OpenGLRenderer.cpp revision 8f0095cd33558e9cc8a440047908e53b68906f5f
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
340fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
35a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
36e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
389d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
47dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
48dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
66b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
67b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
68b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
69b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
70b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
71b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
72b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
73b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
74b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
75b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
76b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
77b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
79e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
83f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
84b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
85b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
86b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
87b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
88b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
89b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
90b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
91b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
92b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
93b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
94b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
95b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
96f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
97f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
98889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
99b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE0,
100b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE1,
101b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE2
102d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
103d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
108fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
110db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
112026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
113ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
114ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
115ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
116e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
117e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
121e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
122e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
124f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
125f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
12808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
129260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
130bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
131bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
132bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
133eb99356a0548684a501766e6a524529ab93304c8Romain Guy
134eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
135eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
136746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
137746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
138e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
139e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1406b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1417d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1427d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1437d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1447d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
145fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
146fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1488aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
14984962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
15084962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy
1518fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
152f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
153fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
154fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
155d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
156bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1577d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glEnable(GL_SCISSOR_TEST);
1587d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1597d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
1607d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1616b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1626b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1636b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1646b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
165bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
166bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
167b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
168b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
169b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
170b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
171b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
172a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
173a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
174a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                LOGE("  OpenGLRenderer is out of memory!");
175a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
176a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
177b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
178b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
179c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
180c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
181e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
182e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
183e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
184e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
185c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
186b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
187b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
1886c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
191da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
193da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
194da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
19550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
196da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
197da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
1986c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
199eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
200da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
201da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
202746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
203da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
204f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
205f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
20642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
20703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
20850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
20950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
21050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
21150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
21250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
213da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
214da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
215cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guybool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
216daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
217f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
218f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
219f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
220d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
22180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
22280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
22380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
224d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
225d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
226d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
227d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
228d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
229d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
230d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
231d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
23208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
23308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
23408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
23508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
23608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
23708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
23808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
23980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
24008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    status_t result = (*functor)(0, &info);
241cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
242cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    if (result != 0) {
24308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
244cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
245cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
246cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
247daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
248cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    return result != 0;
249daf98e941e140e8739458126640183b9f296a2abChet Haase}
250daf98e941e140e8739458126640183b9f296a2abChet Haase
251f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
252f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
253f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
254f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
255bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2567ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
257bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
258bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
259bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2608aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
261bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
262bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
263bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2642542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2652542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2667ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
267bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
268bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
269bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2708fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
271bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2728fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2732542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2747ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
275bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
276bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2798fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
280bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
281bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
282bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
284bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
285eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
286bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
287bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
289bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
290eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
291eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
292eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
293eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
294eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
295eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2968b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2978b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2988b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
2992542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
300746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
3018fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
3022542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
3035ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
3045ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
3055ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
3065ec9924d24495822b589f1a17996655d66273b30Romain Guy
3072542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
308d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
3095cbbce535744b89df5ecea95de21ee3733298260Romain Guy
310f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
311bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
312bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
313bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
314bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
3155c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
316eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
317eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
318d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
319af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
320e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
321e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
322e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
323e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
324e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
325e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
326e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
327e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
328e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
329e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
330e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
331e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
332e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
333a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
334a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
335e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
336d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
337d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
338dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
339dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
340d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
341d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
342bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
343bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
344bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
345bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
3465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
3478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3488b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3498aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3508aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3518aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3528b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
353d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
354bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3726b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3736b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3746b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3756b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
38087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
40087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
40187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
40287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
40387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
40487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
4051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
406d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
407eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
408eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
409eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
410fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
411dda570201ac851dd85af3861f7e575721d3345daRomain Guy
412eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
413eb99356a0548684a501766e6a524529ab93304c8Romain Guy
414f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
4158aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
4167b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
417eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
418ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
419eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
420ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
421ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
422ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
423ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
424ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
425ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
426ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
427ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
428ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
429ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
430ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
431ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
432ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
433eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
434bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
435746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
436746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
43732963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
438dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
439e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
440dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
441dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
442dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
443af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
444b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
445b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
446dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glActiveTexture(gTextureUnits[0]);
4488550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
449f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
450f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
451bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
452bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
453dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
454f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
4558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4568550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
4578550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            bounds.getWidth() / float(layer->width), 0.0f);
458171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy    layer->colorFilter = mColorFilter;
459dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4608fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4618fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
462dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4631d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
464eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
466eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
467eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
468eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
469514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
470514fb18827186591d66973c2362c859b64b63556Romain Guy            if (layer->empty) {
471514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
472514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, layer->width, layer->height, 0);
473514fb18827186591d66973c2362c859b64b63556Romain Guy                layer->empty = false;
474514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
475514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
476514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
477514fb18827186591d66973c2362c859b64b63556Romain Guy            }
4787b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
4797b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            // Clear the framebuffer where the layer will draw
4807b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            glScissor(bounds.left, mSnapshot->height - bounds.bottom,
4817b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy                    bounds.getWidth(), bounds.getHeight());
4827b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
4837b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            glClear(GL_COLOR_BUFFER_BIT);
4847b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
4857b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            dirtyClip();
486ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
487eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
488f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
489d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
490bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
491bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
4945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    layer->fbo = mCaches.fboCache.get();
4955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
5035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
5045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
5065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
5085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
5095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
5135ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
5145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
5165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->fbo = layer->fbo;
5175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
5185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
5195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
5205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
5215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
5225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
5235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
5255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
5265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
5275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
5295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->empty) {
5305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->empty = false;
5315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
5325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
5335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
5365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->texture, 0);
5375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
5395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
5415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
5425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
5445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glDeleteTextures(1, &layer->texture);
5455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.fboCache.put(layer->fbo);
5465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
5485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
5505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
5545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
5555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
5565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
5585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
5625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
5635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
5741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
578eb99356a0548684a501766e6a524529ab93304c8Romain Guy
579eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
580eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
581eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
582eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
583eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
587eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
588f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
5905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
5915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->alpha = 255;
592f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
593f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
59403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
5958b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
596746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
5995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
600eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
602171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        if (layer->colorFilter) {
603171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            setupColorFilter(layer->colorFilter);
604171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
606171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        if (layer->colorFilter) {
607171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
608171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
609eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
610514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!rect.isEmpty()) {
611514fb18827186591d66973c2362c859b64b63556Romain Guy            dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
612514fb18827186591d66973c2362c859b64b63556Romain Guy            composeLayerRect(layer, rect, true);
613514fb18827186591d66973c2362c859b64b63556Romain Guy        }
614eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
6151d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
616eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
617eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
618eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
619eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
620eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
621eb99356a0548684a501766e6a524529ab93304c8Romain Guy
622eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
623eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
624eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
625eb99356a0548684a501766e6a524529ab93304c8Romain Guy
626746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
627746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
628eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
6298550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
6301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
6311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
6321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
6331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
6351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
636aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
637aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    float alpha = layer->alpha / 255.0f;
638aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
639aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
6408f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (layer->renderTarget == GL_TEXTURE_2D) {
6418f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
6428f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
6438f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
6448f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
6458f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
646aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
647aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
648aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawBlending(layer->blend, layer->mode);
649aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
650aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
651aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
652aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
6538f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (layer->renderTarget == GL_TEXTURE_2D) {
6548f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawTexture(layer->texture);
6558f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
6568f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawExternalTexture(layer->texture);
6578f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
6588f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransformUniforms(layer->texTransform);
659aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
660aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
661aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
662aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
663aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
664aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
665aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
667aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (!layer->isTextureLayer) {
668aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
669aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
670aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
6715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
672aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
673aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
674aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
6755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
676aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
677aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
678aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
679aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
680aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
681aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
6825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
6855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
6865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
6879fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
6889fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
68940667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
6909fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
6925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!layer->region.isEmpty()) {
6965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
6985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float alpha = layer->alpha / 255.0f;
7005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texX = 1.0f / float(layer->width);
7015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texY = 1.0f / float(layer->height);
702f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
7035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
7055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
7065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7077230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
7087230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
7097230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
710ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
7117230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
7127230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
7137230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
7147230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
715ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
7167230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawTexture(layer->texture);
717c038ea358aadca082198f3effc550d33135bf426Romain Guy        setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
7187230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
7195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
7215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
7225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
724f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
7255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
726f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
7275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
7295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
7305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
7315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
7325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
7335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
7355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
7375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
7385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
7395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
7405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
7415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
7445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
7455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
7487230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
7495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
7513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
7525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
7555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
7575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
7585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
7623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
7633a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
7643a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
7653a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7663a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
7673a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
7683a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
7693a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
7703a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7713a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
7723a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
7733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
7753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
7763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
7773a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
7783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
7793a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
7813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
7823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
7833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
7843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
7853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
7863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
7895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
790f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
7915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
7925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
793f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
7945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
8005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
801f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
8025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
803f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
8041bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
8051bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
8061bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
8071bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
8081bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
8091bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
8101bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
8111bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
8121bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
8131bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
8141bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
8155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
820bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
821f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
822f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
823f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
824f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
8258aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
826f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
827f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
828f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
8298aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
830f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
831f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
832f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
8338aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
834f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
835f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
836807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
837807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
838807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
839807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
840f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
8418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
842f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
843f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
84441030da16856c8869e1e51d4a0405432fa96614eRomain Guyconst float* OpenGLRenderer::getMatrix() const {
84599bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    if (mSnapshot->fbo != 0) {
84699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy        return &mSnapshot->transform->data[0];
84799bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    }
84899bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    return &mIdentity.data[0];
84941030da16856c8869e1e51d4a0405432fa96614eRomain Guy}
85041030da16856c8869e1e51d4a0405432fa96614eRomain Guy
851f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
8528aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
853f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
854f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
855f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
856e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
857e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
858e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
859e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
860f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
861f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
862f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
863f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
864f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
865f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
866bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
867e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
868e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
869eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
870746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
8719d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
8729d5316e3f56d138504565ff311145ac01621dff4Romain Guy
8739d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
874079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
875bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
876bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
877c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
878af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
879dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
880dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
881dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
8821d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
8838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
884d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
885d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
886d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
887d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
888d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
889d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
890c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
891c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
892079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
893079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
8947ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
895746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
8967ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
8978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
898e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
899e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
900f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
90170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
90270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
90370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
90470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDraw() {
90570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
90670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
90770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
90870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
90970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
91070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
91170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
91270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
91370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
9148d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mTexCoordsSlot = -1;
91570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
91670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
91770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
91870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
91970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
92070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
92170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
922aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
923aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
924aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
925aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
9265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
9275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    mDescription.hasWidth = true;
9285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
9295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
930ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
931ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
932ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
933ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
934ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
93570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
9368d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
9378d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
9388d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
9398d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
9408d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
9416cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
9426cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
94370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
944fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
945fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
946fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
94770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
94870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
94970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
95070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
95186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
95286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
9536cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
9546cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
95586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
95686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
95786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
95886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
95986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
96086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
96186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
96286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
96370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
96470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
96570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
96670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
96770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
96870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
96970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
97070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
97170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
97286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
97386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
97486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
97586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
97686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
97786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
97886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
97986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
98086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
98170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
98270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
98370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
98470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
98570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
98670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
98770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
98870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
98970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
99070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
99170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
99270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
99370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
99470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
99570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
99670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
99770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
99870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
99970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
100070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
100170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
100270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
100370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
100470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
100570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
100670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
100770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
100870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
100970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
101070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
101170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
101270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
101370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
101470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
101570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
101670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
101770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
101870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
101970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
102070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
102170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
102270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
10238a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
10248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
10258d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
10268d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
102770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
102870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
102970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
103070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
103170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
103270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
103370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
103470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
103586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
103686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
103786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
103886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
103986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
104086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
104186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
104286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
104386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
104486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
104570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
104670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1047ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1048ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1049ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1050ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1051ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
105270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
10535536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mColorSet || (mShader && mSetShaderColor)) {
105470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
105570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
105670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
105770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
105886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
10595536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
106086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
10615536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
10625536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
10635536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
106470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
106570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
106670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
106770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
106870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
106970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
107070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
107170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
107270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
10738d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
10748d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
10758d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
10768d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
10778d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
10788d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
107970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
108070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
108170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
108270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
108370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
108470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
108570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
108670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mCaches.bindMeshBuffer();
108770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
108870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, 0);
108970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
109070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
109170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
109270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
109370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
109470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
109570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
109670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glEnableVertexAttribArray(mTexCoordsSlot);
109770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
109870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1099aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1100aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
1101aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
1102aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1103aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1104aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glEnableVertexAttribArray(mTexCoordsSlot);
1105aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1106aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
11078f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
11088f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
11098f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
11108f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
11118f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1112aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1113aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1114aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1115aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
111670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
111770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
111870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
111970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
112070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.unbindMeshBuffer();
112170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
112270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
112370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, vertices);
1124cf28957c89127ccfc82d535903c776124665446aDavid Li    if (mTexCoordsSlot >= 0) {
11258d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
11268d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
112770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
112870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
11295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
11305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    mCaches.unbindMeshBuffer();
11315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
11325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            gVertexStride, vertices);
11335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
11345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
11355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
11365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
11375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the width of the
11385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * core line primitive ("width") and the width of the fading boundary ("boundaryWidth"). The
11395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * "vtxDistance" attribute (one per vertex) is a value from zero to one that tells the fragment
11405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * shader where the fragment is in relation to the line width overall; this value is then used
11415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * to compute the proper color, based on whether the fragment lies in the fading AA region of
11425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * the line.
11435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
11445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, float strokeWidth) {
11455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    mCaches.unbindMeshBuffer();
11465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
11475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            gAlphaVertexStride, vertices);
11485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int distanceSlot = mCaches.currentProgram->getAttrib("vtxDistance");
11495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    glEnableVertexAttribArray(distanceSlot);
11505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    glVertexAttribPointer(distanceSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, distanceCoords);
11515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int widthSlot = mCaches.currentProgram->getUniform("width");
11525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
11535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
11545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    float boundaryWidth = (1 - strokeWidth) / 2;
11555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    glUniform1f(widthSlot, strokeWidth);
11565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidth);
11575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidth));
11585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
11595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
116070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
116170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glDisableVertexAttribArray(mTexCoordsSlot);
116270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
116370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
116470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1165f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1166f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1167f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
11687b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guybool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
11697b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        Rect& dirty, uint32_t level) {
11707b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (quickReject(0.0f, 0.0f, width, height)) {
11717b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        return false;
11727b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    }
11737b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
11740fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
11750fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
11760fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    if (displayList) {
1177cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        return displayList->replay(*this, dirty, level);
11780fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
11797b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
1180daf98e941e140e8739458126640183b9f296a2abChet Haase    return false;
11810fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
11820fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1183a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1184a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1185a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1186a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1187a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1188a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1189a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1190a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1191a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1192a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1193a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1194a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1195a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1196a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1197a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1198a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1199a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1200a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1201a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
12025b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
12035b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
12045b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1205a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1206a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1207a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1208a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1209a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1210a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1211a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1212a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1213a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1214a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1215a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1216a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1217a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1218a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1219a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1220a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
12215c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
12226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
12236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
12246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
12256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
12266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
12276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
12286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
122986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
12308164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
12319cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
123222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
123322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1234a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (bitmap->getConfig() == SkBitmap::kA8_Config) {
1235a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1236a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1237a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1238a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
12398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
12408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
12415c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1242f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1243f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1244f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1245f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
12466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
12476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
12486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
12496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
125086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
12518164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
12529cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
125322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
125422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
12555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
12565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
12575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
12585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
12595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
12605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1261f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1262f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
12635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
12645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
12655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
12665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
12675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
12685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
12695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
12705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    glActiveTexture(gTextureUnits[0]);
12715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
12725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
12735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
12745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
12755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
12765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
12775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
12785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
12795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
12805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
12815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1282b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1283b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1284b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1285b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1286b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1287b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1288b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = hasLayer();
1289b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1290b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = false;
1291b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1292b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1293a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1294a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
12955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
12965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
12975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
12985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
12995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
13015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
13025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
13035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
13045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
13065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
13075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
13085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
13095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
13105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
13115a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
13125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
13135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
13155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
13165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
13175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
13195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
13205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1321b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1322b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1323b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1324b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1325b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1326b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1327b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1328b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1329b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1330b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
13315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
13325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
13335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1334b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1335b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1336b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1337b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1338b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1339b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
13405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
13415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1342b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
13435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
13445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
13458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
13468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
13478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
13485c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
13496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
13506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
13516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
13526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1353746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
13548164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
13559cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
135622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
13578164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
13588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
13598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
13608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1361c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
13628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
13638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
13648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
13658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
1366c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
136703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
13688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
13698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
137003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
137103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
137203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
137303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
13746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
13756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
13766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
13776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
13786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
13796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
13806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
13816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
13826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
13836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
13846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
13856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
13866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
13878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
13888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1389ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1390ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
13914aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
13924bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
13935c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
13946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
13956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
13966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
13976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1398746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
13998164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14009cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
140122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
14028164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1403f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1404f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1405f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1406f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1407f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
14082728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
14094bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1410f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1411a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    if (mesh && mesh->verticesCount > 0) {
14126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1413a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
14145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
14158168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1416c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1417c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
14185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
14195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
14208ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
14216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                if (pureTranslate) {
1422c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1423c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1424c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
14256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1426c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1427c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
14286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
14295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
14305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1431a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
14325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
14336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        if (pureTranslate) {
14346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
14356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
14366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
14376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
14386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
14396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
14406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
14416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
14426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
14436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
14446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
14456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
14466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1447054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1448f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1449f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
14508a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
14518a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (mSnapshot->isIgnored()) return;
14528a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
14538a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
14548a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth() * 0.5f;
14558a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
14568a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
14578a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
14588a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
14598a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
14608a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
14615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
14625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
14635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Polyline: account for extra vertices needed for continous tri-strip
14645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        verticesCount += (count -4);
14655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
14668a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
14678a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
14688a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
14698a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
14708a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
14718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
14728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
14738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
14748a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
14758a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
14768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawBlending(true, mode);
14778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    } else {
14788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawBlending(mode);
14798a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
14808a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
14818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
14828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
14838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
14848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
14858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
14868a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
14878a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
14888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = .5;
14898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
14905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (isAA) {
14915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
14925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        strokeWidth += .5f;
14935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
14945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
14955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
14965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    AlphaVertex wLines[verticesCount];
14975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    AlphaVertex* aaVertices = &wLines[0];
14985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (!isAA) {
14995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
15005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
15018a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        void* alphaCoords = ((GLbyte*) aaVertices) + gVertexAlphaOffset;
15025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // innerProportion is the ratio of the inner (non-AA) port of the line to the total
15035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
15045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
15055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        float innerProportion = fmax(strokeWidth - 1.0f, 0) / (strokeWidth + .5f);
15068a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine((void*) aaVertices, alphaCoords, innerProportion);
15075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
15085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
15095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    AlphaVertex *prevAAVertex = NULL;
15105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex *prevVertex = NULL;
1511740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy    float inverseScaleX = 1.0f;
1512740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy    float inverseScaleY = 1.0f;
1513740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
15148a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
15155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // The quad that we use for AA hairlines needs to account for scaling because the line
15165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // should always be one pixel wide regardless of scale.
15175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        if (!mSnapshot->transform->isPureTranslate()) {
15185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            Matrix4 *mat = mSnapshot->transform;
15195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
15205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
15215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            float m02 = mat->data[2];
15225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
15235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            float m11 = mat->data[Matrix4::kScaleX];
15245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            float m12 = mat->data[6];
15255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            float scaleX = sqrt(m00*m00 + m01*m01);
15265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            float scaleY = sqrt(m10*m10 + m11*m11);
15275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
15285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
15295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
15305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
1531740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
15325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
15335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
15345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
15355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
15365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
15375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
15385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 n = (b - a).copyNormalized() * strokeWidth;
15398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
15408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            n *= inverseScaleX;
15418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
15428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
15438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
15448a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
15458a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
15468a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
15478a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
15488a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
15495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
15505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
15515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        float x = n.x;
15525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.x = -n.y;
15535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.y = x;
15545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
15555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
15565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
15575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
15585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
15595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
15605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
15615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
15625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
15635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
15645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
15655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
15665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        if (!quickReject(left, top, right, bottom)) {
15675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            // Draw the line as 2 triangles, could be optimized
15685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            // by using only 4 vertices and the correct indices
15695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            // Also we should probably used non textured vertices
15705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            // when line AA is disabled to save on bandwidth
15715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
15725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
15735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
15745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
15755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
15765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
15775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
15785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
15795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
15805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
15815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
15825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
15835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
15845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
15855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
15865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
15875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
15885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
15895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
15905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
15915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
15925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
15935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    AlphaVertex::set(aaVertices++,prevAAVertex->position[0],
15945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                            prevAAVertex->position[1], prevAAVertex->alpha);
15955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    AlphaVertex::set(aaVertices++, p4.x, p4.y, 1);
15965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
15975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
15985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                AlphaVertex::set(aaVertices++, p4.x, p4.y, 1);
15995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                AlphaVertex::set(aaVertices++, p1.x, p1.y, 1);
16005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                AlphaVertex::set(aaVertices++, p3.x, p3.y, 0);
16015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                AlphaVertex::set(aaVertices++, p2.x, p2.y, 0);
16025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
16035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
16045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
16055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
16065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
16075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
16085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
16095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
16105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
16115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
16125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1613ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1614ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (mSnapshot->isIgnored()) return;
1615ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1616ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
1617ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
1618ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
16195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
1620ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
16218a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
1622ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
16238a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
16248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
16258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
16268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
16278a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
1628ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
1629ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
1630ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1631ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1632ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
1633ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
1634ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1635ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
1636ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
1637ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1638ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
16398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
1640ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
1641ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
1642ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
1643ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
1644ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
16458a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
1646ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
1647ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
1648ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
1649ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
1650ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
1651ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1652ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
1653ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1654ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
16558a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
16568a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
16578a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
16588a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
16598a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1660ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
1661ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1662ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
1663ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1664ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
166585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1666e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1667af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1668e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
1669ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
1670ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
167170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
16723d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
1673c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
16749d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1675c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
167601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
167701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
167801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
167901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
168001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
168101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
168201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
168301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
168401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1685c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1686c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
168701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
168801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
168901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
1690c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
1691c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
1692c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
1693c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
169401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1695c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
1696c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
1697c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1698c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
169901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
1700c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(x - radius, y - radius, texture, paint);
1701c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
170201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1703c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
1704c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
170501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1706c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
1707c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
1708c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
1709c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
1710c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
17118b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
17128b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
17138b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (mSnapshot->isIgnored()) return;
17148b2f5267f16c295f12faab810527cd6311997e34Romain Guy
17158b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
17168b2f5267f16c295f12faab810527cd6311997e34Romain Guy        drawOval(left, top, right, bottom, paint);
17178b2f5267f16c295f12faab810527cd6311997e34Romain Guy        return;
17188b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
17198b2f5267f16c295f12faab810527cd6311997e34Romain Guy
17208b2f5267f16c295f12faab810527cd6311997e34Romain Guy    glActiveTexture(gTextureUnits[0]);
17218b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
17228b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
17238b2f5267f16c295f12faab810527cd6311997e34Romain Guy    drawShape(left, top, texture, paint);
17248b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
17258b2f5267f16c295f12faab810527cd6311997e34Romain Guy
1726c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
1727c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
1728c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
1729c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1730c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
1731c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
1732c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
173301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
173401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
17355c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
1736c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
1737c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        drawRectAsShape(left, top, right, bottom, p);
1738c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        return;
1739c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
1740c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
17416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
17426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
17436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
17446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1745026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
1746746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
1747a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1748a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
1749a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
1750a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
1751a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
1752a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
1753a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
1754026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1755026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1756026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
1757026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
1758c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
17599d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1760e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1761e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
1762b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (text == NULL || count == 0) {
1763e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
1764e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1765af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1766e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
1767f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
1768e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
1769a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
1770e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
1771e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
1772e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1773e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
1774e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1775e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
1776e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1777e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
1778e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1779e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
1780e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1781e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1782e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
17833a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
17843a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
17856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
17866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate) {
17876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
17886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
17896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
17906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1791b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1792b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
1793fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
1794e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
179586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
179686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
179786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
17989d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
17991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
1800b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
1801fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
18021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
18031e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
18040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1805740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sx = oldX - shadow->left + mShadowDx;
1806740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sy = oldY - shadow->top + mShadowDy;
180786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
180886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
1809740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        int shadowColor = mShadowColor;
1810740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (mShader) {
1811740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            shadowColor = 0xffffffff;
1812740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
181386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
181486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        glActiveTexture(gTextureUnits[0]);
181586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
181686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
1817740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
1818740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilter();
1819740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShader();
182086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
182186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
1822740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
182386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
182486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
1825740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilterUniforms();
1826740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShaderUniforms();
182786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
18280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
18290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1830740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
183186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        finishDrawTexture();
18321e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
18331e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
1834b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
1835b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy        return;
1836b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    }
1837b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy
18386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
18396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
18406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
18416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
18426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
18435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
184486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
184586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
184686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
184786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
184886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
184986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
185086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
185186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
185286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
185386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
185486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
185586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
185686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
185786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
185806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
18596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
18605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
18615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
18625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
1863f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = hasLayer();
18645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
1865f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = false;
18665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
186703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
1868894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
1869894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // Tell font renderer the locations of position and texture coord
1870894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // attributes so it can bind its data properly
1871894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    int positionSlot = mCaches.currentProgram->position;
1872894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
18736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
1874f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
18755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
1876f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
18776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
18786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
18796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
1880f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
18815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
18825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
18835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
1884694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
1885694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
1886fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
1887a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
18883a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
1889694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
1890694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
18917fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
1892af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1893dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
189401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
18957fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1896fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
18979cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
189822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
18997fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
19008b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
19018b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
19028b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
190301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
19047fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
19057fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1906ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
1907ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
19086c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
19096c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
19106c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
19116c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    glActiveTexture(gTextureUnits[0]);
19126c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
19136c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
19146c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
19156c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
19166c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
1917ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    layer->alpha = alpha;
1918ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    layer->mode = mode;
19196c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
1920f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
1921c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy    if (!layer->region.isEmpty()) {
1922c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
192340667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
1924c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
19258168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
1926c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
1927c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
1928c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
1929c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
19308168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
1931c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
1932c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
1933c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
193440667676e542a9daeafeac9904c30004e8706fd3Romain Guy            setupDrawModelViewTranslate(x, y,
193540667676e542a9daeafeac9904c30004e8706fd3Romain Guy                    x + layer->layer.getWidth(), y + layer->layer.getHeight());
1936c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
1937c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
1938c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawTexture(layer->texture);
1939c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
1940c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
1941c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
1942c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
1943c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
1944c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
19453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
19463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
19473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
19483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
1949c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
1950f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
1951f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
1952ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1953ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
1954f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
19556c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
19566c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
19576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
1958d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
1959d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1960d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1961d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
196206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
196306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
196406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
196506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
196606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
196706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1968fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
196906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
19707fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
19717fac2e18339f765320d759e8d4c090f92431959eRomain Guy
1972d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1973db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
1974db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
1975db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1976db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
1977db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1978db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1979db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1980db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1981db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
1982db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1983db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1984db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
19851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
19861e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
19871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
19881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
19891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
19901e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
19911e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
19921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
19931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
19941e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
19951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
19961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
19971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
19981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
19991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
20001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
20016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
20026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
20036926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
200401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
200501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
200601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
200701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
200801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
200901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
201001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
201101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
201201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
201301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
201401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
201501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
201601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
201701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
201801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
201901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
202001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
202101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
202201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
202301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
202401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
202501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
202601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
202701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
202801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
202901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
203001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
203101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
203201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2033f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
20340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
20350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
20360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
20370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
20380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
20390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
20400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
20410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
20420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
20430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
20440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
20450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
20460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
20470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
20480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
20490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
20500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
20510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
20520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
20530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
20540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
20550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
20560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
20570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
20580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
20590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
20600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
20610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
2062e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
2063f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            // TODO: Support stroke width < 1.0f when we have AA lines
2064f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
20650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2066e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
20670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2068e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2069f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2070f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2071f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2072f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2073f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2074e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2075e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
20760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
20770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
20780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2079e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2080e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2081e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2082e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
20830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
20840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
20850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
20860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2087e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2088e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2089e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2090e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
20910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2092e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2093e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
2094e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
2095e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2096e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
20970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
20980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
20990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
21000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2101026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
21021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2103d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
210406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2105d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2106d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2107d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
210870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
210970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
211070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
211170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
211270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
211370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
211470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
211570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
211670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
211770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
211870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2119c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2120c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2121c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2122c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
212382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
21248164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
212582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
212682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
212782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
212882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
21298164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
21308164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
21316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
21326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
21336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
21346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
21356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
21366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
21376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
21386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
21396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
21406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
21416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
21426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
214385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
214485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2145bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2146a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2147a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
214803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2149f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2150f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2151f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2152a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
21536820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
21545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
21558694230ff25fa0a60e480d424843e56b718f0516Romain Guy
215670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
215770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
215870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
215970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
216070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
216170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
216270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
216370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2164db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
21655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
216670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
216703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
216870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2169db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
217086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
217170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
217270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
217370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2174db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
21756820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
217670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
217770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
217882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
217982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2180a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2181f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
218282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
218382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
2184a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
2185a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
2186a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
2187a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
218882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2189f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2190f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
219182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2192a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2193a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
2194a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
2195a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
2196a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2197a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
2198a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
2199a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
2200a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
2201746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            if (mCaches.extensions.hasFramebufferFetch()) {
2202a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2203f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2204a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2205a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
2206a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
2207a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
2208a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2209a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
221082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2211fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
221282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
221382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2214fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2215bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2216bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2217889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2218d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2219fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2220d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2221fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
22226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2223260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
22246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2225260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2226260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2227026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2228ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
222982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
223082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
223182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
223282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
22338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
22348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22355c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
22368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
2237746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        if (!mCaches.extensions.hasFramebufferFetch()) {
2238a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
2239a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
2240a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
2241a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
2242a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
2243a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
2244a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
22458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
22468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
22488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
22498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
22508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
22518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
22528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
22538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
22548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
22558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
22568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
22578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
2258026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2259026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2260a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
2261b37cbec6d06578a72bdd9c2caa3fd964ade71c53Romain Guy    // In the future we should look at unifying the Porter-Duff modes and
2262b37cbec6d06578a72bdd9c2caa3fd964ade71c53Romain Guy    // SkXferModes so that we can use SkXfermode::IsMode(xfer, &mode).
2263a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
2264a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
2265a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
2266a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
2267a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
2268a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
2269746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
22708164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    bool bound = false;
22718164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapS != texture->wrapS) {
22728164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glBindTexture(GL_TEXTURE_2D, texture->id);
22738164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        bound = true;
22748164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
22758164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapS = wrapS;
22768164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
22778164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapT != texture->wrapT) {
22783e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        if (!bound) {
22793e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy            glBindTexture(GL_TEXTURE_2D, texture->id);
22803e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        }
22818164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
22828164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapT = wrapT;
22838164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
2284a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
2285a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
22869d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2287e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2288