OpenGLRenderer.cpp revision d6b65f67717025b1162f86f04e2caa5723566cac
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
34c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
3765cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
3887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
3955bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
40a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
4155bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
42e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
43e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
449d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy
50759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
51759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
52759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
53f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
54dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
55713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
56d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
589d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
599d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
609d5316e3f56d138504565ff311145ac01621dff4Romain Guy
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
852ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
86d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
872ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
89e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
9187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
9287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
107d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1082ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
109f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
110f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
112448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
113448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
114448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
115448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
116448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
117448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
118448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
119448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
120448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1243bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain GuyOpenGLRenderer::OpenGLRenderer():
1253bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
126527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
127527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
12816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
129026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
130ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
131ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
13296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
13378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mCountOverdraw = false;
13487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
13587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
137e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
14029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
141e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
142e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
14487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
14587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
14687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
14787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
14887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
14987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
15087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
15187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
15213631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
15313631f3da855f200a151e7837ed9f6b079622b58Romain Guy
15413631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
155f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
156f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
157f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
15885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
15935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
16035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
16235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
16535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
16635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
168ba9b613437c34873fa95800a25fc51720638267cChris Craik    if (mCaches.propertyEnable3d) {
169f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // TODO: make view proj app configurable
170ba9b613437c34873fa95800a25fc51720638267cChris Craik        float dist = std::max(width, height) * 1.5;
171ba9b613437c34873fa95800a25fc51720638267cChris Craik        dist *= mCaches.propertyCameraDistance;
172f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        Matrix4 projection;
173f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        projection.loadFrustum(-width / 2, -height / 2, width / 2, height / 2, dist, 0);
174f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        Matrix4 view;
175f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        view.loadLookAt(0, 0, dist,
176f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik                0, 0, 0,
177f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik                0, 1, 0);
178f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mViewProjMatrix.loadMultiply(projection, view);
179f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mViewProjMatrix.translate(-width/2, -height/2);
180f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    } else {
181f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1);
182f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    }
183bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
18414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    initializeViewport(width, height);
185e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
186e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
18796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
188c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
189fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
190fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
19114e513058ed4168c94e015638d16f5f87fd8063aChris Craik    initializeSaveStack(left, top, right, bottom);
19296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1935f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
19496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
195ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
19696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
19796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
19896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
19911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
20096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
20196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
20296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
20345e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
20414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glViewport(0, 0, getWidth(), getHeight());
2057d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
20654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
20754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
20854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
20954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
21054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
211d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
2122b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2137c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2147c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
21596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
21696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
21796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
21896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
22096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
22178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
22296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
22396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
22596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
22696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
22796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
228d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
22996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
23096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
23196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
23296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
23396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
23496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
23596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2367c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2377c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
238dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
239dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
240dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
241dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2423bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
24314e513058ed4168c94e015638d16f5f87fd8063aChris Craik            left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
244f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
245f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
246f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
247f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
248dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
249dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
250dcfc836b457a87881da409e1acf251515f121446Romain Guy}
251dcfc836b457a87881da409e1acf251515f121446Romain Guy
2527c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
25378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
254586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
255d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mCaches.setScissor(left, currentSnapshot()->height - bottom, right - left, bottom - top);
2566b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
25744b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
258ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
25944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2607c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
26144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
262ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
263ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
264ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
265ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
266ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
267ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
268ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2696b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
270bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
271bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
272d6b65f67717025b1162f86f04e2caa5723566cacChris Craikvoid OpenGLRenderer::startTilingCurrentClip(bool opaque) {
27354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
274d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const Snapshot* snapshot = currentSnapshot();
275d6b65f67717025b1162f86f04e2caa5723566cacChris Craik
27614e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect* clip = &mTilingClip;
277d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (snapshot->flags & Snapshot::kFlagFboTarget) {
278d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            clip = &(snapshot->layer->clipRect);
27954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
28054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
281d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTiling(*clip, snapshot->height, opaque);
282c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
283c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
284c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
285c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
286c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
287c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
28852036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
2892b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2902b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2912b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2922b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
29354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2942b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2952b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
296b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2977c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2992b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
300ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
301ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
302ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
303ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
304ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
305ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
30611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
307b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
30811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
30911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
31011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
31111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
31211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
31311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
31411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
31511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
31611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
31711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
31811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
31911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
32011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
32211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
32311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
325a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
326b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
32711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
328c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
329e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
33011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
33111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
33211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
33311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
334c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
33511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
33696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
33778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
33878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
33978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
34078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
34196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
342b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
343b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
3446c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
345da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
346da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
347da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
348da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
349da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
350da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
3519ab2d1847552aa4169b4325aae1b1368d6947a9fChris Craik    mCaches.resetActiveTexture();
35250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
35315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
354f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
355ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
3567c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
357da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
358da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3596c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
360d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Snapshot* snapshot = currentSnapshot();
361d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
362d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3637c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
36435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3653e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3663e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3678025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
368586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
36982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
370746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
371da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
372a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
3738aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    mCaches.resetBoundTextures();
37450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
37550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
37650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
37750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
37850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
379da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
380da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
38135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
382d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Snapshot* snapshot = currentSnapshot();
383d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
384d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3857c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
38635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
38735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
38835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
38935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
39035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
391ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
392932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
393ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3948f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
395ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
396ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
397ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3988f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
399ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
400ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
4013d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
4028f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
403ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
404d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        interrupt();
405ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
406ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
407ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
408ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
409ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
410ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
411ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
412ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
413ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
414ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
415ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
416ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
417ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
418ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
419ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
420ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
421ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
422c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
423ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
424ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
425c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
426ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
427c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
428c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
4298f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
4308f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
431d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        resume();
4328f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
4338f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4348f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
4358f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
4368f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4378f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
438d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
439408eb12631376cbdc96803e918decf6ea804d346Chris Craik
440932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
441c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
442d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
443d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
44480911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
44580911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
446d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
447d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
448d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
449d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
450d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
451d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
45208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
45308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
45408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
45508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
45608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
45708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
458d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    info.width = currentSnapshot()->viewport.getWidth();
459d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    info.height = currentSnapshot()->height;
460d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
46180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
46225d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    bool dirtyClip = mDirtyClip;
46354f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
46454f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    if (mDirtyClip) {
46554f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
46654f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
46725d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    if (mCaches.enableScissor() || dirtyClip) {
46825d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
46925d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
47054f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    interrupt();
47154f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
47254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // call functor immediately after GL state setup
4734a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
474cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
4758f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
47608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
477cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
4788f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
47965924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
480ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
4818f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
482cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
483cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
484daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
4854a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    return result | DrawGlInfo::kStatusDrew;
486daf98e941e140e8739458126640183b9f296a2abChet Haase}
487daf98e941e140e8739458126640183b9f296a2abChet Haase
488f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
48987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
49087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
49187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
4920f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
4930f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
4940f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
4950f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
49687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
49787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
49887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
49987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
50087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
50187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
50287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
50387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
50487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
50587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
50687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
50787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
50887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
50987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
51087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
51187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
51287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
51387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
51487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
51587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
51687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
51787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
51887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
51987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
5205f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
52187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
52287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
523d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mCaches.setScissor(clip->left, firstSnapshot()->height - clip->bottom,
52487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
52587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
526627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
52787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
528627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
529627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
530627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
53187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
532627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
533627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
534627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
53587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
536627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
537627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
538627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
53987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
540627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
541627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
54287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
54387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
54487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
54587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
54678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
54714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    size_t count = getWidth() * getHeight();
54878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
54914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
55078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
55178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
55278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
55378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
55478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
55578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
55678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
55778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
55878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
55978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
56078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
56187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
56211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
56311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
56411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
56696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer &&
56796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->displayList && layer->displayList->isRenderable()) {
568405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
569405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
57011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
57111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5727c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
5737c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
5747c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
5757c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
57611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
57796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
57802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
57996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
58096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
58196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
58211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
58311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
58411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
585d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            startTilingCurrentClip();
58611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
58711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5885bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
58934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
59011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
59111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
59211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
59311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
59411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
59511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
59611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
59711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
59896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
59996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
60096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
60111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
60211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
60396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
60496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
60596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
60696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
60796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
60811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
6091206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6101206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
61111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
61211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
61396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
61496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
61596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
61611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
61711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
61896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
61996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
62096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
62196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
62296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
62396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
62496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
62596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
62696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
62796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
62896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
62996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
63096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
63196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
6321206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6331206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
63496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
63502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
63602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
637405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
63802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
63902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
640405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
641405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
64202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
64302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
64496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
64596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
64696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
64796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
64811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
64996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
65011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
65111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
65211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
65311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
65411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
65511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
65602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
65702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
65802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
65902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
66002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
66102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
66202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
66302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
66402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
66511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
66611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
66711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
66811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
66911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
670e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
671e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
672e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
673e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
674e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
675e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
676e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
677e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
678e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
679e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
680e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
681e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
68211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
68311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
68411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
68511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
68611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
68711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
68811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
68911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
69011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
69111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
69211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
69311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
694405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
695405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
696405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
697405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
698405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
699405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
700405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
701405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
70211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
703f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
704f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
705f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
70614e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
70714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreOrtho = removed.flags & Snapshot::kFlagDirtyOrtho;
70814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
70914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
710bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
711eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
71214e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect& r = restored.viewport;
713eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
714d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mViewProjMatrix.load(removed.orthoMatrix); // TODO: should ortho be stored in 'restored'?
715eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
716eb99356a0548684a501766e6a524529ab93304c8Romain Guy
7172542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
718746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
7198fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
7202542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
7215ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
7227273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
7237273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
72414e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
7257273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
7265ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
727d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
7285cbbce535744b89df5ecea95de21ee3733298260Romain Guy
729f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
730bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
731bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
732bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
733bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
734ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
735eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
736d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
737d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
738e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        createLayer(left, top, right, bottom, alpha, mode, flags);
739dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
740d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
741d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
742bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
743bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
744d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
745d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
746d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
747d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
748d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
749d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
750d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
751d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
752d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
753d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
754d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
755d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
756d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
757d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!bounds.intersect(currentSnapshot()->previous->viewport)) {
758d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
759d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
760d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
761d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
762d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
763d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
764d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
765d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
766d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
767d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
768d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
769d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
770d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
771d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
772d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
773d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
774d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
775d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
776d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
777408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
778408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
779408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
780408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
781408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
782408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
783408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
784408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
785408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
786408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
787408eb12631376cbdc96803e918decf6ea804d346Chris Craik
788d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
789d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
790d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
791d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
792d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
793d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
794d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
795d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
796d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
797d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
798d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
799d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
800408eb12631376cbdc96803e918decf6ea804d346Chris Craik        updateSnapshotIgnoreForLayer(bounds, clip, true, alpha);
801d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
802d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->isIgnored()) {
803d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
804d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
8050e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik            mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
806d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
807d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
808d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
809d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
810d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
811d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
812d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
8131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
8151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
8161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
8171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
8181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
8191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
8201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
8221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
8231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
8241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
8251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
8261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
8271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
8281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
8306b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
8316b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
8326b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
8336b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
8341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
8361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
8371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
83887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
8391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
8401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
8411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
8431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
8441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
8451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
8461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
8471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
8491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
8501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
8511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
8521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
8531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
8541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
8561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
8571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
85887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
85987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
86087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
86187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
86287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
8631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
864d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
865e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        int alpha, SkXfermode::Mode mode, int flags) {
866eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
867fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
868dda570201ac851dd85af3861f7e575721d3345daRomain Guy
869eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
870eb99356a0548684a501766e6a524529ab93304c8Romain Guy
871f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
872d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
8738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
874d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
875408eb12631376cbdc96803e918decf6ea804d346Chris Craik    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
876dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
877dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
878d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
879b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
880b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
881dda570201ac851dd85af3861f7e575721d3345daRomain Guy
882a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
8838550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
884f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
885f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
886bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
887bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
8889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
8898aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
8909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
8919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
892c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    layer->setColorFilter(mDrawModifiers.mColorFilter);
893a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
8947c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
895dda570201ac851dd85af3861f7e575721d3345daRomain Guy
8968fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
897d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
898d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
8991d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
9007273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
901eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
902e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
903eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
904eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
9059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
906514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
9079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
908b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
909b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
910b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
911b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
912b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
913b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
9149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
915514fb18827186591d66973c2362c859b64b63556Romain Guy            }
9167b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
917b254c242d98f4a9d98055726446351e52bece2c6Romain Guy            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
918b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                    mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
919b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
92054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
92154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
922ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
923eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
924f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
925d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
926bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
927bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
928e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
929c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
9309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
9315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
932d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
933c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
934c3fedafc5f50100219449125a000e3138f6fb987Romain Guy            Snapshot::kFlagDirtyOrtho;
935d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
936d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
937d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
938d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
939d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
940f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mSnapshot->orthoMatrix.load(mViewProjMatrix);
9415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9422b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
9437c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
9445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
9459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
9469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
9475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
9499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
9500908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
9519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
9525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
9559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
9565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
957d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
9585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
960586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
9618f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
9625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
9635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
9645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
9665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
9685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
969f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
970f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    // TODO: determine best way to support 3d drawing within HW layers
971f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mViewProjMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
9725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
9745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
9771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
9781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
97914e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
98014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
9813762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
9821d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
9831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
98514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
9868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
98714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
988eb99356a0548684a501766e6a524529ab93304c8Romain Guy
98939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
990f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
991f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik            &clipRequired, false); // safely ignore return, should never be rejected
99239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
99339a908c1df89e1073627b0dcbce922d826b67055Chris Craik
994eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
9952b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
9962b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
997e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
998e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
9998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
10018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1002eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
100314e513058ed4168c94e015638d16f5f87fd8063aChris Craik        glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
10047c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
10052b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1006d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTilingCurrentClip();
1007eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
1008eb99356a0548684a501766e6a524529ab93304c8Romain Guy
10099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
1010f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
10119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
10125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
10139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
1014f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1015f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
101603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
10178b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
1018a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
10195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
10215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
1022eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
102314e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
10249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
10259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
1026171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
10289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
1029171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
1030171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
10329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
1033a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
1034a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
1035a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
1036a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
1037a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        mSnapshot->alpha = 1.0f;
10389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
1039a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
1040eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
10411d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1042746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
1043746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1044eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
10458550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
10461d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
1047603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
10481d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
10491d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
10501d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1051aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
10522458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
1053aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1054aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
10559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10568f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
10578f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10588f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
10598f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
10608f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
1061aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
1062aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
10639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
1064aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
1065aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
1066aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
10679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
10698f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
10718f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
1072d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate() &&
1073ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
1074ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
1075d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1076d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1078d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
10794063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
10804063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
10819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
1082d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
10834063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
10844063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                rect.left, rect.top, rect.right, rect.bottom);
10859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
10869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
10873380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
1088aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1089aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1090aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1091aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
10925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
10939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
1094aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1095aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1096aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
10975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
10999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
1100d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        bool simpleTransform = currentTransform()->isPureTranslate() &&
1101ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1102b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1103b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1104b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
11059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
11069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
1107d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1108d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
11099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
11109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1111d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
11129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1113d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
11149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
11159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
111616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        float alpha = getLayerAlpha(layer);
1117e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik        bool blend = layer->isBlend() || alpha < 1.0f;
11189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
1119e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik                layer->getTexture(), alpha, layer->getMode(), blend,
11203380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
11219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
11225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1123aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1124aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
1125aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1126aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
1127aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1128aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
11295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
113134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
113234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
113334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
113434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
113534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
113634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
113734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
113834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
113934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
114034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
114134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
114234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
114334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
114434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
114534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
114634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
114734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
11485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
11495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
11509fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
11519fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
115234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
11539fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
11545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
11555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
11565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1158211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
11595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
11606c5b9be7450903762f676522c32d65f7545730dfChris Craik        const android::Rect* rects;
11616c5b9be7450903762f676522c32d65f7545730dfChris Craik        Region safeRegion;
11626c5b9be7450903762f676522c32d65f7545730dfChris Craik        if (CC_LIKELY(hasRectToRectTransform())) {
11636c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = layer->region.getArray(&count);
11646c5b9be7450903762f676522c32d65f7545730dfChris Craik        } else {
11656c5b9be7450903762f676522c32d65f7545730dfChris Craik            safeRegion = Region::createTJunctionFreeRegion(layer->region);
11666c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = safeRegion.getArray(&count);
11676c5b9be7450903762f676522c32d65f7545730dfChris Craik        }
11685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
116916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        const float alpha = getLayerAlpha(layer);
11709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
11719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
1172f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
11735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setupDraw();
11758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // We must get (and therefore bind) the region mesh buffer
11778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // after we setup drawing in case we need to mess with the
11788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // stencil buffer in setupDraw()
11795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
118003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        uint32_t numQuads = 0;
11815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11827230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
11837230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
1184ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
11859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
11867230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
11877230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
11887230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
1189ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
11909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
1191d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (currentTransform()->isPureTranslate()) {
1192d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1193d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
11949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1195d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
11964063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            setupDrawModelView(kModelViewMode_Translate, false,
11974063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                    x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1199d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
12004063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            setupDrawModelView(kModelViewMode_Translate, false,
12014063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                    rect.left, rect.top, rect.right, rect.bottom);
12029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
12033380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
12045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
12065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
12075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
1209f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
12105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
1211f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
12125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
12145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
12155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
12165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
12175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
12185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
12205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
122131e08e953fe7bdb1b1cbc247156cb6a19917a2f1Romain Guy            if (numQuads >= gMaxNumberOfQuads) {
122234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
122334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                                GL_UNSIGNED_SHORT, NULL));
12245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
12255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
12265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
12275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
123034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
123134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1235e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        drawRegionRectsDebug(layer->region);
12365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
12395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1243e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
12443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
12453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
12463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
12483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
12493a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
12503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
12513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
12533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
12543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
12563a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
12573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
12583a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12603a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
12623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
12633a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
12643a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12653a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1266e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
12673a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
12698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        SkXfermode::Mode mode, bool dirty) {
12708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
12738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
12748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
12758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
12768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
12778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
12788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
12798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
12808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1282448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    drawColorRects(rects.array(), rects.size(), color, mode, true, dirty, false);
12838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1287f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
12895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1290f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1296f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1298f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12991bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
13001bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
13011bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
13021bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
1303d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
13041bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
13051bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
13061bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
13071bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
13085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
13095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
1313448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1314448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1315448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1316448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
13173380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawIndexedVertices(&mesh[0].x);
1318448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1319448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1320448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1321448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1322448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1323448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1324448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1325448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1326448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
132754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
132854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
132954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
133054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1331d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
133254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
133354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
133454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
133554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
133654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
133754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
133854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
13398a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
134054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1341448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
134254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
134354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
134454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
134554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
134654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
134754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
134854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
134954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
135054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
135154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
135254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
135354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1354e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1355e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1356e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1357e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
135854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
135954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
136054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
136154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
136254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
136354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
13644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_Translate, false,
13654063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                0.0f, 0.0f, 0.0f, 0.0f, true);
136654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
13674063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        issueIndexedQuadDraw(&mesh[0], count);
13688a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13698a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
137054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
137154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
137254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
137354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1374e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
137554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
137654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
137754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1378bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1379c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1380c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1381c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1382ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1383d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* currentClip = currentClipRect();
1384d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1385c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1386ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1387ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1388ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1389d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
139028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
13915e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
13925e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
13935e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
13945e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1395d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if(!clippedBounds.intersect(*currentClip)) {
1396ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1397ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1398ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
139928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1400a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1401d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (!currentClip->contains(state.mBounds)) {
140228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
140328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1404d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1405d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1406d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1407d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
140828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
140928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1410ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1411d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1412d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1413d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1414d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            state.mBounds.set(*currentClip);
1415c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1416ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1417ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1418527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1419527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1420d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        state.mClip.set(*currentClip);
1421c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1422c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
14237273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
14247273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1425d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mMatrix.load(*currentMatrix);
14267273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
1427d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1428c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1429c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1430c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1431527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
143214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    setMatrix(state.mMatrix);
14337273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
143414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    mDrawModifiers = state.mDrawModifiers;
1435ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1436527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
143728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
143828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1439ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1440ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1441c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1442c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
144328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
144428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
144528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
144628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
144728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
144828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
144928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
145028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
145128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
145228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
145328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
145414e513058ed4168c94e015638d16f5f87fd8063aChris Craik        mSnapshot->setClip(0, 0, getWidth(), getHeight());
145528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1456527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
145728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1458527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1459527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1460c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1461f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1462f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1463f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1464bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1465d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
1466e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
14678f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1468d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (mCaches.setScissor(clip.left, currentSnapshot()->height - clip.bottom,
14698a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
14708a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
14718a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
14729d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
14739d5316e3f56d138504565ff311145ac01621dff4Romain Guy
14748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
14758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
14768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
14778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
14788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1479d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
14808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
14848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
14858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1486c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1487c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1488c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1489c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1490c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
14918d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
14923bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
14938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1494c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1495f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
14968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
15008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
1501d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->clipRegion->isEmpty()) {
15028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
15038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
15048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
15058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
15078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
15098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // Clear the stencil but first make sure we restrict drawing
15118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
15128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
15138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
15148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
15158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
15168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
15178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
15188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) mCaches.disableScissor();
15198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
15218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
15228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
15238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
15258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
1526d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            drawRegionRects(*(currentSnapshot()->clipRegion),
152714e513058ed4168c94e015638d16f5f87fd8063aChris Craik                    0xff000000, SkXfermode::kSrc_Mode, false);
15288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
15303ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15313ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
15323ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
15333ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
1534d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                drawRegionRects(*(currentSnapshot()->clipRegion),
153514e513058ed4168c94e015638d16f5f87fd8063aChris Craik                        0x7f0000ff, SkXfermode::kSrcOver_Mode);
15363ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
15378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
15388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
15398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
15408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1543f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1544f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1545f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1546f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1547f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1548f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1549f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1550672433d90fab7383cd28beac9d4485b566a90940Romain Guy        SkPaint* paint) {
1551f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool clipRequired = false;
1552f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
15535e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1554f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1555cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1556f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1557f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1558f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1559f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1560cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1561cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1562f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
1563dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1564dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1565dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1566b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik    if (!isRecording()) {
1567f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        // not quick rejected, so enable the scissor if clipRequired
156839a908c1df89e1073627b0dcbce922d826b67055Chris Craik        mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1569586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
157039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1571c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1572c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
15738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1574735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1575d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
1576d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        drawRegionRects(*(currentSnapshot()->clipRegion), 0x7f00ff00, SkXfermode::kSrcOver_Mode);
15778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
15798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1580735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1581f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
158270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
158370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
158470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
158554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
1586f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
15878a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
158854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
15898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
15908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1591b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1592b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1593b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1594b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
15958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
159670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
15973ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
159870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
15993ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
160070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
160170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
160270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
160370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
160470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
16053ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16063ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
16073ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
16083ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
16093ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
16103ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
161178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
161278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
161370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
161470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
161570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
161670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
161770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
161870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
161970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1620ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1621ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1622ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1623ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1624ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1625ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1626aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1627aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1628aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1629aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
163015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1631ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
163215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
163315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1634710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
163599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
16365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
16375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
16388d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
16398d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1640886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1641886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1642886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
164370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1644e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(mColorA);
164570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
164670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
164786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
164886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1649886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1650886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1651886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
165286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
1653e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
165486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
165586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
16564121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
16574121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
16584121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16594121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
166070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
166170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
166270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
166370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
166470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
166570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1666e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(a);
166770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
166870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
166970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
1670c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1671c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->describe(mDescription, mExtensions);
167270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
167370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
167470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
167570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
1676c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1677c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->describe(mDescription, mExtensions);
167870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
167970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1681f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1682f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1683f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1684f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
168554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1686f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1687f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1688f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
168970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1690f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1691f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1692f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1693c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool blend = (mColorSet && mColorA < 1.0f) ||
1694c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend());
1695c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
169670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
169770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
169870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1699f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1700f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1701f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1702c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1703c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1704c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mColorFilter && mDrawModifiers.mColorFilter->blend());
1705c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
170670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
170770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
170870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
170970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
171070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
171170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
171270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
171370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
171470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
171570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17164063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
17174063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        float left, float top, float right, float bottom, bool ignoreTransform) {
171870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
17194063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    if (mode == kModelViewMode_TranslateAndScale) {
172070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
172170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17224063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
172386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
172486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
1725d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mCaches.currentProgram->set(mViewProjMatrix, mModelView, *currentTransform(), offset);
1726d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *currentTransform());
172786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
1728f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mCaches.currentProgram->set(mViewProjMatrix, mModelView, mat4::identity(), offset);
17294063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
173086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
173170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
173270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
173370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
1734c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
173570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
173670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
173770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
173870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
173986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
17405536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
174186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
17425536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
17435536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
17445536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
174570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1746c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
174770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
17484063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
17494063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // because it was built into modelView / the geometry, and the SkiaShader needs to
17504063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // compensate.
17514063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            mat4 modelViewWithoutTransform;
1752d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            modelViewWithoutTransform.loadInverse(*currentTransform());
17534063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            modelViewWithoutTransform.multiply(mModelView);
17544063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            mModelView.load(modelViewWithoutTransform);
175570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
1756c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1757c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik                mModelView, *mSnapshot, &mTextureUnit);
175870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
175970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
176070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
176170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
1762c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1763c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->setupProgram(mCaches.currentProgram);
176470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
176570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
176670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17674121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
17684121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
17694121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
17704121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
177170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1772f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1773cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
177415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
177570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
177670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
177770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1778257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
17792d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
178015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
178170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1783aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1784aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
17852d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
178615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1787aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1788aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
17898f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
17908f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
17918f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
17928f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
17938f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1794aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1795aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1796aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1797aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
179870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1799f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
18003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1801f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
180270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1803f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
180470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1805d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1806cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
180715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1808cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
180915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
181015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
181115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
181215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
181315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1814ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) {
1815ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1816ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1817ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1818ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1819ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1820ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1821ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1822ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1823ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1824ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1825ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1826ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1827ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1828ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1829ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1830ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
18313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
18323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
18333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
18343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
18353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
18363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
18373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
18383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
18393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
18403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
18413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.bindIndicesBuffer();
18423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1843cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
184415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1845cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
18468d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
184770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1849448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
1850f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1851448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    mCaches.bindIndicesBuffer();
1852cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
18535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
18545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
185570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1856f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1857f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1858f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1859ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikstatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
1860ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int32_t replayFlags) {
186158d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
1862f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
1863ba9b613437c34873fa95800a25fc51720638267cChris Craik    if (mCaches.propertyDirtyViewport) {
1864ba9b613437c34873fa95800a25fc51720638267cChris Craik        // force recalc of view/proj matrices
186514e513058ed4168c94e015638d16f5f87fd8063aChris Craik        setViewport(getWidth(), getHeight());
1866ba9b613437c34873fa95800a25fc51720638267cChris Craik        mCaches.propertyDirtyViewport = false;
1867ba9b613437c34873fa95800a25fc51720638267cChris Craik    }
1868ba9b613437c34873fa95800a25fc51720638267cChris Craik
18690fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
18700fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
187104c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1872f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1873f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        displayList->computeOrdering();
1874d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
187558d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
1876ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1877ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            displayList->replay(replayStruct, 0);
187858d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
1879c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1880c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
188128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
1882d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
1883ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1884ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        displayList->defer(deferStruct, 0);
188596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
188696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
188758d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
188896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1889f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        return deferredList.flush(*this, dirty) | status;
18900fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
18917b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
18926554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
18930fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
18940fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1895a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1896a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1897a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1898a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1899a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1900886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
1901886b275e529e44a59c54b933453d9bc902973178Romain Guy
1902a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1903a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1904a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1905886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1906886b275e529e44a59c54b933453d9bc902973178Romain Guy
1907a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1908d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate()) {
1909d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1910d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
1911a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1912a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1913886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
1914886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
1915886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(FILTER(paint), true);
19165b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1917e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
19183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
19193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
1920886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
19213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            paint != NULL, color, alpha, mode, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
19223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
1923a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1924a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
192503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
192603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
192703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
192803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
192903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
193055b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guystatus_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
1931996fe656340ede058a6f0e6b18f9ec525ddb4e27Chris Craik        TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint) {
1932527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
193355b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1934527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
19353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1936527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
1937527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1938527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    int alpha;
1939527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    SkXfermode::Mode mode;
1940527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    getAlphaAndMode(paint, &alpha, &mode);
1941527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1942527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1943996fe656340ede058a6f0e6b18f9ec525ddb4e27Chris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : FILTER(paint), true);
1944527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1945527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
1946527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
19474b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
1948527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        int color = paint != NULL ? paint->getColor() : 0;
1949527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
1950527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, paint != NULL, color, alpha, mode,
19513380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &vertices[0].x, &vertices[0].u,
19524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, true,
19534063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
1954527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
1955527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
1956527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, alpha / 255.0f, mode, texture->blend,
19573380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &vertices[0].x, &vertices[0].u,
19584063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0,
19594063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
1960527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
1961527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1962527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
1963527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1964527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1965486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
19666926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
19676926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
19686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1969f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
1970486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
19716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
19726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1973a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
19743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
1975486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
197622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
197722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
19784b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
1979a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1980a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1981a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1982a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1983486590963e2207d68eebd6944fec70d50d41116aChet Haase
1984486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
19858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
19868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1987486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1988f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1989f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1990f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1991f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1992f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
1993486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
19946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
19956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1996a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
19973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
1998486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
199922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
200022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
20025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
20035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
20045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
20054b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2006886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2007886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2008886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2009886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
20105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2011486590963e2207d68eebd6944fec70d50d41116aChet Haase
2012486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2013f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2014f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2015486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
2016e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2017e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2018e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2019f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2020486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2021e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2022e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2023e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2024e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2025e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2026e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
20274b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2028886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2029886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2030886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2031886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2032486590963e2207d68eebd6944fec70d50d41116aChet Haase
2033486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2034e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2035e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2036486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
20375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
2038d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!vertices || currentSnapshot()->isIgnored()) {
2039486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
20415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
204239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
204339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
204439a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2045b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2046b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2047b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2048b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2049b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2050a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2051b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2052ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex mesh[count];
2053ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex* vertex = mesh;
2054ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2055ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2056ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2057ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2058ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        colors = new int[colorsCount];
2059ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        memset(colors, 0xff, colorsCount * sizeof(int));
2060ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2061ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2062a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
20633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
20643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
20653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
20663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
20675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
20685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
20695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
20705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
20715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
20725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
20735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
20745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
20755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
20763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
20773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
20785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
20795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
20805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
20815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
20825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
20835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
20845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
20855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
20865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2087ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2088ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2089ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
20905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2091ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2092ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2093ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2094b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2095a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2096a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2097a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2098a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
20995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
21005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2102f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2103ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2104a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2105a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2106a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2107ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
21093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
21103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
21113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
21123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2113ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2114a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2115a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2116a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2117a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setFilter(FILTER(paint), true);
2118a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2119a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2120a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2121a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2122a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2123ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2124ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2125a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
2126d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
2127b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2128b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2129ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2130ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2131ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
2132ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilter();
2133ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawBlending(true, mode, false);
2134ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2135ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
21364063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
2137ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2138ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
2139ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilterUniforms();
21403380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
2141ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2142ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2143ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2144ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2145ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2146ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2147ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2148ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2149ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2150486590963e2207d68eebd6944fec70d50d41116aChet Haase
2151486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
21525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
21535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2154486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
21558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
21568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
21575c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
2158f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2159486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2162a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2164486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
216522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
21668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
21678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
21688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2169c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
21703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
21713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
21723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
21733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
21743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2176c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
217703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
21788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
21798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
218003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
218103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
218203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
218303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
2184d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2185d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2186886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2187886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
21886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2189886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2190886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2191886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2192886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2193c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool useScaleTransform = mDrawModifiers.mShader && scaled;
2194886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2195b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
2196d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2197d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2198d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
2199886b275e529e44a59c54b933453d9bc902973178Romain Guy
2200886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2201886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2202886b275e529e44a59c54b933453d9bc902973178Romain Guy
2203886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2204886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2205886b275e529e44a59c54b933453d9bc902973178Romain Guy
2206886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
2207886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
22086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2209d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
2210886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2211886b275e529e44a59c54b933453d9bc902973178Romain Guy
2212886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2213886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2214886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2215886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2216886b275e529e44a59c54b933453d9bc902973178Romain Guy
2217886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2218886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2219886b275e529e44a59c54b933453d9bc902973178Romain Guy
2220886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2221886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2222886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2223886b275e529e44a59c54b933453d9bc902973178Romain Guy
22244b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2225886b275e529e44a59c54b933453d9bc902973178Romain Guy        int color = paint ? paint->getColor() : 0;
2226886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2227886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, paint != NULL, color, alpha, mode,
22283380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2229886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2230886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2231886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2232886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
22333380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2234886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2235886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2236886b275e529e44a59c54b933453d9bc902973178Romain Guy
2237886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2238886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
22396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2242486590963e2207d68eebd6944fec70d50d41116aChet Haase
2243486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2244ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2245ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
22463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
22475c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
2248f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
22494c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
22504c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
22514c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
22524c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
22534c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
22544c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
22554c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
225603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2257be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2258be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
225903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
226003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        float left, float top, float right, float bottom, SkPaint* paint) {
2261f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2262486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2265211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2266a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2267a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2268a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2269a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
22703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2271a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2272a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2273a4adcf0239039eb8f005be252409901c41b28839Romain Guy
227403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        int alpha;
227503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        SkXfermode::Mode mode;
227603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        getAlphaAndMode(paint, &alpha, &mode);
227703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
2278d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const bool pureTranslate = currentTransform()->isPureTranslate();
22795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
22808168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2281d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetX = left + currentTransform()->getTranslateX();
2282d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetY = top + currentTransform()->getTranslateY();
22835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
22845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
22858ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2286211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2287c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2288c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2289c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
22906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2291c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2292d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                            left + bounds.right, top + bounds.bottom, *currentTransform());
22936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
22945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
22955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
22965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
22974063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform = false;
2298211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
2299d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2300d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
23016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
23023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
23033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
23044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left = x;
23054063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            top = y;
23064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ignoreTransform = true;
23076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
23084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        drawIndexedTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
23094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
23104063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
23114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2312054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2313486590963e2207d68eebd6944fec70d50d41116aChet Haase
2314486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2315f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2316f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
231703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
231803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
231903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
232003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
232103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
232203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guystatus_t OpenGLRenderer::drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
232303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        TextureVertex* vertices, uint32_t indexCount, SkPaint* paint) {
232403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
232503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
232603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
232703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
232803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
232903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
233003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
233103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
233203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    int alpha;
233303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    SkXfermode::Mode mode;
233403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
233503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
233603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
23373380cfdc77100e87aa8390386ccf390834dea171Romain Guy            mode, texture->blend, &vertices[0].x, &vertices[0].u,
23384063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
233903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
234003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
234103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
234203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
234365cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
234465cd612face362d054a85d0f7e5881c59cd523beChris Craik        bool useOffset) {
23454063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
23464063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
23476d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2348bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
234965cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2350bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2351bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
235265cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
235365cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
235465cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
235565cd612face362d054a85d0f7e5881c59cd523beChris Craik
2356710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2357710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2358710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2359710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
2360710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilter();
2361710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
2362710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawBlending(isAA, mode);
2363710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
23644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
2365710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
2366710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilterUniforms();
23674063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawShaderUniforms();
2368858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
236955bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    const void* vertices = vertexBuffer.getBuffer();
2370710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2371cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2372710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
2373710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.unbindIndicesBuffer();
23746ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2375710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2376710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2377710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2378710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
23796ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2380710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
23816ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
23826ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2383710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
23846ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
23856d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
23867b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2387710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
23886ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
238904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
239065cd612face362d054a85d0f7e5881c59cd523beChris Craik
239165cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2392858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2393858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2394858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
239565cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
239665cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
239765cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
239865cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
239965cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
240065cd612face362d054a85d0f7e5881c59cd523beChris Craik *
240165cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
240299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
240365cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
240465cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
240565cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
2406d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
24077b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2408c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    if (hasLayer()) {
2409c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        SkRect bounds = path.getBounds();
2410f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        PathTessellator::expandBoundsForStroke(bounds, paint);
2411d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2412c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    }
24137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
241465cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(vertexBuffer, paint);
241565cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24167b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
241765cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
241865cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
241965cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
242065cd612face362d054a85d0f7e5881c59cd523beChris Craik *
242165cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
242265cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
242365cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
242465cd612face362d054a85d0f7e5881c59cd523beChris Craik *
242565cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
242665cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
242765cd612face362d054a85d0f7e5881c59cd523beChris Craik */
242865cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
2429d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
24307b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
243165cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
24327b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
243365cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
243465cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkRect bounds;
2435d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
2436d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2437f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // can't pass paint, since style would be checked for outset. outset done by tessellation.
2438f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
2439d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2440d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2441d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2442d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2443486590963e2207d68eebd6944fec70d50d41116aChet Haase
244465cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
244565cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
24465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
24475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2448486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2449d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2450ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
24516d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
24527b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24536d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
24546d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    SkRect bounds;
2455d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
24567b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2457f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // can't pass paint, since style would be checked for outset. outset done by tessellation.
2458f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
24596d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2460ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2461ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2462d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2463486590963e2207d68eebd6944fec70d50d41116aChet Haase
24646d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    bool useOffset = !paint->isAntiAlias();
24656d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
2466ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2467ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2468486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2469e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2470d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2471e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2472d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
2473ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
247470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
24753d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2476486590963e2207d68eebd6944fec70d50d41116aChet Haase
2477486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2478c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
24799d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2480486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2481486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2482486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
248301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
248401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
248501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
248601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
248701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
248801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2489486590963e2207d68eebd6944fec70d50d41116aChet Haase
2490486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
249101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
249201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2493486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2494710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        float rx, float ry, SkPaint* p) {
2495d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2496257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2497710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2498710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
249901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2500cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2501710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2502c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2503710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2504710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2505710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2506710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2507710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2508710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2509cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2510cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2511cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2512cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2513cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2514cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2515710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
251665cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2517c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
251801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2519710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
2520d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
2521257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2522257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2523710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2524710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2525cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2526710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2527c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2528710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2529710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2530710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2531710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2532cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2533cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2534cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2535cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2536cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
253765cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2538c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
253901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2540486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2541710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPaint* p) {
2542d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2543257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2544710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2545710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
254601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2547cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2548710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2549c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2550710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2551710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2552710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2553710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2554710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2555cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2556cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2557cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2558710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
255965cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2560c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2561c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2562486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2563780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2564d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2565257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2566780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2567780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
25688b2f5267f16c295f12faab810527cd6311997e34Romain Guy
25698b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2570780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
25718b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
25728b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2573780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
257465cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2575780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2576c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2577780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2578780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2579780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2580780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2581780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2582780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2583780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2584780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2585780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2586780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2587780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2588780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2589780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2590780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2591780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2592780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2593780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
259465cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
25958b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
25968b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2597cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2598cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2599cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2600486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2601d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2602257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2603486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26046926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
26056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2606710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2607cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2608cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2609cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2610cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2611cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2612c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2613cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2614cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2615cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2616cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2617cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2618cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2619cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2620cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2621cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
262265cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2623026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2624026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2625d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2626710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2627710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
262865cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2629858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2630710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
263165cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2632858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2633c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26349d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2635416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2636416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2637416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2638416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2639416a847633680d94efb926837efdc18726d54918Raph Levien
2640416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2641416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2642416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2643416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2644c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
2645cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2646cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2647cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2648416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2649416a847633680d94efb926837efdc18726d54918Raph Levien
2650c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2651c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
2652416a847633680d94efb926837efdc18726d54918Raph Levien
2653c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2654c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int shadowColor = mDrawModifiers.mShadowColor;
2655c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
2656416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2657416a847633680d94efb926837efdc18726d54918Raph Levien    }
2658416a847633680d94efb926837efdc18726d54918Raph Levien
2659416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2660416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2661416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2662416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2663416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2664416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2665416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
26664063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
26674063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            sx, sy, sx + shadow->width, sy + shadow->height);
2668416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2669416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2670416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2671416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2672416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2673416a847633680d94efb926837efdc18726d54918Raph Levien
2674416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2675416a847633680d94efb926837efdc18726d54918Raph Levien}
2676416a847633680d94efb926837efdc18726d54918Raph Levien
2677768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2678768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2679768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2680768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2681768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2682486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2683eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2684d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2685486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2686eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2687eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2688671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2689d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2690486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2691671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2692671d6cf460531825a321edb200523d0faa7792c9Romain Guy
269339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
269439a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2695671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2696671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2697d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2698671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2699d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2700d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
2701671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2702671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2703b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2704c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2705671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2706671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2707671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2708671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2709671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2710c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2711e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2712e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy                alpha, mode, 0.0f, 0.0f);
2713416a847633680d94efb926837efdc18726d54918Raph Levien    }
2714416a847633680d94efb926837efdc18726d54918Raph Levien
2715671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2716d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2717671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2718671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2719671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2720257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2721671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2722671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2723671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2724671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2725211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2726671d6cf460531825a321edb200523d0faa7792c9Romain Guy
27271e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2728671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2729257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2730671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2731671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2732d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                currentTransform()->mapRect(bounds);
2733671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2734671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2735671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2736671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2737486590963e2207d68eebd6944fec70d50d41116aChet Haase
2738486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2739eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2740eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2741624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guymat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2742624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform;
2743624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
2744624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        fontTransform = mat4::identity();
2745624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    } else {
2746624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (CC_UNLIKELY(transform.isPerspective())) {
2747b09f1471262c3e629daacbc319bcefc2d621a484Romain Guy            fontTransform = mat4::identity();
2748624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        } else {
2749624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            float sx, sy;
2750d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->decomposeScale(sx, sy);
2751624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            fontTransform.loadScale(sx, sy, 1.0f);
2752624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
2753624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
2754624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    return fontTransform;
2755624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2756624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
275741541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
275841541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
2759527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2760527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2761527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
276228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
276328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2764d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
2765f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
276628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
276728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2768cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2769cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
27703a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
27713a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2772624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2773d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2774624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2775c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2776211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2777624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2778624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
27796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
27806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
278186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
278286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
278386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
27849d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2785c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2786c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2787c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2788c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        fontRenderer.setFont(paint, mat4::identity());
2789c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2790c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy                alpha, mode, oldX, oldY);
27911e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
27921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
279319d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
279419d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2795624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2796624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2797624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2798624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2799624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2800624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2801624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2802624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2803624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2804624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2805624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
2806624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform = findBestFontTransform(transform);
28073b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2808c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
28096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
2810a4adcf0239039eb8f005be252409901c41b28839Romain Guy    bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2811257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
281206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2813624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2814d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* clip = !pureTranslate ? NULL : currentClipRect();
281541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2817996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
28181e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2819527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2820527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2821527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2822a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
28238b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
28248b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
28258b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
282641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2827996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
28288b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
282941541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2830996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
28314ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2832527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2833624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
283441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2835a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
283641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
28375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2838694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2839e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2840486590963e2207d68eebd6944fec70d50d41116aChet Haase
2841486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2842694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2843694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2844486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2845325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
2846d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2847486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
284803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
284903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
285039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
285139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
285239a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2853b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2854c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2855257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
285603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
285703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
285803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
285903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28601e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
28619777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
28629777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
28639777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
286403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
28659777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
28669777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
28679777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
28681e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
28699777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
2870d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->mapRect(bounds);
28719777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
28729777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
28739777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2874486590963e2207d68eebd6944fec70d50d41116aChet Haase
2875486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2876325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2877325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2878486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2879d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2880dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2881a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
28827fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2883fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2884486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
288522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
28867fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
28878b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
28888b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
28898b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
289001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2891486590963e2207d68eebd6944fec70d50d41116aChet Haase
2892486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
28937fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
28947fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2895a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
289635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2897486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
28986c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
28996c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2900b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
2901b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2902b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2903b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
2904b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            save(0);
290514e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2906b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2907b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2908b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
290939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2910f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    const bool rejected = calculateQuickRejectForScissor(x, y,
2911f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
29124ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
291335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2914b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2915b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2916b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
291735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
291835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
291935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
29205bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
29212bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
292239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
2923a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29246c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2925211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2926c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        SkiaColorFilter* oldFilter = mDrawModifiers.mColorFilter;
2927c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = layer->getColorFilter();
2928e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
2929c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
293034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
293134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
2932c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
293316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
2934c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2935c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
29368168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2937c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
29389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2939c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2940c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2941c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
29429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2943d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2944d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2945d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
29469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2947d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
29484063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
29494ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
29509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2951d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
29524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, x, y,
29539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
29549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2955c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2956448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
2957448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
2958448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
2959448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
2960448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2961448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
29623380cfdc77100e87aa8390386ccf390834dea171Romain Guy                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
2963448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2964448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
2965448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
2966448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
2967448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
2968448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
2969448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
2970448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
2971c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
29723a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
2973e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
29743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2975c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
29764ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2977c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = oldFilter;
2978e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
29795bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
29805bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
29814ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
29824ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
29834ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
2984f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
298534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
2986486590963e2207d68eebd6944fec70d50d41116aChet Haase
2987b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
2988b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
2989b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2990b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
2991486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
29926c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
29936c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
29946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2995d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2996d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2997d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2998d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
2999c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = NULL;
300006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
300106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
300206f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
3003c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = shader;
3004c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
30058aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mDrawModifiers.mShader->setCaches(mCaches);
300606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
30077fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
30087fac2e18339f765320d759e8d4c090f92431959eRomain Guy
3009d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3010db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
3011db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
3012db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3013db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
3014c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = NULL;
3015db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3016db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3017db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
3018c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = filter;
3019db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3020db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3021db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
30221e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
30231e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
30241e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30251e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
3026c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = false;
30271e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
30281e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30291e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
3030c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = true;
3031c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowRadius = radius;
3032c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDx = dx;
3033c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDy = dy;
3034c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowColor = color;
30351e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
30361e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30371e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
30385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30395ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30405ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30415ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3042527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3043527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3044c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3045527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3046527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
30475ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30485ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30495ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3050c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3051c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3052c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
30535ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30545ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3055a08f95cfeca7217f9c533b03663bf0dceedd259aChris CraikSkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
3056758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3057758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3058758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
30595ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30605ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
30615ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30625ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3063c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3064c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
30655ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30665ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
30675ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30685ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30695ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
30716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
30733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain GuyTexture* OpenGLRenderer::getTexture(SkBitmap* bitmap) {
30743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
30753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
30763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
30773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
30783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
30793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
30803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
308101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
308201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
3083f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
308401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
308501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
308601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
308701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
308801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
308901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
309001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
309101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
309201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
309301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
309401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
309501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
309601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
309701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
30984063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
30994063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            x, y, x + texture->width, y + texture->height);
310001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
310101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
310201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
310301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
310401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
310501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
310601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
310701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
310801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3109f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
31100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
31110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
31120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
31130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3114e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y, SkPaint* paint) {
31150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
31160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
31170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3118726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
31190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3120211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3121726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3122f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
31230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31248b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
31250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3126e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3127f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3128f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3129f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3130f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3131f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3132e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3133e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3137e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3138e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3139e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3140e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3145e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3146e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3147e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3148e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3150e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3151726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3152e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3153726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
31560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
31570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3158672433d90fab7383cd28beac9d4485b566a90940Romain Guystatus_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
3159d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
3160672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3161672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3162672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3163735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    int color = paint->getColor();
3164735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    // If a shader is set, preserve only the alpha
3165c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3166735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        color |= 0x00ffffff;
3167735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    }
3168735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3169735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3170735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    return drawColorRects(rects, count, color, mode);
3171735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3172735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3173f57776b2d195f0937906eb88b777bb55ccc36967Chris Craikstatus_t OpenGLRenderer::drawShadow(const mat4& casterTransform, float casterAlpha,
3174f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        float width, float height) {
3175d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
3176f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3177f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    // For now, always and scissor
3178f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    // TODO: use quickReject
3179f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mCaches.enableScissor();
3180f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3181f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
3182ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setColor(mCaches.propertyShadowStrength << 24);
3183ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
3184f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
318555bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    VertexBuffer shadowVertexBuffer;
318655bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    ShadowTessellator::tessellateAmbientShadow(width, height, casterTransform,
318755bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui            shadowVertexBuffer);
318855bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    return drawVertexBuffer(shadowVertexBuffer, &paint);
3189f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
3190f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3191735738c4ddf3229caa5f6e634bf591953ac29944Romain Guystatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
31923bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) {
31933b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
31943b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
31953b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3196735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3197672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3198672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3199672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3200672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3201672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3202448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3203672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3204672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32052af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3206672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3207672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3208672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3209672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3210672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32113b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
32123b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
32133b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
32143b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3215672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32163b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
32173b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
32183b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
32193b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3220672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3221672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3222f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
3223a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3224a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3225672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3226672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3227672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3228d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3229672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShader();
3230672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilter();
3231672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawBlending(mode);
3232672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3233672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
32344063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, false,
32354063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
3236672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorUniforms();
3237672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShaderUniforms();
3238672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilterUniforms();
3239672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3241d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
3242672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3243672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32444063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    issueIndexedQuadDraw(&mesh[0], count / 4);
3245672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3246672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3247672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3248672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3249026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
32501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
3251d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3252c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3253d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3254d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3255d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
325670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
325715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
3258d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
325970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
326070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
326170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
326270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
32634063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
32644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left, top, right, bottom, ignoreTransform);
326570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
326670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
326770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
326870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3269c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3270c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3271c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3272c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
327382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
32748164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
327582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
327682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
327782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
327882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3279d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
32808164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
32813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
32823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
32833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
32843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
32853380cfdc77100e87aa8390386ccf390834dea171Romain Guy        vertices = &mMeshVertices[0].x;
32863380cfdc77100e87aa8390386ccf390834dea171Romain Guy        texCoords = &mMeshVertices[0].u;
32873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
32883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
32893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
32903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
32913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
32923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
32933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3294d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3295d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3296d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
32976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3298d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
32996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
33003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                alpha / 255.0f, mode, texture->blend, vertices, texCoords,
33013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
33026620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
3303d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
33046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
33053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
33063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
33106620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
331185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
331285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3313bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3314a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3315a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
331603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
3317f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
3318f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
3319f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
3320a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
33216820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33224063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33234063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33248694230ff25fa0a60e480d424843e56b718f0516Romain Guy
332570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
332670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
332770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
332870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
332970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
333070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3331886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33324063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3333886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
333486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
333570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
333670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3337db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
33386820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
333982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
334082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
33413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
33423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
33433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33444063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33454063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
33483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
33493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
33503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilter();
33513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
33523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
33533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33544063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
33553b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
33563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
33573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilterUniforms();
33583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
33593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
33613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
33623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3363886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
3364886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
3365886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33664063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
3367886b275e529e44a59c54b933453d9bc902973178Romain Guy
3368886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3369886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
3370886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (hasColor) {
3371886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3372886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
3373886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilter();
3374886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShader();
3375886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawBlending(true, mode);
3376886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3377886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33784063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3379886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3380886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
3381886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilterUniforms();
33824063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawShaderUniforms(ignoreTransform);
3383886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3384886b275e529e44a59c54b933453d9bc902973178Romain Guy
3385886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3386886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3387886b275e529e44a59c54b933453d9bc902973178Romain Guy
3388a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3389f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
339078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
339178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
339278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
339378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
339478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
339578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
339678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
339778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
339878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
339978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
340078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
340178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
340278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
340382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3404c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
340582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
340682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
340782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
340882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
340982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
341082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
341133fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
34123bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3413a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3414f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3415a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
341682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
341782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
341882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
341982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
342082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
342182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
342282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
342382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3424a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
342582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
342682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
342782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
342882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
342982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
343082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
343182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
343282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
343382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
343482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
343582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
343682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
343782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
343882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3439fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
344082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
344182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3442fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3443bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3444bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3445889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3446d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3447fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3448d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3449fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
34506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3451260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
34526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3453260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3454260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3455026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
345782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
345882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
345982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
346082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
34618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
34628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
346316ecda5317c40fc3da284952d9b3add34d6763aeChris Craikvoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3464be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
346516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
346616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
346787b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
346816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3469d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    *alpha *= currentSnapshot()->alpha;
3470026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3471026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
347216ecda5317c40fc3da284952d9b3add34d6763aeChris Craikfloat OpenGLRenderer::getLayerAlpha(Layer* layer) const {
347316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
347416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
347516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
347616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
347716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
347816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3479d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    return alpha * currentSnapshot()->alpha;
348016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
348116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
34829d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3483e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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