OpenGLRenderer.cpp revision b025b9c8b4efefadb01937db61a1f8ee7d2452bf
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
39dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
40bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy
46026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
47026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
48ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
49c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
50c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
51c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
52c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
53bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
54ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
56026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
82e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
86f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
87f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
92f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
96f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
97f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
98f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
99f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
100f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
101889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
10206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
10306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
10406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
105d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
106d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
111fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1139d5316e3f56d138504565ff311145ac01621dff4Romain Guy
11406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
115db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
117026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
120ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
121ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
122ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
123ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
124ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
125889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
126889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
127b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
128b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
129e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
130e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
133e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
134e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
135f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
136f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
137f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
138f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
13985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
14008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
141260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
142bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
143bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
144bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
145e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
146e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1488aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1498aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1508fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
151f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
152fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
153fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
154d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
15508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
156bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15708ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
16008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
161c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
162f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
163b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
164bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
165bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
166b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
167b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
168b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
169b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
170b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
171b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
172b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
173b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
174b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
175da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
176da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
177da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
178da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
179da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
180da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
181da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
182da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
183da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
184da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
185f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glViewport(0, 0, mWidth, mHeight);
186da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    setScissorFromClip();
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
190f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
191f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
192f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
193f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
194da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.blend) {
195da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glEnable(GL_BLEND);
196da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
197f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        glBlendEquation(GL_FUNC_ADD);
198da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    } else {
199da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glDisable(GL_BLEND);
200da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
201da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
202da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
203f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
204f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
205f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
206f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
210bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
211bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2128aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
214bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2162542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2172542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2228fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
223bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2248fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2252542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
228bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2298aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2308aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2318fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
232bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
233bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
234bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2357ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
236bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
237bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
238bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2397ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
240bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2418b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2428b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2438b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
244bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
245d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
246d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
247bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2482542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
2492542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2508fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2512542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2522542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
253d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2545cbbce535744b89df5ecea95de21ee3733298260Romain Guy
255f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
256bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
257bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
258bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
259bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
260bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
2618aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int count = saveSnapshot(flags);
262d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
263d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
264d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
265d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
266d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
267d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
268a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
269a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
270a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
271a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
272a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mode = SkXfermode::kSrcOver_Mode;
273a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
274a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
275a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = getXfermode(p->getXfermode());
276d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
277d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
278d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
279d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
280d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
281f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
284bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
285bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
286bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
287bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
2888aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    if (alpha == 0xff) {
2898aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
2908b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
2928aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
2938aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
2948b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
296bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
2981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
2991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To avoid this, layers are implemented in a different way here.
3151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
31987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
33987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
34087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
34187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
34287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
34387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
345d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
346d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
347d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
348fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
349dda570201ac851dd85af3861f7e575721d3345daRomain Guy
350f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3518aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
352f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    mSnapshot->transform->mapRect(bounds);
3538aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy
3548411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    // Layers only make sense if they are in the framebuffer's bounds
3558411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    bounds.intersect(*mSnapshot->clipRect);
356b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
357b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy            bounds.getHeight() > mMaxTextureSize) {
358b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
359b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
360dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3618411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    LayerSize size(bounds.getWidth(), bounds.getHeight());
362f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    Layer* layer = mCaches.layerCache.get(size);
363f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
364f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
365bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
366bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
367dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
368f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
3698aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
370dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3718fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
3728fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
373dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
3741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
375f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Copy the framebuffer into the layer
376f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
377f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
378f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bounds.getWidth(), bounds.getHeight(), 0);
379f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
380f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (flags & SkCanvas::kClipToLayer_SaveFlag) {
3818694230ff25fa0a60e480d424843e56b718f0516Romain Guy        if (mSnapshot->clipTransformed(bounds)) setScissorFromClip();
382f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
383f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
3848694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Enqueue the buffer coordinates to clear the corresponding region later
3858694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.push(new Rect(bounds));
386f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
387d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
388bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
389bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
3921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
3931d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
3941d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
3951d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
3961d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
3971d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
3981d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3991d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
4008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *previous->clipRect;
401f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
4021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
4041d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
4051d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
406f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (layer->alpha < 255) {
407f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
4081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
409f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
410f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
411f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Layers are already drawn with a top-left origin, don't flip the texture
4128b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
4138b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
414f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
415f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
4166820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, true, true);
4171d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4188b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
4198b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
4201d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
4211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Failing to add the layer to the cache should happen only if the
4221d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // layer is too large
423fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    if (!mCaches.layerCache.put(size, layer)) {
4241d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
4251d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4261d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
4271d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4281d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
4291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
4301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
4311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4328694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
4338694230ff25fa0a60e480d424843e56b718f0516Romain Guy    if (mLayers.size() == 0) return;
4348694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4358694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
4368694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
4378694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4388694230ff25fa0a60e480d424843e56b718f0516Romain Guy        // Clear the framebuffer where the layer will draw
4398694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glScissor(bounds->left, mHeight - bounds->bottom,
4408694230ff25fa0a60e480d424843e56b718f0516Romain Guy                bounds->getWidth(), bounds->getHeight());
4418694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
4428694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
4438694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4448694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
4458694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
4468694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.clear();
4478694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4488694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Restore the clip
4498694230ff25fa0a60e480d424843e56b718f0516Romain Guy    setScissorFromClip();
4508694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
4518694230ff25fa0a60e480d424843e56b718f0516Romain Guy
452bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
453f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
454f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
455f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
456f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
4578aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
458f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
459f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
460f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
4618aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
462f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
463f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
464f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
4658aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
466f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
467f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
468f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
4698aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
470f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
471f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
472f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
4738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
474f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
475f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
476f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
4777ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
4788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->multiply(m);
479f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
480f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
481f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
482f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
483f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
484f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
485bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
4868aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
487f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
4889d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4899d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4909d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
491079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
492bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
493bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
494c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
4951d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
4968aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
4978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->intersects(r);
498c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
499c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
500079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
501079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
5027ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
5037ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
5047ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
5058aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
506e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
507e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
508f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
509f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
510f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
511f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
512c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
5136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
5146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
5156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
5166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5176926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
52061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
521fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5229cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
52322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
52422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
5256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
5268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
5278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
528f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
529f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
530f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
531f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
532f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
5336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
5346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
53761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
538fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5399cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
54022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
54122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
54282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
543f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
544f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
5458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
5468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
5478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
548f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
5496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
5506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
55361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
554fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5559cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
55622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
5578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
5598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
560c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
5628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
5638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
5648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
565c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
5678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
56882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
5698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
571ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
572ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
573deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
574deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
5756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
57961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
580fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5819cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
58222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
583f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
584f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
585f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
586f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
587f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
588fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Patch* mesh = mCaches.patchCache.get(patch);
589fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
590fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
591f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
592f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
593f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
594a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
595a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
5966820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mesh->vertices[0].texture[0], GL_TRIANGLES, mesh->verticesCount);
597f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
598f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
59985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
6008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
6013d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
602c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
6039d5316e3f56d138504565ff311145ac01621dff4Romain Guy
604bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
6056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
6066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6076926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
609026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
610a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (!mExtensions.hasFramebufferFetch()) {
611a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
612a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
613a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
614a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
615a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
616a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
617a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
618026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
619026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
620026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
621026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
622026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
623d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
624026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
625026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
626026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
627026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
628c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
6299d5316e3f56d138504565ff311145ac01621dff4Romain Guy
630e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
631e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
632f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
633e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
634e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
635f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
636e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
637a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
638e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
639e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
640e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
641e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
642e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
643e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
644e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
645e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
646e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
647e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
648e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
649e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
650e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
651694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
652694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
653694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
654694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
6552542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
6562542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
6572542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
6582542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
6592542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
6602542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
661b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
662b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
663fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
6641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
6651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
666b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
667fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
6681e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
6691e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
6700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6712542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
6720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
6740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
675fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
6761e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
6771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
67806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
679db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
68006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
681b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
6820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            mode, false, true);
68306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
68409147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
6858694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
686b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
687694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
688694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
689fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
690a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
6910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
692694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
693694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
6947fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
6957fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
6967fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
6977fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
698fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
6999cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
70022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
7017fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7028b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
7038b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
7048b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
7058b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
7068b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
7078b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
7088b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
7097fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
7107fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
7117fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
7127fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7137fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
7147fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
7157fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
7167fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
7177fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
7187fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
7200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7218694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
7228694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
7240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
725fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
7267fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
7277fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
729d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
730d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
731d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
732d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
73306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
73406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
73506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
73606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
73706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
73806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
739fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
74006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
7417fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
7427fac2e18339f765320d759e8d4c090f92431959eRomain Guy
743d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
744db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
745db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
746db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
747db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
748db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
749db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
750db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
751db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
752db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
753db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
754db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
755db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
7561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
7571e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
7581e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
7591e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
7601e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
7611e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
7621e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
7631e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
7641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
7651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
7661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
7671e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
7681e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
7691e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
7701e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
7711e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
7726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
7736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
7746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
7750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
7762542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
7770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
7780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
7790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7802542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
7812542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
7820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
7830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
7840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
7850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
7870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
7880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
7910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
7920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
7930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
7940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            x, y, r, g, b, a, mode, transforms, applyFilters);
7950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
7980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
7990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
8000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
8010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
8020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
8030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
8040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
8060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
8070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
8080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
8090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
8100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
8110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
8120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
8130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
814a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
815a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
816a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
8170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
818fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
8190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
821fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
8220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
823fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
8240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
8250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup attributes
827fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
8280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].position[0]);
8290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
8300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].texture[0]);
8310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
8330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
8340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
8350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
8360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
8370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
8380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
8398aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
840fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform4f(mCaches.currentProgram->color, r, g, b, a);
8410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
8430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
8440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
8450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
846fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
8470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
8480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
849fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
8500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
8510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
8520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
854f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
8550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
8560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
8570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
8580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
8600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
8610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
8620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
8630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
8640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
8650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
8660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
8670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
8680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
8710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
8720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
8730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
8740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
8760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
8770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
8790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
8830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float textSize = paint->getTextSize();
8840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float height = textSize * kStdUnderline_Thickness;
8850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float left = x - offsetX;
8870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
8880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float right = left + underlineWidth;
8890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float bottom = 0.0f;
8900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
8920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
8930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
8940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
8950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
8960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
8980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
8990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
9000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
9010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
9020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
9030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
9040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
9050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
906026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
9071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
9088694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
9098694230ff25fa0a60e480d424843e56b718f0516Romain Guy
910d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
91106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
912d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
913d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
914d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
915d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
916026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
917d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
918c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
919c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
920c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
921c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
92206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
9239d5316e3f56d138504565ff311145ac01621dff4Romain Guy
92406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
925889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
92606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
92706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
928c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
929db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
930db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
931db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
932c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
9331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    // Setup the blending mode
9341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode, description);
935a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
93606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
937fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
938c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
93906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
940fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
941ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
942c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
94306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
944889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
945889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
94606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
9478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
948889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
94906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
950fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
951889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
952fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, r, g, b, a);
953d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
95406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
95506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
956fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
957d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
958db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
959fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
960db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
961d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
96206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Draw the mesh
963889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
964d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
965d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
96682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
967a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
96882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
96982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
97082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
97182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
9726820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
9736820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
9746820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
97585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
97685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
977bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
978a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
979a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
9806820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
9816820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
982f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
983f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
984f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
985a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
9866820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
987f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        bool swapSrcDst, bool ignoreTransform) {
9888694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
9898694230ff25fa0a60e480d424843e56b718f0516Romain Guy
990889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
991889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
992db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
993db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
994db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
995889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
996bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
997bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
998bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
999f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
1000a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1001fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1002f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
1003f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1004f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
1005f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mat4 m;
1006f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
1007f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1008bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1009889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
101006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
1011fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
1012c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
1013a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
1014fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha);
1015bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1016889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
1017fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1018889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
1019fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1020ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
1021889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1022bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1023db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
1024db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1025fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1026db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1027db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
10286820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
1029889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
103082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
103182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1032a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1033f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
103482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
103582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1036a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1037a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1038a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1039a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
104082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1041f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1042f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
104382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1044a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1045a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1046a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1047a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1048a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1049a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1050a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1051a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1052a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1053a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mExtensions.hasFramebufferFetch()) {
1054a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1055f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1056a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1057a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1058a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1059a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1060a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1061a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
106282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1063fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
106482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
106582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1066fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1067bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1068bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1069889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1070d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1071fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1072d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1073fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
10746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1075260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
10766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1077260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1078260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1079026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1080ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
108182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
108282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
108382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
108482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
10858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
10868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
10878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
10888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1089a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
1090a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1091a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1092a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1093a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1094a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1095a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1096a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
10978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
10988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
10998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
11008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
11018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
11028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
11038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
11048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
11058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
11068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
11078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
11088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
11098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1110026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1111026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1112a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1113a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1114a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1115a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1116a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1117a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1118a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1119889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1120889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1121ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1122a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1123a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1124a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1125a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
11269d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1127e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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