OpenGLRenderer.cpp revision fca52b7583d1e5f5ff8ed06554875d2a30ef56fa
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
1865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
19c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
202dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "GammaFontRenderer.h"
21031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "Glop.h"
22031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "GlopBuilder.h"
232dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "Patch.h"
2465cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
2587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
262dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "RenderNode.h"
27031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "renderstate/MeshState.h"
2865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include "renderstate/RenderState.h"
2955bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
30d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "SkiaShader.h"
31a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
3255bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
332dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "utils/GLUtils.h"
348dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson#include "utils/PaintUtils.h"
3506e7fe5a70409d2050b2b3e1286500f5223099daChris Craik#include "utils/TraceUtils.h"
36e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
3765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <stdlib.h>
3865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <stdint.h>
3965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <sys/types.h>
4065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
4165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkCanvas.h>
4265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkColor.h>
43fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik#include <SkPathOps.h>
4465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkShader.h>
4565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkTypeface.h>
4665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
4765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <utils/Log.h>
4865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <utils/StopWatch.h>
4965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
5065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <private/hwui/DrawGlInfo.h>
5165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
5265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <ui/Rect.h>
5365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
5462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
5562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__)
5662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#else
5762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...)
5862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
5962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
60e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
619d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
629d5316e3f56d138504565ff311145ac01621dff4Romain Guy
639d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
64f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
65f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
66f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
673b20251a355c88193c439f928a84ae69483fb488John ReckOpenGLRenderer::OpenGLRenderer(RenderState& renderState)
68984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        : mState(*this)
69058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mCaches(Caches::getInstance())
70058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mRenderState(renderState)
7165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        , mFrameStarted(false)
72058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mScissorOptimizationDisabled(false)
73284b24358410cb0200e525a5ba36994090c83f20Chris Craik        , mSuppressTiling(false)
74284b24358410cb0200e525a5ba36994090c83f20Chris Craik        , mFirstFrameAfterResize(true)
75107843de4507b3511006cb9c77b8d0364374385aTom Hudson        , mDirty(false)
761aa5d2d7068147ff781cfe911a93f01593a68c79John Reck        , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
77058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mLightRadius(FLT_MIN)
78058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mAmbientShadowAlpha(0)
79058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mSpotShadowAlpha(0) {
80e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
81e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
8329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
8429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
85e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
86e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
8887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
8987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
9087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
9187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
9287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
9387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
9487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
9587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
9613631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
9713631f3da855f200a151e7837ed9f6b079622b58Romain Guy
9850210d912925aef14e4ce69be82e4949122a3cd9Alan Viverettevoid OpenGLRenderer::initLight(float lightRadius, uint8_t ambientShadowAlpha,
9950210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette        uint8_t spotShadowAlpha) {
100058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mLightRadius = lightRadius;
101058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mAmbientShadowAlpha = ambientShadowAlpha;
102058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mSpotShadowAlpha = spotShadowAlpha;
103058fc640017c90120c599d378a4cbc55668b05b7Chris Craik}
104058fc640017c90120c599d378a4cbc55668b05b7Chris Craik
10550210d912925aef14e4ce69be82e4949122a3cd9Alan Viverettevoid OpenGLRenderer::setLightCenter(const Vector3& lightCenter) {
10650210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette    mLightCenter = lightCenter;
10750210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette}
10850210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette
10913631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
112f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
113797b95b26bbb7557678af78b9a2a61830158920fChris Craikvoid OpenGLRenderer::onViewportInitialized() {
11435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
11535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
116284b24358410cb0200e525a5ba36994090c83f20Chris Craik    mFirstFrameAfterResize = true;
11735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
11835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
11996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
120c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
121fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
122984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.initializeSaveStack(left, top, right, bottom, mLightCenter);
12396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1245f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
12596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
126ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
127107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::startFrame() {
128107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (mFrameStarted) return;
12996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
13011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
131984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setDirtyClip(true);
13296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
13396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
13445e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
135984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mRenderState.setViewport(mState.getWidth(), mState.getHeight());
1367d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
13754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
13854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
13954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
140284b24358410cb0200e525a5ba36994090c83f20Chris Craik    mSuppressTiling = mCaches.hasRegisteredFunctors()
141284b24358410cb0200e525a5ba36994090c83f20Chris Craik            || mFirstFrameAfterResize;
142284b24358410cb0200e525a5ba36994090c83f20Chris Craik    mFirstFrameAfterResize = false;
14354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
144d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
1452b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1467c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
1477c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
148107843de4507b3511006cb9c77b8d0364374385aTom Hudson    clear(mTilingClip.left, mTilingClip.top,
14996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
15096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
15196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
152107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::prepareDirty(float left, float top,
15396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
15478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
15596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
15696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
15796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
15896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
15996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
16096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
161d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
16244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mRenderState.blend().syncEnabled();
16396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
16496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
165107843de4507b3511006cb9c77b8d0364374385aTom Hudson        startFrame();
16696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
1677c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
1687c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
169dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
170dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
171dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
172dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
173117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    if (mCaches.extensions().hasDiscardFramebuffer() &&
174984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            left <= 0.0f && top <= 0.0f && right >= mState.getWidth() && bottom >= mState.getHeight()) {
1756b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik        const bool isFbo = getTargetFbo() == 0;
176f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
177f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
178f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
179dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
180dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
181dcfc836b457a87881da409e1acf251515f121446Romain Guy}
182dcfc836b457a87881da409e1acf251515f121446Romain Guy
183107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
18423d307c8d88f4a3849163b9e5b7cd11d0d4f372cJohn Reck    if (!opaque) {
18565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().setEnabled(true);
18665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top);
1876b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
188107843de4507b3511006cb9c77b8d0364374385aTom Hudson        mDirty = true;
189107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
190ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
19144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
19265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().reset();
193ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
194ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
19533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) {
19654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
197d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const Snapshot* snapshot = currentSnapshot();
198d6b65f67717025b1162f86f04e2caa5723566cacChris Craik
19914e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect* clip = &mTilingClip;
200d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (snapshot->flags & Snapshot::kFlagFboTarget) {
201d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            clip = &(snapshot->layer->clipRect);
20254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
20354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
20433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        startTiling(*clip, getViewportHeight(), opaque, expand);
205c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
206c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
207c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
20833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
209c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
21033f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        if(expand) {
21133f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            // Expand the startTiling region by 1
21233f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            int leftNotZero = (clip.left > 0) ? 1 : 0;
21333f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
21433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen
21533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            mCaches.startTiling(
21633f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.left - leftNotZero,
21733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                windowHeight - clip.bottom - topNotZero,
21833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.right - clip.left + leftNotZero + 1,
21933f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.bottom - clip.top + topNotZero + 1,
22033f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                opaque);
22133f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        } else {
22233f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            mCaches.startTiling(clip.left, windowHeight - clip.bottom,
22352036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
22433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        }
2252b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2262b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2272b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2282b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
22954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2302b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2312b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
232107843de4507b3511006cb9c77b8d0364374385aTom Hudsonbool OpenGLRenderer::finish() {
2337c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2342b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2354ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik    mTempPaths.clear();
2364ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik
237ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
238ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
2396b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik    if (getTargetFbo() == 0) {
240ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
24105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        mCaches.tessellationCache.trim();
242ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
243ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
24411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
245b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
246e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        GLUtils::dumpGLErrors();
247b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
24811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
249c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
250e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
25111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
2522507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (Properties::debugLevel & kDebugMemory) {
25311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
25411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
255c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
25611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
25796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
25896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
259107843de4507b3511006cb9c77b8d0364374385aTom Hudson
260107843de4507b3511006cb9c77b8d0364374385aTom Hudson    return reportAndClearDirty();
261b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
262b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
26335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
2643b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(getViewportWidth(), getViewportHeight());
2653b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(currentSnapshot()->fbo);
2667c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
26735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
26865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().reset();
26935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
27035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
27135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
27264bb413a664001c95c8439cf097dc3033f4ed733Andreas Gampevoid OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
273984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
274408eb12631376cbdc96803e918decf6ea804d346Chris Craik
275487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Rect clip(mState.currentClipRect());
27680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
27780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
278d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
279d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
280d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
281d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
282d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
283d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
28408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
28508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
28608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
28708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
28808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
28908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
290a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.width = getViewportWidth();
291a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.height = getViewportHeight();
292d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
29380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
294984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    bool prevDirtyClip = mState.getDirtyClip();
29554f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
296984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.getDirtyClip()) {
29754f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
29854f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
29965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    if (mRenderState.scissor().setEnabled(true) || prevDirtyClip) {
30025d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
30125d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
30254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
3033b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
3043b20251a355c88193c439f928a84ae69483fb488John Reck    // Scissor may have been modified, reset dirty clip
3053b20251a355c88193c439f928a84ae69483fb488John Reck    dirtyClip();
306cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
307107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
308daf98e941e140e8739458126640183b9f296a2abChet Haase}
309daf98e941e140e8739458126640183b9f296a2abChet Haase
310f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
31187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
31287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
31387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
31462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const {
31562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
31662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    const int BUFFER_SIZE = 256;
31762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_list ap;
31862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    char buf[BUFFER_SIZE];
31962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
32062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_start(ap, fmt);
32162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    vsnprintf(buf, BUFFER_SIZE, fmt, ap);
32262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_end(ap);
32362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
32462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    eventMark(buf);
32562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
32662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik}
32762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
32862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
3290f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
3300f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
3310f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
3320f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
33387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
33487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
33587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
33687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
33787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
33887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
33987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
34087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
34187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
3423b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.debugOverdraw(enable, clear);
34387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
34487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
34587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
3462507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik    if (Properties::debugOverdraw && getTargetFbo() == 0) {
3475f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
34887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
34965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().setEnabled(true);
35065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().set(clip->left,
35165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik                mState.firstSnapshot()->getViewportHeight() - clip->bottom,
35265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik                clip->right - clip->left,
35365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik                clip->bottom - clip->top);
35487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
355627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
35696a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(2);
357627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
358627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
359627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
36096a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(3);
361627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
362627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
363627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
36496a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(4);
365627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
366627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
367627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
36896a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(4, true);
369627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
370627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
37196a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().disable();
37287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
37387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
37487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
37587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
37611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
37711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
37811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
37911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
380a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (layer->deferredUpdateScheduled && layer->renderer
381a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            && layer->renderNode.get() && layer->renderNode->isRenderable()) {
382405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
3837c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
3847c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
3857c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
3867c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
38711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
3882507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (CC_UNLIKELY(inFrame || Properties::drawDeferDisabled)) {
38969e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            layer->render(*this);
39096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
39169e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            layer->defer(*this);
39296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
39311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
39411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
39511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
396d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            startTilingCurrentClip();
39711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
39811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
3992507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        layer->debugDrawUpdate = Properties::debugLayersUpdates;
40034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
40111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
40211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
40311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
40411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
40511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
40611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
40711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
40811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
40996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
41096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
41196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
41211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
41311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
4142507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (CC_UNLIKELY(Properties::drawDeferDisabled)) {
41596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
41696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
41796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
41896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
41911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4201206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
4211206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
4220e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck            Layer* layer = mLayerUpdates.itemAt(i).get();
42311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
42411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
42511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4262507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (CC_UNLIKELY(Properties::drawDeferDisabled)) {
42796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
4286b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik            mRenderState.bindFramebuffer(getTargetFbo());
42996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
43096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
43196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
43296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
43396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
43496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
43596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
43696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
43796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
43896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
4391206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
4401206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
44170850ea258cbf91477efa57a1f1a23cc0044cc93Chris Craik            mLayerUpdates.itemAt(i)->flush();
44296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
44396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
44496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
4456b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik        mRenderState.bindFramebuffer(getTargetFbo());
44696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
44711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
44811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
44911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
45011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
45111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
45211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
45302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
45402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
45502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
45602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
45702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
45802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
45902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
46002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
46102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
46211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
46311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
46411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
46511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
466e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
467e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
468e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
469e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
470e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
471e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
472e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
473e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
474e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
475e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
476e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
477405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
47870850ea258cbf91477efa57a1f1a23cc0044cc93Chris Craik    ATRACE_NAME("Update HW Layers");
47944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mRenderState.blend().syncEnabled();
480405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
481405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
482405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
4835515637540bedd8fc9a1a6e46a4b512dd45520a5John Reck    glFinish();
484405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
485405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
486443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reckvoid OpenGLRenderer::markLayersAsBuildLayers() {
487443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    for (size_t i = 0; i < mLayerUpdates.size(); i++) {
488443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck        mLayerUpdates[i]->wasBuildLayered = true;
489443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    }
490443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck}
491443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck
49211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
493f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
494f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
495f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
49614e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
497a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
49814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
49914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
500bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
501a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (restoreViewport) {
5023b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.setViewport(getViewportWidth(), getViewportHeight());
503eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
504eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5052542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
506746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
5078fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
5082542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
5095ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
5107273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
511a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik        ATRACE_END(); // SaveLayer
5127273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
51314e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
5147273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
5155ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
516d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
5175cbbce535744b89df5ecea95de21ee3733298260Romain Guy
518f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
519bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
520bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
521bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
522bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
5233f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
5244ace7305608442ab35ea9aa65a4220df152c187fChris Craik    // force matrix/clip isolation for layer
5254ace7305608442ab35ea9aa65a4220df152c187fChris Craik    flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
5264ace7305608442ab35ea9aa65a4220df152c187fChris Craik
527984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const int count = mState.saveSnapshot(flags);
528d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
529984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!mState.currentlyIgnored()) {
5303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        createLayer(left, top, right, bottom, paint, flags, convexMask);
531dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
532d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
533d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
534bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
535bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
536d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
537d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
538d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
539d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
540d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
541d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
542487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    if (bounds.intersect(mState.currentClipRect())) {
543d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
544d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
545d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
546d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
547d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
548d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
549924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        const Snapshot& previous = *(currentSnapshot()->previous);
550924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
551924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        if (!bounds.intersect(previousViewport)) {
552d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
553d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
554d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
555d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
556d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
557d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
558d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
559d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
560d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
561d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
562d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
563d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
564d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
565d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
566d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
567d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
568d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
569d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
570d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
571408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
572408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
573408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
574408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
575408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
576984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->empty = fboLayer;
577408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
578984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 && fboLayer);
579408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
580408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
581408eb12631376cbdc96803e918decf6ea804d346Chris Craik
582d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
583d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
584984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const int count = mState.saveSnapshot(flags);
585d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
586984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!mState.currentlyIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
587d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
588d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
589d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
590d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
591d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
592d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
593d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
594d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
595d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
596984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        if (!mState.currentlyIgnored()) {
597984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
598984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
599984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
600e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            writableSnapshot()->roundRectClipState = nullptr;
601d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
602d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
603d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
604d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
605d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
606d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
6071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
6091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
6101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
6111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
6121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
6131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
6141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
6161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
6171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
6181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
6191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
6201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
6211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
6221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
6246b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
6256b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
6266b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
6276b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
6281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
6301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
6311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
63287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
6331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
6341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
6351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
6371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
6381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
6391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
6401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
6411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
6431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
6441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
6451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
6461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
6471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
6481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
6501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
6511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
65287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
65387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
65487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
65587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
65687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
6571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
658d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
6593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
66007adacf4996c8ca494332ec938786fa15832c722Chris Craik    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
66107adacf4996c8ca494332ec938786fa15832c722Chris Craik    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
662dda570201ac851dd85af3861f7e575721d3345daRomain Guy
663eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
664eb99356a0548684a501766e6a524529ab93304c8Romain Guy
665f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
666d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
6678aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
668d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
669674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
670dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
671dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
672984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) {
673b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
674b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
675dda570201ac851dd85af3861f7e575721d3345daRomain Guy
67644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
6773b20251a355c88193c439f928a84ae69483fb488John Reck    Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
678f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
679f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
680bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
681bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
682674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    layer->setPaint(paint);
6838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
6849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
6859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
686d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
687a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
6887c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
6893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
690dda570201ac851dd85af3861f7e575721d3345daRomain Guy
6918fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
692984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->flags |= Snapshot::kFlagIsLayer;
693984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->layer = layer;
6941d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
695a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik    ATRACE_FORMAT_BEGIN("%ssaveLayer %ux%u",
696a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik            fboLayer ? "" : "unclipped ",
697a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik            layer->getWidth(), layer->getHeight());
6987273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
699eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
700e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
701eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
702eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
7039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
704514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
7059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
706b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
707b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
708b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
709b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
710b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
711e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                        0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
7129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
713514fb18827186591d66973c2362c859b64b63556Romain Guy            }
7147b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
715a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
716a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.left, getViewportHeight() - bounds.bottom,
717a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.getWidth(), bounds.getHeight());
718b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
71954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
72051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            mLayers.push_back(Rect(bounds));
721ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
722eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
723f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
724d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
725bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
726bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
727e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
728c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
7299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
7305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
731984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->region = &writableSnapshot()->layer->region;
732984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
733984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->fbo = layer->getFbo();
734984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
735984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
736984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
737e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    writableSnapshot()->roundRectClipState = nullptr;
7385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7392b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
7407c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
7415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
7423b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(layer->getFbo());
7439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
7445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
7469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
7470908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
7489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
7495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
752f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik            layer->getTextureId(), 0);
7535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
75433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    // Expand the startTiling region by 1
75533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    startTilingCurrentClip(true, true);
7565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
75865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
75965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().set(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
7605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
7615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
7625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
7645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
7663b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
7675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
7685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
7711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
7721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
77314e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
77414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
7753762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
7761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
7771d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7781d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
77914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
7808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
78114e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
782eb99356a0548684a501766e6a524529ab93304c8Romain Guy
78339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
784984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
785e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            &clipRequired, nullptr, false); // safely ignore return, should never be rejected
78665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
78739a908c1df89e1073627b0dcbce922d826b67055Chris Craik
788eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7892b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
7902b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
791e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
792e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
7938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
7948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
7958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
796eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
7973b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.bindFramebuffer(restored.fbo);
7987c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
7992b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
800d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTilingCurrentClip();
801eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
802eb99356a0548684a501766e6a524529ab93304c8Romain Guy
8039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
80476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
80576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
80676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
80776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
80876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
80976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
8105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
8119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
812f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
813f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
81496a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().unbindMeshBuffer();
8158b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
81644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
8175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
8195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
820eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
82114e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
8225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
8239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
8249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
825a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
826a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
827a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
828a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
829984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->alpha = 1.0f;
8309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
831a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
832eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
8331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
834746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
835746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
836eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
837e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    layer->setConvexMask(nullptr);
8388550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
83907adacf4996c8ca494332ec938786fa15832c722Chris Craik        LAYER_LOGD("Deleting layer");
840e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        layer->decStrong(nullptr);
8411d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8421d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
8431d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
844aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
845828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    bool snap = !layer->getForceFilter()
84626bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik            && layer->getWidth() == (uint32_t) rect.getWidth()
847828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            && layer->getHeight() == (uint32_t) rect.getHeight();
848828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
849828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
850828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
851828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTextureLayer(*layer, getLayerAlpha(layer))
852828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
853828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewMapUnitToRectOptionalSnap(snap, rect)
854828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
855828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
856828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
857aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
858aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
8595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
86062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    if (layer->isTextureLayer()) {
86162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeTextureLayerRect");
86262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        drawTextureLayer(layer, rect);
86362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    } else {
86462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeHardwareLayerRect");
865182952f5eeefc2a21d76d4664ada0e2d78c1105cChris Craik
866828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        Blend::ModeOrderSwap modeUsage = swap ?
867828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                Blend::ModeOrderSwap::Swap : Blend::ModeOrderSwap::NoSwap;
868828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        const Matrix4& transform = swap ? Matrix4::identity() : *currentTransform();
869828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        bool snap = !swap
870828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                && layer->getWidth() == static_cast<uint32_t>(rect.getWidth())
871828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                && layer->getHeight() == static_cast<uint32_t>(rect.getHeight());
872828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        Glop glop;
873828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        GlopBuilder(mRenderState, mCaches, &glop)
874828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setMeshTexturedUvQuad(nullptr, layer->texCoords)
875828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), modeUsage)
876828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
877828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setModelViewMapUnitToRectOptionalSnap(snap, rect)
878828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setRoundRectClipState(currentSnapshot()->roundRectClipState)
879828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .build();
880828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        renderGlop(glop);
881aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
8825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
88434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
88534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
88634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
88734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
88834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
88934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
8902507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
8912507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        DRAW_COMMAND; \
8922507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (CC_UNLIKELY(Properties::debugOverdraw && getTargetFbo() == 0 && COND)) { \
8932507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
8942507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik            DRAW_COMMAND; \
8952507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
8962507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        } \
89734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
89834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
89934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
90034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
901d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
902d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
903d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass LayerShader : public SkShader {
904d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIpublic:
905d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    LayerShader(Layer* layer, const SkMatrix* localMatrix)
906d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    : INHERITED(localMatrix)
907d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    , mLayer(layer) {
908d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
909d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
910e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual bool asACustomShader(void** data) const override {
911d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        if (data) {
912d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            *data = static_cast<void*>(mLayer);
913d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        }
914d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return true;
915d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
916d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
917e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual bool isOpaque() const override {
918d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return !mLayer->isBlend();
919d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
920d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
921d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprotected:
92264bb413a664001c95c8439cf097dc3033f4ed733Andreas Gampe    virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
923d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
924d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
925d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
926e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void flatten(SkWriteBuffer&) const override {
927d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
928d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
929d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
930e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual Factory getFactory() const override {
931d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
932e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return nullptr;
933d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
934d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprivate:
935d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // Unowned.
936d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    Layer* mLayer;
937d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    typedef SkShader INHERITED;
938d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III};
939d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
9405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
9413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
9423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (layer->getConvexMask()) {
9443f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
9453f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9463f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // clip to the area of the layer the mask can be larger
9473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
9483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkPaint paint;
9503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setAntiAlias(true);
9513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
9523f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9533f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // create LayerShader to map SaveLayer content into subsequent draw
9543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkMatrix shaderMatrix;
9553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.setTranslate(rect.left, rect.bottom);
9563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.preScale(1, -1);
957d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LayerShader layerShader(layer, &shaderMatrix);
958d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        paint.setShader(&layerShader);
9593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // Since the drawing primitive is defined in local drawing space,
9613f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // we don't need to modify the draw matrix
9623f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPath* maskPath = layer->getConvexMask();
9633f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
9643f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
965e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        paint.setShader(nullptr);
9663f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        restore();
9673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9683f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return;
9693f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
9703f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
9729fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
9739fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
97434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
9759fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
9765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
9785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
98062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("composeLayerRegion");
9813f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // standard Region based draw
9823f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    size_t count;
9833f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const android::Rect* rects;
9843f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    Region safeRegion;
9853f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_LIKELY(hasRectToRectTransform())) {
9863f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = layer->region.getArray(&count);
9873f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
9883f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        safeRegion = Region::createTJunctionFreeRegion(layer->region);
9893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = safeRegion.getArray(&count);
9903f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
9915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9923f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texX = 1.0f / float(layer->getWidth());
9933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texY = 1.0f / float(layer->getHeight());
9943f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float height = rect.getHeight();
9955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
996828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    TextureVertex quadVertices[count * 4];
997828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    TextureVertex* mesh = &quadVertices[0];
9983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    for (size_t i = 0; i < count; i++) {
9993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const android::Rect* r = &rects[i];
10003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u1 = r->left * texX;
10023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v1 = (height - r->top) * texY;
10033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u2 = r->right * texX;
10043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v2 = (height - r->bottom) * texY;
10055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // TODO: Reject quads outside of the clip
10073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
10083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
10093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
10103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
10113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
1012040b6d8baf595865242790186672812f1df55cbbTom Hudson    Rect modelRect = Rect(rect.getWidth(), rect.getHeight());
1013828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1014828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1015828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedIndexedQuads(&quadVertices[0], count * 6)
1016828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap)
1017828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
1018040b6d8baf595865242790186672812f1df55cbbTom Hudson            .setModelViewOffsetRectSnap(rect.left, rect.top, modelRect)
1019828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1020828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1021828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
10225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
10243f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    drawRegionRectsDebug(layer->region);
10255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
10265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10273f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->region.clear();
10285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1031e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
10323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
10333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
10343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
10363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
10373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
10383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
10393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
10413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
10423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
10443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
10453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
10463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
10473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
10483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
104976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
105076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
10513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
105276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
10533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
10543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1055e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
10563a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
105776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
10588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
10598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
10618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
10628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
10638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
10648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
10658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
10668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
10678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
10688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
10698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
107076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
10718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
10728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
1074083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik        const float right, const float bottom, const Matrix4& transform) {
1075f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
10765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
10775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1078f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
10795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
10835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1084f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
10855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1086f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
10871bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
10881bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
10891bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
10901bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
1091487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    if (bounds.intersect(mState.currentClipRect())) {
10921bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
10931bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
10941bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
10951bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
10965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
10975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
110054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
11012bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    const size_t quadCount = mLayers.size();
11022bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    if (quadCount == 0) return;
110354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1104984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!mState.currentlyIgnored()) {
110562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("clearLayerRegions");
110654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
110754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
110854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
110954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
111054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
111154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
111254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
111365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        bool scissorChanged = mRenderState.scissor().setEnabled(false);
111454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
11152bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik        Vertex mesh[quadCount * 4];
111654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
111754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
11182bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik        for (uint32_t i = 0; i < quadCount; i++) {
111951d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            const Rect& bounds = mLayers[i];
112054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
112151d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.left, bounds.top);
112251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.right, bounds.top);
112351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.left, bounds.bottom);
112451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.right, bounds.bottom);
112554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1126e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1127828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        // call clearLayerRegions() in renderGlop to prevent
1128828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        // stencil setup from doing the same thing again
1129e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
113054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1131828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        Glop glop;
1132828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        GlopBuilder(mRenderState, mCaches, &glop)
1133828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setMeshIndexedQuads(&mesh[0], quadCount)
1134828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setFillClear()
1135828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
1136828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setModelViewOffsetRect(0, 0, Rect(currentSnapshot()->getClipRect()))
1137828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1138828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .build();
1139828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        renderGlop(glop, false);
11408a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
114165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        if (scissorChanged) mRenderState.scissor().setEnabled(true);
114254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
1143e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
114454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
114554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
114654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1147bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1148c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1149c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1150c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1151ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1152487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    const Rect& currentClip = mState.currentClipRect();
1153d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1154c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1155ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1156ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1157ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1158d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
115928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
11605e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
11615e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
11625e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
11635e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1164487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (!clippedBounds.intersect(currentClip)) {
1165ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1166ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1167ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
116828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1169a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1170487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (!currentClip.contains(state.mBounds)) {
117128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
117228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1173487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left;
1174487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top;
1175487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right;
1176487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
117728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
117828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1179ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1180d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1181d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1182d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1183487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            state.mBounds.set(currentClip);
1184c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1185ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1186ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1187527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1188527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1189487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        state.mClip.set(currentClip);
1190c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1191c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
11928df5ffa9ae0667d9e0241adf4675753156fcef84Chris Craik    // Transform and alpha always deferred, since they are used by state operations
11937273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1194d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mMatrix.load(*currentMatrix);
1195d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1196deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1197fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    // always store/restore, since these are just pointers
1198deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
1199fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    state.mProjectionPathMask = currentSnapshot()->projectionPathMask;
1200c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1201c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1202c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1203527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
120414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    setMatrix(state.mMatrix);
1205984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->alpha = state.mAlpha;
1206984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->roundRectClipState = state.mRoundRectClipState;
1207fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    writableSnapshot()->projectionPathMask = state.mProjectionPathMask;
1208ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1209527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
1210984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->setClip(state.mClip.left, state.mClip.top,
121128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1212ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1213ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1214c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1215c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
121628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
121728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
121828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
121928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
122028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
122128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
122228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
122328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1224e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (clipRect != nullptr) {
1225984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
122628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
1227984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->setClip(0, 0, mState.getWidth(), mState.getHeight());
122828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1229527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
123065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    bool enableScissor = (clipRect != nullptr) || mScissorOptimizationDisabled;
123165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(enableScissor);
1232527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1233527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1234c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1235f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1236f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1237f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1238bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1239487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Rect clip(mState.currentClipRect());
1240e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
12418f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
124265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    if (mRenderState.scissor().set(clip.left, getViewportHeight() - clip.bottom,
12438a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
1244984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        mState.setDirtyClip(false);
12458a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
12469d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
12479d5316e3f56d138504565ff311145ac01621dff4Romain Guy
12488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
12498ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
12508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
12518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
12528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1253d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
12548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
12588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
12598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1260c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1261c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1262c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1263c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1264c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
12658d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
1266e145013153b562d0b1bcac3e88095411874f1c25Chris Craik                Stencil::getLayerStencilFormat(),
1267117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                layer->getWidth(), layer->getHeight());
12688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1269c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1270f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
12718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1274487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukstatic void handlePoint(std::vector<Vertex>& rectangleVertices, const Matrix4& transform,
1275487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        float x, float y) {
1276487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Vertex v;
1277487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.x = x;
1278487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.y = y;
1279487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    transform.mapPoint(v.x, v.y);
1280487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    rectangleVertices.push_back(v);
1281487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk}
1282487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1283487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukstatic void handlePointNoTransform(std::vector<Vertex>& rectangleVertices, float x, float y) {
1284487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Vertex v;
1285487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.x = x;
1286487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.y = y;
1287487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    rectangleVertices.push_back(v);
1288487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk}
1289487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1290487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukvoid OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) {
12912bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    int quadCount = rectangleList.getTransformedRectanglesCount();
12922bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    std::vector<Vertex> rectangleVertices(quadCount * 4);
1293487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Rect scissorBox = rectangleList.calculateBounds();
1294487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    scissorBox.snapToPixelBoundaries();
12952bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    for (int i = 0; i < quadCount; ++i) {
1296487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        const TransformedRectangle& tr(rectangleList.getTransformedRectangle(i));
1297487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        const Matrix4& transform = tr.getTransform();
1298487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        Rect bounds = tr.getBounds();
1299487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        if (transform.rectToRect()) {
1300487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            transform.mapRect(bounds);
1301487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (!bounds.intersect(scissorBox)) {
1302487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                bounds.setEmpty();
1303487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            } else {
1304487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.left, bounds.top);
1305487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.right, bounds.top);
1306487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.left, bounds.bottom);
1307487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.right, bounds.bottom);
1308487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            }
1309487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        } else {
1310487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.left, bounds.top);
1311487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.right, bounds.top);
1312487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.left, bounds.bottom);
1313487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.right, bounds.bottom);
1314487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        }
1315487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    }
1316487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
131765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().set(scissorBox.left, getViewportHeight() - scissorBox.bottom,
1318487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            scissorBox.getWidth(), scissorBox.getHeight());
1319487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1320828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1321828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Vertex* vertices = &rectangleVertices[0];
1322828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1323828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshIndexedQuads(vertices, rectangleVertices.size() / 4)
1324828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillBlack()
1325828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
1326828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRect(0, 0, scissorBox)
1327828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1328828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1329828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1330487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk}
1331487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
13328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
13332507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik    if (!Properties::debugOverdraw) {
1334487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        if (!currentSnapshot()->clipIsSimple()) {
1335487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            int incrementThreshold;
133662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - enabling");
133762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
13388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
13398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
1340984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            mState.setDirtyClip(false);
13418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
13438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1344487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            const ClipArea& clipArea = currentSnapshot()->getClipArea();
13458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1346487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            bool isRectangleList = clipArea.isRectangleList();
1347487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (isRectangleList) {
1348487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                incrementThreshold = clipArea.getRectangleList().getTransformedRectanglesCount();
1349487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            } else {
1350487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                incrementThreshold = 0;
1351487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            }
1352487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
135396a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().enableWrite(incrementThreshold);
1354487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1355487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            // Clean and update the stencil, but first make sure we restrict drawing
13568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
135765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik            bool resetScissor = mRenderState.scissor().setEnabled(true);
13588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
13598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
13608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
13618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
1362487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
136396a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().clear();
1364deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1365deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // stash and disable the outline clip state, since stencil doesn't account for outline
1366deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            bool storedSkipOutlineClip = mSkipOutlineClip;
1367deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = true;
13688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
136976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
137098d608dba6a0b3c15fb08f1fa2c8b9d170124c7cChris Craik            paint.setColor(SK_ColorBLACK);
137176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
137276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
1373487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (isRectangleList) {
1374487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                drawRectangleList(clipArea.getRectangleList());
1375487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            } else {
1376487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                // NOTE: We could use the region contour path to generate a smaller mesh
1377487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                //       Since we are using the stencil we could use the red book path
1378487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                //       drawing technique. It might increase bandwidth usage though.
13798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1380487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                // The last parameter is important: we are not drawing in the color buffer
1381487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                // so we don't want to dirty the current layer, if any
1382487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                drawRegionRects(clipArea.getClipRegion(), paint, false);
1383487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            }
138465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik            if (resetScissor) mRenderState.scissor().setEnabled(false);
1385deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = storedSkipOutlineClip;
13868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
138796a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().enableTest(incrementThreshold);
13883ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
13893ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
13903ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
1391487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            // TODO: Implement for rectangle list clip areas
13922507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik            if (Properties::debugStencilClip == StencilClipDebug::ShowRegion
13932507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik                    && !clipArea.isRectangleList()) {
139476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
139576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1396487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                drawRegionRects(currentSnapshot()->getClipRegion(), paint);
13973ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
13988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
139962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - disabling");
140096a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().disable();
14018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
14028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1405f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1406f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1407f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1408f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1409f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1410f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1411f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1412d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1413f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
14145e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1415f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1416cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1417f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1418f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1419f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1420f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1421cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1422cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1423deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool clipRequired = false;
1424deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool roundRectClipRequired = false;
1425984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.calculateQuickRejectForScissor(left, top, right, bottom,
1426deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, &roundRectClipRequired, snapOut)) {
1427dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1428dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1429dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1430f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    // not quick rejected, so enable the scissor if clipRequired
143165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
1432f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    mSkipOutlineClip = !roundRectClipRequired;
143339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1434c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1435c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
14368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1437735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1438f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    if (!currentSnapshot()->clipRegion->isEmpty()) {
143976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
144076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
144176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
144276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
14438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
14458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1446735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
14476b109c74982033d4a220cd10a0eab8b024b351c9Chris Craikvoid OpenGLRenderer::renderGlop(const Glop& glop, bool clearLayer) {
14486b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
14496b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik    //       changes the scissor test state
14506b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik    if (clearLayer) clearLayerRegions();
14516b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik
1452117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    if (mState.getDirtyClip()) {
1453117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        if (mRenderState.scissor().isEnabled()) {
1454117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik            setScissorFromClip();
1455117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        }
1456117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
1457117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        setStencilFromClip();
1458117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    }
1459117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    mRenderState.render(glop);
14602ab95d780b023152556d9f8659de734ec7b55047Chris Craik    if (!mRenderState.stencil().isWriteEnabled()) {
14612ab95d780b023152556d9f8659de734ec7b55047Chris Craik        // TODO: specify more clearly when a draw should dirty the layer.
14622ab95d780b023152556d9f8659de734ec7b55047Chris Craik        // is writing to the stencil the only time we should ignore this?
14632ab95d780b023152556d9f8659de734ec7b55047Chris Craik        dirtyLayer(glop.bounds.left, glop.bounds.top, glop.bounds.right, glop.bounds.bottom);
14640519c810a56bded1284fcb2ae40f438878c6585fChris Craik        mDirty = true;
14652ab95d780b023152556d9f8659de734ec7b55047Chris Craik    }
1466117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik}
1467117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
1468f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1469f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1470f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1471f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1472107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
14730fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
14740fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
1475a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (renderNode && renderNode->isRenderable()) {
1476f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1477a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->computeOrdering();
14782507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (CC_UNLIKELY(Properties::drawDeferDisabled)) {
1479107843de4507b3511006cb9c77b8d0364374385aTom Hudson            startFrame();
1480ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1481a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            renderNode->replay(replayStruct, 0);
1482107843de4507b3511006cb9c77b8d0364374385aTom Hudson            return;
1483c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1484c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1485ef8d6f272ae451aaedb0f02249c0f9f0576efdf3Chris Craik        // Don't avoid overdraw when visualizing, since that makes it harder to
1486ef8d6f272ae451aaedb0f02249c0f9f0576efdf3Chris Craik        // debug where it's coming from, and when the problem occurs.
14872507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        bool avoidOverdraw = !Properties::debugOverdraw;
1488487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw);
1489ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1490a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->defer(deferStruct, 0);
149196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
149296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
1493107843de4507b3511006cb9c77b8d0364374385aTom Hudson        startFrame();
149496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1495107843de4507b3511006cb9c77b8d0364374385aTom Hudson        deferredList.flush(*this, dirty);
1496107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
1497107843de4507b3511006cb9c77b8d0364374385aTom Hudson        // Even if there is no drawing command(Ex: invisible),
1498107843de4507b3511006cb9c77b8d0364374385aTom Hudson        // it still needs startFrame to clear buffer and start tiling.
1499107843de4507b3511006cb9c77b8d0364374385aTom Hudson        startFrame();
15000fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
15010fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
15020fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
150303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
150403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
150503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
150603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
150703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
1508107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1509d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1510d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
151155b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1512107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
15133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1514527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
1515527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1516828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    // TODO: remove layer dirty in multi-draw callers
1517828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    // TODO: snap doesn't need to touch transform, only texture filter.
1518828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    bool snap = pureTranslate;
1519a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    const float x = floorf(bounds.left + 0.5f);
1520a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    const float y = floorf(bounds.top + 0.5f);
1521828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    int textureFillFlags = static_cast<int>((bitmap->colorType() == kAlpha_8_SkColorType)
1522828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone);
1523828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1524828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1525828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedMesh(vertices, bitmapCount * 6)
1526828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
1527828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
1528828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRectOptionalSnap(snap, x, y, Rect(0, 0, bounds.getWidth(), bounds.getHeight()))
1529828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1530828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1531828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1532527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1533527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1534107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
1535796475006f5d670e8383a2050f11719522437a43Chris Craik    if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
1536107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
15376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
153944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
15403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
1541107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
154222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
154322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1544828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    int textureFillFlags = static_cast<int>((bitmap->colorType() == kAlpha_8_SkColorType)
1545828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone);
1546828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1547828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1548828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedUnitQuad(texture->uvMapper)
1549828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
1550828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
1551828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
1552828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1553828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1554828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1555e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1556e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1557107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
1558d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
1559984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!vertices || mState.currentlyIgnored()) {
1560107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
15615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1563b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1564b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1565b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1566b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1567b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1568ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    const uint32_t elementCount = meshWidth * meshHeight * 6;
1569b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1570ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
157151d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    ColorTextureVertex* vertex = &mesh[0];
1572ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
157351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::unique_ptr<int[]> tempColors;
1574ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
1575ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
157651d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        tempColors.reset(new int[colorsCount]);
157751d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
157851d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        colors = tempColors.get();
1579ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1580a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1581ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck    Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
15823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
15833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
15845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
15855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
15865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
15875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
15895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
15905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
15915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
15925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
15943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
15955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
15965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
15975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
15985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
15995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
16005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
16015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
16025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
16035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1604ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1605ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
1606ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
16075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1608ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1609ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
1610ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
1611b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1612a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1613a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1614a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1615a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
16165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
16175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
16185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1619f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
1620107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1621a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
1622a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1623ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
16243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
16253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
1626107843de4507b3511006cb9c77b8d0364374385aTom Hudson            return;
16273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
1628ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1629a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
1630a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1631828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    /*
1632828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik     * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
1633828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik     * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
1634828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik     */
1635828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1636828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1637828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshColoredTexturedMesh(mesh.get(), elementCount)
1638828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, static_cast<int>(TextureFillFlags::kNone), paint, currentSnapshot()->alpha)
1639828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
1640828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
1641828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1642828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1643828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
16445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
16455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
164614100ac9f8efc1a2407e3f5a5c8b2532a49585dbChris Craikvoid OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, const SkPaint* paint) {
164714100ac9f8efc1a2407e3f5a5c8b2532a49585dbChris Craik    if (quickRejectSetupScissor(dst)) {
1648107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
16496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
16513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
1652107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
165322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
16548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1655828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Rect uv(fmax(0.0f, src.left / texture->width),
1656828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            fmax(0.0f, src.top / texture->height),
1657828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            fmin(1.0f, src.right / texture->width),
1658828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            fmin(1.0f, src.bottom / texture->height));
165914100ac9f8efc1a2407e3f5a5c8b2532a49585dbChris Craik
1660828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    int textureFillFlags = static_cast<int>((bitmap->colorType() == kAlpha_8_SkColorType)
1661828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone);
1662828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1663828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1664828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedUvQuad(texture->uvMapper, uv)
1665828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
1666828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
1667828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewMapUnitToRectSnap(dst)
1668828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1669828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1670828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1671ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1672ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
1673107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
1674d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
1675d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1676a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    if (!mesh || !mesh->verticesCount || quickRejectSetupScissor(left, top, right, bottom)) {
1677107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
16786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1680a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1681a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    if (!texture) return;
16820556d90253902ae797e4fcea79602a30ff16f82cChris Craik
1683828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    // 9 patches are built for stretching - always filter
1684828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    int textureFillFlags = static_cast<int>(TextureFillFlags::kForceFilter);
1685828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    if (bitmap->colorType() == kAlpha_8_SkColorType) {
1686828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        textureFillFlags |= TextureFillFlags::kIsAlphaMaskTexture;
1687a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    }
1688828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1689828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1690828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshPatchQuads(*mesh)
1691828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
1692828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
1693828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRectSnap(left, top, Rect(0, 0, right - left, bottom - top)) // TODO: get minimal bounds from patch
1694828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1695828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1696828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1697f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1698f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
169903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
170003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
170103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
170203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
170303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
1704107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1705a6b52198b9e73a4b7f80103116feeace74433246Chris Craik        TextureVertex* vertices, uint32_t elementCount, const SkPaint* paint) {
170644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
170703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1708107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
170903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
171003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
1711828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    // TODO: get correct bounds from caller
1712828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    // 9 patches are built for stretching - always filter
1713828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    int textureFillFlags = static_cast<int>(TextureFillFlags::kForceFilter);
1714828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    if (bitmap->colorType() == kAlpha_8_SkColorType) {
1715828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        textureFillFlags |= TextureFillFlags::kIsAlphaMaskTexture;
1716a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    }
1717828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1718828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1719828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedIndexedQuads(vertices, elementCount)
1720828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
1721828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
1722828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRect(0, 0, Rect(0, 0, 0, 0))
1723828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1724828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1725828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
172603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
172703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
1728107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
1729bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik        const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
17304063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
17316d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
1732bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
1733107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1734bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
1735bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
1736828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    bool fudgeOffset = displayFlags & kVertexBuffer_Offset;
1737828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
1738828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1739828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1740828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshVertexBuffer(vertexBuffer, shadowInterp)
1741828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillPaint(*paint, currentSnapshot()->alpha)
1742828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
1743828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
1744828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1745828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1746828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1747858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1748858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1749858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
175065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
175165cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
175265cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
175365cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
175465cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
175565cd612face362d054a85d0f7e5881c59cd523beChris Craik *
175665cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
175799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
1758107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
175965cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
176065cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
1761fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1762d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
1763107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawVertexBuffer(vertexBuffer, paint);
176465cd612face362d054a85d0f7e5881c59cd523beChris Craik}
17657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
176665cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
176765cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
176865cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
176965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
177065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
177165cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
177265cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
177365cd612face362d054a85d0f7e5881c59cd523beChris Craik *
177465cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
177565cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
177665cd612face362d054a85d0f7e5881c59cd523beChris Craik */
1777107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
1778984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored() || count < 4) return;
17797b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
178065cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
17817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
178265cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
178305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
178405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
1785d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
178605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
1787107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1788d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
1789d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
1790bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
1791107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawVertexBuffer(buffer, paint, displayFlags);
17925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
17935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1794107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
1795984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored() || count < 2) return;
1796ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
17976d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
17987b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
17996d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
180005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
18017b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
180205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
180305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
1804107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1805ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
1806ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1807bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
1808107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawVertexBuffer(buffer, paint, displayFlags);
1809107843de4507b3511006cb9c77b8d0364374385aTom Hudson
1810107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
1811ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1812ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1813107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1814e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1815984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
1816e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
1817487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Rect clip(mState.currentClipRect());
1818ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
181970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
182076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
182176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
182276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
182376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
182476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
1825486590963e2207d68eebd6944fec70d50d41116aChet Haase
1826107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
1827c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
18289d5316e3f56d138504565ff311145ac01621dff4Romain Guy
182930036092b40badecbe64d9c2bff4850132147f78Chris Craikvoid OpenGLRenderer::drawShape(float left, float top, PathTexture* texture,
1830d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1831107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
183201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
183301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
183401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
183501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
183601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
183701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
1838486590963e2207d68eebd6944fec70d50d41116aChet Haase
1839107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
184001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
184101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1842107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1843d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
1844984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
1845947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
18468dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
1847107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1848710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
184901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1850e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getPathEffect() != nullptr) {
185144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
185230036092b40badecbe64d9c2bff4850132147f78Chris Craik        PathTexture* texture = mCaches.pathCache.getRoundRect(
1853710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
1854107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(left, top, texture, p);
1855107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
1856107843de4507b3511006cb9c77b8d0364374385aTom Hudson        const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
1857107843de4507b3511006cb9c77b8d0364374385aTom Hudson                *currentTransform(), *p, right - left, bottom - top, rx, ry);
1858107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawVertexBuffer(left, top, *vertexBuffer, p);
1859710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
1860c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
186101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1862107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
1863984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
1864947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p)
18658dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
1866107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1867710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
1868fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1869e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getPathEffect() != nullptr) {
187044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
187130036092b40badecbe64d9c2bff4850132147f78Chris Craik        PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
1872107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(x - radius, y - radius, texture, p);
1873fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        return;
1874fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    }
1875fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1876fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    SkPath path;
1877fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
1878fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
1879cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
1880fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        path.addCircle(x, y, radius);
1881fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    }
1882fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1883fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    if (CC_UNLIKELY(currentSnapshot()->projectionPathMask != nullptr)) {
1884fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        // mask ripples with projection mask
1885fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        SkPath maskPath = *(currentSnapshot()->projectionPathMask->projectionMask);
1886fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1887fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        Matrix4 screenSpaceTransform;
1888fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        currentSnapshot()->buildScreenSpaceTransform(&screenSpaceTransform);
1889fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1890fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        Matrix4 totalTransform;
1891fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        totalTransform.loadInverse(screenSpaceTransform);
1892fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        totalTransform.multiply(currentSnapshot()->projectionPathMask->projectionMaskTransform);
1893fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1894fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        SkMatrix skTotalTransform;
1895fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        totalTransform.copyTo(skTotalTransform);
1896fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        maskPath.transform(skTotalTransform);
1897fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1898fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        // Mask the ripple path by the projection mask, now that it's
1899fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        // in local space. Note that this can create CCW paths.
1900fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        Op(path, maskPath, kIntersect_PathOp, &path);
1901cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1902fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    drawConvexPath(path, p);
1903c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
190401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1905107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
1906d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
1907984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
1908947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
19098dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
1910107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1911710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
191201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1913e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getPathEffect() != nullptr) {
191444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
191530036092b40badecbe64d9c2bff4850132147f78Chris Craik        PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
1916107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(left, top, texture, p);
1917107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
1918107843de4507b3511006cb9c77b8d0364374385aTom Hudson        SkPath path;
1919107843de4507b3511006cb9c77b8d0364374385aTom Hudson        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
1920107843de4507b3511006cb9c77b8d0364374385aTom Hudson        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
1921107843de4507b3511006cb9c77b8d0364374385aTom Hudson            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
1922107843de4507b3511006cb9c77b8d0364374385aTom Hudson        }
1923107843de4507b3511006cb9c77b8d0364374385aTom Hudson        path.addOval(rect);
1924107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawConvexPath(path, p);
1925cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1926c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
1927c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1928107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
1929d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
1930984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
1931947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
19328dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
1933107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1934780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
19358b2f5267f16c295f12faab810527cd6311997e34Romain Guy
1936780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
1937e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != nullptr || useCenter) {
193844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
193930036092b40badecbe64d9c2bff4850132147f78Chris Craik        PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
1940780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
1941107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(left, top, texture, p);
1942107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1943780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
1944780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
1945780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
1946780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
1947780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
1948780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
1949780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
1950780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
1951780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
1952780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
1953780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
1954780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
1955780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
1956780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
1957107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawConvexPath(path, p);
19588b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
19598b2f5267f16c295f12faab810527cd6311997e34Romain Guy
1960cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
1961cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
1962cf8675ee176a375f873792684d38a47f78348dffRomain Guy
1963107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
1964d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
1965984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
1966947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
19678dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
1968107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
19696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
19706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1971710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
1972cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
1973e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        if (p->getPathEffect() != nullptr || p->getStrokeJoin() != SkPaint::kMiter_Join ||
1974cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
197544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik            mCaches.textureState().activateTexture(0);
197630036092b40badecbe64d9c2bff4850132147f78Chris Craik            PathTexture* texture =
1977c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
1978107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawShape(left, top, texture, p);
1979107843de4507b3511006cb9c77b8d0364374385aTom Hudson        } else {
1980107843de4507b3511006cb9c77b8d0364374385aTom Hudson            SkPath path;
1981107843de4507b3511006cb9c77b8d0364374385aTom Hudson            SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
1982107843de4507b3511006cb9c77b8d0364374385aTom Hudson            if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
1983107843de4507b3511006cb9c77b8d0364374385aTom Hudson                rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
1984107843de4507b3511006cb9c77b8d0364374385aTom Hudson            }
1985107843de4507b3511006cb9c77b8d0364374385aTom Hudson            path.addRect(rect);
1986107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawConvexPath(path, p);
1987cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
1988107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
1989107843de4507b3511006cb9c77b8d0364374385aTom Hudson        if (p->isAntiAlias() && !currentTransform()->isSimple()) {
1990107843de4507b3511006cb9c77b8d0364374385aTom Hudson            SkPath path;
1991107843de4507b3511006cb9c77b8d0364374385aTom Hudson            path.addRect(left, top, right, bottom);
1992107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawConvexPath(path, p);
1993107843de4507b3511006cb9c77b8d0364374385aTom Hudson        } else {
1994107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawColorRect(left, top, right, bottom, p);
1995cf8675ee176a375f873792684d38a47f78348dffRomain Guy
1996107843de4507b3511006cb9c77b8d0364374385aTom Hudson            mDirty = true;
1997cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
1998858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1999c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
20009d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2001d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2002d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bytesCount, int count, const float* positions,
200376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
200444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
2005416a847633680d94efb926837efdc18726d54918Raph Levien
2006c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    TextShadow textShadow;
2007c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (!getTextShadow(paint, &textShadow)) {
2008c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        LOG_ALWAYS_FATAL("failed to query shadow attributes");
2009c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
2010c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
2011416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2012416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2013416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
20142bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    ShadowTexture* texture = mCaches.dropShadowCache.get(
2015c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            paint, text, bytesCount, count, textShadow.radius, positions);
2016cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2017cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
20182bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    if (!texture) return;
20192bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    const AutoTexture autoCleanup(texture);
2020416a847633680d94efb926837efdc18726d54918Raph Levien
20212bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    const float sx = x - texture->left + textShadow.dx;
20222bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    const float sy = y - texture->top + textShadow.dy;
2023416a847633680d94efb926837efdc18726d54918Raph Levien
2024828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
2025828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
2026828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedUnitQuad(nullptr)
2027828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha)
2028828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
2029828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
2030828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2031828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
2032828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
2033416a847633680d94efb926837efdc18726d54918Raph Levien}
2034416a847633680d94efb926837efdc18726d54918Raph Levien
2035768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2036984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * currentSnapshot()->alpha;
20378dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson    return MathUtils::isZero(alpha)
20388dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            && PaintUtils::getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2039768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2040768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2041107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2042d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint) {
2043e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
2044107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2045eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2046eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2047671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2048d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2049107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2050671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2051671d6cf460531825a321edb200523d0faa7792c9Romain Guy
205265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
205339a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2054671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2055671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2056d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2057671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2058a6b52198b9e73a4b7f80103116feeace74433246Chris Craik        x = floorf(x + currentTransform()->getTranslateX() + 0.5f);
2059a6b52198b9e73a4b7f80103116feeace74433246Chris Craik        y = floorf(y + currentTransform()->getTranslateY() + 0.5f);
2060671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2061671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2062b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
206359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2064671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2065671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2066671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2067671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2068671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2069c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
2070e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
207176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, 0.0f, 0.0f);
2072416a847633680d94efb926837efdc18726d54918Raph Levien    }
2073416a847633680d94efb926837efdc18726d54918Raph Levien
2074671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2075d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2076671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2077671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2078671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2079257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2080671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2081487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    const Rect& clip(pureTranslate ? writableSnapshot()->getClipRect() : writableSnapshot()->getLocalClip());
2082671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2083671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2084828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    TextDrawFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2085487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    if (fontRenderer.renderPosText(paint, &clip, text, 0, bytesCount, count, x, y,
2086083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik            positions, hasLayer() ? &bounds : nullptr, &functor)) {
2087083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik        dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
2088083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik        mDirty = true;
2089671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2090486590963e2207d68eebd6944fec70d50d41116aChet Haase
2091eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2092eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
209359744b79ec302000802cd56d30a1bf70f0183c80Chris Craikbool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
2094624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
209559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
209659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return false;
209759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    } else if (CC_UNLIKELY(transform.isPerspective())) {
209859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
209959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return true;
210059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    }
210159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
210259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    /**
2103a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * Input is a non-perspective, scaling transform. Generate a scale-only transform,
2104a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * with values rounded to the nearest int.
210559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     */
210659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    float sx, sy;
210759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    transform.decomposeScale(sx, sy);
2108a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    outMatrix->setScale(
2109a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik            roundf(fmaxf(1.0f, sx)),
2110a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik            roundf(fmaxf(1.0f, sy)));
2111a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    return true;
2112624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2113624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2114984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonint OpenGLRenderer::getSaveCount() const {
2115984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.getSaveCount();
2116984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2117984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2118984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonint OpenGLRenderer::save(int flags) {
2119984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.save(flags);
2120984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2121984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2122984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::restore() {
2123e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.restore();
2124984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2125984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2126984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::restoreToCount(int saveCount) {
2127e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.restoreToCount(saveCount);
2128984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2129984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2130984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::translate(float dx, float dy, float dz) {
2131e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.translate(dx, dy, dz);
2132984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2133984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2134984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::rotate(float degrees) {
2135e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.rotate(degrees);
2136984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2137984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2138984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::scale(float sx, float sy) {
2139e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.scale(sx, sy);
2140984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2141984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2142984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::skew(float sx, float sy) {
2143e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.skew(sx, sy);
2144984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2145984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2146984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setMatrix(const Matrix4& matrix) {
2147984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setMatrix(matrix);
2148984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2149984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2150984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::concatMatrix(const Matrix4& matrix) {
2151984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.concatMatrix(matrix);
2152984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2153984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2154984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
2155984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.clipRect(left, top, right, bottom, op);
2156984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2157984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2158984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
2159984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.clipPath(path, op);
2160984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2161984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2162984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
2163984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.clipRegion(region, op);
2164984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2165984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2166984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
2167984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setClippingOutline(allocator, outline);
2168984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2169984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2170984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator,
2171984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        const Rect& rect, float radius, bool highPriority) {
2172984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setClippingRoundRect(allocator, rect, radius, highPriority);
2173984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2174984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2175fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craikvoid OpenGLRenderer::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) {
2176fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    mState.setProjectionPathMask(allocator, path);
2177fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik}
2178fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
2179107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2180d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2181527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2182527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
218303ae272459869b854e5db252fc81a64a516e111fChris Craik    if (drawOpMode == DrawOpMode::kImmediate) {
218428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
218528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2186e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint) ||
2187f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
2188107843de4507b3511006cb9c77b8d0364374385aTom Hudson            return;
218928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2190cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2191cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
21923a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
21933a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2194624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2195d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2196624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2197c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2198211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2199a6b52198b9e73a4b7f80103116feeace74433246Chris Craik        x = floorf(x + transform.getTranslateX() + 0.5f);
2200a6b52198b9e73a4b7f80103116feeace74433246Chris Craik        y = floorf(y + transform.getTranslateY() + 0.5f);
22016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22026620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
220386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
220486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
220586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
22069d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2207c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2208c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2209c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
221059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        fontRenderer.setFont(paint, SkMatrix::I());
2211c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
221276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
22131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
22141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
221519d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
221619d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2217624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2218624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2219624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2220624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2221624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2222624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2223624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2224624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2225624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2226624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2227624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
222859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    SkMatrix fontTransform;
222959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool linearFilter = findBestFontTransform(transform, &fontTransform)
223059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(y - (int) y) > 0.0f
223159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(x - (int) x) > 0.0f;
22323b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2233257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
223406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2235624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2236487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    const Rect* clip = !pureTranslate ? nullptr : &mState.currentClipRect();
223741541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
22385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2239996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
2240828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    TextDrawFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2241527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2242527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
224303ae272459869b854e5db252fc81a64a516e111fChris Craik    bool forceFinish = (drawOpMode != DrawOpMode::kDefer);
2244a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
22458b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
22468b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
22478b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2248e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
2249996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
22508b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2251e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
2252996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
22534ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
225403ae272459869b854e5db252fc81a64a516e111fChris Craik    if ((status || drawOpMode != DrawOpMode::kImmediate) && hasActiveLayer) {
2255624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
225641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2257a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
225841541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
22595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2260694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2261e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2262486590963e2207d68eebd6944fec70d50d41116aChet Haase
2263107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2264694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2265694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2266107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2267d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2268e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
2269107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
227003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
227103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
227239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
227365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
227439a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2275b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
227659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2277257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
227803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
227903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
228003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
228103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2282828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    TextDrawFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
22839777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
2284984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const Rect* clip = &writableSnapshot()->getLocalClip();
22859777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
228603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
22879777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
22889ad6ac08a95d48772dcaad67a55446299bda77a9Chih-Hung Hsieh            hOffset, vOffset, hasLayer() ? &bounds : nullptr, &functor)) {
2289083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik        dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
2290083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik        mDirty = true;
22919777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2292325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2293325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2294107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2295984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
2296dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
229744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
22987fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
229930036092b40badecbe64d9c2bff4850132147f78Chris Craik    PathTexture* texture = mCaches.pathCache.get(path, paint);
2300107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
230122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
23027fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
23038b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
23048b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
23058b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
230601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2307107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
23087fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
23097fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2310107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
231135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2312107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
23136c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
23146c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2315e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    mat4* transform = nullptr;
2316b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2317b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2318b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
23193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            save(SkCanvas::kMatrix_SaveFlag);
232014e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2321b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2322b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2323b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
232439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2325e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    const bool rejected = mState.calculateQuickRejectForScissor(
2326e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2327e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            &clipRequired, nullptr, false);
23284ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
232935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2330b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2331b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2332b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2333107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
233435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
233535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
233662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y,
233762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
233862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
23395bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
23402bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
234165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
234244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
23436c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2344211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2345c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
234634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
234734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
2348c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
2349828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            Glop glop;
2350828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            GlopBuilder(mRenderState, mCaches, &glop)
2351828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                    .setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
2352828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                    .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap)
2353828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                    .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
2354828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                    .setModelViewOffsetRectSnap(x, y, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight()))
2355828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                    .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2356828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                    .build();
2357828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
23583a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
2359e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
23603a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2361c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
23624ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
23635bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
23645bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
236576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
236676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
236776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
236876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
23694ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
2370f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
237134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
2372486590963e2207d68eebd6944fec70d50d41116aChet Haase
2373b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
2374b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
2375b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2376b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
2377107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
23786c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
23796c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
23806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
23815ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
23825ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
238309c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenbergervoid OpenGLRenderer::setDrawFilter(SkDrawFilter* filter) {
238409c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    // We should never get here since we apply the draw filter when stashing
238509c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    // the paints in the DisplayList.
238609c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    LOG_ALWAYS_FATAL("OpenGLRenderer does not directly support DrawFilters");
23875ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
23885ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
23895ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
23906926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
23916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
23926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2393d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
2394ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck    Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
23953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
23963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
23973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
23983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
23993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
24003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
24012bb8f5606d4a28549d95005304305b3aff1ce090Chris Craikvoid OpenGLRenderer::drawPathTexture(PathTexture* texture, float x, float y,
24022bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik        const SkPaint* paint) {
2403f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
240401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
240501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
240601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2407828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
2408828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
2409828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedUnitQuad(nullptr)
2410828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha)
2411828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
2412828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height))
2413828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2414828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
2415828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
241601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
241701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2418f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
24190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
24200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
24210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
24220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2423d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
2424d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
24250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
24260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
24270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2428726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
24290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2430211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2431726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2432f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
24330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
24348b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
24350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2436e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2437f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2438f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2439f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2440f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2441f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2442e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2443e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
24440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
24450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
24460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2447e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2448e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2449e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2450e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
24510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
24520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
24530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
24540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2455e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2456e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2457e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2458e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
24590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2460e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2461726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2462e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2463726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
24640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
24650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
24660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
24670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2468107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
2469984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) {
2470107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2471672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
2472672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2473107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawColorRects(rects, count, paint, false, true, true);
2474735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
2475735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
2476107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawShadow(float casterAlpha,
247705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
2478984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
2479f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
248015a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
248165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
2482f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
2483f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
2484ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
2485f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
248614a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    // The caller has made sure casterAlpha > 0.
248714a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    float ambientShadowAlpha = mAmbientShadowAlpha;
24882507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
24892507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
249014a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    }
249114a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
249214a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0);
249391a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
2494ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
2495ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui
249614a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    float spotShadowAlpha = mSpotShadowAlpha;
24972507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
24982507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        spotShadowAlpha = Properties::overrideSpotShadowStrength;
249914a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    }
250014a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
250114a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0);
250291a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
2503ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
25047b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
2505107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty=true;
2506f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
2507f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
2508107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
250976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
25103b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
2511107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
25123b753829ae858d424fe109f714745379a6daf455Romain Guy    }
2513735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
2514672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
2515672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
2516672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
2517672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
2518672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2519448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
2520672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
2521672433d90fab7383cd28beac9d4485b566a90940Romain Guy
25222af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
2523672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
2524672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
2525672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
2526672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
2527672433d90fab7383cd28beac9d4485b566a90940Romain Guy
25283b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
25293b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
25303b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
25313b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
2532672433d90fab7383cd28beac9d4485b566a90940Romain Guy
25333b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
25343b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
25353b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
25363b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
2537672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
2538672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2539f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
2540107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2541a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
2542672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2543828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
2544828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
2545828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
2546828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshIndexedQuads(&mesh[0], count / 4)
2547828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillPaint(*paint, currentSnapshot()->alpha)
2548828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
2549828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
2550828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2551828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
2552828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
2553672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
2554672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2555026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
255676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
2557828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
2558828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
2559828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
2560828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshUnitQuad()
2561828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillPaint(*paint, currentSnapshot()->alpha)
2562828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
2563828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewMapUnitToRect(Rect(left, top, right, bottom))
2564828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2565828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
2566828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
25678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
25688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2569e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craikvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha,
2570e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        SkXfermode::Mode* mode) const {
2571be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
2572d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    *alpha *= currentSnapshot()->alpha;
2573026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2574026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
257576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
25768df5ffa9ae0667d9e0241adf4675753156fcef84Chris Craik    return (layer->getAlpha() / 255.0f) * currentSnapshot()->alpha;
257716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
257816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
25799d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2580e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2581