OpenGLRenderer.cpp revision ac670c0433d19397d4e36ced2110475b6f54fe26
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <stdlib.h> 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <SkCanvas.h> 24#include <SkTypeface.h> 25 26#include <cutils/properties.h> 27#include <utils/Log.h> 28 29#include "OpenGLRenderer.h" 30#include "Properties.h" 31 32namespace android { 33namespace uirenderer { 34 35/////////////////////////////////////////////////////////////////////////////// 36// Defines 37/////////////////////////////////////////////////////////////////////////////// 38 39#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f 40#define DEFAULT_LAYER_CACHE_SIZE 10.0f 41#define DEFAULT_PATCH_CACHE_SIZE 100 42#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f 43 44// Converts a number of mega-bytes into bytes 45#define MB(s) s * 1024 * 1024 46 47// Generates simple and textured vertices 48#define FV(x, y, u, v) { { x, y }, { u, v } } 49 50/////////////////////////////////////////////////////////////////////////////// 51// Globals 52/////////////////////////////////////////////////////////////////////////////// 53 54// This array is never used directly but used as a memcpy source in the 55// OpenGLRenderer constructor 56static const TextureVertex gMeshVertices[] = { 57 FV(0.0f, 0.0f, 0.0f, 0.0f), 58 FV(1.0f, 0.0f, 1.0f, 0.0f), 59 FV(0.0f, 1.0f, 0.0f, 1.0f), 60 FV(1.0f, 1.0f, 1.0f, 1.0f) 61}; 62static const GLsizei gMeshStride = sizeof(TextureVertex); 63static const GLsizei gMeshCount = 4; 64 65// In this array, the index of each Blender equals the value of the first 66// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode] 67static const Blender gBlends[] = { 68 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, 69 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, 70 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, 71 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 72 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 73 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO }, 74 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 75 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 76 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 77 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 78 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 79 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } 80}; 81 82static const GLint gTileModes[] = { 83 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode 84 GL_REPEAT, // == SkShader::kRepeat_Mode 85 GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode 86}; 87 88/////////////////////////////////////////////////////////////////////////////// 89// Constructors/destructor 90/////////////////////////////////////////////////////////////////////////////// 91 92OpenGLRenderer::OpenGLRenderer(): 93 mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO), 94 mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)), 95 mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)), 96 mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)), 97 mPatchCache(DEFAULT_PATCH_CACHE_SIZE) { 98 LOGD("Create OpenGLRenderer"); 99 100 char property[PROPERTY_VALUE_MAX]; 101 if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) { 102 LOGD(" Setting texture cache size to %sMB", property); 103 mTextureCache.setMaxSize(MB(atof(property))); 104 } else { 105 LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE); 106 } 107 108 if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) { 109 LOGD(" Setting layer cache size to %sMB", property); 110 mLayerCache.setMaxSize(MB(atof(property))); 111 } else { 112 LOGD(" Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE); 113 } 114 115 if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) { 116 LOGD(" Setting gradient cache size to %sMB", property); 117 mLayerCache.setMaxSize(MB(atof(property))); 118 } else { 119 LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE); 120 } 121 122 mDrawColorProgram = new DrawColorProgram; 123 mDrawTextureProgram = new DrawTextureProgram; 124 mDrawTextProgram = new DrawTextProgram; 125 mDrawLinearGradientProgram = new DrawLinearGradientProgram; 126 mCurrentProgram = mDrawTextureProgram; 127 128 mShader = kShaderNone; 129 mShaderTileX = GL_CLAMP_TO_EDGE; 130 mShaderTileY = GL_CLAMP_TO_EDGE; 131 mShaderMatrix = NULL; 132 mShaderBitmap = NULL; 133 134 mLastTexture = 0; 135 136 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices)); 137 138 ProgramDescription d; 139 mProgramCache.get(d); 140 d.hasTexture = true; 141 mProgramCache.get(d); 142 d.hasAlpha8Texture = true; 143 d.hasGradient = true; 144 d.hasBitmap = true; 145 d.shadersMode = SkXfermode::kDstOut_Mode; 146 d.colorOp = ProgramDescription::kColorMatrix; 147 mProgramCache.get(d); 148} 149 150OpenGLRenderer::~OpenGLRenderer() { 151 LOGD("Destroy OpenGLRenderer"); 152 153 mTextureCache.clear(); 154 mLayerCache.clear(); 155 mGradientCache.clear(); 156 mPatchCache.clear(); 157} 158 159/////////////////////////////////////////////////////////////////////////////// 160// Setup 161/////////////////////////////////////////////////////////////////////////////// 162 163void OpenGLRenderer::setViewport(int width, int height) { 164 glViewport(0, 0, width, height); 165 166 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); 167 168 mWidth = width; 169 mHeight = height; 170 mFirstSnapshot.height = height; 171} 172 173void OpenGLRenderer::prepare() { 174 mSnapshot = &mFirstSnapshot; 175 mSaveCount = 0; 176 177 glDisable(GL_SCISSOR_TEST); 178 179 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 180 glClear(GL_COLOR_BUFFER_BIT); 181 182 glEnable(GL_SCISSOR_TEST); 183 glScissor(0, 0, mWidth, mHeight); 184 185 mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight); 186} 187 188/////////////////////////////////////////////////////////////////////////////// 189// State management 190/////////////////////////////////////////////////////////////////////////////// 191 192int OpenGLRenderer::getSaveCount() const { 193 return mSaveCount; 194} 195 196int OpenGLRenderer::save(int flags) { 197 return saveSnapshot(); 198} 199 200void OpenGLRenderer::restore() { 201 if (mSaveCount == 0) return; 202 203 if (restoreSnapshot()) { 204 setScissorFromClip(); 205 } 206} 207 208void OpenGLRenderer::restoreToCount(int saveCount) { 209 if (saveCount <= 0 || saveCount > mSaveCount) return; 210 211 bool restoreClip = false; 212 213 while (mSaveCount != saveCount - 1) { 214 restoreClip |= restoreSnapshot(); 215 } 216 217 if (restoreClip) { 218 setScissorFromClip(); 219 } 220} 221 222int OpenGLRenderer::saveSnapshot() { 223 mSnapshot = new Snapshot(mSnapshot); 224 return ++mSaveCount; 225} 226 227bool OpenGLRenderer::restoreSnapshot() { 228 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet; 229 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer; 230 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho; 231 232 sp<Snapshot> current = mSnapshot; 233 sp<Snapshot> previous = mSnapshot->previous; 234 235 if (restoreOrtho) { 236 mOrthoMatrix.load(current->orthoMatrix); 237 } 238 239 if (restoreLayer) { 240 composeLayer(current, previous); 241 } 242 243 mSnapshot = previous; 244 mSaveCount--; 245 246 return restoreClip; 247} 248 249void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { 250 if (!current->layer) { 251 LOGE("Attempting to compose a layer that does not exist"); 252 return; 253 } 254 255 // Unbind current FBO and restore previous one 256 // Most of the time, previous->fbo will be 0 to bind the default buffer 257 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); 258 259 // Restore the clip from the previous snapshot 260 const Rect& clip = previous->clipRect; 261 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight()); 262 263 Layer* layer = current->layer; 264 265 // Compute the correct texture coordinates for the FBO texture 266 // The texture is currently as big as the window but drawn with 267 // a quad of the appropriate size 268 const Rect& rect = layer->layer; 269 270 drawTextureRect(rect.left, rect.top, rect.right, rect.bottom, 271 layer->texture, layer->alpha, layer->mode, layer->blend); 272 273 LayerSize size(rect.getWidth(), rect.getHeight()); 274 // Failing to add the layer to the cache should happen only if the 275 // layer is too large 276 if (!mLayerCache.put(size, layer)) { 277 LAYER_LOGD("Deleting layer"); 278 279 glDeleteFramebuffers(1, &layer->fbo); 280 glDeleteTextures(1, &layer->texture); 281 282 delete layer; 283 } 284} 285 286/////////////////////////////////////////////////////////////////////////////// 287// Layers 288/////////////////////////////////////////////////////////////////////////////// 289 290int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, 291 const SkPaint* p, int flags) { 292 int count = saveSnapshot(); 293 294 int alpha = 255; 295 SkXfermode::Mode mode; 296 297 if (p) { 298 alpha = p->getAlpha(); 299 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 300 if (!isMode) { 301 // Assume SRC_OVER 302 mode = SkXfermode::kSrcOver_Mode; 303 } 304 } else { 305 mode = SkXfermode::kSrcOver_Mode; 306 } 307 308 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags); 309 310 return count; 311} 312 313int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom, 314 int alpha, int flags) { 315 int count = saveSnapshot(); 316 createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags); 317 return count; 318} 319 320bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, 321 float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) { 322 323 LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top); 324 LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize()); 325 326 GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0; 327 LayerSize size(right - left, bottom - top); 328 329 Layer* layer = mLayerCache.get(size, previousFbo); 330 if (!layer) { 331 return false; 332 } 333 334 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo); 335 336 // Clear the FBO 337 glDisable(GL_SCISSOR_TEST); 338 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 339 glClear(GL_COLOR_BUFFER_BIT); 340 glEnable(GL_SCISSOR_TEST); 341 342 // Save the layer in the snapshot 343 snapshot->flags |= Snapshot::kFlagIsLayer; 344 layer->mode = mode; 345 layer->alpha = alpha / 255.0f; 346 layer->layer.set(left, top, right, bottom); 347 348 snapshot->layer = layer; 349 snapshot->fbo = layer->fbo; 350 351 // Creates a new snapshot to draw into the FBO 352 saveSnapshot(); 353 // TODO: This doesn't preserve other transformations (check Skia first) 354 mSnapshot->transform.loadTranslate(-left, -top, 0.0f); 355 mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top); 356 mSnapshot->height = bottom - top; 357 setScissorFromClip(); 358 359 mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet; 360 mSnapshot->orthoMatrix.load(mOrthoMatrix); 361 362 // Change the ortho projection 363 mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f); 364 365 return true; 366} 367 368/////////////////////////////////////////////////////////////////////////////// 369// Transforms 370/////////////////////////////////////////////////////////////////////////////// 371 372void OpenGLRenderer::translate(float dx, float dy) { 373 mSnapshot->transform.translate(dx, dy, 0.0f); 374} 375 376void OpenGLRenderer::rotate(float degrees) { 377 mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f); 378} 379 380void OpenGLRenderer::scale(float sx, float sy) { 381 mSnapshot->transform.scale(sx, sy, 1.0f); 382} 383 384void OpenGLRenderer::setMatrix(SkMatrix* matrix) { 385 mSnapshot->transform.load(*matrix); 386} 387 388void OpenGLRenderer::getMatrix(SkMatrix* matrix) { 389 mSnapshot->transform.copyTo(*matrix); 390} 391 392void OpenGLRenderer::concatMatrix(SkMatrix* matrix) { 393 mat4 m(*matrix); 394 mSnapshot->transform.multiply(m); 395} 396 397/////////////////////////////////////////////////////////////////////////////// 398// Clipping 399/////////////////////////////////////////////////////////////////////////////// 400 401void OpenGLRenderer::setScissorFromClip() { 402 const Rect& clip = mSnapshot->clipRect; 403 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight()); 404} 405 406const Rect& OpenGLRenderer::getClipBounds() { 407 return mSnapshot->getLocalClip(); 408} 409 410bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) { 411 Rect r(left, top, right, bottom); 412 mSnapshot->transform.mapRect(r); 413 return !mSnapshot->clipRect.intersects(r); 414} 415 416bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { 417 bool clipped = mSnapshot->clip(left, top, right, bottom, op); 418 if (clipped) { 419 setScissorFromClip(); 420 } 421 return !mSnapshot->clipRect.isEmpty(); 422} 423 424/////////////////////////////////////////////////////////////////////////////// 425// Drawing 426/////////////////////////////////////////////////////////////////////////////// 427 428void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) { 429 const float right = left + bitmap->width(); 430 const float bottom = top + bitmap->height(); 431 432 if (quickReject(left, top, right, bottom)) { 433 return; 434 } 435 436 const Texture* texture = mTextureCache.get(bitmap); 437 drawTextureRect(left, top, right, bottom, texture, paint); 438} 439 440void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) { 441 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height()); 442 const mat4 transform(*matrix); 443 transform.mapRect(r); 444 445 if (quickReject(r.left, r.top, r.right, r.bottom)) { 446 return; 447 } 448 449 const Texture* texture = mTextureCache.get(bitmap); 450 drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint); 451} 452 453void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, 454 float srcLeft, float srcTop, float srcRight, float srcBottom, 455 float dstLeft, float dstTop, float dstRight, float dstBottom, 456 const SkPaint* paint) { 457 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) { 458 return; 459 } 460 461 const Texture* texture = mTextureCache.get(bitmap); 462 463 const float width = texture->width; 464 const float height = texture->height; 465 466 const float u1 = srcLeft / width; 467 const float v1 = srcTop / height; 468 const float u2 = srcRight / width; 469 const float v2 = srcBottom / height; 470 471 resetDrawTextureTexCoords(u1, v1, u2, v2); 472 473 drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint); 474 475 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 476} 477 478void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, 479 float left, float top, float right, float bottom, const SkPaint* paint) { 480 if (quickReject(left, top, right, bottom)) { 481 return; 482 } 483 484 const Texture* texture = mTextureCache.get(bitmap); 485 486 int alpha; 487 SkXfermode::Mode mode; 488 getAlphaAndMode(paint, &alpha, &mode); 489 490 Patch* mesh = mPatchCache.get(patch); 491 mesh->updateVertices(bitmap, left, top, right, bottom, 492 &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs); 493 494 // Specify right and bottom as +1.0f from left/top to prevent scaling since the 495 // patch mesh already defines the final size 496 drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f, 497 mode, texture->blend, &mesh->vertices[0].position[0], 498 &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount); 499} 500 501void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { 502 const Rect& clip = mSnapshot->clipRect; 503 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true); 504} 505 506void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) { 507 if (quickReject(left, top, right, bottom)) { 508 return; 509 } 510 511 SkXfermode::Mode mode; 512 513 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 514 if (!isMode) { 515 // Assume SRC_OVER 516 mode = SkXfermode::kSrcOver_Mode; 517 } 518 519 // Skia draws using the color's alpha channel if < 255 520 // Otherwise, it uses the paint's alpha 521 int color = p->getColor(); 522 if (((color >> 24) & 0xff) == 255) { 523 color |= p->getAlpha() << 24; 524 } 525 526 drawColorRect(left, top, right, bottom, color, mode); 527} 528 529void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, 530 float x, float y, SkPaint* paint) { 531 if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) { 532 return; 533 } 534 535 float length; 536 switch (paint->getTextAlign()) { 537 case SkPaint::kCenter_Align: 538 length = paint->measureText(text, bytesCount); 539 x -= length / 2.0f; 540 break; 541 case SkPaint::kRight_Align: 542 length = paint->measureText(text, bytesCount); 543 x -= length; 544 break; 545 default: 546 break; 547 } 548 549 int alpha; 550 SkXfermode::Mode mode; 551 getAlphaAndMode(paint, &alpha, &mode); 552 553 uint32_t color = paint->getColor(); 554 const GLfloat a = alpha / 255.0f; 555 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; 556 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; 557 const GLfloat b = a * ((color ) & 0xFF) / 255.0f; 558 559 mModelView.loadIdentity(); 560 561 useProgram(mDrawTextProgram); 562 mDrawTextProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform); 563 564 chooseBlending(true, mode); 565 bindTexture(mFontRenderer.getTexture(), GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE); 566 567 // Always premultiplied 568 glUniform4f(mDrawTextProgram->color, r, g, b, a); 569 570 // TODO: Implement scale properly 571 const Rect& clip = mSnapshot->getLocalClip(); 572 573 mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize()); 574 mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y); 575 576 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 577} 578 579/////////////////////////////////////////////////////////////////////////////// 580// Shaders 581/////////////////////////////////////////////////////////////////////////////// 582 583void OpenGLRenderer::resetShader() { 584 mShader = OpenGLRenderer::kShaderNone; 585 mShaderKey = NULL; 586 mShaderBlend = false; 587 mShaderTileX = GL_CLAMP_TO_EDGE; 588 mShaderTileY = GL_CLAMP_TO_EDGE; 589} 590 591void OpenGLRenderer::setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX, 592 SkShader::TileMode tileY, SkMatrix* matrix, bool hasAlpha) { 593 mShader = OpenGLRenderer::kShaderBitmap; 594 mShaderBlend = hasAlpha; 595 mShaderBitmap = bitmap; 596 mShaderTileX = gTileModes[tileX]; 597 mShaderTileY = gTileModes[tileY]; 598 mShaderMatrix = matrix; 599} 600 601void OpenGLRenderer::setupLinearGradientShader(SkShader* shader, float* bounds, uint32_t* colors, 602 float* positions, int count, SkShader::TileMode tileMode, SkMatrix* matrix, 603 bool hasAlpha) { 604 // TODO: We should use a struct to describe each shader 605 mShader = OpenGLRenderer::kShaderLinearGradient; 606 mShaderKey = shader; 607 mShaderBlend = hasAlpha; 608 mShaderTileX = gTileModes[tileMode]; 609 mShaderTileY = gTileModes[tileMode]; 610 mShaderMatrix = matrix; 611 mShaderBounds = bounds; 612 mShaderColors = colors; 613 mShaderPositions = positions; 614 mShaderCount = count; 615} 616 617/////////////////////////////////////////////////////////////////////////////// 618// Drawing implementation 619/////////////////////////////////////////////////////////////////////////////// 620 621void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, 622 int color, SkXfermode::Mode mode, bool ignoreTransform) { 623 // If a shader is set, preserve only the alpha 624 if (mShader != kShaderNone) { 625 color |= 0x00ffffff; 626 } 627 628 // Render using pre-multiplied alpha 629 const int alpha = (color >> 24) & 0xFF; 630 const GLfloat a = alpha / 255.0f; 631 632 switch (mShader) { 633 case OpenGLRenderer::kShaderBitmap: 634 drawBitmapShader(left, top, right, bottom, a, mode); 635 return; 636 case OpenGLRenderer::kShaderLinearGradient: 637 drawLinearGradientShader(left, top, right, bottom, a, mode); 638 return; 639 default: 640 break; 641 } 642 643 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; 644 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; 645 const GLfloat b = a * ((color ) & 0xFF) / 255.0f; 646 647 // Pre-multiplication happens when setting the shader color 648 chooseBlending(alpha < 255 || mShaderBlend, mode); 649 650 mModelView.loadTranslate(left, top, 0.0f); 651 mModelView.scale(right - left, bottom - top, 1.0f); 652 653 if (!useProgram(mDrawColorProgram)) { 654 const GLvoid* vertices = &mMeshVertices[0].position[0]; 655 const GLvoid* texCoords = &mMeshVertices[0].texture[0]; 656 657 glVertexAttribPointer(mDrawColorProgram->position, 2, GL_FLOAT, GL_FALSE, 658 gMeshStride, vertices); 659 glVertexAttribPointer(mDrawColorProgram->texCoords, 2, GL_FLOAT, GL_FALSE, 660 gMeshStride, texCoords); 661 } 662 663 if (!ignoreTransform) { 664 mDrawColorProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform); 665 } else { 666 mat4 identity; 667 mDrawColorProgram->set(mOrthoMatrix, mModelView, identity); 668 } 669 670 glUniform4f(mDrawColorProgram->color, r, g, b, a); 671 672 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 673} 674 675void OpenGLRenderer::drawLinearGradientShader(float left, float top, float right, float bottom, 676 float alpha, SkXfermode::Mode mode) { 677 Texture* texture = mGradientCache.get(mShaderKey); 678 if (!texture) { 679 SkShader::TileMode tileMode = SkShader::kClamp_TileMode; 680 switch (mShaderTileX) { 681 case GL_REPEAT: 682 tileMode = SkShader::kRepeat_TileMode; 683 break; 684 case GL_MIRRORED_REPEAT: 685 tileMode = SkShader::kMirror_TileMode; 686 break; 687 } 688 689 texture = mGradientCache.addLinearGradient(mShaderKey, mShaderBounds, mShaderColors, 690 mShaderPositions, mShaderCount, tileMode); 691 } 692 693 mModelView.loadTranslate(left, top, 0.0f); 694 mModelView.scale(right - left, bottom - top, 1.0f); 695 696 useProgram(mDrawLinearGradientProgram); 697 mDrawLinearGradientProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform); 698 699 chooseBlending(mShaderBlend || alpha < 1.0f, mode); 700 bindTexture(texture->id, mShaderTileX, mShaderTileY); 701 702 Rect start(mShaderBounds[0], mShaderBounds[1], mShaderBounds[2], mShaderBounds[3]); 703 if (mShaderMatrix) { 704 mat4 shaderMatrix(*mShaderMatrix); 705 shaderMatrix.mapRect(start); 706 } 707 mSnapshot->transform.mapRect(start); 708 709 const float gradientX = start.right - start.left; 710 const float gradientY = start.bottom - start.top; 711 712 mat4 screenSpace(mSnapshot->transform); 713 screenSpace.multiply(mModelView); 714 715 // Always premultiplied 716 glUniform4f(mDrawLinearGradientProgram->color, alpha, alpha, alpha, alpha); 717 glUniform2f(mDrawLinearGradientProgram->start, start.left, start.top); 718 glUniform2f(mDrawLinearGradientProgram->gradient, gradientX, gradientY); 719 glUniform1f(mDrawLinearGradientProgram->gradientLength, 720 1.0f / (gradientX * gradientX + gradientY * gradientY)); 721 glUniformMatrix4fv(mDrawLinearGradientProgram->screenSpace, 1, GL_FALSE, 722 &screenSpace.data[0]); 723 724 glVertexAttribPointer(mDrawLinearGradientProgram->position, 2, GL_FLOAT, GL_FALSE, 725 gMeshStride, &mMeshVertices[0].position[0]); 726 727 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 728} 729 730void OpenGLRenderer::drawBitmapShader(float left, float top, float right, float bottom, 731 float alpha, SkXfermode::Mode mode) { 732 const Texture* texture = mTextureCache.get(mShaderBitmap); 733 734 const float width = texture->width; 735 const float height = texture->height; 736 737 // This could be done in the vertex shader but we have only 4 vertices 738 float u1 = 0.0f; 739 float v1 = 0.0f; 740 float u2 = right - left; 741 float v2 = bottom - top; 742 743 // TODO: If the texture is not pow, use a shader to support repeat/mirror 744 if (mShaderMatrix) { 745 SkMatrix inverse; 746 mShaderMatrix->invert(&inverse); 747 mat4 m(inverse); 748 Rect r(u1, v1, u2, v2); 749 m.mapRect(r); 750 751 u1 = r.left; 752 u2 = r.right; 753 v1 = r.top; 754 v2 = r.bottom; 755 } 756 757 u1 /= width; 758 u2 /= width; 759 v1 /= height; 760 v2 /= height; 761 762 resetDrawTextureTexCoords(u1, v1, u2, v2); 763 764 drawTextureMesh(left, top, right, bottom, texture->id, alpha, mode, texture->blend, 765 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL); 766 767 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 768} 769 770void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 771 const Texture* texture, const SkPaint* paint) { 772 int alpha; 773 SkXfermode::Mode mode; 774 getAlphaAndMode(paint, &alpha, &mode); 775 776 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend, 777 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL); 778} 779 780void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 781 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) { 782 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend, 783 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL); 784} 785 786void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom, 787 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, 788 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) { 789 mModelView.loadTranslate(left, top, 0.0f); 790 mModelView.scale(right - left, bottom - top, 1.0f); 791 792 useProgram(mDrawTextureProgram); 793 mDrawTextureProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform); 794 795 chooseBlending(blend || alpha < 1.0f, mode); 796 bindTexture(texture, mShaderTileX, mShaderTileY); 797 798 // Always premultiplied 799 glUniform4f(mDrawTextureProgram->color, alpha, alpha, alpha, alpha); 800 801 glVertexAttribPointer(mDrawTextureProgram->position, 2, GL_FLOAT, GL_FALSE, 802 gMeshStride, vertices); 803 glVertexAttribPointer(mDrawTextureProgram->texCoords, 2, GL_FLOAT, GL_FALSE, 804 gMeshStride, texCoords); 805 806 if (!indices) { 807 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 808 } else { 809 glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices); 810 } 811} 812 813void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) { 814 // In theory we should not blend if the mode is Src, but it's rare enough 815 // that it's not worth it 816 blend = blend || mode != SkXfermode::kSrcOver_Mode; 817 if (blend) { 818 if (!mBlend) { 819 glEnable(GL_BLEND); 820 } 821 822 GLenum sourceMode = gBlends[mode].src; 823 GLenum destMode = gBlends[mode].dst; 824 if (!isPremultiplied && sourceMode == GL_ONE) { 825 sourceMode = GL_SRC_ALPHA; 826 } 827 828 if (sourceMode != mLastSrcMode || destMode != mLastDstMode) { 829 glBlendFunc(sourceMode, destMode); 830 mLastSrcMode = sourceMode; 831 mLastDstMode = destMode; 832 } 833 } else if (mBlend) { 834 glDisable(GL_BLEND); 835 } 836 mBlend = blend; 837} 838 839bool OpenGLRenderer::useProgram(const sp<Program>& program) { 840 if (!program->isInUse()) { 841 mCurrentProgram->remove(); 842 program->use(); 843 mCurrentProgram = program; 844 return false; 845 } 846 return true; 847} 848 849void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { 850 TextureVertex* v = &mMeshVertices[0]; 851 TextureVertex::setUV(v++, u1, v1); 852 TextureVertex::setUV(v++, u2, v1); 853 TextureVertex::setUV(v++, u1, v2); 854 TextureVertex::setUV(v++, u2, v2); 855} 856 857void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 858 if (paint) { 859 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode); 860 if (!isMode) { 861 // Assume SRC_OVER 862 *mode = SkXfermode::kSrcOver_Mode; 863 } 864 865 // Skia draws using the color's alpha channel if < 255 866 // Otherwise, it uses the paint's alpha 867 int color = paint->getColor(); 868 *alpha = (color >> 24) & 0xFF; 869 if (*alpha == 255) { 870 *alpha = paint->getAlpha(); 871 } 872 } else { 873 *mode = SkXfermode::kSrcOver_Mode; 874 *alpha = 255; 875 } 876} 877 878void OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT) { 879 if (texture != mLastTexture) { 880 glBindTexture(GL_TEXTURE_2D, texture); 881 mLastTexture = texture; 882 } 883 // TODO: Don't set the texture parameters every time 884 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); 885 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); 886} 887 888}; // namespace uirenderer 889}; // namespace android 890