OpenGLRenderer.cpp revision e20ecbd12d26467754a7770d44bcce2ea92335ef
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
39dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
40bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
42759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
43759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy
49026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
50026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
51ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
52c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
53c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
54c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
55c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
56bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
57ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
58ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
59026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
85e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
92f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
96f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
97f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
98f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
99f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
100f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
101f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
102f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
103f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
104889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
10506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
10606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
10706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
108d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
109d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
112f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
113f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
114fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1169d5316e3f56d138504565ff311145ac01621dff4Romain Guy
11706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
118db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1191e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
120026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
122ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
123ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
124ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
125ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
126ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
127ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
128889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
129889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
130b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
131b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
132e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
133e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
13629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
13729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
138e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
139e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
143f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
14508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
146260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
147bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
148bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
150e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
151e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
15285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1538aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1548aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1558fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
156f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
157fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
158fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
159d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
16008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
161bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
16208ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
164bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
16508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
166c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
167f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
168b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
169bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
170bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
171b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
172b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
173b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
174b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
175b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
176b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
177b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
178b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
179b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
180da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
181da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
182da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
183da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
184da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
185da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
186da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
190f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glViewport(0, 0, mWidth, mHeight);
191da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
193da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    setScissorFromClip();
194da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
195f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
196f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
197f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
198f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
199da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.blend) {
200da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glEnable(GL_BLEND);
201da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
202f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        glBlendEquation(GL_FUNC_ADD);
203da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    } else {
204da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glDisable(GL_BLEND);
205da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
206da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
207da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
208f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
209f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
210f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
211f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
212bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2137ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
214bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
216bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2212542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2222542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2237ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
224bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2278fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
228bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2298fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2302542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2317ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
232bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
233bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2348aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2358aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2368fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
237bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
238bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
239bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2407ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
241bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
242bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
243bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2447ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
245bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2468b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2478b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2488b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
249bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
250d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
251d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
252bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2532542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
2542542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2558fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2562542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2572542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
258d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2595cbbce535744b89df5ecea95de21ee3733298260Romain Guy
260f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
261bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
262bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
263bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
264bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
265bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
2668aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int count = saveSnapshot(flags);
267d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
268d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
269d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
270d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
271d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
272d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
273a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
274a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
275a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
276a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
277a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mode = SkXfermode::kSrcOver_Mode;
278a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
279a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
280a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = getXfermode(p->getXfermode());
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
285d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
286f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
287d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
288d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
289bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
290bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
291bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
292bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
2938aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    if (alpha == 0xff) {
2948aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
2958b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2968aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
2978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
2988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
2998b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
300d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
301bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To avoid this, layers are implemented in a different way here.
3201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
32487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
34487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
34587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
34687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
34787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
34887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
350d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
351d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
352d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
353fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
354dda570201ac851dd85af3861f7e575721d3345daRomain Guy
355f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3568aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
357f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    mSnapshot->transform->mapRect(bounds);
3588aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy
3598411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    // Layers only make sense if they are in the framebuffer's bounds
3608411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    bounds.intersect(*mSnapshot->clipRect);
361bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy    bounds.snapToPixelBoundaries();
362bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
363b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
364b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy            bounds.getHeight() > mMaxTextureSize) {
365b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
366b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
367dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3688411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    LayerSize size(bounds.getWidth(), bounds.getHeight());
369f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    Layer* layer = mCaches.layerCache.get(size);
370f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
371f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
372bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
373bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
374dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
375f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
3768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
377dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3788fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
3798fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
380dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
3811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
382f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Copy the framebuffer into the layer
383f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
384f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
385f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bounds.getWidth(), bounds.getHeight(), 0);
386f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
387f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (flags & SkCanvas::kClipToLayer_SaveFlag) {
3888694230ff25fa0a60e480d424843e56b718f0516Romain Guy        if (mSnapshot->clipTransformed(bounds)) setScissorFromClip();
389f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
390f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
3918694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Enqueue the buffer coordinates to clear the corresponding region later
3928694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.push(new Rect(bounds));
393f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
394d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
395bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
396bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
3991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
4001d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
4011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
4021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
4031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
4041d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
4051d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4061d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
4078aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *previous->clipRect;
408f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
4091d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4101d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
4111d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
4121d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
413f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (layer->alpha < 255) {
414f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
4151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
416f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
417f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
418f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Layers are already drawn with a top-left origin, don't flip the texture
4198b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
4208b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
421f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
422f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
4236820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, true, true);
4241d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4258b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
4268b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
4271d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
4281d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Failing to add the layer to the cache should happen only if the
4291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // layer is too large
430fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    if (!mCaches.layerCache.put(size, layer)) {
4311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
4321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
4341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
4361d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
4371d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
4381d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4398694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
4408694230ff25fa0a60e480d424843e56b718f0516Romain Guy    if (mLayers.size() == 0) return;
4418694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4428694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
4438694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
4448694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4458694230ff25fa0a60e480d424843e56b718f0516Romain Guy        // Clear the framebuffer where the layer will draw
4468694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glScissor(bounds->left, mHeight - bounds->bottom,
4478694230ff25fa0a60e480d424843e56b718f0516Romain Guy                bounds->getWidth(), bounds->getHeight());
4488694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
4498694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
4508694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4518694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
4528694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
4538694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.clear();
4548694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4558694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Restore the clip
4568694230ff25fa0a60e480d424843e56b718f0516Romain Guy    setScissorFromClip();
4578694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
4588694230ff25fa0a60e480d424843e56b718f0516Romain Guy
459bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
460f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
461f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
462f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
463f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
4648aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
465f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
466f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
467f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
4688aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
469f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
470f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
471f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
4728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
473f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
474f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
475f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
4768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
477f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
478f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
479f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
4808aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
481f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
482f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
483f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
4847ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
4858aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->multiply(m);
486f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
487f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
488f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
489f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
490f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
491f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
492bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
4938aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
494f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
4959d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4969d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4979d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
498079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
499bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
500bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
501c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
5021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
5038aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
5048aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->intersects(r);
505c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
506c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
507079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
508079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
5097ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
5107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
5117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
5128aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
513e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
514e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
515f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
516f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
517f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
518f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
519c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
5206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
5216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
5226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
5236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
52761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
528fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5299cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
53022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
53122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
5326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
5338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
5348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
535f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
536f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
537f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
538f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
539f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
5406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
5416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
54461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
545fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5469cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
54722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
54822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
54982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
550f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
551f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
5528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
5538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
5548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
555f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
5566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
5576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
56061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
561fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5629cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
56322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
5648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
5668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
567c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
5698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
5708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
5718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
572c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
5748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
57582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
5768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
578ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
579ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
580deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
581deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
5826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
58661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
587fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5889cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
58922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
590f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
591f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
592f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
593f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
594f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
595fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Patch* mesh = mCaches.patchCache.get(patch);
596759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    mesh->updateVertices(bitmap->width(), bitmap->height(),left, top, right, bottom,
597fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
598f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
599f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
600f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
601a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
602a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
6036820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mesh->vertices[0].texture[0], GL_TRIANGLES, mesh->verticesCount);
604f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
605f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
606759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) {
607759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
608759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
609759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
610759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
611759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    uint32_t color = paint->getColor();
612759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat a = alpha / 255.0f;
613759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
614759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
615759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
616759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
617c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const bool isAA = paint->isAntiAlias();
618c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    if (isAA) {
619c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        GLuint textureUnit = 0;
62029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
62129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy                mode, false, true, mCaches.line.getVertices(), mCaches.line.getTexCoords());
622c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    } else {
623c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false);
624c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    }
625c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
626c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const float strokeWidth = paint->getStrokeWidth();
62729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
628c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
629759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
630759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    for (int i = 0; i < count; i += 4) {
631759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float tx = 0.0f;
632759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float ty = 0.0f;
633759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
634c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (isAA) {
63529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
636c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy                    strokeWidth, tx, ty);
637c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        } else {
638b5ab4173e0927e4668a45298c9900cd8007584e1Romain Guy            ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
639c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
640759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
641759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dx = points[i + 2] - points[i];
642759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dy = points[i + 3] - points[i + 1];
643759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float mag = sqrtf(dx * dx + dy * dy);
644759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float angle = acos(dx / mag);
645759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
646759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
647759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
648759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
649759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
650759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.translate(tx, ty, 0.0f);
651c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (!isAA) {
65229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            float length = mCaches.line.getLength(points[i], points[i + 1],
65329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy                    points[i + 2], points[i + 3]);
654c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy            mModelView.scale(length, strokeWidth, 1.0f);
655c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
656759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
657759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
658759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (mShader) {
659759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
660759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
661759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
662c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        glDrawArrays(drawMode, 0, elementsCount);
663759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    }
664759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
66529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    if (isAA) {
66629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
66729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
668759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
669759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
67085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
6718aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
6723d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
673c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
6749d5316e3f56d138504565ff311145ac01621dff4Romain Guy
675bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
6766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
6776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
680026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
681a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (!mExtensions.hasFramebufferFetch()) {
682a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
683a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
684a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
685a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
686a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
687a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
688a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
689026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
690026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
691026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
692026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
693026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
694d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
695026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
696026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
697026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
698026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
699c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
7009d5316e3f56d138504565ff311145ac01621dff4Romain Guy
701e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
702e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
703f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
704e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
705e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
706f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
707e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
708a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
709e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
710e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
711e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
712e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
713e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
714e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
715e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
716e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
717e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
718e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
719e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
720e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
721e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
722694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
723694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
724694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
725694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
7262542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
7272542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
7282542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
7292542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
7302542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
7312542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
732b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
733b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
734fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
7351e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
7361e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
737b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
738fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
7391e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
7401e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
7410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7422542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
7430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
7450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
746fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
7471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
7481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
74906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
750db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
75106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
752b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
7530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            mode, false, true);
75406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
75509147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
7568694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
757b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
758694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
759694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
760fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
761a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
7620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
763694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
764694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
7657fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
7667fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
7677fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
7687fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
769fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
7709cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
77122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
7727fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7738b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
7748b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
7758b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
7768b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
7778b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
7788b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
7798b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
7807fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
7817fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
7827fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
7837fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7847fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
7857fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
7867fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
7877fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
7887fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
7897fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
7910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7928694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
7938694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
7950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
796fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
7977fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
7987fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
800d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
801d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
802d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
803d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
80406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
80506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
80606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
80706f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
80806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
80906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
810fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
81106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
8127fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
8137fac2e18339f765320d759e8d4c090f92431959eRomain Guy
814d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
815db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
816db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
817db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
818db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
819db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
820db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
821db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
822db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
823db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
824db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
825db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
826db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
8271e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
8281e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
8291e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
8301e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
8311e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
8321e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
8331e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
8341e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
8351e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
8361e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
8371e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
8381e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
8391e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
8401e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
8411e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
8421e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
8436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
8446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
8456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
8460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
8472542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
8480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
8490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
8500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8512542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
8522542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
8530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
8540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
8550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
8560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
8580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
8590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
8620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
8630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
8640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
865759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
866759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
8670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
8700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
8710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
872759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    setupTextureAlpha8(texture, width, height, textureUnit,
873759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
874759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
875759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
876759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
877759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
878759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
879759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters,
880759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLvoid* vertices, GLvoid* texCoords) {
8810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
8820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
8830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
8840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
8850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
8870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
8880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
8890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
8900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
8910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
8920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
8930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
8940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
895a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
896a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
897a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
8980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
899fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
9000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
902fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
9030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
904fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
9050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
9060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup attributes
908fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
909759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy             gMeshStride, vertices);
9100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
911759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy             gMeshStride, texCoords);
9120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
9140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
9150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
9160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
9170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
9180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
9190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
9208aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
921fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform4f(mCaches.currentProgram->color, r, g, b, a);
9220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
9240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
9250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
9260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
927fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
9280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
9290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
930fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
9310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
9320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
9330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
9340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
935f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
9360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
9370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
9380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
9390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
9410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
9420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
9430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
9440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
9450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
9460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
9470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
9480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
9490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
9500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
9520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
9530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
9540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
9550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
9560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
9570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
9580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
9590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
9600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
9610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
9620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
964e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
965e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float strokeWidth = textSize * kStdUnderline_Thickness;
9660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
967e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
9680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
969e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
970e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
971e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
972e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
9730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
9750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
976e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
977e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
978e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
979e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
9800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
9810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
9830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
984e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
985e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
986e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
987e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
9880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
989e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
990e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
991e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
992e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
993e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
9940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
9950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
9960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
9970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
998026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
9991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
10008694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
10018694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1002d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
100306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1004d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1005d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1006d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1007d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
1008026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
1009d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
1010c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1011c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
1012c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
1013c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
1014c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1015c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1016c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    // Draw the mesh
1017c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1018c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1019c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1020c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guyvoid OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
1021c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform) {
102206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
10239d5316e3f56d138504565ff311145ac01621dff4Romain Guy
102406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
1025889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
102606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
102706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
1028c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
1029db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1030db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
1031db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1032c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
10331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    // Setup the blending mode
1034c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
1035a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
103606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
1037fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1038c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
103906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
1040fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1041ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
1042c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
104306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
1044889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
1045889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
104606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
10478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1048889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
104906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
1050fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
1051889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
1052fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, r, g, b, a);
1053d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
105406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
105506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1056fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
1057d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1058db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1059fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1060db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1061d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
1062d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
106382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1064a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
106582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
106682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
106782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
106882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
10696820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
10706820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
10716820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
107285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
107385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1074bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1075a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1076a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
10776820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
10786820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
1079f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1080f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1081f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1082a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
10836820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
1084f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        bool swapSrcDst, bool ignoreTransform) {
10858694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
10868694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1087889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1088889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
1089db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1090db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
1091db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1092889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
1093bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
1094bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
1095bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1096f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
1097a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1098fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1099f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
1100f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1101f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
1102f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mat4 m;
1103f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
1104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1105bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1106889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
110706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
1108fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
1109c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
1110a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
1111fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha);
1112bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1113889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
1114fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1115889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
1116fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
1118889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1119bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1120db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
1121db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1122fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1123db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1124db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
11256820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
1126889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
112782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
112882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1129a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1130f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
113182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
113282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1133a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1134a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1135a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1136a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
113782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1138f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1139f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
114082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1141a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1142a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1143a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1144a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1145a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1146a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1147a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1148a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1149a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1150a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mExtensions.hasFramebufferFetch()) {
1151a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1152f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1153a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1154a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1155a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1156a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1157a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1158a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
115982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1160fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
116182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
116282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1163fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1164bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1165bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1166889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1167d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1168fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1169d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1170fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
11716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1172260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
11736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1174260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1175260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1176026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1177ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
117882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
117982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
118082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
118182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
11828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
11838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
11848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
11858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1186a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
1187a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1188a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1189a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1190a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1191a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1192a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1193a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
11948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
11958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
11968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
11978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
11988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
11998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
12008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
12018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
12028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
12038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
12048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
12058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
12068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1207026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1208026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1209a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1210a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1211a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1212a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1213a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1214a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1215a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1216889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1217889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1218ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1219a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1220a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1221a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1222a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
12239d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1224e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1225