OpenGLRenderer.cpp revision c78b5d50f961ac8f696f8282979ae283cacd3574
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/* 2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project 3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License. 6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at 7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software 11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and 14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License. 15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */ 16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer" 18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h> 20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h> 21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h> 22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h> 24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h> 255cbbce535744b89df5ecea95de21ee3733298260Romain Guy 265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h> 27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h> 2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h> 305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 3185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h" 320fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h" 33a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h" 34e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 35e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android { 369d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer { 379d5316e3f56d138504565ff311145ac01621dff4Romain Guy 389d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 399d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines 409d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 419d5316e3f56d138504565ff311145ac01621dff4Romain Guy 42759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f) 43759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f 44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy 45dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties 46dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH) 47dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 489d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 499d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals 509d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 519d5316e3f56d138504565ff311145ac01621dff4Romain Guy 52889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/** 53889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors. 54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */ 55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender { 56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy SkXfermode::Mode mode; 57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy GLenum src; 58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy GLenum dst; 59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender 60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy 61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first 62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode] 63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = { 64b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, 65b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, 66b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, 67b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 68b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 69b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO }, 70b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 71b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 72b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 73b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 74b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 75b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } 76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}; 77e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 7887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance 7987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to 8087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array. 81f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = { 82b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, 83b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE }, 84b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO }, 85b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 86b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 87b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 88b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO }, 89b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 90b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 91b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 92b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 93b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } 94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy}; 95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy 96889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = { 97b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy GL_TEXTURE0, 98b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy GL_TEXTURE1, 99b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy GL_TEXTURE2 100d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}; 101d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy 102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor 104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 106fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) { 10706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mShader = NULL; 108db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy mColorFilter = NULL; 1091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mHasShadow = false; 110026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 111ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices)); 112ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 113ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy mFirstSnapshot = new Snapshot; 114e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 115e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 11685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() { 11729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy // The context has already been destroyed at this point, do not call 11829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy // GL APIs. All GL state should be kept in Caches.h 119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup 123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 124f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 12585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) { 12608ae317c21ec3086b5017672bba87420cc38a407Romain Guy glViewport(0, 0, width, height); 127260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); 128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 129bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy mWidth = width; 130bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy mHeight = height; 131eb99356a0548684a501766e6a524529ab93304c8Romain Guy 132eb99356a0548684a501766e6a524529ab93304c8Romain Guy mFirstSnapshot->height = height; 133eb99356a0548684a501766e6a524529ab93304c8Romain Guy mFirstSnapshot->viewport.set(0, 0, width, height); 134746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 135746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy mDirtyClip = false; 136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 137e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 1386b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) { 1397d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque); 1407d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy} 1417d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy 1427d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { 143fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy mCaches.clearGarbage(); 144fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy 1458aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot = new Snapshot(mFirstSnapshot, 1468aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 1478fb954263dd2f918ad339045cc6d82e346515599Romain Guy mSaveCount = 1; 148f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 149fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy glViewport(0, 0, mWidth, mHeight); 150fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy 151d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy glDisable(GL_DITHER); 152bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 1537d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy glEnable(GL_SCISSOR_TEST); 1547d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy glScissor(left, mSnapshot->height - bottom, right - left, bottom - top); 1557d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy mSnapshot->setClip(left, top, right, bottom); 1567d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy 1576b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy if (!opaque) { 1586b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 1596b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy glClear(GL_COLOR_BUFFER_BIT); 1606b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy } 161bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 162bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 163b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() { 164b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL 165b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy GLenum status = GL_NO_ERROR; 166b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy while ((status = glGetError()) != GL_NO_ERROR) { 167b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy LOGD("GL error from OpenGLRenderer: 0x%x", status); 168a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy switch (status) { 169a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy case GL_OUT_OF_MEMORY: 170a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy LOGE(" OpenGLRenderer is out of memory!"); 171a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy break; 172a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy } 173b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy } 174b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif 175c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE 176c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy mCaches.dumpMemoryUsage(); 177e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else 178e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy if (mCaches.getDebugLevel() & kDebugMemory) { 179e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy mCaches.dumpMemoryUsage(); 180e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy } 181c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 182b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy} 183b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy 1846c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() { 185da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy if (mCaches.currentProgram) { 186da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy if (mCaches.currentProgram->isInUse()) { 187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy mCaches.currentProgram->remove(); 188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy mCaches.currentProgram = NULL; 189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy } 190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy } 19150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy mCaches.unbindMeshBuffer(); 192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy} 193da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy 1946c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() { 195eb99356a0548684a501766e6a524529ab93304c8Romain Guy glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight()); 196da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy 197da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy glEnable(GL_SCISSOR_TEST); 198746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 199da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy 200f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy glDisable(GL_DITHER); 201f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy 20242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo()); 20303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 20450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy 20550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy mCaches.blend = true; 20650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy glEnable(GL_BLEND); 20750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode); 20850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy glBlendEquation(GL_FUNC_ADD); 209da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy} 210da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy 211daf98e941e140e8739458126640183b9f296a2abChet Haasebool OpenGLRenderer::callDrawGLFunction(Functor *functor) { 212daf98e941e140e8739458126640183b9f296a2abChet Haase interrupt(); 213f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy if (mDirtyClip) { 214f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy setScissorFromClip(); 215f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy } 216daf98e941e140e8739458126640183b9f296a2abChet Haase status_t result = (*functor)(); 217daf98e941e140e8739458126640183b9f296a2abChet Haase resume(); 218daf98e941e140e8739458126640183b9f296a2abChet Haase return (result == 0) ? false : true; 219daf98e941e140e8739458126640183b9f296a2abChet Haase} 220daf98e941e140e8739458126640183b9f296a2abChet Haase 221f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 222f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management 223f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 224f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const { 2267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy return mSaveCount; 227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 228bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 229bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) { 2308aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy return saveSnapshot(flags); 231bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 232bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 233bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() { 2342542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy if (mSaveCount > 1) { 2352542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy restoreSnapshot(); 2367ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy } 237bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 238bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 239bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) { 2408fb954263dd2f918ad339045cc6d82e346515599Romain Guy if (saveCount < 1) saveCount = 1; 241bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 2428fb954263dd2f918ad339045cc6d82e346515599Romain Guy while (mSaveCount > saveCount) { 2432542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy restoreSnapshot(); 2447ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy } 245bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 246bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 2478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) { 2488aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot = new Snapshot(mSnapshot, flags); 2498fb954263dd2f918ad339045cc6d82e346515599Romain Guy return mSaveCount++; 250bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 251bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 252bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() { 2537ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet; 254bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer; 255eb99356a0548684a501766e6a524529ab93304c8Romain Guy bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho; 256bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 257bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy sp<Snapshot> current = mSnapshot; 2587ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy sp<Snapshot> previous = mSnapshot->previous; 259bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 260eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (restoreOrtho) { 261eb99356a0548684a501766e6a524529ab93304c8Romain Guy Rect& r = previous->viewport; 262eb99356a0548684a501766e6a524529ab93304c8Romain Guy glViewport(r.left, r.top, r.right, r.bottom); 263eb99356a0548684a501766e6a524529ab93304c8Romain Guy mOrthoMatrix.load(current->orthoMatrix); 264eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 265eb99356a0548684a501766e6a524529ab93304c8Romain Guy 2668b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy mSaveCount--; 2678b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy mSnapshot = previous; 2688b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy 2692542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy if (restoreClip) { 270746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 2718fb954263dd2f918ad339045cc6d82e346515599Romain Guy } 2722542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy 2735ec9924d24495822b589f1a17996655d66273b30Romain Guy if (restoreLayer) { 2745ec9924d24495822b589f1a17996655d66273b30Romain Guy composeLayer(current, previous); 2755ec9924d24495822b589f1a17996655d66273b30Romain Guy } 2765ec9924d24495822b589f1a17996655d66273b30Romain Guy 2772542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy return restoreClip; 278d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy} 2795cbbce535744b89df5ecea95de21ee3733298260Romain Guy 280f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 281bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers 282bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy/////////////////////////////////////////////////////////////////////////////// 283bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 284bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, 2855c13d89c1332fcc499379b9064b891187b75ca32Chet Haase SkPaint* p, int flags) { 286eb99356a0548684a501766e6a524529ab93304c8Romain Guy const GLuint previousFbo = mSnapshot->fbo; 287eb99356a0548684a501766e6a524529ab93304c8Romain Guy const int count = saveSnapshot(flags); 288d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 289af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy if (!mSnapshot->isIgnored()) { 290e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy int alpha = 255; 291e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy SkXfermode::Mode mode; 292e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy 293e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy if (p) { 294e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy alpha = p->getAlpha(); 295e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy if (!mCaches.extensions.hasFramebufferFetch()) { 296e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 297e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy if (!isMode) { 298e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy // Assume SRC_OVER 299e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy mode = SkXfermode::kSrcOver_Mode; 300e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy } 301e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy } else { 302e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy mode = getXfermode(p->getXfermode()); 303a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 304a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 305e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy mode = SkXfermode::kSrcOver_Mode; 306d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy } 307d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 308dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo); 309dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } 310d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 311d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy return count; 312bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 313bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 314bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom, 315bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy int alpha, int flags) { 3165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (alpha >= 255 - ALPHA_THRESHOLD) { 3178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy return saveLayer(left, top, right, bottom, NULL, flags); 3188b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy } else { 3198aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy SkPaint paint; 3208aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy paint.setAlpha(alpha); 3218aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy return saveLayer(left, top, right, bottom, &paint, flags); 3228b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy } 323d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy} 324bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 3251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/** 3261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing 3271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers 3281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a 3291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the 3301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was 3311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.) 3321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 3331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA 3341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to 3351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this 3361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive: 3371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * - Switch active frame buffer 3381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * - Change viewport, clip and projection matrix 3391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * - Issue the drawing 3401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 3411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly. 3426b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the 3436b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag 3446b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a 3456b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO. 3461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 3471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When 3481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the 3491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture 35087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame 3511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the 3521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers. 3531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 3541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture 3551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over 3561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition 3571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source 3581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition. 3591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 3601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition. 3611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad 3621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the 3631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by 3641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to 3651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA. 3661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 3671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might 3681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above 3691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case. 37087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * 37187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU 37287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * to potentially optimize series of calls to glCopyTexImage2D, the frame 37387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * buffer is left untouched until the first drawing operation. Only when 37487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * something actually gets drawn are the layers regions cleared. 3751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */ 376d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, 377eb99356a0548684a501766e6a524529ab93304c8Romain Guy float right, float bottom, int alpha, SkXfermode::Mode mode, 378eb99356a0548684a501766e6a524529ab93304c8Romain Guy int flags, GLuint previousFbo) { 379eb99356a0548684a501766e6a524529ab93304c8Romain Guy LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top); 380fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize()); 381dda570201ac851dd85af3861f7e575721d3345daRomain Guy 382eb99356a0548684a501766e6a524529ab93304c8Romain Guy const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag; 383eb99356a0548684a501766e6a524529ab93304c8Romain Guy 384f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy // Window coordinates of the layer 3858aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy Rect bounds(left, top, right, bottom); 386ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy if (fboLayer) { 387ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy // Clear the previous layer regions before we change the viewport 388ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy clearLayerRegions(); 389ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy } else { 390eb99356a0548684a501766e6a524529ab93304c8Romain Guy mSnapshot->transform->mapRect(bounds); 391ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy 392eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Layers only make sense if they are in the framebuffer's bounds 39358ae6db4ff8a9d0910e1183ee8be9a038a2712a6Romain Guy bounds.intersect(*snapshot->clipRect); 394ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy 395ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy // We cannot work with sub-pixels in this case 396ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy bounds.snapToPixelBoundaries(); 397ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy 398ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy // When the layer is not an FBO, we may use glCopyTexImage so we 399ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy // need to make sure the layer does not extend outside the bounds 400ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy // of the framebuffer 401ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy bounds.intersect(snapshot->previous->viewport); 402eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 403bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy 404746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize || 405746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy bounds.getHeight() > mCaches.maxTextureSize) { 40632963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy snapshot->empty = fboLayer; 407dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } else { 408e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer); 409dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } 410dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 411dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy // Bail out if we won't draw in this snapshot 412af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy if (snapshot->invisible || snapshot->empty) { 413b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy return false; 414b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy } 415dda570201ac851dd85af3861f7e575721d3345daRomain Guy 4165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glActiveTexture(gTextureUnits[0]); 4178550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight()); 418f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy if (!layer) { 419f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy return false; 420bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy } 421bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 422dda570201ac851dd85af3861f7e575721d3345daRomain Guy layer->mode = mode; 423f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy layer->alpha = alpha; 4248aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy layer->layer.set(bounds); 4258550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height), 4268550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy bounds.getWidth() / float(layer->width), 0.0f); 427171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy layer->colorFilter = mColorFilter; 428dda570201ac851dd85af3861f7e575721d3345daRomain Guy 4298fb954263dd2f918ad339045cc6d82e346515599Romain Guy // Save the layer in the snapshot 4308fb954263dd2f918ad339045cc6d82e346515599Romain Guy snapshot->flags |= Snapshot::kFlagIsLayer; 431dda570201ac851dd85af3861f7e575721d3345daRomain Guy snapshot->layer = layer; 4321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 433eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 4345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy return createFboLayer(layer, bounds, snapshot, previousFbo); 435eb99356a0548684a501766e6a524529ab93304c8Romain Guy } else { 436eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Copy the framebuffer into the layer 437eb99356a0548684a501766e6a524529ab93304c8Romain Guy glBindTexture(GL_TEXTURE_2D, layer->texture); 438514fb18827186591d66973c2362c859b64b63556Romain Guy if (!bounds.isEmpty()) { 439514fb18827186591d66973c2362c859b64b63556Romain Guy if (layer->empty) { 440514fb18827186591d66973c2362c859b64b63556Romain Guy glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, 441514fb18827186591d66973c2362c859b64b63556Romain Guy snapshot->height - bounds.bottom, layer->width, layer->height, 0); 442514fb18827186591d66973c2362c859b64b63556Romain Guy layer->empty = false; 443514fb18827186591d66973c2362c859b64b63556Romain Guy } else { 444514fb18827186591d66973c2362c859b64b63556Romain Guy glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left, 445514fb18827186591d66973c2362c859b64b63556Romain Guy snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight()); 446514fb18827186591d66973c2362c859b64b63556Romain Guy } 447514fb18827186591d66973c2362c859b64b63556Romain Guy // Enqueue the buffer coordinates to clear the corresponding region later 448514fb18827186591d66973c2362c859b64b63556Romain Guy mLayers.push(new Rect(bounds)); 449ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy } 450eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 451f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy 452d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy return true; 453bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 454bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 4555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 4565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy GLuint previousFbo) { 4575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy layer->fbo = mCaches.fboCache.get(); 4585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 4595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS 4605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->region = &snapshot->layer->region; 4615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->flags |= Snapshot::kFlagFboTarget; 4625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 4635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 4645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect clip(bounds); 4655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->transform->mapRect(clip); 4665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clip.intersect(*snapshot->clipRect); 4675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clip.snapToPixelBoundaries(); 4685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clip.intersect(snapshot->previous->viewport); 4695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 4705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy mat4 inverse; 4715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy inverse.loadInverse(*mSnapshot->transform); 4725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 4735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy inverse.mapRect(clip); 4745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clip.snapToPixelBoundaries(); 4755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clip.intersect(bounds); 4765ec9924d24495822b589f1a17996655d66273b30Romain Guy clip.translate(-bounds.left, -bounds.top); 4775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 4785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->flags |= Snapshot::kFlagIsFboLayer; 4795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->fbo = layer->fbo; 4805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f); 4815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom); 4825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight()); 4835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->height = bounds.getHeight(); 4845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->flags |= Snapshot::kFlagDirtyOrtho; 4855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->orthoMatrix.load(mOrthoMatrix); 4865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 4875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Bind texture to FBO 4885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo); 4895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glBindTexture(GL_TEXTURE_2D, layer->texture); 4905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 4915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Initialize the texture if needed 4925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (layer->empty) { 4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy layer->empty = false; 4945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0, 4955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy GL_RGBA, GL_UNSIGNED_BYTE, NULL); 4965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy layer->texture, 0); 5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 5035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (status != GL_FRAMEBUFFER_COMPLETE) { 5045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy LOGE("Framebuffer incomplete (GL error code 0x%x)", status); 5055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 5075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glDeleteTextures(1, &layer->texture); 5085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy mCaches.fboCache.put(layer->fbo); 5095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy delete layer; 5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy return false; 5135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 5145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 5155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering 5175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f, 5185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clip.getWidth() + 2.0f, clip.getHeight() + 2.0f); 5195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 5205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glClear(GL_COLOR_BUFFER_BIT); 5215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy dirtyClip(); 5235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Change the ortho projection 5255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glViewport(0, 0, bounds.getWidth(), bounds.getHeight()); 5265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f); 5275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy return true; 5295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 5305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/** 5321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method. 5331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */ 5341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { 5351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy if (!current->layer) { 5361d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy LOGE("Attempting to compose a layer that does not exist"); 5371d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy return; 5381d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy } 5391d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer; 541eb99356a0548684a501766e6a524529ab93304c8Romain Guy 542eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 543eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Unbind current FBO and restore previous one 544eb99356a0548684a501766e6a524529ab93304c8Romain Guy glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); 545eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 546eb99356a0548684a501766e6a524529ab93304c8Romain Guy 5471d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy Layer* layer = current->layer; 5481d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy const Rect& rect = layer->layer; 5491d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 550eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (!fboLayer && layer->alpha < 255) { 551f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy drawColorRect(rect.left, rect.top, rect.right, rect.bottom, 5521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy layer->alpha << 24, SkXfermode::kDstIn_Mode, true); 5535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Required below, composeLayerRect() will divide by 255 5545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy layer->alpha = 255; 555f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy } 556f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy 55703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy mCaches.unbindMeshBuffer(); 5588b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy 559746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy glActiveTexture(gTextureUnits[0]); 5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // When the layer is stored in an FBO, we can save a bit of fillrate by 5625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // drawing only the dirty region 563eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform); 565171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy if (layer->colorFilter) { 566171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy setupColorFilter(layer->colorFilter); 567171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy } 5685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy composeLayerRegion(layer, rect); 569171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy if (layer->colorFilter) { 570171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy resetColorFilter(); 571171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy } 572eb99356a0548684a501766e6a524529ab93304c8Romain Guy } else { 573514fb18827186591d66973c2362c859b64b63556Romain Guy if (!rect.isEmpty()) { 574514fb18827186591d66973c2362c859b64b63556Romain Guy dirtyLayer(rect.left, rect.top, rect.right, rect.bottom); 575514fb18827186591d66973c2362c859b64b63556Romain Guy composeLayerRect(layer, rect, true); 576514fb18827186591d66973c2362c859b64b63556Romain Guy } 577eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 5781d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 579eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 580eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Detach the texture from the FBO 581eb99356a0548684a501766e6a524529ab93304c8Romain Guy glBindFramebuffer(GL_FRAMEBUFFER, current->fbo); 582eb99356a0548684a501766e6a524529ab93304c8Romain Guy glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 583eb99356a0548684a501766e6a524529ab93304c8Romain Guy glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); 584eb99356a0548684a501766e6a524529ab93304c8Romain Guy 585eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed 586eb99356a0548684a501766e6a524529ab93304c8Romain Guy mCaches.fboCache.put(current->fbo); 587eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 588eb99356a0548684a501766e6a524529ab93304c8Romain Guy 589746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 590746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 591eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Failing to add the layer to the cache should happen only if the layer is too large 5928550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy if (!mCaches.layerCache.put(layer)) { 5931d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy LAYER_LOGD("Deleting layer"); 5941d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy glDeleteTextures(1, &layer->texture); 5951d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy delete layer; 5961d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy } 5971d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy} 5981d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 5995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) { 6005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const Rect& texCoords = layer->texCoords; 6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom); 6025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture, 6045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0], 6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap); 6065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 6085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 6095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { 6115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS 6125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (layer->region.isRect()) { 6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy composeLayerRect(layer, rect); 6145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy layer->region.clear(); 6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy return; 6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 6175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (!layer->region.isEmpty()) { 6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy size_t count; 6205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const android::Rect* rects = layer->region.getArray(&count); 6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float alpha = layer->alpha / 255.0f; 6235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float texX = 1.0f / float(layer->width); 6245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float texY = 1.0f / float(layer->height); 625f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float height = rect.getHeight(); 6265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy TextureVertex* mesh = mCaches.getRegionMesh(); 6285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy GLsizei numQuads = 0; 6295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6307230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDraw(); 6317230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawWithTexture(); 6327230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawColor(alpha, alpha, alpha, alpha); 633ada830f639591b99c3e40de22b07296c7932a33fRomain Guy setupDrawColorFilter(); 6347230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false); 6357230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawProgram(); 6367230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawDirtyRegionsDisabled(); 6377230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawPureColorUniforms(); 638ada830f639591b99c3e40de22b07296c7932a33fRomain Guy setupDrawColorFilterUniforms(); 6397230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawTexture(layer->texture); 640c038ea358aadca082198f3effc550d33135bf426Romain Guy setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom); 6417230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]); 6425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy for (size_t i = 0; i < count; i++) { 6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const android::Rect* r = &rects[i]; 6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float u1 = r->left * texX; 647f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float v1 = (height - r->top) * texY; 6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float u2 = r->right * texX; 649f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float v2 = (height - r->bottom) * texY; 6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // TODO: Reject quads outside of the clip 6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy TextureVertex::set(mesh++, r->left, r->top, u1, v1); 6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy TextureVertex::set(mesh++, r->right, r->top, u2, v1); 6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy numQuads++; 6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (numQuads >= REGION_MESH_QUAD_COUNT) { 6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL); 6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy numQuads = 0; 6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy mesh = mCaches.getRegionMesh(); 6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (numQuads > 0) { 6675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL); 6685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 6695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 6717230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy finishDrawTexture(); 6725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 6743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy drawRegionRects(layer->region); 6755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 6765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy layer->region.clear(); 6785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 6795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else 6805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy composeLayerRect(layer, rect); 6815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 6825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 6835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) { 6853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 6863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy size_t count; 6873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy const android::Rect* rects = region.getArray(&count); 6883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 6893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy uint32_t colors[] = { 6903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 0x7fff0000, 0x7f00ff00, 6913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 0x7f0000ff, 0x7fff00ff, 6923a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy }; 6933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 6943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy int offset = 0; 6953a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy int32_t top = rects[0].top; 6963a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 6973a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy for (size_t i = 0; i < count; i++) { 6983a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy if (top != rects[i].top) { 6993a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy offset ^= 0x2; 7003a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy top = rects[i].top; 7013a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy } 7023a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 7033a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom); 7043a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)], 7053a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy SkXfermode::kSrcOver_Mode); 7063a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy } 7073a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif 7083a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy} 7093a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 7105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top, 7115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float right, const float bottom, const mat4 transform) { 7125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS 713f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy if (hasLayer()) { 7145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect bounds(left, top, right, bottom); 7155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy transform.mapRect(bounds); 716f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy dirtyLayerUnchecked(bounds, getRegion()); 7175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 7185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 7195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 7205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top, 7225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float right, const float bottom) { 7235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS 724f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy if (hasLayer()) { 7255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect bounds(left, top, right, bottom); 726f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy dirtyLayerUnchecked(bounds, getRegion()); 7271bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy } 7281bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif 7291bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy} 7301bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy 7311bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) { 7321bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS 7331bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy if (bounds.intersect(*mSnapshot->clipRect)) { 7341bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy bounds.snapToPixelBoundaries(); 7351bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom); 7361bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy if (!dirty.isEmpty()) { 7371bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy region->orSelf(dirty); 7385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 7395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 7405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 7415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 7425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7438694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() { 744af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy if (mLayers.size() == 0 || mSnapshot->isIgnored()) return; 7458694230ff25fa0a60e480d424843e56b718f0516Romain Guy 7465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect clipRect(*mSnapshot->clipRect); 7475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clipRect.snapToPixelBoundaries(); 7485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7498694230ff25fa0a60e480d424843e56b718f0516Romain Guy for (uint32_t i = 0; i < mLayers.size(); i++) { 7508694230ff25fa0a60e480d424843e56b718f0516Romain Guy Rect* bounds = mLayers.itemAt(i); 7515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (clipRect.intersects(*bounds)) { 7525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Clear the framebuffer where the layer will draw 7535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glScissor(bounds->left, mSnapshot->height - bounds->bottom, 7545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bounds->getWidth(), bounds->getHeight()); 7555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 7565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glClear(GL_COLOR_BUFFER_BIT); 7575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Restore the clip 7595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy dirtyClip(); 7605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 7618694230ff25fa0a60e480d424843e56b718f0516Romain Guy 7628694230ff25fa0a60e480d424843e56b718f0516Romain Guy delete bounds; 7638694230ff25fa0a60e480d424843e56b718f0516Romain Guy } 7648694230ff25fa0a60e480d424843e56b718f0516Romain Guy 7655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy mLayers.clear(); 7668694230ff25fa0a60e480d424843e56b718f0516Romain Guy} 7678694230ff25fa0a60e480d424843e56b718f0516Romain Guy 768bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy/////////////////////////////////////////////////////////////////////////////// 769f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms 770f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 771f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 772f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) { 7738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->translate(dx, dy, 0.0f); 774f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 775f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 776f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) { 7778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f); 778f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 779f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 780f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) { 7818aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->scale(sx, sy, 1.0f); 782f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 783f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 784807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) { 785807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy mSnapshot->transform->skew(sx, sy); 786807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy} 787807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy 788f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) { 7898aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->load(*matrix); 790f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 791f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 79241030da16856c8869e1e51d4a0405432fa96614eRomain Guyconst float* OpenGLRenderer::getMatrix() const { 79399bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy if (mSnapshot->fbo != 0) { 79499bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy return &mSnapshot->transform->data[0]; 79599bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy } 79699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy return &mIdentity.data[0]; 79741030da16856c8869e1e51d4a0405432fa96614eRomain Guy} 79841030da16856c8869e1e51d4a0405432fa96614eRomain Guy 799f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) { 8008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->copyTo(*matrix); 801f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 802f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 803f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) { 804e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy SkMatrix transform; 805e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy mSnapshot->transform->copyTo(transform); 806e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy transform.preConcat(*matrix); 807e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy mSnapshot->transform->load(transform); 808f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 809f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 810f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 811f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping 812f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 813f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 814bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() { 815e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy Rect clip(*mSnapshot->clipRect); 816e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy clip.snapToPixelBoundaries(); 817eb99356a0548684a501766e6a524529ab93304c8Romain Guy glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight()); 818746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy mDirtyClip = false; 8199d5316e3f56d138504565ff311145ac01621dff4Romain Guy} 8209d5316e3f56d138504565ff311145ac01621dff4Romain Guy 8219d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() { 822079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy return mSnapshot->getLocalClip(); 823bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 824bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 825c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) { 826af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy if (mSnapshot->isIgnored()) { 827dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy return true; 828dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } 829dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 8301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy Rect r(left, top, right, bottom); 8318aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->mapRect(r); 832d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy r.snapToPixelBoundaries(); 833d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy 834d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy Rect clipRect(*mSnapshot->clipRect); 835d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy clipRect.snapToPixelBoundaries(); 836d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy 837d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy return !clipRect.intersects(r); 838c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 839c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 840079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { 841079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy bool clipped = mSnapshot->clip(left, top, right, bottom, op); 8427ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy if (clipped) { 843746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 8447ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy } 8458aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy return !mSnapshot->clipRect->isEmpty(); 846e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 847e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 848f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 84970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands 85070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy/////////////////////////////////////////////////////////////////////////////// 85170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 85270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDraw() { 85370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy clearLayerRegions(); 85470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mDirtyClip) { 85570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setScissorFromClip(); 85670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 85770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mDescription.reset(); 85870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mSetShaderColor = false; 85970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorSet = false; 86070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorA = mColorR = mColorG = mColorB = 0.0f; 86170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mTextureUnit = 0; 86270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mTrackDirtyRegions = true; 8638d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy mTexCoordsSlot = -1; 86470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 86570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 86670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) { 86770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mDescription.hasTexture = true; 86870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mDescription.hasAlpha8Texture = isAlpha8; 86970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 87070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 87170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) { 8728d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy setupDrawColor(color, (color >> 24) & 0xFF); 8738d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy} 8748d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy 8758d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) { 8768d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy mColorA = alpha / 255.0f; 87770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy const float a = mColorA / 255.0f; 878fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy mColorR = a * ((color >> 16) & 0xFF); 879fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy mColorG = a * ((color >> 8) & 0xFF); 880fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy mColorB = a * ((color ) & 0xFF); 88170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorSet = true; 88270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA); 88370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 88470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 88586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) { 88686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorA = alpha / 255.0f; 88786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy const float a = mColorA / 255.0f; 88886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorR = a * ((color >> 16) & 0xFF); 88986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorG = a * ((color >> 8) & 0xFF); 89086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorB = a * ((color ) & 0xFF); 89186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorSet = true; 89286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA); 89386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy} 89486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy 89570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) { 89670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorA = a; 89770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorR = r; 89870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorG = g; 89970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorB = b; 90070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorSet = true; 90170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mSetShaderColor = mDescription.setColor(r, g, b, a); 90270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 90370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 90486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) { 90586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorA = a; 90686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorR = r; 90786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorG = g; 90886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorB = b; 90986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorSet = true; 91086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a); 91186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy} 91286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy 91370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() { 91470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mShader) { 91570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mShader->describe(mDescription, mCaches.extensions); 91670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 91770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 91870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 91970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() { 92070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mColorFilter) { 92170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorFilter->describe(mDescription, mCaches.extensions); 92270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 92370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 92470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 92570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) { 92670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode, 92770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mDescription, swapSrcDst); 92870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 92970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 93070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) { 93170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode, 93270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mDescription, swapSrcDst); 93370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 93470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 93570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() { 93670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy useProgram(mCaches.programCache.get(mDescription)); 93770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 93870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 93970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() { 94070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mTrackDirtyRegions = false; 94170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 94270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 94370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom, 94470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform) { 94570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mModelView.loadTranslate(left, top, 0.0f); 94670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (!ignoreTransform) { 94770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform); 94870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform); 94970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } else { 95070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity); 95170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom); 95270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 95370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 95470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 9558d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawModelViewIdentity() { 9568d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform); 9578d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy} 9588d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy 95970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom, 96070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform, bool ignoreModelView) { 96170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (!ignoreModelView) { 96270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mModelView.loadTranslate(left, top, 0.0f); 96370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mModelView.scale(right - left, bottom - top, 1.0f); 96470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } else { 96570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mModelView.loadIdentity(); 96670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 96786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy bool dirty = right - left > 0.0f && bottom - top > 0.0f; 96886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy if (!ignoreTransform) { 96986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform); 97086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy if (mTrackDirtyRegions && dirty) { 97186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy dirtyLayer(left, top, right, bottom, *mSnapshot->transform); 97286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy } 97386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy } else { 97486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity); 97586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom); 97686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy } 97770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 97870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 97970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() { 9805536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy if (mColorSet || (mShader && mSetShaderColor)) { 98170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA); 98270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 98370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 98470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 98586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() { 9865536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy if (mSetShaderColor) { 98786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA); 9885536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy } 9895536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy} 9905536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy 99170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) { 99270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mShader) { 99370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (ignoreTransform) { 99470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mModelView.loadInverse(*mSnapshot->transform); 99570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 99670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit); 99770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 99870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 99970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 10008d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() { 10018d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy if (mShader) { 10028d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit); 10038d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy } 10048d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy} 10058d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy 100670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() { 100770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mColorFilter) { 100870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorFilter->setupProgram(mCaches.currentProgram); 100970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 101070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 101170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 101270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() { 101370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mCaches.bindMeshBuffer(); 101470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE, 101570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy gMeshStride, 0); 101670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 101770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 101870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) { 101970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bindTexture(texture); 102070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++); 102170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 102270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords"); 102370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy glEnableVertexAttribArray(mTexCoordsSlot); 102470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 102570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 102670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { 102770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (!vertices) { 102870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo); 102970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } else { 103070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mCaches.unbindMeshBuffer(); 103170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 103270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE, 103370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy gMeshStride, vertices); 10348d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy if (mTexCoordsSlot > 0) { 10358d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords); 10368d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy } 103770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 103870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 103970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() { 104070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy glDisableVertexAttribArray(mTexCoordsSlot); 104170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 104270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 104370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy/////////////////////////////////////////////////////////////////////////////// 1044f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing 1045f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 1046f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1047daf98e941e140e8739458126640183b9f296a2abChet Haasebool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t level) { 10480fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy // All the usual checks and setup operations (quickReject, setupDraw, etc.) 10490fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy // will be performed by the display list itself 10500fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy if (displayList) { 1051daf98e941e140e8739458126640183b9f296a2abChet Haase return displayList->replay(*this, level); 10520fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy } 1053daf98e941e140e8739458126640183b9f296a2abChet Haase return false; 10540fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy} 10550fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy 10565c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) { 10576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy const float right = left + bitmap->width(); 10586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy const float bottom = top + bitmap->height(); 10596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 10606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy if (quickReject(left, top, right, bottom)) { 10616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return; 10626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 10636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 106486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy glActiveTexture(gTextureUnits[0]); 10658164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture = mCaches.textureCache.get(bitmap); 10669cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy if (!texture) return; 106722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 106822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy 10696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy drawTextureRect(left, top, right, bottom, texture, paint); 10708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy} 10718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 10725c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) { 1073f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height()); 1074f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy const mat4 transform(*matrix); 1075f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy transform.mapRect(r); 1076f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy 10776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy if (quickReject(r.left, r.top, r.right, r.bottom)) { 10786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return; 10796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 10806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 108186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy glActiveTexture(gTextureUnits[0]); 10828164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture = mCaches.textureCache.get(bitmap); 10839cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy if (!texture) return; 108422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 108522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy 10865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // This could be done in a cheaper way, all we need is pass the matrix 10875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // to the vertex shader. The save/restore is a bit overkill. 10885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy save(SkCanvas::kMatrix_SaveFlag); 10895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy concatMatrix(matrix); 10905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint); 10915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy restore(); 1092f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy} 1093f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy 10945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 10955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float* vertices, int* colors, SkPaint* paint) { 10965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy // TODO: Do a quickReject 10975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy if (!vertices || mSnapshot->isIgnored()) { 10985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy return; 10995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy } 11005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 11015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy glActiveTexture(gTextureUnits[0]); 11025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy Texture* texture = mCaches.textureCache.get(bitmap); 11035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy if (!texture) return; 11045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy const AutoTexture autoCleanup(texture); 11055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE); 11065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 11075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int alpha; 11085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy SkXfermode::Mode mode; 11095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy getAlphaAndMode(paint, &alpha, &mode); 11105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 11115a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy const uint32_t count = meshWidth * meshHeight * 6; 11125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 1113a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy // TODO: Support the colors array 1114a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy TextureVertex mesh[count]; 11155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex* vertex = mesh; 11165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy for (int32_t y = 0; y < meshHeight; y++) { 11175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy for (int32_t x = 0; x < meshWidth; x++) { 11185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy uint32_t i = (y * (meshWidth + 1) + x) * 2; 11195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 11205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float u1 = float(x) / meshWidth; 11215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float u2 = float(x + 1) / meshWidth; 11225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float v1 = float(y) / meshHeight; 11235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float v2 = float(y + 1) / meshHeight; 11245a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 11255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int ax = i + (meshWidth + 1) * 2; 11265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int ay = ax + 1; 11275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int bx = i; 11285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int by = bx + 1; 11295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int cx = i + 2; 11305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int cy = cx + 1; 11315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int dx = i + (meshWidth + 1) * 2 + 2; 11325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int dy = dx + 1; 11335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 11345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); 11355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1); 11365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1); 11375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 11385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); 11395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1); 11405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2); 11415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy } 11425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy } 11435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 11445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f, 11455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0], 11465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy GL_TRIANGLES, count); 11475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy} 11485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 11498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, 11508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy float srcLeft, float srcTop, float srcRight, float srcBottom, 11518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy float dstLeft, float dstTop, float dstRight, float dstBottom, 11525c13d89c1332fcc499379b9064b891187b75ca32Chet Haase SkPaint* paint) { 11536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) { 11546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return; 11556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 11566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 1157746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy glActiveTexture(gTextureUnits[0]); 11588164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture = mCaches.textureCache.get(bitmap); 11599cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy if (!texture) return; 116022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 11618164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE); 11628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 11638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy const float width = texture->width; 11648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy const float height = texture->height; 1165c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy 11668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy const float u1 = srcLeft / width; 11678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy const float v1 = srcTop / height; 11688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy const float u2 = srcRight / width; 11698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy const float v2 = srcBottom / height; 1170c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy 117103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy mCaches.unbindMeshBuffer(); 11728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy resetDrawTextureTexCoords(u1, v1, u2, v2); 11738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 117403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy int alpha; 117503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy SkXfermode::Mode mode; 117603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy getAlphaAndMode(paint, &alpha, &mode); 117703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy 11786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy if (mSnapshot->transform->isPureTranslate()) { 11796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f); 11806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f); 11816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy 11826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop), 11836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy texture->id, alpha / 255.0f, mode, texture->blend, 11846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], 11856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy GL_TRIANGLE_STRIP, gMeshCount, false, true); 11866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } else { 11876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f, 11886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], 11896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy GL_TRIANGLE_STRIP, gMeshCount); 11906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 11918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 11928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 1193ce0537b80087a6225273040a987414b1dd081aa0Romain Guy} 1194ce0537b80087a6225273040a987414b1dd081aa0Romain Guy 11954aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 11964bb942083a0d4db746adf95349108dd8ef842e32Romain Guy const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 11975c13d89c1332fcc499379b9064b891187b75ca32Chet Haase float left, float top, float right, float bottom, SkPaint* paint) { 11986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy if (quickReject(left, top, right, bottom)) { 11996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return; 12006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 12016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 1202746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy glActiveTexture(gTextureUnits[0]); 12038164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture = mCaches.textureCache.get(bitmap); 12049cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy if (!texture) return; 120522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 12068164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE); 1207f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 1208f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy int alpha; 1209f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy SkXfermode::Mode mode; 1210f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy getAlphaAndMode(paint, &alpha, &mode); 1211f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 12122728f961614a385df1f056fc24803a9f65c90fabRomain Guy const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(), 12134bb942083a0d4db746adf95349108dd8ef842e32Romain Guy right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors); 1214f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 1215a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy if (mesh && mesh->verticesCount > 0) { 12166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const bool pureTranslate = mSnapshot->transform->isPureTranslate(); 1217a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS 12185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Mark the current layer dirty where we are going to draw the patch 12198168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy if (hasLayer() && mesh->hasEmptyQuads) { 1220c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy const float offsetX = left + mSnapshot->transform->getTranslateX(); 1221c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy const float offsetY = top + mSnapshot->transform->getTranslateY(); 12225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const size_t count = mesh->quads.size(); 12235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy for (size_t i = 0; i < count; i++) { 12248ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy const Rect& bounds = mesh->quads.itemAt(i); 12256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy if (pureTranslate) { 1226c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy const float x = (int) floorf(bounds.left + offsetX + 0.5f); 1227c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy const float y = (int) floorf(bounds.top + offsetY + 0.5f); 1228c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight()); 12296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } else { 1230c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy dirtyLayer(left + bounds.left, top + bounds.top, 1231c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy left + bounds.right, top + bounds.bottom, *mSnapshot->transform); 12326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 12335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 12345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 1235a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif 12365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 12376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy if (pureTranslate) { 12386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f); 12396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f); 12406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy 12416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f, 12426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset, 12436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer, 12446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy true, !mesh->hasEmptyQuads); 12456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } else { 12466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, 12476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset, 12486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer, 12496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy true, !mesh->hasEmptyQuads); 12506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 1251054dc1840941665e32036f9523df51720ad069c8Romain Guy } 1252f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy} 1253f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 12545c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { 1255af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy if (mSnapshot->isIgnored()) return; 1256dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 1257a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy const bool isAA = paint->isAntiAlias(); 1258a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy const float strokeWidth = paint->getStrokeWidth() * 0.5f; 1259a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy // A stroke width of 0 has a special meaningin Skia: 1260a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy // it draws an unscaled 1px wide line 1261a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy const bool isHairLine = paint->getStrokeWidth() == 0.0f; 1262a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy 1263759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy int alpha; 1264759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy SkXfermode::Mode mode; 1265759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy getAlphaAndMode(paint, &alpha, &mode); 1266759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy 1267a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy int verticesCount = count >> 2; 12687230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy int generatedVerticesCount = 0; 1269a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy if (!isHairLine) { 1270a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy // TODO: AA needs more vertices 1271a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy verticesCount *= 6; 1272a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy } else { 1273a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy // TODO: AA will be different 1274a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy verticesCount *= 2; 1275a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy } 1276759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy 1277a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy TextureVertex lines[verticesCount]; 1278a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy TextureVertex* vertex = &lines[0]; 1279759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy 12808d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy setupDraw(); 12818d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy setupDrawColor(paint->getColor(), alpha); 12828d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy setupDrawColorFilter(); 12838d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy setupDrawShader(); 12848d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy setupDrawBlending(mode); 12858d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy setupDrawProgram(); 12868d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy setupDrawModelViewIdentity(); 12878d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy setupDrawColorUniforms(); 12888d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy setupDrawColorFilterUniforms(); 12898d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy setupDrawShaderIdentityUniforms(); 12908d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy setupDrawMesh(vertex); 1291759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy 1292a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy if (!isHairLine) { 1293a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy // TODO: Handle the AA case 1294a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy for (int i = 0; i < count; i += 4) { 1295a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy // a = start point, b = end point 1296a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy vec2 a(points[i], points[i + 1]); 1297a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy vec2 b(points[i + 2], points[i + 3]); 1298a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy 1299a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy // Bias to snap to the same pixels as Skia 1300a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy a += 0.375; 1301a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy b += 0.375; 1302a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy 1303a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy // Find the normal to the line 1304a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy vec2 n = (b - a).copyNormalized() * strokeWidth; 1305a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy float x = n.x; 1306a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy n.x = -n.y; 1307a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy n.y = x; 1308a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy 1309a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy // Four corners of the rectangle defining a thick line 1310a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy vec2 p1 = a - n; 1311a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy vec2 p2 = a + n; 1312a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy vec2 p3 = b + n; 1313a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy vec2 p4 = b - n; 1314a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy 13157230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x))); 13167230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x))); 13177230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y))); 13187230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y))); 13197230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy 13207230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy if (!quickReject(left, top, right, bottom)) { 13217230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy // Draw the line as 2 triangles, could be optimized 13227230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy // by using only 4 vertices and the correct indices 13237230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy // Also we should probably used non textured vertices 13247230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy // when line AA is disabled to save on bandwidth 13257230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f); 13267230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy TextureVertex::set(vertex++, p2.x, p2.y, 0.0f, 0.0f); 13277230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f); 13287230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f); 13297230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f); 13307230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy TextureVertex::set(vertex++, p4.x, p4.y, 0.0f, 0.0f); 13317230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy 13327230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy generatedVerticesCount += 6; 13337230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy 13347230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy dirtyLayer(left, top, right, bottom, *mSnapshot->transform); 13357230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy } 1336a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy } 1337a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy 13387230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy if (generatedVerticesCount > 0) { 13397230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy // GL_LINE does not give the result we want to match Skia 13407230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy glDrawArrays(GL_TRIANGLES, 0, generatedVerticesCount); 13417230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy } 1342a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy } else { 1343a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy // TODO: Handle the AA case 1344a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy for (int i = 0; i < count; i += 4) { 13457230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy const float left = fmin(points[i], points[i + 1]); 13467230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy const float right = fmax(points[i], points[i + 1]); 13477230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy const float top = fmin(points[i + 2], points[i + 3]); 13487230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy const float bottom = fmax(points[i + 2], points[i + 3]); 13497230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy 13507230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy if (!quickReject(left, top, right, bottom)) { 13517230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f); 13527230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy TextureVertex::set(vertex++, points[i + 2], points[i + 3], 0.0f, 0.0f); 13537230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy 13547230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy generatedVerticesCount += 2; 13557230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy 13567230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy dirtyLayer(left, top, right, bottom, *mSnapshot->transform); 13577230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy } 1358a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy } 13598d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy 13607230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy if (generatedVerticesCount > 0) { 13617230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy glLineWidth(1.0f); 13627230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy glDrawArrays(GL_LINES, 0, generatedVerticesCount); 13637230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy } 136429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy } 1365759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy} 1366759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy 136785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { 1368e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy // No need to check against the clip, we fill the clip region 1369af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy if (mSnapshot->isIgnored()) return; 1370e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy 1371ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy Rect& clip(*mSnapshot->clipRect); 1372ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy clip.snapToPixelBoundaries(); 137370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 13743d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true); 1375c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 13769d5316e3f56d138504565ff311145ac01621dff4Romain Guy 1377c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) { 137801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy if (!texture) return; 137901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const AutoTexture autoCleanup(texture); 138001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 138101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const float x = left + texture->left - texture->offset; 138201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const float y = top + texture->top - texture->offset; 138301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 138401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy drawPathTexture(texture, x, y, paint); 138501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy} 138601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 1387c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom, 1388c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy float rx, float ry, SkPaint* paint) { 138901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy if (mSnapshot->isIgnored()) return; 139001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 139101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy glActiveTexture(gTextureUnits[0]); 1392c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect( 1393c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy right - left, bottom - top, rx, ry, paint); 1394c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy drawShape(left, top, texture, paint); 1395c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy} 139601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 1397c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) { 1398c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy if (mSnapshot->isIgnored()) return; 1399c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy 1400c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy glActiveTexture(gTextureUnits[0]); 140101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint); 1402c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy drawShape(x - radius, y - radius, texture, paint); 1403c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy} 140401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 1405c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) { 1406c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy if (mSnapshot->isIgnored()) return; 140701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 1408c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy glActiveTexture(gTextureUnits[0]); 1409c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint); 1410c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy drawShape(left, top, texture, paint); 1411c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy} 1412c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy 14138b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom, 14148b2f5267f16c295f12faab810527cd6311997e34Romain Guy float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { 14158b2f5267f16c295f12faab810527cd6311997e34Romain Guy if (mSnapshot->isIgnored()) return; 14168b2f5267f16c295f12faab810527cd6311997e34Romain Guy 14178b2f5267f16c295f12faab810527cd6311997e34Romain Guy if (fabs(sweepAngle) >= 360.0f) { 14188b2f5267f16c295f12faab810527cd6311997e34Romain Guy drawOval(left, top, right, bottom, paint); 14198b2f5267f16c295f12faab810527cd6311997e34Romain Guy return; 14208b2f5267f16c295f12faab810527cd6311997e34Romain Guy } 14218b2f5267f16c295f12faab810527cd6311997e34Romain Guy 14228b2f5267f16c295f12faab810527cd6311997e34Romain Guy glActiveTexture(gTextureUnits[0]); 14238b2f5267f16c295f12faab810527cd6311997e34Romain Guy const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top, 14248b2f5267f16c295f12faab810527cd6311997e34Romain Guy startAngle, sweepAngle, useCenter, paint); 14258b2f5267f16c295f12faab810527cd6311997e34Romain Guy drawShape(left, top, texture, paint); 14268b2f5267f16c295f12faab810527cd6311997e34Romain Guy} 14278b2f5267f16c295f12faab810527cd6311997e34Romain Guy 1428c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom, 1429c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy SkPaint* paint) { 1430c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy if (mSnapshot->isIgnored()) return; 1431c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy 1432c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy glActiveTexture(gTextureUnits[0]); 1433c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint); 1434c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy drawShape(left, top, texture, paint); 143501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy} 143601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 14375c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) { 1438c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy if (p->getStyle() != SkPaint::kFill_Style) { 1439c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy drawRectAsShape(left, top, right, bottom, p); 1440c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy return; 1441c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy } 1442c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy 14436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy if (quickReject(left, top, right, bottom)) { 14446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return; 14456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 14466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 1447026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy SkXfermode::Mode mode; 1448746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy if (!mCaches.extensions.hasFramebufferFetch()) { 1449a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 1450a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (!isMode) { 1451a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy // Assume SRC_OVER 1452a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy mode = SkXfermode::kSrcOver_Mode; 1453a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 1454a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 1455a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy mode = getXfermode(p->getXfermode()); 1456026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy } 1457026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 1458026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy int color = p->getColor(); 1459026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy drawColorRect(left, top, right, bottom, color, mode); 1460c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 14619d5316e3f56d138504565ff311145ac01621dff4Romain Guy 1462e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count, 1463e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy float x, float y, SkPaint* paint) { 1464b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy if (text == NULL || count == 0) { 1465e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy return; 1466e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy } 1467af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy if (mSnapshot->isIgnored()) return; 1468e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy 1469f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy paint->setAntiAlias(true); 1470e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy 1471a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy float length = -1.0f; 1472e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy switch (paint->getTextAlign()) { 1473e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy case SkPaint::kCenter_Align: 1474e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy length = paint->measureText(text, bytesCount); 1475e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy x -= length / 2.0f; 1476e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy break; 1477e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy case SkPaint::kRight_Align: 1478e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy length = paint->measureText(text, bytesCount); 1479e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy x -= length; 1480e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy break; 1481e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy default: 1482e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy break; 1483e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy } 1484e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy 14856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy // TODO: Handle paint->getTextScaleX() 14863a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy const float oldX = x; 14873a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy const float oldY = y; 14886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const bool pureTranslate = mSnapshot->transform->isPureTranslate(); 14896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy if (pureTranslate) { 14906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f); 14916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f); 14926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 14936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy 1494b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint); 1495b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), 1496fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy paint->getTextSize()); 1497e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy 149886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy int alpha; 149986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy SkXfermode::Mode mode; 150086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy getAlphaAndMode(paint, &alpha, &mode); 15019d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy 15021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy if (mHasShadow) { 1503b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy mCaches.dropShadowCache.setFontRenderer(fontRenderer); 1504fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount, 15051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy count, mShadowRadius); 15061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy const AutoTexture autoCleanup(shadow); 15070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 150886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy const float sx = x - shadow->left + mShadowDx; 150986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy const float sy = y - shadow->top + mShadowDy; 151086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy 151186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy const int shadowAlpha = ((mShadowColor >> 24) & 0xFF); 151286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy 151386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy glActiveTexture(gTextureUnits[0]); 151486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDraw(); 151586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawWithTexture(true); 151686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawAlpha8Color(mShadowColor, shadowAlpha < 255 ? shadowAlpha : alpha); 151786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawBlending(true, mode); 151886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawProgram(); 151986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height, pureTranslate); 152086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawTexture(shadow->id); 152186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawPureColorUniforms(); 152286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); 15230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 15240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 152586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy finishDrawTexture(); 15261e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy } 15271e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 1528b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) { 1529b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy return; 1530b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy } 1531b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy 15326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy // Pick the appropriate texture filtering 15336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy bool linearFilter = mSnapshot->transform->changesBounds(); 15346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy if (pureTranslate && !linearFilter) { 15356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f; 15366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 15375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 153886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy glActiveTexture(gTextureUnits[0]); 153986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDraw(); 154086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawDirtyRegionsDisabled(); 154186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawWithTexture(true); 154286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawAlpha8Color(paint->getColor(), alpha); 154386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawColorFilter(); 154486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawShader(); 154586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawBlending(true, mode); 154686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawProgram(); 154786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawModelView(x, y, x, y, pureTranslate, true); 154886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawTexture(fontRenderer.getTexture(linearFilter)); 154986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawPureColorUniforms(); 155086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawColorFilterUniforms(); 155186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawShaderUniforms(pureTranslate); 155206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 15536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip(); 15545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 15555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 15565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS 1557f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy bool hasActiveLayer = hasLayer(); 15585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else 1559f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy bool hasActiveLayer = false; 15605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 15619d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy 156203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy mCaches.unbindMeshBuffer(); 15636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y, 1564f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy hasActiveLayer ? &bounds : NULL)) { 15655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS 1566f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy if (hasActiveLayer) { 15676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy if (!pureTranslate) { 15686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy mSnapshot->transform->mapRect(bounds); 15696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 1570f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy dirtyLayerUnchecked(bounds, getRegion()); 15715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 15725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 15735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 1574694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 1575694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 1576fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords")); 1577a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy 15783a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy drawTextDecorations(text, bytesCount, length, oldX, oldY, paint); 1579694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy} 1580694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 15817fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) { 1582af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy if (mSnapshot->isIgnored()) return; 1583dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 158401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy glActiveTexture(gTextureUnits[0]); 15857fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy 1586fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy const PathTexture* texture = mCaches.pathCache.get(path, paint); 15879cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy if (!texture) return; 158822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 15897fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy 15908b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy const float x = texture->left - texture->offset; 15918b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy const float y = texture->top - texture->offset; 15928b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy 159301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy drawPathTexture(texture, x, y, paint); 15947fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy} 15957fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy 1596ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) { 1597ada830f639591b99c3e40de22b07296c7932a33fRomain Guy if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) { 15986c319ca1275c8db892c39b48fc54864c949f9171Romain Guy return; 15996c319ca1275c8db892c39b48fc54864c949f9171Romain Guy } 16006c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 16016c319ca1275c8db892c39b48fc54864c949f9171Romain Guy glActiveTexture(gTextureUnits[0]); 16026c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 16036c319ca1275c8db892c39b48fc54864c949f9171Romain Guy int alpha; 16046c319ca1275c8db892c39b48fc54864c949f9171Romain Guy SkXfermode::Mode mode; 16056c319ca1275c8db892c39b48fc54864c949f9171Romain Guy getAlphaAndMode(paint, &alpha, &mode); 16066c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 1607ada830f639591b99c3e40de22b07296c7932a33fRomain Guy layer->alpha = alpha; 1608ada830f639591b99c3e40de22b07296c7932a33fRomain Guy layer->mode = mode; 16096c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 1610f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS 1611c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy if (!layer->region.isEmpty()) { 1612c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy if (layer->region.isRect()) { 1613c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight()); 1614c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy composeLayerRect(layer, r); 1615c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy } else if (layer->mesh) { 16168168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy const float a = alpha / 255.0f; 1617c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy const Rect& rect = layer->layer; 1618c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy 1619c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDraw(); 1620c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawWithTexture(); 16218168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy setupDrawColor(a, a, a, a); 1622c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawColorFilter(); 1623c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false); 1624c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawProgram(); 1625c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawPureColorUniforms(); 1626c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawColorFilterUniforms(); 1627c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawTexture(layer->texture); 16284f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy // TODO: The current layer, if any, will be dirtied with the bounding box 16294f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy // of the layer we are drawing. Since the layer we are drawing has 16304f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy // a mesh, we know the dirty region, we should use it instead 1631c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom); 1632c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]); 1633c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy 1634c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy glDrawElements(GL_TRIANGLES, layer->meshElementCount, 1635c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy GL_UNSIGNED_SHORT, layer->meshIndices); 1636c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy 1637c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy finishDrawTexture(); 16383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 16393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 16403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy drawRegionRects(layer->region); 16413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif 1642c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy } 1643f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 1644f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else 1645ada830f639591b99c3e40de22b07296c7932a33fRomain Guy const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight()); 1646ada830f639591b99c3e40de22b07296c7932a33fRomain Guy composeLayerRect(layer, r); 1647f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif 16486c319ca1275c8db892c39b48fc54864c949f9171Romain Guy} 16496c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 16506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy/////////////////////////////////////////////////////////////////////////////// 1651d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders 1652d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy/////////////////////////////////////////////////////////////////////////////// 1653d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy 1654d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() { 165506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mShader = NULL; 165606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 165706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 165806f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) { 165906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mShader = shader; 166006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy if (mShader) { 1661fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy mShader->set(&mCaches.textureCache, &mCaches.gradientCache); 166206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy } 16637fac2e18339f765320d759e8d4c090f92431959eRomain Guy} 16647fac2e18339f765320d759e8d4c090f92431959eRomain Guy 1665d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy/////////////////////////////////////////////////////////////////////////////// 1666db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters 1667db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy/////////////////////////////////////////////////////////////////////////////// 1668db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 1669db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() { 1670db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy mColorFilter = NULL; 1671db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 1672db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 1673db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) { 1674db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy mColorFilter = filter; 1675db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 1676db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 1677db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy/////////////////////////////////////////////////////////////////////////////// 16781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow 16791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy/////////////////////////////////////////////////////////////////////////////// 16801e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 16811e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() { 16821e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mHasShadow = false; 16831e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy} 16841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 16851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) { 16861e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mHasShadow = true; 16871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mShadowRadius = radius; 16881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mShadowDx = dx; 16891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mShadowDy = dy; 16901e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mShadowColor = color; 16911e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy} 16921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 16931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy/////////////////////////////////////////////////////////////////////////////// 16946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation 16956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy/////////////////////////////////////////////////////////////////////////////// 16966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 169701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture, 169801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy float x, float y, SkPaint* paint) { 169901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy if (quickReject(x, y, x + texture->width, y + texture->height)) { 170001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy return; 170101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy } 170201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 170301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy int alpha; 170401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy SkXfermode::Mode mode; 170501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy getAlphaAndMode(paint, &alpha, &mode); 170601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 170701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDraw(); 170801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawWithTexture(true); 170901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawAlpha8Color(paint->getColor(), alpha); 171001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawColorFilter(); 171101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawShader(); 171201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawBlending(true, mode); 171301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawProgram(); 171401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawModelView(x, y, x + texture->width, y + texture->height); 171501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawTexture(texture->id); 171601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawPureColorUniforms(); 171701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawColorFilterUniforms(); 171801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawShaderUniforms(); 171901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); 172001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 172101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 172201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 172301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy finishDrawTexture(); 172401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy} 172501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 1726f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia 17270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset (-6.0f / 21.0f) 17280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset (1.0f / 9.0f) 17290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f) 17300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 17310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length, 17320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float x, float y, SkPaint* paint) { 17330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy // Handle underline and strike-through 17340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy uint32_t flags = paint->getFlags(); 17350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) { 17360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float underlineWidth = length; 17370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy // If length is > 0.0f, we already measured the text for the text alignment 17380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (length <= 0.0f) { 17390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy underlineWidth = paint->measureText(text, bytesCount); 17400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 17410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 17420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float offsetX = 0; 17430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy switch (paint->getTextAlign()) { 17440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy case SkPaint::kCenter_Align: 17450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy offsetX = underlineWidth * 0.5f; 17460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy break; 17470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy case SkPaint::kRight_Align: 17480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy offsetX = underlineWidth; 17490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy break; 17500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy default: 17510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy break; 17520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 17530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 17540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (underlineWidth > 0.0f) { 1755e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy const float textSize = paint->getTextSize(); 1756f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy // TODO: Support stroke width < 1.0f when we have AA lines 1757f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f); 17580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 1759e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy const float left = x - offsetX; 17600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float top = 0.0f; 1761e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy 1762f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy int linesCount = 0; 1763f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy if (flags & SkPaint::kUnderlineText_Flag) linesCount++; 1764f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy if (flags & SkPaint::kStrikeThruText_Flag) linesCount++; 1765f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy 1766f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy const int pointsCount = 4 * linesCount; 1767e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy float points[pointsCount]; 1768e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy int currentPoint = 0; 17690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 17700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (flags & SkPaint::kUnderlineText_Flag) { 17710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy top = y + textSize * kStdUnderline_Offset; 1772e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left; 1773e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 1774e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left + underlineWidth; 1775e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 17760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 17770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 17780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (flags & SkPaint::kStrikeThruText_Flag) { 17790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy top = y + textSize * kStdStrikeThru_Offset; 1780e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left; 1781e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 1782e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left + underlineWidth; 1783e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 17840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 1785e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy 1786e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy SkPaint linesPaint(*paint); 1787e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy linesPaint.setStrokeWidth(strokeWidth); 1788e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy 1789e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy drawLines(&points[0], pointsCount, &linesPaint); 17900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 17910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 17920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy} 17930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 1794026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, 17951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy int color, SkXfermode::Mode mode, bool ignoreTransform) { 1796d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy // If a shader is set, preserve only the alpha 179706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy if (mShader) { 1798d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy color |= 0x00ffffff; 1799d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy } 1800d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy 180170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDraw(); 180270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColor(color); 180370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawShader(); 180470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColorFilter(); 180570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawBlending(mode); 180670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawProgram(); 180770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawModelView(left, top, right, bottom, ignoreTransform); 180870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColorUniforms(); 180970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawShaderUniforms(ignoreTransform); 181070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColorFilterUniforms(); 181170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawSimpleMesh(); 1812c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy 1813c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 1814c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy} 1815c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy 181682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 18178164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture, SkPaint* paint) { 181882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy int alpha; 181982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy SkXfermode::Mode mode; 182082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy getAlphaAndMode(paint, &alpha, &mode); 182182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy 18228164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE); 18238164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy 18246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy if (mSnapshot->transform->isPureTranslate()) { 18256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f); 18266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f); 18276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy 18286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id, 18296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL, 18306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true); 18316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } else { 18326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, 18336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, 18346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy GL_TRIANGLE_STRIP, gMeshCount); 18356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 183685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy} 183785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 1838bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 1839a979474f15b454c8e2963f239a3770e200bb227cRomain Guy GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) { 1840a979474f15b454c8e2963f239a3770e200bb227cRomain Guy drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend, 184103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount); 1842f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy} 1843f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 1844f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom, 1845a979474f15b454c8e2963f239a3770e200bb227cRomain Guy GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, 18466820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 18475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) { 18488694230ff25fa0a60e480d424843e56b718f0516Romain Guy 184970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDraw(); 185070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawWithTexture(); 185170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColor(alpha, alpha, alpha, alpha); 185270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColorFilter(); 185370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawBlending(blend, mode, swapSrcDst); 185470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawProgram(); 185570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (!dirty) { 185670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawDirtyRegionsDisabled(); 1857db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 18585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (!ignoreScale) { 185970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawModelView(left, top, right, bottom, ignoreTransform); 186003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy } else { 186170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform); 1862db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 186386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawPureColorUniforms(); 186470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColorFilterUniforms(); 186570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawTexture(texture); 186670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawMesh(vertices, texCoords, vbo); 1867db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 18686820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy glDrawArrays(drawMode, 0, elementsCount); 186970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 187070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy finishDrawTexture(); 187182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy} 187282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy 1873a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, 1874f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy ProgramDescription& description, bool swapSrcDst) { 187582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy blend = blend || mode != SkXfermode::kSrcOver_Mode; 187682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy if (blend) { 1877a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (mode < SkXfermode::kPlus_Mode) { 1878a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (!mCaches.blend) { 1879a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy glEnable(GL_BLEND); 1880a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 188182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy 1882f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src; 1883f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst; 188482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy 1885a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) { 1886a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy glBlendFunc(sourceMode, destMode); 1887a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy mCaches.lastSrcMode = sourceMode; 1888a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy mCaches.lastDstMode = destMode; 1889a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 1890a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 1891a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy // These blend modes are not supported by OpenGL directly and have 1892a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy // to be implemented using shaders. Since the shader will perform 1893a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy // the blending, turn blending off here 1894746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy if (mCaches.extensions.hasFramebufferFetch()) { 1895a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy description.framebufferMode = mode; 1896f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy description.swapSrcDst = swapSrcDst; 1897a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 1898a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 1899a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (mCaches.blend) { 1900a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy glDisable(GL_BLEND); 1901a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 1902a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy blend = false; 190382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy } 1904fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy } else if (mCaches.blend) { 190582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy glDisable(GL_BLEND); 190682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy } 1907fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy mCaches.blend = blend; 1908bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 1909bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 1910889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) { 1911d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy if (!program->isInUse()) { 1912fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove(); 1913d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy program->use(); 1914fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy mCaches.currentProgram = program; 19156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return false; 1916260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy } 19176926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return true; 1918260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy} 1919260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy 1920026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { 1921ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy TextureVertex* v = &mMeshVertices[0]; 192282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy TextureVertex::setUV(v++, u1, v1); 192382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy TextureVertex::setUV(v++, u2, v1); 192482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy TextureVertex::setUV(v++, u1, v2); 192582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy TextureVertex::setUV(v++, u2, v2); 19268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy} 19278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 19285c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 19298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy if (paint) { 1930746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy if (!mCaches.extensions.hasFramebufferFetch()) { 1931a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode); 1932a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (!isMode) { 1933a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy // Assume SRC_OVER 1934a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy *mode = SkXfermode::kSrcOver_Mode; 1935a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 1936a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 1937a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy *mode = getXfermode(paint->getXfermode()); 19388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy } 19398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 19408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy // Skia draws using the color's alpha channel if < 255 19418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy // Otherwise, it uses the paint's alpha 19428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy int color = paint->getColor(); 19438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy *alpha = (color >> 24) & 0xFF; 19448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy if (*alpha == 255) { 19458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy *alpha = paint->getAlpha(); 19468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy } 19478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy } else { 19488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy *mode = SkXfermode::kSrcOver_Mode; 19498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy *alpha = 255; 19508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy } 1951026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy} 1952026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 1953a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) { 1954a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (mode == NULL) { 1955a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy return SkXfermode::kSrcOver_Mode; 1956a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 1957a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy return mode->fMode; 1958a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy} 1959a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 1960746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) { 19618164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy bool bound = false; 19628164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy if (wrapS != texture->wrapS) { 19638164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy glBindTexture(GL_TEXTURE_2D, texture->id); 19648164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy bound = true; 19658164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); 19668164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy texture->wrapS = wrapS; 19678164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy } 19688164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy if (wrapT != texture->wrapT) { 19693e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy if (!bound) { 19703e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy glBindTexture(GL_TEXTURE_2D, texture->id); 19713e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy } 19728164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); 19738164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy texture->wrapT = wrapT; 19748164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy } 1975a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy} 1976a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy 19779d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer 1978e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android 1979