OpenGLRenderer.h revision 3a3133d876caf60ebff2176ad75c3dcf0259148d
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/* 2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project 3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License. 6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at 7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software 11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and 14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License. 15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */ 16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H 199d5316e3f56d138504565ff311145ac01621dff4Romain Guy 209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h> 219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h> 2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h> 24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h> 25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h> 26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h> 27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h> 2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h> 29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 30daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h> 31bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h> 328694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h> 33bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 34c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h" 3551769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h" 36f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h" 375cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h" 38bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h" 395cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h" 40f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h" 4106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h" 42db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy#include "SkiaColorFilter.h" 43fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h" 44bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 45e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android { 469d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer { 47e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 48f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 49f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer 50f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 51f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 520fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyclass DisplayList; 53b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy 545cbbce535744b89df5ecea95de21ee3733298260Romain Guy/** 555cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a 565cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API. 575cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 5885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer { 59e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic: 6085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy OpenGLRenderer(); 61e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual ~OpenGLRenderer(); 62e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 63b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy virtual void setViewport(int width, int height); 64e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy 657d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy void prepare(bool opaque); 667d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque); 67e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void finish(); 68e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy 696c319ca1275c8db892c39b48fc54864c949f9171Romain Guy // These two calls must not be recorded in display lists 70daf98e941e140e8739458126640183b9f296a2abChet Haase virtual void interrupt(); 71daf98e941e140e8739458126640183b9f296a2abChet Haase virtual void resume(); 726c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 73daf98e941e140e8739458126640183b9f296a2abChet Haase virtual bool callDrawGLFunction(Functor *functor); 7408ae317c21ec3086b5017672bba87420cc38a407Romain Guy 75bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy int getSaveCount() const; 764aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual int save(int flags); 774aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void restore(); 784aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void restoreToCount(int saveCount); 79bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 80e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual int saveLayer(float left, float top, float right, float bottom, 815c13d89c1332fcc499379b9064b891187b75ca32Chet Haase SkPaint* p, int flags); 82e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual int saveLayerAlpha(float left, float top, float right, float bottom, 83e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy int alpha, int flags); 84bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 854aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void translate(float dx, float dy); 864aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void rotate(float degrees); 874aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void scale(float sx, float sy); 88807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy virtual void skew(float sx, float sy); 89f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 9041030da16856c8869e1e51d4a0405432fa96614eRomain Guy const float* getMatrix() const; 91f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy void getMatrix(SkMatrix* matrix); 924aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setMatrix(SkMatrix* matrix); 934aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void concatMatrix(SkMatrix* matrix); 94f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 959d5316e3f56d138504565ff311145ac01621dff4Romain Guy const Rect& getClipBounds(); 96c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy bool quickReject(float left, float top, float right, float bottom); 974aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 98bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 99daf98e941e140e8739458126640183b9f296a2abChet Haase virtual bool drawDisplayList(DisplayList* displayList, uint32_t level = 0); 100ada830f639591b99c3e40de22b07296c7932a33fRomain Guy virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint); 1015c13d89c1332fcc499379b9064b891187b75ca32Chet Haase virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 1025c13d89c1332fcc499379b9064b891187b75ca32Chet Haase virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 103e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 104e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy float srcRight, float srcBottom, float dstLeft, float dstTop, 1055c13d89c1332fcc499379b9064b891187b75ca32Chet Haase float dstRight, float dstBottom, SkPaint* paint); 1065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 1075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float* vertices, int* colors, SkPaint* paint); 1084aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 1094bb942083a0d4db746adf95349108dd8ef842e32Romain Guy const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 1105c13d89c1332fcc499379b9064b891187b75ca32Chet Haase float left, float top, float right, float bottom, SkPaint* paint); 111e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void drawColor(int color, SkXfermode::Mode mode); 1125c13d89c1332fcc499379b9064b891187b75ca32Chet Haase virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint); 11301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy virtual void drawRoundRect(float left, float top, float right, float bottom, 11401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy float rx, float ry, SkPaint* paint); 11501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy virtual void drawCircle(float x, float y, float radius, SkPaint* paint); 116c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint); 1178b2f5267f16c295f12faab810527cd6311997e34Romain Guy virtual void drawArc(float left, float top, float right, float bottom, 1188b2f5267f16c295f12faab810527cd6311997e34Romain Guy float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); 119e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void drawPath(SkPath* path, SkPaint* paint); 1205c13d89c1332fcc499379b9064b891187b75ca32Chet Haase virtual void drawLines(float* points, int count, SkPaint* paint); 121e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void drawText(const char* text, int bytesCount, int count, float x, float y, 122e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy SkPaint* paint); 12385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 1244aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void resetShader(); 1254aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setupShader(SkiaShader* shader); 126d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy 1274aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void resetColorFilter(); 1284aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setupColorFilter(SkiaColorFilter* filter); 129db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 1304aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void resetShadow(); 1314aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setupShadow(float radius, float dx, float dy, int color); 1321e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 133e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected: 134e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy /** 135e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * Compose the layer defined in the current snapshot with the layer 136e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * defined by the previous snapshot. 137e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * 138e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 139e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * 140e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * @param curent The current snapshot containing the layer to compose 141e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * @param previous The previous snapshot to compose the current layer with 142e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy */ 143e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 144694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 145ada830f639591b99c3e40de22b07296c7932a33fRomain Guy /** 146f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Marks the specified region as dirty at the specified bounds. 147ada830f639591b99c3e40de22b07296c7932a33fRomain Guy */ 148f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy void dirtyLayerUnchecked(Rect& bounds, Region* region); 149ada830f639591b99c3e40de22b07296c7932a33fRomain Guy 150ada830f639591b99c3e40de22b07296c7932a33fRomain Guy /** 151f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Returns the current snapshot. 152ada830f639591b99c3e40de22b07296c7932a33fRomain Guy */ 153f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy sp<Snapshot> getSnapshot() { 154f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy return mSnapshot; 155f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 156ada830f639591b99c3e40de22b07296c7932a33fRomain Guy 15742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy /** 15842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy * Returns the region of the current layer. 15942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy */ 160f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy virtual Region* getRegion() { 161f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy return mSnapshot->region; 162f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 163f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy 16442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy /** 16542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy * Indicates whether rendering is currently targeted at a layer. 16642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy */ 167f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy virtual bool hasLayer() { 168f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 169f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 1701bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy 17142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy /** 17242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy * Returns the name of the FBO this renderer is rendering into. 17342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy */ 17442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy virtual GLint getTargetFbo() { 17542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy return 0; 17642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy } 17742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy 17808ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate: 1795cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 1805cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Saves the current state of the renderer as a new snapshot. 1815cbbce535744b89df5ecea95de21ee3733298260Romain Guy * The new snapshot is saved in mSnapshot and the previous snapshot 1825cbbce535744b89df5ecea95de21ee3733298260Romain Guy * is linked from mSnapshot->previous. 1835cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 1848aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy * @param flags The save flags; see SkCanvas for more information 1858aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy * 1865cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @return The new save count. This value can be passed to #restoreToCount() 1875cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 1888aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy int saveSnapshot(int flags); 1895cbbce535744b89df5ecea95de21ee3733298260Romain Guy 1905cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 1915cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 1925cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 1932542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy * @return True if the clip was modified. 1945cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy bool restoreSnapshot(); 196bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 1975cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 1985cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Sets the clipping rectangle using glScissor. The clip is defined by 1995cbbce535744b89df5ecea95de21ee3733298260Romain Guy * the current snapshot's clipRect member. 2005cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy void setScissorFromClip(); 202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 2035cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 204d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * Creates a new layer stored in the specified snapshot. 205d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * 206d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param snapshot The snapshot associated with the new layer 207d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param left The left coordinate of the layer 208d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param top The top coordinate of the layer 209d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param right The right coordinate of the layer 210d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param bottom The bottom coordinate of the layer 211d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param alpha The translucency of the layer 212d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param mode The blending mode of the layer 213d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param flags The layer save flags 214eb99356a0548684a501766e6a524529ab93304c8Romain Guy * @param previousFbo The name of the current framebuffer 215d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * 216d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @return True if the layer was successfully created, false otherwise 217d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy */ 218d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 219eb99356a0548684a501766e6a524529ab93304c8Romain Guy int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 220d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 221d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy /** 2225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Creates a new layer stored in the specified snapshot as an FBO. 2235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 2245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to store as an FBO 2255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param snapshot The snapshot associated with the new layer 2265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param bounds The bounds of the layer 2275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param previousFbo The name of the current framebuffer 2285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 2295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 2305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy GLuint previousFbo); 2315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 2325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy /** 2335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Compose the specified layer as a region. 2345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 2355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to compose 2365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param rect The layer's bounds 2375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 2385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy void composeLayerRegion(Layer* layer, const Rect& rect); 2395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 2405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy /** 2415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Compose the specified layer as a simple rectangle. 2425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 2435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to compose 2445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param rect The layer's bounds 2455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param swap If true, the source and destination are swapped 2465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 2475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 2485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 2495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy /** 2508694230ff25fa0a60e480d424843e56b718f0516Romain Guy * Clears all the regions corresponding to the current list of layers. 2518694230ff25fa0a60e480d424843e56b718f0516Romain Guy * This method MUST be invoked before any drawing operation. 2528694230ff25fa0a60e480d424843e56b718f0516Romain Guy */ 2538694230ff25fa0a60e480d424843e56b718f0516Romain Guy void clearLayerRegions(); 2548694230ff25fa0a60e480d424843e56b718f0516Romain Guy 2558694230ff25fa0a60e480d424843e56b718f0516Romain Guy /** 256f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Mark the layer as dirty at the specified coordinates. The coordinates 257f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * are transformed with the supplied matrix. 258f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy */ 259f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy void dirtyLayer(const float left, const float top, 260f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float right, const float bottom, const mat4 transform); 261f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy 262f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy /** 263f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Mark the layer as dirty at the specified coordinates. 264f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy */ 265f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy void dirtyLayer(const float left, const float top, 266f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float right, const float bottom); 267f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy 268f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy /** 2695cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Draws a colored rectangle with the specified color. The specified coordinates 2705cbbce535744b89df5ecea95de21ee3733298260Romain Guy * are transformed by the current snapshot's transform matrix. 2715cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 2725cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param left The left coordinate of the rectangle 2735cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param top The top coordinate of the rectangle 2745cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param right The right coordinate of the rectangle 2755cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param bottom The bottom coordinate of the rectangle 2765cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param color The rectangle's ARGB color, defined as a packed 32 bits word 277026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param mode The Skia xfermode to use 2783d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy * @param ignoreTransform True if the current transform should be ignored 2795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param ignoreBlending True if the blending is set by the caller 2805cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 281026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy void drawColorRect(float left, float top, float right, float bottom, 2821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy int color, SkXfermode::Mode mode, bool ignoreTransform = false); 2835cbbce535744b89df5ecea95de21ee3733298260Romain Guy 284c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); 285c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p); 286c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy 2875cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 2885cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Draws a textured rectangle with the specified texture. The specified coordinates 2895cbbce535744b89df5ecea95de21ee3733298260Romain Guy * are transformed by the current snapshot's transform matrix. 2905cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 2915cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param left The left coordinate of the rectangle 2925cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param top The top coordinate of the rectangle 2935cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param right The right coordinate of the rectangle 2945cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param bottom The bottom coordinate of the rectangle 2955cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param texture The texture name to map onto the rectangle 2965cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param alpha An additional translucency parameter, between 0.0f and 1.0f 297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param mode The blending mode 298c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy * @param blend True if the texture contains an alpha channel 2995cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 300bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 301a979474f15b454c8e2963f239a3770e200bb227cRomain Guy float alpha, SkXfermode::Mode mode, bool blend); 302c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 303026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy /** 30482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * Draws a textured rectangle with the specified texture. The specified coordinates 30582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * are transformed by the current snapshot's transform matrix. 30682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * 30782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param left The left coordinate of the rectangle 30882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param top The top coordinate of the rectangle 30982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param right The right coordinate of the rectangle 31082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param bottom The bottom coordinate of the rectangle 31182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param texture The texture to use 31282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param paint The paint containing the alpha, blending mode, etc. 31382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy */ 314a979474f15b454c8e2963f239a3770e200bb227cRomain Guy void drawTextureRect(float left, float top, float right, float bottom, 3158164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture, SkPaint* paint); 31682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy 31782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy /** 31803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * Draws a textured mesh with the specified texture. If the indices are omitted, 31903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 32003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * VBO is bound. 32182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * 32282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param left The left coordinate of the rectangle 32382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param top The top coordinate of the rectangle 32482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param right The right coordinate of the rectangle 32582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param bottom The bottom coordinate of the rectangle 32682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param texture The texture name to map onto the rectangle 32782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param alpha An additional translucency parameter, between 0.0f and 1.0f 32882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param mode The blending mode 32982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param blend True if the texture contains an alpha channel 33082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param vertices The vertices that define the mesh 33182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param texCoords The texture coordinates of each vertex 33282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param elementsCount The number of elements in the mesh, required by indices 333f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 334f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy * @param ignoreTransform True if the current transform should be ignored 33503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * @param vbo The VBO used to draw the mesh 3365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param ignoreScale True if the model view matrix should not be scaled 3375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param dirty True if calling this method should dirty the current layer 338f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy */ 339f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 340a979474f15b454c8e2963f239a3770e200bb227cRomain Guy float alpha, SkXfermode::Mode mode, bool blend, 3416820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 3425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 3435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool ignoreScale = false, bool dirty = true); 344f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 345f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy /** 3460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * Draws text underline and strike-through if needed. 3470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * 3480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param text The text to decor 3490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param bytesCount The number of bytes in the text 3500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 3510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param x The x coordinate where the text will be drawn 3520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param y The y coordinate where the text will be drawn 3530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param paint The paint to draw the text with 3540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy */ 3550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy void drawTextDecorations(const char* text, int bytesCount, float length, 3560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float x, float y, SkPaint* paint); 3571e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 35801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); 35901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 3601e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy /** 361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Resets the texture coordinates stored in mMeshVertices. Setting the values 362026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * back to default is achieved by calling: 363026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * 3648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 365026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * 366026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param u1 The left coordinate of the texture 367026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param v1 The bottom coordinate of the texture 368026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param u2 The right coordinate of the texture 369026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param v2 The top coordinate of the texture 370026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy */ 371026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 372026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 3738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy /** 3748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * Gets the alpha and xfermode out of a paint object. If the paint is null 3758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * alpha will be 255 and the xfermode will be SRC_OVER. 3768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * 3778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * @param paint The paint to extract values from 3788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * @param alpha Where to store the resulting alpha 3798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * @param mode Where to store the resulting xfermode 3808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy */ 3815c13d89c1332fcc499379b9064b891187b75ca32Chet Haase inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 3828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 383f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy /** 384746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Binds the specified texture. The texture unit must have been selected 385746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * prior to calling this method. 386a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy */ 387746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy inline void bindTexture(GLuint texture) { 388746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy glBindTexture(GL_TEXTURE_2D, texture); 389746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy } 390746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 391746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 392746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Sets the wrap modes for the specified texture. The wrap modes are modified 393746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * only when needed. 394746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy */ 395746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT); 396a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy 397a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy /** 39882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * Enable or disable blending as necessary. This function sets the appropriate 39982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * blend function based on the specified xfermode. 40082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy */ 401f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 402f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy bool swapSrcDst = false); 403a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 404f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy /** 405f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy * Safely retrieves the mode from the specified xfermode. If the specified 406f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 407f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy */ 408a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy inline SkXfermode::Mode getXfermode(SkXfermode* mode); 40982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy 410260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy /** 411d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * Use the specified program with the current GL context. If the program is already 412d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * in use, it will not be bound again. If it is not in use, the current program is 413d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * marked unused and the specified program becomes used and becomes the new 414d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * current program. 4156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy * 416d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * @param program The program to use 417d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * 418d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * @return true If the specified program was already in use, false otherwise. 419260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy */ 420889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy inline bool useProgram(Program* program); 421260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy 422746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 423746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Invoked before any drawing operation. This sets required state. 424746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy */ 425746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy void setupDraw(); 42670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy /** 42770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy * Various methods to setup OpenGL rendering. 42870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy */ 42970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawWithTexture(bool isAlpha8 = false); 43070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColor(int color); 4318d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawColor(int color, int alpha); 43270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColor(float r, float g, float b, float a); 43386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy void setupDrawAlpha8Color(int color, int alpha); 43486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy void setupDrawAlpha8Color(float r, float g, float b, float a); 43570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawShader(); 43670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColorFilter(); 43770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 43870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool swapSrcDst = false); 43970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 44070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool swapSrcDst = false); 44170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawProgram(); 44270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawDirtyRegionsDisabled(); 4438d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawModelViewIdentity(); 44470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawModelView(float left, float top, float right, float bottom, 44570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform = false, bool ignoreModelView = false); 44670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 44770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform = false); 44870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColorUniforms(); 44986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy void setupDrawPureColorUniforms(); 4508d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawShaderIdentityUniforms(); 45170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawShaderUniforms(bool ignoreTransform = false); 45270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColorFilterUniforms(); 45370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawSimpleMesh(); 45470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawTexture(GLuint texture); 4558d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 45670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void finishDrawTexture(); 457746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 4583a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy void drawRegionRects(const Region& region); 4593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 460746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 461746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Should be invoked every time the glScissor is modified. 462746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy */ 463746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy inline void dirtyClip() { 464746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy mDirtyClip = true; 465746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy } 466746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 467bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy // Dimensions of the drawing surface 468bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy int mWidth, mHeight; 469bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 47085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy // Matrix used for ortho projection in shaders 471260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy mat4 mOrthoMatrix; 472bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 473c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy // Model-view matrix used to position/size objects 474c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy mat4 mModelView; 475c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 476bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy // Number of saved states 477bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy int mSaveCount; 478f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy // Base state 479ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy sp<Snapshot> mFirstSnapshot; 480bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy // Current state 481bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy sp<Snapshot> mSnapshot; 4829d5316e3f56d138504565ff311145ac01621dff4Romain Guy 4839d5316e3f56d138504565ff311145ac01621dff4Romain Guy // Shaders 48406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy SkiaShader* mShader; 485026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 486db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy // Color filters 487db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy SkiaColorFilter* mColorFilter; 488db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 489026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy // Used to draw textured quads 490ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy TextureVertex mMeshVertices[4]; 491ce0537b80087a6225273040a987414b1dd081aa0Romain Guy 4921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy // Drop shadow 4931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy bool mHasShadow; 4941e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy float mShadowRadius; 4951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy float mShadowDx; 4961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy float mShadowDy; 4971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy int mShadowColor; 4981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 49982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy // Various caches 500fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy Caches& mCaches; 5018694230ff25fa0a60e480d424843e56b718f0516Romain Guy 5028694230ff25fa0a60e480d424843e56b718f0516Romain Guy // List of rectangles to clear due to calls to saveLayer() 5038694230ff25fa0a60e480d424843e56b718f0516Romain Guy Vector<Rect*> mLayers; 5048694230ff25fa0a60e480d424843e56b718f0516Romain Guy 50599bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy // Indentity matrix 50699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy const mat4 mIdentity; 50799bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy 508746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy // Indicates whether the clip must be restored 509746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy bool mDirtyClip; 510746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 51170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // The following fields are used to setup drawing 51270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Used to describe the shaders to generate 51370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy ProgramDescription mDescription; 51470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Color description 51570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool mColorSet; 51670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy float mColorA, mColorR, mColorG, mColorB; 51770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Indicates that the shader should get a color 51870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool mSetShaderColor; 51970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Current texture unit 52070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy GLuint mTextureUnit; 52170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Track dirty regions, true by default 52270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool mTrackDirtyRegions; 52370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Texture coordinates slot 52470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy int mTexCoordsSlot; 52570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 526b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy friend class DisplayListRenderer; 527b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy 528bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer 529e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 5309d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer 531e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android 532e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 5335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H 534