OpenGLRenderer.cpp revision f158198ccc3a1f53bfebaa6b8f4426e80e1867ea
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik#include "PathRenderer.h"
3787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
38a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
39e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
40e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
419d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
48759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
49759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
50f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
51dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
52713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
53d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
86e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
107f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
112fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
114db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1165ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
117026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
120ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
12187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
12287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
123e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
128e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
129e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
13187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
13287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
13387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
13487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
13587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
13687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
13787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
13887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
13913631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
14013631f3da855f200a151e7837ed9f6b079622b58Romain Guy
14113631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
143f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
144f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14549c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
14649c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
14749c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
14849c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
14985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
15035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
15135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
15335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
15635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
15735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
159260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
160bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
161bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
162bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
163eb99356a0548684a501766e6a524529ab93304c8Romain Guy
164eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
165eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
166e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
167e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1687c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::prepare(bool opaque) {
16944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1707d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1717d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
172c3fedafc5f50100219449125a000e3138f6fb987Romain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
173c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
174fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
175fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17884962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1798fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
180f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1817d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
18241308e2936c768103d0e9c82500e97938d6797f1Romain Guy    mDirtyClip = true;
183ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
18411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    updateLayers();
18511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
186dcfc836b457a87881da409e1acf251515f121446Romain Guy    discardFramebuffer(left, top, right, bottom);
18745e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
188ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    syncState();
1897d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
19054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
19154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
19254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
19354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
19454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
1952b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mTilingSnapshot = mSnapshot;
19657b5268708c3b974296c7d4e58a02a957979224aRomain Guy    startTiling(mTilingSnapshot, true);
1972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1987c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
1997c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
2007c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    return clear(left, top, right, bottom, opaque);
2017c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2027c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
203dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
204dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
205dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
206dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
207dcfc836b457a87881da409e1acf251515f121446Romain Guy    if (mCaches.extensions.hasDiscardFramebuffer() &&
208dcfc836b457a87881da409e1acf251515f121446Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
209f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
210f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
211f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
212f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
213dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
214dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
215dcfc836b457a87881da409e1acf251515f121446Romain Guy}
216dcfc836b457a87881da409e1acf251515f121446Romain Guy
2177c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
2186b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
219586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
220ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
2216b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
22244b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
223ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
22444b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2257c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
22644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
227ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
228ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
229ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
230ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    glViewport(0, 0, mWidth, mHeight);
231ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
232ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
233ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
234ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
235ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2366b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
237bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
238bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
23957b5268708c3b974296c7d4e58a02a957979224aRomain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
24054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
24154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        Rect* clip = mTilingSnapshot->clipRect;
242c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        if (s->flags & Snapshot::kFlagFboTarget) {
243c3fedafc5f50100219449125a000e3138f6fb987Romain Guy            clip = &s->layer->clipRect;
24454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
24554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
246c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        startTiling(*clip, s->height, opaque);
247c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
248c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
249c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
250c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
251c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
252c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
253c3fedafc5f50100219449125a000e3138f6fb987Romain Guy                    clip.right - clip.left, clip.bottom - clip.top, opaque);
2542b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2552b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2562b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2572b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
25854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2592b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2602b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
261b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2627c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2632b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2642b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
26511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
266b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
26711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
26811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
26911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
27011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
27111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
27211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
27311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
27411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
27511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
27611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
27711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
27811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
27911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
28011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
28111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
28211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
28311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
284a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
285b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
28611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
287c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
288e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
28911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
29011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
29111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
29211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
293c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
29411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
295b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
296b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2976c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
298da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
299da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
300da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
301da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
302da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
303da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
30450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
30515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
306f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
30715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
3087c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
309da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
310da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3116c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
31208837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
31308837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
31435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3157c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
31635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3173e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3183e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3198025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
320586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
32182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
322746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
323da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
324a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
32550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
32650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
32750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
32850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
32950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
330da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
331da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
33235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
33335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
33435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
33535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3367c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
33735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
33835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
33935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
34035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
34135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
342ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
343932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
344ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3458f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
346ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
347ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
348ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3498f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
350ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
351ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
3523d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
3538f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
354ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
355d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        interrupt();
356ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
357ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
358ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
359ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
360ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
361ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
362ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
363ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
364ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
365ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
366ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
367ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
368ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
369ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
370ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
371ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
372ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
373c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
374ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
375ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
376c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
377ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
378c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
379c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
3808f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
3818f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
382d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        resume();
3838f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
3848f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3858f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
3868f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
3878f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3888f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
389daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
390932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
391c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
3928a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
393f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
394f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
395f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
396d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
39780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
39880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
39980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
400d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
401d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
402d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
403d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
404d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
405d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
40608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
40708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
40808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
40908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
41008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
41108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
4127b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
4137b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
41408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
41580911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
416486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
417cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
4188f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
41908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
420cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
4218f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
42265924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
423ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
4248f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
425cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
426cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
427daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
4286554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
429daf98e941e140e8739458126640183b9f296a2abChet Haase}
430daf98e941e140e8739458126640183b9f296a2abChet Haase
431f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
43287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
43387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
43487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
43587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
43687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
43787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
43887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
43987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
44087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
44187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
44287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
44387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
44487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
44587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
44687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
44787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
44887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
44987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
45087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
45187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
45287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
45387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
45487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
45587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
45687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
45787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
45887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
45987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        const Rect* clip = mTilingSnapshot->clipRect;
46087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
46187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
46287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.setScissor(clip->left, mTilingSnapshot->height - clip->bottom,
46387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
46487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
46587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
46687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
46787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
46887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
46987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
47087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
47187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
47287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
47387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
47487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
47587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
47687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
47787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
47811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
47911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
48011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
48211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
48311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        OpenGLRenderer* renderer = layer->renderer;
48411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
48511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4867c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
4877c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
4887c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
4897c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
49011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
49211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
49311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
49411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        renderer->finish();
49511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
49711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
49811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            startTiling(mSnapshot);
49911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
50011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        dirty.setEmpty();
50211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->deferredUpdateScheduled = false;
50311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->renderer = NULL;
50411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        layer->displayList = NULL;
5055bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
50611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
50811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
50911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
51011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
51111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
51211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
51311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
51411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
51511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
51611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        startMark("Layer Updates");
51711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
51811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        // Note: it is very important to update the layers in reverse order
51911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (int i = count - 1; i >= 0; i--) {
52011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
52111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
52211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcount(layer);
52311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
52411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
52511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
52611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
52711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
52811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
52911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
53011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
53111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
53211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
53311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
53411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
53511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
53611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
53711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
53811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
53911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
54011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
54111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
54211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
54311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
54411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
54511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
54611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
54711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
54811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
54911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
55011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
551f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
552f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
553f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
554bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
5557ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
556bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
557bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
558bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
5598aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
560bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
561bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
562bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
5632542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
5642542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
5657ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
566bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
567bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
568bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
5698fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
570bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5718fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
5722542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
5737ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
574bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
575bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
5778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
5788fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
579bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
580bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
581bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
5827ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
583bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
584eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
585bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
586bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
5877ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
588bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
589eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
590eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
591eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
592eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
593eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
594eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5958b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
5968b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
5978b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
5982542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
599746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
6008fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
6012542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
6025ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
6035ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
6045ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
6055ec9924d24495822b589f1a17996655d66273b30Romain Guy
6062542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
607d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
6085cbbce535744b89df5ecea95de21ee3733298260Romain Guy
609f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
610bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
611bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
612bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
613bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
6145c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
615eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
616eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
617d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
618af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
619e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
620e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
621e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
622e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
623e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
624710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik            mode = getXfermode(p->getXfermode());
625a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
626e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
627d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
628d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
629d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
630dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
631d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
632d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
633bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
634bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
635bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
636bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
637f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy    if (alpha >= 255) {
6388aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
6398b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
6408aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
6418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
6428aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
6438b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
644d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
645bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
6461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
6481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
6491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
6501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
6511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
6521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
6531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
6551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
6561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
6571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
6581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
6591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
6601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
6611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
6636b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
6646b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
6656b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
6666b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
6671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
6691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
6701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
67187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
6721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
6731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
6741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
6761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
6771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
6781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
6791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
6801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
6821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
6831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
6841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
6851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
6861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
6871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
6891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
6901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
69187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
69287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
69387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
69487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
69587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
6961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
697d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
698d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
699eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
700fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
701dda570201ac851dd85af3861f7e575721d3345daRomain Guy
702eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
703eb99356a0548684a501766e6a524529ab93304c8Romain Guy
704f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
705d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
7068aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
707d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect untransformedBounds(bounds);
708d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->transform->mapRect(bounds);
709d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
710d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    // Layers only make sense if they are in the framebuffer's bounds
711d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (bounds.intersect(*mSnapshot->clipRect)) {
712d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // We cannot work with sub-pixels in this case
713d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.snapToPixelBoundaries();
714d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
715d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // When the layer is not an FBO, we may use glCopyTexImage so we
716d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // need to make sure the layer does not extend outside the bounds
717d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // of the framebuffer
718d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        if (!bounds.intersect(mSnapshot->previous->viewport)) {
719ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
720d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        } else if (fboLayer) {
721d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.set(bounds);
722d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            mat4 inverse;
723d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.loadInverse(*mSnapshot->transform);
724d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.mapRect(clip);
725d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.snapToPixelBoundaries();
726d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            if (clip.intersect(untransformedBounds)) {
727d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.translate(-left, -top);
728d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                bounds.set(untransformedBounds);
729d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            } else {
730d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.setEmpty();
731d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            }
732ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
733d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    } else {
734d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.setEmpty();
735eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
736bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
737746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
738d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            bounds.getHeight() > mCaches.maxTextureSize ||
739d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            (fboLayer && clip.isEmpty())) {
740d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->empty = fboLayer;
741dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
742d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
743dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
744dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
745dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
746d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (mSnapshot->invisible || mSnapshot->empty) {
747b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
748b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
749dda570201ac851dd85af3861f7e575721d3345daRomain Guy
750a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7518550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
752f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
753f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
754bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
755bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
7569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
7578aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
7589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
7599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
7609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
761a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
7627c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
763dda570201ac851dd85af3861f7e575721d3345daRomain Guy
7648fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
765d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
766d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
7671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
768eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
769d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        return createFboLayer(layer, bounds, clip, previousFbo);
770eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
771eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
7729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
773514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
7749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
7759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
776d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        bounds.left, mSnapshot->height - bounds.bottom,
7779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
7789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
779514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
780514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
781d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
782514fb18827186591d66973c2362c859b64b63556Romain Guy            }
7837b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
78454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
78554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
786ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
787eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
788f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
789d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
790bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
791bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
792d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
793c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
7949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
7955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
796d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
797c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
798c3fedafc5f50100219449125a000e3138f6fb987Romain Guy            Snapshot::kFlagDirtyOrtho;
799d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
800d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
801d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
802d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
803d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
804d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->orthoMatrix.load(mOrthoMatrix);
8055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8062b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
8077c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
8085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
8099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
8109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
8115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
8139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
8149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
8159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
8165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
8199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
8205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
821c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    startTiling(mSnapshot, !layer->isBlend());
8225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
824586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
8258f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
8265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
8275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
8285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
8325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
8335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
8345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
8365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
8401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
8411d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
8421d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
8433762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
8441d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
8451d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8461d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Layer* layer = current->layer;
8488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
8495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
850eb99356a0548684a501766e6a524529ab93304c8Romain Guy
851eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8522b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
8532b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
854e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
855e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
8568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
8578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
8588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
859eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
860eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
8617c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
8622b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
8632b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(previous);
864eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
865eb99356a0548684a501766e6a524529ab93304c8Romain Guy
8669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
867f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
8689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
8695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
8709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
871f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
872f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
87303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
8748b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
875a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
8765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
879eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
8819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
8829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
883171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
8845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
8859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
886171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
887171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
8889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
8899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
8909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
891eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
8921d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
893746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
894746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
895eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
8968550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
8971d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
898603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
8991d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9001d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
9011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
902aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
9039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
904aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
905aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
9069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9078f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
9088f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9098f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
9108f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
9118f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
912aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
913aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
9149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
915aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
916aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
917aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
9189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
9208f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
9228f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
923ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
924ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
925ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
9269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
9279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
9289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
929d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
9309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
9319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
932d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
9339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
9349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
9359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
936aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
937aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
938aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
939aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
940aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
941aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
942aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
9435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
9449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
945aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
946aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
947aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
9485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
9509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
951b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
952ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
953b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
954b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
955b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
9569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
9579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
9589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
9599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
9609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
9619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
962d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
9639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
964d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
9659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
9669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
9679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
9689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
9699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
9709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
9719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
9725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
973aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
974aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
975aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
976aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
977aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
978aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
9795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
9825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
9839fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
9849fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
98540667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
9869fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
9875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
9895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9918a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
9928a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
993211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
9945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
9955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
9965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
9989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
9999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
1000f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
10015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setupDraw();
10038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // We must get (and therefore bind) the region mesh buffer
10058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // after we setup drawing in case we need to mess with the
10068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // stencil buffer in setupDraw()
10075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
10085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
10095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10107230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
10117230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
1012ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
10139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
10147230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
10157230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
10167230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
1017ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
10189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
10199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
10209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
10219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
10229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1023d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
10249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
10259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1026d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
10279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
10289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
102915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
10305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
10325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
10335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
1035f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
10365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
1037f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
10385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
10405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
10415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
10425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
10435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
10445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
10465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
10485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
10495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
10505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
10515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
10525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
10535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
10555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
10565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
10575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10587230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
10595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
10613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
10625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
10635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
10655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10683a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
10693a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
10703a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
10713a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
10723a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
10743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
10753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
10763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
10773a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
10793a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
10803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
10823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
10833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
10843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
10853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
10863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
10883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
10893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
10903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
10913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
10923a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
10933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
10958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        SkXfermode::Mode mode, bool dirty) {
10968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    int count = 0;
10978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
10988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
11008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
11018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
11028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
11038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
11048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
11058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
11062af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik        count += 4;
11078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
11088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
11098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    drawColorRects(rects.array(), count, color, mode, true, dirty);
11118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
11128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
11145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1115f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
11165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
11175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1118f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
11195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
11235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1124f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
11255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1126f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
11271bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
11281bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
11291bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
11301bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
11311bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
11321bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
11331bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
11341bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
11351bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
11365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
11375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
114054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
114154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
114254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
114354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
114454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
114554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
114654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
114754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
114854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
114954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
115054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
115154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
11528a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
115354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
115454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
115554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
115654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
115754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
115854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
115954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
116054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
116154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
116254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
116354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
116454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
116554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
116654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
116754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
116854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
116954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
117054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
117154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
117254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
117354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
117454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
117554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
117639d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
117754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
117854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
11798a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
11808a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
118154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
118254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
118354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
118454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
118554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
118654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
118754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
118854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
118954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1190bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1191f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1192f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1193f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1194f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
11958aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
1196f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1197f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1198f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
11998aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
1200f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1201f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1202f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
12038aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
1204f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1205f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1206807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
1207807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
1208807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1209807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1210f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1211e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1212e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1213e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1214e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1215e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1216f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1217f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1218f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
12198aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1220f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1221f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1222f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1223e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1224e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1225e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1226e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1227f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1228f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1229f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1230f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1231f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1232f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1233bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1234e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1235e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
12368f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
12378a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
12388a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
12398a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
12408a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
12419d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
12429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
12438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
12448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
12458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
12468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
12478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
12488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        attachStencilBufferToLayer(mSnapshot->layer);
12498ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
12538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
12548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1255c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1256c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1257c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1258c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1259c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
12608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // TODO: See Layer::removeFbo(). The stencil renderbuffer should be cached
12618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        GLuint buffer;
12628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        glGenRenderbuffers(1, &buffer);
12632055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy
12648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
12652055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy        layer->bindStencilRenderBuffer();
12662055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy        layer->allocateStencilRenderBuffer();
12672055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy
12682055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer);
1269c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1270c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        startTiling(layer->clipRect, layer->layer.getHeight(), !layer->isBlend());
12718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
12758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
12768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (!mSnapshot->clipRegion->isEmpty()) {
12778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
12788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
12798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
12808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
12828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
12848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // Clear the stencil but first make sure we restrict drawing
12868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
12878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
12888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
12898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
12908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
12918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
12928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
12938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) mCaches.disableScissor();
12948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
12968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
12978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
12988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
13008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
13018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            drawRegionRects(*mSnapshot->clipRegion, 0xff000000, SkXfermode::kSrc_Mode, false);
13028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
13048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
13058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
13068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
13078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
13098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13109d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1311079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1312bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1313bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
13148a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
13158a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mSnapshot->isIgnored()) {
13168a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
13178a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
13188a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13198a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
13208a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mSnapshot->transform->mapRect(r);
13218a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    r.snapToPixelBoundaries();
13228a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13238a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
13248a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
13258a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13268a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    return !clipRect.intersects(r);
13278a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy}
13288a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
132935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
133035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        Rect& transformed, Rect& clip) {
133135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (mSnapshot->isIgnored()) {
133235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return true;
133335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
133435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
133535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.set(left, top, right, bottom);
133635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mSnapshot->transform->mapRect(transformed);
133735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.snapToPixelBoundaries();
133835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
133935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.set(*mSnapshot->clipRect);
134035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.snapToPixelBoundaries();
134135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
134235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    return !clip.intersects(transformed);
134335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
134435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1345672433d90fab7383cd28beac9d4485b566a90940Romain Guybool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom,
1346672433d90fab7383cd28beac9d4485b566a90940Romain Guy        SkPaint* paint) {
1347cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (paint->getStyle() != SkPaint::kFill_Style) {
1348cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1349cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        return quickReject(left - outset, top - outset, right + outset, bottom + outset);
1350cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
1351cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        return quickReject(left, top, right, bottom);
1352cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1353cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik}
1354cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1355c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1356bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
1357dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1358dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1359dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
13601d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
13618aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1362d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1363d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1364d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1365d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1366d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1367586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    bool rejected = !clipRect.intersects(r);
1368586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    if (!isDeferred() && !rejected) {
136987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clipRect.contains(r));
1370586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
1371586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy
1372586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    return rejected;
1373c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1374c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
13758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1376735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
13778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!isDeferred() && !mSnapshot->clipRegion->isEmpty()) {
13788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        drawRegionRects(*mSnapshot->clipRegion, 0x7f00ff00, SkXfermode::kSrcOver_Mode);
13798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
13818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1382735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
13838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
13848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (CC_LIKELY(mSnapshot->transform->rectToRect())) {
13858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        bool clipped = mSnapshot->clip(left, top, right, bottom, op);
13868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (clipped) {
13878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            dirtyClip();
1388735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        }
13898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        return !mSnapshot->clipRect->isEmpty();
13907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
13918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath path;
13938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path.addRect(left, top, right, bottom);
13948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return clipPath(&path, op);
1396e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1397e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1398735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipPath(SkPath* path, SkRegion::Op op) {
13998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkMatrix transform;
14008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    mSnapshot->transform->copyTo(transform);
14018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath transformed;
14038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path->transform(transform, &transformed);
14048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion clip;
14068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mSnapshot->clipRegion->isEmpty()) {
14078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        clip.setRegion(*mSnapshot->clipRegion);
14088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    } else {
14098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        Rect* bounds = mSnapshot->clipRect;
14108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
14118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion region;
14148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    region.setPath(transformed, clip);
14158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(region, op);
14178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
14188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
14198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1421735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1422735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1423735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
14248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(*region, op);
14258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
14268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
14278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1429735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1430735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1431a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1432a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1433a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1434a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1435f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
143670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
143770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
143870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
143954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
14408a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
14418a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
144254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
14438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
14448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
144570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
144670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
14478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
144870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
144970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
145070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
145170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
145270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
145370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
145470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
145570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
145670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
145770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
145870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
145970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
146070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
146170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1462aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1463aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1464aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1465aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
146615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
146715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
146815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
146915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1470710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
147199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
14725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
14735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1474710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawVertexShape() {
1475710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mDescription.isVertexShape = true;
14766ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik}
14776ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1478ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1479ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1480ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1481ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1482ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
14838d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
14848d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1485886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1486886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1487886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
148870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
148970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
149070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
149170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
149286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
149386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1494886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1495886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1496886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
149786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
149886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
149986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
150086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
15014121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
15024121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
15034121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
15044121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
150570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
150670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
150770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
150870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
150970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
151070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
151170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
151270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
151370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
151470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
151570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
151670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
151770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
151870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
151970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
152070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
152170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
152270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
152370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
152470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
152570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1526f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1527f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1528f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1529f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
153054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1531f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1532f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1533f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
153470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1535f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1536f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1537f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
153870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
153970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
154070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
154170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
154270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1543f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1544f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1545f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1546e83221c547cf2038752e5378e72e49a62cfd9954Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()) ||
1547e83221c547cf2038752e5378e72e49a62cfd9954Romain Guy            (mColorFilter && mColorFilter->blend()), mode, mDescription, swapSrcDst);
154870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
154970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
155070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
155170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
155270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
155370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
155470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
155570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
155670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
155770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
155870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
155970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
156070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
156170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
156270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
156370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
156470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
156570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
156670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
156770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
156870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
156970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
15708a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
15718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
15728d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
15738d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
157470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
157570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
157670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
157770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
157870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
157970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
158070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
158170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
158286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
158386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
158486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
158586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
158686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
158786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
158886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
158986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
159086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
159186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
159270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
159370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1594ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1595ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1596ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1597ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1598ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
159970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
160055fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
160170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
160270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
160370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
160470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
160586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
16065536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
160786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
16085536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
16095536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
16105536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
161170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
161270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
161370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
161470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
161570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
161670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
161770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
161870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
161970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
16208d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
16218d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
16228d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
16238d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
16248d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
16258d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
162670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
162770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
162870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
162970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
163070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
163170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
16324121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
16334121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
16344121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16354121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
163670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1637f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1638cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
163915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
164070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
164170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
164270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
164370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
16442d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
164515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
164670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
164770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1648aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1649aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
16502d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
165115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1652aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1653aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
16548f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
16558f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
16568f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
16578f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
16588f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1659aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1660aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1661aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1662aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
166370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1664f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
166570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1666f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
166770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1668f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
166970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1670d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1671cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
167215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1673cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
167415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
167515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
167615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
167715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
167815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
167915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
168015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
1681cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
168215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1683cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
16848d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
168570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
16875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1688f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1689cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
169015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
16915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
16925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
16935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
16945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
169599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
169699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
169799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
169899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
169999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
170099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
170199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
170299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
17035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
170499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
17057b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
1706f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1707cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gAAVertexStride);
1708f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
170915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1710d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
17117b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
171299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
171399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1714d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
17157b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
171699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
171799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1718d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
17195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
172099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
17217b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy}
17227b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
17237b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
17247b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(widthSlot);
17257b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(lengthSlot);
17265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
17275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
172870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
172970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
173070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
173170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1732f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1733f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1734f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
17351271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
173633f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1737b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
17380fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
17390fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
174004c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
17411271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        return displayList->replay(*this, dirty, flags, level);
17420fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
17437b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
17446554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
17450fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
17460fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1747ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1748ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
17492af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik        displayList->output(level);
1750ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1751ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1752ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1753a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1754a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1755a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1756a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1757a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1758886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
1759886b275e529e44a59c54b933453d9bc902973178Romain Guy
1760a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1761a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1762a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1763886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1764886b275e529e44a59c54b933453d9bc902973178Romain Guy
1765a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1766a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1767a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1768a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1769a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1770a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1771886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
1772886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
1773886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(FILTER(paint), true);
17745b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1775e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1776886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
1777886b275e529e44a59c54b933453d9bc902973178Romain Guy            paint != NULL, color, alpha, mode, (GLvoid*) NULL,
1778886b275e529e44a59c54b933453d9bc902973178Romain Guy            (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
1779a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1780a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1781486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
17826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
17836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
17846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
17856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1786486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
17876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
17886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1789a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
17908164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1791486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
179222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
179322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1794211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1795a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1796a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1797a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1798a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1799486590963e2207d68eebd6944fec70d50d41116aChet Haase
1800486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
18018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
18028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1803486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1804f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1805f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1806f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1807f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
18086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
1809486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
18106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
18116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1812a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
18138164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1814486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
181522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
181622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
18175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
18185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
18195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
18205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
1821886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1822886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
1823886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
1824886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1825886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
18265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1827486590963e2207d68eebd6944fec70d50d41116aChet Haase
1828486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1829f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1830f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1831486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
1832e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
1833e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
1834e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1835e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
1836486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
1837e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
1838e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1839e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
1840e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
1841e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
1842e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1843886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1844886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
1845886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
1846886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1847886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
1848486590963e2207d68eebd6944fec70d50d41116aChet Haase
1849486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1850e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1851e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1852486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
18535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
18545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
1855486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
18565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
18575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1858b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1859b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1860b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1861b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1862b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1863a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
1864b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1865a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1866a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
18675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
1868a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
18695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
18705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
18715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
18725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
18735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
18745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
18755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
18765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
18775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
18785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
18795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
18805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
18815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
18825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
18835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
18845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
18855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
18865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
18875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
18885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
18895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
18905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
18915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
18925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
18935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1894b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1895a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1896a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1897a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1898a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
18995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
19005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
19015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1902a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (quickReject(left, top, right, bottom)) {
1903a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
1904a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
1905a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1906a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    mCaches.activeTexture(0);
1907a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1908a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (!texture) return DrawGlInfo::kStatusDone;
1909a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
1910a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1911a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1912a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setFilter(FILTER(paint), true);
1913a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1914a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
1915a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
1916a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1917a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1918a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
1919b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1920b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1921b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
19225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
19235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1924b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
1925486590963e2207d68eebd6944fec70d50d41116aChet Haase
1926486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
19275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
19285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1929486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
19308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
19318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
19325c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
19336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1934486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
19356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
19366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1937a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
19388164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1939486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
194022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
19418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
19428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
19438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1944c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
19456816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
19466816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
19476816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
19486816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1949c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
195003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
19518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
19528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
195303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
195403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
195503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
195603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1957d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1958d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1959886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
1960886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
19616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1962886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
1963886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
1964886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
1965886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
1966886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool useScaleTransform = mShader && scaled;
1967886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
1968b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1969886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate() && !useScaleTransform)) {
1970886b275e529e44a59c54b933453d9bc902973178Romain Guy        float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1971886b275e529e44a59c54b933453d9bc902973178Romain Guy        float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1972886b275e529e44a59c54b933453d9bc902973178Romain Guy
1973886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
1974886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
1975886b275e529e44a59c54b933453d9bc902973178Romain Guy
1976886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
1977886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
1978886b275e529e44a59c54b933453d9bc902973178Romain Guy
1979886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
1980886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
19816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1982d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
1983886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
1984886b275e529e44a59c54b933453d9bc902973178Romain Guy
1985886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
1986886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
1987886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
1988886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
1989886b275e529e44a59c54b933453d9bc902973178Romain Guy
1990886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
1991886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
1992886b275e529e44a59c54b933453d9bc902973178Romain Guy
1993886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
1994886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
1995886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
1996886b275e529e44a59c54b933453d9bc902973178Romain Guy
1997886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1998886b275e529e44a59c54b933453d9bc902973178Romain Guy        int color = paint ? paint->getColor() : 0;
1999886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2000886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, paint != NULL, color, alpha, mode,
2001886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2002886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2003886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2004886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2005886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
2006886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2007886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2008886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2009886b275e529e44a59c54b933453d9bc902973178Romain Guy
2010886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2011886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
20126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
20138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
20148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2015486590963e2207d68eebd6944fec70d50d41116aChet Haase
2016486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2017ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2018ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
2019486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
20204bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
20215c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
2022be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    int alpha;
2023be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    SkXfermode::Mode mode;
2024be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, &alpha, &mode);
2025be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2026be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
2027be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            left, top, right, bottom, alpha, mode);
2028be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2029be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2030be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
2031be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
2032be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
20336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2034486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2037be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    alpha *= mSnapshot->alpha;
2038be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2039a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20408164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
2041486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
204222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
2043d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2044d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
2045f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
20462728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
20474bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
2048f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2049211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
20506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
20515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
20528168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2053c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
2054c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
20555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
20565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
20578ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2058211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2059c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2060c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2061c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
20626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2063c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2064c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
20656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
20665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
20675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
20685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2069211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
20706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
20716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
20726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
20736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
20746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
20756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
20766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
20776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
20786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
20796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
20806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
20816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
20826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
2083054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2084486590963e2207d68eebd6944fec70d50d41116aChet Haase
2085486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2086f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2087f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
208899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
2089cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2090cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
2091cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
2092cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
2093cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2094cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik *
2095cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * Doesn't yet support joins, caps, or path effects.
2096858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
2097cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craikvoid OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
2098cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    int color = paint->getColor();
2099cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
2100cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    bool isAA = paint->isAntiAlias();
2101cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
2102710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    VertexBuffer vertexBuffer;
2103710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    // TODO: try clipping large paths to viewport
2104cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    PathRenderer::convexPathVertices(path, paint, mSnapshot->transform, vertexBuffer);
210504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2106bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    if (!vertexBuffer.getSize()) {
2107bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
2108bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        return;
2109bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2110bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
2111710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2112710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2113710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2114710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawVertexShape();
2115710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
2116710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilter();
2117710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
2118710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawBlending(isAA, mode);
2119710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
2120cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    setupDrawModelViewIdentity();
2121710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
2122710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilterUniforms();
2123710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShaderIdentityUniforms();
2124858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2125710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void* vertices = vertexBuffer.getBuffer();
2126710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2127cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2128710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
2129710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.unbindIndicesBuffer();
21306ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2131710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2132710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2133710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2134710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
21356ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2136710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
21376ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
21386ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2139710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
21406ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2141cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    SkRect bounds = PathRenderer::computePathBounds(path, paint);
2142710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *mSnapshot->transform);
214304299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2144710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getSize());
21457b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2146710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
21476ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
214804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
2149858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2150858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2151858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
215299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
215399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
215499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
215599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
215699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
215799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
215899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
215999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
216099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
216199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
216299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
216399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
216499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
216599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
216699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
216799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
216899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2169486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
2170486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
21718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
21728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
217399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
217499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
217599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
21768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
21778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
21788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
21797b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
218099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
218199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
218299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
21837b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
21858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
21867b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21878a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
21885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
21895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
2190c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
219199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
219299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
219399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
219499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
219599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
219699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
219799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
2198211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
219999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
220099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
220199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
220299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
22039147cd4ac56d53dec6da1ef13dd04ba1eec1a7dfChris Craik            float m11 = mat->data[Matrix4::kScaleY];
22047b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2205211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
2206211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
22077b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
220899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
220999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
22107b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
221199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
221299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
221399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
221499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
22155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
22168a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
22178a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
221804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
221904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
222004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
22218a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
222215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
22238a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
2224710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        setupDrawAA();
22258a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
22268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
22278a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
22288a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
2229211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
22308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
2231b30cb10a0c75c2295e89b1b30d91a73f38ee09fbChris Craik    setupDrawModelViewIdentity(true);
22328a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
22338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
22348a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
22358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
22368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
22378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
223899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
223999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
22405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
224199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
22425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
22437b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22447b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
22457b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
22467b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
22485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
22497b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
225099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
225199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
22527b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2253211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
22545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
22555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
225699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
225799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
225899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
22595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
22605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
226199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
226299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
22638f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik        float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
22647b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
22657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
22665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
22675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
226899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
226999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
2270740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
227199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
227299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
22737b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
22745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
22755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
22765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
22775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
22787b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
227999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
228099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
228199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
22825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
22835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
228499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
228575040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        float x = n.x;
228675040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.x = -n.y;
228775040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.y = x;
228875040f8a7727f18bb33da23696a32a0760926ff2Chris Craik
22898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
22908a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
22918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
22928a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
22938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
22948a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
22958a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
22968a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
22978a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
22985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
22997b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
230099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
230199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
230299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
230399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
230499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
230599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
230699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
230799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
230899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
230999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
23107b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
231199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
231299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
231375040f8a7727f18bb33da23696a32a0760926ff2Chris Craik            boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
231499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
23155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
23167b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
231799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
231899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
231999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
232099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
232199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
23227b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
232399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
232499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
232599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
232699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
23278f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - abLength / (length + abLength);
232899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
23298f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - .5 / (length + 1);
233099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
23317b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
233299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
233399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
233499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
233599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
233699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
23375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
23385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
23395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
23405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
23415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
23425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
234399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
23445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
23455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
23465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
23475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
23485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
234904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        if (!quickRejectNoScissor(left, top, right, bottom)) {
23505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
23515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
23525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
23535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
23545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
23555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
23565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
23575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
23585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
23595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
23607b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
23615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
23625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
23635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
23645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
23657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
23665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
23675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
23685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
236999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
237099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
237199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
237299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
237399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
237499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
237599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
23767b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
237799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
237899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
23797b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
238099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
238199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
238299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
23837b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
238499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
238599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
23865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
23875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
23885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
23895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
23905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
239199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
239299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
239399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
23945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
23955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
23967b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
239799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
239899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
239999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
240099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
24017b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
24035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
24045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
24057b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
240699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
240799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
240899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
24095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
24105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
24117b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
24135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
24145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
24157b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24167b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    if (isAA) {
24177b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        finishDrawAALine(widthSlot, lengthSlot);
24187b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    }
2419486590963e2207d68eebd6944fec70d50d41116aChet Haase
2420486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
24215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
24225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2423486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2424486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2425ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2426ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2427ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2428ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
24295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2430ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
24318a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2432ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
24338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
24348a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
24358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
24368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
24378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2438ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2439ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2440ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2441ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2442ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2443ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2444ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2445ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2446ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2447ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
244804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // TODO: We should optimize this method to not generate vertices for points
244904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // that lie outside of the clip.
245004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
245104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2452ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
245315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
24548a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2455ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2456ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2457ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2458ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2459ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
24608a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2461ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2462ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2463ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2464ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2465ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2466ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2467ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2468ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2469ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
24707b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
24728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
24738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
24748a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
24757b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2477ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2478ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2479ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2480486590963e2207d68eebd6944fec70d50d41116aChet Haase
2481486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2482ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2483ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2484486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2485e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2486486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2487e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2488ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2489ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
249070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
24913d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2492486590963e2207d68eebd6944fec70d50d41116aChet Haase
2493486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2494c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
24959d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2496486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2497486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2498486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
249901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
250001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
250101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
250201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
250301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
250401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2505486590963e2207d68eebd6944fec70d50d41116aChet Haase
2506486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
250701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
250801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2509486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2510710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        float rx, float ry, SkPaint* p) {
2511cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2512710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2513710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
251401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2515cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2516710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2517710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2518710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2519710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2520710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2521710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2522710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2523710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2524cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2525cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2526cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2527cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2528cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2529cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2530710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
2531cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    drawConvexPath(path, p);
2532710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2533710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    return DrawGlInfo::kStatusDrew;
2534c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
253501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2536710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
2537cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius,
2538cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik            x + radius, y + radius, p)) {
2539710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2540710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2541cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2542710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2543710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, p);
2544710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2545710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2546710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2547710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2548cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2549cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2550cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2551cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2552cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2553cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    drawConvexPath(path, p);
2554710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2555710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    return DrawGlInfo::kStatusDrew;
2556c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
255701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2558486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2559710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPaint* p) {
2560cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2561710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2562710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
256301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2564cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2565710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2566710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, p);
2567710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2568710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2569710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2570710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2571710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2572cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2573cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2574cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2575710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
2576cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    drawConvexPath(path, p);
2577710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2578710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    return DrawGlInfo::kStatusDrew;
2579c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2580c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2581486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2582780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2583780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2584780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2585780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
25868b2f5267f16c295f12faab810527cd6311997e34Romain Guy
25878b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2588780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
25898b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
25908b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2591780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
2592e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 ||
2593e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy            p->getStrokeCap() != SkPaint::kButt_Cap || useCenter) {
2594780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2595780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2596780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2597780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2598780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2599780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2600780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2601780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2602780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2603780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2604780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2605780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2606780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2607780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2608780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2609780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2610780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2611780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2612780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2613780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    drawConvexPath(path, p);
2614780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2615780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    return DrawGlInfo::kStatusDrew;
26168b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
26178b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2618cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2619cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2620cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2621486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2622cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2623486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
26256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2626710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2627cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2628cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2629cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2630cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2631cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2632cf8675ee176a375f873792684d38a47f78348dffRomain Guy                    mCaches.rectShapeCache.getRect(right - left, bottom - top, p);
2633cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2634cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2635cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2636cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2637cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2638cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2639cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2640cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2641cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
2642cf8675ee176a375f873792684d38a47f78348dffRomain Guy        drawConvexPath(path, p);
2643cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2644cf8675ee176a375f873792684d38a47f78348dffRomain Guy        return DrawGlInfo::kStatusDrew;
2645026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2646026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2647181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2648710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2649710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
2650cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        drawConvexPath(path, p);
2651858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2652710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
2653858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2654486590963e2207d68eebd6944fec70d50d41116aChet Haase
2655486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2656c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26579d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2658416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2659416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2660416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2661416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2662416a847633680d94efb926837efdc18726d54918Raph Levien
2663416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2664416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2665416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2666416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2667416a847633680d94efb926837efdc18726d54918Raph Levien            paint, text, bytesCount, count, mShadowRadius, positions);
2668416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2669416a847633680d94efb926837efdc18726d54918Raph Levien
2670416a847633680d94efb926837efdc18726d54918Raph Levien    const float sx = x - shadow->left + mShadowDx;
2671416a847633680d94efb926837efdc18726d54918Raph Levien    const float sy = y - shadow->top + mShadowDy;
2672416a847633680d94efb926837efdc18726d54918Raph Levien
2673416a847633680d94efb926837efdc18726d54918Raph Levien    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2674416a847633680d94efb926837efdc18726d54918Raph Levien    int shadowColor = mShadowColor;
2675416a847633680d94efb926837efdc18726d54918Raph Levien    if (mShader) {
2676416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2677416a847633680d94efb926837efdc18726d54918Raph Levien    }
2678416a847633680d94efb926837efdc18726d54918Raph Levien
2679416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2680416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2681416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2682416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2683416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2684416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2685416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2686416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2687416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2688416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2689416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2690416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2691416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2692416a847633680d94efb926837efdc18726d54918Raph Levien
2693416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2694416a847633680d94efb926837efdc18726d54918Raph Levien}
2695416a847633680d94efb926837efdc18726d54918Raph Levien
2696486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2697eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2698671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
26999c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2700486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2701eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2702eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2703671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2704671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2705486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2706671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2707671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2708671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2709671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2710671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2711671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2712671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2713671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2714671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2715671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2716b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2717e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy    fontRenderer.setFont(paint, *mSnapshot->transform);
2718671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2719671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2720671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2721671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2722671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2723416a847633680d94efb926837efdc18726d54918Raph Levien    if (CC_UNLIKELY(mHasShadow)) {
2724e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2725e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy                alpha, mode, 0.0f, 0.0f);
2726416a847633680d94efb926837efdc18726d54918Raph Levien    }
2727416a847633680d94efb926837efdc18726d54918Raph Levien
2728671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2729671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2730671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2731671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2732671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2733671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2734671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2735671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
27364121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
2737671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2738671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2739671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2740671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2741671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2742671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2743671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2744671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2745671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2746671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2747671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2748671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
27494121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
2750671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2751671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2752671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2753671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2754211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2755671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2756671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2757671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2758671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2759671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2760671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2761671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2762671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2763671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2764671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2765486590963e2207d68eebd6944fec70d50d41116aChet Haase
2766486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2767eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2768eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2769c25259519f1b74bb62a2b051b74537f073436b5cRomain Guystatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2770996e57c84368058be793897ebc355b917a59abc2Raph Levien        float x, float y, const float* positions, SkPaint* paint, float length) {
2771671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
27729c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2773486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2774e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2775e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2776a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2777e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2778e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2779e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2780e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2781e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2782e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2783e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2784e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2785e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2786e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2787e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2788cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2789cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
279033f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2791486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2792cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2793cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
2794e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy#if DEBUG_GLYPHS
2795e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy    ALOGD("OpenGLRenderer drawText() with FontID=%d",
2796e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy            SkTypeface::UniqueID(paint->getTypeface()));
2797e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy#endif
2798e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy
2799e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2800e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy    fontRenderer.setFont(paint, *mSnapshot->transform);
2801e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy
28023a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
28033a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
28046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2805211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
28066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
28076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
28086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
281086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
281186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
281286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28139d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2814211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
2815996e57c84368058be793897ebc355b917a59abc2Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2816996e57c84368058be793897ebc355b917a59abc2Raph Levien                oldX, oldY);
28171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
28181e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
28196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
28206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
28216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
28226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
28236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
282516c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // The font renderer will always use texture unit 0
2826a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
282786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
28284121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
282986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
283086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
283186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
283286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
283386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
283486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
283586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
283686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
283716c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // See comment above; the font renderer must use texture unit 0
283816c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // assert(mTextureUnit == 0)
283986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
284086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
284186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
284286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
28434121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
284406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2845a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect :
2846a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy            (mSnapshot->hasPerspectiveTransform() ? NULL : &mSnapshot->getLocalClip());
28475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2849211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2850894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
2851996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
2852a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
28538b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
28548b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
28558b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2856a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy                positions, hasActiveLayer ? &bounds : NULL);
2857996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
28588b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2859a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy                positions, hasActiveLayer ? &bounds : NULL);
2860996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
28614ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
28624ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy    if (status && hasActiveLayer) {
28634ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (!pureTranslate) {
28644ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            mSnapshot->transform->mapRect(bounds);
28655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
28664ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
28675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2868694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
28693a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2870486590963e2207d68eebd6944fec70d50d41116aChet Haase
2871486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2872694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2873694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2874486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2875325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
287603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
287703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2878486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
287903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
288003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2881b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2882e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy    fontRenderer.setFont(paint, *mSnapshot->transform);
288303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
288403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
288503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
288603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
288703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
288803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
288903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
28904121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
289103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
289203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
289303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
289403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
289503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
289603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
289703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
28989777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
289903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
290003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
290103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
29029777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
29034121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
29049777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29059777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
29069777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
290703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
29089777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
29099777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29109777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
29119777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
29129777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
29139777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
29149777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
29159777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
29169777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2917486590963e2207d68eebd6944fec70d50d41116aChet Haase
2918486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2919325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2920325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2921486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2922486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2923dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2924a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29257fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2926fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2927486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
292822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
29297fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
29308b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
29318b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
29328b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
293301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2934486590963e2207d68eebd6944fec70d50d41116aChet Haase
2935486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
29367fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
29377fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2938486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
293935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2940486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
29416c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
29426c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2943b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
2944b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2945b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2946b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
2947b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            save(0);
2948b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            mSnapshot->transform->multiply(*transform);
2949b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2950b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2951b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
295235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect transformed;
295335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect clip;
295435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    const bool rejected = quickRejectNoScissor(x, y,
295535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy            x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
29564ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
295735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2958b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2959b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2960b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
296135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
296235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
296335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
29645bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
29652bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
296687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clip.contains(transformed));
2967a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29686c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2969211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2970e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy        SkiaColorFilter* oldFilter = mColorFilter;
2971e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy        mColorFilter = layer->getColorFilter();
2972e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
2973c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
297440667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2975c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
2976d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            const float a = layer->getAlpha() / 255.0f;
2977c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2978c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
29798168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2980c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
29819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2982c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2983c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2984c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
29859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2986211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
29874ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
29884ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
29899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2990d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
29914ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
29924ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
29939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2994d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
29959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
29969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
29979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2998c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2999c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3000c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
3001c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
3002c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3003c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
30043a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
30053a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
30063a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
30073a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3008c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
30094ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
3010e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy        mColorFilter = oldFilter;
3011e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
30125bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
30135bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
30144ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
30154ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
30164ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3017f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
3018486590963e2207d68eebd6944fec70d50d41116aChet Haase
3019b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3020b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3021b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3022b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3023486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30246c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
30256c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
30266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
3027d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
3028d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3029d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
3030d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
303106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
303206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
303306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
303406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
303506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
303606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
3037fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
303806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
30397fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
30407fac2e18339f765320d759e8d4c090f92431959eRomain Guy
3041d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3042db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
3043db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
3044db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3045db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
3046db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
3047db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3048db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3049db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
3050db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
3051db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3052db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3053db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
30541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
30551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
30561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30571e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
30581e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
30591e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
30601e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30611e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
30621e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
30631e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
30641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
30651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
30661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
30671e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
30681e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30691e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
30705ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30715ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30725ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30735ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
30745ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
30755ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30765ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30775ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
30785ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
30795ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
30805ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
30815ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30825ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30835ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
3084dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
30855ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30865ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
30875ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30885ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
30895ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
30905ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30915ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
30925ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30935ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30945ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
30966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
309801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
309901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
310001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
310101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
310201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
310301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
310401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
310501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
310601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
310701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
310801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
310901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
311001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
311101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
311201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
311301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
311401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
311501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
311601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
311701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
311801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
311901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
312001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
312101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
312201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
312301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
312401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
312501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
312601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3127f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
31280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
31290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
31300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
31310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
31330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
31340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
31350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
31360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3137726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
31380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
31390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
31400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
3141726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
31420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3144211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3145726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3146f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
31470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31488b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
31490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3150e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3151f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3152f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3153f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3154f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3155f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3156e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3157e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3161e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3162e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3163e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3164e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3169e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3170e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3171e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3172e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3174e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3175726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3176e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3177726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
31800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
31810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3182672433d90fab7383cd28beac9d4485b566a90940Romain Guystatus_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
3183672433d90fab7383cd28beac9d4485b566a90940Romain Guy    if (mSnapshot->isIgnored()) {
3184672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3185672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3186672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3187735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    int color = paint->getColor();
3188735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    // If a shader is set, preserve only the alpha
3189735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    if (mShader) {
3190735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        color |= 0x00ffffff;
3191735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    }
3192735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3193735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3194735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    return drawColorRects(rects, count, color, mode);
3195735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3196735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3197735738c4ddf3229caa5f6e634bf591953ac29944Romain Guystatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
31988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        SkXfermode::Mode mode, bool ignoreTransform, bool dirty) {
3199735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3200672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3201672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3202672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3203672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3204672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3205672433d90fab7383cd28beac9d4485b566a90940Romain Guy    int vertexCount = 0;
3206672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex mesh[count * 6];
3207672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3208672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32092af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3210672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3211672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3212672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3213672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3214672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (ignoreTransform || !quickRejectNoScissor(left, top, right, bottom)) {
3216672433d90fab7383cd28beac9d4485b566a90940Romain Guy            Vertex::set(vertex++, l, b);
3217672433d90fab7383cd28beac9d4485b566a90940Romain Guy            Vertex::set(vertex++, l, t);
3218672433d90fab7383cd28beac9d4485b566a90940Romain Guy            Vertex::set(vertex++, r, t);
3219672433d90fab7383cd28beac9d4485b566a90940Romain Guy            Vertex::set(vertex++, l, b);
3220672433d90fab7383cd28beac9d4485b566a90940Romain Guy            Vertex::set(vertex++, r, t);
3221672433d90fab7383cd28beac9d4485b566a90940Romain Guy            Vertex::set(vertex++, r, b);
3222672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3223672433d90fab7383cd28beac9d4485b566a90940Romain Guy            vertexCount += 6;
3224672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3225672433d90fab7383cd28beac9d4485b566a90940Romain Guy            left = fminf(left, l);
3226672433d90fab7383cd28beac9d4485b566a90940Romain Guy            top = fminf(top, t);
3227672433d90fab7383cd28beac9d4485b566a90940Romain Guy            right = fmaxf(right, r);
3228672433d90fab7383cd28beac9d4485b566a90940Romain Guy            bottom = fmaxf(bottom, b);
3229672433d90fab7383cd28beac9d4485b566a90940Romain Guy        }
3230672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3231672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3232672433d90fab7383cd28beac9d4485b566a90940Romain Guy    if (count == 0) return DrawGlInfo::kStatusDone;
3233672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3234672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3235672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3236672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
3237672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShader();
3238672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilter();
3239672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawBlending(mode);
3240672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3241672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
3242735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, ignoreTransform, true);
3243672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorUniforms();
3244672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShaderUniforms();
3245672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilterUniforms();
3246672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawVertices((GLvoid*) &mesh[0].position[0]);
3247672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3249672433d90fab7383cd28beac9d4485b566a90940Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
3250672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3251672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3252672433d90fab7383cd28beac9d4485b566a90940Romain Guy    glDrawArrays(GL_TRIANGLES, 0, vertexCount);
3253672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3254672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3255672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3256672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3257026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
32581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
3259d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
326006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
3261d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3262d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3263d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
326470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
326515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
32669c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
326770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
326870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
326970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
327070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
327170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
327270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
327370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
327470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
327570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3276c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3277c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3278c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3279c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
328082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
32818164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
328282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
328382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
328482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
328582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3286d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
32878164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
3288211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
32896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
32906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
32916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3292d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
32936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
32946620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
32956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
32966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
3297d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
32986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
32996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
33006620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
33016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
330285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
330385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3304bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3305a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3306a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
330703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
3308f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
3309f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
3310f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
3311a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
33126820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
33148694230ff25fa0a60e480d424843e56b718f0516Romain Guy
331570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
331670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
331770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
331870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
331970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
332070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3321886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
332370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
332403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
332570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3326db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
3327886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
332886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
332970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
333070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3331db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
33326820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
333370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
333470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
333582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
333682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3337886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
3338886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
3339886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3340886b275e529e44a59c54b933453d9bc902973178Romain Guy        bool ignoreTransform, bool dirty) {
3341886b275e529e44a59c54b933453d9bc902973178Romain Guy
3342886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3343886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
3344886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (hasColor) {
3345886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3346886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
3347886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilter();
3348886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShader();
3349886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawBlending(true, mode);
3350886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3351886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
3352886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
3353886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3354886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
3355886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilterUniforms();
3356886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShaderUniforms();
3357886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3358886b275e529e44a59c54b933453d9bc902973178Romain Guy
3359886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3360886b275e529e44a59c54b933453d9bc902973178Romain Guy
3361886b275e529e44a59c54b933453d9bc902973178Romain Guy    finishDrawTexture();
3362886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3363886b275e529e44a59c54b933453d9bc902973178Romain Guy
3364a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3365f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
336682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3367c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
336882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
336982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
337082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
337182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
337282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
337382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
337433fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
3375211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
3376a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3377f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3378a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
337982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
338082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
338182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
338282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
338382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
338482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
338582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
338682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3387a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
338882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
338982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
339082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
339182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
339282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
339382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
339482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
339582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
339682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
339782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
339882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
339982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
340082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
340182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3402fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
340382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
340482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3405fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3406bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3407bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3408889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3409d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3410fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3411d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3412fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
34136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3414260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
34156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3416260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3417260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3418026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
342082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
342182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
342282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
342382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
34248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
34258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
34265c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
3427be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
3428db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
3429026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3430026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
34319d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3432e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3433