OpenGLRenderer.cpp revision a8bea8edde2f20cae48e5cc8de782679306b3cc3
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2498d608dba6a0b3c15fb08f1fa2c8b9d170124c7cChris Craik#include <SkColor.h>
25d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include <SkShader.h>
26694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy
285cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
29e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
3085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
36c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
370fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
38405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
393b20251a355c88193c439f928a84ae69483fb488John Reck#include "RenderState.h"
4065cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
4187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
4255bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
43d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "SkiaShader.h"
44e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik#include "utils/GLUtils.h"
45a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
4655bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
47e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
4862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
4962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__)
5062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#else
5162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...)
5262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
5362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
54a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craikstatic void atraceFormatBegin(const char* fmt, ...) {
55a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik    const int BUFFER_SIZE = 256;
56a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik    va_list ap;
57a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik    char buf[BUFFER_SIZE];
58a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik
59a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik    va_start(ap, fmt);
60a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik    vsnprintf(buf, BUFFER_SIZE, fmt, ap);
61a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik    va_end(ap);
62a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik
63a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik    ATRACE_BEGIN(buf);
64a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik}
65a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik
66a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik#define ATRACE_FORMAT_BEGIN(fmt, ...) \
67a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik    if (CC_UNLIKELY(ATRACE_ENABLED())) atraceFormatBegin(fmt, ##__VA_ARGS__)
68a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik
69e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
709d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
719d5316e3f56d138504565ff311145ac01621dff4Romain Guy
7267862524056ee2e73a94395139bb8bd0ec1ef38aChris Craikstatic GLenum getFilter(const SkPaint* paint) {
7367862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
7467862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        return GL_LINEAR;
7567862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    }
7667862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    return GL_NEAREST;
7767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik}
78d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
799d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
809d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
819d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
829d5316e3f56d138504565ff311145ac01621dff4Romain Guy
83889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
84889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
85889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
86889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
87889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
88889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
89889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
90889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
91889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
92026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
93026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
94026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1072ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
108d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
1092ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
110026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
111e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
11387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
11487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
115f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
1162ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1172ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
1182ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
1192ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
1202ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
1212ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
1222ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
1232ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1242ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1252ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1262ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1272ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1282ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
129d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1302ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
131f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
132f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
133f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
134448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
135448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
136448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
137448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
138448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
139448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
140448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
141448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
142448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
143f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
144f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
145f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1463b20251a355c88193c439f928a84ae69483fb488John ReckOpenGLRenderer::OpenGLRenderer(RenderState& renderState)
147058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        : mFrameStarted(false)
148058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mCaches(Caches::getInstance())
1493b20251a355c88193c439f928a84ae69483fb488John Reck        , mExtensions(Extensions::getInstance())
150058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mRenderState(renderState)
151058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mScissorOptimizationDisabled(false)
152284b24358410cb0200e525a5ba36994090c83f20Chris Craik        , mSuppressTiling(false)
153284b24358410cb0200e525a5ba36994090c83f20Chris Craik        , mFirstFrameAfterResize(true)
154058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mCountOverdraw(false)
1551aa5d2d7068147ff781cfe911a93f01593a68c79John Reck        , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
156058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mLightRadius(FLT_MIN)
157058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mAmbientShadowAlpha(0)
158058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mSpotShadowAlpha(0) {
159527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
160527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
16116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
162026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
163ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
164e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
165e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
16729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
16829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
169e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
170e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
17187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
17287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
17387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
17487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
17587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
17687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
17787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
17887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
17987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
18013631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
18113631f3da855f200a151e7837ed9f6b079622b58Romain Guy
182058fc640017c90120c599d378a4cbc55668b05b7Chris Craikvoid OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius,
183058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
184058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mLightCenter = lightCenter;
185058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mLightRadius = lightRadius;
186058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mAmbientShadowAlpha = ambientShadowAlpha;
187058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mSpotShadowAlpha = spotShadowAlpha;
188058fc640017c90120c599d378a4cbc55668b05b7Chris Craik}
189058fc640017c90120c599d378a4cbc55668b05b7Chris Craik
19013631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
191f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
192f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
193f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
194797b95b26bbb7557678af78b9a2a61830158920fChris Craikvoid OpenGLRenderer::onViewportInitialized() {
19535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
19635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
19735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
19835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
199284b24358410cb0200e525a5ba36994090c83f20Chris Craik    mFirstFrameAfterResize = true;
20035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
20135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
20296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
203c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
204fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
20569e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    initializeSaveStack(left, top, right, bottom, mLightCenter);
20696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
2075f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
20896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
209ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
21096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
21196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
21296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
21311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
21496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
21596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
21745e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
2183b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(getWidth(), getHeight());
2197d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
22054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
22154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
22254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
223284b24358410cb0200e525a5ba36994090c83f20Chris Craik    mSuppressTiling = mCaches.hasRegisteredFunctors()
224284b24358410cb0200e525a5ba36994090c83f20Chris Craik            || mFirstFrameAfterResize;
225284b24358410cb0200e525a5ba36994090c83f20Chris Craik    mFirstFrameAfterResize = false;
22654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
227d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
2282b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2297c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2307c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
23196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
23296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
23396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
23496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
23596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
23696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
23778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
23896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
23996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
24096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
24196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
24296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
24396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
244d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
24596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
24696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
24796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
24896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
24996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
25096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
25196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2527c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2537c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
254dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
255dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
256dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
257dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2583bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
25914e513058ed4168c94e015638d16f5f87fd8063aChris Craik            left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
260f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
261f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
262f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
263f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
264dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
265dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
266dcfc836b457a87881da409e1acf251515f121446Romain Guy}
267dcfc836b457a87881da409e1acf251515f121446Romain Guy
2687c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
26978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
270586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
271a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
2726b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
27344b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
274ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
27544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2767c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
27744b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
278ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
279ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
280ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
281ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
282ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
283ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
284ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2856b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
286bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
287bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
28833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) {
28954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
290d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const Snapshot* snapshot = currentSnapshot();
291d6b65f67717025b1162f86f04e2caa5723566cacChris Craik
29214e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect* clip = &mTilingClip;
293d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (snapshot->flags & Snapshot::kFlagFboTarget) {
294d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            clip = &(snapshot->layer->clipRect);
29554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
29654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
29733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        startTiling(*clip, getViewportHeight(), opaque, expand);
298c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
299c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
300c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
30133f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
302c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
30333f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        if(expand) {
30433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            // Expand the startTiling region by 1
30533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            int leftNotZero = (clip.left > 0) ? 1 : 0;
30633f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
30733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen
30833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            mCaches.startTiling(
30933f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.left - leftNotZero,
31033f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                windowHeight - clip.bottom - topNotZero,
31133f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.right - clip.left + leftNotZero + 1,
31233f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.bottom - clip.top + topNotZero + 1,
31333f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                opaque);
31433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        } else {
31533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            mCaches.startTiling(clip.left, windowHeight - clip.bottom,
31652036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
31733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        }
3182b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
3192b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3202b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
3212b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
32254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
3232b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3242b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
325b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
3267c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
3272b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
3282b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
329ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
330ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
331ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
332ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
33305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        mCaches.tessellationCache.trim();
334ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
335ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
33611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
337b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
338e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        GLUtils::dumpGLErrors();
339b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
34011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
341c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
342e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
34311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
34411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
34511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
34611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
347c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
34811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
34996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
35078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
35178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
35278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
35378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
35496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
355b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
356b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
35735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
3583b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(getViewportWidth(), getViewportHeight());
3593b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(currentSnapshot()->fbo);
3607c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
36135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
36235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
36335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
36435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
36535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3668f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
367d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
368408eb12631376cbdc96803e918decf6ea804d346Chris Craik
369d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
37080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
37180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
372d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
373d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
374d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
375d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
376d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
377d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
37808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
37908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
38008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
38108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
38208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
38308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
384a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.width = getViewportWidth();
385a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.height = getViewportHeight();
386d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
38780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
3883b20251a355c88193c439f928a84ae69483fb488John Reck    bool prevDirtyClip = mDirtyClip;
38954f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
39054f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    if (mDirtyClip) {
39154f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
39254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
3933b20251a355c88193c439f928a84ae69483fb488John Reck    if (mCaches.enableScissor() || prevDirtyClip) {
39425d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
39525d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
39654f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
3973b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
3983b20251a355c88193c439f928a84ae69483fb488John Reck    // Scissor may have been modified, reset dirty clip
3993b20251a355c88193c439f928a84ae69483fb488John Reck    dirtyClip();
400cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
401750ca6dbdb259aea0ca5b77380a9303e586ef3eaJohn Reck    return DrawGlInfo::kStatusDrew;
402daf98e941e140e8739458126640183b9f296a2abChet Haase}
403daf98e941e140e8739458126640183b9f296a2abChet Haase
404f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
40587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
40687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
40787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
40862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const {
40962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
41062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    const int BUFFER_SIZE = 256;
41162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_list ap;
41262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    char buf[BUFFER_SIZE];
41362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
41462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_start(ap, fmt);
41562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    vsnprintf(buf, BUFFER_SIZE, fmt, ap);
41662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_end(ap);
41762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
41862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    eventMark(buf);
41962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
42062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik}
42162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
42262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
4230f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
4240f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
4250f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
4260f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
42787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
42887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
42987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
43087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
43187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
43287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
43387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
43487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
43587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
4363b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.debugOverdraw(enable, clear);
43787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
43887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
43987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
44087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
4415f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
44287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
44387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
444a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom,
44587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
44687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
447627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
44887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
449627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
450627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
451627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
45287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
453627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
454627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
455627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
45687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
457627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
458627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
459627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
46087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
461627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
462627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
46387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
46487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
46587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
46687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
46778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
46814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    size_t count = getWidth() * getHeight();
46978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
47014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
47178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
47278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
47378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
47478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
47578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
47678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
47778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
47878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
47978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
48078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
48178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
48287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
48311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
48411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
48511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
487a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (layer->deferredUpdateScheduled && layer->renderer
488a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            && layer->renderNode.get() && layer->renderNode->isRenderable()) {
489405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
490405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
49111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
49211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4937c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
4947c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
4957c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
4967c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
49711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
49969e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            layer->render(*this);
50096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
50169e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            layer->defer(*this);
50296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
50311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
50511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
506d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            startTilingCurrentClip();
50711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
50811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5095bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
51034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
51111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
51211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
51311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
51411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
51511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
51611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
51711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
51811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
51996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
52096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
52196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
52211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
52311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
52496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
52596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
52696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
52796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
52896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
52911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5301206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5311206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
53211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
53311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
53496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
53596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
53696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
53711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
53811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
53996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
54096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
5413b20251a355c88193c439f928a84ae69483fb488John Reck            mRenderState.bindFramebuffer(getTargetFbo());
54296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
54396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
54496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
54596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
54696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
54796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
54896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
54996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
55096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
55196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
55296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
5531206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5541206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
555a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik            Layer* layer = mLayerUpdates.itemAt(i);
556a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik
55796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
55802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
559a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik            ATRACE_FORMAT_BEGIN("flushLayer %ux%u", layer->getWidth(), layer->getHeight());
56002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
56102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
562a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik
563405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
564a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik            endMark();
565405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
56602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
56796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
56896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
56996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
5703b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.bindFramebuffer(getTargetFbo());
57196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
57211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
57311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
57411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
57511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
57611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
57711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
57802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
57902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
58002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
58102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
58202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
58302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
58402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
58502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
58602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
58711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
58811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
58911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
59011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
59111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
592e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
593e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
594e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
595e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
596e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
597e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
598e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
599e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
600e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
601e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
602e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
603e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
60411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
60511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
60611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
60711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
60811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
60911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
61011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
61111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
61211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
61311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
61411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
61511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
616405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
617a7c2ea20c43ab797bef5801530687e22e83def8fJohn Reck    ATRACE_CALL();
618405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
619405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
620405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
621405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
622405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
623405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
624405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
625443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reckvoid OpenGLRenderer::markLayersAsBuildLayers() {
626443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    for (size_t i = 0; i < mLayerUpdates.size(); i++) {
627443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck        mLayerUpdates[i]->wasBuildLayered = true;
628443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    }
629443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck}
630443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck
63111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
632f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
633f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
634f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
63514e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
636a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
63714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
63814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
639bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
640a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (restoreViewport) {
6413b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.setViewport(getViewportWidth(), getViewportHeight());
642eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
643eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6442542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
645746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
6468fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
6472542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
6485ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
6497273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
650a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik        ATRACE_END(); // SaveLayer
6517273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
65214e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
6537273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
6545ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
655d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
6565cbbce535744b89df5ecea95de21ee3733298260Romain Guy
657f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
658bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
659bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
660bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
661bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
6623f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
6634ace7305608442ab35ea9aa65a4220df152c187fChris Craik    // force matrix/clip isolation for layer
6644ace7305608442ab35ea9aa65a4220df152c187fChris Craik    flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
6654ace7305608442ab35ea9aa65a4220df152c187fChris Craik
666eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
667d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
668d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
6693f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        createLayer(left, top, right, bottom, paint, flags, convexMask);
670dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
671d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
672d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
673bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
674bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
675d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
676d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
677d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
678d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
679d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
680d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
681d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
682d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
683d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
684d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
685d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
686d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
687d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
688924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        const Snapshot& previous = *(currentSnapshot()->previous);
689924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
690924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        if (!bounds.intersect(previousViewport)) {
691d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
692d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
693d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
694d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
695d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
696d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
697d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
698d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
699d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
700d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
701d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
702d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
703d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
704d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
705d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
706d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
707d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
708d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
709d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
710408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
711408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
712408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
713408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
714408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
715408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
716408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
71774cf7e6a25c6d7b331c231b7bc2512044f9d2950Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= 0 && fboLayer);
718408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
719408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
720408eb12631376cbdc96803e918decf6ea804d346Chris Craik
721d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
722d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
723d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
724d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
725d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
726d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
727d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
728d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
729d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
730d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
731d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
732d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
733d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
734d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
735d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->isIgnored()) {
736d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
737d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
738a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
739deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSnapshot->roundRectClipState = NULL;
740d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
741d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
742d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
743d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
744d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
745d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
7461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
7471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
7481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
7491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
7501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
7511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
7521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
7531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
7551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
7561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
7571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
7581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
7591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
7601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
7611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
7636b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
7646b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
7656b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
7666b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
7671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
7691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
7701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
77187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
7721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
7731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
7741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
7761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
7771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
7781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
7791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
7801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
7821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
7831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
7841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
7851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
7861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
7871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
7891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
7901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
79187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
79287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
79387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
79487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
79587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
7961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
797d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
7983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
799eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
800fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
801dda570201ac851dd85af3861f7e575721d3345daRomain Guy
802eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
803eb99356a0548684a501766e6a524529ab93304c8Romain Guy
804f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
805d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
8068aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
807d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
808674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
809dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
810dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
811d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
812b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
813b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
814dda570201ac851dd85af3861f7e575721d3345daRomain Guy
815a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
8163b20251a355c88193c439f928a84ae69483fb488John Reck    Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
817f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
818f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
819bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
820bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
821674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    layer->setPaint(paint);
8228aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
8239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
8249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
825d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
826a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
8277c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
8283f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
829dda570201ac851dd85af3861f7e575721d3345daRomain Guy
8308fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
831d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
832d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
8331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
834a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik    ATRACE_FORMAT_BEGIN("%ssaveLayer %ux%u",
835a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik            fboLayer ? "" : "unclipped ",
836a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik            layer->getWidth(), layer->getHeight());
8377273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
838eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
839e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
840eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
841eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
8429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
843514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
8449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
845b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
846b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
847b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
848b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
849b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
850b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
8519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
852514fb18827186591d66973c2362c859b64b63556Romain Guy            }
8537b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
854a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
855a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.left, getViewportHeight() - bounds.bottom,
856a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.getWidth(), bounds.getHeight());
857b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
85854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
85954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
860ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
861eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
862f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
863d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
864bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
865bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
866e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
867c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
8689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
8695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
870d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
871a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
872d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
873d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
874d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
875a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
876deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSnapshot->roundRectClipState = NULL;
8775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8782b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
8797c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
8805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
8813b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(layer->getFbo());
8829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
8835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
8859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
8860908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
8879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
8885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
8919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
8925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
89333f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    // Expand the startTiling region by 1
89433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    startTilingCurrentClip(true, true);
8955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
897586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
8988f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
8995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
9005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
9015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
9035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
9053b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
9065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
9075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
9101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
9111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
91214e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
91314e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
9143762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
9151d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
9161d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9171d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
91814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
9198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
92014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
921eb99356a0548684a501766e6a524529ab93304c8Romain Guy
92239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
923f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
924deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, NULL, false); // safely ignore return, should never be rejected
92539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
92639a908c1df89e1073627b0dcbce922d826b67055Chris Craik
927eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
9282b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
9292b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
930e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
931e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
9328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
9348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
935eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
9363b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.bindFramebuffer(restored.fbo);
9377c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
9382b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
939d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTilingCurrentClip();
940eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
941eb99356a0548684a501766e6a524529ab93304c8Romain Guy
9429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
94376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
94476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
94576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
94676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
94776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
94876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
9495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
9509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
951f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
952f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
95303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
9548b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
955a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
9565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
9585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
959eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
96014e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
9615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
9629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
9639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
964a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
965a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
966a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
967a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
968a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        mSnapshot->alpha = 1.0f;
9699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
970a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
971eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
9721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
973746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
974746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
975eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
9763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(NULL);
9778550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
9781d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
979603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
9801d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
9821d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
983aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
9842458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
985aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
986aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
9879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9888f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
9898f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9908f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
9918f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
9928f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
993aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
99476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(layer->getColorFilter());
99576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(layer);
996aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
997aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
99876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(layer->getColorFilter());
9999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
10018f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
10038f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
1004d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate() &&
10059757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik            !layer->getForceFilter() &&
1006ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
1007ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
1008d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1009d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1011d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
10124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
10134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
10149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
1015d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
10164063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
10174063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                rect.left, rect.top, rect.right, rect.bottom);
10189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
10199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
10203380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
1021aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1022aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1023aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1024aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
10255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
102662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    if (layer->isTextureLayer()) {
102762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeTextureLayerRect");
102862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
102962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        drawTextureLayer(layer, rect);
103062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
103162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    } else {
103262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeHardwareLayerRect");
1033aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1034aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1035aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
10365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
10389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
1039d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        bool simpleTransform = currentTransform()->isPureTranslate() &&
1040ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1041b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1042b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1043b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
10449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
10459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
1046d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1047d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
10499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1050d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
10519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1052d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
10539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
10549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
105576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
105676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(getLayerAlpha(layer) * 255);
105776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(layer->getMode());
105876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
105976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
106076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
10619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
106276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                layer->getTexture(), &layerPaint, blend,
10633380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
10649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
10655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1066aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1067aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
10685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
107034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
107134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
107234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
107334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
107434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
107534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
107634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
107734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
107834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
107934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
108034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
108134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
108234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
108334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
108434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
108534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
108634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
1087d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
1088d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
1089d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass LayerShader : public SkShader {
1090d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIpublic:
1091d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    LayerShader(Layer* layer, const SkMatrix* localMatrix)
1092d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    : INHERITED(localMatrix)
1093d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    , mLayer(layer) {
1094d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1095d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1096d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual bool asACustomShader(void** data) const {
1097d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        if (data) {
1098d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            *data = static_cast<void*>(mLayer);
1099d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        }
1100d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return true;
1101d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1102d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1103d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual bool isOpaque() const {
1104d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return !mLayer->isBlend();
1105d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1106d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1107d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprotected:
1108d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
1109d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
1110d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1111d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1112d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual void flatten(SkWriteBuffer&) const {
1113d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
1114d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1115d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1116d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual Factory getFactory() const {
1117d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
1118d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return NULL;
1119d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1120d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprivate:
1121d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // Unowned.
1122d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    Layer* mLayer;
1123d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    typedef SkShader INHERITED;
1124d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III};
1125d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
11265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
11273f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
11283f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11293f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (layer->getConvexMask()) {
11303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
11313f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11323f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // clip to the area of the layer the mask can be larger
11333f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
11343f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11353f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkPaint paint;
11363f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setAntiAlias(true);
11373f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
11383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // create LayerShader to map SaveLayer content into subsequent draw
11403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkMatrix shaderMatrix;
11413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.setTranslate(rect.left, rect.bottom);
11423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.preScale(1, -1);
1143d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LayerShader layerShader(layer, &shaderMatrix);
1144d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        paint.setShader(&layerShader);
11453f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11463f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // Since the drawing primitive is defined in local drawing space,
11473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // we don't need to modify the draw matrix
11483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPath* maskPath = layer->getConvexMask();
11493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
11503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
1151d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        paint.setShader(NULL);
11523f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        restore();
11533f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return;
11553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
11589fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
11599fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
116034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
11619fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
11625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
11635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
11645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
116662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("composeLayerRegion");
11673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // standard Region based draw
11683f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    size_t count;
11693f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const android::Rect* rects;
11703f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    Region safeRegion;
11713f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_LIKELY(hasRectToRectTransform())) {
11723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = layer->region.getArray(&count);
11733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11743f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        safeRegion = Region::createTJunctionFreeRegion(layer->region);
11753f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = safeRegion.getArray(&count);
11763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11783f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float alpha = getLayerAlpha(layer);
11793f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texX = 1.0f / float(layer->getWidth());
11803f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texY = 1.0f / float(layer->getHeight());
11813f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float height = rect.getHeight();
11825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11833f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDraw();
11848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11853f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // We must get (and therefore bind) the region mesh buffer
11863f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // after we setup drawing in case we need to mess with the
11873f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // stencil buffer in setupDraw()
11883f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    TextureVertex* mesh = mCaches.getRegionMesh();
11893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    uint32_t numQuads = 0;
11905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11913f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawWithTexture();
11923f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColor(alpha, alpha, alpha, alpha);
11933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilter(layer->getColorFilter());
11943f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawBlending(layer);
11953f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawProgram();
11963f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawDirtyRegionsDisabled();
11973f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawPureColorUniforms();
11983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilterUniforms(layer->getColorFilter());
11993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawTexture(layer->getTexture());
12003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (currentTransform()->isPureTranslate()) {
12013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
12023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
12039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
12043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_NEAREST);
12053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
12063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
12073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
12083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_LINEAR);
12093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
12103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                rect.left, rect.top, rect.right, rect.bottom);
12113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
12123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
12135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    for (size_t i = 0; i < count; i++) {
12153f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const android::Rect* r = &rects[i];
12163f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12173f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u1 = r->left * texX;
12183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v1 = (height - r->top) * texY;
12193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u2 = r->right * texX;
12203f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v2 = (height - r->bottom) * texY;
12215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12223f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // TODO: Reject quads outside of the clip
12233f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
12243f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
12253f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
12263f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
12273f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12283f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        numQuads++;
12293f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        if (numQuads >= gMaxNumberOfQuads) {
123134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
123234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12333f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            numQuads = 0;
12343f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            mesh = mCaches.getRegionMesh();
12355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12363f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
12373f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (numQuads > 0) {
12393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
12403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                        GL_UNSIGNED_SHORT, NULL));
12413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
12425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12443f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    drawRegionRectsDebug(layer->region);
12455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->region.clear();
12485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1251e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
12523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
12533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
12543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
12563a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
12573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
12583a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
12593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12603a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
12613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
12623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12633a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
12643a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
12653a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
12663a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12673a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12683a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
126976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
127076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
12713a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
127276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
12733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1275e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
12763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
127776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
12788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
12818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
12828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
12838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
12848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
12858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
12868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
12878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
12888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
129076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
12918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1295f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
12975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1298f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
13035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1304f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
13055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1306f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
13071bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
13081bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
13091bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
13101bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
1311d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
13121bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
13131bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
13141bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
13151bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
13165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
13175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13204063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
1321448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1322448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1323448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1324448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
13253380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawIndexedVertices(&mesh[0].x);
1326448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1327448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1328448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1329448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1330448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1331448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1332448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1333448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1334448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
133554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
133654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
133754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
133854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1339d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
134062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("clearLayerRegions");
134154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
134254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
134354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
134454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
134554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
134654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
134754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
13488a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
134954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1350448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
135154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
135254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
135354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
135454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
135554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
135654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
135754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
135854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
135954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
136054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
136154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
136254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1363e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1364e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1365e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1366e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
136754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
136876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint clearPaint;
136976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
137076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
137154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
137254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
137376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawBlending(&clearPaint, true);
137454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
137554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
13764063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_Translate, false,
13774063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                0.0f, 0.0f, 0.0f, 0.0f, true);
137854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
13794063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        issueIndexedQuadDraw(&mesh[0], count);
13808a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13818a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
138254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
138354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
138454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
138554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1386e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
138754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
138854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
138954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1390bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1391c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1392c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1393c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1394ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1395d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* currentClip = currentClipRect();
1396d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1397c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1398ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1399ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1400ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1401d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
140228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
14035e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
14045e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
14055e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
14065e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1407d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if(!clippedBounds.intersect(*currentClip)) {
1408ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1409ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1410ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
141128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1412a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1413d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (!currentClip->contains(state.mBounds)) {
141428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
141528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1416d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1417d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1418d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1419d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
142028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
142128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1422ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1423d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1424d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1425d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1426d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            state.mBounds.set(*currentClip);
1427c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1428ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1429ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1430527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1431527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1432d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        state.mClip.set(*currentClip);
1433c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1434c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
14357273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
14367273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1437d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mMatrix.load(*currentMatrix);
14387273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
1439d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1440deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1441deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    // always store/restore, since it's just a pointer
1442deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
1443c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1444c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1445c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1446527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
144714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    setMatrix(state.mMatrix);
14487273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
144914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    mDrawModifiers = state.mDrawModifiers;
1450deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSnapshot->roundRectClipState = state.mRoundRectClipState;
1451ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1452527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
145328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
145428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1455ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1456ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1457c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1458c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
145928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
146028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
146128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
146228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
146328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
146428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
146528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
146628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
146728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
146828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
146928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
147014e513058ed4168c94e015638d16f5f87fd8063aChris Craik        mSnapshot->setClip(0, 0, getWidth(), getHeight());
147128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1472527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
147328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1474527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1475527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1476c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1477f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1478f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1479f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1480bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1481d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
1482e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
14838f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1484a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom,
14858a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
14868a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
14878a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
14889d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
14899d5316e3f56d138504565ff311145ac01621dff4Romain Guy
14908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
14918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
14928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
14938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
14948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1495d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
14968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
15008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
15018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1502c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1503c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1504c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1505c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1506c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
15078d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
15083bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
15098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1510c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1511f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
15128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
15168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
1517d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->clipRegion->isEmpty()) {
151862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - enabling");
151962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
15208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
15218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
15228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
15238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
15258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
15278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1528deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // Clear and update the stencil, but first make sure we restrict drawing
15298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
15308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
15318ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
15328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
15338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
15348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
15358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
1536deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1537deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // stash and disable the outline clip state, since stencil doesn't account for outline
1538deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            bool storedSkipOutlineClip = mSkipOutlineClip;
1539deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = true;
15408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
154176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
154298d608dba6a0b3c15fb08f1fa2c8b9d170124c7cChris Craik            paint.setColor(SK_ColorBLACK);
154376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
154476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
15468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
15478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
15488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15498ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
15508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
155176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
1552deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            if (resetScissor) mCaches.disableScissor();
1553deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = storedSkipOutlineClip;
15548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
15563ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15573ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
15583ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
15593ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
156076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
156176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
156276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                drawRegionRects(*(currentSnapshot()->clipRegion), paint);
15633ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
15648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
156562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - disabling");
15668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
15678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
15688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1571f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1572f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1573f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1574f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1575f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1576f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1577f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1578d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1579f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
15805e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1581f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1582cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1583f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1584f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1585f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1586f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1587cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1588cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1589deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool clipRequired = false;
1590deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool roundRectClipRequired = false;
1591deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (calculateQuickRejectForScissor(left, top, right, bottom,
1592deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, &roundRectClipRequired, snapOut)) {
1593dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1594dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1595dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1596f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    // not quick rejected, so enable the scissor if clipRequired
1597f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1598f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    mSkipOutlineClip = !roundRectClipRequired;
159939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1600c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1601c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
16028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1603735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1604f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    if (!currentSnapshot()->clipRegion->isEmpty()) {
160576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
160676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
160776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
160876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
16098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
16118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1612735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1613f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
161470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
161570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
161670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
161762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::setupDraw(bool clearLayer) {
1618f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
16198a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
162062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    if (clearLayer) clearLayerRegions();
16218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
16228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1623b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1624b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1625b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1626b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
162762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
162862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        if (clearLayer) {
162962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            setStencilFromClip();
163062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        } else {
163162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            // While clearing layer, force disable stencil buffer, since
163262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            // it's invalid to stencil-clip *during* the layer clear
163362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            mCaches.stencil.disable();
163462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        }
163570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
16363ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
163770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
16383ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
163970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
164070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
164170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
164270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
164370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
16443ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16453ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
16463ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
16473ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
16483ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
16493ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
165078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
165178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
165270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
165370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
165470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
165570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
165670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
165770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
165870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1659ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1660ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1661ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1662ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1663ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1664ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1665aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1666aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1667aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1668aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
166915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1670ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
167115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
167215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
167391a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikvoid OpenGLRenderer::setupDrawVertexAlpha(bool useShadowAlphaInterp) {
167491a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    mDescription.hasVertexAlpha = true;
167591a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    mDescription.useShadowAlphaInterp = useShadowAlphaInterp;
16765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
16775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
16788d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
16798d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1680886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1681886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1682886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
168370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1684e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(mColorA);
168570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
168786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
168886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1689886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1690886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1691886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
169286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
1693e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
169486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
169586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
16964121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
16974121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
16984121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16994121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
170070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
170170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
170270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
170370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
170470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
170570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1706e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(a);
170770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
170870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1709d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawShader(const SkShader* shader) {
1710d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (shader != NULL) {
1711d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader);
171270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
171370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
171470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
171576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
171676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter == NULL) {
171776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
171876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
171976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
172076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
172176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(NULL, &mode)) {
172276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorBlend;
172376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorMode = mode;
172476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    } else if (filter->asColorMatrix(NULL)) {
172576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorMatrix;
172670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
172770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
172870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1729f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1730f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1731f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1732f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
173354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1734f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1735f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1736f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
1737d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIstatic bool isBlendedColorFilter(const SkColorFilter* filter) {
1738d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (filter == NULL) {
1739d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return false;
1740d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1741d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0;
1742d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III}
1743d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
174476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
174576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = layer->getMode();
1746f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1747f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1748f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1749d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // TODO: check shader blending, once we have shader drawing support for layers.
175076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
1751d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            (mColorSet && mColorA < 1.0f) || isBlendedColorFilter(layer->getColorFilter());
1752c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
175370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
175470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
175576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
175676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = getXfermodeDirect(paint);
1757f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1758f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1759f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1760c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1761d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            (getShader(paint) && !getShader(paint)->isOpaque()) ||
1762d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            isBlendedColorFilter(getColorFilter(paint));
1763c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
176470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
176570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
176670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
176770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
1768deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mDescription.hasRoundRectClip) {
1769deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        // TODO: avoid doing this repeatedly, stashing state pointer in program
1770deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        const RoundRectClipState* state = mSnapshot->roundRectClipState;
1771af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik        const Rect& innerRect = state->innerRect;
1772deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"),
1773af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                innerRect.left, innerRect.top,
1774af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                innerRect.right, innerRect.bottom);
1775deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"),
1776deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                1, GL_FALSE, &state->matrix.data[0]);
17774340c260c002f0cf7bc41571673e57913b5df19fChris Craik
17784340c260c002f0cf7bc41571673e57913b5df19fChris Craik        // add half pixel to round out integer rect space to cover pixel centers
17794340c260c002f0cf7bc41571673e57913b5df19fChris Craik        float roundedOutRadius = state->radius + 0.5f;
17804340c260c002f0cf7bc41571673e57913b5df19fChris Craik        glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"),
17814340c260c002f0cf7bc41571673e57913b5df19fChris Craik                roundedOutRadius);
1782deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
178370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
178570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
178670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
178770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17894063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
17904063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        float left, float top, float right, float bottom, bool ignoreTransform) {
1791e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik    mModelViewMatrix.loadTranslate(left, top, 0.0f);
17924063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    if (mode == kModelViewMode_TranslateAndScale) {
1793e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik        mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
179470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17954063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
179686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1797a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1798a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
1799a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (dirty && mTrackDirtyRegions) {
1800a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        if (!ignoreTransform) {
1801a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom, *currentTransform());
1802a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        } else {
1803a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom);
1804a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        }
180586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
180670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
180770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1808d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
1809d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
181070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
181170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
181270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
181370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
181486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
18155536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
181686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
18175536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
18185536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
18195536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
1820d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
1821d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (shader == NULL) {
1822d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return;
1823d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1824d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1825d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (ignoreTransform) {
1826d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1827d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // because it was built into modelView / the geometry, and the description needs to
1828d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // compensate.
1829d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        mat4 modelViewWithoutTransform;
1830d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        modelViewWithoutTransform.loadInverse(*currentTransform());
1831d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        modelViewWithoutTransform.multiply(mModelViewMatrix);
1832d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        mModelViewMatrix.load(modelViewWithoutTransform);
183370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1834d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1835d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);
183670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
183770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
183876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
183976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (NULL == filter) {
184076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
184176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
184276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
184376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkColor color;
184476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
184576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(&color, &mode)) {
184676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const int alpha = SkColorGetA(color);
184776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat a = alpha / 255.0f;
184876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat r = a * SkColorGetR(color) / 255.0f;
184976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat g = a * SkColorGetG(color) / 255.0f;
185076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat b = a * SkColorGetB(color) / 255.0f;
185176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
185276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
185376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
185476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
185576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkScalar srcColorMatrix[20];
185676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMatrix(srcColorMatrix)) {
185776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
185876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorMatrix[16];
185976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
186076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
186176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
186276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
186376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
186476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // Skia uses the range [0..255] for the addition vector, but we need
186576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // the [0..1] range to apply the vector in GLSL
186676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorVector[4];
186776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[0] = srcColorMatrix[4] / 255.0f;
186876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[1] = srcColorMatrix[9] / 255.0f;
186976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[2] = srcColorMatrix[14] / 255.0f;
187076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[3] = srcColorMatrix[19] / 255.0f;
187176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
187276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
187376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                GL_FALSE, colorMatrix);
187476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
187576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
187670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
187776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
187876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // it is an error if we ever get here
187970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
188070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18814121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
18824121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
18834121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18844121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
188570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1886f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1887cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
188815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
188970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
189070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
189170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1892257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
18932d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
189415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
189570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
189670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1897aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1898aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
18992d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
190015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1901aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1902aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
19038f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
19048f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
19058f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
19068f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
19078f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1908aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1909aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1910aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1911aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1912564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1913564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
1914f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
19153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1916f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
191770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1918f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
191970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1920d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1921cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
192215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1923cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
192415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
192515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
192615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
192715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
192815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1929564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1930564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, const GLvoid* colors) {
1931ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1932ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1933ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1934ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1935ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1936ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1937ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1938ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1939ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1940ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1941ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1942ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1943ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1944ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1945ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1946ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1947564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1948564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
19493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
19503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
19513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
19523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
19533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
19543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
19553b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
19563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
19573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
195863d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
19593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1960cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
196115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1962cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
19638d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
196470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
196570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1966448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
1967f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
196863d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
1969cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
19705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
197270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1973f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1974f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1975f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1976a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craikstatus_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
197758d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
19780fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
19790fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
1980a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (renderNode && renderNode->isRenderable()) {
1981f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1982a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->computeOrdering();
1983d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
198458d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
1985ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1986a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            renderNode->replay(replayStruct, 0);
198758d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
1988c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1989c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
199028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
1991d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
1992ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1993a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->defer(deferStruct, 0);
199496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
199596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
199658d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
199796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1998f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        return deferredList.flush(*this, dirty) | status;
19990fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
20007b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
20013a1bffa835f279628e50385af3c85789bc737f64henry.uh_chen    // Even if there is no drawing command(Ex: invisible),
20023a1bffa835f279628e50385af3c85789bc737f64henry.uh_chen    // it still needs startFrame to clear buffer and start tiling.
20033a1bffa835f279628e50385af3c85789bc737f64henry.uh_chen    return startFrame();
20040fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
20050fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
2006d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
2007886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
2008886b275e529e44a59c54b933453d9bc902973178Romain Guy
2009a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
2010a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
2011a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2012886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2013886b275e529e44a59c54b933453d9bc902973178Romain Guy
2014a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
2015d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate()) {
2016d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2017d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
2018a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
2019a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2020886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
2021886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
202267862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
20235b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
2024e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
20253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
20263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
2027886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
202876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
20293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2030a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
2031a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
203203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
203303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
203403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
203503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
203603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2037d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2038d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
2039d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
2040527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
204155b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2042527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
20433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2044527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
2045527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2046527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
204767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
2048527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2049527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2050527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
20511103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2052527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
205376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, &vertices[0].x, &vertices[0].u,
20544063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, true,
20554063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2056527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2057527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
205876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
20594063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0,
20604063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2061527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2062527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2063527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
2064527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2065527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2066796475006f5d670e8383a2050f11719522437a43Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
2067796475006f5d670e8383a2050f11719522437a43Chris Craik    if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
2068486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2071a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2073486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
207422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
207522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20761103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2077796475006f5d670e8383a2050f11719522437a43Chris Craik        drawAlphaBitmap(texture, 0, 0, paint);
2078a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2079796475006f5d670e8383a2050f11719522437a43Chris Craik        drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint);
2080a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
2081486590963e2207d68eebd6944fec70d50d41116aChet Haase
2082486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
20838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
20848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2085796475006f5d670e8383a2050f11719522437a43Chris Craikstatus_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint) {
2086796475006f5d670e8383a2050f11719522437a43Chris Craik    if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
2087486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2088e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2089e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2090e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2091e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2092e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2093e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
20941103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2095796475006f5d670e8383a2050f11719522437a43Chris Craik        drawAlphaBitmap(texture, 0, 0, paint);
2096886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2097796475006f5d670e8383a2050f11719522437a43Chris Craik        drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint);
2098886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2099486590963e2207d68eebd6944fec70d50d41116aChet Haase
2100486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2101e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2102e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2103d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2104d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
2105d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!vertices || currentSnapshot()->isIgnored()) {
2106486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
210939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
211039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
211139a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2112b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2113b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2114b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2115b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2116b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2117a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2118b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2119564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2120564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    mesh.setCapacity(count);
2121564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    ColorTextureVertex* vertex = mesh.editArray();
2122ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2123ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2124ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2125ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2126d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int* newColors = new int[colorsCount];
2127d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        memset(newColors, 0xff, colorsCount * sizeof(int));
2128d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        colors = newColors;
2129ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2130ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2131a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
21323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
21333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
21343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
21353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
21375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
21385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
21395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
21415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
21425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
21435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
21445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
21463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
21485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
21495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
21505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
21515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
21525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
21535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
21545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
21555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2156ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2157ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2158ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
21595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2160ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2161ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2162ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2163b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2164a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2165a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2166a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2167a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
21685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
21695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2171f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2172ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2173a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2174a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2175a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2176ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
21783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
21793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
21803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
21813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2182ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2183a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2184a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2185a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
218667862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(getFilter(paint), true);
2187a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2188a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2189a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2190a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2191a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2192ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2193ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2194a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
2195d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
2196b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2197b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2198ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2199ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2200ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
220176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
220276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2203ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2204ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
22054063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
2206ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2207ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
220876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
22093380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
2210ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2211ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2212ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2213ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2214ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2215ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2216ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2217ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2218ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2219486590963e2207d68eebd6944fec70d50d41116aChet Haase
2220486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
22215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
22225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2223d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
22248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
22258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
2226d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik         const SkPaint* paint) {
2227f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2228486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2231a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2233486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
223422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
22358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
22378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2238c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
22393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
22403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
22413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
22423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
22433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2245c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
224603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
22478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
22488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2249d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2250d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2251886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2252886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
22536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2254886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2255886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2256886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2257886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2258d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    bool useScaleTransform = getShader(paint) && scaled;
2259886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2260b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
2261d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2262d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2263d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
2264886b275e529e44a59c54b933453d9bc902973178Romain Guy
2265886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2266886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2267886b275e529e44a59c54b933453d9bc902973178Romain Guy
2268886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2269886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2270886b275e529e44a59c54b933453d9bc902973178Romain Guy
227167862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
2272886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
22736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
227467862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
2275886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2276886b275e529e44a59c54b933453d9bc902973178Romain Guy
2277886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2278886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2279886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2280886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2281886b275e529e44a59c54b933453d9bc902973178Romain Guy
2282886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2283886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2284886b275e529e44a59c54b933453d9bc902973178Romain Guy
2285886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2286886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2287886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2288886b275e529e44a59c54b933453d9bc902973178Romain Guy
22891103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2290886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
229176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint,
22923380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2293886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2294886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2295886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
229676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend,
22973380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2298886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2299886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2300886b275e529e44a59c54b933453d9bc902973178Romain Guy
2301886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2302886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
23036620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
23048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
23058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2306486590963e2207d68eebd6944fec70d50d41116aChet Haase
2307486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2308ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2309ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
2310d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2311d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float left, float top, float right, float bottom, const SkPaint* paint) {
2312f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
23134c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
23144c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
23154c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
23164c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
23174c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
23184c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
23194c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
232003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2321be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2322be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2323d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2324d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2325d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2326f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2327486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
23286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
23296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2330211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2331a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2332a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2333a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2334a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
23353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2336a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2337a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2338a4adcf0239039eb8f005be252409901c41b28839Romain Guy
2339d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const bool pureTranslate = currentTransform()->isPureTranslate();
23405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
23418168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2342d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetX = left + currentTransform()->getTranslateX();
2343d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetY = top + currentTransform()->getTranslateY();
23445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
23455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
23468ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2347211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2348c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2349c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2350c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
23516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2352c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2353d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                            left + bounds.right, top + bounds.bottom, *currentTransform());
23546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
23555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
23565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
23575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
23584063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform = false;
2359211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
2360d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2361d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
23626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
23633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
23643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
23654063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left = x;
23664063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            top = y;
23674063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ignoreTransform = true;
23686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
236976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
237076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
23714063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
23724063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2373054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2374486590963e2207d68eebd6944fec70d50d41116aChet Haase
2375486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2376f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2377f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
237803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
237903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
238003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
238103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
238203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2383d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2384d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
238503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
238603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
238703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
238803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
238903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
239003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
239103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
239203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
239376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
239476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            texture->blend, &vertices[0].x, &vertices[0].u,
23954063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
239603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
239703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
239803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
239903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
240005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craikstatus_t OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
2401bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik        const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
24024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
24036d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2404bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
240565cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2406bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2407bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
24080d5ac954a111d19270d6e618ee051a8d6419e1a5Chris Craik    Rect bounds(vertexBuffer.getBounds());
24090d5ac954a111d19270d6e618ee051a8d6419e1a5Chris Craik    bounds.translate(translateX, translateY);
241005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
241105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
241265cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
241365cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
241465cd612face362d054a85d0f7e5881c59cd523beChris Craik
2415710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2416710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
241791a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (isAA) setupDrawVertexAlpha((displayFlags & kVertexBuffer_ShadowInterp));
2418710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
241976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2420d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
242176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, isAA);
2422710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
2423bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    setupDrawModelView(kModelViewMode_Translate, (displayFlags & kVertexBuffer_Offset),
2424bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            translateX, translateY, 0, 0);
2425d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
242676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2427d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
2428858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
242955bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    const void* vertices = vertexBuffer.getBuffer();
2430710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2431cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2432710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
243363d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
2434710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2435710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2436710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2437710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
2438710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
24396ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
24406ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2441710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
24426ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
244305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const VertexBuffer::Mode mode = vertexBuffer.getMode();
244405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (mode == VertexBuffer::kStandard) {
244563d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.unbindIndicesBuffer();
244663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
244705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    } else if (mode == VertexBuffer::kOnePolyRingShadow) {
244850ecf849cb7ccc3482517b74d2214b347927791eztenghui        mCaches.bindShadowIndicesBuffer();
244950ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
245005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    } else if (mode == VertexBuffer::kTwoPolyRingShadow) {
245163d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.bindShadowIndicesBuffer();
245250ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
2453d5e8ade498b41b42874273cbfa375aed7b4d6a08ztenghui    } else if (mode == VertexBuffer::kIndices) {
2454d5e8ade498b41b42874273cbfa375aed7b4d6a08ztenghui        mCaches.unbindIndicesBuffer();
2455d5e8ade498b41b42874273cbfa375aed7b4d6a08ztenghui        glDrawElements(GL_TRIANGLE_STRIP, vertexBuffer.getIndexCount(), GL_UNSIGNED_SHORT,
2456d5e8ade498b41b42874273cbfa375aed7b4d6a08ztenghui                vertexBuffer.getIndices());
245763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    }
24587b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2459710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
24606ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
246104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
246265cd612face362d054a85d0f7e5881c59cd523beChris Craik
246365cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2464858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2465858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2466858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
246765cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
246865cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
246965cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
247065cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
247165cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
247265cd612face362d054a85d0f7e5881c59cd523beChris Craik *
247365cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
247499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2475d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
247665cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
247765cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
2478d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
247905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(vertexBuffer, paint);
248065cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
248265cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
248365cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
248465cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
248565cd612face362d054a85d0f7e5881c59cd523beChris Craik *
248665cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
248765cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
248865cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
248965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
249065cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
249165cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
249265cd612face362d054a85d0f7e5881c59cd523beChris Craik */
2493d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
2494d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
24957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
249665cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
24977b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
249865cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
249905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
250005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
2501d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
250205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
2503d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2504d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2505d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2506bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
2507bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    return drawVertexBuffer(buffer, paint, displayFlags);
25085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
25095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2510d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
2511d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2512ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
25136d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
25147b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
25156d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
251605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
25177b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
251805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
251905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
25206d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2521ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2522ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2523bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
2524bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    return drawVertexBuffer(buffer, paint, displayFlags);
2525ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2526ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2527486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2528e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2529d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2530e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2531d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
2532ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
253370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
253476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
253576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
253676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
253776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
253876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
2539486590963e2207d68eebd6944fec70d50d41116aChet Haase
2540486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2541c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
25429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2543486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2544d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2545486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
254601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
254701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
254801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
254901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
255001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
255101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2552486590963e2207d68eebd6944fec70d50d41116aChet Haase
2553486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
255401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
255501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2556486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2557d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
2558947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik    if (currentSnapshot()->isIgnored()
2559947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
2560947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || paintWillNotDraw(*p)) {
2561710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2562710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
256301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2564cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2565710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2566c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2567710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2568710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2569710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2570710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
25716ac174b97246ed40fe780b29561603b61770fa17Chris Craik    const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
25726ac174b97246ed40fe780b29561603b61770fa17Chris Craik            *currentTransform(), *p, right - left, bottom - top, rx, ry);
257305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(left, top, *vertexBuffer, p);
2574c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
257501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2576d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
2577947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik    if (currentSnapshot()->isIgnored()
2578947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p)
2579947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || paintWillNotDraw(*p)) {
2580710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2581710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2582cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2583710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2584c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2585710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2586710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2587710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2588710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2589cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2590cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2591cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2592cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2593cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
259465cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2595c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
259601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2597486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2598d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2599947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik    if (currentSnapshot()->isIgnored()
2600947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
2601947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || paintWillNotDraw(*p)) {
2602710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2603710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
260401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2605cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2606710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2607c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2608710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2609710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2610710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2611710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2612710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2613cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2614cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2615cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2616710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
261765cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2618c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2619c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2620486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2621d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
2622947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik    if (currentSnapshot()->isIgnored()
2623947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
2624947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || paintWillNotDraw(*p)) {
2625780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2626780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
26278b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2628780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
262965cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2630780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2631c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2632780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2633780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2634780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2635780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2636780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2637780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2638780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2639780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2640780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2641780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2642780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2643780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2644780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2645780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2646780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2647780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2648780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
264965cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
26508b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
26518b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2652cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2653cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2654cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2655d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2656d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2657947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik    if (currentSnapshot()->isIgnored()
2658947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
2659947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || paintWillNotDraw(*p)) {
2660486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
26626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2663710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2664cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2665cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2666cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2667cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2668cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2669c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2670cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2671cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2672cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2673cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2674cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2675cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2676cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2677cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2678cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
267965cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2680026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2681026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2682d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2683710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2684710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
268565cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2686858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
268776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(left, top, right, bottom, p);
268865cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2689858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2690c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26919d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2692d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2693d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bytesCount, int count, const float* positions,
269476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
2695416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2696416a847633680d94efb926837efdc18726d54918Raph Levien
2697c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    TextShadow textShadow;
2698c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (!getTextShadow(paint, &textShadow)) {
2699c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        LOG_ALWAYS_FATAL("failed to query shadow attributes");
2700c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
2701c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
2702416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2703416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2704416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2705416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2706c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            paint, text, bytesCount, count, textShadow.radius, positions);
2707cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2708cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2709cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2710416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2711416a847633680d94efb926837efdc18726d54918Raph Levien
2712c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sx = x - shadow->left + textShadow.dx;
2713c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sy = y - shadow->top + textShadow.dy;
2714416a847633680d94efb926837efdc18726d54918Raph Levien
2715c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
2716d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
2717c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        textShadow.color = SK_ColorWHITE;
2718416a847633680d94efb926837efdc18726d54918Raph Levien    }
2719416a847633680d94efb926837efdc18726d54918Raph Levien
2720416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2721416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2722c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
272376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2724d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
272576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2726416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
27274063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
27284063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            sx, sy, sx + shadow->width, sy + shadow->height);
2729416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2730416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
273176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2732d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
2733416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2734416a847633680d94efb926837efdc18726d54918Raph Levien
2735416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2736416a847633680d94efb926837efdc18726d54918Raph Levien}
2737416a847633680d94efb926837efdc18726d54918Raph Levien
2738768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2739c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2740768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2741768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2742768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2743486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2744d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint) {
2745d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2746486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2747eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2748eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2749671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2750d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2751486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2752671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2753671d6cf460531825a321edb200523d0faa7792c9Romain Guy
275439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
275539a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2756671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2757671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2758d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2759671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2760d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2761d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
2762671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2763671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2764b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
276559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2766671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2767671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2768671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2769671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2770671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2771c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
2772e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
277376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, 0.0f, 0.0f);
2774416a847633680d94efb926837efdc18726d54918Raph Levien    }
2775416a847633680d94efb926837efdc18726d54918Raph Levien
2776671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2777d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2778671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2779671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2780671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2781257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2782671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2783671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2784671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2785671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2786211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2787671d6cf460531825a321edb200523d0faa7792c9Romain Guy
27881e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2789671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2790257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2791671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2792671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2793d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                currentTransform()->mapRect(bounds);
2794671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2795671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2796671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2797671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2798486590963e2207d68eebd6944fec70d50d41116aChet Haase
2799486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2800eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2801eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
280259744b79ec302000802cd56d30a1bf70f0183c80Chris Craikbool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
2803624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
280459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
280559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return false;
280659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    } else if (CC_UNLIKELY(transform.isPerspective())) {
280759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
280859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return true;
280959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    }
281059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
281159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    /**
2812a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * Input is a non-perspective, scaling transform. Generate a scale-only transform,
2813a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * with values rounded to the nearest int.
281459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     */
281559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    float sx, sy;
281659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    transform.decomposeScale(sx, sy);
2817a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    outMatrix->setScale(
2818a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik            roundf(fmaxf(1.0f, sx)),
2819a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik            roundf(fmaxf(1.0f, sy)));
2820a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    return true;
2821624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2822624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
282341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2824d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2825527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2826527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2827527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
282828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
282928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2830d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
2831f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
283228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
283328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2834cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2835cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
28363a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
28373a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2838624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2839d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2840624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2841c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2842211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2843624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2844624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
28456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
284786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
284886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
284986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28509d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2851c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2852c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2853c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
285459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        fontRenderer.setFont(paint, SkMatrix::I());
2855c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
285676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
28571e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
28581e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
285919d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
286019d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2861624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2862624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2863624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2864624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2865624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2866624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2867624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2868624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2869624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2870624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2871624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
287259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    SkMatrix fontTransform;
287359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool linearFilter = findBestFontTransform(transform, &fontTransform)
287459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(y - (int) y) > 0.0f
287559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(x - (int) x) > 0.0f;
28763b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2877257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
287806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2879624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2880d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* clip = !pureTranslate ? NULL : currentClipRect();
288141541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2883996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
28841e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2885527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2886527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2887527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2888a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
28898b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
28908b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
28918b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
289241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2893996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
28948b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
289541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2896996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
28974ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2898527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2899624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
290041541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2901a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
290241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
29035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2904694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2905e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2906486590963e2207d68eebd6944fec70d50d41116aChet Haase
2907486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2908694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2909694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2910d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2911d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2912d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2913486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
291403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
291503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
291639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
291739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
291839a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2919b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
292059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2921257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
292203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
292303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
292403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
292503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
29261e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
29279777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29289777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
29299777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
293003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
29319777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
29329777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29339777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
29341e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
29359777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
2936d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->mapRect(bounds);
29379777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
29389777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
29399777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2940486590963e2207d68eebd6944fec70d50d41116aChet Haase
2941486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2942325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2943325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2944d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2945d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2946dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2947a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29487fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2949fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2950486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
295122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
29527fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
29538b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
29548b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
29558b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
295601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2957486590963e2207d68eebd6944fec70d50d41116aChet Haase
2958486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
29597fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
29607fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2961a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
296235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2963486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
29646c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
29656c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2966b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
2967b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2968b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2969b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
29703f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            save(SkCanvas::kMatrix_SaveFlag);
297114e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2972b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2973b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2974b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
297539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2976f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    const bool rejected = calculateQuickRejectForScissor(x, y,
2977deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false);
29784ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
297935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2980b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2981b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2982b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
298335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
298435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
298535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
298662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y,
298762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
298862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
29895bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
29902bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
299139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
2992a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29936c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2994211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2995c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
299634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
299734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
2998c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
299976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
300016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
3001c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
3002c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
30038168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
300476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilter(layer->getColorFilter());
300576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawBlending(layer);
3006c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
3007c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
300876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilterUniforms(layer->getColorFilter());
30099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
3010d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3011d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
3012d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
30139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
3014d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
30154063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
30164ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
30179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
3018d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
30194063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, x, y,
30209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
30219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
3022c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3023448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
3024448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
3025448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3026448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
3027448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3028448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
30293380cfdc77100e87aa8390386ccf390834dea171Romain Guy                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
3030448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3031448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3032448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3033448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
3034448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
3035448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
3036448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
3037448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
3038c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
30393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
3040e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
30413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3042c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
30434ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
30445bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
30455bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
304676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
304776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
304876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
304976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
30504ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3051f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
305234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3053486590963e2207d68eebd6944fec70d50d41116aChet Haase
3054b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3055b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3056b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3057b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3058486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30596c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
30606c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
30616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30625ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30635ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30645ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30655ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3066527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3067527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3068c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3069527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3070527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
30715ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30725ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30735ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3074591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    // TODO: don't bother with boolean, it's redundant with clear/set bits
3075c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3076c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3077c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
30785ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30795ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3080d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikconst SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
3081591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    // TODO: use CompatFlagsDrawFilter here, and combine logic with android/graphics/DrawFilter.cpp
3082591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    // to avoid clobbering 0x02 paint flag
3083591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik
3084591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    // Equivalent to the Java Paint's FILTER_BITMAP_FLAG.
3085591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    static const uint32_t sFilterBitmapFlag = 0x02;
3086591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik
3087758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3088758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3089758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
30905ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3091591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    const uint32_t clearBits = mDrawModifiers.mPaintFilterClearBits;
3092591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    const uint32_t setBits = mDrawModifiers.mPaintFilterSetBits;
30935ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3094591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    const uint32_t flags = (paint->getFlags() & ~clearBits) | setBits;
30955ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3096591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    mFilteredPaint.setFlags(flags);
3097591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik
3098591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    // check if paint filter trying to override bitmap filter
3099591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    if ((clearBits | setBits) & sFilterBitmapFlag) {
3100591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik        mFilteredPaint.setFilterLevel(flags & sFilterBitmapFlag
3101591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik                ? SkPaint::kLow_FilterLevel : SkPaint::kNone_FilterLevel);
3102591be6c7af512a7dbae5a7f0cc9890b82af74e58Chris Craik    }
31035ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31045ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
31055ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
31065ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31075ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
31086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
31096926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
31106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
3111d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
31123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
31133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
31143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
31153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
31163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
31173b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
31183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
311901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
3120d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float x, float y, const SkPaint* paint) {
3121f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
312201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
312301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
312401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
312501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
312601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
312701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
312801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
312901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
313001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
313101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
313276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3133d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
313476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
313501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
31364063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
31374063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            x, y, x + texture->width, y + texture->height);
313801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
313901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
314076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3141d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
314201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
314301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
314401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
314501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
314601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3147f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
31480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
31490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
31500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
31510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3152d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3153d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
31540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
31550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
31560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3157726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
31580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3159211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3160726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3161f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
31620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31638b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
31640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3165e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3166f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3167f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3168f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3169f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3170f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3171e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3172e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3176e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3177e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3178e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3179e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3184e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3185e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3186e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3187e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3189e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3190726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3191e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3192726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
31950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
31960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3197d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
3198d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
3199672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3200672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3201672433d90fab7383cd28beac9d4485b566a90940Romain Guy
320276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    return drawColorRects(rects, count, paint, false, true, true);
3203735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3204735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3205b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craikstatic void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3206b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map z coordinate with true 3d matrix
3207b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    point.z = transformZ.mapZ(point);
3208b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
3209b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map x,y coordinates with draw/Skia matrix
3210b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    transformXY.mapPoint(point.x, point.y);
3211b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik}
3212b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
321305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craikstatus_t OpenGLRenderer::drawShadow(float casterAlpha,
321405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
3215d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
3216f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
321715a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
3218f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mCaches.enableScissor();
3219f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3220f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
3221ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
3222f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
322314a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    // The caller has made sure casterAlpha > 0.
322414a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    float ambientShadowAlpha = mAmbientShadowAlpha;
322514a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (CC_UNLIKELY(mCaches.propertyAmbientShadowStrength >= 0)) {
322614a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        ambientShadowAlpha = mCaches.propertyAmbientShadowStrength;
322714a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    }
322814a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
322914a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0);
323091a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
3231ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
3232ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui
323314a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    float spotShadowAlpha = mSpotShadowAlpha;
323414a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (CC_UNLIKELY(mCaches.propertySpotShadowStrength >= 0)) {
323514a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        spotShadowAlpha = mCaches.propertySpotShadowStrength;
323614a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    }
323714a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
323814a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0);
323991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
3240ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
32417b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
32427b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui    return DrawGlInfo::kStatusDrew;
3243f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
3244f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
324576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerstatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
324676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
32473b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
32483b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
32493b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3250735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
325176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
325276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // If a shader is set, preserve only the alpha
3253d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
325476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        color |= 0x00ffffff;
325576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
325676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3257672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3258672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3259672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3260672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3261672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3262448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3263672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3264672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32652af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3266672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3267672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3268672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3269672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3270672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32713b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
32723b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
32733b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
32743b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3275672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32763b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
32773b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
32783b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
32793b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3280672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3281672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3282f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
3283a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3284a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3285672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3286672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3287672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3288d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3289d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
329076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
329176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
3292672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3293672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
32944063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, false,
32954063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
3296d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
3297d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
329876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3299672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3301d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
3302672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3303672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    issueIndexedQuadDraw(&mesh[0], count / 4);
3305672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3306672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3307672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3308672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3309026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
331076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
331176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
3312d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3313d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
3314d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3315d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3316d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
331770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
331815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
3319d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3320d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
332176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
332276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
332370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
33244063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
33254063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left, top, right, bottom, ignoreTransform);
3326d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
3327d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
332876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
332970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3330c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3331c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3332c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3333c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
333482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3335d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        Texture* texture, const SkPaint* paint) {
3336d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
33378164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
33383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
33393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
33403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33423380cfdc77100e87aa8390386ccf390834dea171Romain Guy        vertices = &mMeshVertices[0].x;
33433380cfdc77100e87aa8390386ccf390834dea171Romain Guy        texCoords = &mMeshVertices[0].u;
33443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
33463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
33473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
33493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3351d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3352d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3353d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
33546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3355d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
33566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
335776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint, texture->blend, vertices, texCoords,
33583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
33596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
336067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
336176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawTextureMesh(left, top, right, bottom, texture->id, paint,
33623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
33633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
33676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
336885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
336985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3370f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
337176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33726820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33734063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33744063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33758694230ff25fa0a60e480d424843e56b718f0516Romain Guy
337676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
337776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
337876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
337976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
338076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
338170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
338270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
338370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
338476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
338576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
338670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3387886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33884063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3389886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
339086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
339176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
339270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3393db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
33946820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
339582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
339682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
33973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
339876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34004063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
34014063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
34023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
340376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
340476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
340576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
340676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
340776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
34083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
34093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
34103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
341176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
341276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
34133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
34143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34154063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
34163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
34173b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
341876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
34193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
34203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
34223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
34233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3424886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
342576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint,
3426886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34274063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
3428886b275e529e44a59c54b933453d9bc902973178Romain Guy
342976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint != NULL ? paint->getColor() : 0;
343076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int alpha;
343176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
343276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &alpha, &mode);
343376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3434886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3435886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
343676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (paint != NULL) {
3437886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3438886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
343976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3440d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
344176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
3442886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3443886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34444063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3445886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3446886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
344776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3448d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
3449886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3450886b275e529e44a59c54b933453d9bc902973178Romain Guy
3451886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3452886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3453886b275e529e44a59c54b933453d9bc902973178Romain Guy
3454a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3455f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
3456deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
3457deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) {
3458deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        blend = true;
3459deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        mDescription.hasRoundRectClip = true;
3460deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
3461deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSkipOutlineClip = true;
3462deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
346378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
346478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
346578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
346678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
346778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
346878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
346978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
347078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
347178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
347278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
347378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
347478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
347578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
347682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3477c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
347882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
347982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
348082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
348182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
348282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
348382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
348433fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
34853bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3486a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3487f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3488a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
348982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
349082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
349182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
349282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
349382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
349482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
349582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
349682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3497a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
349882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
349982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
350082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
350182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
350282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
350382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
350482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
350582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
350682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
350782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
350882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
350982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
351082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
351182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3512fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
351382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
351482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3515fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3516bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3517bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3518889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3519d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3520fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3521d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3522fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
35236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3524260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
35256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3526260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3527260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3528026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3529ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
353082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
353182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
353282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
353382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
35348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
35358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
3536d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3537be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
353816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
353916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
354087b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
354116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3542d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    *alpha *= currentSnapshot()->alpha;
3543026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3544026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
354576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
354616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
354716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
354816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
354916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
355016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
355116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3552d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    return alpha * currentSnapshot()->alpha;
355316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
355416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
35559d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3556e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3557