OpenGLRenderer.h revision 2542d199745cdf3ec910b8e3e4cff5851ed24e9b
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
179d5316e3f56d138504565ff311145ac01621dff4Romain Guy#ifndef ANDROID_UI_OPENGL_RENDERER_H
189d5316e3f56d138504565ff311145ac01621dff4Romain Guy#define ANDROID_UI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
31deba785f122a47915756ffd991f5540d952cf937Romain Guy#include <utils/ResourceTypes.h>
32bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3351769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
34f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
355cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
36bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
375cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h"
38ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include "TextureCache.h"
39dda570201ac851dd85af3861f7e575721d3345daRomain Guy#include "LayerCache.h"
40c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#include "GradientCache.h"
41f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "PatchCache.h"
42f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h"
43694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include "FontRenderer.h"
44ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
4506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h"
46db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy#include "SkiaColorFilter.h"
477fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy#include "PathCache.h"
481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy#include "TextDropShadowCache.h"
49bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
50e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
519d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
52e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
53f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
54f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
55f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
56f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
575cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
585cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a
595cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API.
605cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
6185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer {
62e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
6385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    OpenGLRenderer();
6485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    ~OpenGLRenderer();
65e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
66e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy    void setViewport(int width, int height);
67e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy    void prepare();
6808ae317c21ec3086b5017672bba87420cc38a407Romain Guy
69bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int getSaveCount() const;
70bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int save(int flags);
71bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void restore();
72bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void restoreToCount(int saveCount);
73bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
74bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
75bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
76bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
77f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void translate(float dx, float dy);
78f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void rotate(float degrees);
79f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void scale(float sx, float sy);
80f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
81f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void setMatrix(SkMatrix* matrix);
82f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void getMatrix(SkMatrix* matrix);
83f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void concatMatrix(SkMatrix* matrix);
84f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
859d5316e3f56d138504565ff311145ac01621dff4Romain Guy    const Rect& getClipBounds();
86c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    bool quickReject(float left, float top, float right, float bottom);
87079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
88bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
89c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
90f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
92f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
93deba785f122a47915756ffd991f5540d952cf937Romain Guy    void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
94deba785f122a47915756ffd991f5540d952cf937Romain Guy            float right, float bottom, const SkPaint* paint);
9585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    void drawColor(int color, SkXfermode::Mode mode);
96bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
977fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    void drawPath(SkPath* path, SkPaint* paint);
9885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
99d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    void resetShader();
10006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    void setupShader(SkiaShader* shader);
101d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
102db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    void resetColorFilter();
103db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    void setupColorFilter(SkiaColorFilter* filter);
104db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    void resetShadow();
1061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    void setupShadow(float radius, float dx, float dy, int color);
1071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
108e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
109694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
11008ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
1115cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1125cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Saves the current state of the renderer as a new snapshot.
1135cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * The new snapshot is saved in mSnapshot and the previous snapshot
1145cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * is linked from mSnapshot->previous.
1155cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1165cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return The new save count. This value can be passed to #restoreToCount()
1175cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
118bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int saveSnapshot();
1195cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1205cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1215cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
1225cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1232542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy     * @return True if the clip was modified.
1245cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
125bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    bool restoreSnapshot();
126bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1275cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1285cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
1295cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
1305cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
131bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
132bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1335cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
134d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Compose the layer defined in the current snapshot with the layer
135d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * defined by the previous snapshot.
136d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
137d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
138d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
139d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param curent The current snapshot containing the layer to compose
140d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param previous The previous snapshot to compose the current layer with
141d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
142d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
143d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
144d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
145d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
146d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
147d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
148d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
149d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
150d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
151d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
152d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
153d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
154d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
155d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
156d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
157d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
158d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
159d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            int alpha, SkXfermode::Mode mode, int flags);
160d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
161d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
1625cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
1635cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
1645cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1655cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
1665cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
1675cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
1685cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
1695cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
170026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param mode The Skia xfermode to use
1713d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
1725cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
173026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
1743d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    		int color, SkXfermode::Mode mode, bool ignoreTransform = false);
1755cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1765cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1775cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
1785cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
1795cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1805cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
1815cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
1825cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
1835cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
1845cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param texture The texture name to map onto the rectangle
1855cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
186d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode
187c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy     * @param blend True if the texture contains an alpha channel
1885cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
189bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
190a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend);
191c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
192026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    /**
19382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
19482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * are transformed by the current snapshot's transform matrix.
19582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
19682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
19782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
19882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
19982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
20082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
20182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
20282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
203a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
204a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            const Texture* texture, const SkPaint* paint);
20582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
20682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
20782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted, the
20882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * mesh is drawn as a simple quad.
20982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
21082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
21182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
21282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
21382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
21482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
21582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
21682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param mode The blending mode
21782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
21882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
21982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
22082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param indices The indices of the vertices, can be NULL
22182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
222f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
223f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
224a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend,
225f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0);
226f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
227f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
2280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Prepares the renderer to draw the specified shadow.
2291e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     *
2301e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     * @param texture The shadow texture
2311e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     * @param x The x coordinate of the shadow
2321e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     * @param y The y coordinate of the shadow
2331e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     * @param mode The blending mode
2342542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy     * @param alpha The alpha value
2351e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     */
2362542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
2372542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy            float alpha);
2381e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
2391e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    /**
2400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
2411e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     *
2421e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     * @param texture The texture to render with
2431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     * @param textureUnit The texture unit to use, may be modified
2441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     * @param x The x coordinate of the rectangle to draw
2451e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     * @param y The y coordinate of the rectangle to draw
2461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     * @param r The red component of the color
2471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     * @param g The green component of the color
2481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     * @param b The blue component of the color
2491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     * @param a The alpha component of the color
2501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     * @param mode The blending mode
2510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param transforms True if the matrix passed to the shader should be multiplied
2520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *        by the model-view matrix
2531e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     * @param applyFilters Whether or not to take color filters and
2541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     *        shaders into account
2551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy     */
2560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
2570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
2580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            bool applyFilters);
2590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    /**
2610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
2620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *
2630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param texture The texture to render with
2640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param width The width of the texture
2650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param height The height of the texture
2660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param textureUnit The texture unit to use, may be modified
2670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param x The x coordinate of the rectangle to draw
2680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param y The y coordinate of the rectangle to draw
2690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param r The red component of the color
2700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param g The green component of the color
2710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param b The blue component of the color
2720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param a The alpha component of the color
2730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param mode The blending mode
2740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param transforms True if the matrix passed to the shader should be multiplied
2750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *        by the model-view matrix
2760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param applyFilters Whether or not to take color filters and
2770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *        shaders into account
2780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     */
2790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
2800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
2810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            SkXfermode::Mode mode, bool transforms, bool applyFilters);
2820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    /**
2840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Draws text underline and strike-through if needed.
2850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *
2860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param text The text to decor
2870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param bytesCount The number of bytes in the text
2880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
2890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param x The x coordinate where the text will be drawn
2900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param y The y coordinate where the text will be drawn
2910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param paint The paint to draw the text with
2920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     */
2930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    void drawTextDecorations(const char* text, int bytesCount, float length,
2940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float x, float y, SkPaint* paint);
2951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
2961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    /**
297ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
298026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
299026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
3008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
301026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
302026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
303026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
304026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
305026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
306026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
307026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
308026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
3098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
3108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
3118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * alpha will be 255 and the xfermode will be SRC_OVER.
3128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     *
3138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param paint The paint to extract values from
3148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param alpha Where to store the resulting alpha
3158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param mode Where to store the resulting xfermode
3168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     */
3178ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
3188ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
319f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
320a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     * Binds the specified texture with the specified wrap modes.
321a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     */
322889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
323a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
324a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    /**
32582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
32682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
32782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
328a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true);
32982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
330260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    /**
331d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Use the specified program with the current GL context. If the program is already
332d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * in use, it will not be bound again. If it is not in use, the current program is
333d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * marked unused and the specified program becomes used and becomes the new
334d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * current program.
3356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy     *
336d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param program The program to use
337d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
338d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @return true If the specified program was already in use, false otherwise.
339260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy     */
340889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline bool useProgram(Program* program);
341260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
342bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Dimensions of the drawing surface
343bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mWidth, mHeight;
344bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
34585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    // Matrix used for ortho projection in shaders
346260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mat4 mOrthoMatrix;
347bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
348c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // Model-view matrix used to position/size objects
349c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mat4 mModelView;
350c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
351bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Number of saved states
352bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mSaveCount;
353f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    // Base state
354ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    sp<Snapshot> mFirstSnapshot;
355bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Current state
356bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    sp<Snapshot> mSnapshot;
3579d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3589d5316e3f56d138504565ff311145ac01621dff4Romain Guy    // Shaders
359889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    Program* mCurrentProgram;
36006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    SkiaShader* mShader;
361026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
362db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filters
363db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    SkiaColorFilter* mColorFilter;
364db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
365026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
367ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
36882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Last known blend state
36982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    bool mBlend;
37082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    GLenum mLastSrcMode;
37182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    GLenum mLastDstMode;
37282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
37351769a68a5cb34e9564740c6a854fcb93018789dRomain Guy    // GL extensions
37451769a68a5cb34e9564740c6a854fcb93018789dRomain Guy    Extensions mExtensions;
37551769a68a5cb34e9564740c6a854fcb93018789dRomain Guy
376694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    // Font renderer
377694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    FontRenderer mFontRenderer;
378694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
3791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    // Drop shadow
3801e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    bool mHasShadow;
3811e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowRadius;
3821e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowDx;
3831e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowDy;
3841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    int mShadowColor;
3851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
38682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Various caches
387ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    TextureCache mTextureCache;
388dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerCache mLayerCache;
389c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    GradientCache mGradientCache;
390ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ProgramCache mProgramCache;
3917fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    PathCache mPathCache;
392f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    PatchCache mPatchCache;
3931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    TextDropShadowCache mDropShadowCache;
394bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
395e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
3969d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
397e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
398e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
3999d5316e3f56d138504565ff311145ac01621dff4Romain Guy#endif // ANDROID_UI_OPENGL_RENDERER_H
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