OpenGLRenderer.cpp revision f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
245cbbce535744b89df5ecea95de21ee3733298260Romain Guy
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
28e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
309d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guy
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy
36ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#define MAX_TEXTURE_COUNT 128
37ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
38bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define SV(x, y) { { x, y } }
39bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
45026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const SimpleVertex gDrawColorVertices[] = {
46bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 0.0f),
47bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 0.0f),
48bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 1.0f),
49bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 1.0f)
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy};
51026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
52026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexCount = 4;
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
54026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
55026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
56026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const TextureVertex gDrawTextureVertices[] = {
57c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
58c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
59c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
60c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
61bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexCount = 4;
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
81e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
82f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
83f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
84f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
85f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
86ce0537b80087a6225273040a987414b1dd081aa0Romain GuyOpenGLRenderer::OpenGLRenderer(): mTextureCache(MAX_TEXTURE_COUNT) {
8785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
889d5316e3f56d138504565ff311145ac01621dff4Romain Guy
899d5316e3f56d138504565ff311145ac01621dff4Romain Guy    mDrawColorShader = new DrawColorProgram;
90bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mDrawTextureShader = new DrawTextureProgram;
91026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
92026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
93e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
94e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
9685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
97ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
98ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
99e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
100e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
10585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
10608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
10708ae317c21ec3086b5017672bba87420cc38a407Romain Guy
10808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    mat4 ortho;
109c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    ortho.loadOrtho(0, width, height, 0, -1, 1);
11008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    ortho.copyTo(mOrthoMatrix);
111bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
112bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
113bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
114f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mFirstSnapshot.height = height;
115e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
116e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = &mFirstSnapshot;
1197ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
122bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
12308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
12408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
125bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
12608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
127c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
128f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
129bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
130bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
131bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
132f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
133f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
134f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
135f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
136bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1377ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
138bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
139bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
140bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1417ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
142bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
143bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
144bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
1457ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
146bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1477ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
1487ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1497ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
151bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
152bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
1537ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1557ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
156bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1577ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
1587ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
1597ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
160bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1617ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
1627ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1637ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
164bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
165bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
166bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
1677ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
1687ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
169bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
170bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
171bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
1727ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
173bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
174f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
175bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
176bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
1777ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
178bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
179f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
180f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy        memcpy(mOrthoMatrix, current->orthoMatrix, sizeof(mOrthoMatrix));
181f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
182f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
183bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
184d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
185d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
186bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
187d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
188d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSaveCount--;
1895cbbce535744b89df5ecea95de21ee3733298260Romain Guy
190d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return restoreClip;
191d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
1925cbbce535744b89df5ecea95de21ee3733298260Romain Guy
193d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
194d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Unbind current FBO and restore previous one
195d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
196d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
1975cbbce535744b89df5ecea95de21ee3733298260Romain Guy
198d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Restore the clip from the previous snapshot
199d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    const Rect& clip = previous->getMappedClip();
200d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
201bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
202d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Compute the correct texture coordinates for the FBO texture
203d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // The texture is currently as big as the window but drawn with
204d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // a quad of the appropriate size
205d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    const Rect& layer = current->layer;
206bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
207d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    drawTextureRect(layer.left, layer.top, layer.right, layer.bottom,
208c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy            current->texture, current->alpha, current->mode, true, true);
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
210f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO Don't delete these things, but cache them
211d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glDeleteFramebuffers(1, &current->fbo);
212d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glDeleteTextures(1, &current->texture);
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
214bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
215f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
216bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
217bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
218bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
219bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
220bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
221d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
222d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
223d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
224d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
225d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
226d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
227d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
228d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
229d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
230d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
231d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
232d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
233d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
234d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
235d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
236d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
237d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
238d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
239d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
240bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
241bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
242bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
243bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
244bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
245d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
246d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
247d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
248bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
249d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
250d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
251bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // Generate the FBO and attach the texture
252d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glGenFramebuffers(1, &snapshot->fbo);
253d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
254bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
255bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // Generate the texture in which the FBO will draw
256d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glGenTextures(1, &snapshot->texture);
257d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindTexture(GL_TEXTURE_2D, snapshot->texture);
258bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
259bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // The FBO will not be scaled, so we can use lower quality filtering
260bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
261bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2635cbbce535744b89df5ecea95de21ee3733298260Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2645cbbce535744b89df5ecea95de21ee3733298260Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
265bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    // TODO VERY IMPORTANT: Fix TextView to not call saveLayer() all the time
267f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO Use an FBO cache
268bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
269f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const GLsizei width = right - left;
270f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const GLsizei height = bottom - top;
271bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
272bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    const GLint format = (flags & SkCanvas::kHasAlphaLayer_SaveFlag) ? GL_RGBA : GL_RGB;
273bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
274bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, 0);
275bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
276bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // Bind texture to FBO
277bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
278d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            snapshot->texture, 0);
279bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
280bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
281bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
282f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy        LOGD("Framebuffer incomplete (GL error code 0x%x)", status);
283bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        glDeleteFramebuffers(1, &snapshot->fbo);
285d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        glDeleteTextures(1, &snapshot->texture);
286d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
287d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        return false;
288bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
289bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
290f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
291f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
292f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
293f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
294f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
295f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->mode = mode;
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->alpha = alpha / 255.0f;
299d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->layer.set(left, top, right, bottom);
300d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
301f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Creates a new snapshot to draw into the FBO
302f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    saveSnapshot();
303f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO: This doesn't preserve other transformations (check Skia first)
304f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
305f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->clipRect.set(left, top, right, bottom);
306f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->height = bottom - top;
307f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
308f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
309f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->flags = Snapshot::kFlagDirtyTransform | Snapshot::kFlagDirtyOrtho |
310f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy            Snapshot::kFlagClipSet;
311f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    memcpy(mSnapshot->orthoMatrix, mOrthoMatrix, sizeof(mOrthoMatrix));
312f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
313f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
314f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mat4 ortho;
315f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    ortho.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
316f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    ortho.copyTo(mOrthoMatrix);
317f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
318d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
319bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
320bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
321bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
322f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
323f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
324f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
325f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
3277ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
328f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
329f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
330f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3317ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
3327ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
333f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
334f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
335f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3367ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
3377ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
338f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
339f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
340f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3417ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
3427ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
343f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
344f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
345f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
347f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
348f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
349f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3507ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3517ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
3527ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
353f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
354f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
355f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
356f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
357f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
358f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
359bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
3607ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    const Rect& clip = mSnapshot->getMappedClip();
361f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
3629d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
3639d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3649d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
3657ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSnapshot->clipRect;
366bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
367bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
368c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
369c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    /*
370c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The documentation of quickReject() indicates that the specified rect
371c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * is transformed before being compared to the clip rect. However, the
372c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * clip rect is not stored transformed in the snapshot and can thus be
373c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * compared directly
374c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
375c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The following code can be used instead to performed a mapped comparison:
376c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
377c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     mSnapshot->transform.mapRect(r);
378c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     const Rect& clip = mSnapshot->getMappedClip();
379c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     return !clip.intersects(r);
380c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     */
381c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
382c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
383c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
384c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
385bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) {
3867ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom);
3877ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
3887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        mSnapshot->flags |= Snapshot::kFlagClipSet;
3897ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
3907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
3917ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return clipped;
392e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
393e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
394f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
395f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
396f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
397f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
398c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
399f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
400c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    int alpha;
402c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    SkXfermode::Mode mode;
4038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
4048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    drawTextureRect(left, top, left + texture->width, top + texture->height, texture->id,
4068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            alpha / 255.0f, mode, texture->blend, true);
4078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
409f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
410f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
411f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
412f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
413f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
414f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
415f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
416f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    int alpha;
417f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    SkXfermode::Mode mode;
418f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
419f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
420f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture->id,
421f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy            alpha / 255.0f, mode, texture->blend, true);
422f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
423f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
427f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
428f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
430c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    int alpha;
4318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    SkXfermode::Mode mode;
4328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
433c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
436c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
441c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture->id,
445c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy            alpha / 255.0f, mode, texture->blend, true);
4468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
448ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
449ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
45085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
451c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const Rect& clip = mSnapshot->clipRect;
452026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode);
453c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
4549d5316e3f56d138504565ff311145ac01621dff4Romain Guy
455bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
456026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
457026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
458026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
459026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
460026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
461026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
462026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
463026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
464026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
465026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
466026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
467026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (((color >> 24) & 0xFF) == 255) {
468026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
469026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
470026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
471026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
472c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
4739d5316e3f56d138504565ff311145ac01621dff4Romain Guy
474026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
475026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        int color, SkXfermode::Mode mode) {
476026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
477026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool blend = alpha < 255 || mode != SkXfermode::kSrcOver_Mode;
478026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
479026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat a = alpha                  / 255.0f;
480026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat r = ((color >> 16) & 0xFF) / 255.0f;
481026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat g = ((color >>  8) & 0xFF) / 255.0f;
482026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat b = ((color      ) & 0xFF) / 255.0f;
483026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
484026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (blend) {
485026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glEnable(GL_BLEND);
486026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glBlendFunc(gBlends[mode].src, gBlends[mode].dst);
487026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
4889d5316e3f56d138504565ff311145ac01621dff4Romain Guy
489c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
490c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
4919d5316e3f56d138504565ff311145ac01621dff4Romain Guy
492c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mDrawColorShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
4939d5316e3f56d138504565ff311145ac01621dff4Romain Guy
494c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const GLvoid* p = &gDrawColorVertices[0].position[0];
4959d5316e3f56d138504565ff311145ac01621dff4Romain Guy
496c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glEnableVertexAttribArray(mDrawColorShader->position);
497c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE,
498c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy            gDrawColorVertexStride, p);
499c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttrib4f(mDrawColorShader->color, r, g, b, a);
5009d5316e3f56d138504565ff311145ac01621dff4Romain Guy
501c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
5029d5316e3f56d138504565ff311145ac01621dff4Romain Guy
503c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDisableVertexAttribArray(mDrawColorShader->position);
504026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
505026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (blend) {
506026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glDisable(GL_BLEND);
507026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
50885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
50985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
510bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
511c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied) {
512bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
513bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
514bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
515bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mDrawTextureShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
516bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
517c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    if (blend || alpha < 1.0f || mode != SkXfermode::kSrcOver_Mode) {
518c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        GLenum sourceMode = gBlends[mode].src;
519c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
520c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy            sourceMode = GL_SRC_ALPHA;
521c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        }
522d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
523c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        glEnable(GL_BLEND);
524c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        glBlendFunc(sourceMode, gBlends[mode].dst);
525c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    }
526bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
527bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
528bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
529c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    // TODO handle tiling and filtering here
530c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
531bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glActiveTexture(GL_TEXTURE0);
532bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glUniform1i(mDrawTextureShader->sampler, 0);
533bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
534026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLvoid* p = &mDrawTextureVertices[0].position[0];
535026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLvoid* t = &mDrawTextureVertices[0].texture[0];
536bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
537bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnableVertexAttribArray(mDrawTextureShader->position);
538bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->position, 2, GL_FLOAT, GL_FALSE,
539bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy            gDrawTextureVertexStride, p);
540bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
541bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnableVertexAttribArray(mDrawTextureShader->texCoords);
542bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->texCoords, 2, GL_FLOAT, GL_FALSE,
543bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy            gDrawTextureVertexStride, t);
544bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
545bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttrib4f(mDrawTextureShader->color, 1.0f, 1.0f, 1.0f, alpha);
546bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
547bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
548bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
549bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisableVertexAttribArray(mDrawTextureShader->position);
550bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisableVertexAttribArray(mDrawTextureShader->texCoords);
551bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
552bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, 0);
553bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisable(GL_BLEND);
554bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
555bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
556026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
557026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[0].texture[0] = u1;
5588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[0].texture[1] = v1;
559026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[1].texture[0] = u2;
5608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[1].texture[1] = v1;
561026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[2].texture[0] = u1;
5628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[2].texture[1] = v2;
563026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[3].texture[0] = u2;
5648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    mDrawTextureVertices[3].texture[1] = v2;
5658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
5668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
5688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
5698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
5708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
5718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
5728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
5738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
5748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
5768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
5778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
5788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
5798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
5808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
5818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
5828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
5838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
5848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
5858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
586026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
587026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
5889d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
589e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
590