OpenGLRenderer.cpp revision 8ba548f81d1ab5f1750cbf86098c4a14e0b8bead
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <stdlib.h> 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <SkCanvas.h> 24 25#include <utils/Log.h> 26 27#include "OpenGLRenderer.h" 28 29namespace android { 30namespace uirenderer { 31 32/////////////////////////////////////////////////////////////////////////////// 33// Defines 34/////////////////////////////////////////////////////////////////////////////// 35 36#define MAX_TEXTURE_COUNT 128 37 38#define SV(x, y) { { x, y } } 39#define FV(x, y, u, v) { { x, y }, { u, v } } 40 41/////////////////////////////////////////////////////////////////////////////// 42// Globals 43/////////////////////////////////////////////////////////////////////////////// 44 45static const SimpleVertex gDrawColorVertices[] = { 46 SV(0.0f, 0.0f), 47 SV(1.0f, 0.0f), 48 SV(0.0f, 1.0f), 49 SV(1.0f, 1.0f) 50}; 51static const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex); 52static const GLsizei gDrawColorVertexCount = 4; 53 54// This array is never used directly but used as a memcpy source in the 55// OpenGLRenderer constructor 56static const TextureVertex gDrawTextureVertices[] = { 57 FV(0.0f, 0.0f, 0.0f, 0.0f), 58 FV(1.0f, 0.0f, 1.0f, 0.0f), 59 FV(0.0f, 1.0f, 0.0f, 1.0f), 60 FV(1.0f, 1.0f, 1.0f, 1.0f) 61}; 62static const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex); 63static const GLsizei gDrawTextureVertexCount = 4; 64 65// In this array, the index of each Blender equals the value of the first 66// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode] 67static const Blender gBlends[] = { 68 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, 69 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, 70 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, 71 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 72 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 73 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO }, 74 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 75 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 76 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 77 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 78 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 79 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } 80}; 81 82/////////////////////////////////////////////////////////////////////////////// 83// Constructors/destructor 84/////////////////////////////////////////////////////////////////////////////// 85 86OpenGLRenderer::OpenGLRenderer(): mTextureCache(MAX_TEXTURE_COUNT) { 87 LOGD("Create OpenGLRenderer"); 88 89 mDrawColorShader = new DrawColorProgram; 90 mDrawTextureShader = new DrawTextureProgram; 91 92 memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices)); 93} 94 95OpenGLRenderer::~OpenGLRenderer() { 96 LOGD("Destroy OpenGLRenderer"); 97 98 mTextureCache.clear(); 99} 100 101/////////////////////////////////////////////////////////////////////////////// 102// Setup 103/////////////////////////////////////////////////////////////////////////////// 104 105void OpenGLRenderer::setViewport(int width, int height) { 106 glViewport(0, 0, width, height); 107 108 mat4 ortho; 109 ortho.loadOrtho(0, width, height, 0, -1, 1); 110 ortho.copyTo(mOrthoMatrix); 111 112 mWidth = width; 113 mHeight = height; 114} 115 116void OpenGLRenderer::prepare() { 117 mSnapshot = &mFirstSnapshot; 118 mSaveCount = 0; 119 120 glDisable(GL_SCISSOR_TEST); 121 122 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 123 glClear(GL_COLOR_BUFFER_BIT); 124 125 glEnable(GL_SCISSOR_TEST); 126 glScissor(0, 0, mWidth, mHeight); 127 128 mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight); 129} 130 131/////////////////////////////////////////////////////////////////////////////// 132// State management 133/////////////////////////////////////////////////////////////////////////////// 134 135int OpenGLRenderer::getSaveCount() const { 136 return mSaveCount; 137} 138 139int OpenGLRenderer::save(int flags) { 140 return saveSnapshot(); 141} 142 143void OpenGLRenderer::restore() { 144 if (mSaveCount == 0) return; 145 146 if (restoreSnapshot()) { 147 setScissorFromClip(); 148 } 149} 150 151void OpenGLRenderer::restoreToCount(int saveCount) { 152 if (saveCount <= 0 || saveCount > mSaveCount) return; 153 154 bool restoreClip = false; 155 156 while (mSaveCount != saveCount - 1) { 157 restoreClip |= restoreSnapshot(); 158 } 159 160 if (restoreClip) { 161 setScissorFromClip(); 162 } 163} 164 165int OpenGLRenderer::saveSnapshot() { 166 mSnapshot = new Snapshot(mSnapshot); 167 return ++mSaveCount; 168} 169 170bool OpenGLRenderer::restoreSnapshot() { 171 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet; 172 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer; 173 174 sp<Snapshot> current = mSnapshot; 175 sp<Snapshot> previous = mSnapshot->previous; 176 177 if (restoreLayer) { 178 composeLayer(current, previous); 179 } 180 181 mSnapshot = previous; 182 mSaveCount--; 183 184 return restoreClip; 185} 186 187void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { 188 // Unbind current FBO and restore previous one 189 // Most of the time, previous->fbo will be 0 to bind the default buffer 190 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); 191 192 // Restore the clip from the previous snapshot 193 const Rect& clip = previous->getMappedClip(); 194 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight()); 195 196 // Compute the correct texture coordinates for the FBO texture 197 // The texture is currently as big as the window but drawn with 198 // a quad of the appropriate size 199 const Rect& layer = current->layer; 200 Rect texCoords(current->layer); 201 mSnapshot->transform.mapRect(texCoords); 202 203 const float u1 = texCoords.left / float(mWidth); 204 const float v1 = (mHeight - texCoords.top) / float(mHeight); 205 const float u2 = texCoords.right / float(mWidth); 206 const float v2 = (mHeight - texCoords.bottom) / float(mHeight); 207 208 resetDrawTextureTexCoords(u1, v1, u2, v2); 209 210 drawTextureRect(layer.left, layer.top, layer.right, layer.bottom, 211 current->texture, current->alpha, current->mode, true, true); 212 213 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 214 215 glDeleteFramebuffers(1, ¤t->fbo); 216 glDeleteTextures(1, ¤t->texture); 217} 218 219/////////////////////////////////////////////////////////////////////////////// 220// Layers 221/////////////////////////////////////////////////////////////////////////////// 222 223int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, 224 const SkPaint* p, int flags) { 225 int count = saveSnapshot(); 226 227 int alpha = 255; 228 SkXfermode::Mode mode; 229 230 if (p) { 231 alpha = p->getAlpha(); 232 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 233 if (!isMode) { 234 // Assume SRC_OVER 235 mode = SkXfermode::kSrcOver_Mode; 236 } 237 } else { 238 mode = SkXfermode::kSrcOver_Mode; 239 } 240 241 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags); 242 243 return count; 244} 245 246int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom, 247 int alpha, int flags) { 248 int count = saveSnapshot(); 249 createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags); 250 return count; 251} 252 253bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, 254 float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) { 255 // Generate the FBO and attach the texture 256 glGenFramebuffers(1, &snapshot->fbo); 257 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo); 258 259 // Generate the texture in which the FBO will draw 260 glGenTextures(1, &snapshot->texture); 261 glBindTexture(GL_TEXTURE_2D, snapshot->texture); 262 263 // The FBO will not be scaled, so we can use lower quality filtering 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 266 267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 269 270 // TODO VERY IMPORTANT: Fix TextView to not call saveLayer() all the time 271 // TODO ***** IMPORTANT ***** 272 // Creating a texture-backed FBO works only if the texture is the same size 273 // as the original rendering buffer (in this case, mWidth and mHeight.) 274 // This is expensive and wasteful and must be fixed. 275 // TODO Additionally we should use an FBO cache 276 277 const GLsizei width = mWidth; //right - left; 278 const GLsizei height = mHeight; //bottom - right; 279 280 const GLint format = (flags & SkCanvas::kHasAlphaLayer_SaveFlag) ? GL_RGBA : GL_RGB; 281 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL); 282 glBindTexture(GL_TEXTURE_2D, 0); 283 284 // Bind texture to FBO 285 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 286 snapshot->texture, 0); 287 288 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 289 if (status != GL_FRAMEBUFFER_COMPLETE) { 290 LOGD("Framebuffer incomplete %d", status); 291 292 glDeleteFramebuffers(1, &snapshot->fbo); 293 glDeleteTextures(1, &snapshot->texture); 294 295 return false; 296 } 297 298 snapshot->flags |= Snapshot::kFlagIsLayer; 299 snapshot->mode = mode; 300 snapshot->alpha = alpha / 255.0f; 301 snapshot->layer.set(left, top, right, bottom); 302 303 return true; 304} 305 306/////////////////////////////////////////////////////////////////////////////// 307// Transforms 308/////////////////////////////////////////////////////////////////////////////// 309 310void OpenGLRenderer::translate(float dx, float dy) { 311 mSnapshot->transform.translate(dx, dy, 0.0f); 312 mSnapshot->flags |= Snapshot::kFlagDirtyTransform; 313} 314 315void OpenGLRenderer::rotate(float degrees) { 316 mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f); 317 mSnapshot->flags |= Snapshot::kFlagDirtyTransform; 318} 319 320void OpenGLRenderer::scale(float sx, float sy) { 321 mSnapshot->transform.scale(sx, sy, 1.0f); 322 mSnapshot->flags |= Snapshot::kFlagDirtyTransform; 323} 324 325void OpenGLRenderer::setMatrix(SkMatrix* matrix) { 326 mSnapshot->transform.load(*matrix); 327 mSnapshot->flags |= Snapshot::kFlagDirtyTransform; 328} 329 330void OpenGLRenderer::getMatrix(SkMatrix* matrix) { 331 mSnapshot->transform.copyTo(*matrix); 332} 333 334void OpenGLRenderer::concatMatrix(SkMatrix* matrix) { 335 mat4 m(*matrix); 336 mSnapshot->transform.multiply(m); 337 mSnapshot->flags |= Snapshot::kFlagDirtyTransform; 338} 339 340/////////////////////////////////////////////////////////////////////////////// 341// Clipping 342/////////////////////////////////////////////////////////////////////////////// 343 344void OpenGLRenderer::setScissorFromClip() { 345 const Rect& clip = mSnapshot->getMappedClip(); 346 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight()); 347} 348 349const Rect& OpenGLRenderer::getClipBounds() { 350 return mSnapshot->clipRect; 351} 352 353bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) { 354 /* 355 * The documentation of quickReject() indicates that the specified rect 356 * is transformed before being compared to the clip rect. However, the 357 * clip rect is not stored transformed in the snapshot and can thus be 358 * compared directly 359 * 360 * The following code can be used instead to performed a mapped comparison: 361 * 362 * mSnapshot->transform.mapRect(r); 363 * const Rect& clip = mSnapshot->getMappedClip(); 364 * return !clip.intersects(r); 365 */ 366 Rect r(left, top, right, bottom); 367 return !mSnapshot->clipRect.intersects(r); 368} 369 370bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) { 371 bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom); 372 if (clipped) { 373 mSnapshot->flags |= Snapshot::kFlagClipSet; 374 setScissorFromClip(); 375 } 376 return clipped; 377} 378 379/////////////////////////////////////////////////////////////////////////////// 380// Drawing 381/////////////////////////////////////////////////////////////////////////////// 382 383void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) { 384 Texture* texture = mTextureCache.get(bitmap); 385 386 int alpha; 387 SkXfermode::Mode mode; 388 getAlphaAndMode(paint, &alpha, &mode); 389 390 drawTextureRect(left, top, left + texture->width, top + texture->height, texture->id, 391 alpha / 255.0f, mode, texture->blend, true); 392} 393 394void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, 395 float srcLeft, float srcTop, float srcRight, float srcBottom, 396 float dstLeft, float dstTop, float dstRight, float dstBottom, 397 const SkMatrix* matrix, const SkPaint* paint) { 398 Texture* texture = mTextureCache.get(bitmap); 399 400 int alpha; 401 SkXfermode::Mode mode; 402 getAlphaAndMode(paint, &alpha, &mode); 403 404 const float width = texture->width; 405 const float height = texture->height; 406 407 const float u1 = srcLeft / width; 408 const float v1 = srcTop / height; 409 const float u2 = srcRight / width; 410 const float v2 = srcBottom / height; 411 412 resetDrawTextureTexCoords(u1, v1, u2, v2); 413 414 // TODO: implement Matrix 415 416 drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture->id, 417 alpha / 255.0f, mode, texture->blend, true); 418 419 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 420} 421 422void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { 423 const Rect& clip = mSnapshot->clipRect; 424 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode); 425} 426 427void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) { 428 SkXfermode::Mode mode; 429 430 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 431 if (!isMode) { 432 // Assume SRC_OVER 433 mode = SkXfermode::kSrcOver_Mode; 434 } 435 436 // Skia draws using the color's alpha channel if < 255 437 // Otherwise, it uses the paint's alpha 438 int color = p->getColor(); 439 if (((color >> 24) & 0xFF) == 255) { 440 color |= p->getAlpha() << 24; 441 } 442 443 drawColorRect(left, top, right, bottom, color, mode); 444} 445 446void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, 447 int color, SkXfermode::Mode mode) { 448 const int alpha = (color >> 24) & 0xFF; 449 const bool blend = alpha < 255 || mode != SkXfermode::kSrcOver_Mode; 450 451 const GLfloat a = alpha / 255.0f; 452 const GLfloat r = ((color >> 16) & 0xFF) / 255.0f; 453 const GLfloat g = ((color >> 8) & 0xFF) / 255.0f; 454 const GLfloat b = ((color ) & 0xFF) / 255.0f; 455 456 if (blend) { 457 glEnable(GL_BLEND); 458 glBlendFunc(gBlends[mode].src, gBlends[mode].dst); 459 } 460 461 mModelView.loadTranslate(left, top, 0.0f); 462 mModelView.scale(right - left, bottom - top, 1.0f); 463 464 mDrawColorShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]); 465 466 const GLvoid* p = &gDrawColorVertices[0].position[0]; 467 468 glEnableVertexAttribArray(mDrawColorShader->position); 469 glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE, 470 gDrawColorVertexStride, p); 471 glVertexAttrib4f(mDrawColorShader->color, r, g, b, a); 472 473 glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount); 474 475 glDisableVertexAttribArray(mDrawColorShader->position); 476 477 if (blend) { 478 glDisable(GL_BLEND); 479 } 480} 481 482void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 483 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied) { 484 mModelView.loadTranslate(left, top, 0.0f); 485 mModelView.scale(right - left, bottom - top, 1.0f); 486 487 mDrawTextureShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]); 488 489 if (blend || alpha < 1.0f || mode != SkXfermode::kSrcOver_Mode) { 490 GLenum sourceMode = gBlends[mode].src; 491 if (!isPremultiplied && sourceMode == GL_ONE) { 492 sourceMode = GL_SRC_ALPHA; 493 } 494 495 glEnable(GL_BLEND); 496 glBlendFunc(sourceMode, gBlends[mode].dst); 497 } 498 499 glBindTexture(GL_TEXTURE_2D, texture); 500 501 // TODO handle tiling and filtering here 502 503 glActiveTexture(GL_TEXTURE0); 504 glUniform1i(mDrawTextureShader->sampler, 0); 505 506 const GLvoid* p = &mDrawTextureVertices[0].position[0]; 507 const GLvoid* t = &mDrawTextureVertices[0].texture[0]; 508 509 glEnableVertexAttribArray(mDrawTextureShader->position); 510 glVertexAttribPointer(mDrawTextureShader->position, 2, GL_FLOAT, GL_FALSE, 511 gDrawTextureVertexStride, p); 512 513 glEnableVertexAttribArray(mDrawTextureShader->texCoords); 514 glVertexAttribPointer(mDrawTextureShader->texCoords, 2, GL_FLOAT, GL_FALSE, 515 gDrawTextureVertexStride, t); 516 517 glVertexAttrib4f(mDrawTextureShader->color, 1.0f, 1.0f, 1.0f, alpha); 518 519 glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount); 520 521 glDisableVertexAttribArray(mDrawTextureShader->position); 522 glDisableVertexAttribArray(mDrawTextureShader->texCoords); 523 524 glBindTexture(GL_TEXTURE_2D, 0); 525 glDisable(GL_BLEND); 526} 527 528void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { 529 mDrawTextureVertices[0].texture[0] = u1; 530 mDrawTextureVertices[0].texture[1] = v1; 531 mDrawTextureVertices[1].texture[0] = u2; 532 mDrawTextureVertices[1].texture[1] = v1; 533 mDrawTextureVertices[2].texture[0] = u1; 534 mDrawTextureVertices[2].texture[1] = v2; 535 mDrawTextureVertices[3].texture[0] = u2; 536 mDrawTextureVertices[3].texture[1] = v2; 537} 538 539void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 540 if (paint) { 541 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode); 542 if (!isMode) { 543 // Assume SRC_OVER 544 *mode = SkXfermode::kSrcOver_Mode; 545 } 546 547 // Skia draws using the color's alpha channel if < 255 548 // Otherwise, it uses the paint's alpha 549 int color = paint->getColor(); 550 *alpha = (color >> 24) & 0xFF; 551 if (*alpha == 255) { 552 *alpha = paint->getAlpha(); 553 } 554 } else { 555 *mode = SkXfermode::kSrcOver_Mode; 556 *alpha = 255; 557 } 558} 559 560}; // namespace uirenderer 561}; // namespace android 562