OpenGLRenderer.cpp revision d643bb56fdf21973ea75984f0816b7dc024698df
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
320fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
33a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
34e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
35e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
369d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
42759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
43759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
45dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
46dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
47dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
52889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
53889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
64b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
65b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
66b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
67b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
68b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
69b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
70b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
71b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
72b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
73b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
74b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
75b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
77e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
7887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
7987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
81f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
82b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
83b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
84b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
85b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
86b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
87b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
88b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
89b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
90b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
91b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
92b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
93b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
96889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
97b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE0,
98b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE1,
99b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE2
100d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
101d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
106fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
108db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
110026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
111ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
112ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
113ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
114e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
115e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
11829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
124f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
12608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
127260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
129bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
130bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
131eb99356a0548684a501766e6a524529ab93304c8Romain Guy
132eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
133eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
134746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
135746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
137e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1386b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1397d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1407d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1417d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1427d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
143fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
144fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1458aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1468aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1478fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
148f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
149fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
150fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
151d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
152bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1537d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glEnable(GL_SCISSOR_TEST);
1547d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1557d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
1567d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1576b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1586b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1596b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1606b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
161bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
162bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
163b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
164b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
165b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
166b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
167b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
168a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
169a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
170a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                LOGE("  OpenGLRenderer is out of memory!");
171a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
172a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
173b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
174b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
175c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
176c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
177e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
178e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
179e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
180e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
181c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
182b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
183b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
1846c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
185da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
186da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
19150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
193da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
1946c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
195eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
196da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
197da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
198746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
199da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
200f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
201f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
20242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
20303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
20450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
20550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
20650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
20750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
20850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
209da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
210da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
211daf98e941e140e8739458126640183b9f296a2abChet Haasebool OpenGLRenderer::callDrawGLFunction(Functor *functor) {
212daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
213f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
214f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
215f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
216d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
217d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
218d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
219d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
220d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
221d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        Rect clip(*mSnapshot->clipRect);
222d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        clip.snapToPixelBoundaries();
223d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
224d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
225d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
226d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
227daf98e941e140e8739458126640183b9f296a2abChet Haase    status_t result = (*functor)();
228daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
229daf98e941e140e8739458126640183b9f296a2abChet Haase    return (result == 0) ? false : true;
230daf98e941e140e8739458126640183b9f296a2abChet Haase}
231daf98e941e140e8739458126640183b9f296a2abChet Haase
232f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
233f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
234f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
235f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
236bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2377ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
238bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
239bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
240bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
242bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
243bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
244bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2452542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2462542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2477ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
248bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
249bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
250bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2518fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
252bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2538fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2542542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2557ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
256bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
257bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2588aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2598aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2608fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
261bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
262bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
263bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2647ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
265bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
266eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
267bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
268bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2697ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
270bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
271eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
272eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
273eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
274eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
275eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
276eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2778b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2788b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2798b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
2802542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
281746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
2828fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2832542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2845ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
2855ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
2865ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
2875ec9924d24495822b589f1a17996655d66273b30Romain Guy
2882542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
289d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2905cbbce535744b89df5ecea95de21ee3733298260Romain Guy
291f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
292bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
293bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
294bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
295bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
2965c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
297eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
298eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
299d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
300af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
301e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
302e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
303e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
304e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
305e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
306e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
307e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
308e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
309e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
310e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
311e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
312e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
313e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
314a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
315a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
316e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
317d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
318d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
319dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
320dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
321d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
322d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
323bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
324bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
325bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
326bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
3275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
3288aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3298b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3308aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3318aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3328aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3338b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
334d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
335bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3536b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3546b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3556b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3566b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
36187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
38187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
38287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
38387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
38487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
38587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
387d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
388eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
389eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
390eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
391fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
392dda570201ac851dd85af3861f7e575721d3345daRomain Guy
393eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
394eb99356a0548684a501766e6a524529ab93304c8Romain Guy
395f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3968aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
397ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    if (fboLayer) {
398ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // Clear the previous layer regions before we change the viewport
399ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        clearLayerRegions();
400ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    } else {
401eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
402ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
403eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
40458ae6db4ff8a9d0910e1183ee8be9a038a2712a6Romain Guy        bounds.intersect(*snapshot->clipRect);
405ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
406ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // We cannot work with sub-pixels in this case
407ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        bounds.snapToPixelBoundaries();
408ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy
409ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // When the layer is not an FBO, we may use glCopyTexImage so we
410ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // need to make sure the layer does not extend outside the bounds
411ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // of the framebuffer
412ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        bounds.intersect(snapshot->previous->viewport);
413eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
414bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
415746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
416746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
41732963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
418dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
419e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
420dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
421dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
422dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
423af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
424b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
425b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
426dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glActiveTexture(gTextureUnits[0]);
4288550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
429f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
430f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
431bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
432bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
433dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
434f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
4358aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4368550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
4378550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            bounds.getWidth() / float(layer->width), 0.0f);
438171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy    layer->colorFilter = mColorFilter;
439dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4408fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4418fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
442dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4431d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
444eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
446eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
447eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
448eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
449514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
450514fb18827186591d66973c2362c859b64b63556Romain Guy            if (layer->empty) {
451514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
452514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, layer->width, layer->height, 0);
453514fb18827186591d66973c2362c859b64b63556Romain Guy                layer->empty = false;
454514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
455514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
456514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
457514fb18827186591d66973c2362c859b64b63556Romain Guy            }
458514fb18827186591d66973c2362c859b64b63556Romain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
459514fb18827186591d66973c2362c859b64b63556Romain Guy            mLayers.push(new Rect(bounds));
460ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
461eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
462f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
463d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
464bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
465bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
4675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
4685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    layer->fbo = mCaches.fboCache.get();
4695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
4715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
4725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
4735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
4745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
4765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
4775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
4785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
4805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
4825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
4835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
4855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
4875ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
4885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
4905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->fbo = layer->fbo;
4915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
4925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
4945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
4955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
4965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
5035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->empty) {
5045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->empty = false;
5055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
5065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
5075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
5105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->texture, 0);
5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
5135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
5145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
5155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
5165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
5185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glDeleteTextures(1, &layer->texture);
5195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.fboCache.put(layer->fbo);
5205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
5225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
5245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
5285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
5295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
5305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
5325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
5345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
5365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
5375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
5385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5451d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5461d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5471d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
5481d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5491d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5501d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
552eb99356a0548684a501766e6a524529ab93304c8Romain Guy
553eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
554eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
555eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
556eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
557eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5581d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5591d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5601d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
561eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
562f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
5655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->alpha = 255;
566f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
567f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
56803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
5698b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
570746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
5715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
5735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
574eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
576171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        if (layer->colorFilter) {
577171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            setupColorFilter(layer->colorFilter);
578171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
5795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
580171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        if (layer->colorFilter) {
581171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
582171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
583eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
584514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!rect.isEmpty()) {
585514fb18827186591d66973c2362c859b64b63556Romain Guy            dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
586514fb18827186591d66973c2362c859b64b63556Romain Guy            composeLayerRect(layer, rect, true);
587514fb18827186591d66973c2362c859b64b63556Romain Guy        }
588eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
5891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
590eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
591eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
592eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
593eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
594eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
595eb99356a0548684a501766e6a524529ab93304c8Romain Guy
596eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
597eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
598eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
599eb99356a0548684a501766e6a524529ab93304c8Romain Guy
600746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
601746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
602eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
6038550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
6041d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
6051d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
6061d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
6071d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6081d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
6091d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
6115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const Rect& texCoords = layer->texCoords;
6125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
6175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
6235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
6245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRect(layer, rect);
6255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
6265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
6275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!layer->region.isEmpty()) {
6305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
6315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
6325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float alpha = layer->alpha / 255.0f;
6345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texX = 1.0f / float(layer->width);
6355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texY = 1.0f / float(layer->height);
636f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
6375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
6405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6417230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
6427230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
6437230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
644ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
6457230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
6467230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
6477230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
6487230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
649ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
6507230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawTexture(layer->texture);
651c038ea358aadca082198f3effc550d33135bf426Romain Guy        setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
6527230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
658f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
660f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
6675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
6695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
6715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
6735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
6745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
6755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
6785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
6827230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
6835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
6853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
6865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
6925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6953a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
6963a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
6973a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
6983a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
6993a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7003a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
7013a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
7023a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
7033a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
7043a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7053a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
7063a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
7073a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7083a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
7093a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
7103a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
7113a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
7123a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
7133a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7143a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
7153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
7163a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
7173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
7183a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
7193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
7203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
7235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
724f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
7255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
7265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
727f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
7285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
7345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
735f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
7365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
737f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
7381bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
7391bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
7401bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
7411bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
7421bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
7431bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
7441bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
7451bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
7461bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
7471bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
7481bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
7495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7548694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
755af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mLayers.size() == 0 || mSnapshot->isIgnored()) return;
7568694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clipRect(*mSnapshot->clipRect);
7585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clipRect.snapToPixelBoundaries();
7595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7608694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
7618694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
7625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (clipRect.intersects(*bounds)) {
7635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // Clear the framebuffer where the layer will draw
7645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glScissor(bounds->left, mSnapshot->height - bounds->bottom,
7655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                    bounds->getWidth(), bounds->getHeight());
7665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
7675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glClear(GL_COLOR_BUFFER_BIT);
7685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // Restore the clip
7705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            dirtyClip();
7715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7728694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7738694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
7748694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
7758694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mLayers.clear();
7778694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
7788694230ff25fa0a60e480d424843e56b718f0516Romain Guy
779bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
780f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
781f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
782f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
783f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
7848aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
785f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
786f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
787f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
7888aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
789f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
790f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
791f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
7928aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
793f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
794f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
795807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
796807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
797807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
798807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
799f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
8008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
801f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
802f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
80341030da16856c8869e1e51d4a0405432fa96614eRomain Guyconst float* OpenGLRenderer::getMatrix() const {
80499bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    if (mSnapshot->fbo != 0) {
80599bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy        return &mSnapshot->transform->data[0];
80699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    }
80799bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    return &mIdentity.data[0];
80841030da16856c8869e1e51d4a0405432fa96614eRomain Guy}
80941030da16856c8869e1e51d4a0405432fa96614eRomain Guy
810f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
8118aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
812f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
813f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
814f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
815e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
816e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
817e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
818e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
819f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
820f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
821f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
822f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
823f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
824f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
825bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
826e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
827e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
828eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
829746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
8309d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
8319d5316e3f56d138504565ff311145ac01621dff4Romain Guy
8329d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
833079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
834bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
835bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
836c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
837af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
838dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
839dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
840dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
8411d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
8428aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
843d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
844d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
845d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
846d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
847d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
848d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
849c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
850c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
851079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
852079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
8537ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
854746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
8557ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
8568aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
857e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
858e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
859f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
86070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
86170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
86270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
86370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDraw() {
86470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    clearLayerRegions();
86570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
86670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
86770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
86870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
86970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
87070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
87170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
87270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
87370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
8748d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mTexCoordsSlot = -1;
87570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
87670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
87770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
87870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
87970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
88070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
88170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
88270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
8838d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
8848d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
8858d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
8868d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
8878d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
88870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
889fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
890fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
891fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
89270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
89370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
89470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
89570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
89686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
89786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
89886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
89986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
90086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
90186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
90286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
90386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
90486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
90586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
90670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
90770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
90870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
90970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
91070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
91170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
91270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
91370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
91470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
91586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
91686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
91786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
91886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
91986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
92086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
92186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
92286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
92386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
92470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
92570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
92670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
92770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
92870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
92970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
93070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
93170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
93270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
93370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
93470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
93570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
93670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
93770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
93870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
93970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
94070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
94170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
94270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
94370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
94470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
94570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
94670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
94770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
94870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
94970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
95070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
95170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
95270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
95370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
95470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
95570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
95670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
95770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
95870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
95970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
96070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
96170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
96270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
96370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
96470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
96570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
9668d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawModelViewIdentity() {
9678d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform);
9688d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
9698d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
97070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
97170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
97270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
97370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
97470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
97570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
97670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
97770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
97886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
97986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
98086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
98186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
98286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
98386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
98486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
98586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
98686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
98786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
98870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
98970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
99070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
9915536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mColorSet || (mShader && mSetShaderColor)) {
99270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
99370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
99470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
99570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
99686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
9975536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
99886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
9995536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
10005536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
10015536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
100270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
100370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
100470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
100570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
100670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
100770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
100870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
100970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
101070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
10118d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
10128d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
10138d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
10148d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
10158d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
10168d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
101770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
101870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
101970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
102070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
102170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
102270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
102370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
102470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mCaches.bindMeshBuffer();
102570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
102670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, 0);
102770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
102870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
102970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
103070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
103170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
103270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
103370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
103470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glEnableVertexAttribArray(mTexCoordsSlot);
103570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
103670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
103770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
103870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
103970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
104070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
104170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.unbindMeshBuffer();
104270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
104370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
104470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, vertices);
1045cf28957c89127ccfc82d535903c776124665446aDavid Li    if (mTexCoordsSlot >= 0) {
10468d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
10478d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
104870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
104970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
105070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
105170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glDisableVertexAttribArray(mTexCoordsSlot);
105270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
105370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
105470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1055f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1056f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1057f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1058daf98e941e140e8739458126640183b9f296a2abChet Haasebool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t level) {
10590fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
10600fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
10610fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    if (displayList) {
1062daf98e941e140e8739458126640183b9f296a2abChet Haase        return displayList->replay(*this, level);
10630fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
1064daf98e941e140e8739458126640183b9f296a2abChet Haase    return false;
10650fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
10660fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
10675c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
10686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
10696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
10706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
10716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
10726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
10736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
10746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
107586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
10768164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
10779cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
107822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
107922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
10806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
10818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
10828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
10835c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1084f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1085f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1086f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1087f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
10886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
10896926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
10906926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
10916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
109286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
10938164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
10949cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
109522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
109622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
10975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
10985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
10995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
11005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
11015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
11025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1103f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1104f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
11055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
11065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
11075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
11085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
11095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
11105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
11115a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    glActiveTexture(gTextureUnits[0]);
11135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
11145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
11155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
11165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
11175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
11195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
11205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
11215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
11235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1124b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1125b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1126b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1127b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1128b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1129b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1130b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = hasLayer();
1131b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1132b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = false;
1133b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1134b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1135a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1136a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
11375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
11385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
11395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
11405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
11415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
11435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
11445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
11455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
11465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
11485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
11495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
11505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
11515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
11525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
11535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
11545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
11555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
11575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
11585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
11595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
11615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
11625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1163b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1164b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1165b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1166b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1167b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1168b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1169b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1170b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1171b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1172b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
11735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
11745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
11755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1176b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1177b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1178b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1179b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1180b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1181b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
11825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
11835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1184b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
11855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
11865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
11888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
11898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
11905c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
11916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
11926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
11936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
11946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1195746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
11968164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
11979cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
119822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
11998164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
12008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
12018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
12028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1203c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
12048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
12058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
12068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
12078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
1208c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
120903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
12108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
12118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
121203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
121303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
121403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
121503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
12166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
12176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
12186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
12196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
12206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
12216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
12226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
12236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
12246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
12256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
12266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
12276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
12286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
12298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
12308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1231ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1232ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
12334aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
12344bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
12355c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
12366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
12376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
12386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
12396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1240746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
12418164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
12429cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
124322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
12448164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1245f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1246f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1247f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1248f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1249f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
12502728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
12514bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1252f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1253a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    if (mesh && mesh->verticesCount > 0) {
12546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1255a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
12565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
12578168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1258c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1259c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
12605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
12615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
12628ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
12636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                if (pureTranslate) {
1264c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1265c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1266c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
12676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1268c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1269c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
12706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
12715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
12725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1273a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
12745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        if (pureTranslate) {
12766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
12776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
12786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
12796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
12806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
12816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
12826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
12836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
12846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
12856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
12866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
12876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
12886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1289054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1290f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1291f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
12925c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1293af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1294dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1295a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const bool isAA = paint->isAntiAlias();
1296a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const float strokeWidth = paint->getStrokeWidth() * 0.5f;
1297a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // A stroke width of 0 has a special meaningin Skia:
1298a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // it draws an unscaled 1px wide line
1299a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
1300a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1301759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
1302759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
1303759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1304759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1305a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    int verticesCount = count >> 2;
13067230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy    int generatedVerticesCount = 0;
1307a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (!isHairLine) {
1308a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: AA needs more vertices
1309a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        verticesCount *= 6;
1310a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    } else {
1311a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: AA will be different
1312a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        verticesCount *= 2;
1313a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    }
1314759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1315a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    TextureVertex lines[verticesCount];
1316a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    TextureVertex* vertex = &lines[0];
1317759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
13188d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDraw();
13198d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(paint->getColor(), alpha);
13208d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColorFilter();
13218d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawShader();
13228d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawBlending(mode);
13238d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawProgram();
13248d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawModelViewIdentity();
13258d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColorUniforms();
13268d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColorFilterUniforms();
13278d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawShaderIdentityUniforms();
13288d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawMesh(vertex);
1329759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1330a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (!isHairLine) {
1331a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: Handle the AA case
1332a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        for (int i = 0; i < count; i += 4) {
1333a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // a = start point, b = end point
1334a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 a(points[i], points[i + 1]);
1335a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 b(points[i + 2], points[i + 3]);
1336a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1337a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Bias to snap to the same pixels as Skia
1338a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            a += 0.375;
1339a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            b += 0.375;
1340a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1341a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Find the normal to the line
1342a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 n = (b - a).copyNormalized() * strokeWidth;
1343a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            float x = n.x;
1344a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            n.x = -n.y;
1345a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            n.y = x;
1346a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1347a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Four corners of the rectangle defining a thick line
1348a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p1 = a - n;
1349a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p2 = a + n;
1350a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p3 = b + n;
1351a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p4 = b - n;
1352a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
13537230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
13547230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
13557230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
13567230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
13577230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13587230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            if (!quickReject(left, top, right, bottom)) {
13597230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // Draw the line as 2 triangles, could be optimized
13607230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // by using only 4 vertices and the correct indices
13617230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // Also we should probably used non textured vertices
13627230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // when line AA is disabled to save on bandwidth
13637230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
13647230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p2.x, p2.y, 0.0f, 0.0f);
13657230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
13667230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
13677230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
13687230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p4.x, p4.y, 0.0f, 0.0f);
13697230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13707230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                generatedVerticesCount += 6;
13717230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13727230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
13737230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            }
1374a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        }
1375a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
13767230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        if (generatedVerticesCount > 0) {
13777230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            // GL_LINE does not give the result we want to match Skia
13787230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            glDrawArrays(GL_TRIANGLES, 0, generatedVerticesCount);
13797230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        }
1380a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    } else {
1381a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: Handle the AA case
1382a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        for (int i = 0; i < count; i += 4) {
13837230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float left = fmin(points[i], points[i + 1]);
13847230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float right = fmax(points[i], points[i + 1]);
13857230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float top = fmin(points[i + 2], points[i + 3]);
13867230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float bottom = fmax(points[i + 2], points[i + 3]);
13877230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13887230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            if (!quickReject(left, top, right, bottom)) {
13897230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
13907230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, points[i + 2], points[i + 3], 0.0f, 0.0f);
13917230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13927230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                generatedVerticesCount += 2;
13937230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13947230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
13957230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            }
1396a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        }
13978d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
13987230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        if (generatedVerticesCount > 0) {
13997230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            glLineWidth(1.0f);
14007230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            glDrawArrays(GL_LINES, 0, generatedVerticesCount);
14017230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        }
140229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
1403759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1404759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
140585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1406e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1407af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1408e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
1409ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
1410ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
141170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14123d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
1413c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
14149d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1415c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
141601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
141701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
141801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
141901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
142001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
142101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
142201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
142301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
142401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1425c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1426c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
142701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
142801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
142901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
1430c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
1431c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
1432c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
1433c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
143401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1435c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
1436c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
1437c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1438c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
143901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
1440c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(x - radius, y - radius, texture, paint);
1441c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
144201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1443c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
1444c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
144501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1446c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
1447c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
1448c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
1449c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
1450c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
14518b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
14528b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
14538b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (mSnapshot->isIgnored()) return;
14548b2f5267f16c295f12faab810527cd6311997e34Romain Guy
14558b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
14568b2f5267f16c295f12faab810527cd6311997e34Romain Guy        drawOval(left, top, right, bottom, paint);
14578b2f5267f16c295f12faab810527cd6311997e34Romain Guy        return;
14588b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
14598b2f5267f16c295f12faab810527cd6311997e34Romain Guy
14608b2f5267f16c295f12faab810527cd6311997e34Romain Guy    glActiveTexture(gTextureUnits[0]);
14618b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
14628b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
14638b2f5267f16c295f12faab810527cd6311997e34Romain Guy    drawShape(left, top, texture, paint);
14648b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
14658b2f5267f16c295f12faab810527cd6311997e34Romain Guy
1466c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
1467c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
1468c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
1469c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1470c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
1471c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
1472c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
147301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
147401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
14755c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
1476c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
1477c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        drawRectAsShape(left, top, right, bottom, p);
1478c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        return;
1479c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
1480c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
14816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
14826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1485026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
1486746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
1487a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1488a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
1489a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
1490a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
1491a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
1492a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
1493a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
1494026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1495026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1496026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
1497026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
1498c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
14999d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1500e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1501e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
1502b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (text == NULL || count == 0) {
1503e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
1504e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1505af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1506e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
1507f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
1508e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
1509a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
1510e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
1511e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
1512e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1513e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
1514e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1515e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
1516e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1517e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
1518e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1519e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
1520e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1521e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1522e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
15236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // TODO: Handle paint->getTextScaleX()
15243a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
15253a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
15266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
15276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate) {
15286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
15296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
15306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
15316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1532b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1533b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
1534fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
1535e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
153686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
153786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
153886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
15399d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
15401e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
1541b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
1542fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
15431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
15441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
15450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
154686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const float sx = x - shadow->left + mShadowDx;
154786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const float sy = y - shadow->top + mShadowDy;
154886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
154986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
155086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
155186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        glActiveTexture(gTextureUnits[0]);
155286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
155386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
155486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawAlpha8Color(mShadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
155586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
155686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
155786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height, pureTranslate);
155886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
155986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
156086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
15610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
15620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
156386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        finishDrawTexture();
15641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
15651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
1566b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
1567b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy        return;
1568b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    }
1569b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy
15706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
15716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
15726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
15736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
15746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
15755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
157686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
157786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
157886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
157986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
158086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
158186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
158286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
158386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
158486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
158586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
158686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
158786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
158886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
158986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
159006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
15916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
15925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
15935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
15945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
1595f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = hasLayer();
15965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
1597f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = false;
15985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
159903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
1600894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
1601894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // Tell font renderer the locations of position and texture coord
1602894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // attributes so it can bind its data properly
1603894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    int positionSlot = mCaches.currentProgram->position;
1604894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
16056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
1606f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
16075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
1608f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
16096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
16106620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
16116620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
1612f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
16135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
16145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
16155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
1616694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
1617694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
1618fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
1619a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
16203a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
1621694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
1622694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
16237fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
1624af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1625dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
162601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
16277fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1628fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
16299cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
163022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
16317fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
16328b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
16338b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
16348b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
163501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
16367fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
16377fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1638ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
1639ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
16406c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
16416c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
16426c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
16436c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    glActiveTexture(gTextureUnits[0]);
16446c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
16456c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
16466c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
16476c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
16486c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
1649ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    layer->alpha = alpha;
1650ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    layer->mode = mode;
16516c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
1652f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
1653c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy    if (!layer->region.isEmpty()) {
1654c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
1655c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1656c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            composeLayerRect(layer, r);
1657c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
16588168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
1659c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
1660c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
1661c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
1662c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
16638168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
1664c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
1665c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
1666c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
1667c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
1668c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
1669c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawTexture(layer->texture);
16704f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            // TODO: The current layer, if any, will be dirtied with the bounding box
16714f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            //       of the layer we are drawing. Since the layer we are drawing has
16724f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            //       a mesh, we know the dirty region, we should use it instead
1673c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
1674c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
1675c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
1676c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
1677c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
1678c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
1679c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
16803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
16813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
16823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
16833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
1684c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
1685f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
1686f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
1687ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1688ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
1689f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
16906c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
16916c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
16926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
1693d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
1694d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1695d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1696d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
169706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
169806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
169906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
170006f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
170106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
170206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1703fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
170406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
17057fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
17067fac2e18339f765320d759e8d4c090f92431959eRomain Guy
1707d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1708db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
1709db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
1710db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1711db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
1712db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1713db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1714db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1715db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1716db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
1717db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1718db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1719db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
17201e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
17211e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
17221e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
17231e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
17241e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
17251e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
17261e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
17271e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
17281e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
17291e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
17301e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
17311e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
17321e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
17331e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
17341e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
17351e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
17366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
17376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
17386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
173901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
174001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
174101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
174201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
174301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
174401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
174501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
174601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
174701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
174801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
174901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
175001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
175101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
175201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
175301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
175401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
175501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
175601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
175701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
175801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
175901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
176001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
176101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
176201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
176301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
176401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
176501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
176601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
176701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1768f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
17690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
17700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
17710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
17720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
17730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
17740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
17750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
17760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
17770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
17780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
17790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
17800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
17810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
17820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
17830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
17840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
17850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
17860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
17870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
17880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
17890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
17900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
17910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
17920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
17930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
17940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
17950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
17960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
1797e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
1798f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            // TODO: Support stroke width < 1.0f when we have AA lines
1799f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
18000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1801e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
18020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
1803e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1804f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
1805f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
1806f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
1807f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
1808f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
1809e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
1810e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
18110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
18120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
18130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
1814e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1815e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1816e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1817e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
18180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
18190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
18200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
18210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
1822e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1823e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1824e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1825e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
18260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
1827e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1828e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
1829e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
1830e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1831e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
18320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
18330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
18340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
18350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1836026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
18371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
1838d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
183906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1840d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1841d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1842d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
184370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
184470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
184570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
184670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
184770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
184870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
184970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
185070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
185170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
185270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
185370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
1854c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1855c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1856c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1857c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
185882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
18598164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
186082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
186182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
186282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
186382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
18648164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
18658164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
18666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
18676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
18686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
18696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
18706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
18716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
18726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
18736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
18746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
18756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
18766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
18776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
187885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
187985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1880bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1881a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1882a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
188303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
1884f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1885f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1886f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1887a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
18886820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
18895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
18908694230ff25fa0a60e480d424843e56b718f0516Romain Guy
189170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
189270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
189370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
189470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
189570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
189670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
189770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
189870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
1899db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
19005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
190170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
190203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
190370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
1904db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
190586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
190670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
190770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
190870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
1909db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
19106820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
191170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
191270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
191382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
191482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1915a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1916f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
191782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
191882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1919a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1920a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1921a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1922a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
192382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1924f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1925f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
192682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1927a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1928a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1929a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1930a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1931a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1932a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1933a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1934a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1935a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1936746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            if (mCaches.extensions.hasFramebufferFetch()) {
1937a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1938f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1939a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1940a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1941a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1942a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1943a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1944a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
194582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1946fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
194782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
194882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1949fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1950bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1951bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1952889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1953d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1954fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1955d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1956fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
19576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1958260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
19596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1960260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1961260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1962026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1963ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
196482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
196582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
196682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
196782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
19688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
19698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
19705c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
19718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1972746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        if (!mCaches.extensions.hasFramebufferFetch()) {
1973a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1974a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1975a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1976a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1977a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1978a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1979a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
19808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
19818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
19828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
19838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
19848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
19858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
19868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
19878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
19888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
19898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
19908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
19918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
19928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1993026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1994026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1995a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1996b37cbec6d06578a72bdd9c2caa3fd964ade71c53Romain Guy    // In the future we should look at unifying the Porter-Duff modes and
1997b37cbec6d06578a72bdd9c2caa3fd964ade71c53Romain Guy    // SkXferModes so that we can use SkXfermode::IsMode(xfer, &mode).
1998a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1999a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
2000a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
2001a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
2002a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
2003a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
2004746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
20058164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    bool bound = false;
20068164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapS != texture->wrapS) {
20078164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glBindTexture(GL_TEXTURE_2D, texture->id);
20088164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        bound = true;
20098164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
20108164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapS = wrapS;
20118164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
20128164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapT != texture->wrapT) {
20133e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        if (!bound) {
20143e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy            glBindTexture(GL_TEXTURE_2D, texture->id);
20153e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        }
20168164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
20178164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapT = wrapT;
20188164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
2019a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
2020a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
20219d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2022e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2023