OpenGLRenderer.cpp revision 91a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2498d608dba6a0b3c15fb08f1fa2c8b9d170124c7cChris Craik#include <SkColor.h>
25d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include <SkShader.h>
26694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy
285cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
29e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
3085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
36c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
370fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
38405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
393b20251a355c88193c439f928a84ae69483fb488John Reck#include "RenderState.h"
4065cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
4187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
4255bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
43d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "SkiaShader.h"
44e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik#include "utils/GLUtils.h"
45a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
4655bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
47e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
4862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
4962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__)
5062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#else
5162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...)
5262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
5362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
54e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
559d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
589d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
599d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
609d5316e3f56d138504565ff311145ac01621dff4Romain Guy
6167862524056ee2e73a94395139bb8bd0ec1ef38aChris Craikstatic GLenum getFilter(const SkPaint* paint) {
6267862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
6367862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        return GL_LINEAR;
6467862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    }
6567862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    return GL_NEAREST;
6667862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik}
67d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
689d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
699d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
709d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
719d5316e3f56d138504565ff311145ac01621dff4Romain Guy
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
73889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
74889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
75889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
76889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
77889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
78889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
79889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
80889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
852ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
862ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
872ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
882ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
97d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
99026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
100e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
10187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
10287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
10387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
1072ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
1082ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
1092ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
1102ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
1112ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
1122ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1132ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1142ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1152ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1162ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1172ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
118d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1192ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
120f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
121f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
123448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
124448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
125448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
126448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
127448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
128448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
129448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
130448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
131448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
132f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
133f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
134f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1353b20251a355c88193c439f928a84ae69483fb488John ReckOpenGLRenderer::OpenGLRenderer(RenderState& renderState)
136058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        : mFrameStarted(false)
137058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mCaches(Caches::getInstance())
1383b20251a355c88193c439f928a84ae69483fb488John Reck        , mExtensions(Extensions::getInstance())
139058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mRenderState(renderState)
140058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mScissorOptimizationDisabled(false)
141058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mCountOverdraw(false)
1421aa5d2d7068147ff781cfe911a93f01593a68c79John Reck        , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
143058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mLightRadius(FLT_MIN)
144058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mAmbientShadowAlpha(0)
145058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mSpotShadowAlpha(0) {
146527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
147527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
14816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
149026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
150ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
151e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
152e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
15385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
15429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
15529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
156e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
157e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
15887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
15987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
16087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
16187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
16287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
16387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
16487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
16587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
16687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
16713631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
16813631f3da855f200a151e7837ed9f6b079622b58Romain Guy
169058fc640017c90120c599d378a4cbc55668b05b7Chris Craikvoid OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius,
170058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
171058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mLightCenter = lightCenter;
172058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mLightRadius = lightRadius;
173058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mAmbientShadowAlpha = ambientShadowAlpha;
174058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mSpotShadowAlpha = spotShadowAlpha;
175058fc640017c90120c599d378a4cbc55668b05b7Chris Craik}
176058fc640017c90120c599d378a4cbc55668b05b7Chris Craik
17713631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
178f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
179f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
180f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
181797b95b26bbb7557678af78b9a2a61830158920fChris Craikvoid OpenGLRenderer::onViewportInitialized() {
18235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
18335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
18435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
18535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
18635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
18735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
18896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
189c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
190fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
191fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
19214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    initializeSaveStack(left, top, right, bottom);
19396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1945f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
19596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
196ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
19796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
19896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
19996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
20011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
20196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
20296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
20396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
20445e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
2053b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(getWidth(), getHeight());
2067d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
20754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
20854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
20954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
21054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
21154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
212d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
2132b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2147c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2157c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
21696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
21796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
21896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
21996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
22196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
22278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
22396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
22496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
22696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
22796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
22896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
229d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
23096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
23196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
23296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
23396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
23496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
23596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
23696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2377c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2387c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
239dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
240dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
241dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
242dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2433bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
24414e513058ed4168c94e015638d16f5f87fd8063aChris Craik            left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
245f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
246f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
247f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
248f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
249dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
250dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
251dcfc836b457a87881da409e1acf251515f121446Romain Guy}
252dcfc836b457a87881da409e1acf251515f121446Romain Guy
2537c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
25478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
255586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
256a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
2576b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
25844b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
259ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
26044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2617c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
26244b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
263ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
264ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
265ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
266ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
267ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
268ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
269ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2706b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
271bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
272bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
27333f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) {
27454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
275d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const Snapshot* snapshot = currentSnapshot();
276d6b65f67717025b1162f86f04e2caa5723566cacChris Craik
27714e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect* clip = &mTilingClip;
278d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (snapshot->flags & Snapshot::kFlagFboTarget) {
279d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            clip = &(snapshot->layer->clipRect);
28054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
28154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
28233f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        startTiling(*clip, getViewportHeight(), opaque, expand);
283c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
284c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
285c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
28633f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
287c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
28833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        if(expand) {
28933f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            // Expand the startTiling region by 1
29033f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            int leftNotZero = (clip.left > 0) ? 1 : 0;
29133f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
29233f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen
29333f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            mCaches.startTiling(
29433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.left - leftNotZero,
29533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                windowHeight - clip.bottom - topNotZero,
29633f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.right - clip.left + leftNotZero + 1,
29733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.bottom - clip.top + topNotZero + 1,
29833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                opaque);
29933f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        } else {
30033f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            mCaches.startTiling(clip.left, windowHeight - clip.bottom,
30152036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
30233f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        }
3032b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
3042b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3052b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
3062b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
30754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
3082b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3092b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
310b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
3117c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
3122b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
3132b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
314ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
315ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
316ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
317ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
31805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        mCaches.tessellationCache.trim();
319ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
320ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
32111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
322b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
323e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        GLUtils::dumpGLErrors();
324b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
32511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
326c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
327e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
32811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
32911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
33011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
33111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
332c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
33311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
33496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
33578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
33678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
33778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
33878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
33996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
340b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
341b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
34235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
3433b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(getViewportWidth(), getViewportHeight());
3443b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(currentSnapshot()->fbo);
3457c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
34635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
34735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
34835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
34935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
35035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3518f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
352d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
353408eb12631376cbdc96803e918decf6ea804d346Chris Craik
354d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
35580911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
35680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
357d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
358d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
359d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
360d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
361d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
362d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
36308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
36408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
36508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
36608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
36708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
36808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
369a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.width = getViewportWidth();
370a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.height = getViewportHeight();
371d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
37280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
3733b20251a355c88193c439f928a84ae69483fb488John Reck    bool prevDirtyClip = mDirtyClip;
37454f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
37554f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    if (mDirtyClip) {
37654f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
37754f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
3783b20251a355c88193c439f928a84ae69483fb488John Reck    if (mCaches.enableScissor() || prevDirtyClip) {
37925d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
38025d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
38154f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
3823b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
3833b20251a355c88193c439f928a84ae69483fb488John Reck    // Scissor may have been modified, reset dirty clip
3843b20251a355c88193c439f928a84ae69483fb488John Reck    dirtyClip();
385cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
386750ca6dbdb259aea0ca5b77380a9303e586ef3eaJohn Reck    return DrawGlInfo::kStatusDrew;
387daf98e941e140e8739458126640183b9f296a2abChet Haase}
388daf98e941e140e8739458126640183b9f296a2abChet Haase
389f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
39087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
39187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
39287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
39362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const {
39462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
39562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    const int BUFFER_SIZE = 256;
39662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_list ap;
39762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    char buf[BUFFER_SIZE];
39862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
39962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_start(ap, fmt);
40062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    vsnprintf(buf, BUFFER_SIZE, fmt, ap);
40162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_end(ap);
40262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
40362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    eventMark(buf);
40462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
40562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik}
40662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
40762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
4080f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
4090f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
4100f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
4110f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
41287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
41387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
41487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
41587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
41687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
41787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
41887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
41987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
42087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
4213b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.debugOverdraw(enable, clear);
42287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
42387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
42487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
42587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
4265f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
42787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
42887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
429a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom,
43087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
43187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
432627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
43387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
434627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
435627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
436627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
43787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
438627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
439627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
440627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
44187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
442627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
443627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
444627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
44587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
446627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
447627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
44887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
44987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
45087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
45187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
45278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
45314e513058ed4168c94e015638d16f5f87fd8063aChris Craik    size_t count = getWidth() * getHeight();
45478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
45514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
45678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
45778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
45878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
45978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
46078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
46178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
46378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
46578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
46678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
46811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
46911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
47011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
47111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
472a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (layer->deferredUpdateScheduled && layer->renderer
473a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            && layer->renderNode.get() && layer->renderNode->isRenderable()) {
474405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
475405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
47611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
47711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4787c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
4797c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
4807c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
4817c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
48211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
48402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
48596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
48696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
48796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
48811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
49011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
491d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            startTilingCurrentClip();
49211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
49311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4945bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
49534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
49611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
49811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
49911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
50111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
50211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
50496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
50596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
50696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
50711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
50811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
50996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
51096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
51196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
51296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
51396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
51411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5151206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5161206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
51711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
51811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
51996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
52096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
52196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
52211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
52311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
52496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
52596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
5263b20251a355c88193c439f928a84ae69483fb488John Reck            mRenderState.bindFramebuffer(getTargetFbo());
52796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
52896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
52996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
53096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
53196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
53296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
53396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
53496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
53596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
53696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
53796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
5381206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5391206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
54096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
54102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
54202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
543405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
54402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
54502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
546405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
547405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
54802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
54902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
55096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
55196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
55296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
55396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
5543b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.bindFramebuffer(getTargetFbo());
55596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
55611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
55711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
55811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
55911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
56111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
56202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
56302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
56402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
56502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
56602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
56702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
56802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
56902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
57002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
57111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
57211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
57311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
57411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
57511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
576e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
577e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
578e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
579e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
580e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
581e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
582e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
583e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
584e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
585e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
586e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
587e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
58811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
58911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
59011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
59111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
59211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
59311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
59411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
59511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
59611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
59711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
59811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
59911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
600405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
601a7c2ea20c43ab797bef5801530687e22e83def8fJohn Reck    ATRACE_CALL();
602405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
603405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
604405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
605405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
606405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
607405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
608405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
60911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
610f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
611f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
612f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
61314e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
614a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
61514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
61614e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
617bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
618a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (restoreViewport) {
6193b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.setViewport(getViewportWidth(), getViewportHeight());
620eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
621eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6222542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
623746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
6248fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
6252542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
6265ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
6277273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
6287273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
62914e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
6307273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
6315ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
632d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
6335cbbce535744b89df5ecea95de21ee3733298260Romain Guy
634f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
635bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
636bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
637bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
638bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
6393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
640eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
641d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
642d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
6433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        createLayer(left, top, right, bottom, paint, flags, convexMask);
644dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
645d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
646d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
647bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
648bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
649d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
650d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
651d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
652d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
653d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
654d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
655d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
656d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
657d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
658d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
659d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
660d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
661d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
662924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        const Snapshot& previous = *(currentSnapshot()->previous);
663924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
664924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        if (!bounds.intersect(previousViewport)) {
665d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
666d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
667d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
668d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
669d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
670d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
671d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
672d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
673d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
674d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
675d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
676d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
677d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
678d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
679d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
680d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
681d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
682d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
683d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
684408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
685408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
686408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
687408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
688408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
689408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
690408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
69174cf7e6a25c6d7b331c231b7bc2512044f9d2950Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= 0 && fboLayer);
692408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
693408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
694408eb12631376cbdc96803e918decf6ea804d346Chris Craik
695d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
696d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
697d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
698d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
699d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
700d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
701d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
702d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
703d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
704d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
705d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
706d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
707d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
708d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
709d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->isIgnored()) {
710d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
711d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
712a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
713deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSnapshot->roundRectClipState = NULL;
714d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
715d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
716d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
717d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
718d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
719d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
7201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
7211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
7221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
7231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
7241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
7251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
7261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
7271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
7291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
7301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
7311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
7321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
7331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
7341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
7351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
7376b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
7386b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
7396b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
7406b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
7411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
7431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
7441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
74587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
7461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
7471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
7481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
7501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
7511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
7521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
7531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
7541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
7561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
7571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
7581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
7591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
7601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
7611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
7631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
7641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
76587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
76687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
76787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
76887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
76987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
7701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
771d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
7723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
773eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
774fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
775dda570201ac851dd85af3861f7e575721d3345daRomain Guy
776eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
777eb99356a0548684a501766e6a524529ab93304c8Romain Guy
778f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
779d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
7808aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
781d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
782674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
783dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
784dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
785d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
786b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
787b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
788dda570201ac851dd85af3861f7e575721d3345daRomain Guy
789a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7903b20251a355c88193c439f928a84ae69483fb488John Reck    Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
791f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
792f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
793bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
794bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
795674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    layer->setPaint(paint);
7968aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
7979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
7989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
799d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
800a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
8017c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
8023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
803dda570201ac851dd85af3861f7e575721d3345daRomain Guy
8048fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
805d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
806d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
8071d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8087273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
809eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
810e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
811eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
812eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
8139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
814514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
8159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
816b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
817b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
818b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
819b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
820b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
821b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
8229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
823514fb18827186591d66973c2362c859b64b63556Romain Guy            }
8247b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
825a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
826a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.left, getViewportHeight() - bounds.bottom,
827a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.getWidth(), bounds.getHeight());
828b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
82954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
83054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
831ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
832eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
833f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
834d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
835bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
836bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
837e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
838c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
8399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
8405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
841d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
842a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
843d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
844d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
845d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
846a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
847deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSnapshot->roundRectClipState = NULL;
8485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8492b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
8507c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
8515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
8523b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(layer->getFbo());
8539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
8545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
8569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
8570908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
8589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
8595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
8629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
8635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
86433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    // Expand the startTiling region by 1
86533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    startTilingCurrentClip(true, true);
8665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
868586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
8698f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
8705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
8725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
8745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
8763b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
8775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
8821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
88314e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
88414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
8853762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
8861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
8871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
88914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
8908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
89114e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
892eb99356a0548684a501766e6a524529ab93304c8Romain Guy
89339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
894f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
895deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, NULL, false); // safely ignore return, should never be rejected
89639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
89739a908c1df89e1073627b0dcbce922d826b67055Chris Craik
898eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8992b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
9002b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
901e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
902e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
9038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
9058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
906eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
9073b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.bindFramebuffer(restored.fbo);
9087c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
9092b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
910d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTilingCurrentClip();
911eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
912eb99356a0548684a501766e6a524529ab93304c8Romain Guy
9139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
91476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
91576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
91676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
91776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
91876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
91976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
9205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
9219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
922f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
923f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
92403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
9258b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
926a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
9275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
9295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
930eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
93114e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
9325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
9339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
9349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
935a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
936a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
937a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
938a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
939a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        mSnapshot->alpha = 1.0f;
9409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
941a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
942eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
9431d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
944746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
945746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
946eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
9473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(NULL);
9488550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
9491d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
950603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
9511d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9521d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
9531d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
954aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
9552458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
956aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
957aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
9589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9598f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
9608f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9618f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
9628f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
9638f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
964aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
96576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(layer->getColorFilter());
96676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(layer);
967aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
968aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
96976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(layer->getColorFilter());
9709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
9728f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
9748f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
975d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate() &&
9769757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik            !layer->getForceFilter() &&
977ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
978ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
979d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
980d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
9819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
982d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
9834063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9844063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
9859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
986d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
9874063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9884063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                rect.left, rect.top, rect.right, rect.bottom);
9899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
9909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
9913380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
992aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
993aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
994aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
995aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
9965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
99762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    if (layer->isTextureLayer()) {
99862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeTextureLayerRect");
99962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
100062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        drawTextureLayer(layer, rect);
100162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
100262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    } else {
100362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeHardwareLayerRect");
1004aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1005aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1006aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
10075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
10099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
1010d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        bool simpleTransform = currentTransform()->isPureTranslate() &&
1011ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1012b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1013b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1014b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
10159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
10169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
1017d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1018d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
10209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1021d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
10229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1023d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
10249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
10259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
102676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
102776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(getLayerAlpha(layer) * 255);
102876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(layer->getMode());
102976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
103076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
103176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
10329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
103376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                layer->getTexture(), &layerPaint, blend,
10343380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
10359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
10365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1037aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1038aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
10395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
104134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
104234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
104334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
104434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
104534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
104634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
104734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
104834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
104934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
105034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
105134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
105234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
105334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
105434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
105534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
105634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
105734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
1058d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
1059d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
1060d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass LayerShader : public SkShader {
1061d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIpublic:
1062d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    LayerShader(Layer* layer, const SkMatrix* localMatrix)
1063d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    : INHERITED(localMatrix)
1064d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    , mLayer(layer) {
1065d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1066d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1067d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual bool asACustomShader(void** data) const {
1068d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        if (data) {
1069d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            *data = static_cast<void*>(mLayer);
1070d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        }
1071d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return true;
1072d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1073d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1074d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual bool isOpaque() const {
1075d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return !mLayer->isBlend();
1076d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1077d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1078d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprotected:
1079d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
1080d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
1081d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1082d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1083d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual void flatten(SkWriteBuffer&) const {
1084d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
1085d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1086d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1087d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual Factory getFactory() const {
1088d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
1089d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return NULL;
1090d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1091d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprivate:
1092d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // Unowned.
1093d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    Layer* mLayer;
1094d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    typedef SkShader INHERITED;
1095d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III};
1096d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
10975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
10983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
10993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (layer->getConvexMask()) {
11013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
11023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // clip to the area of the layer the mask can be larger
11043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
11053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkPaint paint;
11073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setAntiAlias(true);
11083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
11093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // create LayerShader to map SaveLayer content into subsequent draw
11113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkMatrix shaderMatrix;
11123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.setTranslate(rect.left, rect.bottom);
11133f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.preScale(1, -1);
1114d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LayerShader layerShader(layer, &shaderMatrix);
1115d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        paint.setShader(&layerShader);
11163f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11173f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // Since the drawing primitive is defined in local drawing space,
11183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // we don't need to modify the draw matrix
11193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPath* maskPath = layer->getConvexMask();
11203f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
11213f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
1122d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        paint.setShader(NULL);
11233f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        restore();
11243f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11253f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return;
11263f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11273f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
11299fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
11309fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
113134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
11329fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
11335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
11345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
11355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
113762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("composeLayerRegion");
11383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // standard Region based draw
11393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    size_t count;
11403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const android::Rect* rects;
11413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    Region safeRegion;
11423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_LIKELY(hasRectToRectTransform())) {
11433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = layer->region.getArray(&count);
11443f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11453f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        safeRegion = Region::createTJunctionFreeRegion(layer->region);
11463f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = safeRegion.getArray(&count);
11473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float alpha = getLayerAlpha(layer);
11503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texX = 1.0f / float(layer->getWidth());
11513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texY = 1.0f / float(layer->getHeight());
11523f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float height = rect.getHeight();
11535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDraw();
11558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // We must get (and therefore bind) the region mesh buffer
11573f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // after we setup drawing in case we need to mess with the
11583f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // stencil buffer in setupDraw()
11593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    TextureVertex* mesh = mCaches.getRegionMesh();
11603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    uint32_t numQuads = 0;
11615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11623f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawWithTexture();
11633f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColor(alpha, alpha, alpha, alpha);
11643f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilter(layer->getColorFilter());
11653f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawBlending(layer);
11663f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawProgram();
11673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawDirtyRegionsDisabled();
11683f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawPureColorUniforms();
11693f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilterUniforms(layer->getColorFilter());
11703f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawTexture(layer->getTexture());
11713f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (currentTransform()->isPureTranslate()) {
11723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
11733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
11749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
11753f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_NEAREST);
11763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
11773f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11783f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11793f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_LINEAR);
11803f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
11813f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                rect.left, rect.top, rect.right, rect.bottom);
11823f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11833f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
11845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11853f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    for (size_t i = 0; i < count; i++) {
11863f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const android::Rect* r = &rects[i];
11873f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11883f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u1 = r->left * texX;
11893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v1 = (height - r->top) * texY;
11903f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u2 = r->right * texX;
11913f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v2 = (height - r->bottom) * texY;
11925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // TODO: Reject quads outside of the clip
11943f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
11953f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
11963f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
11973f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
11983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        numQuads++;
12003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        if (numQuads >= gMaxNumberOfQuads) {
120234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
120334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            numQuads = 0;
12053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            mesh = mCaches.getRegionMesh();
12065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
12083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (numQuads > 0) {
12103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
12113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                        GL_UNSIGNED_SHORT, NULL));
12123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
12135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12153f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    drawRegionRectsDebug(layer->region);
12165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->region.clear();
12195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1222e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
12233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
12243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
12253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
12273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
12283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
12293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
12303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
12323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
12333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
12353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
12363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
12373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
124076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
124176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
12423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
124376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
12443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1246e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
12473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
124876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
12498ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
12528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
12538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
12548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
12558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
12568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
12578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
12588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
12598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
126176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
12628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1266f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
12685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1269f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1275f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1277f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12781bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
12791bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
12801bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
12811bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
1282d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
12831bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
12841bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
12851bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
12861bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
12875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12914063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
1292448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1293448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1294448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1295448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
12963380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawIndexedVertices(&mesh[0].x);
1297448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1298448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1299448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1300448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1301448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1302448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1303448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1304448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1305448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
130654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
130754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
130854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
130954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1310d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
131162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("clearLayerRegions");
131254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
131354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
131454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
131554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
131654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
131754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
131854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
13198a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
132054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1321448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
132254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
132354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
132454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
132554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
132654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
132754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
132854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
132954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
133054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
133154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
133254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
133354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1334e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1335e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1336e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1337e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
133854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
133976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint clearPaint;
134076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
134176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
134254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
134354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
134476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawBlending(&clearPaint, true);
134554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
134654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
13474063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_Translate, false,
13484063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                0.0f, 0.0f, 0.0f, 0.0f, true);
134954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
13504063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        issueIndexedQuadDraw(&mesh[0], count);
13518a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13528a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
135354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
135454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
135554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
135654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1357e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
135854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
135954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
136054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1361bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1362c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1363c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1364c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1365ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1366d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* currentClip = currentClipRect();
1367d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1368c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1369ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1370ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1371ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1372d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
137328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
13745e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
13755e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
13765e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
13775e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1378d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if(!clippedBounds.intersect(*currentClip)) {
1379ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1380ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1381ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
138228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1383a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1384d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (!currentClip->contains(state.mBounds)) {
138528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
138628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1387d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1388d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1389d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1390d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
139128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
139228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1393ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1394d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1395d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1396d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1397d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            state.mBounds.set(*currentClip);
1398c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1399ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1400ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1401527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1402527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1403d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        state.mClip.set(*currentClip);
1404c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1405c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
14067273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
14077273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1408d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mMatrix.load(*currentMatrix);
14097273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
1410d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1411deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1412deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    // always store/restore, since it's just a pointer
1413deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
1414c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1415c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1416c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1417527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
141814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    setMatrix(state.mMatrix);
14197273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
142014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    mDrawModifiers = state.mDrawModifiers;
1421deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSnapshot->roundRectClipState = state.mRoundRectClipState;
1422ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1423527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
142428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
142528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1426ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1427ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1428c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1429c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
143028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
143128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
143228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
143328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
143428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
143528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
143628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
143728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
143828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
143928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
144028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
144114e513058ed4168c94e015638d16f5f87fd8063aChris Craik        mSnapshot->setClip(0, 0, getWidth(), getHeight());
144228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1443527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
144428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1445527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1446527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1447c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1448f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1449f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1450f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1451bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1452d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
1453e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
14548f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1455a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom,
14568a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
14578a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
14588a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
14599d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
14609d5316e3f56d138504565ff311145ac01621dff4Romain Guy
14618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
14628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
14638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
14648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
14658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1466d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
14678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
14718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
14728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1473c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1474c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1475c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1476c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1477c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
14788d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
14793bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
14808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1481c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1482f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
14838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
14878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
1488d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->clipRegion->isEmpty()) {
148962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - enabling");
149062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
14918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
14928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
14938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
14948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
14968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
14988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1499deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // Clear and update the stencil, but first make sure we restrict drawing
15008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
15018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
15028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
15038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
15048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
15058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
15068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
1507deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1508deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // stash and disable the outline clip state, since stencil doesn't account for outline
1509deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            bool storedSkipOutlineClip = mSkipOutlineClip;
1510deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = true;
15118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
151276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
151398d608dba6a0b3c15fb08f1fa2c8b9d170124c7cChris Craik            paint.setColor(SK_ColorBLACK);
151476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
151576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
15178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
15188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
15198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
15218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
152276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
1523deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            if (resetScissor) mCaches.disableScissor();
1524deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = storedSkipOutlineClip;
15258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
15273ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15283ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
15293ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
15303ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
153176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
153276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
153376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                drawRegionRects(*(currentSnapshot()->clipRegion), paint);
15343ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
15358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
153662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - disabling");
15378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
15388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
15398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1542f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1543f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1544f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1545f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1546f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1547f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1548f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1549d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1550f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
15515e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1552f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1553cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1554f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1555f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1556f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1557f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1558cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1559cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1560deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool clipRequired = false;
1561deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool roundRectClipRequired = false;
1562deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (calculateQuickRejectForScissor(left, top, right, bottom,
1563deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, &roundRectClipRequired, snapOut)) {
1564dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1565dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1566dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1567f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    // not quick rejected, so enable the scissor if clipRequired
1568f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1569f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    mSkipOutlineClip = !roundRectClipRequired;
157039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1571c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1572c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
15738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1574735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1575f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    if (!currentSnapshot()->clipRegion->isEmpty()) {
157676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
157776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
157876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
157976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
15828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1583735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1584f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
158570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
158670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
158770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
158862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::setupDraw(bool clearLayer) {
1589f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
15908a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
159162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    if (clearLayer) clearLayerRegions();
15928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
15938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1594b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1595b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1596b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1597b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
159862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
159962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        if (clearLayer) {
160062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            setStencilFromClip();
160162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        } else {
160262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            // While clearing layer, force disable stencil buffer, since
160362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            // it's invalid to stencil-clip *during* the layer clear
160462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            mCaches.stencil.disable();
160562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        }
160670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
16073ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
160870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
16093ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
161070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
161170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
161270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
161370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
161470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
16153ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16163ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
16173ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
16183ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
16193ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
16203ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
162178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
162278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
162370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
162470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
162570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
162670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
162770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
162870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
162970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1630ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1631ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1632ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1633ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1634ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1635ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1636aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1637aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1638aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1639aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
164015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1641ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
164215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
164315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
164491a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikvoid OpenGLRenderer::setupDrawVertexAlpha(bool useShadowAlphaInterp) {
164591a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    mDescription.hasVertexAlpha = true;
164691a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    mDescription.useShadowAlphaInterp = useShadowAlphaInterp;
16475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
16485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
16498d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
16508d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1651886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1652886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1653886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
165470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1655e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(mColorA);
165670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
165770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
165886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
165986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1660886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1661886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1662886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
166386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
1664e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
166586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
166686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
16674121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
16684121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
16694121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16704121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
167170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
167270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
167370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
167470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
167570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
167670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1677e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(a);
167870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
167970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1680d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawShader(const SkShader* shader) {
1681d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (shader != NULL) {
1682d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader);
168370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
168470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
168676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
168776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter == NULL) {
168876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
168976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
169076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
169176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
169276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(NULL, &mode)) {
169376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorBlend;
169476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorMode = mode;
169576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    } else if (filter->asColorMatrix(NULL)) {
169676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorMatrix;
169770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
169870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
169970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1700f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1701f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1702f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1703f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
170454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1705f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1706f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1707f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
1708d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIstatic bool isBlendedColorFilter(const SkColorFilter* filter) {
1709d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (filter == NULL) {
1710d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return false;
1711d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1712d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0;
1713d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III}
1714d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
171576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
171676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = layer->getMode();
1717f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1718f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1719f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1720d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // TODO: check shader blending, once we have shader drawing support for layers.
172176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
1722d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            (mColorSet && mColorA < 1.0f) || isBlendedColorFilter(layer->getColorFilter());
1723c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
172470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
172570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
172776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = getXfermodeDirect(paint);
1728f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1729f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1730f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1731c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1732d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            (getShader(paint) && !getShader(paint)->isOpaque()) ||
1733d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            isBlendedColorFilter(getColorFilter(paint));
1734c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
173570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
173670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
173770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
173870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
1739deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mDescription.hasRoundRectClip) {
1740deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        // TODO: avoid doing this repeatedly, stashing state pointer in program
1741deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        const RoundRectClipState* state = mSnapshot->roundRectClipState;
1742af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik        const Rect& innerRect = state->innerRect;
1743deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"),
1744af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                innerRect.left, innerRect.top,
1745af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                innerRect.right, innerRect.bottom);
1746deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"),
1747af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                state->radius);
1748deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"),
1749deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                1, GL_FALSE, &state->matrix.data[0]);
1750deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
175170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
175270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
175370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
175470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
175570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
175670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17574063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
17584063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        float left, float top, float right, float bottom, bool ignoreTransform) {
1759e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik    mModelViewMatrix.loadTranslate(left, top, 0.0f);
17604063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    if (mode == kModelViewMode_TranslateAndScale) {
1761e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik        mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
176270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17634063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
176486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1765a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1766a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
1767a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (dirty && mTrackDirtyRegions) {
1768a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        if (!ignoreTransform) {
1769a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom, *currentTransform());
1770a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        } else {
1771a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom);
1772a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        }
177386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
177470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
177570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1776d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
1777d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
177870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
177970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
178070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
178286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
17835536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
178486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
17855536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
17865536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
17875536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
1788d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
1789d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (shader == NULL) {
1790d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return;
1791d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1792d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1793d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (ignoreTransform) {
1794d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1795d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // because it was built into modelView / the geometry, and the description needs to
1796d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // compensate.
1797d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        mat4 modelViewWithoutTransform;
1798d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        modelViewWithoutTransform.loadInverse(*currentTransform());
1799d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        modelViewWithoutTransform.multiply(mModelViewMatrix);
1800d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        mModelViewMatrix.load(modelViewWithoutTransform);
180170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1802d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1803d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);
180470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
180570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
180676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
180776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (NULL == filter) {
180876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
180976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
181076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
181176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkColor color;
181276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
181376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(&color, &mode)) {
181476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const int alpha = SkColorGetA(color);
181576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat a = alpha / 255.0f;
181676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat r = a * SkColorGetR(color) / 255.0f;
181776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat g = a * SkColorGetG(color) / 255.0f;
181876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat b = a * SkColorGetB(color) / 255.0f;
181976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
182076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
182176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
182276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
182376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkScalar srcColorMatrix[20];
182476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMatrix(srcColorMatrix)) {
182576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
182676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorMatrix[16];
182776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
182876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
182976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
183076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
183176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
183276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // Skia uses the range [0..255] for the addition vector, but we need
183376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // the [0..1] range to apply the vector in GLSL
183476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorVector[4];
183576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[0] = srcColorMatrix[4] / 255.0f;
183676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[1] = srcColorMatrix[9] / 255.0f;
183776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[2] = srcColorMatrix[14] / 255.0f;
183876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[3] = srcColorMatrix[19] / 255.0f;
183976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
184076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
184176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                GL_FALSE, colorMatrix);
184276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
184376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
184470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
184576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
184676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // it is an error if we ever get here
184770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18494121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
18504121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
18514121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18524121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
185370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1854f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1855cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
185615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
185770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
185870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
185970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1860257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
18612d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
186215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
186370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
186470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1865aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1866aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
18672d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
186815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1869aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1870aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
18718f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
18728f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
18738f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
18748f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
18758f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1876aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1877aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1878aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1879aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1880564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1881564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
1882f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
18833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1884f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
188570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1886f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
188770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1888d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1889cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
189015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1891cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
189215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
189315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
189415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
189515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
189615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1897564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1898564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, const GLvoid* colors) {
1899ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1900ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1901ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1902ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1903ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1904ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1905ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1906ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1907ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1908ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1909ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1910ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1911ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1912ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1913ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1914ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1915564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1916564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
19173b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
19183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
19193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
19203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
19213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
19223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
19233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
19243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
19253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
192663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
19273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1928cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
192915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1930cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
19318d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
193270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
193370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1934448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
1935f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
193663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
1937cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
19385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
194070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1941f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1942f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1943f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1944a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craikstatus_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
194558d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
19460fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
19470fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
1948a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (renderNode && renderNode->isRenderable()) {
1949f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1950a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->computeOrdering();
1951d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
195258d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
1953ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1954a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            renderNode->replay(replayStruct, 0);
195558d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
1956c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1957c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
195828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
1959d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
1960ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1961a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->defer(deferStruct, 0);
196296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
196396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
196458d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
196596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1966f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        return deferredList.flush(*this, dirty) | status;
19670fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
19687b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
19693a1bffa835f279628e50385af3c85789bc737f64henry.uh_chen    // Even if there is no drawing command(Ex: invisible),
19703a1bffa835f279628e50385af3c85789bc737f64henry.uh_chen    // it still needs startFrame to clear buffer and start tiling.
19713a1bffa835f279628e50385af3c85789bc737f64henry.uh_chen    return startFrame();
19720fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
19730fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1974d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
1975886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
1976886b275e529e44a59c54b933453d9bc902973178Romain Guy
1977a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1978a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1979a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1980886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1981886b275e529e44a59c54b933453d9bc902973178Romain Guy
1982a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1983d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate()) {
1984d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1985d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
1986a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1987a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1988886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
1989886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
199067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
19915b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1992e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
19933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
19943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
1995886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
199676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
19973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
1998a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1999a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
200003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
200103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
200203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
200303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
200403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2005d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2006d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
2007d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
2008527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
200955b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2010527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
20113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2012527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
2013527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2014527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
201567862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
2016527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2017527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2018527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
20191103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2020527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
202176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, &vertices[0].x, &vertices[0].u,
20224063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, true,
20234063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2024527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2025527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
202676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
20274063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0,
20284063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2029527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2030527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2031527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
2032527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2033527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2034796475006f5d670e8383a2050f11719522437a43Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
2035796475006f5d670e8383a2050f11719522437a43Chris Craik    if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
2036486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2039a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2041486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
204222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
204322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20441103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2045796475006f5d670e8383a2050f11719522437a43Chris Craik        drawAlphaBitmap(texture, 0, 0, paint);
2046a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2047796475006f5d670e8383a2050f11719522437a43Chris Craik        drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint);
2048a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
2049486590963e2207d68eebd6944fec70d50d41116aChet Haase
2050486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
20518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
20528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2053796475006f5d670e8383a2050f11719522437a43Chris Craikstatus_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint) {
2054796475006f5d670e8383a2050f11719522437a43Chris Craik    if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
2055486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2056e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2057e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2058e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2059e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2060e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2061e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
20621103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2063796475006f5d670e8383a2050f11719522437a43Chris Craik        drawAlphaBitmap(texture, 0, 0, paint);
2064886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2065796475006f5d670e8383a2050f11719522437a43Chris Craik        drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint);
2066886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2067486590963e2207d68eebd6944fec70d50d41116aChet Haase
2068486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2069e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2070e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2071d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2072d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
2073d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!vertices || currentSnapshot()->isIgnored()) {
2074486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
20765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
207739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
207839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
207939a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2080b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2081b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2082b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2083b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2084b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2085a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2086b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2087564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2088564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    mesh.setCapacity(count);
2089564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    ColorTextureVertex* vertex = mesh.editArray();
2090ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2091ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2092ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2093ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2094d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int* newColors = new int[colorsCount];
2095d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        memset(newColors, 0xff, colorsCount * sizeof(int));
2096d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        colors = newColors;
2097ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2098ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2099a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
21003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
21013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
21023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
21033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
21055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
21065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
21075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
21095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
21105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
21115a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
21125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
21143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
21165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
21175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
21185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
21195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
21205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
21215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
21225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
21235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2124ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2125ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2126ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
21275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2128ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2129ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2130ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2131b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2132a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2133a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2134a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2135a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
21365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
21375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2139f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2140ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2141a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2142a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2143a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2144ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
21463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
21473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
21483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
21493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2150ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2151a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2152a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2153a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
215467862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(getFilter(paint), true);
2155a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2156a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2157a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2158a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2159a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2160ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2161ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2162a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
2163d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
2164b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2165b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2166ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2167ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2168ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
216976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
217076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2171ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2172ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
21734063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
2174ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2175ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
217676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
21773380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
2178ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2179ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2180ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2181ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2182ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2183ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2184ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2185ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2186ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2187486590963e2207d68eebd6944fec70d50d41116aChet Haase
2188486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
21895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
21905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2191d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
21928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
21938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
2194d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik         const SkPaint* paint) {
2195f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2196486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2199a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2201486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
220222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
22038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
22058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2206c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
22073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
22083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
22093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
22103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
22113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2213c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
221403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
22158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
22168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2217d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2218d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2219886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2220886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
22216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2222886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2223886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2224886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2225886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2226d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    bool useScaleTransform = getShader(paint) && scaled;
2227886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2228b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
2229d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2230d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2231d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
2232886b275e529e44a59c54b933453d9bc902973178Romain Guy
2233886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2234886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2235886b275e529e44a59c54b933453d9bc902973178Romain Guy
2236886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2237886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2238886b275e529e44a59c54b933453d9bc902973178Romain Guy
223967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
2240886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
22416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
224267862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
2243886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2244886b275e529e44a59c54b933453d9bc902973178Romain Guy
2245886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2246886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2247886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2248886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2249886b275e529e44a59c54b933453d9bc902973178Romain Guy
2250886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2251886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2252886b275e529e44a59c54b933453d9bc902973178Romain Guy
2253886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2254886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2255886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2256886b275e529e44a59c54b933453d9bc902973178Romain Guy
22571103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2258886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
225976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint,
22603380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2261886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2262886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2263886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
226476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend,
22653380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2266886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2267886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2268886b275e529e44a59c54b933453d9bc902973178Romain Guy
2269886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2270886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
22716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2274486590963e2207d68eebd6944fec70d50d41116aChet Haase
2275486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2276ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2277ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
2278d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2279d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float left, float top, float right, float bottom, const SkPaint* paint) {
2280f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
22814c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
22824c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
22834c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
22844c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
22854c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
22864c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
22874c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
228803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2289be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2290be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2291d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2292d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2293d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2294f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2295486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2298211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2299a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2300a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2301a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2302a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
23033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2304a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2305a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2306a4adcf0239039eb8f005be252409901c41b28839Romain Guy
2307d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const bool pureTranslate = currentTransform()->isPureTranslate();
23085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
23098168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2310d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetX = left + currentTransform()->getTranslateX();
2311d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetY = top + currentTransform()->getTranslateY();
23125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
23135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
23148ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2315211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2316c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2317c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2318c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
23196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2320c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2321d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                            left + bounds.right, top + bounds.bottom, *currentTransform());
23226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
23235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
23245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
23255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
23264063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform = false;
2327211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
2328d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2329d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
23306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
23313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
23323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
23334063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left = x;
23344063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            top = y;
23354063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ignoreTransform = true;
23366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
233776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
233876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
23394063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
23404063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2341054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2342486590963e2207d68eebd6944fec70d50d41116aChet Haase
2343486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2344f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2345f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
234603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
234703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
234803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
234903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
235003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2351d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2352d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
235303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
235403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
235503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
235603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
235703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
235803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
235903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
236003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
236176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
236276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            texture->blend, &vertices[0].x, &vertices[0].u,
23634063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
236403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
236503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
236603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
236703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
236805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craikstatus_t OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
2369bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik        const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
23704063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
23716d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2372bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
237365cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2374bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2375bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
23760d5ac954a111d19270d6e618ee051a8d6419e1a5Chris Craik    Rect bounds(vertexBuffer.getBounds());
23770d5ac954a111d19270d6e618ee051a8d6419e1a5Chris Craik    bounds.translate(translateX, translateY);
237805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
237905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
238065cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
238165cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
238265cd612face362d054a85d0f7e5881c59cd523beChris Craik
2383710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2384710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
238591a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (isAA) setupDrawVertexAlpha((displayFlags & kVertexBuffer_ShadowInterp));
2386710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
238776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2388d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
238976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, isAA);
2390710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
2391bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    setupDrawModelView(kModelViewMode_Translate, (displayFlags & kVertexBuffer_Offset),
2392bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            translateX, translateY, 0, 0);
2393d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
239476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2395d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
2396858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
239755bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    const void* vertices = vertexBuffer.getBuffer();
2398710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2399cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2400710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
240163d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
2402710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2403710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2404710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2405710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
2406710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
24076ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
24086ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2409710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
24106ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
241105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const VertexBuffer::Mode mode = vertexBuffer.getMode();
241205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (mode == VertexBuffer::kStandard) {
241363d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.unbindIndicesBuffer();
241463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
241505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    } else if (mode == VertexBuffer::kOnePolyRingShadow) {
241650ecf849cb7ccc3482517b74d2214b347927791eztenghui        mCaches.bindShadowIndicesBuffer();
241750ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
241805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    } else if (mode == VertexBuffer::kTwoPolyRingShadow) {
241963d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.bindShadowIndicesBuffer();
242050ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
242163d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    }
24227b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2423710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
24246ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
242504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
242665cd612face362d054a85d0f7e5881c59cd523beChris Craik
242765cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2428858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2429858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2430858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
243165cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
243265cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
243365cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
243465cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
243565cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
243665cd612face362d054a85d0f7e5881c59cd523beChris Craik *
243765cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
243899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2439d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
244065cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
244165cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
2442d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
244305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(vertexBuffer, paint);
244465cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24457b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
244665cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
244765cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
244865cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
244965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
245065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
245165cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
245265cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
245365cd612face362d054a85d0f7e5881c59cd523beChris Craik *
245465cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
245565cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
245665cd612face362d054a85d0f7e5881c59cd523beChris Craik */
2457d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
2458d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
24597b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
246065cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
24617b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
246265cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
246305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
246405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
2465d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
246605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
2467d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2468d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2469d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2470bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
2471bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    return drawVertexBuffer(buffer, paint, displayFlags);
24725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
24735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2474d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
2475d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2476ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
24776d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
24787b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24796d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
248005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
24817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
248205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
248305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
24846d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2485ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2486ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2487bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
2488bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    return drawVertexBuffer(buffer, paint, displayFlags);
2489ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2490ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2491486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2492e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2493d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2494e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2495d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
2496ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
249770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
249876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
249976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
250076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
250176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
250276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
2503486590963e2207d68eebd6944fec70d50d41116aChet Haase
2504486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2505c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
25069d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2507486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2508d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2509486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
251001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
251101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
251201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
251301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
251401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
251501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2516486590963e2207d68eebd6944fec70d50d41116aChet Haase
2517486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
251801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
251901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2520486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2521d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
2522d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2523257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2524710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2525710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
252601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2527cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2528710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2529c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2530710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2531710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2532710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2533710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
25346ac174b97246ed40fe780b29561603b61770fa17Chris Craik    const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
25356ac174b97246ed40fe780b29561603b61770fa17Chris Craik            *currentTransform(), *p, right - left, bottom - top, rx, ry);
253605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(left, top, *vertexBuffer, p);
2537c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
253801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2539d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
2540d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
2541257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2542257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2543710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2544710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2545cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2546710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2547c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2548710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2549710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2550710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2551710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2552cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2553cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2554cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2555cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2556cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
255765cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2558c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
255901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2560486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2561d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2562d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2563257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2564710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2565710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
256601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2567cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2568710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2569c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2570710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2571710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2572710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2573710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2574710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2575cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2576cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2577cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2578710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
257965cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2580c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2581c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2582486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2583d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
2584d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2585257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2586780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2587780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
25888b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2589780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
259065cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2591780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2592c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2593780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2594780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2595780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2596780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2597780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2598780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2599780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2600780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2601780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2602780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2603780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2604780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2605780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2606780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2607780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2608780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2609780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
261065cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
26118b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
26128b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2613cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2614cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2615cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2616d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2617d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2618d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2619257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2620486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
26226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2623710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2624cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2625cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2626cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2627cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2628cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2629c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2630cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2631cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2632cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2633cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2634cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2635cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2636cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2637cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2638cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
263965cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2640026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2641026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2642d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2643710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2644710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
264565cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2646858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
264776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(left, top, right, bottom, p);
264865cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2649858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2650c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2652d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2653d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bytesCount, int count, const float* positions,
265476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
2655416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2656416a847633680d94efb926837efdc18726d54918Raph Levien
2657c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    TextShadow textShadow;
2658c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (!getTextShadow(paint, &textShadow)) {
2659c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        LOG_ALWAYS_FATAL("failed to query shadow attributes");
2660c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
2661c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
2662416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2663416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2664416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2665416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2666c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            paint, text, bytesCount, count, textShadow.radius, positions);
2667cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2668cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2669cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2670416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2671416a847633680d94efb926837efdc18726d54918Raph Levien
2672c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sx = x - shadow->left + textShadow.dx;
2673c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sy = y - shadow->top + textShadow.dy;
2674416a847633680d94efb926837efdc18726d54918Raph Levien
2675c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
2676d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
2677c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        textShadow.color = SK_ColorWHITE;
2678416a847633680d94efb926837efdc18726d54918Raph Levien    }
2679416a847633680d94efb926837efdc18726d54918Raph Levien
2680416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2681416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2682c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
268376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2684d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
268576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2686416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
26874063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
26884063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            sx, sy, sx + shadow->width, sy + shadow->height);
2689416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2690416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
269176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2692d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
2693416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2694416a847633680d94efb926837efdc18726d54918Raph Levien
2695416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2696416a847633680d94efb926837efdc18726d54918Raph Levien}
2697416a847633680d94efb926837efdc18726d54918Raph Levien
2698768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2699c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2700768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2701768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2702768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2703486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2704d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint) {
2705d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2706486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2707eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2708eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2709671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2710d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2711486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2712671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2713671d6cf460531825a321edb200523d0faa7792c9Romain Guy
271439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
271539a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2716671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2717671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2718d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2719671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2720d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2721d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
2722671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2723671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2724b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
272559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2726671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2727671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2728671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2729671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2730671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2731c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
2732e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
273376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, 0.0f, 0.0f);
2734416a847633680d94efb926837efdc18726d54918Raph Levien    }
2735416a847633680d94efb926837efdc18726d54918Raph Levien
2736671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2737d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2738671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2739671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2740671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2741257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2742671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2743671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2744671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2745671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2746211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2747671d6cf460531825a321edb200523d0faa7792c9Romain Guy
27481e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2749671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2750257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2751671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2752671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2753d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                currentTransform()->mapRect(bounds);
2754671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2755671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2756671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2757671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2758486590963e2207d68eebd6944fec70d50d41116aChet Haase
2759486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2760eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2761eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
276259744b79ec302000802cd56d30a1bf70f0183c80Chris Craikbool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
2763624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
276459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
276559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return false;
276659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    } else if (CC_UNLIKELY(transform.isPerspective())) {
276759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
276859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return true;
276959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    }
277059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
277159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    /**
2772a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * Input is a non-perspective, scaling transform. Generate a scale-only transform,
2773a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * with values rounded to the nearest int.
277459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     */
277559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    float sx, sy;
277659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    transform.decomposeScale(sx, sy);
2777a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    outMatrix->setScale(
2778a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik            roundf(fmaxf(1.0f, sx)),
2779a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik            roundf(fmaxf(1.0f, sy)));
2780a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    return true;
2781624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2782624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
278341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2784d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2785527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2786527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2787527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
278828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
278928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2790d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
2791f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
279228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
279328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2794cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2795cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
27963a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
27973a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2798624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2799d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2800624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2801c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2802211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2803624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2804624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
28056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
280786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
280886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
280986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28109d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2811c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2812c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2813c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
281459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        fontRenderer.setFont(paint, SkMatrix::I());
2815c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
281676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
28171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
28181e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
281919d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
282019d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2821624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2822624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2823624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2824624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2825624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2826624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2827624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2828624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2829624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2830624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2831624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
283259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    SkMatrix fontTransform;
283359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool linearFilter = findBestFontTransform(transform, &fontTransform)
283459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(y - (int) y) > 0.0f
283559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(x - (int) x) > 0.0f;
28363b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2837257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
283806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2839624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2840d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* clip = !pureTranslate ? NULL : currentClipRect();
284141541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2843996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
28441e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2845527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2846527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2847527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2848a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
28498b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
28508b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
28518b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
285241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2853996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
28548b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
285541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2856996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
28574ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2858527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2859624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
286041541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2861a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
286241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
28635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2864694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2865e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2866486590963e2207d68eebd6944fec70d50d41116aChet Haase
2867486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2868694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2869694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2870d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2871d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2872d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2873486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
287403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
287503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
287639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
287739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
287839a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2879b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
288059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2881257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
288203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
288303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
288403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
288503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28861e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
28879777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
28889777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
28899777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
289003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
28919777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
28929777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
28939777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
28941e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
28959777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
2896d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->mapRect(bounds);
28979777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
28989777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
28999777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2900486590963e2207d68eebd6944fec70d50d41116aChet Haase
2901486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2902325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2903325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2904d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2905d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2906dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2907a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29087fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2909fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2910486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
291122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
29127fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
29138b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
29148b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
29158b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
291601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2917486590963e2207d68eebd6944fec70d50d41116aChet Haase
2918486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
29197fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
29207fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2921a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
292235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2923486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
29246c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
29256c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2926b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
2927b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2928b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2929b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
29303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            save(SkCanvas::kMatrix_SaveFlag);
293114e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2932b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2933b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2934b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
293539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2936f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    const bool rejected = calculateQuickRejectForScissor(x, y,
2937deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false);
29384ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
293935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2940b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2941b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2942b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
294335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
294435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
294535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
294662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y,
294762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
294862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
29495bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
29502bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
295139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
2952a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29536c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2954211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2955c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
295634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
295734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
2958c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
295976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
296016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
2961c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2962c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
29638168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
296476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilter(layer->getColorFilter());
296576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawBlending(layer);
2966c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2967c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
296876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilterUniforms(layer->getColorFilter());
29699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2970d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2971d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2972d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
29739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2974d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
29754063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
29764ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
29779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2978d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
29794063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, x, y,
29809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
29819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2982c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2983448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
2984448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
2985448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
2986448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
2987448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2988448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
29893380cfdc77100e87aa8390386ccf390834dea171Romain Guy                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
2990448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2991448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
2992448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
2993448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
2994448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
2995448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
2996448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
2997448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
2998c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
29993a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
3000e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
30013a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3002c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
30034ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
30045bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
30055bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
300676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
300776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
300876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
300976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
30104ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3011f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
301234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3013486590963e2207d68eebd6944fec70d50d41116aChet Haase
3014b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3015b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3016b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3017b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3018486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30196c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
30206c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
30216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30225ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30235ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30245ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30255ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3026527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3027527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3028c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3029527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3030527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
30315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30325ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30335ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3034c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3035c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3036c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
30375ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3039d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikconst SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
3040758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3041758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3042758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
30435ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30445ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
30455ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30465ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3047c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3048c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
30495ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30505ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
30515ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30525ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30535ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
30556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
3057d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
30583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
30593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
30603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
30613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
30623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
30633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
30643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
306501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
3066d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float x, float y, const SkPaint* paint) {
3067f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
306801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
306901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
307001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
307101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
307201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
307301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
307401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
307501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
307601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
307701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
307876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3079d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
308076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
308101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
30824063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
30834063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            x, y, x + texture->width, y + texture->height);
308401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
308501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
308676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3087d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
308801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
308901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
309001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
309101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
309201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3093f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
30940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
30950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
30960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
30970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3098d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3099d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
31000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
31010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
31020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3103726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
31040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3105211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3106726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3107f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
31080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31098b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
31100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3111e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3112f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3113f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3114f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3115f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3116f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3117e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3118e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3122e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3123e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3124e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3125e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3130e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3131e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3132e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3133e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3135e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3136726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3137e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3138726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
31410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
31420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3143d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
3144d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
3145672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3146672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3147672433d90fab7383cd28beac9d4485b566a90940Romain Guy
314876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    return drawColorRects(rects, count, paint, false, true, true);
3149735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3150735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3151b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craikstatic void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3152b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map z coordinate with true 3d matrix
3153b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    point.z = transformZ.mapZ(point);
3154b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
3155b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map x,y coordinates with draw/Skia matrix
3156b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    transformXY.mapPoint(point.x, point.y);
3157b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik}
3158b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
315905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craikstatus_t OpenGLRenderer::drawShadow(float casterAlpha,
316005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
3161d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
3162f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
316315a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
3164f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mCaches.enableScissor();
3165f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3166f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
3167ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
3168f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3169058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    if (ambientShadowVertexBuffer && mAmbientShadowAlpha > 0) {
3170058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        paint.setARGB(casterAlpha * mAmbientShadowAlpha, 0, 0, 0);
317191a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
3172ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
3173ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui
3174058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    if (spotShadowVertexBuffer && mSpotShadowAlpha > 0) {
3175058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        paint.setARGB(casterAlpha * mSpotShadowAlpha, 0, 0, 0);
317691a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
3177ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
31787b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
31797b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui    return DrawGlInfo::kStatusDrew;
3180f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
3181f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
318276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerstatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
318376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
31843b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
31853b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
31863b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3187735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
318876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
318976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // If a shader is set, preserve only the alpha
3190d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
319176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        color |= 0x00ffffff;
319276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
319376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3194672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3195672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3196672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3197672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3198672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3199448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3200672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3201672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32022af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3203672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3204672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3205672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3206672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3207672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32083b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
32093b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
32103b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
32113b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3212672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32133b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
32143b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
32153b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
32163b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3217672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3218672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3219f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
3220a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3221a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3222672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3223672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3224672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3225d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3226d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
322776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
322876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
3229672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3230672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
32314063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, false,
32324063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
3233d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
3234d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
323576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3236672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3238d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
3239672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3240672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32414063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    issueIndexedQuadDraw(&mesh[0], count / 4);
3242672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3243672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3244672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3245672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3246026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
324776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
324876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
3249d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3250d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
3251d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3252d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3253d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
325470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
325515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
3256d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3257d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
325876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
325976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
326070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
32614063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
32624063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left, top, right, bottom, ignoreTransform);
3263d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
3264d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
326576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
326670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3267c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3268c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3269c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3270c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
327182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3272d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        Texture* texture, const SkPaint* paint) {
3273d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
32748164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
32753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
32763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
32773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
32783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
32793380cfdc77100e87aa8390386ccf390834dea171Romain Guy        vertices = &mMeshVertices[0].x;
32803380cfdc77100e87aa8390386ccf390834dea171Romain Guy        texCoords = &mMeshVertices[0].u;
32813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
32823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
32833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
32843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
32853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
32863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
32873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3288d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3289d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3290d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
32916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3292d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
32936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
329476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint, texture->blend, vertices, texCoords,
32953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
32966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
329767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
329876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawTextureMesh(left, top, right, bottom, texture->id, paint,
32993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
33003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
33046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
330585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
330685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3307f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
330876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33096820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33104063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33128694230ff25fa0a60e480d424843e56b718f0516Romain Guy
331376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
331476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
331576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
331676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
331776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
331870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
331970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
332070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
332176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
332276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
332370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3324886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33254063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3326886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
332786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
332876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
332970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3330db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
33316820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
333282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
333382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
33343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
333576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33374063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33384063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
334076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
334176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
334276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
334376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
334476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
33453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
33463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
33473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
334876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
334976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
33503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
33513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
33533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
33543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
335576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
33563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
33573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
33593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
33603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3361886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
336276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint,
3363886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
3365886b275e529e44a59c54b933453d9bc902973178Romain Guy
336676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint != NULL ? paint->getColor() : 0;
336776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int alpha;
336876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
336976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &alpha, &mode);
337076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3371886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3372886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
337376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (paint != NULL) {
3374886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3375886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
337676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3377d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
337876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
3379886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3380886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33814063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3382886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3383886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
338476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3385d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
3386886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3387886b275e529e44a59c54b933453d9bc902973178Romain Guy
3388886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3389886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3390886b275e529e44a59c54b933453d9bc902973178Romain Guy
3391a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3392f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
3393deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
3394deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) {
3395deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        blend = true;
3396deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        mDescription.hasRoundRectClip = true;
3397deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
3398deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSkipOutlineClip = true;
3399deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
340078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
340178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
340278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
340378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
340478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
340578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
340678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
340778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
340878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
340978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
341078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
341178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
341278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
341382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3414c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
341582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
341682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
341782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
341882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
341982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
342082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
342133fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
34223bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3423a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3424f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3425a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
342682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
342782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
342882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
342982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
343082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
343182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
343282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
343382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3434a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
343582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
343682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
343782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
343882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
343982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
344082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
344182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
344282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
344382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
344482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
344582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
344682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
344782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
344882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3449fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
345082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
345182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3452fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3453bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3454bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3455889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3456d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3457fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3458d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3459fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
34606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3461260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
34626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3463260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3464260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3465026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3466ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
346782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
346882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
346982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
347082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
34718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
34728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
3473d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3474be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
347516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
347616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
347787b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
347816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3479d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    *alpha *= currentSnapshot()->alpha;
3480026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3481026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
348276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
348316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
348416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
348516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
348616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
348716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
348816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3489d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    return alpha * currentSnapshot()->alpha;
349016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
349116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
34929d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3493e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3494