OpenGLRenderer.cpp revision c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6c
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <utils/Errors.h>
249d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <utils/KeyedVector.h>
25e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <utils/Log.h>
26e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
27e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <GLES2/gl2.h>
28e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <GLES2/gl2ext.h>
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy#include <SkPaint.h>
3185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
3285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "Matrix.h"
35e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
36e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
379d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
43c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy#define V(x, y) { { x, y } }
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy
49c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guyconst SimpleVertex gDrawColorVertices[] = {
50c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy		V(0.0f, 0.0f),
51c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy		V(1.0f, 0.0f),
52c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy		V(0.0f, 1.0f),
53c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy		V(1.0f, 1.0f)
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy};
55c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guyconst GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
56c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guyconst GLsizei gDrawColorVertexCount = 4;
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy
589d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
599d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Shaders
609d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
619d5316e3f56d138504565ff311145ac01621dff4Romain Guy
629d5316e3f56d138504565ff311145ac01621dff4Romain Guy#define SHADER_SOURCE(name, source) const char* name = #source
639d5316e3f56d138504565ff311145ac01621dff4Romain Guy
649d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include "shaders/drawColor.vert"
659d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include "shaders/drawColor.frag"
669d5316e3f56d138504565ff311145ac01621dff4Romain Guy
679d5316e3f56d138504565ff311145ac01621dff4Romain GuyProgram::Program(const char* vertex, const char* fragment) {
689d5316e3f56d138504565ff311145ac01621dff4Romain Guy	vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
699d5316e3f56d138504565ff311145ac01621dff4Romain Guy	fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
709d5316e3f56d138504565ff311145ac01621dff4Romain Guy
719d5316e3f56d138504565ff311145ac01621dff4Romain Guy	id = glCreateProgram();
729d5316e3f56d138504565ff311145ac01621dff4Romain Guy	glAttachShader(id, vertexShader);
739d5316e3f56d138504565ff311145ac01621dff4Romain Guy	glAttachShader(id, fragmentShader);
749d5316e3f56d138504565ff311145ac01621dff4Romain Guy	glLinkProgram(id);
759d5316e3f56d138504565ff311145ac01621dff4Romain Guy
769d5316e3f56d138504565ff311145ac01621dff4Romain Guy	GLint status;
779d5316e3f56d138504565ff311145ac01621dff4Romain Guy	glGetProgramiv(id, GL_LINK_STATUS, &status);
789d5316e3f56d138504565ff311145ac01621dff4Romain Guy	if (status != GL_TRUE) {
799d5316e3f56d138504565ff311145ac01621dff4Romain Guy		GLint infoLen = 0;
809d5316e3f56d138504565ff311145ac01621dff4Romain Guy		glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen);
819d5316e3f56d138504565ff311145ac01621dff4Romain Guy		if (infoLen > 1) {
829d5316e3f56d138504565ff311145ac01621dff4Romain Guy			char* log = (char*) malloc(sizeof(char) * infoLen);
839d5316e3f56d138504565ff311145ac01621dff4Romain Guy			glGetProgramInfoLog(id, infoLen, 0, log);
849d5316e3f56d138504565ff311145ac01621dff4Romain Guy			LOGE("Error while linking shaders: %s", log);
859d5316e3f56d138504565ff311145ac01621dff4Romain Guy			delete log;
869d5316e3f56d138504565ff311145ac01621dff4Romain Guy		}
879d5316e3f56d138504565ff311145ac01621dff4Romain Guy		glDeleteProgram(id);
889d5316e3f56d138504565ff311145ac01621dff4Romain Guy	}
899d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
909d5316e3f56d138504565ff311145ac01621dff4Romain Guy
919d5316e3f56d138504565ff311145ac01621dff4Romain GuyProgram::~Program() {
929d5316e3f56d138504565ff311145ac01621dff4Romain Guy	glDeleteShader(vertexShader);
939d5316e3f56d138504565ff311145ac01621dff4Romain Guy	glDeleteShader(fragmentShader);
949d5316e3f56d138504565ff311145ac01621dff4Romain Guy	glDeleteProgram(id);
959d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
969d5316e3f56d138504565ff311145ac01621dff4Romain Guy
979d5316e3f56d138504565ff311145ac01621dff4Romain Guyvoid Program::use() {
989d5316e3f56d138504565ff311145ac01621dff4Romain Guy	glUseProgram(id);
999d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
1009d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1019d5316e3f56d138504565ff311145ac01621dff4Romain Guyint Program::addAttrib(const char* name) {
1029d5316e3f56d138504565ff311145ac01621dff4Romain Guy	int slot = glGetAttribLocation(id, name);
1039d5316e3f56d138504565ff311145ac01621dff4Romain Guy	attributes.add(name, slot);
1049d5316e3f56d138504565ff311145ac01621dff4Romain Guy	return slot;
1059d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
1069d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1079d5316e3f56d138504565ff311145ac01621dff4Romain Guyint Program::getAttrib(const char* name) {
1089d5316e3f56d138504565ff311145ac01621dff4Romain Guy	return attributes.valueFor(name);
1099d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
1109d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1119d5316e3f56d138504565ff311145ac01621dff4Romain Guyint Program::addUniform(const char* name) {
1129d5316e3f56d138504565ff311145ac01621dff4Romain Guy	int slot = glGetUniformLocation(id, name);
1139d5316e3f56d138504565ff311145ac01621dff4Romain Guy	uniforms.add(name, slot);
1149d5316e3f56d138504565ff311145ac01621dff4Romain Guy	return slot;
1159d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
1169d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1179d5316e3f56d138504565ff311145ac01621dff4Romain Guyint Program::getUniform(const char* name) {
1189d5316e3f56d138504565ff311145ac01621dff4Romain Guy	return uniforms.valueFor(name);
1199d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
1209d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1219d5316e3f56d138504565ff311145ac01621dff4Romain GuyGLuint Program::buildShader(const char* source, GLenum type) {
1229d5316e3f56d138504565ff311145ac01621dff4Romain Guy	GLuint shader = glCreateShader(type);
1239d5316e3f56d138504565ff311145ac01621dff4Romain Guy	glShaderSource(shader, 1, &source, 0);
1249d5316e3f56d138504565ff311145ac01621dff4Romain Guy	glCompileShader(shader);
1259d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1269d5316e3f56d138504565ff311145ac01621dff4Romain Guy	GLint status;
1279d5316e3f56d138504565ff311145ac01621dff4Romain Guy	glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
1289d5316e3f56d138504565ff311145ac01621dff4Romain Guy	if (status != GL_TRUE) {
1299d5316e3f56d138504565ff311145ac01621dff4Romain Guy		// Some drivers return wrong values for GL_INFO_LOG_LENGTH
1309d5316e3f56d138504565ff311145ac01621dff4Romain Guy		// use a fixed size instead
1319d5316e3f56d138504565ff311145ac01621dff4Romain Guy		GLchar log[512];
1329d5316e3f56d138504565ff311145ac01621dff4Romain Guy		glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
1339d5316e3f56d138504565ff311145ac01621dff4Romain Guy		LOGE("Error while compiling shader: %s", log);
1349d5316e3f56d138504565ff311145ac01621dff4Romain Guy		glDeleteShader(shader);
1359d5316e3f56d138504565ff311145ac01621dff4Romain Guy	}
1369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1379d5316e3f56d138504565ff311145ac01621dff4Romain Guy	return shader;
1389d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
1399d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1409d5316e3f56d138504565ff311145ac01621dff4Romain GuyDrawColorProgram::DrawColorProgram():
1419d5316e3f56d138504565ff311145ac01621dff4Romain Guy		Program(gDrawColorVertexShader, gDrawColorFragmentShader) {
1429d5316e3f56d138504565ff311145ac01621dff4Romain Guy	position = addAttrib("position");
1439d5316e3f56d138504565ff311145ac01621dff4Romain Guy	color = addAttrib("color");
1449d5316e3f56d138504565ff311145ac01621dff4Romain Guy	projection = addUniform("projection");
1459d5316e3f56d138504565ff311145ac01621dff4Romain Guy	modelView = addUniform("modelView");
146c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy	transform = addUniform("transform");
147c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
148c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
149c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guyvoid DrawColorProgram::use(const GLfloat* projectionMatrix, const GLfloat* modelViewMatrix,
150c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy        const GLfloat* transformMatrix) {
151c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy	Program::use();
152c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy	glUniformMatrix4fv(projection, 1, GL_FALSE, projectionMatrix);
153c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy	glUniformMatrix4fv(modelView, 1, GL_FALSE, modelViewMatrix);
154c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy	glUniformMatrix4fv(transform, 1, GL_FALSE, transformMatrix);
1559d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
1569d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1579d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
1589d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Support
1599d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
1609d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1619d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& Snapshot::getMappedClip() {
1629d5316e3f56d138504565ff311145ac01621dff4Romain Guy	if (flags & kFlagDirtyTransform) {
1639d5316e3f56d138504565ff311145ac01621dff4Romain Guy		flags &= ~kFlagDirtyTransform;
1649d5316e3f56d138504565ff311145ac01621dff4Romain Guy		mappedClip.set(clipRect);
1659d5316e3f56d138504565ff311145ac01621dff4Romain Guy		transform.mapRect(mappedClip);
1669d5316e3f56d138504565ff311145ac01621dff4Romain Guy	}
1679d5316e3f56d138504565ff311145ac01621dff4Romain Guy	return mappedClip;
1689d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
169e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
170f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
171f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
172f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
173f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
17485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::OpenGLRenderer() {
17585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1769d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1779d5316e3f56d138504565ff311145ac01621dff4Romain Guy    mDrawColorShader = new DrawColorProgram;
178e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
179e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
18085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
18185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
182e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
183e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
184f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
185f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
186f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
187f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
18885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
18908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
19008ae317c21ec3086b5017672bba87420cc38a407Romain Guy
19108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    mat4 ortho;
192c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    ortho.loadOrtho(0, width, height, 0, -1, 1);
19308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    ortho.copyTo(mOrthoMatrix);
194bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
196bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
197e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
198e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
200f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy	mSnapshot = &mFirstSnapshot;
201f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy	mSaveCount = 0;
202f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
20308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
204bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
20508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
20608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
20808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
209c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
210f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
211bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
212bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
214f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
215f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
216f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
217f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	return mSaveCount;
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
222bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
223bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	return saveSnapshot();
224bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	if (mSaveCount == 0) return;
228bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
229bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	if (restoreSnapshot()) {
230bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy		setScissorFromClip();
231bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	}
232bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
233bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
234bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
235bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	if (saveCount <= 0 || saveCount > mSaveCount) return;
236bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
237bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	bool restoreClip = false;
238bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
239bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	while (mSaveCount != saveCount - 1) {
240bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy		restoreClip |= restoreSnapshot();
241bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	}
242bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
243bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	if (restoreClip) {
244bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy		setScissorFromClip();
245bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	}
246bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
247bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
248bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
249bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	mSnapshot = new Snapshot(mSnapshot);
250f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy	return ++mSaveCount;
251bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
252bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
253bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
254bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
255bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
256bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	mSaveCount--;
257f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
258f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy	// Do not merge these two lines!
259f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy	sp<Snapshot> previous = mSnapshot->previous;
260f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy	mSnapshot = previous;
261bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
262bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	return restoreClip;
263bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
264bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
265f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
266f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
267f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
268f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
269f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
270f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy	mSnapshot->transform.translate(dx, dy, 0.0f);
2719d5316e3f56d138504565ff311145ac01621dff4Romain Guy	mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
272f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
273f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
274f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
275f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy	mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
2769d5316e3f56d138504565ff311145ac01621dff4Romain Guy	mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
277f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
278f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
279f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
280f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy	mSnapshot->transform.scale(sx, sy, 1.0f);
2819d5316e3f56d138504565ff311145ac01621dff4Romain Guy	mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
282f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
283f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
284f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
285f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy	mSnapshot->transform.load(*matrix);
2869d5316e3f56d138504565ff311145ac01621dff4Romain Guy	mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
287f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
288f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
289f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
290f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy	mSnapshot->transform.copyTo(*matrix);
291f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
292f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
293f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
294f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy	mat4 m(*matrix);
295f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy	mSnapshot->transform.multiply(m);
2969d5316e3f56d138504565ff311145ac01621dff4Romain Guy	mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
297f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
298f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
299f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
300f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
301f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
302f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
303bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
3049d5316e3f56d138504565ff311145ac01621dff4Romain Guy	const Rect& clip = mSnapshot->getMappedClip();
305c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy	glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
3069d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
3079d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3089d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
3099d5316e3f56d138504565ff311145ac01621dff4Romain Guy	return mSnapshot->clipRect;
310bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
311bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
312c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
313c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    /*
314c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The documentation of quickReject() indicates that the specified rect
315c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * is transformed before being compared to the clip rect. However, the
316c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * clip rect is not stored transformed in the snapshot and can thus be
317c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * compared directly
318c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
319c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The following code can be used instead to performed a mapped comparison:
320c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
321c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     mSnapshot->transform.mapRect(r);
322c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     const Rect& clip = mSnapshot->getMappedClip();
323c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     return !clip.intersects(r);
324c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     */
325c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
326c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
327c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
328c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
329c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
330bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) {
331bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom);
332bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	if (clipped) {
333bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy		mSnapshot->flags |= Snapshot::kFlagClipSet;
334bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy		setScissorFromClip();
335bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	}
336bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy	return clipped;
337e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
338e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
339f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
340f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
341f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
342f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
34385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
344c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // TODO: Set the transfer mode
345c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const Rect& clip = mSnapshot->clipRect;
346c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color);
347c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
3489d5316e3f56d138504565ff311145ac01621dff4Romain Guy
349c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* paint) {
350c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // TODO Support more than  just color
351c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // TODO: Set the transfer mode
352c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    drawColorRect(left, top, right, bottom, paint->getColor());
353c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
3549d5316e3f56d138504565ff311145ac01621dff4Romain Guy
355c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, int color) {
356c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    GLfloat a = ((color >> 24) & 0xFF) / 255.0f;
357c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    GLfloat r = ((color >> 16) & 0xFF) / 255.0f;
358c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    GLfloat g = ((color >>  8) & 0xFF) / 255.0f;
359c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    GLfloat b = ((color      ) & 0xFF) / 255.0f;
3609d5316e3f56d138504565ff311145ac01621dff4Romain Guy
361c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
362c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
3639d5316e3f56d138504565ff311145ac01621dff4Romain Guy
364c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mDrawColorShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
3659d5316e3f56d138504565ff311145ac01621dff4Romain Guy
366c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const GLvoid* p = &gDrawColorVertices[0].position[0];
3679d5316e3f56d138504565ff311145ac01621dff4Romain Guy
368c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glEnableVertexAttribArray(mDrawColorShader->position);
369c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE,
370c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy            gDrawColorVertexStride, p);
371c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttrib4f(mDrawColorShader->color, r, g, b, a);
3729d5316e3f56d138504565ff311145ac01621dff4Romain Guy
373c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
3749d5316e3f56d138504565ff311145ac01621dff4Romain Guy
375c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDisableVertexAttribArray(mDrawColorShader->position);
37685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
37785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3789d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
379e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
380