OpenGLRenderer.cpp revision f7f93556c8fcc640ab5adef79d021a80a72a645a
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
245cbbce535744b89df5ecea95de21ee3733298260Romain Guy
25121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
37121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// These properties are defined in mega-bytes
38121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
39121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
40121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
41dda570201ac851dd85af3861f7e575721d3345daRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20
42dda570201ac851dd85af3861f7e575721d3345daRomain Guy#define DEFAULT_LAYER_CACHE_SIZE 10
43f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#define DEFAULT_PATCH_CACHE_SIZE 100
44dda570201ac851dd85af3861f7e575721d3345daRomain Guy
45121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
46121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
47121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
48dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
49bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define SV(x, y) { { x, y } }
50bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
56026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const SimpleVertex gDrawColorVertices[] = {
57bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 0.0f),
58bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 0.0f),
59bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 1.0f),
60bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 1.0f)
619d5316e3f56d138504565ff311145ac01621dff4Romain Guy};
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexCount = 4;
649d5316e3f56d138504565ff311145ac01621dff4Romain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const TextureVertex gDrawTextureVertices[] = {
68c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
69c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
70c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
71c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
72bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexCount = 4;
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
90026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
91026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
92e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
93f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
94f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
95f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
96f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
97dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
98dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
99f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
100f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mPatchCache(DEFAULT_PATCH_CACHE_SIZE) {
10185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1029d5316e3f56d138504565ff311145ac01621dff4Romain Guy
103121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
104121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
105dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
106121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy        mTextureCache.setMaxSize(MB(atoi(property)));
107dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
108dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Using default texture cache size of %dMB", DEFAULT_TEXTURE_CACHE_SIZE);
109dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
110dda570201ac851dd85af3861f7e575721d3345daRomain Guy
111dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
112dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
113dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mLayerCache.setMaxSize(MB(atoi(property)));
114dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
115dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Using default layer cache size of %dMB", DEFAULT_LAYER_CACHE_SIZE);
116121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
117121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
1189d5316e3f56d138504565ff311145ac01621dff4Romain Guy    mDrawColorShader = new DrawColorProgram;
119bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mDrawTextureShader = new DrawTextureProgram;
120026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
121026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
122e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
123e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
126ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
127ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
128dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
129e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
130e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
131f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
132f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
133f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
134f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
13585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
13608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
13708ae317c21ec3086b5017672bba87420cc38a407Romain Guy
13808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    mat4 ortho;
139c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    ortho.loadOrtho(0, width, height, 0, -1, 1);
14008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    ortho.copyTo(mOrthoMatrix);
141bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
142bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
143bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
144f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mFirstSnapshot.height = height;
145e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
146e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1487ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = &mFirstSnapshot;
1497ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
150f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
15108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
152bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
155bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
157c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
158f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
160bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
161bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
162f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
163f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
164f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
165f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
166bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1677ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
168bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
169bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
170bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1717ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
172bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
173bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
174bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
1757ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
176bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1777ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
1787ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1797ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
180bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
181bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
182bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
1837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
184bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1857ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
186bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1877ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
1887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
1897ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
190bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1917ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
1927ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1937ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
194bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
196bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
1977ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
1987ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
200bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2027ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
203bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
204f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
205bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
206bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2077ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
208bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
209f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
210f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy        memcpy(mOrthoMatrix, current->orthoMatrix, sizeof(mOrthoMatrix));
211f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
212f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
213bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
214d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
215d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
216bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
217d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
218d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSaveCount--;
2195cbbce535744b89df5ecea95de21ee3733298260Romain Guy
220d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return restoreClip;
221d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2225cbbce535744b89df5ecea95de21ee3733298260Romain Guy
223d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
224dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!current->layer) {
225dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGE("Attempting to compose a layer that does not exist");
226dda570201ac851dd85af3861f7e575721d3345daRomain Guy        return;
227dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
228dda570201ac851dd85af3861f7e575721d3345daRomain Guy
229d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Unbind current FBO and restore previous one
230d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
231d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
2325cbbce535744b89df5ecea95de21ee3733298260Romain Guy
233d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Restore the clip from the previous snapshot
234d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    const Rect& clip = previous->getMappedClip();
235d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
236bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
237dda570201ac851dd85af3861f7e575721d3345daRomain Guy    Layer* layer = current->layer;
238dda570201ac851dd85af3861f7e575721d3345daRomain Guy
239d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Compute the correct texture coordinates for the FBO texture
240d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // The texture is currently as big as the window but drawn with
241d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // a quad of the appropriate size
242dda570201ac851dd85af3861f7e575721d3345daRomain Guy    const Rect& rect = layer->layer;
243dda570201ac851dd85af3861f7e575721d3345daRomain Guy
244dda570201ac851dd85af3861f7e575721d3345daRomain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
245dda570201ac851dd85af3861f7e575721d3345daRomain Guy            layer->texture, layer->alpha, layer->mode, layer->blend, true);
246bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
247dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
248f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // Failing to add the layer to the cache should happen only if the
249f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // layer is too large
250dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!mLayerCache.put(size, layer)) {
251dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LAYER_LOGD("Deleting layer");
252bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
253dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteFramebuffers(1, &layer->fbo);
254dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteTextures(1, &layer->texture);
255dda570201ac851dd85af3861f7e575721d3345daRomain Guy
256dda570201ac851dd85af3861f7e575721d3345daRomain Guy        delete layer;
257dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
258bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
259bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
260f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
261bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
262bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
263bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
264bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
265bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
266d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
267d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
268d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
269d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
270d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
271d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
272d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
273d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
274d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
275d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
276d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
277d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
278d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
279d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
280d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
285bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
286bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
287bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
288bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
289bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
290d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
291d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
292d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
293bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
294d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
296bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
297dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Requesting layer %dx%d", size.width, size.height);
298dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
299dda570201ac851dd85af3861f7e575721d3345daRomain Guy
300f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
301f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
302dda570201ac851dd85af3861f7e575721d3345daRomain Guy
303f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    Layer* layer = mLayerCache.get(size, previousFbo);
304f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
305f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
306bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
307bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
308f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
309f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
310f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
311f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
312f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
313f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
314f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
315f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
316dda570201ac851dd85af3861f7e575721d3345daRomain Guy    // Save the layer in the snapshot
317d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
318dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
319dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
320dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
321dda570201ac851dd85af3861f7e575721d3345daRomain Guy
322dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
323dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
324d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
325f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Creates a new snapshot to draw into the FBO
326f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    saveSnapshot();
327f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO: This doesn't preserve other transformations (check Skia first)
328f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
329f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->clipRect.set(left, top, right, bottom);
330f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->height = bottom - top;
331f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
332f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
333f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->flags = Snapshot::kFlagDirtyTransform | Snapshot::kFlagDirtyOrtho |
334f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy            Snapshot::kFlagClipSet;
335f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    memcpy(mSnapshot->orthoMatrix, mOrthoMatrix, sizeof(mOrthoMatrix));
336f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
337f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
338f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mat4 ortho;
339f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    ortho.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
340f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    ortho.copyTo(mOrthoMatrix);
341f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
342d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
343bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
344bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
345bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
346f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
347f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
348f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
349f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3507ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
3517ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
352f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
353f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
354f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3557ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
3567ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
357f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
358f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
359f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3607ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
3617ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
362f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
363f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
364f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3657ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
3667ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
367f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
368f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
369f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3707ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
371f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
372f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
373f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3747ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3757ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
3767ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
377f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
378f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
379f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
380f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
381f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
382f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
383bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
3847ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    const Rect& clip = mSnapshot->getMappedClip();
385f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
3869d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
3879d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3889d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
3897ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSnapshot->clipRect;
390bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
391bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
392c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
393c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    /*
394c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The documentation of quickReject() indicates that the specified rect
395c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * is transformed before being compared to the clip rect. However, the
396c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * clip rect is not stored transformed in the snapshot and can thus be
397c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * compared directly
398c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
399c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The following code can be used instead to performed a mapped comparison:
400c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
401c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     mSnapshot->transform.mapRect(r);
402c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     const Rect& clip = mSnapshot->getMappedClip();
403c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     return !clip.intersects(r);
404c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     */
405c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
406c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
407c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
408c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
409bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) {
4107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom);
4117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        mSnapshot->flags |= Snapshot::kFlagClipSet;
4137ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
4157ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return clipped;
416e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
417e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
418f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
419f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
420f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
421f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
422c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
423f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
424c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    int alpha;
426c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    SkXfermode::Mode mode;
4278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
4288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    drawTextureRect(left, top, left + texture->width, top + texture->height, texture->id,
4308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            alpha / 255.0f, mode, texture->blend, true);
4318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
433f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
434f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
435f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
436f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
437f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
438f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
439f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
440f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    int alpha;
441f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    SkXfermode::Mode mode;
442f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
443f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
444f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture->id,
445f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy            alpha / 255.0f, mode, texture->blend, true);
446f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
447f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
451f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
452f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
454c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    int alpha;
4558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    SkXfermode::Mode mode;
4568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
457c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
460c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
465c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture->id,
469c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy            alpha / 255.0f, mode, texture->blend, true);
4708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
472ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
473ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
474deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
475deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
476f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const Texture* texture = mTextureCache.get(bitmap);
477f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
478f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
479f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
480f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
481f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
482f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const uint32_t width = patch->numXDivs;
483f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const uint32_t height = patch->numYDivs;
484f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
485f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    Patch* mesh = mPatchCache.get(patch);
486f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
487f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const uint32_t xStretchCount = (width + 1) >> 1;
488f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const uint32_t yStretchCount = (height + 1) >> 1;
489f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
490f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const int32_t* xDivs = &patch->xDivs[0];
491f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const int32_t* yDivs = &patch->yDivs[0];
492f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
493f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    float xStretch = 0;
494f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    float yStretch = 0;
495f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    float xStretchTex = 0;
496f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    float yStretchTex = 0;
497f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
498f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const float meshWidth = right - left;
499f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
500f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const float bitmapWidth = float(bitmap->width());
501f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const float bitmapHeight = float(bitmap->height());
502f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
503f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (xStretchCount > 0) {
504f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        uint32_t stretchSize = 0;
505f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        for (uint32_t i = 1; i < width; i += 2) {
506f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            stretchSize += xDivs[i] - xDivs[i - 1];
507f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        }
508f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        xStretchTex = (stretchSize / bitmapWidth) / xStretchCount;
509f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        const float fixed = bitmapWidth - stretchSize;
510f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        xStretch = (right - left - fixed) / xStretchCount;
511f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
512f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
513f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (yStretchCount > 0) {
514f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        uint32_t stretchSize = 0;
515f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        for (uint32_t i = 1; i < height; i += 2) {
516f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            stretchSize += yDivs[i] - yDivs[i - 1];
517f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        }
518f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        yStretchTex = (stretchSize / bitmapHeight) / yStretchCount;
519f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        const float fixed = bitmapHeight - stretchSize;
520f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        yStretch = (bottom - top - fixed) / yStretchCount;
521f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
522f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
523f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    float vy = 0.0f;
524f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    float ty = 0.0f;
525f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    TextureVertex* vertex = mesh->vertices;
526f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
527f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    generateVertices(vertex, 0.0f, 0.0f, xDivs, width, xStretch, xStretchTex,
528f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            meshWidth, bitmapWidth);
529f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    vertex += width + 2;
530f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
531f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    for (uint32_t y = 0; y < height; y++) {
532f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        if (y & 1) {
533f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            vy += yStretch;
534f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            ty += yStretchTex;
535f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        } else {
536f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            const float step = float(yDivs[y]);
537f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            vy += step;
538f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            ty += step / bitmapHeight;
539f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        }
540f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        generateVertices(vertex, vy, ty, xDivs, width, xStretch, xStretchTex,
541f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy                meshWidth, bitmapWidth);
542f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        vertex += width + 2;
543f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
544f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
545f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    generateVertices(vertex, bottom - top, 1.0f, xDivs, width, xStretch, xStretchTex,
546f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            meshWidth, bitmapWidth);
547f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
548f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
549f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
550f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha, mode, texture->blend,
551f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            true, &mesh->vertices[0].position[0], &mesh->vertices[0].texture[0], mesh->indices,
552f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            mesh->indicesCount);
553f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
554f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
555f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::generateVertices(TextureVertex* vertex, float y, float v,
556f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        const int32_t xDivs[], uint32_t xCount, float xStretch, float xStretchTex,
557f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        float width, float widthTex) {
558f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    float vx = 0.0f;
559f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    float tx = 0.0f;
560f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
561f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    TextureVertex::set(vertex, vx, y, tx, v);
562f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    vertex++;
563f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
564f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    for (uint32_t x = 0; x < xCount; x++) {
565f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        if (x & 1) {
566f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            vx += xStretch;
567f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            tx += xStretchTex;
568f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        } else {
569f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            const float step = float(xDivs[x]);
570f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            vx += step;
571f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            tx += step / widthTex;
572f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        }
573f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
574f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        TextureVertex::set(vertex, vx, y, tx, v);
575f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        vertex++;
576f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
577f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
578f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    TextureVertex::set(vertex, width, y, 1.0f, v);
579f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    vertex++;
580deba785f122a47915756ffd991f5540d952cf937Romain Guy}
581deba785f122a47915756ffd991f5540d952cf937Romain Guy
58285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
583c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const Rect& clip = mSnapshot->clipRect;
584026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode);
585c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5869d5316e3f56d138504565ff311145ac01621dff4Romain Guy
587bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
588026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
589026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
590026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
591026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
592026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
593026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
594026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
595026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
596026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
597026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
598026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
599026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (((color >> 24) & 0xFF) == 255) {
600026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
601026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
602026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
603026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
604c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
6059d5316e3f56d138504565ff311145ac01621dff4Romain Guy
606026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
607026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        int color, SkXfermode::Mode mode) {
608026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
609026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool blend = alpha < 255 || mode != SkXfermode::kSrcOver_Mode;
610026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
611026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat a = alpha                  / 255.0f;
612026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat r = ((color >> 16) & 0xFF) / 255.0f;
613026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat g = ((color >>  8) & 0xFF) / 255.0f;
614026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat b = ((color      ) & 0xFF) / 255.0f;
615026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
616026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (blend) {
617026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glEnable(GL_BLEND);
618026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glBlendFunc(gBlends[mode].src, gBlends[mode].dst);
619026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
6209d5316e3f56d138504565ff311145ac01621dff4Romain Guy
621c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
622c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
6239d5316e3f56d138504565ff311145ac01621dff4Romain Guy
624c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mDrawColorShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
6259d5316e3f56d138504565ff311145ac01621dff4Romain Guy
626c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const GLvoid* p = &gDrawColorVertices[0].position[0];
6279d5316e3f56d138504565ff311145ac01621dff4Romain Guy
628c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glEnableVertexAttribArray(mDrawColorShader->position);
629c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE,
630c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy            gDrawColorVertexStride, p);
631c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttrib4f(mDrawColorShader->color, r, g, b, a);
6329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
633c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
6349d5316e3f56d138504565ff311145ac01621dff4Romain Guy
635c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDisableVertexAttribArray(mDrawColorShader->position);
636026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
637026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (blend) {
638026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glDisable(GL_BLEND);
639026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
64085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
64185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
642bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
643c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied) {
644f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend, isPremultiplied,
645f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
646f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
647f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
648f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
649f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied,
650f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
651bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
652bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
653bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
654bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mDrawTextureShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
655bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
656c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    if (blend || alpha < 1.0f || mode != SkXfermode::kSrcOver_Mode) {
657c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        GLenum sourceMode = gBlends[mode].src;
658c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
659c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy            sourceMode = GL_SRC_ALPHA;
660c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        }
661d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
662c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        glEnable(GL_BLEND);
663c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        glBlendFunc(sourceMode, gBlends[mode].dst);
664c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    }
665bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
666bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
667bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
668c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    // TODO handle tiling and filtering here
669c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
670bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glActiveTexture(GL_TEXTURE0);
671bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glUniform1i(mDrawTextureShader->sampler, 0);
672bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
673bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnableVertexAttribArray(mDrawTextureShader->position);
674bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->position, 2, GL_FLOAT, GL_FALSE,
675f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            gDrawTextureVertexStride, vertices);
676bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
677bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnableVertexAttribArray(mDrawTextureShader->texCoords);
678bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->texCoords, 2, GL_FLOAT, GL_FALSE,
679f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            gDrawTextureVertexStride, texCoords);
680bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
681bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttrib4f(mDrawTextureShader->color, 1.0f, 1.0f, 1.0f, alpha);
682bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
683f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
684f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
685f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
686f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
687f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
688bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
689bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisableVertexAttribArray(mDrawTextureShader->position);
690bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisableVertexAttribArray(mDrawTextureShader->texCoords);
691bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
692bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, 0);
693bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisable(GL_BLEND);
694bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
695bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
696026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
697026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[0].texture[0] = u1;
6988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[0].texture[1] = v1;
699026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[1].texture[0] = u2;
7008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[1].texture[1] = v1;
701026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[2].texture[0] = u1;
7028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[2].texture[1] = v2;
703026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[3].texture[0] = u2;
7048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[3].texture[1] = v2;
7058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
7068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
7078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
7088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
7098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
7108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
7118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
7128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
7138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
7148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
7158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
7168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
7178ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
7188ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
7198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
7208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
7218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
7228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
7238ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
7248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
7258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
726026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
727026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
7289d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
729e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
730