OpenGLRenderer.cpp revision 924197513aa2df4c1fb2977c1727f5d2c21f2689
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
34c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
3765cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
3887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
3955bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
40e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik#include "utils/GLUtils.h"
41a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
4255bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
43e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
44e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
459d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy
51759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
52759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
53759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
54f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
55dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
5667862524056ee2e73a94395139bb8bd0ec1ef38aChris Craikstatic GLenum getFilter(const SkPaint* paint) {
5767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
5867862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        return GL_LINEAR;
5967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    }
6067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    return GL_NEAREST;
6167862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik}
62d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
639d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
649d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
659d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
669d5316e3f56d138504565ff311145ac01621dff4Romain Guy
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
70889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
71889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
73889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
74889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
75889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
852ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
862ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
872ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
882ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
92d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
94026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
95e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
9787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
9887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
99f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
1072ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1082ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1092ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1102ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1112ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1122ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
113d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1142ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
115f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
116f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
117f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
118448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
119448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
120448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
121448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
122448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
123448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
124448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
125448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
126448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
127f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
128f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
129f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1303bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain GuyOpenGLRenderer::OpenGLRenderer():
1313bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
132527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
133527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
13416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
135026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
13896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
13978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mCountOverdraw = false;
14087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
14187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
142e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
143e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
14529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
14629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
147e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
148e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
15087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
15187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
15287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
15387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
15487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
15587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
15687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
15787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
15813631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
15913631f3da855f200a151e7837ed9f6b079622b58Romain Guy
16013631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
161f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
162f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
163f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
16485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
165a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    initializeViewport(width, height);
16635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
16835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
17135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
17235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
174c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
175fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
176fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
17714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    initializeSaveStack(left, top, right, bottom);
17896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1795f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
18096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
181ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
18296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
18396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
18496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
18511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
18696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
18796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
18896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
18945e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
19014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glViewport(0, 0, getWidth(), getHeight());
1917d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
19254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
19354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
19454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
19554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
19654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
197d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
1982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1997c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2007c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
20196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
20296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
20396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
20496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
20596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
20696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
20778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
20896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
20996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
21196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
21296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
21396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
214d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
21596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
21696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
21796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
21896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
21996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
22096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2227c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2237c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
224dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
225dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
226dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
227dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2283bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
22914e513058ed4168c94e015638d16f5f87fd8063aChris Craik            left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
230f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
231f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
232f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
233f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
234dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
235dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
236dcfc836b457a87881da409e1acf251515f121446Romain Guy}
237dcfc836b457a87881da409e1acf251515f121446Romain Guy
2387c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
23978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
240586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
241a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
2426b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
24344b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
244ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
24544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2467c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
24744b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
248ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
249ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
250ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
251ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
252ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
253ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
254ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2556b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
256bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
257bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
258d6b65f67717025b1162f86f04e2caa5723566cacChris Craikvoid OpenGLRenderer::startTilingCurrentClip(bool opaque) {
25954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
260d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const Snapshot* snapshot = currentSnapshot();
261d6b65f67717025b1162f86f04e2caa5723566cacChris Craik
26214e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect* clip = &mTilingClip;
263d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (snapshot->flags & Snapshot::kFlagFboTarget) {
264d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            clip = &(snapshot->layer->clipRect);
26554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
26654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
267a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        startTiling(*clip, getViewportHeight(), opaque);
268c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
269c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
270c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
271c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
272c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
273c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
27452036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
2752b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2762b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2772b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2782b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
27954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2802b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2812b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
282b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2837c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2842b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2852b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
286ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
287ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
288ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
289ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
290ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
291ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
29211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
293b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
294e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        GLUtils::dumpGLErrors();
295b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
29611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
297c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
298e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
29911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
30011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
30111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
30211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
303c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
30411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
30596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
30678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
30778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
30878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
30978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
31096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
311b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
312b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
3136c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
314da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
315da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
316da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
317da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
318da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
319da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
3209ab2d1847552aa4169b4325aae1b1368d6947a9fChris Craik    mCaches.resetActiveTexture();
32150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
32215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
323f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
324ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
3257c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
326da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
327da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3286c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
329d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Snapshot* snapshot = currentSnapshot();
330a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    glViewport(0, 0, getViewportWidth(), getViewportHeight());
331d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3327c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
33335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3343e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3353e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3368025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
337586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
33882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
339746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
340da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
341a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
3428aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    mCaches.resetBoundTextures();
34350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
34450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
34550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
34650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
34750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
348da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
349da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
35035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
351a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    glViewport(0, 0, getViewportWidth(), getViewportHeight());
352a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    glBindFramebuffer(GL_FRAMEBUFFER, currentSnapshot()->fbo);
3537c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
35435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
35535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
35635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
35735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
35835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3598f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
360d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
361408eb12631376cbdc96803e918decf6ea804d346Chris Craik
362d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
36380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
36480911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
365d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
366d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
367d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
368d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
369d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
370d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
37108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
37208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
37308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
37408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
37508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
37608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
377a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.width = getViewportWidth();
378a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.height = getViewportHeight();
379d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
38080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
38125d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    bool dirtyClip = mDirtyClip;
38254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
38354f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    if (mDirtyClip) {
38454f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
38554f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
38625d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    if (mCaches.enableScissor() || dirtyClip) {
38725d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
38825d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
38954f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    interrupt();
39054f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
39154f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // call functor immediately after GL state setup
392750ca6dbdb259aea0ca5b77380a9303e586ef3eaJohn Reck    (*functor)(DrawGlInfo::kModeDraw, &info);
393cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
394daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
395750ca6dbdb259aea0ca5b77380a9303e586ef3eaJohn Reck    return DrawGlInfo::kStatusDrew;
396daf98e941e140e8739458126640183b9f296a2abChet Haase}
397daf98e941e140e8739458126640183b9f296a2abChet Haase
398f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
39987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
40087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
40187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
4020f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
4030f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
4040f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
4050f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
40687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
40787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
40887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
40987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
41087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
41187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
41287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
41387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
41487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
41587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
41687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
41787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
41887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
41987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
42087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
42187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
42287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
42387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
42487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
42587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
42687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
42787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
42887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
42987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
4305f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
43187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
43287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
433a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom,
43487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
43587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
436627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
43787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
438627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
439627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
440627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
44187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
442627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
443627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
444627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
44587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
446627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
447627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
448627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
44987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
450627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
451627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
45287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
45387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
45487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
45587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
45678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
45714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    size_t count = getWidth() * getHeight();
45878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
45914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
46078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
46278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
46378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
46478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
46578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
46778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
46978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
47078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
47187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
47211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
47311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
47411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
47511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
47696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer &&
477087bc0c14bdccf7c258dce0cdef46a69a839b427John Reck            layer->displayList.get() && layer->displayList->isRenderable()) {
478405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
479405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
48011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
48111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4827c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
4837c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
4847c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
4857c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
48611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
48802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
48996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
49096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
49196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
49211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
49411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
495d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            startTilingCurrentClip();
49611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
49711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4985bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
49934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
50011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
50211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
50311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
50511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
50611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
50896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
50996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
51096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
51111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
51211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
51396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
51496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
51596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
51696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
51796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
51811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5191206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5201206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
52111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
52211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
52396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
52496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
52596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
52611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
52711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
52896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
52996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
53096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
53196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
53296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
53396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
53496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
53596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
53696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
53796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
53896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
53996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
54096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
54196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
5421206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5431206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
54496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
54502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
54602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
547405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
54802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
54902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
550405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
551405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
55202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
55302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
55496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
55596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
55696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
55796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
55811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
55996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
56011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
56111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
56211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
56311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
56511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
56602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
56702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
56802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
56902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
57002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
57102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
57202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
57302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
57402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
57511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
57611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
57711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
57811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
57911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
580e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
581e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
582e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
583e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
584e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
585e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
586e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
587e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
588e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
589e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
590e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
591e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
59211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
59311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
59411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
59511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
59611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
59711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
59811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
59911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
60011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
60111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
60211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
60311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
604405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
605405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
606405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
607405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
608405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
609405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
610405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
611405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
61211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
613f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
614f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
615f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
61614e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
617a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
61814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
61914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
620bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
621a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (restoreViewport) {
622a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        glViewport(0, 0, getViewportWidth(), getViewportHeight());
623eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
624eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6252542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
626746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
6278fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
6282542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
6295ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
6307273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
6317273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
63214e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
6337273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
6345ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
635d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
6365cbbce535744b89df5ecea95de21ee3733298260Romain Guy
637f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
638bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
639bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
640bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
641bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
6423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
643eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
644d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
645d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
6463f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        createLayer(left, top, right, bottom, paint, flags, convexMask);
647dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
648d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
649d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
650bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
651bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
652d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
653d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
654d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
655d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
656d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
657d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
658d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
659d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
660d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
661d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
662d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
663d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
664d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
665924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        const Snapshot& previous = *(currentSnapshot()->previous);
666924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
667924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        if (!bounds.intersect(previousViewport)) {
668d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
669d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
670d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
671d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
672d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
673d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
674d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
675d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
676d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
677d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
678d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
679d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
680d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
681d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
682d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
683d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
684d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
685d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
686d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
687408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
688408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
689408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
690408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
691408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
692408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
693408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
694408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
695408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
696408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
697408eb12631376cbdc96803e918decf6ea804d346Chris Craik
698d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
699d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
700d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
701d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
702d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
703d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
704d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
705d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
706d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
707d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
708d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
709d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
710d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
711d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
712d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->isIgnored()) {
713d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
714d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
715a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
716d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
717d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
718d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
719d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
720d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
721d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
7221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
7231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
7241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
7251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
7261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
7271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
7281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
7291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
7311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
7321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
7331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
7341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
7351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
7361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
7371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
7396b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
7406b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
7416b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
7426b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
7431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
7451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
7461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
74787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
7481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
7491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
7501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
7521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
7531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
7541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
7551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
7561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
7581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
7591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
7601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
7611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
7621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
7631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
7651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
7661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
76787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
76887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
76987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
77087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
77187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
7721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
773d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
7743f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
775eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
776fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
777dda570201ac851dd85af3861f7e575721d3345daRomain Guy
778eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
779eb99356a0548684a501766e6a524529ab93304c8Romain Guy
780f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
781d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
7828aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
783d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
784674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
785dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
786dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
787d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
788b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
789b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
790dda570201ac851dd85af3861f7e575721d3345daRomain Guy
791a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7928550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
793f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
794f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
795bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
796bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
797674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    layer->setPaint(paint);
7988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
7999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
8009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
801d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
802a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
8037c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
8043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
805dda570201ac851dd85af3861f7e575721d3345daRomain Guy
8068fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
807d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
808d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
8091d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8107273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
811eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
812e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
813eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
814eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
8159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
816514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
8179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
818b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
819b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
820b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
821b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
822b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
823b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
8249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
825514fb18827186591d66973c2362c859b64b63556Romain Guy            }
8267b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
827a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
828a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.left, getViewportHeight() - bounds.bottom,
829a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.getWidth(), bounds.getHeight());
830b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
83154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
83254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
833ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
834eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
835f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
836d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
837bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
838bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
839e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
840c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
8419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
8425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
843d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
844a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
845d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
846d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
847d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
848a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
8495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8502b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
8517c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
8525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
8539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
8549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
8555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
8579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
8580908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
8599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
8605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
8639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
8645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
865d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
8665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
868586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
8698f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
8705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
8725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
8745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
8765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
877ddc52285ca6fd147f442a21e90e0e4702a10d304Jorim Jaggi
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
8805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
8841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
88514e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
88614e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
8873762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
8881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
8891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
89114e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
8928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
89314e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
894eb99356a0548684a501766e6a524529ab93304c8Romain Guy
89539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
896f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
897f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik            &clipRequired, false); // safely ignore return, should never be rejected
89839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
89939a908c1df89e1073627b0dcbce922d826b67055Chris Craik
900eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
9012b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
9022b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
903e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
904e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
9058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
9078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
908eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
90914e513058ed4168c94e015638d16f5f87fd8063aChris Craik        glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
9107c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
9112b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
912d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTilingCurrentClip();
913eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
914eb99356a0548684a501766e6a524529ab93304c8Romain Guy
9159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
91676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
91776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
91876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
91976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
92076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
92176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
9225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
9239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
924f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
925f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
92603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
9278b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
928a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
9295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
9315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
932eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
93314e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
9345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
9359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
9369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
937a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
938a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
939a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
940a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
941a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        mSnapshot->alpha = 1.0f;
9429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
943a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
944eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
9451d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
946746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
947746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
948eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
9493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(NULL);
9508550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
9511d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
952603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
9531d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9541d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
9551d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
956aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
9572458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
958aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
959aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
9609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9618f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
9628f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9638f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
9648f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
9658f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
966aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
96776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(layer->getColorFilter());
96876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(layer);
969aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
970aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
97176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(layer->getColorFilter());
9729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
9748f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
9768f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
977d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate() &&
9789757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik            !layer->getForceFilter() &&
979ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
980ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
981d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
982d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
9839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
984d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
9854063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9864063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
9879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
988d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
9894063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9904063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                rect.left, rect.top, rect.right, rect.bottom);
9919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
9929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
9933380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
994aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
995aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
996aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
997aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
9985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
9999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
1000aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1001aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1002aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
10035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
10059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
1006d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        bool simpleTransform = currentTransform()->isPureTranslate() &&
1007ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1008b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1009b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1010b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
10119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
10129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
1013d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1014d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
10169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1017d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
10189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1019d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
10209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
10219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
102276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
102376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(getLayerAlpha(layer) * 255);
102476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(layer->getMode());
102576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
102676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
102776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
10289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
102976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                layer->getTexture(), &layerPaint, blend,
10303380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
10319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
10325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1033aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1034aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
1035aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1036aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
1037aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1038aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
10395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
104134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
104234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
104334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
104434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
104534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
104634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
104734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
104834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
104934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
105034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
105134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
105234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
105334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
105434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
105534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
105634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
105734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
10585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
10593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
10603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10613f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (layer->getConvexMask()) {
10623f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
10633f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10643f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // clip to the area of the layer the mask can be larger
10653f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
10663f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkPaint paint;
10683f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setAntiAlias(true);
10693f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
10703f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10713f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkiaShader* oldShader = mDrawModifiers.mShader;
10723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // create LayerShader to map SaveLayer content into subsequent draw
10743f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkMatrix shaderMatrix;
10753f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.setTranslate(rect.left, rect.bottom);
10763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.preScale(1, -1);
10773f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkiaLayerShader layerShader(layer, &shaderMatrix);
10783f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        mDrawModifiers.mShader = &layerShader;
10793f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10803f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // Since the drawing primitive is defined in local drawing space,
10813f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // we don't need to modify the draw matrix
10823f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPath* maskPath = layer->getConvexMask();
10833f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
10843f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10853f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        mDrawModifiers.mShader = oldShader;
10863f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        restore();
10873f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10883f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return;
10893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
10903f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
10929fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
10939fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
109434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
10959fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
10965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
10975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
10985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // standard Region based draw
11013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    size_t count;
11023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const android::Rect* rects;
11033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    Region safeRegion;
11043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_LIKELY(hasRectToRectTransform())) {
11053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = layer->region.getArray(&count);
11063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        safeRegion = Region::createTJunctionFreeRegion(layer->region);
11083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = safeRegion.getArray(&count);
11093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float alpha = getLayerAlpha(layer);
11123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texX = 1.0f / float(layer->getWidth());
11133f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texY = 1.0f / float(layer->getHeight());
11143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float height = rect.getHeight();
11155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11163f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDraw();
11178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // We must get (and therefore bind) the region mesh buffer
11193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // after we setup drawing in case we need to mess with the
11203f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // stencil buffer in setupDraw()
11213f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    TextureVertex* mesh = mCaches.getRegionMesh();
11223f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    uint32_t numQuads = 0;
11235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11243f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawWithTexture();
11253f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColor(alpha, alpha, alpha, alpha);
11263f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilter(layer->getColorFilter());
11273f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawBlending(layer);
11283f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawProgram();
11293f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawDirtyRegionsDisabled();
11303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawPureColorUniforms();
11313f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilterUniforms(layer->getColorFilter());
11323f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawTexture(layer->getTexture());
11333f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (currentTransform()->isPureTranslate()) {
11343f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
11353f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
11369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
11373f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_NEAREST);
11383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
11393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_LINEAR);
11423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
11433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                rect.left, rect.top, rect.right, rect.bottom);
11443f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11453f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
11465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    for (size_t i = 0; i < count; i++) {
11483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const android::Rect* r = &rects[i];
11493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u1 = r->left * texX;
11513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v1 = (height - r->top) * texY;
11523f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u2 = r->right * texX;
11533f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v2 = (height - r->bottom) * texY;
11545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // TODO: Reject quads outside of the clip
11563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
11573f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
11583f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
11593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
11603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11613f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        numQuads++;
11623f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11633f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        if (numQuads >= gMaxNumberOfQuads) {
116434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
116534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
11663f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            numQuads = 0;
11673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            mesh = mCaches.getRegionMesh();
11685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
11693f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11703f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11713f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (numQuads > 0) {
11723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
11733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                        GL_UNSIGNED_SHORT, NULL));
11743f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
11773f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    drawRegionRectsDebug(layer->region);
11785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
11795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11803f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->region.clear();
11815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1184e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
11853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
11863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
11873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
11883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
11893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
11903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
11913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
11923a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
11933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
11943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
11953a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
11963a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
11973a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
11983a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
11993a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12003a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12013a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
120276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
120376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
12043a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
120576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
12063a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12073a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1208e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
12093a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
121076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
12118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
12148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
12158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
12168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
12178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
12188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
12198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
12208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
12218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
122376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
12248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1228f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
12305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1231f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1237f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1239f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12401bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
12411bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
12421bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
12431bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
1244d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
12451bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
12461bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
12471bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
12481bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
12495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12534063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
1254448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1255448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1256448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1257448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
12583380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawIndexedVertices(&mesh[0].x);
1259448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1260448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1261448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1262448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1263448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1264448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1265448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1266448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1267448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
126854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
126954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
127054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
127154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1272d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
127354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
127454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
127554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
127654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
127754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
127854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
127954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
12808a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
128154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1282448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
128354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
128454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
128554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
128654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
128754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
128854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
128954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
129054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
129154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
129254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
129354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
129454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1295e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1296e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1297e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1298e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
129954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
130076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint clearPaint;
130176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
130276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
130354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
130454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
130576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawBlending(&clearPaint, true);
130654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
130754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
13084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_Translate, false,
13094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                0.0f, 0.0f, 0.0f, 0.0f, true);
131054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
13114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        issueIndexedQuadDraw(&mesh[0], count);
13128a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13138a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
131454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
131554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
131654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
131754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1318e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
131954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
132054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
132154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1322bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1323c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1324c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1325c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1326ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1327d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* currentClip = currentClipRect();
1328d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1329c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1330ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1331ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1332ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1333d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
133428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
13355e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
13365e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
13375e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
13385e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1339d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if(!clippedBounds.intersect(*currentClip)) {
1340ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1341ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1342ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
134328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1344a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1345d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (!currentClip->contains(state.mBounds)) {
134628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
134728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1348d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1349d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1350d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1351d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
135228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
135328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1354ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1355d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1356d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1357d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1358d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            state.mBounds.set(*currentClip);
1359c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1360ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1361ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1362527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1363527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1364d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        state.mClip.set(*currentClip);
1365c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1366c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
13677273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
13687273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1369d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mMatrix.load(*currentMatrix);
13707273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
1371d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1372c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1373c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1374c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1375527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
137614e513058ed4168c94e015638d16f5f87fd8063aChris Craik    setMatrix(state.mMatrix);
13777273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
137814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    mDrawModifiers = state.mDrawModifiers;
1379ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1380527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
138128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
138228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1383ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1384ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1385c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1386c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
138728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
138828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
138928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
139028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
139128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
139228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
139328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
139428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
139528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
139628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
139728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
139814e513058ed4168c94e015638d16f5f87fd8063aChris Craik        mSnapshot->setClip(0, 0, getWidth(), getHeight());
139928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1400527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
140128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1402527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1403527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1404c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1405f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1406f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1407f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1408bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1409d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
1410e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
14118f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1412a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom,
14138a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
14148a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
14158a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
14169d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
14179d5316e3f56d138504565ff311145ac01621dff4Romain Guy
14188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
14198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
14208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
14218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
14228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1423d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
14248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
14288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
14298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1430c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1431c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1432c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1433c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1434c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
14358d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
14363bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
14378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1438c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1439f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
14408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
14448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
1445d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->clipRegion->isEmpty()) {
14468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
14478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
14488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
14498ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
14518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
14538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // Clear the stencil but first make sure we restrict drawing
14558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
14568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
14578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
14588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
14598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
14608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
14618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
14628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) mCaches.disableScissor();
14638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
146476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
146576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0xff000000);
146676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
146776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
14688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
14698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
14708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
14718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
14738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
147476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
14758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
14773ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
14783ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
14793ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
14803ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
148176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
148276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
148376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                drawRegionRects(*(currentSnapshot()->clipRegion), paint);
14843ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
14858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
14868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
14878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
14888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1491f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1492f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1493f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1494f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1495f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1496f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1497f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1498d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1499f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool clipRequired = false;
1500f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
15015e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1502f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1503cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1504f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1505f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1506f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1507f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1508cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1509cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1510f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
1511dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1512dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1513dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1514b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik    if (!isRecording()) {
1515f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        // not quick rejected, so enable the scissor if clipRequired
151639a908c1df89e1073627b0dcbce922d826b67055Chris Craik        mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1517586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
151839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1519c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1520c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
15218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1522735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1523d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
152476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
152576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
152676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
152776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
15308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1531735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1532f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
153370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
153470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
153570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
153654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
1537f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
15388a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
153954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
15408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
15418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1542b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1543b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1544b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1545b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
15468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
154770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
15483ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
154970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
15503ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
155170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
155270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
155370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
155470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
155570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
15563ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15573ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
15583ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
15593ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
15603ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
15613ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
156278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
156378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
156470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
156570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
156670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
156770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
156870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
156970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
157070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1571ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1572ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1573ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1574ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1575ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1576ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1577aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1578aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1579aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1580aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
158115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1582ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
158315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
158415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1585710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
158699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
15875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
15885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
15898d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
15908d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1591886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1592886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1593886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
159470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1595e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(mColorA);
159670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
159770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
159886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
159986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1600886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1601886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1602886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
160386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
1604e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
160586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
160686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
16074121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
16084121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
16094121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16104121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
161170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
161270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
161370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
161470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
161570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
161670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1617e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(a);
161870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
161970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
162070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
1621c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1622c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->describe(mDescription, mExtensions);
162370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
162470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
162570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
162676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
162776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter == NULL) {
162876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
162976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
163076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
163176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
163276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(NULL, &mode)) {
163376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorBlend;
163476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorMode = mode;
163576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    } else if (filter->asColorMatrix(NULL)) {
163676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorMatrix;
163770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
163870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
163970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1640f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1641f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1642f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1643f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
164454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1645f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1646f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1647f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
164876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
164976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = layer->getMode();
1650f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1651f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1652f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
165376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
165476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            (mColorSet && mColorA < 1.0f) ||
165576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
165676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            layer->getColorFilter();
1657c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
165870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
165970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
166076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
166176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = getXfermodeDirect(paint);
1662f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1663f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1664f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1665c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1666c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
166776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            (paint && paint->getColorFilter());
1668c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
166970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
167070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
167170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
167270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
167370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
167470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
167570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
167670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
167770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
167870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
16794063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
16804063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        float left, float top, float right, float bottom, bool ignoreTransform) {
1681e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik    mModelViewMatrix.loadTranslate(left, top, 0.0f);
16824063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    if (mode == kModelViewMode_TranslateAndScale) {
1683e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik        mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
168470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
16854063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
168686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1687a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1688a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
1689a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (dirty && mTrackDirtyRegions) {
1690a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        if (!ignoreTransform) {
1691a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom, *currentTransform());
1692a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        } else {
1693a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom);
1694a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        }
169586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
169670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
169770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
169870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
1699c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
170070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
170170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
170270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
170370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
170486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
17055536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
170686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
17075536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
17085536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
17095536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
171070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1711c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
171270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
17134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
17144063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // because it was built into modelView / the geometry, and the SkiaShader needs to
17154063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // compensate.
17164063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            mat4 modelViewWithoutTransform;
1717d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            modelViewWithoutTransform.loadInverse(*currentTransform());
1718e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik            modelViewWithoutTransform.multiply(mModelViewMatrix);
1719e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik            mModelViewMatrix.load(modelViewWithoutTransform);
172070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
1721c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1722e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik                mModelViewMatrix, *mSnapshot, &mTextureUnit);
172370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
172470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
172570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
172776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (NULL == filter) {
172876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
172976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
173076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
173176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkColor color;
173276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
173376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(&color, &mode)) {
173476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const int alpha = SkColorGetA(color);
173576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat a = alpha / 255.0f;
173676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat r = a * SkColorGetR(color) / 255.0f;
173776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat g = a * SkColorGetG(color) / 255.0f;
173876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat b = a * SkColorGetB(color) / 255.0f;
173976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
174076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
174176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
174276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
174376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkScalar srcColorMatrix[20];
174476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMatrix(srcColorMatrix)) {
174576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
174676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorMatrix[16];
174776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
174876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
174976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
175076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
175176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
175276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // Skia uses the range [0..255] for the addition vector, but we need
175376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // the [0..1] range to apply the vector in GLSL
175476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorVector[4];
175576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[0] = srcColorMatrix[4] / 255.0f;
175676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[1] = srcColorMatrix[9] / 255.0f;
175776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[2] = srcColorMatrix[14] / 255.0f;
175876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[3] = srcColorMatrix[19] / 255.0f;
175976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
176076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
176176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                GL_FALSE, colorMatrix);
176276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
176376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
176470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
176576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
176676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // it is an error if we ever get here
176770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
176870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17694121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
17704121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
17714121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
17724121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
177370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1774f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1775cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
177615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
177770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
177870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
177970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1780257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
17812d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
178215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
178370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1785aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1786aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
17872d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
178815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1789aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1790aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
17918f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
17928f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
17938f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
17948f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
17958f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1796aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1797aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1798aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1799aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1800564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1801564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
1802f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
18033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1804f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
180570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1806f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
180770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1808d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1809cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
181015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1811cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
181215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
181315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
181415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
181515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
181615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1817564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1818564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, const GLvoid* colors) {
1819ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1820ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1821ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1822ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1823ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1824ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1825ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1826ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1827ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1828ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1829ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1830ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1831ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1832ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1833ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1834ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1835564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1836564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
18373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
18383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
18393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
18403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
18413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
18423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
18433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
18443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
18453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
184663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
18473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1848cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
184915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1850cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
18518d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
185270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
185370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1854448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
1855f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
185663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
1857cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
18585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
18595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
186070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1861f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1862f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1863f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1864e18264b079481a244b30e3f71012c53bbd861f92John Reckstatus_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty,
1865ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int32_t replayFlags) {
186658d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
18670fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
18680fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
186904c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1870f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1871f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        displayList->computeOrdering();
1872d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
187358d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
1874ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1875b265e2ca50b6ceb2fd2987ef1f7d063b1bde19aeChris Craik            displayList->replayNodeTree(replayStruct);
187658d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
1877c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1878c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
187928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
1880d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
1881ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1882b265e2ca50b6ceb2fd2987ef1f7d063b1bde19aeChris Craik        displayList->deferNodeTree(deferStruct);
188396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
188496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
188558d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
188696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1887f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        return deferredList.flush(*this, dirty) | status;
18880fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
18897b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
18906554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
18910fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
18920fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1893d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
1894886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
1895886b275e529e44a59c54b933453d9bc902973178Romain Guy
1896a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1897a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1898a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1899886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1900886b275e529e44a59c54b933453d9bc902973178Romain Guy
1901a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1902d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate()) {
1903d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1904d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
1905a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1906a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1907886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
1908886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
190967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
19105b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1911e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
19123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
19133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
1914886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
191576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
19163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
1917a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1918a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
191903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
192003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
192103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
192203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
192303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
1924d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1925d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1926d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
1927527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
192855b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1929527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
19303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1931527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
1932527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1933527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
193467862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
1935527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1936527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
1937527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
19384b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
1939527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
194076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, &vertices[0].x, &vertices[0].u,
19414063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, true,
19424063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
1943527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
1944527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
194576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
19464063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0,
19474063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
1948527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
1949527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1950527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
1951527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1952527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1953d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
1954d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
19556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
19566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
19576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1958f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
1959486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
19606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
19616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1962a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
19633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
1964486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
196522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
196622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
19674b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
1968a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1969a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1970a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1971a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1972486590963e2207d68eebd6944fec70d50d41116aChet Haase
1973486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
19748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
19758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1976d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
1977d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1978f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1979f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1980f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1981f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1982f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
1983486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
19846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
19856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1986a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
19873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
1988486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
198922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
199022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
19915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
19925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
19935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
19945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
19954b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
1996886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
1997886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
1998886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1999886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
20005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2001486590963e2207d68eebd6944fec70d50d41116aChet Haase
2002486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2003f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2004f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2005d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2006d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2007e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2008e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2009e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2010f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2011486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2012e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2013e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2014e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2015e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2016e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2017e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
20184b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2019886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2020886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2021886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2022886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2023486590963e2207d68eebd6944fec70d50d41116aChet Haase
2024486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2025e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2026e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2027d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2028d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
2029d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!vertices || currentSnapshot()->isIgnored()) {
2030486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
20325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
203339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
203439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
203539a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2036b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2037b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2038b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2039b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2040b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2041a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2042b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2043564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2044564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    mesh.setCapacity(count);
2045564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    ColorTextureVertex* vertex = mesh.editArray();
2046ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2047ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2048ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2049ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2050d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int* newColors = new int[colorsCount];
2051d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        memset(newColors, 0xff, colorsCount * sizeof(int));
2052d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        colors = newColors;
2053ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2054ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2055a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
20563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
20573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
20583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
20593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
20605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
20615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
20625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
20635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
20645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
20655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
20665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
20675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
20685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
20693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
20703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
20715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
20725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
20735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
20745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
20755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
20765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
20775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
20785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
20795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2080ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2081ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2082ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
20835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2084ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2085ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2086ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2087b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2088a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2089a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2090a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2091a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
20925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
20935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
20945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2095f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2096ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2097a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2098a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2099a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2100ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
21023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
21033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
21043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
21053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2106ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2107a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2108a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2109a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
211067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(getFilter(paint), true);
2111a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2112a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2113a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2114a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2115a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2116ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2117ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2118a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
2119d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
2120b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2121b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2122ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2123ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2124ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
212576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
212676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2127ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2128ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
21294063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
2130ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2131ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
213276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
21333380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
2134ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2135ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2136ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2137ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2138ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2139ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2140ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2141ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2142ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2143486590963e2207d68eebd6944fec70d50d41116aChet Haase
2144486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
21455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
21465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2147d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
21488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
21498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
2150d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik         const SkPaint* paint) {
2151f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2152486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2155a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2157486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
215822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
21598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
21608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
21618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2162c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
21633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
21643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
21653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
21663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
21673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2169c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
217003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
21718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
21728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2173d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2174d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2175886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2176886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
21776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2178886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2179886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2180886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2181886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2182c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool useScaleTransform = mDrawModifiers.mShader && scaled;
2183886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2184b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
2185d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2186d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2187d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
2188886b275e529e44a59c54b933453d9bc902973178Romain Guy
2189886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2190886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2191886b275e529e44a59c54b933453d9bc902973178Romain Guy
2192886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2193886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2194886b275e529e44a59c54b933453d9bc902973178Romain Guy
219567862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
2196886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
21976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
219867862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
2199886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2200886b275e529e44a59c54b933453d9bc902973178Romain Guy
2201886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2202886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2203886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2204886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2205886b275e529e44a59c54b933453d9bc902973178Romain Guy
2206886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2207886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2208886b275e529e44a59c54b933453d9bc902973178Romain Guy
2209886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2210886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2211886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2212886b275e529e44a59c54b933453d9bc902973178Romain Guy
22134b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2214886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
221576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint,
22163380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2217886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2218886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2219886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
222076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend,
22213380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2222886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2223886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2224886b275e529e44a59c54b933453d9bc902973178Romain Guy
2225886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2226886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
22276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2230486590963e2207d68eebd6944fec70d50d41116aChet Haase
2231486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2232ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2233ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
2234d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2235d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float left, float top, float right, float bottom, const SkPaint* paint) {
2236f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
22374c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
22384c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
22394c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
22404c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
22414c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
22424c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
22434c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
224403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2245be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2246be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2247d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2248d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2249d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2250f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2251486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2254211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2255a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2256a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2257a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2258a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
22593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2260a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2261a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2262a4adcf0239039eb8f005be252409901c41b28839Romain Guy
2263d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const bool pureTranslate = currentTransform()->isPureTranslate();
22645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
22658168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2266d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetX = left + currentTransform()->getTranslateX();
2267d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetY = top + currentTransform()->getTranslateY();
22685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
22695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
22708ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2271211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2272c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2273c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2274c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
22756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2276c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2277d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                            left + bounds.right, top + bounds.bottom, *currentTransform());
22786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
22795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
22805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
22815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
22824063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform = false;
2283211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
2284d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2285d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
22866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
22873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
22883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
22894063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left = x;
22904063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            top = y;
22914063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ignoreTransform = true;
22926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
229376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
229476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
22954063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
22964063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2297054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2298486590963e2207d68eebd6944fec70d50d41116aChet Haase
2299486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2300f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2301f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
230203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
230303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
230403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
230503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
230603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2307d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2308d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
230903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
231003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
231103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
231203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
231303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
231403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
231503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
231603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
231776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
231876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            texture->blend, &vertices[0].x, &vertices[0].u,
23194063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
232003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
232103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
232203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
232303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
232463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghuistatus_t OpenGLRenderer::drawVertexBuffer(VertexBufferMode mode,
232563d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
23264063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
23276d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2328bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
232965cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2330bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2331bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
233265cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
233365cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
233465cd612face362d054a85d0f7e5881c59cd523beChris Craik
2335710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2336710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2337710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2338710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
233976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2340710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
234176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, isAA);
2342710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
23434063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
2344710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
234576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
23464063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawShaderUniforms();
2347858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
234855bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    const void* vertices = vertexBuffer.getBuffer();
2349710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2350cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2351710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
235263d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
23536ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2354710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2355710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2356710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2357710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
2358710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
23596ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
23606ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2361710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
23626ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
236363d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    if (mode == kVertexBufferMode_Standard) {
236463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.unbindIndicesBuffer();
236563d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
236650ecf849cb7ccc3482517b74d2214b347927791eztenghui    } else if (mode == kVertexBufferMode_OnePolyRingShadow) {
236750ecf849cb7ccc3482517b74d2214b347927791eztenghui        mCaches.bindShadowIndicesBuffer();
236850ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
236950ecf849cb7ccc3482517b74d2214b347927791eztenghui    } else if (mode == kVertexBufferMode_TwoPolyRingShadow) {
237063d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.bindShadowIndicesBuffer();
237150ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
237263d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    }
23737b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2374710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
23756ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
237604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
237765cd612face362d054a85d0f7e5881c59cd523beChris Craik
237865cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2379858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2380858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2381858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
238265cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
238365cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
238465cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
238565cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
238665cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
238765cd612face362d054a85d0f7e5881c59cd523beChris Craik *
238865cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
238999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2390d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
239165cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
239265cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
2393d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
23947b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2395c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    if (hasLayer()) {
2396c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        SkRect bounds = path.getBounds();
2397f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        PathTessellator::expandBoundsForStroke(bounds, paint);
2398d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2399c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    }
24007b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
240163d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    return drawVertexBuffer(kVertexBufferMode_Standard, vertexBuffer, paint);
240265cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24037b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
240465cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
240565cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
240665cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
240765cd612face362d054a85d0f7e5881c59cd523beChris Craik *
240865cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
240965cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
241065cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
241165cd612face362d054a85d0f7e5881c59cd523beChris Craik *
241265cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
241365cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
241465cd612face362d054a85d0f7e5881c59cd523beChris Craik */
2415d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
2416d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
24177b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
241865cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
24197b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
242065cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
242165cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkRect bounds;
2422d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
2423d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2424f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // can't pass paint, since style would be checked for outset. outset done by tessellation.
2425f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
2426d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2427d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2428d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2429d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2430486590963e2207d68eebd6944fec70d50d41116aChet Haase
243165cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
243263d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
24335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
24345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2435d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
2436d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2437ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
24386d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
24397b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24406d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
24416d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    SkRect bounds;
2442d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
24437b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2444f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // can't pass paint, since style would be checked for outset. outset done by tessellation.
2445f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
24466d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2447ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2448ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2449d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2450486590963e2207d68eebd6944fec70d50d41116aChet Haase
24516d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    bool useOffset = !paint->isAntiAlias();
245263d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
2453ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2454ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2455486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2456e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2457d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2458e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2459d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
2460ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
246170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
246276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
246376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
246476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
246576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
246676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
2467486590963e2207d68eebd6944fec70d50d41116aChet Haase
2468486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2469c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
24709d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2471486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2472d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2473486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
247401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
247501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
247601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
247701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
247801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
247901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2480486590963e2207d68eebd6944fec70d50d41116aChet Haase
2481486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
248201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
248301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2484486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2485d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
2486d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2487257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2488710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2489710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
249001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2491cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2492710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2493c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2494710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2495710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2496710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2497710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2498710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2499710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2500cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2501cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2502cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2503cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2504cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2505cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2506710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
250765cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2508c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
250901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2510d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
2511d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
2512257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2513257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2514710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2515710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2516cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2517710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2518c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2519710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2520710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2521710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2522710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2523cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2524cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2525cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2526cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2527cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
252865cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2529c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
253001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2531486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2532d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2533d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2534257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2535710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2536710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
253701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2538cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2539710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2540c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2541710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2542710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2543710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2544710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2545710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2546cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2547cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2548cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2549710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
255065cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2551c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2552c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2553486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2554d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
2555d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2556257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2557780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2558780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
25598b2f5267f16c295f12faab810527cd6311997e34Romain Guy
25608b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2561780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
25628b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
25638b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2564780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
256565cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2566780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2567c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2568780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2569780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2570780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2571780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2572780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2573780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2574780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2575780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2576780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2577780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2578780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2579780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2580780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2581780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2582780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2583780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2584780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
258565cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
25868b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
25878b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2588cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2589cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2590cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2591d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2592d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2593d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2594257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2595486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
25966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
25976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2598710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2599cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2600cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2601cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2602cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2603cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2604c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2605cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2606cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2607cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2608cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2609cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2610cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2611cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2612cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2613cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
261465cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2615026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2616026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2617d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2618710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2619710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
262065cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2621858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
262276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(left, top, right, bottom, p);
262365cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2624858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2625c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26269d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2627d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2628d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bytesCount, int count, const float* positions,
262976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
2630416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2631416a847633680d94efb926837efdc18726d54918Raph Levien
2632c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    TextShadow textShadow;
2633c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (!getTextShadow(paint, &textShadow)) {
2634c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        LOG_ALWAYS_FATAL("failed to query shadow attributes");
2635c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
2636c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
2637416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2638416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2639416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2640416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2641c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            paint, text, bytesCount, count, textShadow.radius, positions);
2642cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2643cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2644cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2645416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2646416a847633680d94efb926837efdc18726d54918Raph Levien
2647c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sx = x - shadow->left + textShadow.dx;
2648c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sy = y - shadow->top + textShadow.dy;
2649416a847633680d94efb926837efdc18726d54918Raph Levien
2650c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
2651c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
2652c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        textShadow.color = SK_ColorWHITE;
2653416a847633680d94efb926837efdc18726d54918Raph Levien    }
2654416a847633680d94efb926837efdc18726d54918Raph Levien
2655416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2656416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2657c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
265876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2659416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
266076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2661416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
26624063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
26634063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            sx, sy, sx + shadow->width, sy + shadow->height);
2664416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2665416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
266676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2667416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2668416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2669416a847633680d94efb926837efdc18726d54918Raph Levien
2670416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2671416a847633680d94efb926837efdc18726d54918Raph Levien}
2672416a847633680d94efb926837efdc18726d54918Raph Levien
2673768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2674c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2675768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2676768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2677768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2678486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2679d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint) {
2680d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2681486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2682eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2683eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2684671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2685d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2686486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2687671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2688671d6cf460531825a321edb200523d0faa7792c9Romain Guy
268939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
269039a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2691671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2692671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2693d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2694671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2695d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2696d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
2697671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2698671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2699b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2700c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2701671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2702671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2703671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2704671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2705671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2706c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
2707e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
270876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, 0.0f, 0.0f);
2709416a847633680d94efb926837efdc18726d54918Raph Levien    }
2710416a847633680d94efb926837efdc18726d54918Raph Levien
2711671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2712d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2713671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2714671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2715671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2716257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2717671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2718671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2719671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2720671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2721211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2722671d6cf460531825a321edb200523d0faa7792c9Romain Guy
27231e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2724671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2725257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2726671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2727671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2728d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                currentTransform()->mapRect(bounds);
2729671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2730671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2731671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2732671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2733486590963e2207d68eebd6944fec70d50d41116aChet Haase
2734486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2735eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2736eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2737624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guymat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2738624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform;
2739624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
2740624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        fontTransform = mat4::identity();
2741624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    } else {
2742624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (CC_UNLIKELY(transform.isPerspective())) {
2743b09f1471262c3e629daacbc319bcefc2d621a484Romain Guy            fontTransform = mat4::identity();
2744624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        } else {
2745624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            float sx, sy;
2746d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->decomposeScale(sx, sy);
2747624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            fontTransform.loadScale(sx, sy, 1.0f);
2748624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
2749624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
2750624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    return fontTransform;
2751624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2752624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
275341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2754d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2755527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2756527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2757527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
275828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
275928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2760d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
2761f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
276228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
276328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2764cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2765cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
27663a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
27673a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2768624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2769d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2770624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2771c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2772211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2773624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2774624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
27756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
27766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
277786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
277886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
277986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
27809d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2781c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2782c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2783c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
2784c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        fontRenderer.setFont(paint, mat4::identity());
2785c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
278676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
27871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
27881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
278919d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
279019d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2791624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2792624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2793624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2794624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2795624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2796624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2797624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2798624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2799624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2800624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2801624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
2802624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform = findBestFontTransform(transform);
28033b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2804c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
28056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
2806a4adcf0239039eb8f005be252409901c41b28839Romain Guy    bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2807257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
280806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2809624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2810d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* clip = !pureTranslate ? NULL : currentClipRect();
281141541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2813996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
28141e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2815527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2816527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2817527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2818a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
28198b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
28208b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
28218b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
282241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2823996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
28248b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
282541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2826996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
28274ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2828527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2829624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
283041541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2831a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
283241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
28335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2834694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2835e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2836486590963e2207d68eebd6944fec70d50d41116aChet Haase
2837486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2838694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2839694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2840d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2841d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2842d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2843486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
284403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
284503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
284639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
284739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
284839a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2849b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2850c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2851257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
285203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
285303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
285403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
285503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28561e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
28579777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
28589777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
28599777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
286003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
28619777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
28629777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
28639777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
28641e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
28659777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
2866d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->mapRect(bounds);
28679777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
28689777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
28699777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2870486590963e2207d68eebd6944fec70d50d41116aChet Haase
2871486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2872325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2873325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2874d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2875d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2876dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2877a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
28787fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2879fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2880486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
288122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
28827fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
28838b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
28848b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
28858b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
288601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2887486590963e2207d68eebd6944fec70d50d41116aChet Haase
2888486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
28897fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
28907fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2891a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
289235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2893486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
28946c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
28956c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2896b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
2897b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2898b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2899b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
29003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            save(SkCanvas::kMatrix_SaveFlag);
290114e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2902b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2903b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2904b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
290539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2906f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    const bool rejected = calculateQuickRejectForScissor(x, y,
2907f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
29084ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
290935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2910b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2911b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2912b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
291335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
291435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
291535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
29165bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
29172bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
291839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
2919a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29206c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2921211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2922c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
292334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
292434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
2925c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
292676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
292716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
2928c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2929c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
29308168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
293176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilter(layer->getColorFilter());
293276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawBlending(layer);
2933c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2934c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
293576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilterUniforms(layer->getColorFilter());
29369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2937d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2938d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2939d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
29409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2941d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
29424063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
29434ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
29449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2945d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
29464063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, x, y,
29479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
29489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2949c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2950448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
2951448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
2952448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
2953448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
2954448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2955448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
29563380cfdc77100e87aa8390386ccf390834dea171Romain Guy                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
2957448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2958448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
2959448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
2960448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
2961448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
2962448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
2963448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
2964448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
2965c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
29663a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
2967e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
29683a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2969c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
29704ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
29715bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
29725bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
297376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
297476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
297576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
297676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
29774ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
2978f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
297934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
2980486590963e2207d68eebd6944fec70d50d41116aChet Haase
2981b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
2982b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
2983b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2984b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
2985486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
29866c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
29876c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
29886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2989d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2990d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2991d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2992d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
2993c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = NULL;
299406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
299506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
299606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
2997c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = shader;
2998c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
29998aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mDrawModifiers.mShader->setCaches(mCaches);
300006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
30017fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
30027fac2e18339f765320d759e8d4c090f92431959eRomain Guy
3003d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
30045ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30055ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30065ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30075ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3008527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3009527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3010c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3011527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3012527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
30135ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3016c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3017c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3018c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
30195ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30205ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3021d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikconst SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
3022758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3023758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3024758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
30255ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30265ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
30275ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30285ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3029c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3030c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
30315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30325ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
30335ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30345ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30355ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
30376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
3039d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
30403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
30413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
30423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
30433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
30443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
30453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
30463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
304701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
3048d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float x, float y, const SkPaint* paint) {
3049f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
305001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
305101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
305201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
305301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
305401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
305501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
305601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
305701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
305801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
305901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
306076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
306101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
306276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
306301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
30644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
30654063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            x, y, x + texture->width, y + texture->height);
306601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
306701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
306876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
306901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
307001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
307101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
307201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
307301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
307401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3075f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
30760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
30770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
30780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
30790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3080d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3081d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
30820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
30830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
30840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3085726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
30860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3087211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3088726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3089f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
30900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
30918b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
30920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3093e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3094f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3095f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3096f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3097f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3098f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3099e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3100e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3104e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3105e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3106e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3107e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3112e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3113e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3114e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3115e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3117e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3118726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3119e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3120726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
31230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
31240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3125d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
3126d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
3127672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3128672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3129672433d90fab7383cd28beac9d4485b566a90940Romain Guy
313076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    return drawColorRects(rects, count, paint, false, true, true);
3131735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3132735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3133b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craikstatic void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3134b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map z coordinate with true 3d matrix
3135b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    point.z = transformZ.mapZ(point);
3136b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
3137b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map x,y coordinates with draw/Skia matrix
3138b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    transformXY.mapPoint(point.x, point.y);
3139b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik}
3140b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
3141b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craikstatus_t OpenGLRenderer::drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
3142024433f89684e1f9cb7b15ade7c480c9346fbe4dChris Craik        float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter) {
3143d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
3144f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
314515a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
3146f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mCaches.enableScissor();
3147f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3148f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
3149ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
3150f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
315115a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // tessellate caster outline into a 2d polygon
315215a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    Vector<Vertex> casterVertices2d;
315315a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
31548c271ca63b62061fd22cfee78fd6a574b44476fdChris Craik    PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
315515a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik            casterRefinementThresholdSquared, casterVertices2d);
31562e023f3827dfc0dfc1ed7c3dd54d02b4a993f0b4ztenghui    if (!ShadowTessellator::isClockwisePath(*casterPerimeter)) {
31572e023f3827dfc0dfc1ed7c3dd54d02b4a993f0b4ztenghui        ShadowTessellator::reverseVertexArray(casterVertices2d.editArray(),
31582e023f3827dfc0dfc1ed7c3dd54d02b4a993f0b4ztenghui                casterVertices2d.size());
31592e023f3827dfc0dfc1ed7c3dd54d02b4a993f0b4ztenghui    }
316015a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik
3161a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik    if (casterVertices2d.size() == 0) {
3162a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik        // empty caster polygon computed from path
3163a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik        return DrawGlInfo::kStatusDone;
3164a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik    }
3165a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik
316615a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // map 2d caster poly into 3d
316715a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    const int casterVertexCount = casterVertices2d.size();
316815a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    Vector3 casterPolygon[casterVertexCount];
3169b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    float minZ = FLT_MAX;
3170af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    float maxZ = -FLT_MAX;
317115a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    for (int i = 0; i < casterVertexCount; i++) {
317215a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik        const Vertex& point2d = casterVertices2d[i];
317315a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik        casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
3174b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik        mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
3175b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        minZ = fmin(minZ, casterPolygon[i].z);
3176af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui        maxZ = fmax(maxZ, casterPolygon[i].z);
317715a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    }
317815a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik
317963d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    // map the centroid of the caster into 3d
318063d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    Vector2 centroid =  ShadowTessellator::centroid2d(
318163d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui            reinterpret_cast<const Vector2*>(casterVertices2d.array()),
318263d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui            casterVertexCount);
318363d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    Vector3 centroid3d(centroid.x, centroid.y, 0);
3184b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
318563d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
3186b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    // if the caster intersects the z=0 plane, lift it in Z so it doesn't
3187b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    if (minZ < SHADOW_MIN_CASTER_Z) {
3188b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        float casterLift = SHADOW_MIN_CASTER_Z - minZ;
3189b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        for (int i = 0; i < casterVertexCount; i++) {
3190b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik            casterPolygon[i].z += casterLift;
3191b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        }
3192b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        centroid3d.z += casterLift;
3193b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    }
3194af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui
3195af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // Check whether we want to draw the shadow at all by checking the caster's
3196af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // bounds against clip.
3197af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // We only have ortho projection, so we can just ignore the Z in caster for
3198af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // simple rejection calculation.
3199af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    Rect localClip = mSnapshot->getLocalClip();
32008c271ca63b62061fd22cfee78fd6a574b44476fdChris Craik    Rect casterBounds(casterPerimeter->getBounds());
3201af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    casterTransformXY.mapRect(casterBounds);
3202af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui
3203024433f89684e1f9cb7b15ade7c480c9346fbe4dChris Craik    bool isCasterOpaque = (casterAlpha == 1.0f) && casterUnclipped;
320415a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // draw caster's shadows
3205ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    if (mCaches.propertyAmbientShadowStrength > 0) {
3206919e95cc23d3567345719f2466e089682608638eChris Craik        paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0);
3207ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui        VertexBuffer ambientShadowVertexBuffer;
320850ecf849cb7ccc3482517b74d2214b347927791eztenghui        VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateAmbientShadow(
320950ecf849cb7ccc3482517b74d2214b347927791eztenghui                isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
3210af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui                casterBounds, localClip, maxZ, ambientShadowVertexBuffer);
321150ecf849cb7ccc3482517b74d2214b347927791eztenghui        drawVertexBuffer(vertexBufferMode, ambientShadowVertexBuffer, &paint);
3212ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
3213ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui
3214ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    if (mCaches.propertySpotShadowStrength > 0) {
3215919e95cc23d3567345719f2466e089682608638eChris Craik        paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
3216ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui        VertexBuffer spotShadowVertexBuffer;
321750ecf849cb7ccc3482517b74d2214b347927791eztenghui        VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateSpotShadow(
3218f5be3ca5cc5b3a10747b577f60059a99862bb9a8Chris Craik                isCasterOpaque, casterPolygon, casterVertexCount,
3219af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui                *currentTransform(), getWidth(), getHeight(), casterBounds, localClip,
3220af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui                spotShadowVertexBuffer);
322150ecf849cb7ccc3482517b74d2214b347927791eztenghui        drawVertexBuffer(vertexBufferMode, spotShadowVertexBuffer, &paint);
3222ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
32237b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
32247b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui    return DrawGlInfo::kStatusDrew;
3225f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
3226f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
322776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerstatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
322876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
32293b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
32303b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
32313b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3232735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
323376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
323476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // If a shader is set, preserve only the alpha
323576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (mDrawModifiers.mShader) {
323676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        color |= 0x00ffffff;
323776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
323876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3239672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3240672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3241672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3242672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3243672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3244448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3245672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3246672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32472af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3248672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3249672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3250672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3251672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3252672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32533b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
32543b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
32553b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
32563b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3257672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32583b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
32593b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
32603b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
32613b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3262672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3263672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3264f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
3265a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3266a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3267672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3268672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3269672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3270d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3271672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShader();
327276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
327376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
3274672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3275672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
32764063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, false,
32774063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
3278672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorUniforms();
3279672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShaderUniforms();
328076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3281672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3283d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
3284672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3285672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32864063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    issueIndexedQuadDraw(&mesh[0], count / 4);
3287672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3288672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3289672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3290672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3291026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
329276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
329376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
3294d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3295c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3296d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3297d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3298d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
329970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
330015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
3301d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
330270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
330376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
330476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
330570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
33064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
33074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left, top, right, bottom, ignoreTransform);
330870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
330970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
331076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
331170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3312c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3313c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3314c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3315c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
331682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3317d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        Texture* texture, const SkPaint* paint) {
3318d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
33198164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
33203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
33213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
33223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33243380cfdc77100e87aa8390386ccf390834dea171Romain Guy        vertices = &mMeshVertices[0].x;
33253380cfdc77100e87aa8390386ccf390834dea171Romain Guy        texCoords = &mMeshVertices[0].u;
33263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
33283b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
33293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
33313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3333d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3334d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3335d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
33366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3337d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
33386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
333976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint, texture->blend, vertices, texCoords,
33403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
33416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
334267862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
334376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawTextureMesh(left, top, right, bottom, texture->id, paint,
33443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
33453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
33496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
335085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
335185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3352f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
335376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33546820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33554063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33564063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33578694230ff25fa0a60e480d424843e56b718f0516Romain Guy
335876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
335976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
336076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
336176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
336276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
336370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
336470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
336570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
336676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
336776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
336870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3369886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33704063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3371886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
337286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
337376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
337470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3375db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
33766820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
337782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
337882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
33793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
338076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33824063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33834063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
338576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
338676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
338776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
338876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
338976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
33903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
33913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
33923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
339376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
339476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
33953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
33963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33974063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
33983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
33993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
340076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
34013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
34023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
34043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
34053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3406886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
340776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint,
3408886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
3410886b275e529e44a59c54b933453d9bc902973178Romain Guy
341176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint != NULL ? paint->getColor() : 0;
341276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int alpha;
341376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
341476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &alpha, &mode);
341576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3416886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3417886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
341876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (paint != NULL) {
3419886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3420886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
342176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3422886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShader();
342376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
3424886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3425886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34264063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3427886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3428886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
342976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
34304063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawShaderUniforms(ignoreTransform);
3431886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3432886b275e529e44a59c54b933453d9bc902973178Romain Guy
3433886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3434886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3435886b275e529e44a59c54b933453d9bc902973178Romain Guy
3436a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3437f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
343878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
343978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
344078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
344178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
344278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
344378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
344478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
344578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
344678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
344778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
344878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
344978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
345078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
345182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3452c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
345382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
345482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
345582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
345682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
345782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
345882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
345933fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
34603bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3461a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3462f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3463a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
346482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
346582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
346682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
346782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
346882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
346982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
347082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
347182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3472a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
347382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
347482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
347582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
347682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
347782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
347882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
347982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
348082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
348182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
348282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
348382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
348482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
348582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
348682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3487fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
348882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
348982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3490fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3491bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3492bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3493889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3494d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3495fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3496d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3497fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
34986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3499260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
35006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3501260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3502260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3503026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3504ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
350582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
350682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
350782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
350882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
35098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
35108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
3511d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3512be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
351316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
351416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
351587b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
351616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3517d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    *alpha *= currentSnapshot()->alpha;
3518026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3519026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
352076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
352116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
352216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
352316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
352416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
352516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
352616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3527d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    return alpha * currentSnapshot()->alpha;
352816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
352916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
35309d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3531e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3532