OpenGLRenderer.cpp revision f18fd99b5c182329cd8936a9611f0103d8ece44a
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
245cbbce535744b89df5ecea95de21ee3733298260Romain Guy
25121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
37121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// These properties are defined in mega-bytes
38121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
39121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
40121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
41dda570201ac851dd85af3861f7e575721d3345daRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20
42dda570201ac851dd85af3861f7e575721d3345daRomain Guy#define DEFAULT_LAYER_CACHE_SIZE 10
43dda570201ac851dd85af3861f7e575721d3345daRomain Guy
44121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
45121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
46121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
47dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
48bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define SV(x, y) { { x, y } }
49bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy
55026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const SimpleVertex gDrawColorVertices[] = {
56bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 0.0f),
57bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 0.0f),
58bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 1.0f),
59bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 1.0f)
609d5316e3f56d138504565ff311145ac01621dff4Romain Guy};
61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexCount = 4;
639d5316e3f56d138504565ff311145ac01621dff4Romain Guy
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const TextureVertex gDrawTextureVertices[] = {
67c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
68c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
69c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
70c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
71bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexCount = 4;
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
90026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
91e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
92f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
93f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
94f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
95f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
96dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
97dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
98dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)) {
9985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1009d5316e3f56d138504565ff311145ac01621dff4Romain Guy
101121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
102121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
103dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
104121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy        mTextureCache.setMaxSize(MB(atoi(property)));
105dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
106dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Using default texture cache size of %dMB", DEFAULT_TEXTURE_CACHE_SIZE);
107dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
108dda570201ac851dd85af3861f7e575721d3345daRomain Guy
109dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
110dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
111dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mLayerCache.setMaxSize(MB(atoi(property)));
112dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
113dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Using default layer cache size of %dMB", DEFAULT_LAYER_CACHE_SIZE);
114121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
115121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
1169d5316e3f56d138504565ff311145ac01621dff4Romain Guy    mDrawColorShader = new DrawColorProgram;
117bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mDrawTextureShader = new DrawTextureProgram;
118026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
119026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
121e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
124ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
125ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
126dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
127e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
128e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
129f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
130f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
131f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
132f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
13385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
13408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
13508ae317c21ec3086b5017672bba87420cc38a407Romain Guy
13608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    mat4 ortho;
137c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    ortho.loadOrtho(0, width, height, 0, -1, 1);
13808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    ortho.copyTo(mOrthoMatrix);
139bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
140bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
141bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
142f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mFirstSnapshot.height = height;
143e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
144e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = &mFirstSnapshot;
1477ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
148f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15208ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
153bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
155c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
156f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
157bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
158bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
160f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
161f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
162f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
163f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
164bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1657ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
166bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
167bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
168bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1697ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
170bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
171bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
172bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
1737ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
174bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1757ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
1767ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1777ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
178bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
179bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
180bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
1817ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
182bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
184bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1857ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
1867ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
1877ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
188bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1897ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
1907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1917ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
192bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
193bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
194bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
1957ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
1967ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
198bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
201bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
202f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
204bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2057ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
206bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
207f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
208f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy        memcpy(mOrthoMatrix, current->orthoMatrix, sizeof(mOrthoMatrix));
209f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
210f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
211bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
212d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
213d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
214bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
215d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
216d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSaveCount--;
2175cbbce535744b89df5ecea95de21ee3733298260Romain Guy
218d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return restoreClip;
219d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2205cbbce535744b89df5ecea95de21ee3733298260Romain Guy
221d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
222dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!current->layer) {
223dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGE("Attempting to compose a layer that does not exist");
224dda570201ac851dd85af3861f7e575721d3345daRomain Guy        return;
225dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
226dda570201ac851dd85af3861f7e575721d3345daRomain Guy
227d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Unbind current FBO and restore previous one
228d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
229d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
2305cbbce535744b89df5ecea95de21ee3733298260Romain Guy
231d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Restore the clip from the previous snapshot
232d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    const Rect& clip = previous->getMappedClip();
233d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
234bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
235dda570201ac851dd85af3861f7e575721d3345daRomain Guy    Layer* layer = current->layer;
236dda570201ac851dd85af3861f7e575721d3345daRomain Guy
237d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Compute the correct texture coordinates for the FBO texture
238d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // The texture is currently as big as the window but drawn with
239d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // a quad of the appropriate size
240dda570201ac851dd85af3861f7e575721d3345daRomain Guy    const Rect& rect = layer->layer;
241dda570201ac851dd85af3861f7e575721d3345daRomain Guy
242dda570201ac851dd85af3861f7e575721d3345daRomain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
243dda570201ac851dd85af3861f7e575721d3345daRomain Guy            layer->texture, layer->alpha, layer->mode, layer->blend, true);
244bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
245dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
246f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // Failing to add the layer to the cache should happen only if the
247f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // layer is too large
248dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!mLayerCache.put(size, layer)) {
249dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LAYER_LOGD("Deleting layer");
250bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
251dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteFramebuffers(1, &layer->fbo);
252dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteTextures(1, &layer->texture);
253dda570201ac851dd85af3861f7e575721d3345daRomain Guy
254dda570201ac851dd85af3861f7e575721d3345daRomain Guy        delete layer;
255dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
256bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
257bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
258f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
259bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
260bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
261bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
262bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
263bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
264d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
265d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
266d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
267d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
268d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
269d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
270d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
271d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
272d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
273d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
274d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
275d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
276d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
277d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
278d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
279d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
280d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
283bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
284bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
285bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
286bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
287bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
288d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
289d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
290d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
291bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
292d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
293d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
294bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
295dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Requesting layer %dx%d", size.width, size.height);
296dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
297dda570201ac851dd85af3861f7e575721d3345daRomain Guy
298f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
299f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
300dda570201ac851dd85af3861f7e575721d3345daRomain Guy
301f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // TODO VERY IMPORTANT: Fix TextView to not call saveLayer() all the time
302f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    Layer* layer = mLayerCache.get(size, previousFbo);
303f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
304f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
305bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
306bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
307f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
308f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
309f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
310f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
311f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
312f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
313f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
314f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
315dda570201ac851dd85af3861f7e575721d3345daRomain Guy    // Save the layer in the snapshot
316d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
317dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
318dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
319dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
320dda570201ac851dd85af3861f7e575721d3345daRomain Guy
321dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
322dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
323d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
324f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Creates a new snapshot to draw into the FBO
325f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    saveSnapshot();
326f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO: This doesn't preserve other transformations (check Skia first)
327f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
328f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->clipRect.set(left, top, right, bottom);
329f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->height = bottom - top;
330f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
331f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
332f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->flags = Snapshot::kFlagDirtyTransform | Snapshot::kFlagDirtyOrtho |
333f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy            Snapshot::kFlagClipSet;
334f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    memcpy(mSnapshot->orthoMatrix, mOrthoMatrix, sizeof(mOrthoMatrix));
335f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
336f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
337f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mat4 ortho;
338f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    ortho.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
339f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    ortho.copyTo(mOrthoMatrix);
340f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
341d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
342bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
343bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
344bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
345f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
346f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
347f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
348f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3497ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
3507ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
351f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
352f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
353f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3547ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
3557ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
356f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
357f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
358f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3597ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
3607ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
361f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
362f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
363f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3647ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
3657ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
366f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
367f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
368f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3697ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
370f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
371f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
372f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3737ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3747ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
3757ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
376f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
377f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
378f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
379f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
380f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
381f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
382bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
3837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    const Rect& clip = mSnapshot->getMappedClip();
384f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
3859d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
3869d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3879d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
3887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSnapshot->clipRect;
389bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
390bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
391c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
392c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    /*
393c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The documentation of quickReject() indicates that the specified rect
394c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * is transformed before being compared to the clip rect. However, the
395c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * clip rect is not stored transformed in the snapshot and can thus be
396c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * compared directly
397c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
398c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The following code can be used instead to performed a mapped comparison:
399c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
400c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     mSnapshot->transform.mapRect(r);
401c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     const Rect& clip = mSnapshot->getMappedClip();
402c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     return !clip.intersects(r);
403c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     */
404c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
405c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
406c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
407c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
408bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) {
4097ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom);
4107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        mSnapshot->flags |= Snapshot::kFlagClipSet;
4127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4137ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
4147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return clipped;
415e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
416e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
417f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
418f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
419f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
420f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
421c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
422f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
423c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    int alpha;
425c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    SkXfermode::Mode mode;
4268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
4278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    drawTextureRect(left, top, left + texture->width, top + texture->height, texture->id,
4298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            alpha / 255.0f, mode, texture->blend, true);
4308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
432f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
433f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
434f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
435f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
436f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
437f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
438f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
439f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    int alpha;
440f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    SkXfermode::Mode mode;
441f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
442f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
443f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture->id,
444f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy            alpha / 255.0f, mode, texture->blend, true);
445f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
446f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
450f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
451f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
453c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    int alpha;
4548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    SkXfermode::Mode mode;
4558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
456c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
459c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
464c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture->id,
468c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy            alpha / 255.0f, mode, texture->blend, true);
4698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
471ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
472ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
473deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
474deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
475deba785f122a47915756ffd991f5540d952cf937Romain Guy    // TODO: Implement
476deba785f122a47915756ffd991f5540d952cf937Romain Guy    LOGD("Draw 9patch, paddingLeft=%d", patch->paddingLeft);
477deba785f122a47915756ffd991f5540d952cf937Romain Guy}
478deba785f122a47915756ffd991f5540d952cf937Romain Guy
47985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
480c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const Rect& clip = mSnapshot->clipRect;
481026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode);
482c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
4839d5316e3f56d138504565ff311145ac01621dff4Romain Guy
484bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
485026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
486026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
487026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
488026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
489026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
490026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
491026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
492026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
493026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
494026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
495026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
496026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (((color >> 24) & 0xFF) == 255) {
497026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
498026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
499026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
500026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
501c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5029d5316e3f56d138504565ff311145ac01621dff4Romain Guy
503026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
504026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        int color, SkXfermode::Mode mode) {
505026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
506026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool blend = alpha < 255 || mode != SkXfermode::kSrcOver_Mode;
507026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
508026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat a = alpha                  / 255.0f;
509026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat r = ((color >> 16) & 0xFF) / 255.0f;
510026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat g = ((color >>  8) & 0xFF) / 255.0f;
511026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat b = ((color      ) & 0xFF) / 255.0f;
512026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
513026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (blend) {
514026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glEnable(GL_BLEND);
515026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glBlendFunc(gBlends[mode].src, gBlends[mode].dst);
516026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
5179d5316e3f56d138504565ff311145ac01621dff4Romain Guy
518c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
519c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
5209d5316e3f56d138504565ff311145ac01621dff4Romain Guy
521c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mDrawColorShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
5229d5316e3f56d138504565ff311145ac01621dff4Romain Guy
523c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const GLvoid* p = &gDrawColorVertices[0].position[0];
5249d5316e3f56d138504565ff311145ac01621dff4Romain Guy
525c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glEnableVertexAttribArray(mDrawColorShader->position);
526c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE,
527c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy            gDrawColorVertexStride, p);
528c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttrib4f(mDrawColorShader->color, r, g, b, a);
5299d5316e3f56d138504565ff311145ac01621dff4Romain Guy
530c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
5319d5316e3f56d138504565ff311145ac01621dff4Romain Guy
532c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDisableVertexAttribArray(mDrawColorShader->position);
533026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
534026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (blend) {
535026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glDisable(GL_BLEND);
536026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
53785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
53885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
539bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
540c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied) {
541bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
542bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
543bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
544bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mDrawTextureShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
545bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
546c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    if (blend || alpha < 1.0f || mode != SkXfermode::kSrcOver_Mode) {
547c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        GLenum sourceMode = gBlends[mode].src;
548c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
549c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy            sourceMode = GL_SRC_ALPHA;
550c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        }
551d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
552c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        glEnable(GL_BLEND);
553c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        glBlendFunc(sourceMode, gBlends[mode].dst);
554c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    }
555bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
556bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
557bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
558c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    // TODO handle tiling and filtering here
559c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
560bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glActiveTexture(GL_TEXTURE0);
561bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glUniform1i(mDrawTextureShader->sampler, 0);
562bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
563026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLvoid* p = &mDrawTextureVertices[0].position[0];
564026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLvoid* t = &mDrawTextureVertices[0].texture[0];
565bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
566bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnableVertexAttribArray(mDrawTextureShader->position);
567bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->position, 2, GL_FLOAT, GL_FALSE,
568bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy            gDrawTextureVertexStride, p);
569bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
570bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnableVertexAttribArray(mDrawTextureShader->texCoords);
571bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->texCoords, 2, GL_FLOAT, GL_FALSE,
572bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy            gDrawTextureVertexStride, t);
573bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
574bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttrib4f(mDrawTextureShader->color, 1.0f, 1.0f, 1.0f, alpha);
575bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
576bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
577bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
578bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisableVertexAttribArray(mDrawTextureShader->position);
579bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisableVertexAttribArray(mDrawTextureShader->texCoords);
580bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
581bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, 0);
582bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisable(GL_BLEND);
583bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
584bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
585026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
586026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[0].texture[0] = u1;
5878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[0].texture[1] = v1;
588026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[1].texture[0] = u2;
5898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[1].texture[1] = v1;
590026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[2].texture[0] = u1;
5918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[2].texture[1] = v2;
592026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[3].texture[0] = u2;
5938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[3].texture[1] = v2;
5948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
5958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
5978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
5988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
5998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
6008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
6018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
6028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
6038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
6048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
6058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
6068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
6078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
6088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
6098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
6108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
6118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
6128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
6138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
6148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
615026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
616026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
6179d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
618e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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