OpenGLRenderer.cpp revision 1e79386ba34f0db38c1b35b22cdf122632534354
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <stdlib.h> 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <SkCanvas.h> 24 25#include <cutils/properties.h> 26#include <utils/Log.h> 27 28#include "OpenGLRenderer.h" 29 30namespace android { 31namespace uirenderer { 32 33/////////////////////////////////////////////////////////////////////////////// 34// Defines 35/////////////////////////////////////////////////////////////////////////////// 36 37// These properties are defined in mega-bytes 38#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size" 39#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size" 40 41#define DEFAULT_TEXTURE_CACHE_SIZE 20 42#define DEFAULT_LAYER_CACHE_SIZE 10 43#define DEFAULT_PATCH_CACHE_SIZE 100 44 45// Converts a number of mega-bytes into bytes 46#define MB(s) s * 1024 * 1024 47 48// Generates simple and textured vertices 49#define SV(x, y) { { x, y } } 50#define FV(x, y, u, v) { { x, y }, { u, v } } 51 52/////////////////////////////////////////////////////////////////////////////// 53// Globals 54/////////////////////////////////////////////////////////////////////////////// 55 56static const SimpleVertex gDrawColorVertices[] = { 57 SV(0.0f, 0.0f), 58 SV(1.0f, 0.0f), 59 SV(0.0f, 1.0f), 60 SV(1.0f, 1.0f) 61}; 62static const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex); 63static const GLsizei gDrawColorVertexCount = 4; 64 65// This array is never used directly but used as a memcpy source in the 66// OpenGLRenderer constructor 67static const TextureVertex gDrawTextureVertices[] = { 68 FV(0.0f, 0.0f, 0.0f, 0.0f), 69 FV(1.0f, 0.0f, 1.0f, 0.0f), 70 FV(0.0f, 1.0f, 0.0f, 1.0f), 71 FV(1.0f, 1.0f, 1.0f, 1.0f) 72}; 73static const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex); 74static const GLsizei gDrawTextureVertexCount = 4; 75 76// In this array, the index of each Blender equals the value of the first 77// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode] 78static const Blender gBlends[] = { 79 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, 80 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, 81 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, 82 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 83 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 84 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO }, 85 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 86 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 87 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 88 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 89 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 90 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } 91}; 92 93static const GLint gTileModes[] = { 94 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode 95 GL_REPEAT, // == SkShader::kRepeat_Mode 96 GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode 97}; 98 99/////////////////////////////////////////////////////////////////////////////// 100// Constructors/destructor 101/////////////////////////////////////////////////////////////////////////////// 102 103OpenGLRenderer::OpenGLRenderer(): 104 mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO), 105 mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)), 106 mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)), 107 mPatchCache(DEFAULT_PATCH_CACHE_SIZE) { 108 LOGD("Create OpenGLRenderer"); 109 110 char property[PROPERTY_VALUE_MAX]; 111 if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) { 112 LOGD(" Setting texture cache size to %sMB", property); 113 mTextureCache.setMaxSize(MB(atoi(property))); 114 } else { 115 LOGD(" Using default texture cache size of %dMB", DEFAULT_TEXTURE_CACHE_SIZE); 116 } 117 118 if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) { 119 LOGD(" Setting layer cache size to %sMB", property); 120 mLayerCache.setMaxSize(MB(atoi(property))); 121 } else { 122 LOGD(" Using default layer cache size of %dMB", DEFAULT_LAYER_CACHE_SIZE); 123 } 124 125 mDrawColorProgram = new DrawColorProgram; 126 mDrawTextureProgram = new DrawTextureProgram; 127 mCurrentProgram = mDrawTextureProgram; 128 129 mShader = kShaderNone; 130 mShaderTileX = SkShader::kClamp_TileMode; 131 mShaderTileY = SkShader::kClamp_TileMode; 132 mShaderMatrix = NULL; 133 mShaderBitmap = NULL; 134 135 mLastTexture = 0; 136 137 memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices)); 138} 139 140OpenGLRenderer::~OpenGLRenderer() { 141 LOGD("Destroy OpenGLRenderer"); 142 143 mTextureCache.clear(); 144 mLayerCache.clear(); 145 mPatchCache.clear(); 146} 147 148/////////////////////////////////////////////////////////////////////////////// 149// Setup 150/////////////////////////////////////////////////////////////////////////////// 151 152void OpenGLRenderer::setViewport(int width, int height) { 153 glViewport(0, 0, width, height); 154 155 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); 156 157 mWidth = width; 158 mHeight = height; 159 mFirstSnapshot.height = height; 160} 161 162void OpenGLRenderer::prepare() { 163 mSnapshot = &mFirstSnapshot; 164 mSaveCount = 0; 165 166 glDisable(GL_SCISSOR_TEST); 167 168 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 169 glClear(GL_COLOR_BUFFER_BIT); 170 171 glEnable(GL_SCISSOR_TEST); 172 glScissor(0, 0, mWidth, mHeight); 173 174 mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight); 175} 176 177/////////////////////////////////////////////////////////////////////////////// 178// State management 179/////////////////////////////////////////////////////////////////////////////// 180 181int OpenGLRenderer::getSaveCount() const { 182 return mSaveCount; 183} 184 185int OpenGLRenderer::save(int flags) { 186 return saveSnapshot(); 187} 188 189void OpenGLRenderer::restore() { 190 if (mSaveCount == 0) return; 191 192 if (restoreSnapshot()) { 193 setScissorFromClip(); 194 } 195} 196 197void OpenGLRenderer::restoreToCount(int saveCount) { 198 if (saveCount <= 0 || saveCount > mSaveCount) return; 199 200 bool restoreClip = false; 201 202 while (mSaveCount != saveCount - 1) { 203 restoreClip |= restoreSnapshot(); 204 } 205 206 if (restoreClip) { 207 setScissorFromClip(); 208 } 209} 210 211int OpenGLRenderer::saveSnapshot() { 212 mSnapshot = new Snapshot(mSnapshot); 213 return ++mSaveCount; 214} 215 216bool OpenGLRenderer::restoreSnapshot() { 217 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet; 218 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer; 219 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho; 220 221 sp<Snapshot> current = mSnapshot; 222 sp<Snapshot> previous = mSnapshot->previous; 223 224 if (restoreOrtho) { 225 mOrthoMatrix.load(current->orthoMatrix); 226 } 227 228 if (restoreLayer) { 229 composeLayer(current, previous); 230 } 231 232 mSnapshot = previous; 233 mSaveCount--; 234 235 return restoreClip; 236} 237 238void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { 239 if (!current->layer) { 240 LOGE("Attempting to compose a layer that does not exist"); 241 return; 242 } 243 244 // Unbind current FBO and restore previous one 245 // Most of the time, previous->fbo will be 0 to bind the default buffer 246 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); 247 248 // Restore the clip from the previous snapshot 249 const Rect& clip = previous->clipRect; 250 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight()); 251 252 Layer* layer = current->layer; 253 254 // Compute the correct texture coordinates for the FBO texture 255 // The texture is currently as big as the window but drawn with 256 // a quad of the appropriate size 257 const Rect& rect = layer->layer; 258 259 drawTextureRect(rect.left, rect.top, rect.right, rect.bottom, 260 layer->texture, layer->alpha, layer->mode, layer->blend); 261 262 LayerSize size(rect.getWidth(), rect.getHeight()); 263 // Failing to add the layer to the cache should happen only if the 264 // layer is too large 265 if (!mLayerCache.put(size, layer)) { 266 LAYER_LOGD("Deleting layer"); 267 268 glDeleteFramebuffers(1, &layer->fbo); 269 glDeleteTextures(1, &layer->texture); 270 271 delete layer; 272 } 273} 274 275/////////////////////////////////////////////////////////////////////////////// 276// Layers 277/////////////////////////////////////////////////////////////////////////////// 278 279int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, 280 const SkPaint* p, int flags) { 281 int count = saveSnapshot(); 282 283 int alpha = 255; 284 SkXfermode::Mode mode; 285 286 if (p) { 287 alpha = p->getAlpha(); 288 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 289 if (!isMode) { 290 // Assume SRC_OVER 291 mode = SkXfermode::kSrcOver_Mode; 292 } 293 } else { 294 mode = SkXfermode::kSrcOver_Mode; 295 } 296 297 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags); 298 299 return count; 300} 301 302int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom, 303 int alpha, int flags) { 304 int count = saveSnapshot(); 305 createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags); 306 return count; 307} 308 309bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, 310 float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) { 311 312 LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top); 313 LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize()); 314 315 GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0; 316 LayerSize size(right - left, bottom - top); 317 318 Layer* layer = mLayerCache.get(size, previousFbo); 319 if (!layer) { 320 return false; 321 } 322 323 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo); 324 325 // Clear the FBO 326 glDisable(GL_SCISSOR_TEST); 327 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 328 glClear(GL_COLOR_BUFFER_BIT); 329 glEnable(GL_SCISSOR_TEST); 330 331 // Save the layer in the snapshot 332 snapshot->flags |= Snapshot::kFlagIsLayer; 333 layer->mode = mode; 334 layer->alpha = alpha / 255.0f; 335 layer->layer.set(left, top, right, bottom); 336 337 snapshot->layer = layer; 338 snapshot->fbo = layer->fbo; 339 340 // Creates a new snapshot to draw into the FBO 341 saveSnapshot(); 342 // TODO: This doesn't preserve other transformations (check Skia first) 343 mSnapshot->transform.loadTranslate(-left, -top, 0.0f); 344 mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top); 345 mSnapshot->height = bottom - top; 346 setScissorFromClip(); 347 348 mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet; 349 mSnapshot->orthoMatrix.load(mOrthoMatrix); 350 351 // Change the ortho projection 352 mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f); 353 354 return true; 355} 356 357/////////////////////////////////////////////////////////////////////////////// 358// Transforms 359/////////////////////////////////////////////////////////////////////////////// 360 361void OpenGLRenderer::translate(float dx, float dy) { 362 mSnapshot->transform.translate(dx, dy, 0.0f); 363} 364 365void OpenGLRenderer::rotate(float degrees) { 366 mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f); 367} 368 369void OpenGLRenderer::scale(float sx, float sy) { 370 mSnapshot->transform.scale(sx, sy, 1.0f); 371} 372 373void OpenGLRenderer::setMatrix(SkMatrix* matrix) { 374 mSnapshot->transform.load(*matrix); 375} 376 377void OpenGLRenderer::getMatrix(SkMatrix* matrix) { 378 mSnapshot->transform.copyTo(*matrix); 379} 380 381void OpenGLRenderer::concatMatrix(SkMatrix* matrix) { 382 mat4 m(*matrix); 383 mSnapshot->transform.multiply(m); 384} 385 386/////////////////////////////////////////////////////////////////////////////// 387// Clipping 388/////////////////////////////////////////////////////////////////////////////// 389 390void OpenGLRenderer::setScissorFromClip() { 391 const Rect& clip = mSnapshot->clipRect; 392 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight()); 393} 394 395const Rect& OpenGLRenderer::getClipBounds() { 396 return mSnapshot->getLocalClip(); 397} 398 399bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) { 400 Rect r(left, top, right, bottom); 401 mSnapshot->transform.mapRect(r); 402 return !mSnapshot->clipRect.intersects(r); 403} 404 405bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { 406 bool clipped = mSnapshot->clip(left, top, right, bottom, op); 407 if (clipped) { 408 setScissorFromClip(); 409 } 410 return !mSnapshot->clipRect.isEmpty(); 411} 412 413/////////////////////////////////////////////////////////////////////////////// 414// Drawing 415/////////////////////////////////////////////////////////////////////////////// 416 417void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) { 418 const float right = left + bitmap->width(); 419 const float bottom = top + bitmap->height(); 420 421 if (quickReject(left, top, right, bottom)) { 422 return; 423 } 424 425 const Texture* texture = mTextureCache.get(bitmap); 426 drawTextureRect(left, top, right, bottom, texture, paint); 427} 428 429void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) { 430 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height()); 431 const mat4 transform(*matrix); 432 transform.mapRect(r); 433 434 if (quickReject(r.left, r.top, r.right, r.bottom)) { 435 return; 436 } 437 438 const Texture* texture = mTextureCache.get(bitmap); 439 drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint); 440} 441 442void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, 443 float srcLeft, float srcTop, float srcRight, float srcBottom, 444 float dstLeft, float dstTop, float dstRight, float dstBottom, 445 const SkPaint* paint) { 446 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) { 447 return; 448 } 449 450 const Texture* texture = mTextureCache.get(bitmap); 451 452 const float width = texture->width; 453 const float height = texture->height; 454 455 const float u1 = srcLeft / width; 456 const float v1 = srcTop / height; 457 const float u2 = srcRight / width; 458 const float v2 = srcBottom / height; 459 460 resetDrawTextureTexCoords(u1, v1, u2, v2); 461 462 drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint); 463 464 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 465} 466 467void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, 468 float left, float top, float right, float bottom, const SkPaint* paint) { 469 if (quickReject(left, top, right, bottom)) { 470 return; 471 } 472 473 const Texture* texture = mTextureCache.get(bitmap); 474 475 int alpha; 476 SkXfermode::Mode mode; 477 getAlphaAndMode(paint, &alpha, &mode); 478 479 Patch* mesh = mPatchCache.get(patch); 480 mesh->updateVertices(bitmap, left, top, right, bottom, 481 &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs); 482 483 // Specify right and bottom as +1.0f from left/top to prevent scaling since the 484 // patch mesh already defines the final size 485 drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f, 486 mode, texture->blend, &mesh->vertices[0].position[0], 487 &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount); 488} 489 490void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { 491 const Rect& clip = mSnapshot->clipRect; 492 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true); 493} 494 495void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) { 496 if (quickReject(left, top, right, bottom)) { 497 return; 498 } 499 500 SkXfermode::Mode mode; 501 502 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 503 if (!isMode) { 504 // Assume SRC_OVER 505 mode = SkXfermode::kSrcOver_Mode; 506 } 507 508 // Skia draws using the color's alpha channel if < 255 509 // Otherwise, it uses the paint's alpha 510 int color = p->getColor(); 511 if (((color >> 24) & 0xff) == 255) { 512 color |= p->getAlpha() << 24; 513 } 514 515 drawColorRect(left, top, right, bottom, color, mode); 516} 517 518/////////////////////////////////////////////////////////////////////////////// 519// Shaders 520/////////////////////////////////////////////////////////////////////////////// 521 522void OpenGLRenderer::resetShader() { 523 mShader = OpenGLRenderer::kShaderNone; 524 mShaderBlend = false; 525 mShaderTileX = SkShader::kClamp_TileMode; 526 mShaderTileY = SkShader::kClamp_TileMode; 527} 528 529void OpenGLRenderer::setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX, 530 SkShader::TileMode tileY, SkMatrix* matrix, bool hasAlpha) { 531 mShader = kShaderBitmap; 532 mShaderBlend = hasAlpha; 533 mShaderBitmap = bitmap; 534 mShaderTileX = tileX; 535 mShaderTileY = tileY; 536 mShaderMatrix = matrix; 537} 538 539/////////////////////////////////////////////////////////////////////////////// 540// Drawing implementation 541/////////////////////////////////////////////////////////////////////////////// 542 543void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, 544 int color, SkXfermode::Mode mode, bool ignoreTransform) { 545 // If a shader is set, preserve only the alpha 546 if (mShader != kShaderNone) { 547 color |= 0x00ffffff; 548 } 549 550 // Render using pre-multiplied alpha 551 const int alpha = (color >> 24) & 0xFF; 552 const GLfloat a = alpha / 255.0f; 553 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; 554 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; 555 const GLfloat b = a * ((color ) & 0xFF) / 255.0f; 556 557 switch (mShader) { 558 case kShaderBitmap: 559 drawBitmapShader(left, top, right, bottom, a, mode); 560 return; 561 default: 562 break; 563 } 564 565 // Pre-multiplication happens when setting the shader color 566 chooseBlending(alpha < 255 || mShaderBlend, mode); 567 568 mModelView.loadTranslate(left, top, 0.0f); 569 mModelView.scale(right - left, bottom - top, 1.0f); 570 571 if (!useProgram(mDrawColorProgram)) { 572 const GLvoid* p = &gDrawColorVertices[0].position[0]; 573 glVertexAttribPointer(mDrawColorProgram->position, 2, GL_FLOAT, GL_FALSE, 574 gDrawColorVertexStride, p); 575 } 576 577 if (!ignoreTransform) { 578 mDrawColorProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform); 579 } else { 580 mat4 identity; 581 mDrawColorProgram->set(mOrthoMatrix, mModelView, identity); 582 } 583 584 glUniform4f(mDrawColorProgram->color, r, g, b, a); 585 586 glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount); 587} 588 589void OpenGLRenderer::drawBitmapShader(float left, float top, float right, float bottom, 590 float alpha, SkXfermode::Mode mode) { 591 const Texture* texture = mTextureCache.get(mShaderBitmap); 592 593 const float width = texture->width; 594 const float height = texture->height; 595 596 // This could be done in the vertex shader but we have only 4 vertices 597 float u1 = 0.0f; 598 float v1 = 0.0f; 599 float u2 = right - left; 600 float v2 = bottom - top; 601 602 if (mShaderMatrix) { 603 SkMatrix inverse; 604 mShaderMatrix->invert(&inverse); 605 mat4 m(inverse); 606 Rect r(u1, v1, u2, v2); 607 m.mapRect(r); 608 609 u1 = r.left; 610 u2 = r.right; 611 v1 = r.top; 612 v2 = r.bottom; 613 } 614 615 u1 /= width; 616 u2 /= width; 617 v1 /= height; 618 v2 /= height; 619 620 resetDrawTextureTexCoords(u1, v1, u2, v2); 621 622 drawTextureMesh(left, top, right, bottom, texture->id, alpha, mode, texture->blend, 623 &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL); 624 625 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 626} 627 628void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 629 const Texture* texture, const SkPaint* paint) { 630 int alpha; 631 SkXfermode::Mode mode; 632 getAlphaAndMode(paint, &alpha, &mode); 633 634 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend, 635 &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL); 636} 637 638void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 639 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) { 640 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend, 641 &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL); 642} 643 644void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom, 645 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, 646 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) { 647 mModelView.loadTranslate(left, top, 0.0f); 648 mModelView.scale(right - left, bottom - top, 1.0f); 649 650 useProgram(mDrawTextureProgram); 651 mDrawTextureProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform); 652 653 chooseBlending(blend || alpha < 1.0f, mode); 654 655 if (texture != mLastTexture) { 656 glBindTexture(GL_TEXTURE_2D, texture); 657 mLastTexture = texture; 658 } 659 // TODO: Don't set the texture parameters every time 660 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gTileModes[mShaderTileX]); 661 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gTileModes[mShaderTileY]); 662 663 // Always premultiplied 664 glUniform4f(mDrawTextureProgram->color, alpha, alpha, alpha, alpha); 665 666 glVertexAttribPointer(mDrawTextureProgram->position, 2, GL_FLOAT, GL_FALSE, 667 gDrawTextureVertexStride, vertices); 668 glVertexAttribPointer(mDrawTextureProgram->texCoords, 2, GL_FLOAT, GL_FALSE, 669 gDrawTextureVertexStride, texCoords); 670 671 if (!indices) { 672 glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount); 673 } else { 674 glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices); 675 } 676} 677 678void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) { 679 // In theory we should not blend if the mode is Src, but it's rare enough 680 // that it's not worth it 681 blend = blend || mode != SkXfermode::kSrcOver_Mode; 682 if (blend) { 683 if (!mBlend) { 684 glEnable(GL_BLEND); 685 } 686 687 GLenum sourceMode = gBlends[mode].src; 688 GLenum destMode = gBlends[mode].dst; 689 if (!isPremultiplied && sourceMode == GL_ONE) { 690 sourceMode = GL_SRC_ALPHA; 691 } 692 693 if (sourceMode != mLastSrcMode || destMode != mLastDstMode) { 694 glBlendFunc(sourceMode, destMode); 695 mLastSrcMode = sourceMode; 696 mLastDstMode = destMode; 697 } 698 } else if (mBlend) { 699 glDisable(GL_BLEND); 700 } 701 mBlend = blend; 702} 703 704bool OpenGLRenderer::useProgram(const sp<Program>& program) { 705 if (!program->isInUse()) { 706 mCurrentProgram->remove(); 707 program->use(); 708 mCurrentProgram = program; 709 return false; 710 } 711 return true; 712} 713 714void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { 715 TextureVertex* v = &mDrawTextureVertices[0]; 716 TextureVertex::setUV(v++, u1, v1); 717 TextureVertex::setUV(v++, u2, v1); 718 TextureVertex::setUV(v++, u1, v2); 719 TextureVertex::setUV(v++, u2, v2); 720} 721 722void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 723 if (paint) { 724 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode); 725 if (!isMode) { 726 // Assume SRC_OVER 727 *mode = SkXfermode::kSrcOver_Mode; 728 } 729 730 // Skia draws using the color's alpha channel if < 255 731 // Otherwise, it uses the paint's alpha 732 int color = paint->getColor(); 733 *alpha = (color >> 24) & 0xFF; 734 if (*alpha == 255) { 735 *alpha = paint->getAlpha(); 736 } 737 } else { 738 *mode = SkXfermode::kSrcOver_Mode; 739 *alpha = 255; 740 } 741} 742 743}; // namespace uirenderer 744}; // namespace android 745