OpenGLRenderer.cpp revision af4d04cab6d48ae0d6a5e79bd30f679af87abaad
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2498d608dba6a0b3c15fb08f1fa2c8b9d170124c7cChris Craik#include <SkColor.h>
25d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include <SkShader.h>
26694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy
285cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
29e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
3085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
36c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
370fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
38405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
393b20251a355c88193c439f928a84ae69483fb488John Reck#include "RenderState.h"
4065cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
4187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
4255bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
43d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "SkiaShader.h"
44e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik#include "utils/GLUtils.h"
45a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
4655bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
47e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
4862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
4962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__)
5062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#else
5162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...)
5262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
5362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
54e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
559d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
589d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
599d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
609d5316e3f56d138504565ff311145ac01621dff4Romain Guy
61759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
62759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
63759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
64f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
65dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
6667862524056ee2e73a94395139bb8bd0ec1ef38aChris Craikstatic GLenum getFilter(const SkPaint* paint) {
6767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
6867862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        return GL_LINEAR;
6967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    }
7067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    return GL_NEAREST;
7167862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik}
72d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
739d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
749d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
759d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
769d5316e3f56d138504565ff311145ac01621dff4Romain Guy
77889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
78889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
79889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
80889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
81889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
82889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
83889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
84889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
85889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
102d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
104026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
105e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
10687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
10787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
10887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
109f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
1102ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1112ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
1122ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
1132ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
1142ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
1152ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
1162ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
1172ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1182ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1192ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1202ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1212ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1222ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
123d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1242ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
125f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
126f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
127f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
128448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
129448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
130448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
131448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
132448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
133448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
134448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
135448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
136448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
137f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
138f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
139f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1403b20251a355c88193c439f928a84ae69483fb488John ReckOpenGLRenderer::OpenGLRenderer(RenderState& renderState)
141058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        : mFrameStarted(false)
142058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mCaches(Caches::getInstance())
1433b20251a355c88193c439f928a84ae69483fb488John Reck        , mExtensions(Extensions::getInstance())
144058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mRenderState(renderState)
145058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mScissorOptimizationDisabled(false)
146058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mCountOverdraw(false)
1471aa5d2d7068147ff781cfe911a93f01593a68c79John Reck        , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
148058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mLightRadius(FLT_MIN)
149058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mAmbientShadowAlpha(0)
150058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mSpotShadowAlpha(0) {
151527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
152527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
15316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
154026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
155ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
156e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
157e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
15885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
15929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
16029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
161e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
162e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
16487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
16587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
16687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
16787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
16887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
16987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
17087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
17187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
17213631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
17313631f3da855f200a151e7837ed9f6b079622b58Romain Guy
174058fc640017c90120c599d378a4cbc55668b05b7Chris Craikvoid OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius,
175058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
176058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mLightCenter = lightCenter;
177058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mLightRadius = lightRadius;
178058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mAmbientShadowAlpha = ambientShadowAlpha;
179058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mSpotShadowAlpha = spotShadowAlpha;
180058fc640017c90120c599d378a4cbc55668b05b7Chris Craik}
181058fc640017c90120c599d378a4cbc55668b05b7Chris Craik
18213631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
183f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
184f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
185f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
186797b95b26bbb7557678af78b9a2a61830158920fChris Craikvoid OpenGLRenderer::onViewportInitialized() {
18735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
18835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
18935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
19035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
19135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
19235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
19396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
194c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
195fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
196fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
19714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    initializeSaveStack(left, top, right, bottom);
19896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1995f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
20096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
201ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
20296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
20396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
20496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
20511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
20696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
20796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
20896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
20945e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
2103b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(getWidth(), getHeight());
2117d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
21254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
21354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
21454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
21554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
21654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
217d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
2182b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2197c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2207c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
22196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
22296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
22396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
22496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
22696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
22778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
22896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
22996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
23096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
23196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
23296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
23396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
234d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
23596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
23696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
23796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
23896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
23996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
24096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
24196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2427c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2437c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
244dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
245dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
246dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
247dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2483bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
24914e513058ed4168c94e015638d16f5f87fd8063aChris Craik            left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
250f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
251f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
252f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
253f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
254dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
255dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
256dcfc836b457a87881da409e1acf251515f121446Romain Guy}
257dcfc836b457a87881da409e1acf251515f121446Romain Guy
2587c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
25978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
260586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
261a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
2626b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
26344b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
264ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
26544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2667c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
26744b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
268ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
269ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
270ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
271ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
272ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
273ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
274ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2756b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
276bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
277bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
27833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) {
27954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
280d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const Snapshot* snapshot = currentSnapshot();
281d6b65f67717025b1162f86f04e2caa5723566cacChris Craik
28214e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect* clip = &mTilingClip;
283d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (snapshot->flags & Snapshot::kFlagFboTarget) {
284d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            clip = &(snapshot->layer->clipRect);
28554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
28654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
28733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        startTiling(*clip, getViewportHeight(), opaque, expand);
288c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
289c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
290c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
29133f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
292c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
29333f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        if(expand) {
29433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            // Expand the startTiling region by 1
29533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            int leftNotZero = (clip.left > 0) ? 1 : 0;
29633f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
29733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen
29833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            mCaches.startTiling(
29933f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.left - leftNotZero,
30033f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                windowHeight - clip.bottom - topNotZero,
30133f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.right - clip.left + leftNotZero + 1,
30233f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.bottom - clip.top + topNotZero + 1,
30333f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                opaque);
30433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        } else {
30533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            mCaches.startTiling(clip.left, windowHeight - clip.bottom,
30652036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
30733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        }
3082b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
3092b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3102b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
3112b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
31254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
3132b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3142b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
315b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
3167c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
3172b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
3182b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
319ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
320ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
321ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
322ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
32305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        mCaches.tessellationCache.trim();
324ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
325ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
32611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
327b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
328e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        GLUtils::dumpGLErrors();
329b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
33011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
331c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
332e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
33311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
33411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
33511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
33611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
337c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
33811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
33996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
34078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
34178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
34278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
34378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
34496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
345b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
346b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
34735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
3483b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(getViewportWidth(), getViewportHeight());
3493b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(currentSnapshot()->fbo);
3507c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
35135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
35235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
35335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
35435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
35535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3568f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
357d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
358408eb12631376cbdc96803e918decf6ea804d346Chris Craik
359d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
36080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
36180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
362d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
363d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
364d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
365d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
366d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
367d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
36808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
36908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
37008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
37108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
37208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
37308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
374a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.width = getViewportWidth();
375a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.height = getViewportHeight();
376d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
37780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
3783b20251a355c88193c439f928a84ae69483fb488John Reck    bool prevDirtyClip = mDirtyClip;
37954f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
38054f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    if (mDirtyClip) {
38154f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
38254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
3833b20251a355c88193c439f928a84ae69483fb488John Reck    if (mCaches.enableScissor() || prevDirtyClip) {
38425d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
38525d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
38654f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
3873b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
3883b20251a355c88193c439f928a84ae69483fb488John Reck    // Scissor may have been modified, reset dirty clip
3893b20251a355c88193c439f928a84ae69483fb488John Reck    dirtyClip();
390cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
391750ca6dbdb259aea0ca5b77380a9303e586ef3eaJohn Reck    return DrawGlInfo::kStatusDrew;
392daf98e941e140e8739458126640183b9f296a2abChet Haase}
393daf98e941e140e8739458126640183b9f296a2abChet Haase
394f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
39587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
39687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
39787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
39862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const {
39962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
40062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    const int BUFFER_SIZE = 256;
40162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_list ap;
40262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    char buf[BUFFER_SIZE];
40362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
40462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_start(ap, fmt);
40562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    vsnprintf(buf, BUFFER_SIZE, fmt, ap);
40662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_end(ap);
40762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
40862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    eventMark(buf);
40962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
41062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik}
41162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
41262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
4130f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
4140f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
4150f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
4160f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
41787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
41887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
41987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
42087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
42187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
42287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
42387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
42487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
42587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
4263b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.debugOverdraw(enable, clear);
42787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
42887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
42987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
43087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
4315f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
43287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
43387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
434a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom,
43587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
43687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
437627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
43887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
439627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
440627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
441627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
44287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
443627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
444627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
445627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
44687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
447627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
448627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
449627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
45087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
451627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
452627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
45387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
45487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
45587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
45687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
45778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
45814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    size_t count = getWidth() * getHeight();
45978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
46014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
46178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
46378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
46478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
46578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
46678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
46878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
47078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
47178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
47287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
47311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
47411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
47511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
47611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
477a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (layer->deferredUpdateScheduled && layer->renderer
478a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            && layer->renderNode.get() && layer->renderNode->isRenderable()) {
479405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
480405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
48111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
48211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4837c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
4847c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
4857c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
4867c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
48711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
48902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
49096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
49196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
49296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
49311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
49511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
496d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            startTilingCurrentClip();
49711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
49811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4995bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
50034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
50111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
50311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
50411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
50611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
50711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
50996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
51096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
51196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
51211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
51311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
51496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
51596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
51696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
51796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
51896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
51911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5201206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5211206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
52211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
52311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
52496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
52596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
52696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
52711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
52811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
52996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
53096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
5313b20251a355c88193c439f928a84ae69483fb488John Reck            mRenderState.bindFramebuffer(getTargetFbo());
53296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
53396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
53496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
53596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
53696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
53796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
53896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
53996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
54096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
54196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
54296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
5431206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5441206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
54596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
54602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
54702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
548405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
54902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
55002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
551405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
552405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
55302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
55402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
55596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
55696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
55796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
55896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
5593b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.bindFramebuffer(getTargetFbo());
56096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
56111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
56211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
56311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
56411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
56611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
56702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
56802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
56902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
57002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
57102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
57202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
57302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
57402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
57502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
57611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
57711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
57811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
57911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
58011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
581e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
582e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
583e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
584e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
585e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
586e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
587e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
588e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
589e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
590e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
591e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
592e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
59311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
59411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
59511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
59611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
59711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
59811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
59911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
60011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
60111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
60211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
60311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
60411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
605405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
606405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
607405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
608405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
609405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
610405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
611405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
612405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
61311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
614f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
615f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
616f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
61714e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
618a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
61914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
62014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
621bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
622a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (restoreViewport) {
6233b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.setViewport(getViewportWidth(), getViewportHeight());
624eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
625eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6262542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
627746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
6288fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
6292542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
6305ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
6317273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
6327273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
63314e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
6347273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
6355ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
636d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
6375cbbce535744b89df5ecea95de21ee3733298260Romain Guy
638f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
639bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
640bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
641bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
642bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
6433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
644eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
645d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
646d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
6473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        createLayer(left, top, right, bottom, paint, flags, convexMask);
648dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
649d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
650d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
651bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
652bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
653d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
654d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
655d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
656d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
657d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
658d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
659d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
660d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
661d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
662d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
663d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
664d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
665d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
666924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        const Snapshot& previous = *(currentSnapshot()->previous);
667924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
668924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        if (!bounds.intersect(previousViewport)) {
669d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
670d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
671d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
672d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
673d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
674d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
675d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
676d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
677d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
678d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
679d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
680d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
681d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
682d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
683d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
684d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
685d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
686d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
687d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
688408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
689408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
690408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
691408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
692408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
693408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
694408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
695408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
696408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
697408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
698408eb12631376cbdc96803e918decf6ea804d346Chris Craik
699d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
700d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
701d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
702d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
703d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
704d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
705d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
706d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
707d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
708d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
709d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
710d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
711d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
712d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
713d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->isIgnored()) {
714d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
715d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
716a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
717deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSnapshot->roundRectClipState = NULL;
718d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
719d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
720d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
721d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
722d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
723d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
7241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
7251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
7261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
7271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
7281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
7291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
7301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
7311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
7331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
7341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
7351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
7361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
7371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
7381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
7391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
7416b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
7426b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
7436b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
7446b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
7451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
7471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
7481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
74987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
7501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
7511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
7521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
7541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
7551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
7561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
7571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
7581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
7601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
7611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
7621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
7631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
7641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
7651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
7671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
7681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
76987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
77087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
77187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
77287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
77387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
7741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
775d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
7763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
777eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
778fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
779dda570201ac851dd85af3861f7e575721d3345daRomain Guy
780eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
781eb99356a0548684a501766e6a524529ab93304c8Romain Guy
782f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
783d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
7848aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
785d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
786674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
787dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
788dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
789d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
790b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
791b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
792dda570201ac851dd85af3861f7e575721d3345daRomain Guy
793a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7943b20251a355c88193c439f928a84ae69483fb488John Reck    Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
795f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
796f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
797bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
798bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
799674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    layer->setPaint(paint);
8008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
8019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
8029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
803d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
804a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
8057c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
8063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
807dda570201ac851dd85af3861f7e575721d3345daRomain Guy
8088fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
809d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
810d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
8111d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8127273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
813eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
814e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
815eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
816eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
8179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
818514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
8199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
820b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
821b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
822b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
823b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
824b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
825b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
8269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
827514fb18827186591d66973c2362c859b64b63556Romain Guy            }
8287b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
829a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
830a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.left, getViewportHeight() - bounds.bottom,
831a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.getWidth(), bounds.getHeight());
832b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
83354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
83454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
835ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
836eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
837f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
838d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
839bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
840bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
841e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
842c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
8439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
8445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
845d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
846a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
847d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
848d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
849d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
850a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
851deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSnapshot->roundRectClipState = NULL;
8525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8532b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
8547c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
8555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
8563b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(layer->getFbo());
8579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
8585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
8609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
8610908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
8629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
8635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
8669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
86833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    // Expand the startTiling region by 1
86933f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    startTilingCurrentClip(true, true);
8705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
872586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
8738f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
8745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
8765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
8803b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
8815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
8825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
8861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
88714e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
88814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
8893762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
8901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
8911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8921d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
89314e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
8948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
89514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
896eb99356a0548684a501766e6a524529ab93304c8Romain Guy
89739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
898f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
899deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, NULL, false); // safely ignore return, should never be rejected
90039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
90139a908c1df89e1073627b0dcbce922d826b67055Chris Craik
902eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
9032b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
9042b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
905e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
906e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
9078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
9098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
910eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
9113b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.bindFramebuffer(restored.fbo);
9127c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
9132b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
914d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTilingCurrentClip();
915eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
916eb99356a0548684a501766e6a524529ab93304c8Romain Guy
9179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
91876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
91976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
92076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
92176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
92276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
92376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
9245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
9259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
926f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
927f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
92803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
9298b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
930a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
9315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
9335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
934eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
93514e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
9365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
9379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
9389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
939a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
940a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
941a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
942a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
943a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        mSnapshot->alpha = 1.0f;
9449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
945a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
946eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
9471d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
948746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
949746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
950eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
9513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(NULL);
9528550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
9531d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
954603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
9551d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9561d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
9571d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
958aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
9592458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
960aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
961aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
9629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9638f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
9648f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9658f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
9668f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
9678f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
968aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
96976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(layer->getColorFilter());
97076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(layer);
971aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
972aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
97376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(layer->getColorFilter());
9749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
9768f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
9788f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
979d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate() &&
9809757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik            !layer->getForceFilter() &&
981ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
982ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
983d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
984d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
9859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
986d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
9874063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9884063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
9899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
990d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
9914063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9924063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                rect.left, rect.top, rect.right, rect.bottom);
9939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
9949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
9953380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
996aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
997aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
998aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
999aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
10005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
100162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    if (layer->isTextureLayer()) {
100262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeTextureLayerRect");
100362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
100462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        drawTextureLayer(layer, rect);
100562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
100662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    } else {
100762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeHardwareLayerRect");
1008aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1009aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1010aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
10115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
10139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
1014d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        bool simpleTransform = currentTransform()->isPureTranslate() &&
1015ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1016b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1017b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1018b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
10199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
10209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
1021d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1022d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
10249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1025d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
10269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1027d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
10289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
10299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
103076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
103176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(getLayerAlpha(layer) * 255);
103276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(layer->getMode());
103376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
103476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
103576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
10369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
103776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                layer->getTexture(), &layerPaint, blend,
10383380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
10399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
10405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1041aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1042aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
10435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
104534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
104634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
104734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
104834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
104934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
105034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
105134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
105234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
105334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
105434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
105534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
105634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
105734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
105834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
105934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
106034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
106134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
1062d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
1063d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
1064d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass LayerShader : public SkShader {
1065d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIpublic:
1066d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    LayerShader(Layer* layer, const SkMatrix* localMatrix)
1067d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    : INHERITED(localMatrix)
1068d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    , mLayer(layer) {
1069d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1070d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1071d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual bool asACustomShader(void** data) const {
1072d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        if (data) {
1073d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            *data = static_cast<void*>(mLayer);
1074d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        }
1075d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return true;
1076d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1077d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1078d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual bool isOpaque() const {
1079d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return !mLayer->isBlend();
1080d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1081d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1082d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprotected:
1083d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
1084d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
1085d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1086d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1087d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual void flatten(SkWriteBuffer&) const {
1088d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
1089d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1090d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1091d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    virtual Factory getFactory() const {
1092d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
1093d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return NULL;
1094d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1095d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprivate:
1096d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // Unowned.
1097d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    Layer* mLayer;
1098d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    typedef SkShader INHERITED;
1099d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III};
1100d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
11015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
11023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
11033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (layer->getConvexMask()) {
11053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
11063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // clip to the area of the layer the mask can be larger
11083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
11093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkPaint paint;
11113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setAntiAlias(true);
11123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
11133f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // create LayerShader to map SaveLayer content into subsequent draw
11153f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkMatrix shaderMatrix;
11163f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.setTranslate(rect.left, rect.bottom);
11173f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.preScale(1, -1);
1118d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LayerShader layerShader(layer, &shaderMatrix);
1119d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        paint.setShader(&layerShader);
11203f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11213f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // Since the drawing primitive is defined in local drawing space,
11223f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // we don't need to modify the draw matrix
11233f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPath* maskPath = layer->getConvexMask();
11243f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
11253f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
1126d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        paint.setShader(NULL);
11273f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        restore();
11283f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11293f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return;
11303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11313f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
11339fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
11349fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
113534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
11369fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
11375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
11385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
11395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
114162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("composeLayerRegion");
11423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // standard Region based draw
11433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    size_t count;
11443f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const android::Rect* rects;
11453f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    Region safeRegion;
11463f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_LIKELY(hasRectToRectTransform())) {
11473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = layer->region.getArray(&count);
11483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        safeRegion = Region::createTJunctionFreeRegion(layer->region);
11503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = safeRegion.getArray(&count);
11513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11533f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float alpha = getLayerAlpha(layer);
11543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texX = 1.0f / float(layer->getWidth());
11553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texY = 1.0f / float(layer->getHeight());
11563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float height = rect.getHeight();
11575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11583f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDraw();
11598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // We must get (and therefore bind) the region mesh buffer
11613f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // after we setup drawing in case we need to mess with the
11623f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // stencil buffer in setupDraw()
11633f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    TextureVertex* mesh = mCaches.getRegionMesh();
11643f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    uint32_t numQuads = 0;
11655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11663f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawWithTexture();
11673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColor(alpha, alpha, alpha, alpha);
11683f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilter(layer->getColorFilter());
11693f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawBlending(layer);
11703f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawProgram();
11713f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawDirtyRegionsDisabled();
11723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawPureColorUniforms();
11733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilterUniforms(layer->getColorFilter());
11743f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawTexture(layer->getTexture());
11753f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (currentTransform()->isPureTranslate()) {
11763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
11773f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
11789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
11793f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_NEAREST);
11803f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
11813f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11823f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11833f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_LINEAR);
11843f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
11853f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                rect.left, rect.top, rect.right, rect.bottom);
11863f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11873f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
11885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    for (size_t i = 0; i < count; i++) {
11903f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const android::Rect* r = &rects[i];
11913f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11923f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u1 = r->left * texX;
11933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v1 = (height - r->top) * texY;
11943f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u2 = r->right * texX;
11953f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v2 = (height - r->bottom) * texY;
11965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11973f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // TODO: Reject quads outside of the clip
11983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
11993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
12003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
12013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
12023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        numQuads++;
12043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        if (numQuads >= gMaxNumberOfQuads) {
120634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
120734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            numQuads = 0;
12093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            mesh = mCaches.getRegionMesh();
12105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
12123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12133f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (numQuads > 0) {
12143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
12153f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                        GL_UNSIGNED_SHORT, NULL));
12163f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
12175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    drawRegionRectsDebug(layer->region);
12205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12223f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->region.clear();
12235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1226e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
12273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
12283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
12293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
12313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
12323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
12333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
12343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
12363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
12373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
12393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
12403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
12413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
124476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
124576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
12463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
124776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
12483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12493a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1250e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
12513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
125276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
12538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
12568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
12578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
12588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
12598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
12608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
12618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
12628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
12638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
126576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
12668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1270f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
12725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1273f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1279f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1281f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12821bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
12831bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
12841bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
12851bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
1286d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
12871bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
12881bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
12891bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
12901bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
12915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12954063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
1296448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1297448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1298448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1299448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
13003380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawIndexedVertices(&mesh[0].x);
1301448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1302448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1303448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1304448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1305448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1306448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1307448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1308448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1309448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
131054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
131154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
131254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
131354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1314d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
131562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("clearLayerRegions");
131654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
131754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
131854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
131954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
132054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
132154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
132254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
13238a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
132454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1325448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
132654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
132754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
132854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
132954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
133054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
133154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
133254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
133354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
133454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
133554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
133654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
133754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1338e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1339e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1340e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1341e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
134254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
134376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint clearPaint;
134476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
134576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
134654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
134754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
134876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawBlending(&clearPaint, true);
134954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
135054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
13514063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_Translate, false,
13524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                0.0f, 0.0f, 0.0f, 0.0f, true);
135354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
13544063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        issueIndexedQuadDraw(&mesh[0], count);
13558a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13568a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
135754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
135854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
135954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
136054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1361e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
136254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
136354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
136454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1365bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1366c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1367c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1368c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1369ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1370d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* currentClip = currentClipRect();
1371d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1372c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1373ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1374ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1375ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1376d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
137728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
13785e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
13795e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
13805e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
13815e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1382d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if(!clippedBounds.intersect(*currentClip)) {
1383ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1384ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1385ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
138628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1387a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1388d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (!currentClip->contains(state.mBounds)) {
138928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
139028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1391d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1392d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1393d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1394d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
139528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
139628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1397ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1398d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1399d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1400d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1401d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            state.mBounds.set(*currentClip);
1402c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1403ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1404ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1405527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1406527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1407d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        state.mClip.set(*currentClip);
1408c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1409c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
14107273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
14117273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1412d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mMatrix.load(*currentMatrix);
14137273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
1414d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1415deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1416deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    // always store/restore, since it's just a pointer
1417deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
1418c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1419c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1420c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1421527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
142214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    setMatrix(state.mMatrix);
14237273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
142414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    mDrawModifiers = state.mDrawModifiers;
1425deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSnapshot->roundRectClipState = state.mRoundRectClipState;
1426ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1427527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
142828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
142928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1430ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1431ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1432c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1433c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
143428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
143528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
143628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
143728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
143828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
143928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
144028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
144128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
144228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
144328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
144428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
144514e513058ed4168c94e015638d16f5f87fd8063aChris Craik        mSnapshot->setClip(0, 0, getWidth(), getHeight());
144628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1447527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
144828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1449527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1450527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1451c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1452f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1453f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1454f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1455bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1456d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
1457e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
14588f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1459a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom,
14608a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
14618a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
14628a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
14639d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
14649d5316e3f56d138504565ff311145ac01621dff4Romain Guy
14658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
14668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
14678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
14688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
14698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1470d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
14718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
14758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
14768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1477c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1478c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1479c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1480c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1481c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
14828d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
14833bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
14848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1485c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1486f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
14878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
14918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
1492d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->clipRegion->isEmpty()) {
149362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - enabling");
149462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
14958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
14968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
14978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
14988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
15008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
15028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1503deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // Clear and update the stencil, but first make sure we restrict drawing
15048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
15058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
15068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
15078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
15088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
15098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
15108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
1511deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1512deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // stash and disable the outline clip state, since stencil doesn't account for outline
1513deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            bool storedSkipOutlineClip = mSkipOutlineClip;
1514deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = true;
15158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
151676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
151798d608dba6a0b3c15fb08f1fa2c8b9d170124c7cChris Craik            paint.setColor(SK_ColorBLACK);
151876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
151976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
15218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
15228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
15238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
15258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
152676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
1527deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            if (resetScissor) mCaches.disableScissor();
1528deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = storedSkipOutlineClip;
15298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
15313ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15323ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
15333ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
15343ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
153576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
153676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
153776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                drawRegionRects(*(currentSnapshot()->clipRegion), paint);
15383ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
15398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
154062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - disabling");
15418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
15428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
15438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1546f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1547f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1548f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1549f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1550f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1551f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1552f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1553d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1554f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
15555e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1556f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1557cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1558f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1559f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1560f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1561f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1562cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1563cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1564deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool clipRequired = false;
1565deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool roundRectClipRequired = false;
1566deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (calculateQuickRejectForScissor(left, top, right, bottom,
1567deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, &roundRectClipRequired, snapOut)) {
1568dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1569dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1570dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1571f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    // not quick rejected, so enable the scissor if clipRequired
1572f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1573f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    mSkipOutlineClip = !roundRectClipRequired;
157439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1575c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1576c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
15778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1578735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1579f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    if (!currentSnapshot()->clipRegion->isEmpty()) {
158076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
158176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
158276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
158376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
15868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1587735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1588f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
158970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
159070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
159170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
159262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::setupDraw(bool clearLayer) {
1593f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
15948a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
159562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    if (clearLayer) clearLayerRegions();
15968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
15978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1598b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1599b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1600b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1601b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
160262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
160362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        if (clearLayer) {
160462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            setStencilFromClip();
160562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        } else {
160662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            // While clearing layer, force disable stencil buffer, since
160762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            // it's invalid to stencil-clip *during* the layer clear
160862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            mCaches.stencil.disable();
160962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        }
161070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
16113ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
161270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
16133ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
161470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
161570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
161670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
161770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
161870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
16193ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16203ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
16213ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
16223ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
16233ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
16243ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
162578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
162678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
162770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
162870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
162970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
163070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
163170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
163270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
163370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1634ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1635ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1636ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1637ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1638ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1639ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1640aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1641aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1642aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1643aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
164415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1645ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
164615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
164715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1648710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
164999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
16505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
16515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
16528d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
16538d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1654886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1655886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1656886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
165770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1658e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(mColorA);
165970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
166070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
166186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
166286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1663886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1664886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1665886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
166686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
1667e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
166886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
166986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
16704121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
16714121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
16724121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16734121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
167470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
167570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
167670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
167770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
167870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
167970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1680e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(a);
168170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1683d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawShader(const SkShader* shader) {
1684d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (shader != NULL) {
1685d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader);
168670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
168770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
168976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
169076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter == NULL) {
169176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
169276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
169376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
169476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
169576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(NULL, &mode)) {
169676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorBlend;
169776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorMode = mode;
169876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    } else if (filter->asColorMatrix(NULL)) {
169976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorMatrix;
170070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
170170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
170270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1703f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1704f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1705f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1706f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
170754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1708f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1709f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1710f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
1711d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIstatic bool isBlendedColorFilter(const SkColorFilter* filter) {
1712d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (filter == NULL) {
1713d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return false;
1714d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1715d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0;
1716d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III}
1717d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
171876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
171976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = layer->getMode();
1720f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1721f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1722f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1723d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // TODO: check shader blending, once we have shader drawing support for layers.
172476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
1725d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            (mColorSet && mColorA < 1.0f) || isBlendedColorFilter(layer->getColorFilter());
1726c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
172770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
172870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
173076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = getXfermodeDirect(paint);
1731f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1732f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1733f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1734c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1735d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            (getShader(paint) && !getShader(paint)->isOpaque()) ||
1736d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            isBlendedColorFilter(getColorFilter(paint));
1737c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
173870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
173970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
174070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
174170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
1742deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mDescription.hasRoundRectClip) {
1743deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        // TODO: avoid doing this repeatedly, stashing state pointer in program
1744deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        const RoundRectClipState* state = mSnapshot->roundRectClipState;
1745af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik        const Rect& innerRect = state->innerRect;
1746deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"),
1747af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                innerRect.left, innerRect.top,
1748af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                innerRect.right, innerRect.bottom);
1749deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"),
1750af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                state->radius);
1751deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"),
1752deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                1, GL_FALSE, &state->matrix.data[0]);
1753deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
175470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
175570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
175670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
175770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
175870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
175970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17604063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
17614063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        float left, float top, float right, float bottom, bool ignoreTransform) {
1762e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik    mModelViewMatrix.loadTranslate(left, top, 0.0f);
17634063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    if (mode == kModelViewMode_TranslateAndScale) {
1764e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik        mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
176570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17664063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
176786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1768a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1769a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
1770a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (dirty && mTrackDirtyRegions) {
1771a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        if (!ignoreTransform) {
1772a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom, *currentTransform());
1773a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        } else {
1774a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom);
1775a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        }
177686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
177770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
177870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1779d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
1780d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
178170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
178270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
178370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
178586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
17865536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
178786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
17885536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
17895536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
17905536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
1791d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
1792d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (shader == NULL) {
1793d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return;
1794d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1795d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1796d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (ignoreTransform) {
1797d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1798d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // because it was built into modelView / the geometry, and the description needs to
1799d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // compensate.
1800d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        mat4 modelViewWithoutTransform;
1801d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        modelViewWithoutTransform.loadInverse(*currentTransform());
1802d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        modelViewWithoutTransform.multiply(mModelViewMatrix);
1803d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        mModelViewMatrix.load(modelViewWithoutTransform);
180470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1805d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1806d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);
180770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
180870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
180976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
181076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (NULL == filter) {
181176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
181276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
181376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
181476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkColor color;
181576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
181676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(&color, &mode)) {
181776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const int alpha = SkColorGetA(color);
181876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat a = alpha / 255.0f;
181976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat r = a * SkColorGetR(color) / 255.0f;
182076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat g = a * SkColorGetG(color) / 255.0f;
182176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat b = a * SkColorGetB(color) / 255.0f;
182276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
182376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
182476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
182576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
182676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkScalar srcColorMatrix[20];
182776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMatrix(srcColorMatrix)) {
182876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
182976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorMatrix[16];
183076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
183176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
183276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
183376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
183476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
183576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // Skia uses the range [0..255] for the addition vector, but we need
183676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // the [0..1] range to apply the vector in GLSL
183776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorVector[4];
183876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[0] = srcColorMatrix[4] / 255.0f;
183976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[1] = srcColorMatrix[9] / 255.0f;
184076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[2] = srcColorMatrix[14] / 255.0f;
184176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[3] = srcColorMatrix[19] / 255.0f;
184276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
184376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
184476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                GL_FALSE, colorMatrix);
184576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
184676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
184770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
184876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
184976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // it is an error if we ever get here
185070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
185170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18524121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
18534121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
18544121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18554121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
185670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1857f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1858cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
185915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
186070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
186170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
186270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1863257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
18642d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
186515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
186670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
186770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1868aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1869aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
18702d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
187115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1872aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1873aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
18748f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
18758f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
18768f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
18778f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
18788f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1879aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1880aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1881aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1882aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1883564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1884564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
1885f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
18863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1887f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
188870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1889f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
189070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1891d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1892cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
189315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1894cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
189515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
189615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
189715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
189815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
189915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1900564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1901564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, const GLvoid* colors) {
1902ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1903ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1904ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1905ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1906ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1907ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1908ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1909ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1910ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1911ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1912ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1913ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1914ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1915ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1916ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1917ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1918564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1919564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
19203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
19213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
19223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
19233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
19243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
19253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
19263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
19273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
19283b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
192963d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
19303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1931cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
193215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1933cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
19348d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
193570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
193670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1937448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
1938f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
193963d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
1940cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
19415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
194370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1944f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1945f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1946f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1947a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craikstatus_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
194858d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
19490fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
19500fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
1951a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (renderNode && renderNode->isRenderable()) {
1952f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1953a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->computeOrdering();
1954d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
195558d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
1956ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1957a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            renderNode->replay(replayStruct, 0);
195858d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
1959c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1960c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
196128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
1962d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
1963ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1964a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->defer(deferStruct, 0);
196596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
196696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
196758d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
196896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1969f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        return deferredList.flush(*this, dirty) | status;
19700fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
19717b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
19723a1bffa835f279628e50385af3c85789bc737f64henry.uh_chen    // Even if there is no drawing command(Ex: invisible),
19733a1bffa835f279628e50385af3c85789bc737f64henry.uh_chen    // it still needs startFrame to clear buffer and start tiling.
19743a1bffa835f279628e50385af3c85789bc737f64henry.uh_chen    return startFrame();
19750fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
19760fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1977d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
1978886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
1979886b275e529e44a59c54b933453d9bc902973178Romain Guy
1980a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1981a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1982a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1983886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1984886b275e529e44a59c54b933453d9bc902973178Romain Guy
1985a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1986d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate()) {
1987d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1988d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
1989a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1990a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1991886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
1992886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
199367862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
19945b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1995e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
19963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
19973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
1998886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
199976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
20003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2001a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
2002a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
200303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
200403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
200503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
200603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
200703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2008d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2009d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
2010d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
2011527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
201255b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2013527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
20143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2015527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
2016527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2017527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
201867862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
2019527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2020527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2021527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
20221103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2023527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
202476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, &vertices[0].x, &vertices[0].u,
20254063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, true,
20264063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2027527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2028527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
202976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
20304063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0,
20314063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2032527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2033527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2034527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
2035527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2036527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2037d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
2038d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
20396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
20406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
20416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2042f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2043486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2046a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2048486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
204922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
205022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20511103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2052a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
2053a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2054a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2055a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
2056486590963e2207d68eebd6944fec70d50d41116aChet Haase
2057486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
20588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
20598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2060139088228faa7f3c446af7387e017933998a5570Derek Sollenbergerstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix& matrix,
2061d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2062f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2063139088228faa7f3c446af7387e017933998a5570Derek Sollenberger    const mat4 transform(matrix);
2064f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
2065f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2066f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
2067486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2070a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2072486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
207322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
207422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
20765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
20775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
20785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
20791103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2080886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2081886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2082886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2083886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
20845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2085486590963e2207d68eebd6944fec70d50d41116aChet Haase
2086486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2087f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2088f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2089d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2090d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2091e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2092e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2093e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2094f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2095486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2096e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2097e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2098e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2099e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2100e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2101e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
21021103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2103886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2104886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2105886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2106886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2107486590963e2207d68eebd6944fec70d50d41116aChet Haase
2108486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2109e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2110e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2111d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2112d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
2113d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!vertices || currentSnapshot()->isIgnored()) {
2114486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
211739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
211839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
211939a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2120b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2121b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2122b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2123b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2124b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2125a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2126b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2127564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2128564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    mesh.setCapacity(count);
2129564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    ColorTextureVertex* vertex = mesh.editArray();
2130ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2131ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2132ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2133ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2134d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int* newColors = new int[colorsCount];
2135d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        memset(newColors, 0xff, colorsCount * sizeof(int));
2136d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        colors = newColors;
2137ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2138ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2139a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
21403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
21413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
21423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
21433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
21455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
21465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
21475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
21495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
21505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
21515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
21525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
21543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
21565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
21575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
21585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
21595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
21605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
21615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
21625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
21635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2164ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2165ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2166ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
21675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2168ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2169ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2170ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2171b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2172a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2173a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2174a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2175a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
21765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
21775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2179f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2180ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2181a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2182a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2183a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2184ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
21863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
21873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
21883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
21893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2190ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2191a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2192a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2193a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
219467862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(getFilter(paint), true);
2195a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2196a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2197a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2198a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2199a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2200ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2201ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2202a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
2203d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
2204b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2205b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2206ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2207ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2208ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
220976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
221076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2211ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2212ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
22134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
2214ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2215ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
221676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
22173380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
2218ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2219ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2220ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2221ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2222ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2223ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2224ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2225ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2226ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2227486590963e2207d68eebd6944fec70d50d41116aChet Haase
2228486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
22295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
22305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2231d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
22328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
22338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
2234d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik         const SkPaint* paint) {
2235f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2236486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2239a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2241486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
224222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
22438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
22458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2246c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
22473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
22483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
22493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
22503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
22513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2253c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
225403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
22558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
22568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2257d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2258d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2259886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2260886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
22616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2262886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2263886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2264886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2265886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2266d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    bool useScaleTransform = getShader(paint) && scaled;
2267886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2268b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
2269d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2270d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2271d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
2272886b275e529e44a59c54b933453d9bc902973178Romain Guy
2273886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2274886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2275886b275e529e44a59c54b933453d9bc902973178Romain Guy
2276886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2277886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2278886b275e529e44a59c54b933453d9bc902973178Romain Guy
227967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
2280886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
22816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
228267862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
2283886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2284886b275e529e44a59c54b933453d9bc902973178Romain Guy
2285886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2286886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2287886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2288886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2289886b275e529e44a59c54b933453d9bc902973178Romain Guy
2290886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2291886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2292886b275e529e44a59c54b933453d9bc902973178Romain Guy
2293886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2294886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2295886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2296886b275e529e44a59c54b933453d9bc902973178Romain Guy
22971103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2298886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
229976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint,
23003380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2301886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2302886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2303886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
230476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend,
23053380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2306886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2307886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2308886b275e529e44a59c54b933453d9bc902973178Romain Guy
2309886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2310886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
23116620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
23128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
23138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2314486590963e2207d68eebd6944fec70d50d41116aChet Haase
2315486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2316ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2317ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
2318d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2319d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float left, float top, float right, float bottom, const SkPaint* paint) {
2320f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
23214c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
23224c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
23234c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
23244c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
23254c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
23264c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
23274c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
232803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2329be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2330be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2331d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2332d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2333d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2334f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2335486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
23366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
23376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2338211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2339a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2340a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2341a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2342a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
23433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2344a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2345a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2346a4adcf0239039eb8f005be252409901c41b28839Romain Guy
2347d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const bool pureTranslate = currentTransform()->isPureTranslate();
23485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
23498168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2350d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetX = left + currentTransform()->getTranslateX();
2351d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetY = top + currentTransform()->getTranslateY();
23525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
23535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
23548ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2355211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2356c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2357c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2358c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
23596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2360c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2361d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                            left + bounds.right, top + bounds.bottom, *currentTransform());
23626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
23635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
23645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
23655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
23664063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform = false;
2367211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
2368d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2369d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
23706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
23713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
23723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
23734063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left = x;
23744063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            top = y;
23754063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ignoreTransform = true;
23766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
237776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
237876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
23794063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
23804063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2381054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2382486590963e2207d68eebd6944fec70d50d41116aChet Haase
2383486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2384f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2385f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
238603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
238703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
238803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
238903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
239003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2391d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2392d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
239303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
239403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
239503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
239603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
239703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
239803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
239903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
240003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
240176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
240276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            texture->blend, &vertices[0].x, &vertices[0].u,
24034063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
240403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
240503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
240603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
240703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
240805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craikstatus_t OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
240963d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
24104063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
24116d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2412bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
241365cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2414bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2415bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
24160d5ac954a111d19270d6e618ee051a8d6419e1a5Chris Craik    Rect bounds(vertexBuffer.getBounds());
24170d5ac954a111d19270d6e618ee051a8d6419e1a5Chris Craik    bounds.translate(translateX, translateY);
241805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
241905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
242065cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
242165cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
242265cd612face362d054a85d0f7e5881c59cd523beChris Craik
2423710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2424710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2425710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2426710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
242776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2428d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
242976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, isAA);
2430710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
243105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    setupDrawModelView(kModelViewMode_Translate, useOffset, translateX, translateY, 0, 0);
2432d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
243376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2434d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
2435858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
243655bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    const void* vertices = vertexBuffer.getBuffer();
2437710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2438cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2439710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
244063d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
24416ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2442710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2443710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2444710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2445710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
2446710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
24476ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
24486ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2449710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
24506ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
245105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const VertexBuffer::Mode mode = vertexBuffer.getMode();
245205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (mode == VertexBuffer::kStandard) {
245363d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.unbindIndicesBuffer();
245463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
245505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    } else if (mode == VertexBuffer::kOnePolyRingShadow) {
245650ecf849cb7ccc3482517b74d2214b347927791eztenghui        mCaches.bindShadowIndicesBuffer();
245750ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
245805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    } else if (mode == VertexBuffer::kTwoPolyRingShadow) {
245963d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.bindShadowIndicesBuffer();
246050ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
246163d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    }
24627b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2463710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
24646ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
246504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
246665cd612face362d054a85d0f7e5881c59cd523beChris Craik
246765cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2468858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2469858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2470858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
247165cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
247265cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
247365cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
247465cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
247565cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
247665cd612face362d054a85d0f7e5881c59cd523beChris Craik *
247765cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
247899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2479d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
248065cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
248165cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
2482d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
248305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(vertexBuffer, paint);
248465cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24857b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
248665cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
248765cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
248865cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
248965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
249065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
249165cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
249265cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
249365cd612face362d054a85d0f7e5881c59cd523beChris Craik *
249465cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
249565cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
249665cd612face362d054a85d0f7e5881c59cd523beChris Craik */
2497d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
2498d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
24997b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
250065cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
25017b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
250265cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
250305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
250405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
2505d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
250605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
2507d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2508d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2509d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
251065cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
251105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(buffer, paint, useOffset);
25125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
25135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2514d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
2515d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2516ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
25176d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
25187b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
25196d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
252005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
25217b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
252205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
252305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
25246d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2525ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2526ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
25276d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    bool useOffset = !paint->isAntiAlias();
252805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(buffer, paint, useOffset);
2529ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2530ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2531486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2532e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2533d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2534e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2535d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
2536ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
253770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
253876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
253976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
254076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
254176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
254276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
2543486590963e2207d68eebd6944fec70d50d41116aChet Haase
2544486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2545c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
25469d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2547486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2548d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2549486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
255001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
255101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
255201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
255301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
255401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
255501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2556486590963e2207d68eebd6944fec70d50d41116aChet Haase
2557486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
255801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
255901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2560486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2561d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
2562d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2563257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2564710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2565710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
256601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2567cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2568710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2569c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2570710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2571710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2572710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2573710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
25746ac174b97246ed40fe780b29561603b61770fa17Chris Craik    const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
25756ac174b97246ed40fe780b29561603b61770fa17Chris Craik            *currentTransform(), *p, right - left, bottom - top, rx, ry);
257605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(left, top, *vertexBuffer, p);
2577c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
257801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2579d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
2580d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
2581257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2582257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2583710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2584710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2585cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2586710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2587c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2588710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2589710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2590710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2591710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2592cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2593cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2594cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2595cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2596cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
259765cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2598c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
259901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2600486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2601d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2602d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2603257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2604710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2605710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
260601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2607cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2608710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2609c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2610710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2611710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2612710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2613710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2614710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2615cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2616cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2617cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2618710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
261965cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2620c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2621c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2622486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2623d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
2624d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2625257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2626780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2627780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
26288b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2629780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
263065cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2631780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2632c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2633780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2634780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2635780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2636780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2637780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2638780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2639780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2640780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2641780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2642780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2643780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2644780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2645780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2646780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2647780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2648780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2649780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
265065cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
26518b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
26528b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2653cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2654cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2655cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2656d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2657d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2658d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2659257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2660486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
26626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2663710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2664cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2665cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2666cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2667cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2668cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2669c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2670cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2671cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2672cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2673cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2674cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2675cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2676cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2677cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2678cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
267965cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2680026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2681026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2682d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2683710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2684710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
268565cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2686858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
268776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(left, top, right, bottom, p);
268865cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2689858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2690c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26919d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2692d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2693d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bytesCount, int count, const float* positions,
269476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
2695416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2696416a847633680d94efb926837efdc18726d54918Raph Levien
2697c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    TextShadow textShadow;
2698c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (!getTextShadow(paint, &textShadow)) {
2699c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        LOG_ALWAYS_FATAL("failed to query shadow attributes");
2700c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
2701c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
2702416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2703416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2704416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2705416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2706c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            paint, text, bytesCount, count, textShadow.radius, positions);
2707cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2708cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2709cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2710416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2711416a847633680d94efb926837efdc18726d54918Raph Levien
2712c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sx = x - shadow->left + textShadow.dx;
2713c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sy = y - shadow->top + textShadow.dy;
2714416a847633680d94efb926837efdc18726d54918Raph Levien
2715c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
2716d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
2717c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        textShadow.color = SK_ColorWHITE;
2718416a847633680d94efb926837efdc18726d54918Raph Levien    }
2719416a847633680d94efb926837efdc18726d54918Raph Levien
2720416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2721416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2722c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
272376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2724d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
272576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2726416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
27274063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
27284063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            sx, sy, sx + shadow->width, sy + shadow->height);
2729416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2730416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
273176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2732d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
2733416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2734416a847633680d94efb926837efdc18726d54918Raph Levien
2735416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2736416a847633680d94efb926837efdc18726d54918Raph Levien}
2737416a847633680d94efb926837efdc18726d54918Raph Levien
2738768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2739c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2740768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2741768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2742768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2743486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2744d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint) {
2745d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2746486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2747eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2748eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2749671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2750d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2751486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2752671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2753671d6cf460531825a321edb200523d0faa7792c9Romain Guy
275439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
275539a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2756671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2757671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2758d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2759671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2760d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2761d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
2762671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2763671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2764b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
276559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2766671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2767671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2768671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2769671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2770671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2771c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
2772e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
277376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, 0.0f, 0.0f);
2774416a847633680d94efb926837efdc18726d54918Raph Levien    }
2775416a847633680d94efb926837efdc18726d54918Raph Levien
2776671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2777d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2778671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2779671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2780671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2781257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2782671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2783671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2784671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2785671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2786211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2787671d6cf460531825a321edb200523d0faa7792c9Romain Guy
27881e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2789671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2790257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2791671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2792671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2793d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                currentTransform()->mapRect(bounds);
2794671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2795671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2796671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2797671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2798486590963e2207d68eebd6944fec70d50d41116aChet Haase
2799486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2800eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2801eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
280259744b79ec302000802cd56d30a1bf70f0183c80Chris Craikbool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
2803624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
280459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
280559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return false;
280659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    } else if (CC_UNLIKELY(transform.isPerspective())) {
280759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
280859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return true;
280959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    }
281059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
281159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    /**
281259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * Input is a non-perspective, scaling transform. Generate a scale-only transform, based upon
281359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * bucketed scale values. Special case for 'extra raster buckets' - disable filtration in the
281459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * case of an exact match, and isSimple() transform
281559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     */
281659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    float sx, sy;
281759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    transform.decomposeScale(sx, sy);
281859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
281959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    float bestSx = roundf(fmaxf(1.0f, sx));
282059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    float bestSy = roundf(fmaxf(1.0f, sy));
282159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool filter = true;
282259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
282359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    for (unsigned int i = 0; i < mCaches.propertyExtraRasterBuckets.size(); i++) {
282459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        float bucket = mCaches.propertyExtraRasterBuckets[i];
282559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        if (sx == bucket && sy == bucket) {
282659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            bestSx = bestSy = bucket;
282759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            filter = !transform.isSimple(); // disable filter, if simple
282859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            break;
2829624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
283059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
283159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        if (fabs(bucket - sx) < fabs(bestSx - sx)) bestSx = sx;
283259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        if (fabs(bucket - sy) < fabs(bestSy - sy)) bestSy = sy;
2833624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
283459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
283559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    outMatrix->setScale(bestSx, bestSy);
283659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    return filter;
2837624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2838624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
283941541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2840d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2841527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2842527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2843527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
284428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
284528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2846d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
2847f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
284828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
284928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2850cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2851cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
28523a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
28533a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2854624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2855d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2856624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2857c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2858211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2859624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2860624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
28616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
286386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
286486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
286586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28669d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2867c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2868c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2869c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
287059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        fontRenderer.setFont(paint, SkMatrix::I());
2871c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
287276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
28731e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
28741e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
287519d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
287619d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2877624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2878624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2879624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2880624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2881624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2882624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2883624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2884624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2885624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2886624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2887624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
288859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    SkMatrix fontTransform;
288959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool linearFilter = findBestFontTransform(transform, &fontTransform)
289059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(y - (int) y) > 0.0f
289159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(x - (int) x) > 0.0f;
28923b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2893257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
289406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2895624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2896d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* clip = !pureTranslate ? NULL : currentClipRect();
289741541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2899996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
29001e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2901527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2902527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2903527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2904a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
29058b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
29068b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
29078b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
290841541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2909996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
29108b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
291141541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2912996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
29134ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2914527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2915624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
291641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2917a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
291841541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
29195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2920694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2921e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2922486590963e2207d68eebd6944fec70d50d41116aChet Haase
2923486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2924694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2925694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2926d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2927d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2928d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2929486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
293003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
293103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
293239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
293339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
293439a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2935b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
293659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2937257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
293803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
293903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
294003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
294103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
29421e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
29439777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29449777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
29459777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
294603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
29479777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
29489777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29499777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
29501e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
29519777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
2952d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->mapRect(bounds);
29539777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
29549777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
29559777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2956486590963e2207d68eebd6944fec70d50d41116aChet Haase
2957486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2958325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2959325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2960d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2961d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2962dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2963a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29647fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2965fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2966486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
296722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
29687fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
29698b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
29708b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
29718b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
297201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2973486590963e2207d68eebd6944fec70d50d41116aChet Haase
2974486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
29757fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
29767fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2977a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
297835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2979486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
29806c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
29816c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2982b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
2983b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2984b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2985b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
29863f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            save(SkCanvas::kMatrix_SaveFlag);
298714e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2988b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2989b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2990b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
299139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2992f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    const bool rejected = calculateQuickRejectForScissor(x, y,
2993deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false);
29944ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
299535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2996b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2997b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2998b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
299935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
300035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
300135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
300262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y,
300362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
300462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
30055bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
30062bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
300739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
3008a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
30096c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3010211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
3011c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
301234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
301334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
3014c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
301576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
301616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
3017c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
3018c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
30198168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
302076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilter(layer->getColorFilter());
302176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawBlending(layer);
3022c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
3023c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
302476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilterUniforms(layer->getColorFilter());
30259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
3026d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3027d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
3028d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
30299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
3030d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
30314063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
30324ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
30339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
3034d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
30354063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, x, y,
30369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
30379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
3038c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3039448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
3040448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
3041448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3042448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
3043448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3044448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
30453380cfdc77100e87aa8390386ccf390834dea171Romain Guy                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
3046448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3047448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3048448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3049448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
3050448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
3051448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
3052448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
3053448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
3054c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
30553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
3056e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
30573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3058c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
30594ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
30605bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
30615bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
306276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
306376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
306476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
306576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
30664ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3067f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
306834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3069486590963e2207d68eebd6944fec70d50d41116aChet Haase
3070b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3071b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3072b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3073b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3074486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30756c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
30766c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
30776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30785ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30795ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30805ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30815ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3082527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3083527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3084c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3085527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3086527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
30875ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30885ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30895ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3090c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3091c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3092c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
30935ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30945ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3095d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikconst SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
3096758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3097758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3098758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
30995ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31005ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
31015ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31025ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3103c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3104c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
31055ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31065ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
31075ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
31085ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31095ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
31106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
31116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
31126926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
3113d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
31143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
31153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
31163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
31173b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
31183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
31193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
31203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
312101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
3122d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float x, float y, const SkPaint* paint) {
3123f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
312401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
312501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
312601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
312701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
312801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
312901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
313001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
313101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
313201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
313301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
313476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3135d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
313676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
313701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
31384063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
31394063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            x, y, x + texture->width, y + texture->height);
314001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
314101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
314276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3143d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
314401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
314501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
314601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
314701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
314801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3149f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
31500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
31510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
31520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
31530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3154d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3155d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
31560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
31570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
31580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3159726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
31600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3161211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3162726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3163f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
31640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31658b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
31660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3167e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3168f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3169f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3170f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3171f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3172f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3173e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3174e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3178e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3179e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3180e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3181e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3186e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3187e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3188e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3189e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3191e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3192726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3193e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3194726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
31970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
31980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3199d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
3200d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
3201672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3202672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3203672433d90fab7383cd28beac9d4485b566a90940Romain Guy
320476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    return drawColorRects(rects, count, paint, false, true, true);
3205735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3206735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3207b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craikstatic void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3208b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map z coordinate with true 3d matrix
3209b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    point.z = transformZ.mapZ(point);
3210b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
3211b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map x,y coordinates with draw/Skia matrix
3212b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    transformXY.mapPoint(point.x, point.y);
3213b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik}
3214b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
321505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craikstatus_t OpenGLRenderer::drawShadow(float casterAlpha,
321605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
3217d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
3218f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
321915a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
3220f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mCaches.enableScissor();
3221f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3222f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
3223ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
3224f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3225058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    if (ambientShadowVertexBuffer && mAmbientShadowAlpha > 0) {
3226058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        paint.setARGB(casterAlpha * mAmbientShadowAlpha, 0, 0, 0);
322705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        drawVertexBuffer(*ambientShadowVertexBuffer, &paint);
3228ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
3229ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui
3230058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    if (spotShadowVertexBuffer && mSpotShadowAlpha > 0) {
3231058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        paint.setARGB(casterAlpha * mSpotShadowAlpha, 0, 0, 0);
323205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        drawVertexBuffer(*spotShadowVertexBuffer, &paint);
3233ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
32347b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
32357b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui    return DrawGlInfo::kStatusDrew;
3236f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
3237f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
323876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerstatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
323976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
32403b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
32413b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
32423b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3243735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
324476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
324576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // If a shader is set, preserve only the alpha
3246d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
324776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        color |= 0x00ffffff;
324876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
324976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3250672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3251672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3252672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3253672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3254672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3255448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3256672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3257672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32582af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3259672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3260672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3261672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3262672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3263672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32643b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
32653b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
32663b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
32673b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3268672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32693b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
32703b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
32713b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
32723b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3273672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3274672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3275f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
3276a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3277a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3278672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3279672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3280672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3281d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3282d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
328376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
328476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
3285672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3286672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
32874063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, false,
32884063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
3289d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
3290d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
329176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3292672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3294d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
3295672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3296672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32974063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    issueIndexedQuadDraw(&mesh[0], count / 4);
3298672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3299672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3300672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3301672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3302026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
330376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
330476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
3305d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3306d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
3307d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3308d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3309d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
331070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
331115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
3312d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3313d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
331476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
331576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
331670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
33174063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
33184063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left, top, right, bottom, ignoreTransform);
3319d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
3320d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
332176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
332270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3323c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3324c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3325c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3326c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
332782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3328d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        Texture* texture, const SkPaint* paint) {
3329d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
33308164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
33313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
33323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
33333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33353380cfdc77100e87aa8390386ccf390834dea171Romain Guy        vertices = &mMeshVertices[0].x;
33363380cfdc77100e87aa8390386ccf390834dea171Romain Guy        texCoords = &mMeshVertices[0].u;
33373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
33393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
33403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
33423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3344d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3345d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3346d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
33476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3348d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
33496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
335076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint, texture->blend, vertices, texCoords,
33513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
33526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
335367862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
335476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawTextureMesh(left, top, right, bottom, texture->id, paint,
33553b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
33563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
33606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
336185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
336285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3363f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
336476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33656820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33664063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33674063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33688694230ff25fa0a60e480d424843e56b718f0516Romain Guy
336976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
337076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
337176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
337276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
337376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
337470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
337570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
337670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
337776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
337876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
337970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3380886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33814063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3382886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
338386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
338476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
338570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3386db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
33876820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
338882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
338982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
33903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
339176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33934063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33944063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
339676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
339776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
339876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
339976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
340076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
34013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
34023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
34033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
340476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
340576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
34063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
34073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
34093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
34103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
341176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
34123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
34133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
34153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
34163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3417886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
341876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint,
3419886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34204063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
3421886b275e529e44a59c54b933453d9bc902973178Romain Guy
342276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint != NULL ? paint->getColor() : 0;
342376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int alpha;
342476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
342576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &alpha, &mode);
342676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3427886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3428886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
342976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (paint != NULL) {
3430886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3431886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
343276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3433d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
343476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
3435886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3436886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34374063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3438886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3439886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
344076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3441d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
3442886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3443886b275e529e44a59c54b933453d9bc902973178Romain Guy
3444886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3445886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3446886b275e529e44a59c54b933453d9bc902973178Romain Guy
3447a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3448f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
3449deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
3450deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) {
3451deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        blend = true;
3452deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        mDescription.hasRoundRectClip = true;
3453deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
3454deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSkipOutlineClip = true;
3455deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
345678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
345778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
345878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
345978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
346078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
346178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
346278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
346378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
346478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
346578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
346678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
346778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
346878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
346982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3470c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
347182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
347282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
347382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
347482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
347582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
347682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
347733fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
34783bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3479a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3480f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3481a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
348282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
348382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
348482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
348582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
348682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
348782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
348882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
348982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3490a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
349182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
349282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
349382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
349482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
349582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
349682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
349782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
349882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
349982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
350082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
350182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
350282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
350382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
350482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3505fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
350682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
350782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3508fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3509bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3510bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3511889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3512d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3513fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3514d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3515fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
35166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3517260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
35186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3519260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3520260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3521026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3522ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
352382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
352482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
352582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
352682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
35278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
35288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
3529d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3530be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
353116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
353216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
353387b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
353416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3535d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    *alpha *= currentSnapshot()->alpha;
3536026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3537026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
353876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
353916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
354016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
354116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
354216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
354316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
354416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3545d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    return alpha * currentSnapshot()->alpha;
354616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
354716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
35489d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3549e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3550