OpenGLRenderer.cpp revision 8fb954263dd2f918ad339045cc6d82e346515599
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <stdlib.h> 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <SkCanvas.h> 24#include <SkTypeface.h> 25 26#include <cutils/properties.h> 27#include <utils/Log.h> 28 29#include "OpenGLRenderer.h" 30#include "Properties.h" 31 32namespace android { 33namespace uirenderer { 34 35/////////////////////////////////////////////////////////////////////////////// 36// Defines 37/////////////////////////////////////////////////////////////////////////////// 38 39#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f 40#define DEFAULT_LAYER_CACHE_SIZE 6.0f 41#define DEFAULT_PATH_CACHE_SIZE 6.0f 42#define DEFAULT_PATCH_CACHE_SIZE 100 43#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f 44#define DEFAULT_DROP_SHADOW_CACHE_SIZE 1.0f 45 46#define REQUIRED_TEXTURE_UNITS_COUNT 3 47 48// Converts a number of mega-bytes into bytes 49#define MB(s) s * 1024 * 1024 50 51// Generates simple and textured vertices 52#define FV(x, y, u, v) { { x, y }, { u, v } } 53 54/////////////////////////////////////////////////////////////////////////////// 55// Globals 56/////////////////////////////////////////////////////////////////////////////// 57 58// This array is never used directly but used as a memcpy source in the 59// OpenGLRenderer constructor 60static const TextureVertex gMeshVertices[] = { 61 FV(0.0f, 0.0f, 0.0f, 0.0f), 62 FV(1.0f, 0.0f, 1.0f, 0.0f), 63 FV(0.0f, 1.0f, 0.0f, 1.0f), 64 FV(1.0f, 1.0f, 1.0f, 1.0f) 65}; 66static const GLsizei gMeshStride = sizeof(TextureVertex); 67static const GLsizei gMeshCount = 4; 68 69/** 70 * Structure mapping Skia xfermodes to OpenGL blending factors. 71 */ 72struct Blender { 73 SkXfermode::Mode mode; 74 GLenum src; 75 GLenum dst; 76}; // struct Blender 77 78// In this array, the index of each Blender equals the value of the first 79// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode] 80static const Blender gBlends[] = { 81 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, 82 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, 83 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, 84 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 85 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 86 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO }, 87 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 88 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 89 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 90 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 91 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 92 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } 93}; 94 95static const GLenum gTextureUnits[] = { 96 GL_TEXTURE0, 97 GL_TEXTURE1, 98 GL_TEXTURE2 99}; 100 101/////////////////////////////////////////////////////////////////////////////// 102// Constructors/destructor 103/////////////////////////////////////////////////////////////////////////////// 104 105OpenGLRenderer::OpenGLRenderer(): 106 mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO), 107 mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)), 108 mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)), 109 mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)), 110 mPathCache(MB(DEFAULT_PATH_CACHE_SIZE)), 111 mPatchCache(DEFAULT_PATCH_CACHE_SIZE), 112 mDropShadowCache(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) { 113 LOGD("Create OpenGLRenderer"); 114 115 char property[PROPERTY_VALUE_MAX]; 116 if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) { 117 LOGD(" Setting texture cache size to %sMB", property); 118 mTextureCache.setMaxSize(MB(atof(property))); 119 } else { 120 LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE); 121 } 122 123 if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) { 124 LOGD(" Setting layer cache size to %sMB", property); 125 mLayerCache.setMaxSize(MB(atof(property))); 126 } else { 127 LOGD(" Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE); 128 } 129 130 if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) { 131 LOGD(" Setting gradient cache size to %sMB", property); 132 mGradientCache.setMaxSize(MB(atof(property))); 133 } else { 134 LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE); 135 } 136 137 if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) { 138 LOGD(" Setting path cache size to %sMB", property); 139 mPathCache.setMaxSize(MB(atof(property))); 140 } else { 141 LOGD(" Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE); 142 } 143 144 if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) { 145 LOGD(" Setting drop shadow cache size to %sMB", property); 146 mDropShadowCache.setMaxSize(MB(atof(property))); 147 } else { 148 LOGD(" Using default drop shadow cache size of %.2fMB", DEFAULT_DROP_SHADOW_CACHE_SIZE); 149 } 150 mDropShadowCache.setFontRenderer(mFontRenderer); 151 152 mCurrentProgram = NULL; 153 mShader = NULL; 154 mColorFilter = NULL; 155 mHasShadow = false; 156 157 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices)); 158 159 mFirstSnapshot = new Snapshot; 160 161 GLint maxTextureUnits; 162 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 163 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 164 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 165 } 166} 167 168OpenGLRenderer::~OpenGLRenderer() { 169 LOGD("Destroy OpenGLRenderer"); 170 171 mTextureCache.clear(); 172 mLayerCache.clear(); 173 mGradientCache.clear(); 174 mPathCache.clear(); 175 mPatchCache.clear(); 176 mProgramCache.clear(); 177 mDropShadowCache.clear(); 178} 179 180/////////////////////////////////////////////////////////////////////////////// 181// Setup 182/////////////////////////////////////////////////////////////////////////////// 183 184void OpenGLRenderer::setViewport(int width, int height) { 185 glViewport(0, 0, width, height); 186 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); 187 188 mWidth = width; 189 mHeight = height; 190 mFirstSnapshot->height = height; 191 mFirstSnapshot->viewport.set(0, 0, width, height); 192} 193 194void OpenGLRenderer::prepare() { 195 mSnapshot = new Snapshot(mFirstSnapshot); 196 mSaveCount = 1; 197 198 glDisable(GL_SCISSOR_TEST); 199 200 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 201 glClear(GL_COLOR_BUFFER_BIT); 202 203 glEnable(GL_SCISSOR_TEST); 204 glScissor(0, 0, mWidth, mHeight); 205 206 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight); 207} 208 209/////////////////////////////////////////////////////////////////////////////// 210// State management 211/////////////////////////////////////////////////////////////////////////////// 212 213int OpenGLRenderer::getSaveCount() const { 214 return mSaveCount; 215} 216 217int OpenGLRenderer::save(int flags) { 218 return saveSnapshot(); 219} 220 221void OpenGLRenderer::restore() { 222 if (mSaveCount > 1 && restoreSnapshot()) { 223 setScissorFromClip(); 224 } 225} 226 227void OpenGLRenderer::restoreToCount(int saveCount) { 228 if (saveCount < 1) saveCount = 1; 229 230 bool restoreClip = false; 231 232 while (mSaveCount > saveCount) { 233 restoreClip |= restoreSnapshot(); 234 } 235 236 if (restoreClip) { 237 setScissorFromClip(); 238 } 239} 240 241int OpenGLRenderer::saveSnapshot() { 242 mSnapshot = new Snapshot(mSnapshot); 243 return mSaveCount++; 244} 245 246bool OpenGLRenderer::restoreSnapshot() { 247 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet; 248 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer; 249 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho; 250 251 sp<Snapshot> current = mSnapshot; 252 sp<Snapshot> previous = mSnapshot->previous; 253 254 if (restoreOrtho) { 255 Rect& r = previous->viewport; 256 glViewport(r.left, r.top, r.right, r.bottom); 257 mOrthoMatrix.load(current->orthoMatrix); 258 } 259 260 if (restoreLayer) { 261 composeLayer(current, previous); 262 } 263 264 bool skip = mSnapshot->skip; 265 if (!skip) { 266 mSaveCount--; 267 } 268 mSnapshot = previous; 269 270 if (!skip) { 271 return restoreClip; 272 } else { 273 bool restorePreviousClip = restoreSnapshot(); 274 return restoreClip || restorePreviousClip; 275 } 276} 277 278/////////////////////////////////////////////////////////////////////////////// 279// Layers 280/////////////////////////////////////////////////////////////////////////////// 281 282int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, 283 const SkPaint* p, int flags) { 284 int count = saveSnapshot(); 285 286 int alpha = 255; 287 SkXfermode::Mode mode; 288 289 if (p) { 290 alpha = p->getAlpha(); 291 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 292 if (!isMode) { 293 // Assume SRC_OVER 294 mode = SkXfermode::kSrcOver_Mode; 295 } 296 } else { 297 mode = SkXfermode::kSrcOver_Mode; 298 } 299 300 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags); 301 302 return count; 303} 304 305int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom, 306 int alpha, int flags) { 307 int count = saveSnapshot(); 308 createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags); 309 return count; 310} 311 312bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, 313 float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) { 314 LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top); 315 LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize()); 316 317 GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0; 318 LayerSize size(right - left, bottom - top); 319 320 Layer* layer = mLayerCache.get(size, previousFbo); 321 if (!layer) { 322 return false; 323 } 324 325 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo); 326 327 // Clear the FBO 328 glDisable(GL_SCISSOR_TEST); 329 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 330 glClear(GL_COLOR_BUFFER_BIT); 331 glEnable(GL_SCISSOR_TEST); 332 333 layer->mode = mode; 334 layer->alpha = alpha / 255.0f; 335 layer->layer.set(left, top, right, bottom); 336 337 // Save the layer in the snapshot 338 snapshot->flags |= Snapshot::kFlagIsLayer; 339 snapshot->layer = layer; 340 snapshot->fbo = layer->fbo; 341 342 // Creates a new snapshot to draw into the FBO 343 saveSnapshot(); 344 mSaveCount--; 345 346 mSnapshot->skip = true; 347 mSnapshot->transform.loadTranslate(-left, -top, 0.0f); 348 mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top); 349 mSnapshot->viewport.set(0.0f, 0.0f, right - left, bottom - top); 350 mSnapshot->height = bottom - top; 351 352 setScissorFromClip(); 353 354 mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet; 355 mSnapshot->orthoMatrix.load(mOrthoMatrix); 356 357 // Change the ortho projection 358 glViewport(0, 0, right - left, bottom - top); 359 // Don't flip the FBO, it will get flipped when drawing back to the framebuffer 360 mOrthoMatrix.loadOrtho(0.0f, right - left, 0.0f, bottom - top, -1.0f, 1.0f); 361 362 return true; 363} 364 365void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { 366 if (!current->layer) { 367 LOGE("Attempting to compose a layer that does not exist"); 368 return; 369 } 370 371 // Unbind current FBO and restore previous one 372 // Most of the time, previous->fbo will be 0 to bind the default buffer 373 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); 374 375 // Restore the clip from the previous snapshot 376 const Rect& clip = previous->clipRect; 377 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight()); 378 379 Layer* layer = current->layer; 380 const Rect& rect = layer->layer; 381 382 drawTextureRect(rect.left, rect.top, rect.right, rect.bottom, 383 layer->texture, layer->alpha, layer->mode, layer->blend); 384 385 LayerSize size(rect.getWidth(), rect.getHeight()); 386 // Failing to add the layer to the cache should happen only if the 387 // layer is too large 388 if (!mLayerCache.put(size, layer)) { 389 LAYER_LOGD("Deleting layer"); 390 391 glDeleteFramebuffers(1, &layer->fbo); 392 glDeleteTextures(1, &layer->texture); 393 394 delete layer; 395 } 396} 397 398/////////////////////////////////////////////////////////////////////////////// 399// Transforms 400/////////////////////////////////////////////////////////////////////////////// 401 402void OpenGLRenderer::translate(float dx, float dy) { 403 mSnapshot->transform.translate(dx, dy, 0.0f); 404} 405 406void OpenGLRenderer::rotate(float degrees) { 407 mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f); 408} 409 410void OpenGLRenderer::scale(float sx, float sy) { 411 mSnapshot->transform.scale(sx, sy, 1.0f); 412} 413 414void OpenGLRenderer::setMatrix(SkMatrix* matrix) { 415 mSnapshot->transform.load(*matrix); 416} 417 418void OpenGLRenderer::getMatrix(SkMatrix* matrix) { 419 mSnapshot->transform.copyTo(*matrix); 420} 421 422void OpenGLRenderer::concatMatrix(SkMatrix* matrix) { 423 mat4 m(*matrix); 424 mSnapshot->transform.multiply(m); 425} 426 427/////////////////////////////////////////////////////////////////////////////// 428// Clipping 429/////////////////////////////////////////////////////////////////////////////// 430 431void OpenGLRenderer::setScissorFromClip() { 432 const Rect& clip = mSnapshot->clipRect; 433 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight()); 434} 435 436const Rect& OpenGLRenderer::getClipBounds() { 437 return mSnapshot->getLocalClip(); 438} 439 440bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) { 441 Rect r(left, top, right, bottom); 442 mSnapshot->transform.mapRect(r); 443 return !mSnapshot->clipRect.intersects(r); 444} 445 446bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { 447 bool clipped = mSnapshot->clip(left, top, right, bottom, op); 448 if (clipped) { 449 setScissorFromClip(); 450 } 451 return !mSnapshot->clipRect.isEmpty(); 452} 453 454/////////////////////////////////////////////////////////////////////////////// 455// Drawing 456/////////////////////////////////////////////////////////////////////////////// 457 458void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) { 459 const float right = left + bitmap->width(); 460 const float bottom = top + bitmap->height(); 461 462 if (quickReject(left, top, right, bottom)) { 463 return; 464 } 465 466 glActiveTexture(GL_TEXTURE0); 467 const Texture* texture = mTextureCache.get(bitmap); 468 if (!texture) return; 469 const AutoTexture autoCleanup(texture); 470 471 drawTextureRect(left, top, right, bottom, texture, paint); 472} 473 474void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) { 475 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height()); 476 const mat4 transform(*matrix); 477 transform.mapRect(r); 478 479 if (quickReject(r.left, r.top, r.right, r.bottom)) { 480 return; 481 } 482 483 glActiveTexture(GL_TEXTURE0); 484 const Texture* texture = mTextureCache.get(bitmap); 485 if (!texture) return; 486 const AutoTexture autoCleanup(texture); 487 488 drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint); 489} 490 491void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, 492 float srcLeft, float srcTop, float srcRight, float srcBottom, 493 float dstLeft, float dstTop, float dstRight, float dstBottom, 494 const SkPaint* paint) { 495 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) { 496 return; 497 } 498 499 glActiveTexture(GL_TEXTURE0); 500 const Texture* texture = mTextureCache.get(bitmap); 501 if (!texture) return; 502 const AutoTexture autoCleanup(texture); 503 504 const float width = texture->width; 505 const float height = texture->height; 506 507 const float u1 = srcLeft / width; 508 const float v1 = srcTop / height; 509 const float u2 = srcRight / width; 510 const float v2 = srcBottom / height; 511 512 resetDrawTextureTexCoords(u1, v1, u2, v2); 513 514 drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint); 515 516 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 517} 518 519void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, 520 float left, float top, float right, float bottom, const SkPaint* paint) { 521 if (quickReject(left, top, right, bottom)) { 522 return; 523 } 524 525 glActiveTexture(GL_TEXTURE0); 526 const Texture* texture = mTextureCache.get(bitmap); 527 if (!texture) return; 528 const AutoTexture autoCleanup(texture); 529 530 int alpha; 531 SkXfermode::Mode mode; 532 getAlphaAndMode(paint, &alpha, &mode); 533 534 Patch* mesh = mPatchCache.get(patch); 535 mesh->updateVertices(bitmap, left, top, right, bottom, 536 &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs); 537 538 // Specify right and bottom as +1.0f from left/top to prevent scaling since the 539 // patch mesh already defines the final size 540 drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f, 541 mode, texture->blend, &mesh->vertices[0].position[0], 542 &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount); 543} 544 545void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { 546 const Rect& clip = mSnapshot->clipRect; 547 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true); 548} 549 550void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) { 551 if (quickReject(left, top, right, bottom)) { 552 return; 553 } 554 555 SkXfermode::Mode mode; 556 557 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 558 if (!isMode) { 559 // Assume SRC_OVER 560 mode = SkXfermode::kSrcOver_Mode; 561 } 562 563 // Skia draws using the color's alpha channel if < 255 564 // Otherwise, it uses the paint's alpha 565 int color = p->getColor(); 566 if (((color >> 24) & 0xff) == 255) { 567 color |= p->getAlpha() << 24; 568 } 569 570 drawColorRect(left, top, right, bottom, color, mode); 571} 572 573void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, 574 float x, float y, SkPaint* paint) { 575 if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) { 576 return; 577 } 578 579 float length = -1.0f; 580 switch (paint->getTextAlign()) { 581 case SkPaint::kCenter_Align: 582 length = paint->measureText(text, bytesCount); 583 x -= length / 2.0f; 584 break; 585 case SkPaint::kRight_Align: 586 length = paint->measureText(text, bytesCount); 587 x -= length; 588 break; 589 default: 590 break; 591 } 592 593 int alpha; 594 SkXfermode::Mode mode; 595 getAlphaAndMode(paint, &alpha, &mode); 596 597 mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize()); 598 if (mHasShadow) { 599 glActiveTexture(gTextureUnits[0]); 600 const ShadowTexture* shadow = mDropShadowCache.get(paint, text, bytesCount, 601 count, mShadowRadius); 602 const AutoTexture autoCleanup(shadow); 603 604 setupShadow(shadow, x, y, mode); 605 606 // Draw the mesh 607 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 608 glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords")); 609 } 610 611 uint32_t color = paint->getColor(); 612 const GLfloat a = alpha / 255.0f; 613 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; 614 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; 615 const GLfloat b = a * ((color ) & 0xFF) / 255.0f; 616 617 GLuint textureUnit = 0; 618 glActiveTexture(gTextureUnits[textureUnit]); 619 620 setupTextureAlpha8(mFontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a, 621 mode, false, true); 622 623 const Rect& clip = mSnapshot->getLocalClip(); 624 mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y); 625 626 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 627 glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords")); 628 629 drawTextDecorations(text, bytesCount, length, x, y, paint); 630} 631 632void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) { 633 GLuint textureUnit = 0; 634 glActiveTexture(gTextureUnits[textureUnit]); 635 636 const PathTexture* texture = mPathCache.get(path, paint); 637 if (!texture) return; 638 const AutoTexture autoCleanup(texture); 639 640 int alpha; 641 SkXfermode::Mode mode; 642 getAlphaAndMode(paint, &alpha, &mode); 643 644 uint32_t color = paint->getColor(); 645 const GLfloat a = alpha / 255.0f; 646 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; 647 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; 648 const GLfloat b = a * ((color ) & 0xFF) / 255.0f; 649 650 const float x = texture->left - texture->offset; 651 const float y = texture->top - texture->offset; 652 653 setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true); 654 655 // Draw the mesh 656 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 657 glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords")); 658} 659 660/////////////////////////////////////////////////////////////////////////////// 661// Shaders 662/////////////////////////////////////////////////////////////////////////////// 663 664void OpenGLRenderer::resetShader() { 665 mShader = NULL; 666} 667 668void OpenGLRenderer::setupShader(SkiaShader* shader) { 669 mShader = shader; 670 if (mShader) { 671 mShader->set(&mTextureCache, &mGradientCache); 672 } 673} 674 675/////////////////////////////////////////////////////////////////////////////// 676// Color filters 677/////////////////////////////////////////////////////////////////////////////// 678 679void OpenGLRenderer::resetColorFilter() { 680 mColorFilter = NULL; 681} 682 683void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) { 684 mColorFilter = filter; 685} 686 687/////////////////////////////////////////////////////////////////////////////// 688// Drop shadow 689/////////////////////////////////////////////////////////////////////////////// 690 691void OpenGLRenderer::resetShadow() { 692 mHasShadow = false; 693} 694 695void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) { 696 mHasShadow = true; 697 mShadowRadius = radius; 698 mShadowDx = dx; 699 mShadowDy = dy; 700 mShadowColor = color; 701} 702 703/////////////////////////////////////////////////////////////////////////////// 704// Drawing implementation 705/////////////////////////////////////////////////////////////////////////////// 706 707void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y, 708 SkXfermode::Mode mode) { 709 const float sx = x - texture->left + mShadowDx; 710 const float sy = y - texture->top + mShadowDy; 711 712 const GLfloat a = ((mShadowColor >> 24) & 0xFF) / 255.0f; 713 const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f; 714 const GLfloat g = a * ((mShadowColor >> 8) & 0xFF) / 255.0f; 715 const GLfloat b = a * ((mShadowColor ) & 0xFF) / 255.0f; 716 717 GLuint textureUnit = 0; 718 setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false); 719} 720 721void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, 722 float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode, 723 bool transforms, bool applyFilters) { 724 setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit, 725 x, y, r, g, b, a, mode, transforms, applyFilters); 726} 727 728void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height, 729 GLuint& textureUnit, float x, float y, float r, float g, float b, float a, 730 SkXfermode::Mode mode, bool transforms, bool applyFilters) { 731 // Describe the required shaders 732 ProgramDescription description; 733 description.hasTexture = true; 734 description.hasAlpha8Texture = true; 735 736 if (applyFilters) { 737 if (mShader) { 738 mShader->describe(description, mExtensions); 739 } 740 if (mColorFilter) { 741 mColorFilter->describe(description, mExtensions); 742 } 743 } 744 745 // Build and use the appropriate shader 746 useProgram(mProgramCache.get(description)); 747 748 // Setup the blending mode 749 chooseBlending(true, mode); 750 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit); 751 glUniform1i(mCurrentProgram->getUniform("sampler"), textureUnit); 752 753 int texCoordsSlot = mCurrentProgram->getAttrib("texCoords"); 754 glEnableVertexAttribArray(texCoordsSlot); 755 756 // Setup attributes 757 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE, 758 gMeshStride, &mMeshVertices[0].position[0]); 759 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, 760 gMeshStride, &mMeshVertices[0].texture[0]); 761 762 // Setup uniforms 763 if (transforms) { 764 mModelView.loadTranslate(x, y, 0.0f); 765 mModelView.scale(width, height, 1.0f); 766 } else { 767 mModelView.loadIdentity(); 768 } 769 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform); 770 glUniform4f(mCurrentProgram->color, r, g, b, a); 771 772 textureUnit++; 773 if (applyFilters) { 774 // Setup attributes and uniforms required by the shaders 775 if (mShader) { 776 mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit); 777 } 778 if (mColorFilter) { 779 mColorFilter->setupProgram(mCurrentProgram); 780 } 781 } 782} 783 784#define kStdStrikeThru_Offset (-6.0f / 21.0f) 785#define kStdUnderline_Offset (1.0f / 9.0f) 786#define kStdUnderline_Thickness (1.0f / 18.0f) 787 788void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length, 789 float x, float y, SkPaint* paint) { 790 // Handle underline and strike-through 791 uint32_t flags = paint->getFlags(); 792 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) { 793 float underlineWidth = length; 794 // If length is > 0.0f, we already measured the text for the text alignment 795 if (length <= 0.0f) { 796 underlineWidth = paint->measureText(text, bytesCount); 797 } 798 799 float offsetX = 0; 800 switch (paint->getTextAlign()) { 801 case SkPaint::kCenter_Align: 802 offsetX = underlineWidth * 0.5f; 803 break; 804 case SkPaint::kRight_Align: 805 offsetX = underlineWidth; 806 break; 807 default: 808 break; 809 } 810 811 if (underlineWidth > 0.0f) { 812 float textSize = paint->getTextSize(); 813 float height = textSize * kStdUnderline_Thickness; 814 815 float left = x - offsetX; 816 float top = 0.0f; 817 float right = left + underlineWidth; 818 float bottom = 0.0f; 819 820 if (flags & SkPaint::kUnderlineText_Flag) { 821 top = y + textSize * kStdUnderline_Offset; 822 bottom = top + height; 823 drawRect(left, top, right, bottom, paint); 824 } 825 826 if (flags & SkPaint::kStrikeThruText_Flag) { 827 top = y + textSize * kStdStrikeThru_Offset; 828 bottom = top + height; 829 drawRect(left, top, right, bottom, paint); 830 } 831 } 832 } 833} 834 835void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, 836 int color, SkXfermode::Mode mode, bool ignoreTransform) { 837 // If a shader is set, preserve only the alpha 838 if (mShader) { 839 color |= 0x00ffffff; 840 } 841 842 // Render using pre-multiplied alpha 843 const int alpha = (color >> 24) & 0xFF; 844 const GLfloat a = alpha / 255.0f; 845 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; 846 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; 847 const GLfloat b = a * ((color ) & 0xFF) / 255.0f; 848 849 GLuint textureUnit = 0; 850 851 // Setup the blending mode 852 chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode); 853 854 // Describe the required shaders 855 ProgramDescription description; 856 if (mShader) { 857 mShader->describe(description, mExtensions); 858 } 859 if (mColorFilter) { 860 mColorFilter->describe(description, mExtensions); 861 } 862 863 // Build and use the appropriate shader 864 useProgram(mProgramCache.get(description)); 865 866 // Setup attributes 867 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE, 868 gMeshStride, &mMeshVertices[0].position[0]); 869 870 // Setup uniforms 871 mModelView.loadTranslate(left, top, 0.0f); 872 mModelView.scale(right - left, bottom - top, 1.0f); 873 if (!ignoreTransform) { 874 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform); 875 } else { 876 mat4 identity; 877 mCurrentProgram->set(mOrthoMatrix, mModelView, identity); 878 } 879 glUniform4f(mCurrentProgram->color, r, g, b, a); 880 881 // Setup attributes and uniforms required by the shaders 882 if (mShader) { 883 mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit); 884 } 885 if (mColorFilter) { 886 mColorFilter->setupProgram(mCurrentProgram); 887 } 888 889 // Draw the mesh 890 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 891} 892 893void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 894 const Texture* texture, const SkPaint* paint) { 895 int alpha; 896 SkXfermode::Mode mode; 897 getAlphaAndMode(paint, &alpha, &mode); 898 899 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend, 900 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL); 901} 902 903void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 904 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) { 905 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend, 906 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL); 907} 908 909void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom, 910 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, 911 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) { 912 ProgramDescription description; 913 description.hasTexture = true; 914 if (mColorFilter) { 915 mColorFilter->describe(description, mExtensions); 916 } 917 918 mModelView.loadTranslate(left, top, 0.0f); 919 mModelView.scale(right - left, bottom - top, 1.0f); 920 921 useProgram(mProgramCache.get(description)); 922 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform); 923 924 chooseBlending(blend || alpha < 1.0f, mode); 925 926 // Texture 927 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0); 928 glUniform1i(mCurrentProgram->getUniform("sampler"), 0); 929 930 // Always premultiplied 931 glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha); 932 933 // Mesh 934 int texCoordsSlot = mCurrentProgram->getAttrib("texCoords"); 935 glEnableVertexAttribArray(texCoordsSlot); 936 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE, 937 gMeshStride, vertices); 938 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords); 939 940 // Color filter 941 if (mColorFilter) { 942 mColorFilter->setupProgram(mCurrentProgram); 943 } 944 945 if (!indices) { 946 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 947 } else { 948 glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices); 949 } 950 glDisableVertexAttribArray(texCoordsSlot); 951} 952 953void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) { 954 blend = blend || mode != SkXfermode::kSrcOver_Mode; 955 if (blend) { 956 if (!mBlend) { 957 glEnable(GL_BLEND); 958 } 959 960 GLenum sourceMode = gBlends[mode].src; 961 GLenum destMode = gBlends[mode].dst; 962 if (!isPremultiplied && sourceMode == GL_ONE) { 963 sourceMode = GL_SRC_ALPHA; 964 } 965 966 if (sourceMode != mLastSrcMode || destMode != mLastDstMode) { 967 glBlendFunc(sourceMode, destMode); 968 mLastSrcMode = sourceMode; 969 mLastDstMode = destMode; 970 } 971 } else if (mBlend) { 972 glDisable(GL_BLEND); 973 } 974 mBlend = blend; 975} 976 977bool OpenGLRenderer::useProgram(Program* program) { 978 if (!program->isInUse()) { 979 if (mCurrentProgram != NULL) mCurrentProgram->remove(); 980 program->use(); 981 mCurrentProgram = program; 982 return false; 983 } 984 return true; 985} 986 987void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { 988 TextureVertex* v = &mMeshVertices[0]; 989 TextureVertex::setUV(v++, u1, v1); 990 TextureVertex::setUV(v++, u2, v1); 991 TextureVertex::setUV(v++, u1, v2); 992 TextureVertex::setUV(v++, u2, v2); 993} 994 995void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 996 if (paint) { 997 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode); 998 if (!isMode) { 999 // Assume SRC_OVER 1000 *mode = SkXfermode::kSrcOver_Mode; 1001 } 1002 1003 // Skia draws using the color's alpha channel if < 255 1004 // Otherwise, it uses the paint's alpha 1005 int color = paint->getColor(); 1006 *alpha = (color >> 24) & 0xFF; 1007 if (*alpha == 255) { 1008 *alpha = paint->getAlpha(); 1009 } 1010 } else { 1011 *mode = SkXfermode::kSrcOver_Mode; 1012 *alpha = 255; 1013 } 1014} 1015 1016void OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) { 1017 glActiveTexture(gTextureUnits[textureUnit]); 1018 glBindTexture(GL_TEXTURE_2D, texture); 1019 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); 1020 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); 1021} 1022 1023}; // namespace uirenderer 1024}; // namespace android 1025