OpenGLRenderer.cpp revision ddf74373616c89e0880a28a2185fd7ce3db91de6
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
48dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
50dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
52d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
85e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
111fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
113db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
116026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
119ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
121e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
126e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
127f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
12813631f3da855f200a151e7837ed9f6b079622b58Romain Guy// Debug
12913631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
13013631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13113631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
13213631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.startMark(0, name);
13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13413631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13513631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::endMark() const {
13613631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.endMark();
13713631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13813631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13913631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
143530041d3191ce817832a0108514617768e43cda6Romain Guyuint32_t OpenGLRenderer::getStencilSize() {
144530041d3191ce817832a0108514617768e43cda6Romain Guy    return STENCIL_BUFFER_SIZE;
145530041d3191ce817832a0108514617768e43cda6Romain Guy}
146530041d3191ce817832a0108514617768e43cda6Romain Guy
14749c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
14849c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
14949c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
15049c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
15185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
152260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
153bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
155bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
156eb99356a0548684a501766e6a524529ab93304c8Romain Guy
157eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
158eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
159746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1603e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glDisable(GL_DITHER);
16139d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    glEnable(GL_SCISSOR_TEST);
1623e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1643e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
165e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
166e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1676b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1687d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1697d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1707d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1717d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
172fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
1738f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    mFunctors.clear();
174fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1758aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17784962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1788fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
179f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1807d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
181ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    mDirtyClip = opaque;
182ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
183ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    syncState();
1847d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1856b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
186ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1876b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
188ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
189ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.resetScissor();
190ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
191ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
192ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
193ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
194ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    glViewport(0, 0, mWidth, mHeight);
195ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
196ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
197ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
198ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
199ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2006b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
203b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
204b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
205b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
206b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
2075baa3a62a97544669fba6d65a11c07f252e654ddSteve Block        ALOGD("GL error from OpenGLRenderer: 0x%x", status);
208a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
209a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_ENUM:
210a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_ENUM");
211a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
212a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_VALUE:
213a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_VALUE");
214a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
215a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_OPERATION:
216a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_OPERATION");
217a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
218a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
219a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  Out of memory!");
220a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
221a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
222b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
223b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
224c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
225c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
226e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
227e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
228e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
229e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
230c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
231b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
232b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2336c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
234da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
235da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
236da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
237da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
238da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
239da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
24050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
24115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
242f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
24315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
244da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
245da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2466c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
24708837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
24808837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase
24908837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
2503e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
2513e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
252da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
25382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
254746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
255da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
256a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
25708837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
25850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
25950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
26050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
26150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
26250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
263da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
264da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
265ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
266ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.remove(functor);
267ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
2688f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
269ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
270ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
271ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
2728f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
273ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
274ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
2753d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
2768f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
277ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
278ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
279ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
280ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
281ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
282ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
283ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
284ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
285ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
286ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
287ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
288ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
289ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
290ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
291ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
292ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
293ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
294ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
295c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
296ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
297ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
298c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
299ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
300c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
301c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
3028f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
3038f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
3048f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
3058f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
306c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy    mCaches.activeTexture(0);
307c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
3088f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
3098f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
3108f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3118f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
312daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
313f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
314f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
315f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
316d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
31780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
31880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
31980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
320d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
321d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
322d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
323d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
324d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
325d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
326d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
327d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
32808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
32908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
33008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
33108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
33208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
33308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
3347b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
3357b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
33608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
33780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
3388f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
339cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
3408f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
34108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
342cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
3438f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
34465924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
345ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
3468f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
347cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
348cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
349daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
3506554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
351daf98e941e140e8739458126640183b9f296a2abChet Haase}
352daf98e941e140e8739458126640183b9f296a2abChet Haase
353f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
354f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
355f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
356f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
357bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
3587ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
359bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
360bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
361bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
3628aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
363bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
364bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
365bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
3662542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
3672542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3687ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
369bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
370bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
371bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
3728fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
373bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3748fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
3752542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3767ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
377bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
378bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3798aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
3808aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
3818fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
382bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
383bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
384bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
3857ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
386bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
387eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
388bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
389bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
3907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
391bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
392eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
393eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
394eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
395eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
396eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
397eb99356a0548684a501766e6a524529ab93304c8Romain Guy
3988b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
3998b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
4008b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
4012542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
402746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
4038fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
4042542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
4055ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
4065ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
4075ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
4085ec9924d24495822b589f1a17996655d66273b30Romain Guy
4092542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
410d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
4115cbbce535744b89df5ecea95de21ee3733298260Romain Guy
412f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
413bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
414bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
415bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
416bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
4175c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
418eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
419eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
420d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
421af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
422e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
423e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
424e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
425e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
426e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
427e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
428e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
429e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
430e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
431e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
432e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
433e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
434e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
435a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
436a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
437e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
438d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
439d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
440dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
441dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
442d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
443d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
444bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
445bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
446bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
447bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
4485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
4498aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
4508b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
4518aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
4528aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
4538aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
4548b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
455d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
456bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
4581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
4591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
4601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
4611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
4621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
4631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
4641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
4661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
4671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
4681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
4691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
4701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
4711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
4721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
4746b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
4756b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
4766b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
4776b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
4781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
4801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
4811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
48287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
4831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
4841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
4851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
4871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
4881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
4891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
4901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
4911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
4931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
4941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
4951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
4961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
4971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
4981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
5001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
5011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
50287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
50387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
50487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
50587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
50687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
5071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
508d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
509eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
510eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
511eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
512fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
513dda570201ac851dd85af3861f7e575721d3345daRomain Guy
514eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
515eb99356a0548684a501766e6a524529ab93304c8Romain Guy
516f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
5178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
5187b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
519eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
520ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
521eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
522ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
523ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
524ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
525ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
526ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
527ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
528ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
529ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
530ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
531ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
532ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
533ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
534ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
535eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
536bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
537746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
538746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
53932963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
540dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
541e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
542dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
543dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
544dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
545af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
546b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
547b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
548dda570201ac851dd85af3861f7e575721d3345daRomain Guy
549a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
5508550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
551f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
552f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
553bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
554bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
5568aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
5579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
5589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
5599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
560a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
561dda570201ac851dd85af3861f7e575721d3345daRomain Guy
5628fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
5638fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
564dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
5651d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
566eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
568eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
569eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
5709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
571514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
5729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
5739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
5749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        bounds.left, snapshot->height - bounds.bottom,
5759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
5769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
577514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
578514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
579514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
580514fb18827186591d66973c2362c859b64b63556Romain Guy            }
5817b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
58254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
58354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
584ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
585eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
586f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
587d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
588bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
589bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
5915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
5929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
5935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
5955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
5965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
6005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
6025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
6035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
6045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
6065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
6075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
6095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
6105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
6115ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
6125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
6149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    snapshot->fbo = layer->getFbo();
6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
6175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
6205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
6239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
6249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
6255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
6279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
6289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
6299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
6305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
6339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
6345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
6365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
6375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
6383762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
6419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
6429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        mCaches.fboCache.put(layer->getFbo());
6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
6518f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
6661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
6671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
6681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
6693762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
6701d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
6711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
674eb99356a0548684a501766e6a524529ab93304c8Romain Guy
675eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
676e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
677e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
678e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy
679eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
680eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
681eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
682eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
6841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
6851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
687f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
6889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
6909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
691f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
692f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
69303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
6948b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
695a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
6965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
6985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
699eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
7019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
7029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
703171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
7045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
7059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
706171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
707171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
7089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
7099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
7109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
711eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
7121d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
713eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7149c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
7159c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
7169c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
7179c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
7189c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
719eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
720eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
7215c88fc744db977ef26887df9605beaa409394806Romain Guy        layer->setFbo(0);
722eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
723eb99356a0548684a501766e6a524529ab93304c8Romain Guy
724746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
725746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
726eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
7278550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
7281d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
7299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
7301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
7311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
7331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
734aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
7359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
736aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
737302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
738302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
739302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
740302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
741302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
742302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
743aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
7449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7458f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
7468f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7478f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
7488f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
7498f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
750aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
751aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
7529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
753aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
754aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
755aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
7569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
7588f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
7608f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
761ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
762ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
763ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
7649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
767d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
7689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
7699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
770d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
7719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
7729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
7739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
774aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
775aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
776aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
777aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
778aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
779302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
780302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
781302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
782302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
783aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
784aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
7855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
7869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
787aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
788aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
789aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
7905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
7929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
793b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
794ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
795b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
796b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
797b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
7989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
7999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
8009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
8039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
804d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
8059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
806d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
8079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
8089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
8099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
8109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
8119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
8129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
8139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
8145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
815aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
816aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
817aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
818aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
819aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
820aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
8215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
8245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
8255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
8269fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
8279fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
82840667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
8299fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
8325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8348a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
8358a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
836211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
8375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
8385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
8395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
8419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
8429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
843f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
8445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
8465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
8475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8487230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
8497230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
8507230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
851ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
8529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
8537230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
8547230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
8557230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
856ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
8579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
8589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
8599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
862d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
8639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
8649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
865d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
8669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
8679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
86815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
8695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
8725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
874f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
876f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
8775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
8795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
8805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
8815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
8825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
8835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
8855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
8875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
8895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
8905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
8915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
8945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8977230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
8985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9003a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
9015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
9065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
9075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9103a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
9113a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9123a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
9133a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
9143a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
9163a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
9173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
9183a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
9193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
9213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
9223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
9243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
9253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
9263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
9273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
9283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
9303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
9313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
9323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
9333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
9343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
9353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
9385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
939f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
9415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
942f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
9495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
950f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
952f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9531bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
9541bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
9551bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
9561bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
9571bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
9581bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
9591bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
9601bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
9611bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
9621bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
9631bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
9645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
96954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
97054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
97154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
97254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
97354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
97454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
97554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
97654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
97754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
97854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
97954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
98054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
98154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDisable(GL_SCISSOR_TEST);
98254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
98454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
98554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
98754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
98854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
99054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
99154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
99254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
99354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
99454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
99554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
99654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
99754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
99854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
99954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
100054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
100154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
100254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
100354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
100454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
100539d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
100654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
100854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glEnable(GL_SCISSOR_TEST);
101054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
101154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
101254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
101354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
101454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
101554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
101654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
101754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
101854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1019bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1020f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1021f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1022f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1023f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
10248aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
1025f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1026f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1027f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
10288aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
1029f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1030f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1031f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
10328aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
1033f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1034f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1035807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
1036807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
1037807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1038807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1039f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1040e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1041e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1042e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1043e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1044e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1045f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1046f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1047f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
10488aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1049f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1050f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1051f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1052e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1053e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1054e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1055e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1056f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1057f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1058f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1059f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1060f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1061f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1062bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1063e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1064e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
10658f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
10668f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
10678f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy            clip.getWidth(), clip.getHeight());
10688f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1069746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
10709d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
10719d5316e3f56d138504565ff311145ac01621dff4Romain Guy
10729d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1073079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1074bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1075bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1076c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1077af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
1078dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1079dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1080dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
10811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
10828aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1083d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1084d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1085d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1086d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1087d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1088d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
1089c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1090c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1091079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1092079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
10937ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1094746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
10957ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
10968aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1097e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1098e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1099a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1100a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1101a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1102a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
110470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
110570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
110670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
110754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
110854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
110970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
111070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
111170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
111270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
111370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
111470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
111570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
111670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
111770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
111870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
111970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
112070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
112170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
112270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
112370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
112470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1125aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1126aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1127aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1128aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
112915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
113015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
113115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
113215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
11335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
113499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
11355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
11365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1137ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1138ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1139ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1140ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1141ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
114270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
11438d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
11448d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11458d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
11468d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
11478d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1148db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    mColorA *= mSnapshot->alpha;
11496cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
11506cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
115170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1152fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1153fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1154fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
115570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
115670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
115770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
115870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
115986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
116086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
11616cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
11626cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
116386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
116486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
116586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
116686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
116786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
116886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
116986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
117086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
117170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
117270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
117370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
117470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
117570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
117670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
117770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
117870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
117970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
118086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
118186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
118286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
118386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
118486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
118586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
118686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
118786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
118886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
118970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
119070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
119170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
119270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
119370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
119470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
119570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
119670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
119770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
119870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
119970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
120070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1201f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1202f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1203f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1204f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
120554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1206f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1207f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1208f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
120970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1210f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1211f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1212f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
121370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
121470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
121570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
121670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
121770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1218f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1219f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1220f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
122170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
122270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
122370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
122570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
122670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
122770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
122970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
123070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
123170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
123270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
123370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
123470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
123570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
123670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
123770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
123870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
123970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
124070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
124170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
124270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
124370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
124470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12458a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
12468a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
12478d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12488d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
124970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
125070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
125170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
125270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
125370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
125470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
125570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
125670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
125786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
125886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
125986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
126086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
126186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
126286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
126386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
126486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
126586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
126686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
126770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
126870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1269ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1270ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1271ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1272ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1273ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
127470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
127555fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
127670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
127770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
127870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
127970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
128086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
12815536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
128286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
12835536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
12845536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
12855536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
128670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
128770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
128870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
128970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
129070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
129170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
129270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
129370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
129470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12958d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
12968d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
12978d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
12988d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
12998d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
13008d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
130170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
130270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
130370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
130470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
130570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
130670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
130770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1308f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1309f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
131015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
131170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
131270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
131370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
131470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
13152d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
131615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
131770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
131870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1319aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1320aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
13212d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
132215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1323aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1324aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
13258f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
13268f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
13278f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
13288f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
13298f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1330aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1331aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1332aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1333aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
133470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1335f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
133670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1337f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
133870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1339f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
134070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1341d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1342f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
134315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
134415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
134515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
134615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
134715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
134815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
134915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
135015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
135115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
135215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
135315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
135415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
13558d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
135670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
135770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1359f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1360f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1361f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
136215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
13635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
13655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
13665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
136799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
136899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
136999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
137099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
137199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
137299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
137399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
137499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
13755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
137699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
13777b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
1378f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1379f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1380f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1381f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
138215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1383d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13847b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
138599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
138699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1387d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13887b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
138999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
139099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1391d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
139399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1394d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
139599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    // Setting the inverse value saves computations per-fragment in the shader
13965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
13977b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glUniform1f(inverseBoundaryWidthSlot, 1.0f / boundaryWidthProportion);
13987b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy}
13997b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
14007b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
14017b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(widthSlot);
14027b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(lengthSlot);
14035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
14045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
140570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
140670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
140770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
140870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1409f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1410f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1411f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14121271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
141333f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1414b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
14150fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
14160fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
141704c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
14181271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        return displayList->replay(*this, dirty, flags, level);
14190fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
14207b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
14216554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
14220fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
14230fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1424ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1425ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1426ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1427ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1428ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1429ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1430a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1431a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1432a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1433a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1434a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1435a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1436a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1437a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1438e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1439a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1440a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1441a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1442a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1443a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1444e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1445d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1446d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1447a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1448a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1449a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1450a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
14515b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
14525b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
14535b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1454a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1455a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1456a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1457a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1458a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1459e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1460a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1461d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1462d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1463e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1464a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1465a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1466a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1467a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1468a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1469a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1470a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1471a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1472a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1473a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
14745c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
14756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
14766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
14776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
14786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
14796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1482a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14838164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14849cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
148522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
148622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1487211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1488a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1489a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1490a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1491a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
14928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
14938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
14945c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1495f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1496f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1497f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1498f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
14996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
15006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
15016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1503a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15048164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
15059cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
150622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
150722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
15085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
15095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
15105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
15115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
15125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
15135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1514f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1515f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1516e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guyvoid OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
1517e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
1518e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
1519e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1520e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
1521e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy        return;
1522e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
1523e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1524e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
1525e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
1526e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
1527e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1528e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
1529e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1530e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
15315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
15325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
15335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
15345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
15355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
15365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1538a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
15405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
15415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1542e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1543d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1544d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
15455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
15475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
15485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
15495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
15515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1552b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1553b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1554b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1555b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1556b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1557b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1558211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
1559b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1560211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
1561b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1562b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1563a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1564a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
15655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
15665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
15675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
15685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
15695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
15715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
15725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
15735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
15745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
15765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
15775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
15785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
15795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
15805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
15815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
15825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
15835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
15855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
15865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
15875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
15895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
15905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1591b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1592b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1593b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1594b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1595b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1596b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1597b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1598b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1599b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1600b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
16015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
16025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
16035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1604b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1605b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1606b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1607b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1608b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1609b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
16105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
16115a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1612b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
16135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
16145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
16168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
16178ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
16185c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
16196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
16206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
16216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1623a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16248164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
16259cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
162622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
16278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
16298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1630c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
16316816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
16326816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
16336816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
16346816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1635c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
163603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
16378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
16388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
163903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
164003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
164103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
164203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1643d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1644d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1645211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
16466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
16476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
16486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1649b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1650631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1651631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1652d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1653b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1654b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1655d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
16566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
16576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
16586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
16596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
16606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1661d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
16626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
16636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
16646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
16656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
16668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1668ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1669ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
16704aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
16714bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
16725c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
16736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
16746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
16756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1677a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16788164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
16799cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
168022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1681d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1682d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1683f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1684f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1685f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1686f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1687f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
16882728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
16894bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1690f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1691211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
16926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1693a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
16945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
16958168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1696c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1697c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
16985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
16995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
17008ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1701211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1702c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1703c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1704c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
17056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1706c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1707c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
17086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
17095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
17105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1711a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
17125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1713211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
17146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
17156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
17166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
17176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
17186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
17206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
17226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
17236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
17256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1727054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1728f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1729f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
173099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1731858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
1732858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1733858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * shader to compute the translucency of the color, determined by whether a given pixel is
1734858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * within that boundary region and how far into the region it is.
1735858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1736858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1737181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1738858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1739858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
1740858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1741211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
1742858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1743858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1744858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1745858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m02 = mat->data[2];
1746858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
1747858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m11 = mat->data[Matrix4::kScaleX];
1748858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m12 = mat->data[6];
1749858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1750858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1751858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1752858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1753858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1754858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1755858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDraw();
175615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
1757858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine();
1758858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColor(color);
1759858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilter();
1760858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShader();
1761858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawBlending(true, mode);
1762858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawProgram();
1763858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawModelViewIdentity(true);
1764858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorUniforms();
1765858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilterUniforms();
1766858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShaderIdentityUniforms();
1767858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1768858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex rects[4];
1769858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex* aaVertices = &rects[0];
1770858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1771858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1772858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1773858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1774858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1775858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1776858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1777858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1778858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1779858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1780858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1781858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1782858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float width = right - left;
1783858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float height = bottom - top;
1784858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
17857b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
17867b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
17877b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1788858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1789858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
17907b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
17917b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy            boundaryWidthProportion, widthSlot, lengthSlot);
17927b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1793858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1794858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1795858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
17967b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glUniform1f(inverseBoundaryLengthSlot, (1.0f / boundaryHeightProportion));
1797858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1798858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    if (!quickReject(left, top, right, bottom)) {
1799858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, bottom, 1, 1);
1800858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, top, 1, 0);
1801858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, bottom, 0, 1);
1802858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, top, 0, 0);
1803858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1804858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1805858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
18067b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18077b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    finishDrawAALine(widthSlot, lengthSlot);
1808858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1809858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1810858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
181199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
181299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
181399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
181499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
181599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
181699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
181799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
181899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
181999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
182099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
182199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
182299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
182399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
182499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
182599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
182699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
182799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
18288a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
18298a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (mSnapshot->isIgnored()) return;
18308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18318a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
183299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
183399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
183499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
18358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
18368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
18378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
18387b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
183999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
184099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
184199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
18427b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
18448a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
18457b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18468a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
18475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
18485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1849c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
185099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
185199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
185299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
185399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
185499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
185599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
185699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
1857211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
185899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
185999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
186099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
186199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m02 = mat->data[2];
186299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
186399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m11 = mat->data[Matrix4::kScaleX];
186499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m12 = mat->data[6];
18657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1866211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
1867211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
18687b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
186999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
187099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
18717b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
187299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
187399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
187499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
187599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
18765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
18798a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
188015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
18818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
18828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
18838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
18848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
18858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
18868a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
1887211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
18888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
18898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
18908a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
18918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
18928a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
18938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18948a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
18958a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
189699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
189799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
18985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
189999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
19005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19017b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19027b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
19037b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
19047b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
19065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
19077b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
190899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
190999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
19107b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1911211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
19125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
19135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
191499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
191599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
191699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
19175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
19185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
191999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
192099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
192199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
19227b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
19237b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
19245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
192699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
192799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
1928740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
192999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
193099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int inverseBoundaryLengthSlot = -1;
193199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
193299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int inverseBoundaryWidthSlot = -1;
19337b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
19355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
19365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
19375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
19387b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
193999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
194099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
194199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
19425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
19435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
194499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
19458a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
19468a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
19478a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
19488a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
19498a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
19508a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
19518a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
19528a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
19538a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
19545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
19557b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
195699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
195799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
195899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
195999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
196099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
196199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
196299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
196399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
196499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
196599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
19667b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
196799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
196899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
196999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
197099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
19715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
19727b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        float x = n.x;
19745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.x = -n.y;
19755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.y = x;
19765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
197799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
197899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
197999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
198099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
198199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
19827b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
198399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
198499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
198599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
198699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
198799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = abLength / (length + abLength);
198899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
198999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = .5 / (length + 1);
199099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
19917b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
199299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
199399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
199499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
199599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
199699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
19975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
19985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
19995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
20005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
20015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
20025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
200399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
20055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
20065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
20075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
20085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
20095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        if (!quickReject(left, top, right, bottom)) {
20105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
20115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
20125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
20135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
20145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
20155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
20165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
20175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
20185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
20195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
20207b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
20225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
20235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
20245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
20257b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
20275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
20285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
202999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
203099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
203199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
203299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
203399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
203499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
203599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        inverseBoundaryWidthSlot =
203699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("inverseBoundaryWidth");
203799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
20387b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
203999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
204099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
204199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
20427b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
204399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
204499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
204599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    inverseBoundaryLengthSlot =
204699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            mCaches.currentProgram->getUniform("inverseBoundaryLength");
204799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
20487b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
204999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
205099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
205199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
20535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
20545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
20555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
20565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
205799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
205899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
205999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
20605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
20615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
20627b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
206399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
206499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
206599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
206699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
20677b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
20695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
20705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
20717b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
207299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
207399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
207499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
20755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
20765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20777b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
20795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
20805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20827b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    if (isAA) {
20837b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        finishDrawAALine(widthSlot, lengthSlot);
20847b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    }
20855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
20865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2087ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2088ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (mSnapshot->isIgnored()) return;
2089ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2090ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2091ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2092ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
20935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2094ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
20958a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2096ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
20978a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
20988a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
20998a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
21008a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
21018a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2102ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2103ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2104ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2105ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2106ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2107ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2108ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2109ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2110ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2111ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2112ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
211315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
21148a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2115ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2116ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2117ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2118ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2119ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
21208a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2121ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2122ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2123ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2124ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2125ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2126ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2127ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2128ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2129ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
21307b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21318a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
21328a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
21338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
21348a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
21357b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2137ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2138ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2139ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2140ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2141ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
214285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2143e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2144af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2145e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2146ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2147ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
214870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
21493d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2150c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
21519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2152c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
215301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
215401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
215501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
215601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
215701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
215801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
215901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
216001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
216101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2162c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2163c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
216401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
216501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2166a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2167c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2168c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
2169c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
2170c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
217101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2172c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2173c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2174c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2175a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
217601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
2177c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(x - radius, y - radius, texture, paint);
2178c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
217901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2180c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
2181c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
218201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2183a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2184c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2185c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
2186c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2187c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
21888b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
21898b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
21908b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (mSnapshot->isIgnored()) return;
21918b2f5267f16c295f12faab810527cd6311997e34Romain Guy
21928b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
21938b2f5267f16c295f12faab810527cd6311997e34Romain Guy        drawOval(left, top, right, bottom, paint);
21948b2f5267f16c295f12faab810527cd6311997e34Romain Guy        return;
21958b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
21968b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2197a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21988b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
21998b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
22008b2f5267f16c295f12faab810527cd6311997e34Romain Guy    drawShape(left, top, texture, paint);
22018b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
22028b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2203c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2204c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2205c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2206c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2207a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2208c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2209c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
221001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
221101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
22125c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2213c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2214c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        drawRectAsShape(left, top, right, bottom, p);
2215c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        return;
2216c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2217c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
22186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
22196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
22206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2222026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2223746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2224a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2225a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2226a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2227a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2228a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2229a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2230a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2231026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2232026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2233026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2234181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2235858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2236858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2237858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2238858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2239c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
22409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2241eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guyvoid OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2242eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2243671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2244671d6cf460531825a321edb200523d0faa7792c9Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2245eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        return;
2246eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2247eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2248671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2249671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2250671d6cf460531825a321edb200523d0faa7792c9Romain Guy        return;
2251671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2252671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2253671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2254671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2255671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2256671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2257671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2258671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2259671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2260671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2261671d6cf460531825a321edb200523d0faa7792c9Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2262671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2263671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2264671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2265671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2266671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2267671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2268671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2269671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2270671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2271671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2272671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2273671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2274671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2275671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2276671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
2277671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2278671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2279671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2280671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2281671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2282671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2283671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2284671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2285671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2286671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2287671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2288671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
2289671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2290671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2291671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2292671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2293671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2294211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2295671d6cf460531825a321edb200523d0faa7792c9Romain Guy#else
2296211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
2297671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2298671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2299671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2300671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2301671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2302671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2303671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2304671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2305671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2306671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2307671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2308671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2309671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2310eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2311eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2312e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2313cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy        float x, float y, SkPaint* paint, float length) {
2314671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2315671d6cf460531825a321edb200523d0faa7792c9Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2316e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
2317e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2318e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2319a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2320e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2321e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2322e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2323e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2324e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2325e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2326e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2327e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2328e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2329e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2330e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2331cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2332cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
233333f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2334cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy        return;
2335cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2336cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
23373a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
23383a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
23396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2340211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
23416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
23426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
23436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
23446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2345ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
23465baa3a62a97544669fba6d65a11c07f252e654ddSteve Block    ALOGD("OpenGLRenderer drawText() with FontID=%d", SkTypeface::UniqueID(paint->getTypeface()));
2347ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2348eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2349eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2350b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2351fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2352e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
235386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
235486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
235586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
23569d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2357211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
23582d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy        mCaches.activeTexture(0);
23592d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy
2360b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
236167ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(
236267ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy                paint, text, bytesCount, count, mShadowRadius);
23631e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
23640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2365740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sx = oldX - shadow->left + mShadowDx;
2366740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sy = oldY - shadow->top + mShadowDy;
236786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
236886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
2369740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        int shadowColor = mShadowColor;
2370740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (mShader) {
2371740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            shadowColor = 0xffffffff;
2372740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
237386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
237486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
237586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
2376740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2377740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilter();
2378740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShader();
237986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
238086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
2381740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
238286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
238386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
2384740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilterUniforms();
2385740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShaderUniforms();
238686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
23870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
23891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
23901e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
23916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
23926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
23936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
23946620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
23956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
23965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2397a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
239886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
239986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
240086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
240186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
240286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
240386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
240486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
240586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
240686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
240786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
240886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
240986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
241086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
241106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
24126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
24135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
24145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
24155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2416211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
24175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
2418211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
24195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
2420894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
24216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
2422f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
24235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2424f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
24256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
24266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
24276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
2428f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
24295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
24305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
24315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2432694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
24333a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2434694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2435694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2436325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guyvoid OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2437325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
243803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
243903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
244003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy        return;
244103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
244203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
244303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
244403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
244503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            paint->getTextSize());
244603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
244703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
244803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
244903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
245003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
245103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
245203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
245303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
245403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
245503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
245603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
245703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
245803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
245903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
24609777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
246103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
246203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
246303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
24649777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
24659777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
24669777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
24679777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
246803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
24699777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS
24709777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
24719777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#else
24729777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = false;
24739777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif
24749777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
24759777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
24769777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
24779777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS
24789777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
24799777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
24809777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
24819777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
24829777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif
24839777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2484325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2485325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
24867fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2487af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2488dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2489a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
24907fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
249133f6beb10f98e8ba96250e284876d607055d278dRomain Guy    // TODO: Perform early clip test before we rasterize the path
2492fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
24939cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
249422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
24957fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
24968b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
24978b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
24988b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
249901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
25007fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
25017fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2502ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2503ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
25046c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
25056c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
25066c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25072bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
25082bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        OpenGLRenderer* renderer = layer->renderer;
25092bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        Rect& dirty = layer->dirtyRect;
25102bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
25112bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        interrupt();
25122bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
25132bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
25141271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
25152bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->finish();
25162bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        resume();
25172bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
25182bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        dirty.setEmpty();
25192bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->deferredUpdateScheduled = false;
25202bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->renderer = NULL;
25212bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->displayList = NULL;
25222bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    }
25232bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
2524a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
25256c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25266c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
25276c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
25286c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
25296c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
25316c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2532f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
2533211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2534c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
253540667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2536c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
25378168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
2538c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
2539c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2540c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2541c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
25428168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2543c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
25449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2545c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2546c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2547c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
25489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2549211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
25509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
25519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
25529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2553d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
25549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
25559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
25569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2557d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
25589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
25599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
25609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2561c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2562c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2563c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2564c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2565c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2566c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
25673a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
25683a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
25693a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
25703a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2571c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
2572f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2573f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
2574ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2575ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
2576f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
25776c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
25786c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2580d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2581d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2582d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2583d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
258406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
258506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
258606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
258706f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
258806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
258906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2590fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
259106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
25927fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
25937fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2594d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2595db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2596db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2597db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2598db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2599db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2600db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2601db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2602db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2603db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2604db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2605db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2606db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
26071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
26081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
26091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
26111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
26121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
26131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
26151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
26161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
26171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
26181e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
26191e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
26201e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
26211e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
26221e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
26235ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
26245ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
26255ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26265ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
26275ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
26285ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
26295ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26305ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
26315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
26325ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
26335ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
26345ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
26355ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26365ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2637dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
26385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26395ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
26405ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26415ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
26425ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
26435ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26445ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
26455ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
26465ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26475ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
26486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
26496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
26506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
265101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
265201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
265301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
265401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
265501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
265601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
265701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
265801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
265901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
266001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
266101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
266201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
266301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
266401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
266501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
266601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
266701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
266801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
266901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
267001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
267101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
267201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
267301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
267401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
267501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
267601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
267701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
267801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
267901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2680f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
26810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
26820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
26830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
26840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
26850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
26860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
26870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
26880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
26890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2690726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
26910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
26920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
26930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2694726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
26950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
26960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
26970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
2698726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        switch (paintCopy.getTextAlign()) {
26990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
27000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
27010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
27020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
27030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
27040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
27050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
27060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
27070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
27080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2709211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2710726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2711f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
27120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2713e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
27140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2715e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2716f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2717f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2718f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2719f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2720f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2721e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2722e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
27230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
27250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2726e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2727e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2728e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2729e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
27300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
27310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
27330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2734e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2735e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2736e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2737e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
27380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2739e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2740726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2741e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2742726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
27430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
27440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
27450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
27460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2747026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
27481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2749d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
275006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2751d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2752d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2753d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
275470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
275515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
275670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
275770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
275870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
275970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
276070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
276170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
276270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
276370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
276470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
276570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2766c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2767c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2768c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2769c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
277082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
27718164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
277282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
277382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
277482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
277582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2776d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
27778164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
2778211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
27796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
27806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
27816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2782d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
27836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
27846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
27856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
27866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2787d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
27886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
27896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
27906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
27916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
279285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
279385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2794bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2795a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2796a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
279703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2798f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2799f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2800f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2801a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
28026820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
28035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
28048694230ff25fa0a60e480d424843e56b718f0516Romain Guy
280570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
280670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
280770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
280870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
280970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
281070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
281170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
281270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2813db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
28145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
281570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
281603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
281770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2818db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
281986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
282070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
282170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
282270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2823db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
28246820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
282570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
282670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
282782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
282882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2829a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2830f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
283182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
2832c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
283382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
283482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
283582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
283682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
283782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
283882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
2839211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
2840211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
2841a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2842f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2843a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
284482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
284582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
284682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
284782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
284882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
284982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
285082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
285182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
2852a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
285382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
285482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
285582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
285682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
285782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
285882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
285982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
286082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
286182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
286282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
286382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
286482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
286582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
286682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2867fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
286882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
286982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2870fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2871bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2872bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2873889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2874d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2875fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2876d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2877fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
28786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2879260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
28806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2881260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2882260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2883026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2884ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
288582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
288682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
288782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
288882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
28898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
28908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
28915c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
28928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
28932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy        *mode = getXfermode(paint->getXfermode());
28948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
28958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
28968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
28978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
28988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
28998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
29008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
29018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
29028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
29038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
29048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
29058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
2906db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
2907026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2908026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2909a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
2910d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    SkXfermode::Mode resultMode;
2911d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    if (!SkXfermode::AsMode(mode, &resultMode)) {
2912d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger        resultMode = SkXfermode::kSrcOver_Mode;
2913a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
2914d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    return resultMode;
2915a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
2916a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
29179d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2918e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2919