 466e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) { 467e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy if (layer) { 468e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy for (int i = mLayerUpdates.size() - 1; i >= 0; i--) { 469e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy if (mLayerUpdates.itemAt(i) == layer) { 470e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy mLayerUpdates.removeAt(i); 471e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy break; 472e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy } 473e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy } 474e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy } 475e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy} 476e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy 477405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() { 47870850ea258cbf91477efa57a1f1a23cc0044cc93Chris Craik ATRACE_NAME("Update HW Layers"); 47944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mRenderState.blend().syncEnabled(); 480405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy updateLayers(); 481405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy flushLayers(); 482405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy // Wait for all the layer updates to be executed 4835515637540bedd8fc9a1a6e46a4b512dd45520a5John Reck glFinish(); 484405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy} 485405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy 486443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reckvoid OpenGLRenderer::markLayersAsBuildLayers() { 487443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck for (size_t i = 0; i < mLayerUpdates.size(); i++) { 488443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck mLayerUpdates[i]->wasBuildLayered = true; 489443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck } 490443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck} 491443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck 49211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy/////////////////////////////////////////////////////////////////////////////// 493f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management 494f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 495f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 49614e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) { 497a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer; 49814e513058ed4168c94e015638d16f5f87fd8063aChris Craik bool restoreClip = removed.flags & Snapshot::kFlagClipSet; 49914e513058ed4168c94e015638d16f5f87fd8063aChris Craik bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer; 500bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 501a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik if (restoreViewport) { 5023b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.setViewport(getViewportWidth(), getViewportHeight()); 503eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 504eb99356a0548684a501766e6a524529ab93304c8Romain Guy 5052542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy if (restoreClip) { 506746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 5078fb954263dd2f918ad339045cc6d82e346515599Romain Guy } 5082542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy 5095ec9924d24495822b589f1a17996655d66273b30Romain Guy if (restoreLayer) { 5107273daace9303f4662444111c40bb83d3ead4a92Chris Craik endMark(); // Savelayer 511a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik ATRACE_END(); // SaveLayer 5127273daace9303f4662444111c40bb83d3ead4a92Chris Craik startMark("ComposeLayer"); 51314e513058ed4168c94e015638d16f5f87fd8063aChris Craik composeLayer(removed, restored); 5147273daace9303f4662444111c40bb83d3ead4a92Chris Craik endMark(); 5155ec9924d24495822b589f1a17996655d66273b30Romain Guy } 516d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy} 5175cbbce535744b89df5ecea95de21ee3733298260Romain Guy 518f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 519bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers 520bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy/////////////////////////////////////////////////////////////////////////////// 521bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 522bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, 5233f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const SkPaint* paint, int flags, const SkPath* convexMask) { 5244ace7305608442ab35ea9aa65a4220df152c187fChris Craik // force matrix/clip isolation for layer 5254ace7305608442ab35ea9aa65a4220df152c187fChris Craik flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag; 5264ace7305608442ab35ea9aa65a4220df152c187fChris Craik 527984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson const int count = mState.saveSnapshot(flags); 528d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 529984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (!mState.currentlyIgnored()) { 5303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik createLayer(left, top, right, bottom, paint, flags, convexMask); 531dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } 532d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 533d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy return count; 534bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 535bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 536d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) { 537d90144db52c7297879b950cbbc85137ed123ab5bChris Craik const Rect untransformedBounds(bounds); 538d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 539d6b65f67717025b1162f86f04e2caa5723566cacChris Craik currentTransform()->mapRect(bounds); 540d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 541d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // Layers only make sense if they are in the framebuffer's bounds 542487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (bounds.intersect(mState.currentClipRect())) { 543d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // We cannot work with sub-pixels in this case 544d90144db52c7297879b950cbbc85137ed123ab5bChris Craik bounds.snapToPixelBoundaries(); 545d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 546d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // When the layer is not an FBO, we may use glCopyTexImage so we 547d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // need to make sure the layer does not extend outside the bounds 548d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // of the framebuffer 549924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik const Snapshot& previous = *(currentSnapshot()->previous); 550924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight()); 551924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik if (!bounds.intersect(previousViewport)) { 552d90144db52c7297879b950cbbc85137ed123ab5bChris Craik bounds.setEmpty(); 553d90144db52c7297879b950cbbc85137ed123ab5bChris Craik } else if (fboLayer) { 554d90144db52c7297879b950cbbc85137ed123ab5bChris Craik clip.set(bounds); 555d90144db52c7297879b950cbbc85137ed123ab5bChris Craik mat4 inverse; 556d6b65f67717025b1162f86f04e2caa5723566cacChris Craik inverse.loadInverse(*currentTransform()); 557d90144db52c7297879b950cbbc85137ed123ab5bChris Craik inverse.mapRect(clip); 558d90144db52c7297879b950cbbc85137ed123ab5bChris Craik clip.snapToPixelBoundaries(); 559d90144db52c7297879b950cbbc85137ed123ab5bChris Craik if (clip.intersect(untransformedBounds)) { 560d90144db52c7297879b950cbbc85137ed123ab5bChris Craik clip.translate(-untransformedBounds.left, -untransformedBounds.top); 561d90144db52c7297879b950cbbc85137ed123ab5bChris Craik bounds.set(untransformedBounds); 562d90144db52c7297879b950cbbc85137ed123ab5bChris Craik } else { 563d90144db52c7297879b950cbbc85137ed123ab5bChris Craik clip.setEmpty(); 564d90144db52c7297879b950cbbc85137ed123ab5bChris Craik } 565d90144db52c7297879b950cbbc85137ed123ab5bChris Craik } 566d90144db52c7297879b950cbbc85137ed123ab5bChris Craik } else { 567d90144db52c7297879b950cbbc85137ed123ab5bChris Craik bounds.setEmpty(); 568d90144db52c7297879b950cbbc85137ed123ab5bChris Craik } 569d90144db52c7297879b950cbbc85137ed123ab5bChris Craik} 570d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 571408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip, 572408eb12631376cbdc96803e918decf6ea804d346Chris Craik bool fboLayer, int alpha) { 573408eb12631376cbdc96803e918decf6ea804d346Chris Craik if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize || 574408eb12631376cbdc96803e918decf6ea804d346Chris Craik bounds.getHeight() > mCaches.maxTextureSize || 575408eb12631376cbdc96803e918decf6ea804d346Chris Craik (fboLayer && clip.isEmpty())) { 576984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->empty = fboLayer; 577408eb12631376cbdc96803e918decf6ea804d346Chris Craik } else { 578984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 && fboLayer); 579408eb12631376cbdc96803e918decf6ea804d346Chris Craik } 580408eb12631376cbdc96803e918decf6ea804d346Chris Craik} 581408eb12631376cbdc96803e918decf6ea804d346Chris Craik 582d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom, 583d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger const SkPaint* paint, int flags) { 584984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson const int count = mState.saveSnapshot(flags); 585d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 586984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (!mState.currentlyIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) { 587d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // initialize the snapshot as though it almost represents an FBO layer so deferred draw 588d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // operations will be able to store and restore the current clip and transform info, and 589d90144db52c7297879b950cbbc85137ed123ab5bChris Craik // quick rejection will be correct (for display lists) 590d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 591d90144db52c7297879b950cbbc85137ed123ab5bChris Craik Rect bounds(left, top, right, bottom); 592d90144db52c7297879b950cbbc85137ed123ab5bChris Craik Rect clip; 593d90144db52c7297879b950cbbc85137ed123ab5bChris Craik calculateLayerBoundsAndClip(bounds, clip, true); 594d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint)); 595d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 596984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (!mState.currentlyIgnored()) { 597984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f); 598984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom); 599984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight()); 600e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik writableSnapshot()->roundRectClipState = nullptr; 601d90144db52c7297879b950cbbc85137ed123ab5bChris Craik } 602d90144db52c7297879b950cbbc85137ed123ab5bChris Craik } 603d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 604d90144db52c7297879b950cbbc85137ed123ab5bChris Craik return count; 605d90144db52c7297879b950cbbc85137ed123ab5bChris Craik} 606d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 6071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/** 6081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing 6091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers 6101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a 6111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the 6121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was 6131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.) 6141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 6151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA 6161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to 6171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this 6181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive: 6191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * - Switch active frame buffer 6201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * - Change viewport, clip and projection matrix 6211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * - Issue the drawing 6221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 6231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly. 6246b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the 6256b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag 6266b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a 6276b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO. 6281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 6291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When 6301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the 6311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture 63287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame 6331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the 6341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers. 6351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 6361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture 6371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over 6381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition 6391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source 6401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition. 6411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 6421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition. 6431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad 6441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the 6451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by 6461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to 6471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA. 6481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 6491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might 6501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above 6511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case. 65287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * 65387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU 65487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * to potentially optimize series of calls to glCopyTexImage2D, the frame 65587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * buffer is left untouched until the first drawing operation. Only when 65687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * something actually gets drawn are the layers regions cleared. 6571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */ 658d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom, 6593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const SkPaint* paint, int flags, const SkPath* convexMask) { 66007adacf4996c8ca494332ec938786fa15832c722Chris Craik LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top); 66107adacf4996c8ca494332ec938786fa15832c722Chris Craik LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize()); 662dda570201ac851dd85af3861f7e575721d3345daRomain Guy 663eb99356a0548684a501766e6a524529ab93304c8Romain Guy const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag; 664eb99356a0548684a501766e6a524529ab93304c8Romain Guy 665f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy // Window coordinates of the layer 666d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase Rect clip; 6678aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy Rect bounds(left, top, right, bottom); 668d90144db52c7297879b950cbbc85137ed123ab5bChris Craik calculateLayerBoundsAndClip(bounds, clip, fboLayer); 669674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint)); 670dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 671dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy // Bail out if we won't draw in this snapshot 672984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored()) { 673b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy return false; 674b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy } 675dda570201ac851dd85af3861f7e575721d3345daRomain Guy 67644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 6773b20251a355c88193c439f928a84ae69483fb488John Reck Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight()); 678f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy if (!layer) { 679f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy return false; 680bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy } 681bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 682674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger layer->setPaint(paint); 6838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy layer->layer.set(bounds); 6849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()), 6859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy bounds.getWidth() / float(layer->getWidth()), 0.0f); 686d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger 687a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase layer->setBlend(true); 6887c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy layer->setDirty(false); 6893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache 690dda570201ac851dd85af3861f7e575721d3345daRomain Guy 6918fb954263dd2f918ad339045cc6d82e346515599Romain Guy // Save the layer in the snapshot 692984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->flags |= Snapshot::kFlagIsLayer; 693984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->layer = layer; 6941d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 695a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik ATRACE_FORMAT_BEGIN("%ssaveLayer %ux%u", 696a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik fboLayer ? "" : "unclipped ", 697a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik layer->getWidth(), layer->getHeight()); 6987273daace9303f4662444111c40bb83d3ead4a92Chris Craik startMark("SaveLayer"); 699eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 700e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik return createFboLayer(layer, bounds, clip); 701eb99356a0548684a501766e6a524529ab93304c8Romain Guy } else { 702eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Copy the framebuffer into the layer 7039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->bindTexture(); 704514fb18827186591d66973c2362c859b64b63556Romain Guy if (!bounds.isEmpty()) { 7059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->isEmpty()) { 706b254c242d98f4a9d98055726446351e52bece2c6Romain Guy // Workaround for some GL drivers. When reading pixels lying outside 707b254c242d98f4a9d98055726446351e52bece2c6Romain Guy // of the window we should get undefined values for those pixels. 708b254c242d98f4a9d98055726446351e52bece2c6Romain Guy // Unfortunately some drivers will turn the entire target texture black 709b254c242d98f4a9d98055726446351e52bece2c6Romain Guy // when reading outside of the window. 710b254c242d98f4a9d98055726446351e52bece2c6Romain Guy glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(), 711e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); 7129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setEmpty(false); 713514fb18827186591d66973c2362c859b64b63556Romain Guy } 7147b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy 715a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 716a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik bounds.left, getViewportHeight() - bounds.bottom, 717a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik bounds.getWidth(), bounds.getHeight()); 718b254c242d98f4a9d98055726446351e52bece2c6Romain Guy 71954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // Enqueue the buffer coordinates to clear the corresponding region later 72051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik mLayers.push_back(Rect(bounds)); 721ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy } 722eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 723f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy 724d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy return true; 725bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 726bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 727e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) { 728c3fedafc5f50100219449125a000e3138f6fb987Romain Guy layer->clipRect.set(clip); 7299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setFbo(mCaches.fboCache.get()); 7305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 731984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->region = &writableSnapshot()->layer->region; 732984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer; 733984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->fbo = layer->getFbo(); 734984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f); 735984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom); 736984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight()); 737e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik writableSnapshot()->roundRectClipState = nullptr; 7385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7392b7028eabac80cec170572bc0e945a1d4224e595Romain Guy endTiling(); 7407c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(false, false); 7415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Bind texture to FBO 7423b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.bindFramebuffer(layer->getFbo()); 7439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->bindTexture(); 7445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Initialize the texture if needed 7469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->isEmpty()) { 7470908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy layer->allocateTexture(); 7489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setEmpty(false); 7495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 7505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 752f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik layer->getTextureId(), 0); 7535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 75433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen // Expand the startTiling region by 1 75533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen startTilingCurrentClip(true, true); 7565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering 75865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(true); 75965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().set(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f, 7605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clip.getWidth() + 2.0f, clip.getHeight() + 2.0f); 7615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glClear(GL_COLOR_BUFFER_BIT); 7625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy dirtyClip(); 7645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Change the ortho projection 7663b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.setViewport(bounds.getWidth(), bounds.getHeight()); 7675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy return true; 7685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 7695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/** 7711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method. 7721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */ 77314e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) { 77414e513058ed4168c94e015638d16f5f87fd8063aChris Craik if (!removed.layer) { 7753762c311729fe9f3af085c14c5c1fb471d994c03Steve Block ALOGE("Attempting to compose a layer that does not exist"); 7761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy return; 7771d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy } 7781d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 77914e513058ed4168c94e015638d16f5f87fd8063aChris Craik Layer* layer = removed.layer; 7808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy const Rect& rect = layer->layer; 78114e513058ed4168c94e015638d16f5f87fd8063aChris Craik const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer; 782eb99356a0548684a501766e6a524529ab93304c8Romain Guy 78339a908c1df89e1073627b0dcbce922d826b67055Chris Craik bool clipRequired = false; 784984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom, 785e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik &clipRequired, nullptr, false); // safely ignore return, should never be rejected 78665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); 78739a908c1df89e1073627b0dcbce922d826b67055Chris Craik 788eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 7892b7028eabac80cec170572bc0e945a1d4224e595Romain Guy endTiling(); 7902b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 791e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy // Detach the texture from the FBO 792e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 7938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 7948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy layer->removeFbo(false); 7958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 796eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Unbind current FBO and restore previous one 7973b20251a355c88193c439f928a84ae69483fb488John Reck mRenderState.bindFramebuffer(restored.fbo); 7987c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy debugOverdraw(true, false); 7992b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 800d6b65f67717025b1162f86f04e2caa5723566cacChris Craik startTilingCurrentClip(); 801eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 802eb99356a0548684a501766e6a524529ab93304c8Romain Guy 8039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (!fboLayer && layer->getAlpha() < 255) { 80476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger SkPaint layerPaint; 80576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger layerPaint.setAlpha(layer->getAlpha()); 80676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode); 80776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger layerPaint.setColorFilter(layer->getColorFilter()); 80876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger 80976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true); 8105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Required below, composeLayerRect() will divide by 255 8119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setAlpha(255); 812f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy } 813f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy 81496a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.meshState().unbindMeshBuffer(); 8158b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy 81644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 8175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // When the layer is stored in an FBO, we can save a bit of fillrate by 8195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // drawing only the dirty region 820eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 82114e513058ed4168c94e015638d16f5f87fd8063aChris Craik dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform); 8225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy composeLayerRegion(layer, rect); 8239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } else if (!rect.isEmpty()) { 8249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy dirtyLayer(rect.left, rect.top, rect.right, rect.bottom); 825a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya 826a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya save(0); 827a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya // the layer contains screen buffer content that shouldn't be alpha modulated 828a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya // (and any necessary alpha modulation was handled drawing into the layer) 829984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->alpha = 1.0f; 8309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy composeLayerRect(layer, rect, true); 831a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya restore(); 832eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 8331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 834746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 835746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 836eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Failing to add the layer to the cache should happen only if the layer is too large 837e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik layer->setConvexMask(nullptr); 8388550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy if (!mCaches.layerCache.put(layer)) { 83907adacf4996c8ca494332ec938786fa15832c722Chris Craik LAYER_LOGD("Deleting layer"); 840e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik layer->decStrong(nullptr); 8411d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy } 8421d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy} 8431d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 844aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { 845828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik bool snap = !layer->getForceFilter() 84626bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik && layer->getWidth() == (uint32_t) rect.getWidth() 847828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik && layer->getHeight() == (uint32_t) rect.getHeight(); 848828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 849828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 850828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO 851828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillTextureLayer(*layer, getLayerAlpha(layer)) 852828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) 853828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewMapUnitToRectOptionalSnap(snap, rect) 854828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 855828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 856828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 857aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy} 858aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 8595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) { 86062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik if (layer->isTextureLayer()) { 86162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik EVENT_LOGD("composeTextureLayerRect"); 86262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik drawTextureLayer(layer, rect); 86362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik } else { 86462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik EVENT_LOGD("composeHardwareLayerRect"); 865182952f5eeefc2a21d76d4664ada0e2d78c1105cChris Craik 866828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Blend::ModeOrderSwap modeUsage = swap ? 867828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Blend::ModeOrderSwap::Swap : Blend::ModeOrderSwap::NoSwap; 868828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik const Matrix4& transform = swap ? Matrix4::identity() : *currentTransform(); 869828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik bool snap = !swap 870828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik && layer->getWidth() == static_cast<uint32_t>(rect.getWidth()) 871828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik && layer->getHeight() == static_cast<uint32_t>(rect.getHeight()); 872828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 873828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 874828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedUvQuad(nullptr, layer->texCoords) 875828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), modeUsage) 876828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false) 877828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewMapUnitToRectOptionalSnap(snap, rect) 878828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 879828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 880828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 881aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 8825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 8835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 88434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/** 88534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated 88634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw 88734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used 88834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore 88934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */ 8906b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \ 8916b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik DRAW_COMMAND; \ 8926b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \ 8936b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \ 8946b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik DRAW_COMMAND; \ 8956b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \ 8966b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik } \ 89734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik } 89834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik 89934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND) 90034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik 901d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to 902d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque. 903d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass LayerShader : public SkShader { 904d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIpublic: 905d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III LayerShader(Layer* layer, const SkMatrix* localMatrix) 906d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III : INHERITED(localMatrix) 907d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III , mLayer(layer) { 908d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III } 909d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III 910e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik virtual bool asACustomShader(void** data) const override { 911d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III if (data) { 912d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III *data = static_cast<void*>(mLayer); 913d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III } 914d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III return true; 915d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III } 916d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III 917e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik virtual bool isOpaque() const override { 918d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III return !mLayer->isBlend(); 919d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III } 920d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III 921d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprotected: 92264bb413a664001c95c8439cf097dc3033f4ed733Andreas Gampe virtual void shadeSpan(int x, int y, SkPMColor[], int count) { 923d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend."); 924d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III } 925d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III 926e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik virtual void flatten(SkWriteBuffer&) const override { 927d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III LOG_ALWAYS_FATAL("LayerShader should never be flattened."); 928d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III } 929d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III 930e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik virtual Factory getFactory() const override { 931d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III LOG_ALWAYS_FATAL("LayerShader should never be created from a stream."); 932e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik return nullptr; 933d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III } 934d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprivate: 935d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III // Unowned. 936d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III Layer* mLayer; 937d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III typedef SkShader INHERITED; 938d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III}; 939d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III 9405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { 9413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw 9423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 9433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik if (layer->getConvexMask()) { 9443f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag); 9453f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 9463f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik // clip to the area of the layer the mask can be larger 9473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op); 9483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 9493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik SkPaint paint; 9503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik paint.setAntiAlias(true); 9513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0)); 9523f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 9533f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik // create LayerShader to map SaveLayer content into subsequent draw 9543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik SkMatrix shaderMatrix; 9553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik shaderMatrix.setTranslate(rect.left, rect.bottom); 9563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik shaderMatrix.preScale(1, -1); 957d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III LayerShader layerShader(layer, &shaderMatrix); 958d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III paint.setShader(&layerShader); 9593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 9603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik // Since the drawing primitive is defined in local drawing space, 9613f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik // we don't need to modify the draw matrix 9623f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const SkPath* maskPath = layer->getConvexMask(); 9633f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint)); 9643f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 965e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik paint.setShader(nullptr); 9663f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik restore(); 9673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 9683f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik return; 9693f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik } 9703f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 9715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (layer->region.isRect()) { 9729fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy layer->setRegionAsRect(); 9739fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy 97434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect)); 9759fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy 9765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy layer->region.clear(); 9775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy return; 9785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 9795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 98062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik EVENT_LOGD("composeLayerRegion"); 9813f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik // standard Region based draw 9823f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik size_t count; 9833f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const android::Rect* rects; 9843f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik Region safeRegion; 9853f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik if (CC_LIKELY(hasRectToRectTransform())) { 9863f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik rects = layer->region.getArray(&count); 9873f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik } else { 9883f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik safeRegion = Region::createTJunctionFreeRegion(layer->region); 9893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik rects = safeRegion.getArray(&count); 9903f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik } 9915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 9923f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const float texX = 1.0f / float(layer->getWidth()); 9933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const float texY = 1.0f / float(layer->getHeight()); 9943f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const float height = rect.getHeight(); 9955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 996828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik TextureVertex quadVertices[count * 4]; 997828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik TextureVertex* mesh = &quadVertices[0]; 9983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik for (size_t i = 0; i < count; i++) { 9993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const android::Rect* r = &rects[i]; 10003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 10013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const float u1 = r->left * texX; 10023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const float v1 = (height - r->top) * texY; 10033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const float u2 = r->right * texX; 10043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const float v2 = (height - r->bottom) * texY; 10055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik // TODO: Reject quads outside of the clip 10073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik TextureVertex::set(mesh++, r->left, r->top, u1, v1); 10083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik TextureVertex::set(mesh++, r->right, r->top, u2, v1); 10093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 10103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 10113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik } 1012828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1013828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1014828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedIndexedQuads(&quadVertices[0], count * 6) 1015828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap) 1016828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) 1017828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRectSnap(0, 0, rect) 1018828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1019828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1020828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop)); 10215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 10233f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik drawRegionRectsDebug(layer->region); 10245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 10255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10263f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik layer->region.clear(); 10275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 10285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 1030e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) { 10313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy size_t count; 10323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy const android::Rect* rects = region.getArray(&count); 10333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 10343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy uint32_t colors[] = { 10353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 0x7fff0000, 0x7f00ff00, 10363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 0x7f0000ff, 0x7fff00ff, 10373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy }; 10383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 10393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy int offset = 0; 10403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy int32_t top = rects[0].top; 10413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 10423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy for (size_t i = 0; i < count; i++) { 10433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy if (top != rects[i].top) { 10443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy offset ^= 0x2; 10453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy top = rects[i].top; 10463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy } 10473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 104876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger SkPaint paint; 104976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setColor(colors[offset + (i & 0x1)]); 10503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom); 105176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger drawColorRect(r.left, r.top, r.right, r.bottom, paint); 10523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy } 10533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy} 1054e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif 10553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 105676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) { 10578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy Vector<float> rects; 10588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 10598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy SkRegion::Iterator it(region); 10608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy while (!it.done()) { 10618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy const SkIRect& r = it.rect(); 10628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy rects.push(r.fLeft); 10638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy rects.push(r.fTop); 10648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy rects.push(r.fRight); 10658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy rects.push(r.fBottom); 10668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy it.next(); 10678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } 10688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 106976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false); 10708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy} 10718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 10725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top, 1073083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik const float right, const float bottom, const Matrix4& transform) { 1074f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy if (hasLayer()) { 10755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect bounds(left, top, right, bottom); 10765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy transform.mapRect(bounds); 1077f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy dirtyLayerUnchecked(bounds, getRegion()); 10785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 10795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 10805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 10815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top, 10825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float right, const float bottom) { 1083f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy if (hasLayer()) { 10845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect bounds(left, top, right, bottom); 1085f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy dirtyLayerUnchecked(bounds, getRegion()); 10861bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy } 10871bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy} 10881bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy 10891bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) { 1090487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (bounds.intersect(mState.currentClipRect())) { 10911bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy bounds.snapToPixelBoundaries(); 10921bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom); 10931bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy if (!dirty.isEmpty()) { 10941bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy region->orSelf(dirty); 10955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 10965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 10975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 10985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 109954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() { 11002bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik const size_t quadCount = mLayers.size(); 11012bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik if (quadCount == 0) return; 110254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 1103984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (!mState.currentlyIgnored()) { 110462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik EVENT_LOGD("clearLayerRegions"); 110554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // Doing several glScissor/glClear here can negatively impact 110654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // GPUs with a tiler architecture, instead we draw quads with 110754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // the Clear blending mode 110854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 110954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // The list contains bounds that have already been clipped 111054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // against their initial clip rect, and the current clip 111154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // is likely different so we need to disable clipping here 111265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik bool scissorChanged = mRenderState.scissor().setEnabled(false); 111354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 11142bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik Vertex mesh[quadCount * 4]; 111554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex* vertex = mesh; 111654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 11172bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik for (uint32_t i = 0; i < quadCount; i++) { 111851d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik const Rect& bounds = mLayers[i]; 111954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 112051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik Vertex::set(vertex++, bounds.left, bounds.top); 112151d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik Vertex::set(vertex++, bounds.right, bounds.top); 112251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik Vertex::set(vertex++, bounds.left, bounds.bottom); 112351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik Vertex::set(vertex++, bounds.right, bounds.bottom); 112454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy } 1125e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy // We must clear the list of dirty rects before we 1126828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik // call clearLayerRegions() in renderGlop to prevent 1127828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik // stencil setup from doing the same thing again 1128e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy mLayers.clear(); 112954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 1130828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1131828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1132828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshIndexedQuads(&mesh[0], quadCount) 1133828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillClear() 1134828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false) 1135828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRect(0, 0, Rect(currentSnapshot()->getClipRect())) 1136828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1137828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1138828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop, false); 11398a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy 114065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik if (scissorChanged) mRenderState.scissor().setEnabled(true); 114154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy } else { 1142e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy mLayers.clear(); 114354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy } 114454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy} 114554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 1146bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy/////////////////////////////////////////////////////////////////////////////// 1147c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral 1148c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik/////////////////////////////////////////////////////////////////////////////// 1149c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 1150ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) { 1151487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk const Rect& currentClip = mState.currentClipRect(); 1152d6b65f67717025b1162f86f04e2caa5723566cacChris Craik const mat4* currentMatrix = currentTransform(); 1153c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 1154ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik if (stateDeferFlags & kStateDeferFlag_Draw) { 1155ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik // state has bounds initialized in local coordinates 1156ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik if (!state.mBounds.isEmpty()) { 1157d6b65f67717025b1162f86f04e2caa5723566cacChris Craik currentMatrix->mapRect(state.mBounds); 115828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik Rect clippedBounds(state.mBounds); 11595e49b307eb99269db2db257760508b8efd7bb97dChris Craik // NOTE: if we ever want to use this clipping info to drive whether the scissor 11605e49b307eb99269db2db257760508b8efd7bb97dChris Craik // is used, it should more closely duplicate the quickReject logic (in how it uses 11615e49b307eb99269db2db257760508b8efd7bb97dChris Craik // snapToPixelBoundaries) 11625e49b307eb99269db2db257760508b8efd7bb97dChris Craik 1163487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (!clippedBounds.intersect(currentClip)) { 1164ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik // quick rejected 1165ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik return true; 1166ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik } 116728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik 1168a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik state.mClipSideFlags = kClipSide_None; 1169487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (!currentClip.contains(state.mBounds)) { 117028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik int& flags = state.mClipSideFlags; 117128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik // op partially clipped, so record which sides are clipped for clip-aware merging 1172487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left; 1173487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top; 1174487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right; 1175487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom; 117628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik } 117728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik state.mBounds.set(clippedBounds); 1178ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik } else { 1179d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik // Empty bounds implies size unknown. Label op as conservatively clipped to disable 1180d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik // overdraw avoidance (since we don't know what it overlaps) 1181d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik state.mClipSideFlags = kClipSide_ConservativeFull; 1182487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk state.mBounds.set(currentClip); 1183c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik } 1184ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik } 1185ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik 1186527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip); 1187527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik if (state.mClipValid) { 1188487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk state.mClip.set(currentClip); 1189c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik } 1190c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 11917273daace9303f4662444111c40bb83d3ead4a92Chris Craik // Transform, drawModifiers, and alpha always deferred, since they are used by state operations 11927273daace9303f4662444111c40bb83d3ead4a92Chris Craik // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything) 1193d6b65f67717025b1162f86f04e2caa5723566cacChris Craik state.mMatrix.load(*currentMatrix); 11947273daace9303f4662444111c40bb83d3ead4a92Chris Craik state.mDrawModifiers = mDrawModifiers; 1195d6b65f67717025b1162f86f04e2caa5723566cacChris Craik state.mAlpha = currentSnapshot()->alpha; 1196deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik 1197deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik // always store/restore, since it's just a pointer 1198deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik state.mRoundRectClipState = currentSnapshot()->roundRectClipState; 1199c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik return false; 1200c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik} 1201c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 1202527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) { 120314e513058ed4168c94e015638d16f5f87fd8063aChris Craik setMatrix(state.mMatrix); 1204984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->alpha = state.mAlpha; 120514e513058ed4168c94e015638d16f5f87fd8063aChris Craik mDrawModifiers = state.mDrawModifiers; 1206984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->roundRectClipState = state.mRoundRectClipState; 1207ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik 1208527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik if (state.mClipValid && !skipClipRestore) { 1209984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->setClip(state.mClip.left, state.mClip.top, 121028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik state.mClip.right, state.mClip.bottom); 1211ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik dirtyClip(); 1212ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik } 1213c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik} 1214c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 121528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/** 121628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done 121728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at 121828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped) 121928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * 122028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip 122128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */ 122228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) { 1223e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (clipRect != nullptr) { 1224984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom); 122528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik } else { 1226984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson writableSnapshot()->setClip(0, 0, mState.getWidth(), mState.getHeight()); 122728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik } 1228527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik dirtyClip(); 122965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik bool enableScissor = (clipRect != nullptr) || mScissorOptimizationDisabled; 123065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(enableScissor); 1231527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik} 1232527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 1233c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik/////////////////////////////////////////////////////////////////////////////// 1234f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping 1235f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 1236f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1237bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() { 1238487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk Rect clip(mState.currentClipRect()); 1239e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy clip.snapToPixelBoundaries(); 12408f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy 124165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik if (mRenderState.scissor().set(clip.left, getViewportHeight() - clip.bottom, 12428a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy clip.getWidth(), clip.getHeight())) { 1243984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.setDirtyClip(false); 12448a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy } 12459d5316e3f56d138504565ff311145ac01621dff4Romain Guy} 12469d5316e3f56d138504565ff311145ac01621dff4Romain Guy 12478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() { 12488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // Thanks to the mismatch between EGL and OpenGL ES FBO we 12498ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // cannot attach a stencil buffer to fbo0 dynamically. Let's 12508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // just hope we have one when hasLayer() returns false. 12518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy if (hasLayer()) { 1252d6b65f67717025b1162f86f04e2caa5723566cacChris Craik attachStencilBufferToLayer(currentSnapshot()->layer); 12538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } 12548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy} 12558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 12568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) { 12578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // The layer's FBO is already bound when we reach this stage 12588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy if (!layer->getStencilRenderBuffer()) { 1259c3fedafc5f50100219449125a000e3138f6fb987Romain Guy // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer 1260c3fedafc5f50100219449125a000e3138f6fb987Romain Guy // is attached after we initiated tiling. We must turn it off, 1261c3fedafc5f50100219449125a000e3138f6fb987Romain Guy // attach the new render buffer then turn tiling back on 1262c3fedafc5f50100219449125a000e3138f6fb987Romain Guy endTiling(); 1263c3fedafc5f50100219449125a000e3138f6fb987Romain Guy 12648d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy RenderBuffer* buffer = mCaches.renderBufferCache.get( 1265117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik Stencil::getSmallestStencilFormat(), 1266117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik layer->getWidth(), layer->getHeight()); 12678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy layer->setStencilRenderBuffer(buffer); 1268c3fedafc5f50100219449125a000e3138f6fb987Romain Guy 1269f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy startTiling(layer->clipRect, layer->layer.getHeight()); 12708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } 12718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy} 12728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 1273487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukstatic void handlePoint(std::vector<Vertex>& rectangleVertices, const Matrix4& transform, 1274487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk float x, float y) { 1275487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk Vertex v; 1276487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk v.x = x; 1277487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk v.y = y; 1278487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk transform.mapPoint(v.x, v.y); 1279487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk rectangleVertices.push_back(v); 1280487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk} 1281487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 1282487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukstatic void handlePointNoTransform(std::vector<Vertex>& rectangleVertices, float x, float y) { 1283487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk Vertex v; 1284487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk v.x = x; 1285487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk v.y = y; 1286487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk rectangleVertices.push_back(v); 1287487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk} 1288487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 1289487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukvoid OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) { 12902bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik int quadCount = rectangleList.getTransformedRectanglesCount(); 12912bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik std::vector<Vertex> rectangleVertices(quadCount * 4); 1292487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk Rect scissorBox = rectangleList.calculateBounds(); 1293487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk scissorBox.snapToPixelBoundaries(); 12942bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik for (int i = 0; i < quadCount; ++i) { 1295487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk const TransformedRectangle& tr(rectangleList.getTransformedRectangle(i)); 1296487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk const Matrix4& transform = tr.getTransform(); 1297487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk Rect bounds = tr.getBounds(); 1298487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (transform.rectToRect()) { 1299487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk transform.mapRect(bounds); 1300487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (!bounds.intersect(scissorBox)) { 1301487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk bounds.setEmpty(); 1302487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } else { 1303487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePointNoTransform(rectangleVertices, bounds.left, bounds.top); 1304487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePointNoTransform(rectangleVertices, bounds.right, bounds.top); 1305487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePointNoTransform(rectangleVertices, bounds.left, bounds.bottom); 1306487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePointNoTransform(rectangleVertices, bounds.right, bounds.bottom); 1307487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } 1308487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } else { 1309487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePoint(rectangleVertices, transform, bounds.left, bounds.top); 1310487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePoint(rectangleVertices, transform, bounds.right, bounds.top); 1311487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePoint(rectangleVertices, transform, bounds.left, bounds.bottom); 1312487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk handlePoint(rectangleVertices, transform, bounds.right, bounds.bottom); 1313487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } 1314487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } 1315487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 131665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().set(scissorBox.left, getViewportHeight() - scissorBox.bottom, 1317487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk scissorBox.getWidth(), scissorBox.getHeight()); 1318487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 1319828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1320828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Vertex* vertices = &rectangleVertices[0]; 1321828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1322828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshIndexedQuads(vertices, rectangleVertices.size() / 4) 1323828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillBlack() 1324828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false) 1325828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRect(0, 0, scissorBox) 1326828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1327828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1328828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 1329487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk} 1330487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 13318ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() { 13328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy if (!mCaches.debugOverdraw) { 1333487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (!currentSnapshot()->clipIsSimple()) { 1334487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk int incrementThreshold; 133562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik EVENT_LOGD("setStencilFromClip - enabling"); 133662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik 13378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // NOTE: The order here is important, we must set dirtyClip to false 13388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // before any draw call to avoid calling back into this method 1339984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.setDirtyClip(false); 13408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 13418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy ensureStencilBuffer(); 13428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 1343487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk const ClipArea& clipArea = currentSnapshot()->getClipArea(); 13448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 1345487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk bool isRectangleList = clipArea.isRectangleList(); 1346487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (isRectangleList) { 1347487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk incrementThreshold = clipArea.getRectangleList().getTransformedRectanglesCount(); 1348487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } else { 1349487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk incrementThreshold = 0; 1350487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } 1351487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 135296a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().enableWrite(incrementThreshold); 1353487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 1354487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk // Clean and update the stencil, but first make sure we restrict drawing 13558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // to the region's bounds 135665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik bool resetScissor = mRenderState.scissor().setEnabled(true); 13578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy if (resetScissor) { 13588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy // The scissor was not set so we now need to update it 13598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy setScissorFromClip(); 13608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } 1361487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 136296a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().clear(); 1363deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik 1364deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik // stash and disable the outline clip state, since stencil doesn't account for outline 1365deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik bool storedSkipOutlineClip = mSkipOutlineClip; 1366deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik mSkipOutlineClip = true; 13678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 136876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger SkPaint paint; 136998d608dba6a0b3c15fb08f1fa2c8b9d170124c7cChris Craik paint.setColor(SK_ColorBLACK); 137076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setXfermodeMode(SkXfermode::kSrc_Mode); 137176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger 1372487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (isRectangleList) { 1373487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk drawRectangleList(clipArea.getRectangleList()); 1374487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } else { 1375487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk // NOTE: We could use the region contour path to generate a smaller mesh 1376487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk // Since we are using the stencil we could use the red book path 1377487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk // drawing technique. It might increase bandwidth usage though. 13788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 1379487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk // The last parameter is important: we are not drawing in the color buffer 1380487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk // so we don't want to dirty the current layer, if any 1381487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk drawRegionRects(clipArea.getClipRegion(), paint, false); 1382487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk } 138365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik if (resetScissor) mRenderState.scissor().setEnabled(false); 1384deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik mSkipOutlineClip = storedSkipOutlineClip; 13858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 138696a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().enableTest(incrementThreshold); 13873ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy 13883ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy // Draw the region used to generate the stencil if the appropriate debug 13893ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy // mode is enabled 1390487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk // TODO: Implement for rectangle list clip areas 1391487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (mCaches.debugStencilClip == Caches::kStencilShowRegion && 1392487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk !clipArea.isRectangleList()) { 139376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setColor(0x7f0000ff); 139476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); 1395487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk drawRegionRects(currentSnapshot()->getClipRegion(), paint); 13963ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy } 13978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } else { 139862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik EVENT_LOGD("setStencilFromClip - disabling"); 139996a5c4c7bab6718524de7253da8309143ab48befChris Craik mRenderState.stencil().disable(); 14008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } 14018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } 14028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy} 14038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 1404f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/** 1405f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out. 1406f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * 1407f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint 1408f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * style, and tessellated AA ramp 1409f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */ 1410f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom, 1411d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const SkPaint* paint) { 1412f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik bool snapOut = paint && paint->isAntiAlias(); 14135e49b307eb99269db2db257760508b8efd7bb97dChris Craik 1414f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik if (paint && paint->getStyle() != SkPaint::kFill_Style) { 1415cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik float outset = paint->getStrokeWidth() * 0.5f; 1416f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik left -= outset; 1417f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik top -= outset; 1418f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik right += outset; 1419f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik bottom += outset; 1420cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik } 1421cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik 1422deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik bool clipRequired = false; 1423deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik bool roundRectClipRequired = false; 1424984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.calculateQuickRejectForScissor(left, top, right, bottom, 1425deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik &clipRequired, &roundRectClipRequired, snapOut)) { 1426dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy return true; 1427dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } 1428dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 1429f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik // not quick rejected, so enable the scissor if clipRequired 143065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); 1431f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik mSkipOutlineClip = !roundRectClipRequired; 143239a908c1df89e1073627b0dcbce922d826b67055Chris Craik return false; 1433c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 1434c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 14358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() { 1436735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS 1437f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik if (!currentSnapshot()->clipRegion->isEmpty()) { 143876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger SkPaint paint; 143976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setColor(0x7f00ff00); 144076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger drawRegionRects(*(currentSnapshot()->clipRegion, paint); 144176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger 14428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy } 14438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif 14448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy} 1445735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy 14466b109c74982033d4a220cd10a0eab8b024b351c9Chris Craikvoid OpenGLRenderer::renderGlop(const Glop& glop, bool clearLayer) { 14476b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik // TODO: It would be best if we could do this before quickRejectSetupScissor() 14486b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik // changes the scissor test state 14496b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik if (clearLayer) clearLayerRegions(); 14506b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik 1451117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik if (mState.getDirtyClip()) { 1452117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik if (mRenderState.scissor().isEnabled()) { 1453117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik setScissorFromClip(); 1454117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik } 1455117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 1456117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik setStencilFromClip(); 1457117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik } 1458117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik mRenderState.render(glop); 14592ab95d780b023152556d9f8659de734ec7b55047Chris Craik if (!mRenderState.stencil().isWriteEnabled()) { 14602ab95d780b023152556d9f8659de734ec7b55047Chris Craik // TODO: specify more clearly when a draw should dirty the layer. 14612ab95d780b023152556d9f8659de734ec7b55047Chris Craik // is writing to the stencil the only time we should ignore this? 14622ab95d780b023152556d9f8659de734ec7b55047Chris Craik dirtyLayer(glop.bounds.left, glop.bounds.top, glop.bounds.right, glop.bounds.bottom); 14630519c810a56bded1284fcb2ae40f438878c6585fChris Craik mDirty = true; 14642ab95d780b023152556d9f8659de734ec7b55047Chris Craik } 1465117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik} 1466117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 1467f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 1468f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing 1469f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 1470f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1471107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) { 14720fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy // All the usual checks and setup operations (quickReject, setupDraw, etc.) 14730fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy // will be performed by the display list itself 1474a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik if (renderNode && renderNode->isRenderable()) { 1475f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik // compute 3d ordering 1476a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik renderNode->computeOrdering(); 1477d90144db52c7297879b950cbbc85137ed123ab5bChris Craik if (CC_UNLIKELY(mCaches.drawDeferDisabled)) { 1478107843de4507b3511006cb9c77b8d0364374385aTom Hudson startFrame(); 1479ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik ReplayStateStruct replayStruct(*this, dirty, replayFlags); 1480a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik renderNode->replay(replayStruct, 0); 1481107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1482c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik } 1483c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 1484ef8d6f272ae451aaedb0f02249c0f9f0576efdf3Chris Craik // Don't avoid overdraw when visualizing, since that makes it harder to 1485ef8d6f272ae451aaedb0f02249c0f9f0576efdf3Chris Craik // debug where it's coming from, and when the problem occurs. 1486ef8d6f272ae451aaedb0f02249c0f9f0576efdf3Chris Craik bool avoidOverdraw = !mCaches.debugOverdraw; 1487487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw); 1488ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik DeferStateStruct deferStruct(deferredList, *this, replayFlags); 1489a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik renderNode->defer(deferStruct, 0); 149096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 149196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy flushLayers(); 1492107843de4507b3511006cb9c77b8d0364374385aTom Hudson startFrame(); 149396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 1494107843de4507b3511006cb9c77b8d0364374385aTom Hudson deferredList.flush(*this, dirty); 1495107843de4507b3511006cb9c77b8d0364374385aTom Hudson } else { 1496107843de4507b3511006cb9c77b8d0364374385aTom Hudson // Even if there is no drawing command(Ex: invisible), 1497107843de4507b3511006cb9c77b8d0364374385aTom Hudson // it still needs startFrame to clear buffer and start tiling. 1498107843de4507b3511006cb9c77b8d0364374385aTom Hudson startFrame(); 14990fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy } 15000fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy} 15010fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy 150203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/** 150303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and 150403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any. 150503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer. 150603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */ 1507107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, 1508d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik int bitmapCount, TextureVertex* vertices, bool pureTranslate, 1509d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const Rect& bounds, const SkPaint* paint) { 151055b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); 1511107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (!texture) return; 15123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 1513527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik const AutoTexture autoCleanup(texture); 1514527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 1515828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik // TODO: remove layer dirty in multi-draw callers 1516828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik // TODO: snap doesn't need to touch transform, only texture filter. 1517828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik bool snap = pureTranslate; 1518a6b52198b9e73a4b7f80103116feeace74433246Chris Craik const float x = floorf(bounds.left + 0.5f); 1519a6b52198b9e73a4b7f80103116feeace74433246Chris Craik const float y = floorf(bounds.top + 0.5f); 1520828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik int textureFillFlags = static_cast<int>((bitmap->colorType() == kAlpha_8_SkColorType) 1521828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone); 1522828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1523828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1524828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedMesh(vertices, bitmapCount * 6) 1525828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) 1526828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false) 1527828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRectOptionalSnap(snap, x, y, Rect(0, 0, bounds.getWidth(), bounds.getHeight())) 1528828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1529828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1530828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 1531527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik} 1532527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 1533107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) { 1534796475006f5d670e8383a2050f11719522437a43Chris Craik if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) { 1535107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 15366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 15376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 153844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 15393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy Texture* texture = getTexture(bitmap); 1540107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (!texture) return; 154122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 154222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy 1543828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik int textureFillFlags = static_cast<int>((bitmap->colorType() == kAlpha_8_SkColorType) 1544828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone); 1545828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1546828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1547828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedUnitQuad(texture->uvMapper) 1548828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) 1549828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) 1550828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height)) 1551828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1552828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1553828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 1554e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy} 1555e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy 1556107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, 1557d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const float* vertices, const int* colors, const SkPaint* paint) { 1558984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (!vertices || mState.currentlyIgnored()) { 1559107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 15605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy } 15615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 1562b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float left = FLT_MAX; 1563b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float top = FLT_MAX; 1564b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float right = FLT_MIN; 1565b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float bottom = FLT_MIN; 1566b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy 1567ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const uint32_t elementCount = meshWidth * meshHeight * 6; 1568b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy 1569ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); 157051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik ColorTextureVertex* vertex = &mesh[0]; 1571ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy 157251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik std::unique_ptr<int[]> tempColors; 1573ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (!colors) { 1574ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1); 157551d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik tempColors.reset(new int[colorsCount]); 157651d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik memset(tempColors.get(), 0xff, colorsCount * sizeof(int)); 157751d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik colors = tempColors.get(); 1578ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 1579a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy 1580ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap); 15813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy const UvMapper& mapper(getMapper(texture)); 15823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 15835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy for (int32_t y = 0; y < meshHeight; y++) { 15845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy for (int32_t x = 0; x < meshWidth; x++) { 15855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy uint32_t i = (y * (meshWidth + 1) + x) * 2; 15865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 15875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float u1 = float(x) / meshWidth; 15885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float u2 = float(x + 1) / meshWidth; 15895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float v1 = float(y) / meshHeight; 15905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float v2 = float(y + 1) / meshHeight; 15915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 15923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy mapper.map(u1, v1, u2, v2); 15933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 15945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int ax = i + (meshWidth + 1) * 2; 15955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int ay = ax + 1; 15965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int bx = i; 15975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int by = bx + 1; 15985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int cx = i + 2; 15995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int cy = cx + 1; 16005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int dx = i + (meshWidth + 1) * 2 + 2; 16015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int dy = dx + 1; 16025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 1603ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 1604ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 1605ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 16065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 1607ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 1608ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 1609ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); 1610b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy 1611a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx]))); 1612a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy]))); 1613a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx]))); 1614a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy]))); 16155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy } 16165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy } 16175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 1618f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik if (quickRejectSetupScissor(left, top, right, bottom)) { 1619107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1620a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy } 1621a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy 1622ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (!texture) { 16233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy texture = mCaches.textureCache.get(bitmap); 16243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy if (!texture) { 1625107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 16263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy } 1627ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 1628a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy const AutoTexture autoCleanup(texture); 1629a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy 1630828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik /* 1631828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik * TODO: handle alpha_8 textures correctly by applying paint color, but *not* 1632828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh. 1633828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik */ 1634828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1635828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1636828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshColoredTexturedMesh(mesh.get(), elementCount) 1637828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillTexturePaint(*texture, static_cast<int>(TextureFillFlags::kNone), paint, currentSnapshot()->alpha) 1638828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) 1639828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom)) 1640828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1641828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1642828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 16435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy} 16445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 164514100ac9f8efc1a2407e3f5a5c8b2532a49585dbChris Craikvoid OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, const SkPaint* paint) { 164614100ac9f8efc1a2407e3f5a5c8b2532a49585dbChris Craik if (quickRejectSetupScissor(dst)) { 1647107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 16486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 16496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 16503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy Texture* texture = getTexture(bitmap); 1651107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (!texture) return; 165222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 16538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 1654828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Rect uv(fmax(0.0f, src.left / texture->width), 1655828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik fmax(0.0f, src.top / texture->height), 1656828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik fmin(1.0f, src.right / texture->width), 1657828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik fmin(1.0f, src.bottom / texture->height)); 165814100ac9f8efc1a2407e3f5a5c8b2532a49585dbChris Craik 1659828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik int textureFillFlags = static_cast<int>((bitmap->colorType() == kAlpha_8_SkColorType) 1660828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone); 1661828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1662828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1663828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedUvQuad(texture->uvMapper, uv) 1664828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) 1665828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) 1666828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewMapUnitToRectSnap(dst) 1667828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1668828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1669828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 1670ce0537b80087a6225273040a987414b1dd081aa0Romain Guy} 1671ce0537b80087a6225273040a987414b1dd081aa0Romain Guy 1672107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh, 1673d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik AssetAtlas::Entry* entry, float left, float top, float right, float bottom, 1674d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const SkPaint* paint) { 1675a6b52198b9e73a4b7f80103116feeace74433246Chris Craik if (!mesh || !mesh->verticesCount || quickRejectSetupScissor(left, top, right, bottom)) { 1676107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 16776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 16786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 1679a6b52198b9e73a4b7f80103116feeace74433246Chris Craik Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); 1680a6b52198b9e73a4b7f80103116feeace74433246Chris Craik if (!texture) return; 16810556d90253902ae797e4fcea79602a30ff16f82cChris Craik 1682828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik // 9 patches are built for stretching - always filter 1683828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik int textureFillFlags = static_cast<int>(TextureFillFlags::kForceFilter); 1684828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik if (bitmap->colorType() == kAlpha_8_SkColorType) { 1685828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik textureFillFlags |= TextureFillFlags::kIsAlphaMaskTexture; 1686a6b52198b9e73a4b7f80103116feeace74433246Chris Craik } 1687828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1688828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1689828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshPatchQuads(*mesh) 1690828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) 1691828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) 1692828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRectSnap(left, top, Rect(0, 0, right - left, bottom - top)) // TODO: get minimal bounds from patch 1693828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1694828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1695828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 1696f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy} 1697f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 169803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/** 169903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and 170003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any. 170103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer. 170203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */ 1703107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry, 1704a6b52198b9e73a4b7f80103116feeace74433246Chris Craik TextureVertex* vertices, uint32_t elementCount, const SkPaint* paint) { 170544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 170603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); 1707107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (!texture) return; 170803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy const AutoTexture autoCleanup(texture); 170903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy 1710828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik // TODO: get correct bounds from caller 1711828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik // 9 patches are built for stretching - always filter 1712828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik int textureFillFlags = static_cast<int>(TextureFillFlags::kForceFilter); 1713828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik if (bitmap->colorType() == kAlpha_8_SkColorType) { 1714828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik textureFillFlags |= TextureFillFlags::kIsAlphaMaskTexture; 1715a6b52198b9e73a4b7f80103116feeace74433246Chris Craik } 1716828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1717828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1718828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedIndexedQuads(vertices, elementCount) 1719828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) 1720828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false) 1721828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRect(0, 0, Rect(0, 0, 0, 0)) 1722828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1723828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1724828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 172503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy} 172603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy 1727107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawVertexBuffer(float translateX, float translateY, 1728bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) { 17294063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik // not missing call to quickReject/dirtyLayer, always done at a higher level 17306d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik if (!vertexBuffer.getVertexCount()) { 1731bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik // no vertices to draw 1732107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1733bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik } 1734bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik 1735828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik bool fudgeOffset = displayFlags & kVertexBuffer_Offset; 1736828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp; 1737828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 1738828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 1739828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshVertexBuffer(vertexBuffer, shadowInterp) 1740828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillPaint(*paint, currentSnapshot()->alpha) 1741828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset) 1742828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) 1743828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 1744828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 1745828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 1746858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase} 1747858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 1748858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/** 174965cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to 175065cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in 175165cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the 175265cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far 175365cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used. 175465cd612face362d054a85d0f7e5881c59cd523beChris Craik * 175565cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects. 175699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */ 1757107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) { 175865cd612face362d054a85d0f7e5881c59cd523beChris Craik VertexBuffer vertexBuffer; 175965cd612face362d054a85d0f7e5881c59cd523beChris Craik // TODO: try clipping large paths to viewport 1760d6b65f67717025b1162f86f04e2caa5723566cacChris Craik PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer); 1761107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawVertexBuffer(vertexBuffer, paint); 176265cd612face362d054a85d0f7e5881c59cd523beChris Craik} 17637b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 176465cd612face362d054a85d0f7e5881c59cd523beChris Craik/** 176565cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha 176665cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter. 176765cd612face362d054a85d0f7e5881c59cd523beChris Craik * 176865cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some 176965cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base 177065cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs. 177165cd612face362d054a85d0f7e5881c59cd523beChris Craik * 177265cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce 177365cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices. 177465cd612face362d054a85d0f7e5881c59cd523beChris Craik */ 1775107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) { 1776984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored() || count < 4) return; 17777b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 177865cd612face362d054a85d0f7e5881c59cd523beChris Craik count &= ~0x3; // round down to nearest four 17797b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 178065cd612face362d054a85d0f7e5881c59cd523beChris Craik VertexBuffer buffer; 178105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer); 178205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik const Rect& bounds = buffer.getBounds(); 1783d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy 178405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) { 1785107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1786d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy } 1787d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy 1788bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset; 1789107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawVertexBuffer(buffer, paint, displayFlags); 17905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase} 17915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 1792107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) { 1793984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored() || count < 2) return; 1794ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 17956d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik count &= ~0x1; // round down to nearest two 17967b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 17976d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik VertexBuffer buffer; 179805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer); 17997b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy 180005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik const Rect& bounds = buffer.getBounds(); 180105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) { 1802107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1803ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 1804ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 1805bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset; 1806107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawVertexBuffer(buffer, paint, displayFlags); 1807107843de4507b3511006cb9c77b8d0364374385aTom Hudson 1808107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 1809ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy} 1810ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 1811107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { 1812e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy // No need to check against the clip, we fill the clip region 1813984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored()) return; 1814e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy 1815487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk Rect clip(mState.currentClipRect()); 1816ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy clip.snapToPixelBoundaries(); 181770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 181876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger SkPaint paint; 181976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setColor(color); 182076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setXfermodeMode(mode); 182176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger 182276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true); 1823486590963e2207d68eebd6944fec70d50d41116aChet Haase 1824107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 1825c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 18269d5316e3f56d138504565ff311145ac01621dff4Romain Guy 182730036092b40badecbe64d9c2bff4850132147f78Chris Craikvoid OpenGLRenderer::drawShape(float left, float top, PathTexture* texture, 1828d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const SkPaint* paint) { 1829107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (!texture) return; 183001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const AutoTexture autoCleanup(texture); 183101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 183201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const float x = left + texture->left - texture->offset; 183301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const float y = top + texture->top - texture->offset; 183401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 183501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy drawPathTexture(texture, x, y, paint); 1836486590963e2207d68eebd6944fec70d50d41116aChet Haase 1837107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 183801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy} 183901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 1840107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom, 1841d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik float rx, float ry, const SkPaint* p) { 1842984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored() 1843947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik || quickRejectSetupScissor(left, top, right, bottom, p) 18448dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson || PaintUtils::paintWillNotDraw(*p)) { 1845107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1846710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 184701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 1848e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (p->getPathEffect() != nullptr) { 184944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 185030036092b40badecbe64d9c2bff4850132147f78Chris Craik PathTexture* texture = mCaches.pathCache.getRoundRect( 1851710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik right - left, bottom - top, rx, ry, p); 1852107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawShape(left, top, texture, p); 1853107843de4507b3511006cb9c77b8d0364374385aTom Hudson } else { 1854107843de4507b3511006cb9c77b8d0364374385aTom Hudson const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect( 1855107843de4507b3511006cb9c77b8d0364374385aTom Hudson *currentTransform(), *p, right - left, bottom - top, rx, ry); 1856107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawVertexBuffer(left, top, *vertexBuffer, p); 1857710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 1858c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy} 185901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 1860107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) { 1861984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored() 1862947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p) 18638dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson || PaintUtils::paintWillNotDraw(*p)) { 1864107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1865710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 1866e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (p->getPathEffect() != nullptr) { 186744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 186830036092b40badecbe64d9c2bff4850132147f78Chris Craik PathTexture* texture = mCaches.pathCache.getCircle(radius, p); 1869107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawShape(x - radius, y - radius, texture, p); 1870cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik } else { 1871107843de4507b3511006cb9c77b8d0364374385aTom Hudson SkPath path; 1872107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { 1873107843de4507b3511006cb9c77b8d0364374385aTom Hudson path.addCircle(x, y, radius + p->getStrokeWidth() / 2); 1874107843de4507b3511006cb9c77b8d0364374385aTom Hudson } else { 1875107843de4507b3511006cb9c77b8d0364374385aTom Hudson path.addCircle(x, y, radius); 1876107843de4507b3511006cb9c77b8d0364374385aTom Hudson } 1877107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawConvexPath(path, p); 1878cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik } 1879c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy} 188001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 1881107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, 1882d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const SkPaint* p) { 1883984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored() 1884947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik || quickRejectSetupScissor(left, top, right, bottom, p) 18858dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson || PaintUtils::paintWillNotDraw(*p)) { 1886107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1887710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 188801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 1889e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (p->getPathEffect() != nullptr) { 189044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 189130036092b40badecbe64d9c2bff4850132147f78Chris Craik PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p); 1892107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawShape(left, top, texture, p); 1893107843de4507b3511006cb9c77b8d0364374385aTom Hudson } else { 1894107843de4507b3511006cb9c77b8d0364374385aTom Hudson SkPath path; 1895107843de4507b3511006cb9c77b8d0364374385aTom Hudson SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); 1896107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { 1897107843de4507b3511006cb9c77b8d0364374385aTom Hudson rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); 1898107843de4507b3511006cb9c77b8d0364374385aTom Hudson } 1899107843de4507b3511006cb9c77b8d0364374385aTom Hudson path.addOval(rect); 1900107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawConvexPath(path, p); 1901cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik } 1902c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy} 1903c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy 1904107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom, 1905d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) { 1906984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored() 1907947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik || quickRejectSetupScissor(left, top, right, bottom, p) 19088dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson || PaintUtils::paintWillNotDraw(*p)) { 1909107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1910780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik } 19118b2f5267f16c295f12faab810527cd6311997e34Romain Guy 1912780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) 1913e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != nullptr || useCenter) { 191444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 191530036092b40badecbe64d9c2bff4850132147f78Chris Craik PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top, 1916780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik startAngle, sweepAngle, useCenter, p); 1917107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawShape(left, top, texture, p); 1918107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 1919780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik } 1920780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); 1921780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { 1922780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); 1923780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik } 1924780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik 1925780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik SkPath path; 1926780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik if (useCenter) { 1927780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik path.moveTo(rect.centerX(), rect.centerY()); 1928780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik } 1929780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik path.arcTo(rect, startAngle, sweepAngle, !useCenter); 1930780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik if (useCenter) { 1931780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik path.close(); 1932780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik } 1933107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawConvexPath(path, p); 19348b2f5267f16c295f12faab810527cd6311997e34Romain Guy} 19358b2f5267f16c295f12faab810527cd6311997e34Romain Guy 1936cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h 1937cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4) 1938cf8675ee176a375f873792684d38a47f78348dffRomain Guy 1939107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, 1940d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const SkPaint* p) { 1941984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored() 1942947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik || quickRejectSetupScissor(left, top, right, bottom, p) 19438dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson || PaintUtils::paintWillNotDraw(*p)) { 1944107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 19456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 19466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 1947710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (p->getStyle() != SkPaint::kFill_Style) { 1948cf8675ee176a375f873792684d38a47f78348dffRomain Guy // only fill style is supported by drawConvexPath, since others have to handle joins 1949e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (p->getPathEffect() != nullptr || p->getStrokeJoin() != SkPaint::kMiter_Join || 1950cf8675ee176a375f873792684d38a47f78348dffRomain Guy p->getStrokeMiter() != SkPaintDefaults_MiterLimit) { 195144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 195230036092b40badecbe64d9c2bff4850132147f78Chris Craik PathTexture* texture = 1953c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy mCaches.pathCache.getRect(right - left, bottom - top, p); 1954107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawShape(left, top, texture, p); 1955107843de4507b3511006cb9c77b8d0364374385aTom Hudson } else { 1956107843de4507b3511006cb9c77b8d0364374385aTom Hudson SkPath path; 1957107843de4507b3511006cb9c77b8d0364374385aTom Hudson SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); 1958107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { 1959107843de4507b3511006cb9c77b8d0364374385aTom Hudson rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); 1960107843de4507b3511006cb9c77b8d0364374385aTom Hudson } 1961107843de4507b3511006cb9c77b8d0364374385aTom Hudson path.addRect(rect); 1962107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawConvexPath(path, p); 1963cf8675ee176a375f873792684d38a47f78348dffRomain Guy } 1964107843de4507b3511006cb9c77b8d0364374385aTom Hudson } else { 1965107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (p->isAntiAlias() && !currentTransform()->isSimple()) { 1966107843de4507b3511006cb9c77b8d0364374385aTom Hudson SkPath path; 1967107843de4507b3511006cb9c77b8d0364374385aTom Hudson path.addRect(left, top, right, bottom); 1968107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawConvexPath(path, p); 1969107843de4507b3511006cb9c77b8d0364374385aTom Hudson } else { 1970107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawColorRect(left, top, right, bottom, p); 1971cf8675ee176a375f873792684d38a47f78348dffRomain Guy 1972107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 1973cf8675ee176a375f873792684d38a47f78348dffRomain Guy } 1974858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase } 1975c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 19769d5316e3f56d138504565ff311145ac01621dff4Romain Guy 1977d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text, 1978d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik int bytesCount, int count, const float* positions, 197976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger FontRenderer& fontRenderer, int alpha, float x, float y) { 198044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 1981416a847633680d94efb926837efdc18726d54918Raph Levien 1982c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger TextShadow textShadow; 1983c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger if (!getTextShadow(paint, &textShadow)) { 1984c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger LOG_ALWAYS_FATAL("failed to query shadow attributes"); 1985c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger } 1986c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger 1987416a847633680d94efb926837efdc18726d54918Raph Levien // NOTE: The drop shadow will not perform gamma correction 1988416a847633680d94efb926837efdc18726d54918Raph Levien // if shader-based correction is enabled 1989416a847633680d94efb926837efdc18726d54918Raph Levien mCaches.dropShadowCache.setFontRenderer(fontRenderer); 19902bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik ShadowTexture* texture = mCaches.dropShadowCache.get( 1991c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger paint, text, bytesCount, count, textShadow.radius, positions); 1992cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy // If the drop shadow exceeds the max texture size or couldn't be 1993cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy // allocated, skip drawing 19942bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik if (!texture) return; 19952bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik const AutoTexture autoCleanup(texture); 1996416a847633680d94efb926837efdc18726d54918Raph Levien 19972bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik const float sx = x - texture->left + textShadow.dx; 19982bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik const float sy = y - texture->top + textShadow.dy; 1999416a847633680d94efb926837efdc18726d54918Raph Levien 2000828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 2001828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 2002828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedUnitQuad(nullptr) 2003828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha) 2004828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) 2005828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height)) 2006828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 2007828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 2008828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 2009416a847633680d94efb926837efdc18726d54918Raph Levien} 2010416a847633680d94efb926837efdc18726d54918Raph Levien 2011768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const { 2012984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * currentSnapshot()->alpha; 20138dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson return MathUtils::isZero(alpha) 20148dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson && PaintUtils::getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode; 2015768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy} 2016768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy 2017107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count, 2018d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const float* positions, const SkPaint* paint) { 2019e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) { 2020107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 2021eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy } 2022eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy 2023671d6cf460531825a321edb200523d0faa7792c9Romain Guy // NOTE: Skia does not support perspective transform on drawPosText yet 2024d6b65f67717025b1162f86f04e2caa5723566cacChris Craik if (!currentTransform()->isSimple()) { 2025107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 2026671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2027671d6cf460531825a321edb200523d0faa7792c9Romain Guy 202865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(true); 202939a908c1df89e1073627b0dcbce922d826b67055Chris Craik 2030671d6cf460531825a321edb200523d0faa7792c9Romain Guy float x = 0.0f; 2031671d6cf460531825a321edb200523d0faa7792c9Romain Guy float y = 0.0f; 2032d6b65f67717025b1162f86f04e2caa5723566cacChris Craik const bool pureTranslate = currentTransform()->isPureTranslate(); 2033671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (pureTranslate) { 2034a6b52198b9e73a4b7f80103116feeace74433246Chris Craik x = floorf(x + currentTransform()->getTranslateX() + 0.5f); 2035a6b52198b9e73a4b7f80103116feeace74433246Chris Craik y = floorf(y + currentTransform()->getTranslateY() + 0.5f); 2036671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2037671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2038b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); 203959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik fontRenderer.setFont(paint, SkMatrix::I()); 2040671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2041671d6cf460531825a321edb200523d0faa7792c9Romain Guy int alpha; 2042671d6cf460531825a321edb200523d0faa7792c9Romain Guy SkXfermode::Mode mode; 2043671d6cf460531825a321edb200523d0faa7792c9Romain Guy getAlphaAndMode(paint, &alpha, &mode); 2044671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2045c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger if (CC_UNLIKELY(hasTextShadow(paint))) { 2046e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, 204776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger alpha, 0.0f, 0.0f); 2048416a847633680d94efb926837efdc18726d54918Raph Levien } 2049416a847633680d94efb926837efdc18726d54918Raph Levien 2050671d6cf460531825a321edb200523d0faa7792c9Romain Guy // Pick the appropriate texture filtering 2051d6b65f67717025b1162f86f04e2caa5723566cacChris Craik bool linearFilter = currentTransform()->changesBounds(); 2052671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (pureTranslate && !linearFilter) { 2053671d6cf460531825a321edb200523d0faa7792c9Romain Guy linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f; 2054671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2055257ae3502cfad43df681b1783528d645bdabc63fRomain Guy fontRenderer.setTextureFiltering(linearFilter); 2056671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2057487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk const Rect& clip(pureTranslate ? writableSnapshot()->getClipRect() : writableSnapshot()->getLocalClip()); 2058671d6cf460531825a321edb200523d0faa7792c9Romain Guy Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 2059671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2060828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik TextDrawFunctor functor(this, x, y, pureTranslate, alpha, mode, paint); 2061487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk if (fontRenderer.renderPosText(paint, &clip, text, 0, bytesCount, count, x, y, 2062083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik positions, hasLayer() ? &bounds : nullptr, &functor)) { 2063083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform()); 2064083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik mDirty = true; 2065671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2066486590963e2207d68eebd6944fec70d50d41116aChet Haase 2067eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy} 2068eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy 206959744b79ec302000802cd56d30a1bf70f0183c80Chris Craikbool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const { 2070624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy if (CC_LIKELY(transform.isPureTranslate())) { 207159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik outMatrix->setIdentity(); 207259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik return false; 207359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik } else if (CC_UNLIKELY(transform.isPerspective())) { 207459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik outMatrix->setIdentity(); 207559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik return true; 207659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik } 207759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik 207859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik /** 2079a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik * Input is a non-perspective, scaling transform. Generate a scale-only transform, 2080a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik * with values rounded to the nearest int. 208159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik */ 208259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik float sx, sy; 208359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik transform.decomposeScale(sx, sy); 2084a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik outMatrix->setScale( 2085a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik roundf(fmaxf(1.0f, sx)), 2086a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik roundf(fmaxf(1.0f, sy))); 2087a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik return true; 2088624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy} 2089624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy 2090984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonint OpenGLRenderer::getSaveCount() const { 2091984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson return mState.getSaveCount(); 2092984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2093984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2094984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonint OpenGLRenderer::save(int flags) { 2095984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson return mState.save(flags); 2096984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2097984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2098984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::restore() { 2099e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik mState.restore(); 2100984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2101984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2102984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::restoreToCount(int saveCount) { 2103e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik mState.restoreToCount(saveCount); 2104984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2105984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2106984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::translate(float dx, float dy, float dz) { 2107e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik mState.translate(dx, dy, dz); 2108984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2109984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2110984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::rotate(float degrees) { 2111e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik mState.rotate(degrees); 2112984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2113984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2114984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::scale(float sx, float sy) { 2115e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik mState.scale(sx, sy); 2116984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2117984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2118984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::skew(float sx, float sy) { 2119e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik mState.skew(sx, sy); 2120984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2121984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2122984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setMatrix(const Matrix4& matrix) { 2123984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.setMatrix(matrix); 2124984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2125984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2126984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::concatMatrix(const Matrix4& matrix) { 2127984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.concatMatrix(matrix); 2128984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2129984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2130984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { 2131984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson return mState.clipRect(left, top, right, bottom, op); 2132984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2133984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2134984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipPath(const SkPath* path, SkRegion::Op op) { 2135984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson return mState.clipPath(path, op); 2136984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2137984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2138984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) { 2139984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson return mState.clipRegion(region, op); 2140984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2141984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2142984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) { 2143984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.setClippingOutline(allocator, outline); 2144984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2145984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2146984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator, 2147984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson const Rect& rect, float radius, bool highPriority) { 2148984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson mState.setClippingRoundRect(allocator, rect, radius, highPriority); 2149984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson} 2150984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 2151107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, 2152d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, 2153527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik DrawOpMode drawOpMode) { 2154527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 215503ae272459869b854e5db252fc81a64a516e111fChris Craik if (drawOpMode == DrawOpMode::kImmediate) { 215628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik // The checks for corner-case ignorable text and quick rejection is only done for immediate 215728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik // drawing as ops from DeferredDisplayList are already filtered for these 2158e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint) || 2159f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik quickRejectSetupScissor(bounds)) { 2160107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 216128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik } 2162cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy } 2163cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy 21643a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy const float oldX = x; 21653a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy const float oldY = y; 2166624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy 2167d6b65f67717025b1162f86f04e2caa5723566cacChris Craik const mat4& transform = *currentTransform(); 2168624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy const bool pureTranslate = transform.isPureTranslate(); 2169c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy 2170211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(pureTranslate)) { 2171a6b52198b9e73a4b7f80103116feeace74433246Chris Craik x = floorf(x + transform.getTranslateX() + 0.5f); 2172a6b52198b9e73a4b7f80103116feeace74433246Chris Craik y = floorf(y + transform.getTranslateY() + 0.5f); 21736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 21746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy 217586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy int alpha; 217686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy SkXfermode::Mode mode; 217786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy getAlphaAndMode(paint, &alpha, &mode); 21789d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy 2179c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); 2180c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy 2181c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger if (CC_UNLIKELY(hasTextShadow(paint))) { 218259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik fontRenderer.setFont(paint, SkMatrix::I()); 2183c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, 218476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger alpha, oldX, oldY); 21851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy } 21861e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 218719d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy const bool hasActiveLayer = hasLayer(); 218819d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy 2189624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // We only pass a partial transform to the font renderer. That partial 2190624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // matrix defines how glyphs are rasterized. Typically we want glyphs 2191624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // to be rasterized at their final size on screen, which means the partial 2192624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // matrix needs to take the scale factor into account. 2193624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // When a partial matrix is used to transform glyphs during rasterization, 2194624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // the mesh is generated with the inverse transform (in the case of scale, 2195624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // the mesh is generated at 1.0 / scale for instance.) This allows us to 2196624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // apply the full transform matrix at draw time in the vertex shader. 2197624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // Applying the full matrix in the shader is the easiest way to handle 2198624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // rotation and perspective and allows us to always generated quads in the 2199624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // font renderer which greatly simplifies the code, clipping in particular. 220059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik SkMatrix fontTransform; 220159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik bool linearFilter = findBestFontTransform(transform, &fontTransform) 220259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik || fabs(y - (int) y) > 0.0f 220359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik || fabs(x - (int) x) > 0.0f; 22043b753829ae858d424fe109f714745379a6daf455Romain Guy fontRenderer.setFont(paint, fontTransform); 2205257ae3502cfad43df681b1783528d645bdabc63fRomain Guy fontRenderer.setTextureFiltering(linearFilter); 220606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 2207624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy // TODO: Implement better clipping for scaled/rotated text 2208487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk const Rect* clip = !pureTranslate ? nullptr : &mState.currentClipRect(); 220941541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 22105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 2211996e57c84368058be793897ebc355b917a59abc2Raph Levien bool status; 2212828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik TextDrawFunctor functor(this, x, y, pureTranslate, alpha, mode, paint); 2213527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 2214527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik // don't call issuedrawcommand, do it at end of batch 221503ae272459869b854e5db252fc81a64a516e111fChris Craik bool forceFinish = (drawOpMode != DrawOpMode::kDefer); 2216a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) { 22178b4072d3fb9bb49d774d97689a065204beca1752Raph Levien SkPaint paintCopy(*paint); 22188b4072d3fb9bb49d774d97689a065204beca1752Raph Levien paintCopy.setTextAlign(SkPaint::kLeft_Align); 22198b4072d3fb9bb49d774d97689a065204beca1752Raph Levien status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y, 2220e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish); 2221996e57c84368058be793897ebc355b917a59abc2Raph Levien } else { 22228b4072d3fb9bb49d774d97689a065204beca1752Raph Levien status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y, 2223e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish); 2224996e57c84368058be793897ebc355b917a59abc2Raph Levien } 22254ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy 222603ae272459869b854e5db252fc81a64a516e111fChris Craik if ((status || drawOpMode != DrawOpMode::kImmediate) && hasActiveLayer) { 2227624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy if (!pureTranslate) { 222841541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik transform.mapRect(layerBounds); 2229a4adcf0239039eb8f005be252409901c41b28839Romain Guy } 223041541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik dirtyLayerUnchecked(layerBounds, getRegion()); 22315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 2232694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 2233e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik drawTextDecorations(totalAdvance, oldX, oldY, paint); 2234486590963e2207d68eebd6944fec70d50d41116aChet Haase 2235107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 2236694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy} 2237694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 2238107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, 2239d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) { 2240e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) { 2241107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 224203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy } 224303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy 224439a908c1df89e1073627b0dcbce922d826b67055Chris Craik // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics 224565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(true); 224639a908c1df89e1073627b0dcbce922d826b67055Chris Craik 2247b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); 224859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik fontRenderer.setFont(paint, SkMatrix::I()); 2249257ae3502cfad43df681b1783528d645bdabc63fRomain Guy fontRenderer.setTextureFiltering(true); 225003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy 225103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy int alpha; 225203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy SkXfermode::Mode mode; 225303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy getAlphaAndMode(paint, &alpha, &mode); 2254828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik TextDrawFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint); 22559777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy 2256984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson const Rect* clip = &writableSnapshot()->getLocalClip(); 22579777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 225803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy 22599777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path, 22609ad6ac08a95d48772dcaad67a55446299bda77a9Chih-Hung Hsieh hOffset, vOffset, hasLayer() ? &bounds : nullptr, &functor)) { 2261083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform()); 2262083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik mDirty = true; 22639777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy } 2264325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy} 2265325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy 2266107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) { 2267984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored()) return; 2268dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 226944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 22707fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy 227130036092b40badecbe64d9c2bff4850132147f78Chris Craik PathTexture* texture = mCaches.pathCache.get(path, paint); 2272107843de4507b3511006cb9c77b8d0364374385aTom Hudson if (!texture) return; 227322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 22747fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy 22758b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy const float x = texture->left - texture->offset; 22768b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy const float y = texture->top - texture->offset; 22778b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy 227801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy drawPathTexture(texture, x, y, paint); 2279107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 22807fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy} 22817fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy 2282107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { 228335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy if (!layer) { 2284107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 22856c319ca1275c8db892c39b48fc54864c949f9171Romain Guy } 22866c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 2287e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik mat4* transform = nullptr; 2288b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy if (layer->isTextureLayer()) { 2289b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy transform = &layer->getTransform(); 2290b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy if (!transform->isIdentity()) { 22913f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik save(SkCanvas::kMatrix_SaveFlag); 229214e513058ed4168c94e015638d16f5f87fd8063aChris Craik concatMatrix(*transform); 2293b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy } 2294b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy } 2295b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy 229639a908c1df89e1073627b0dcbce922d826b67055Chris Craik bool clipRequired = false; 2297e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik const bool rejected = mState.calculateQuickRejectForScissor( 2298e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), 2299e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik &clipRequired, nullptr, false); 23004ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy 230135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy if (rejected) { 2302b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy if (transform && !transform->isIdentity()) { 2303b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy restore(); 2304b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy } 2305107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 230635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy } 230735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 230862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y, 230962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired); 231062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik 23115bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy updateLayer(layer, true); 23122bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy 231365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); 231444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches.textureState().activateTexture(0); 23156c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 2316211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(!layer->region.isEmpty())) { 2317c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy if (layer->region.isRect()) { 231834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, 231934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik composeLayerRect(layer, layer->regionRect)); 2320c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy } else if (layer->mesh) { 2321828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 2322828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 2323828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount) 2324828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap) 2325828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) 2326828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRectSnap(x, y, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight())) 2327828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 2328828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 2329828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop)); 23303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 2331e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik drawRegionRectsDebug(layer->region); 23323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif 2333c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy } 23344ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy 23355bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy if (layer->debugDrawUpdate) { 23365bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy layer->debugDrawUpdate = false; 233776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger 233876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger SkPaint paint; 233976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger paint.setColor(0x7f00ff00); 234076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint); 23414ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy } 2342f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 234334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik layer->hasDrawnSinceUpdate = true; 2344486590963e2207d68eebd6944fec70d50d41116aChet Haase 2345b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy if (transform && !transform->isIdentity()) { 2346b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy restore(); 2347b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy } 2348b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy 2349107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 23506c319ca1275c8db892c39b48fc54864c949f9171Romain Guy} 23516c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 23526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy/////////////////////////////////////////////////////////////////////////////// 23535ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters 23545ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy/////////////////////////////////////////////////////////////////////////////// 235509c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenbergervoid OpenGLRenderer::setDrawFilter(SkDrawFilter* filter) { 235609c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger // We should never get here since we apply the draw filter when stashing 235709c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger // the paints in the DisplayList. 235809c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger LOG_ALWAYS_FATAL("OpenGLRenderer does not directly support DrawFilters"); 23595ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy} 23605ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 23615ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy/////////////////////////////////////////////////////////////////////////////// 23626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation 23636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy/////////////////////////////////////////////////////////////////////////////// 23646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 2365d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) { 2366ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap); 23673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy if (!texture) { 23683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy return mCaches.textureCache.get(bitmap); 23693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy } 23703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy return texture; 23713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy} 23723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 23732bb8f5606d4a28549d95005304305b3aff1ce090Chris Craikvoid OpenGLRenderer::drawPathTexture(PathTexture* texture, float x, float y, 23742bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik const SkPaint* paint) { 2375f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) { 237601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy return; 237701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy } 237801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2379828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 2380828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 2381828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshTexturedUnitQuad(nullptr) 2382828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha) 2383828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) 2384828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height)) 2385828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 2386828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 2387828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 238801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy} 238901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2390f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia 23910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset (-6.0f / 21.0f) 23920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset (1.0f / 9.0f) 23930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f) 23940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 2395d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y, 2396d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const SkPaint* paint) { 23970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy // Handle underline and strike-through 23980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy uint32_t flags = paint->getFlags(); 23990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) { 2400726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy SkPaint paintCopy(*paint); 24010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 2402211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(underlineWidth > 0.0f)) { 2403726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy const float textSize = paintCopy.getTextSize(); 2404f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f); 24050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 24068b4072d3fb9bb49d774d97689a065204beca1752Raph Levien const float left = x; 24070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float top = 0.0f; 2408e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy 2409f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy int linesCount = 0; 2410f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy if (flags & SkPaint::kUnderlineText_Flag) linesCount++; 2411f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy if (flags & SkPaint::kStrikeThruText_Flag) linesCount++; 2412f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy 2413f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy const int pointsCount = 4 * linesCount; 2414e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy float points[pointsCount]; 2415e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy int currentPoint = 0; 24160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 24170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (flags & SkPaint::kUnderlineText_Flag) { 24180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy top = y + textSize * kStdUnderline_Offset; 2419e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left; 2420e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 2421e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left + underlineWidth; 2422e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 24230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 24240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 24250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (flags & SkPaint::kStrikeThruText_Flag) { 24260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy top = y + textSize * kStdStrikeThru_Offset; 2427e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left; 2428e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 2429e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left + underlineWidth; 2430e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 24310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 2432e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy 2433726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy paintCopy.setStrokeWidth(strokeWidth); 2434e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy 2435726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy drawLines(&points[0], pointsCount, &paintCopy); 24360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 24370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 24380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy} 24390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 2440107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { 2441984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored()) { 2442107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 2443672433d90fab7383cd28beac9d4485b566a90940Romain Guy } 2444672433d90fab7383cd28beac9d4485b566a90940Romain Guy 2445107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawColorRects(rects, count, paint, false, true, true); 2446735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy} 2447735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy 2448107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawShadow(float casterAlpha, 244905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { 2450984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson if (mState.currentlyIgnored()) return; 2451f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik 245215a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik // TODO: use quickRejectWithScissor. For now, always force enable scissor. 245365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik mRenderState.scissor().setEnabled(true); 2454f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik 2455f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik SkPaint paint; 2456ba9b613437c34873fa95800a25fc51720638267cChris Craik paint.setAntiAlias(true); // want to use AlphaVertex 2457f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik 245814a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui // The caller has made sure casterAlpha > 0. 245914a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui float ambientShadowAlpha = mAmbientShadowAlpha; 246014a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui if (CC_UNLIKELY(mCaches.propertyAmbientShadowStrength >= 0)) { 246114a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui ambientShadowAlpha = mCaches.propertyAmbientShadowStrength; 246214a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui } 246314a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) { 246414a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0); 246591a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp); 2466ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui } 2467ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui 246814a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui float spotShadowAlpha = mSpotShadowAlpha; 246914a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui if (CC_UNLIKELY(mCaches.propertySpotShadowStrength >= 0)) { 247014a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui spotShadowAlpha = mCaches.propertySpotShadowStrength; 247114a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui } 247214a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui if (spotShadowVertexBuffer && spotShadowAlpha > 0) { 247314a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0); 247491a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp); 2475ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui } 24767b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui 2477107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty=true; 2478f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik} 2479f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik 2480107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint, 248176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger bool ignoreTransform, bool dirty, bool clip) { 24823b753829ae858d424fe109f714745379a6daf455Romain Guy if (count == 0) { 2483107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 24843b753829ae858d424fe109f714745379a6daf455Romain Guy } 2485735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy 2486672433d90fab7383cd28beac9d4485b566a90940Romain Guy float left = FLT_MAX; 2487672433d90fab7383cd28beac9d4485b566a90940Romain Guy float top = FLT_MAX; 2488672433d90fab7383cd28beac9d4485b566a90940Romain Guy float right = FLT_MIN; 2489672433d90fab7383cd28beac9d4485b566a90940Romain Guy float bottom = FLT_MIN; 2490672433d90fab7383cd28beac9d4485b566a90940Romain Guy 2491448455fe783b0a711340322dca272b8cc0ebe473Romain Guy Vertex mesh[count]; 2492672433d90fab7383cd28beac9d4485b566a90940Romain Guy Vertex* vertex = mesh; 2493672433d90fab7383cd28beac9d4485b566a90940Romain Guy 24942af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik for (int index = 0; index < count; index += 4) { 2495672433d90fab7383cd28beac9d4485b566a90940Romain Guy float l = rects[index + 0]; 2496672433d90fab7383cd28beac9d4485b566a90940Romain Guy float t = rects[index + 1]; 2497672433d90fab7383cd28beac9d4485b566a90940Romain Guy float r = rects[index + 2]; 2498672433d90fab7383cd28beac9d4485b566a90940Romain Guy float b = rects[index + 3]; 2499672433d90fab7383cd28beac9d4485b566a90940Romain Guy 25003b753829ae858d424fe109f714745379a6daf455Romain Guy Vertex::set(vertex++, l, t); 25013b753829ae858d424fe109f714745379a6daf455Romain Guy Vertex::set(vertex++, r, t); 25023b753829ae858d424fe109f714745379a6daf455Romain Guy Vertex::set(vertex++, l, b); 25033b753829ae858d424fe109f714745379a6daf455Romain Guy Vertex::set(vertex++, r, b); 2504672433d90fab7383cd28beac9d4485b566a90940Romain Guy 25053b753829ae858d424fe109f714745379a6daf455Romain Guy left = fminf(left, l); 25063b753829ae858d424fe109f714745379a6daf455Romain Guy top = fminf(top, t); 25073b753829ae858d424fe109f714745379a6daf455Romain Guy right = fmaxf(right, r); 25083b753829ae858d424fe109f714745379a6daf455Romain Guy bottom = fmaxf(bottom, b); 2509672433d90fab7383cd28beac9d4485b566a90940Romain Guy } 2510672433d90fab7383cd28beac9d4485b566a90940Romain Guy 2511f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik if (clip && quickRejectSetupScissor(left, top, right, bottom)) { 2512107843de4507b3511006cb9c77b8d0364374385aTom Hudson return; 2513a362c69d6cdf448107e5a539f77df73937141870Romain Guy } 2514672433d90fab7383cd28beac9d4485b566a90940Romain Guy 2515828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform(); 2516828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 2517828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 2518828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshIndexedQuads(&mesh[0], count / 4) 2519828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillPaint(*paint, currentSnapshot()->alpha) 2520828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false) 2521828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom)) 2522828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 2523828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 2524828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 2525672433d90fab7383cd28beac9d4485b566a90940Romain Guy} 2526672433d90fab7383cd28beac9d4485b566a90940Romain Guy 2527026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, 252876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger const SkPaint* paint, bool ignoreTransform) { 2529828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform(); 2530828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik Glop glop; 2531828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik GlopBuilder(mRenderState, mCaches, &glop) 2532828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setMeshUnitQuad() 2533828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setFillPaint(*paint, currentSnapshot()->alpha) 2534828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false) 2535828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setModelViewMapUnitToRect(Rect(left, top, right, bottom)) 2536828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .setRoundRectClipState(currentSnapshot()->roundRectClipState) 2537828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik .build(); 2538828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik renderGlop(glop); 25398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy} 25408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 2541e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craikvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, 2542e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik SkXfermode::Mode* mode) const { 2543be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy getAlphaAndModeDirect(paint, alpha, mode); 254416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) { 254516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik // if drawing a layer, ignore the paint's alpha 254687b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy *alpha = mDrawModifiers.mOverrideLayerAlpha * 255; 254716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik } 2548d6b65f67717025b1162f86f04e2caa5723566cacChris Craik *alpha *= currentSnapshot()->alpha; 2549026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy} 2550026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 255176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const { 255216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik float alpha; 255316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) { 255416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik alpha = mDrawModifiers.mOverrideLayerAlpha; 255516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik } else { 255616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik alpha = layer->getAlpha() / 255.0f; 255716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik } 2558d6b65f67717025b1162f86f04e2caa5723566cacChris Craik return alpha * currentSnapshot()->alpha; 255916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik} 256016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik 25619d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer 2562e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android 2563