OpenGLRenderer.h revision 3f085429fd47ebd32ac2463b3eae2a5a6c17be25
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkCanvas.h>
25#include <SkColorFilter.h>
26#include <SkMatrix.h>
27#include <SkPaint.h>
28#include <SkRegion.h>
29#include <SkShader.h>
30#include <SkXfermode.h>
31
32#include <utils/Functor.h>
33#include <utils/RefBase.h>
34#include <utils/SortedVector.h>
35#include <utils/Vector.h>
36
37#include <cutils/compiler.h>
38
39#include <androidfw/ResourceTypes.h>
40
41#include "Debug.h"
42#include "Extensions.h"
43#include "Matrix.h"
44#include "Program.h"
45#include "Rect.h"
46#include "Renderer.h"
47#include "StatefulBaseRenderer.h"
48#include "Snapshot.h"
49#include "UvMapper.h"
50#include "Vertex.h"
51#include "Caches.h"
52
53namespace android {
54namespace uirenderer {
55
56class DeferredDisplayState;
57class RenderNode;
58class TextSetupFunctor;
59class VertexBuffer;
60class SkiaShader;
61
62struct DrawModifiers {
63    DrawModifiers() {
64        reset();
65    }
66
67    void reset() {
68        memset(this, 0, sizeof(DrawModifiers));
69    }
70
71    SkiaShader* mShader;
72    float mOverrideLayerAlpha;
73
74    // Drop shadow
75    bool mHasShadow;
76    float mShadowRadius;
77    float mShadowDx;
78    float mShadowDy;
79    int mShadowColor;
80
81    // Draw filters
82    bool mHasDrawFilter;
83    int mPaintFilterClearBits;
84    int mPaintFilterSetBits;
85};
86
87enum StateDeferFlags {
88    kStateDeferFlag_Draw = 0x1,
89    kStateDeferFlag_Clip = 0x2
90};
91
92enum ClipSideFlags {
93    kClipSide_None = 0x0,
94    kClipSide_Left = 0x1,
95    kClipSide_Top = 0x2,
96    kClipSide_Right = 0x4,
97    kClipSide_Bottom = 0x8,
98    kClipSide_Full = 0xF,
99    kClipSide_ConservativeFull = 0x1F
100};
101
102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107    /**
108     * Used when the model view should simply translate geometry passed to the shader. The resulting
109     * matrix will be a simple translation.
110     */
111    kModelViewMode_Translate = 0,
112
113    /**
114     * Used when the model view should translate and scale geometry. The resulting matrix will be a
115     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116     */
117    kModelViewMode_TranslateAndScale = 1,
118};
119
120enum VertexBufferMode {
121    kVertexBufferMode_Standard = 0,
122    kVertexBufferMode_OnePolyRingShadow = 1,
123    kVertexBufferMode_TwoPolyRingShadow = 2
124};
125
126///////////////////////////////////////////////////////////////////////////////
127// Renderer
128///////////////////////////////////////////////////////////////////////////////
129/**
130 * OpenGL Renderer implementation.
131 */
132class OpenGLRenderer : public StatefulBaseRenderer {
133public:
134    ANDROID_API OpenGLRenderer();
135    virtual ~OpenGLRenderer();
136
137    ANDROID_API void initProperties();
138
139    virtual void setViewport(int width, int height);
140    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
141    virtual void finish();
142    virtual void interrupt();
143    virtual void resume();
144
145    ANDROID_API void setCountOverdrawEnabled(bool enabled) {
146        mCountOverdraw = enabled;
147    }
148
149    ANDROID_API float getOverdraw() {
150        return mCountOverdraw ? mOverdraw : 0.0f;
151    }
152
153    ANDROID_API status_t invokeFunctors(Rect& dirty);
154    ANDROID_API void detachFunctor(Functor* functor);
155    ANDROID_API void attachFunctor(Functor* functor);
156    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
157
158    ANDROID_API void pushLayerUpdate(Layer* layer);
159    ANDROID_API void cancelLayerUpdate(Layer* layer);
160    ANDROID_API void clearLayerUpdates();
161    ANDROID_API void flushLayerUpdates();
162
163    ANDROID_API virtual int saveLayer(float left, float top, float right, float bottom,
164            const SkPaint* paint, int flags) {
165        return saveLayer(left, top, right, bottom, paint, flags, NULL);
166    }
167
168    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
169    // created, which will in turn clip to that mask when drawn back/restored.
170    int saveLayer(float left, float top, float right, float bottom,
171            const SkPaint* paint, int flags, const SkPath* convexMask);
172
173    int saveLayerDeferred(float left, float top, float right, float bottom,
174            const SkPaint* paint, int flags);
175
176    virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
177    virtual status_t drawLayer(Layer* layer, float x, float y);
178    virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
179            const SkPaint* paint);
180    status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
181            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
182    virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
183            const SkPaint* paint);
184    virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
185            float srcRight, float srcBottom, float dstLeft, float dstTop,
186            float dstRight, float dstBottom, const SkPaint* paint);
187    virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
188            const SkPaint* paint);
189    virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
190            const float* vertices, const int* colors, const SkPaint* paint);
191    status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
192            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
193    virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
194            float left, float top, float right, float bottom, const SkPaint* paint);
195    status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
196            float left, float top, float right, float bottom, const SkPaint* paint);
197    virtual status_t drawColor(int color, SkXfermode::Mode mode);
198    virtual status_t drawRect(float left, float top, float right, float bottom,
199            const SkPaint* paint);
200    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
201            float rx, float ry, const SkPaint* paint);
202    virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
203    virtual status_t drawOval(float left, float top, float right, float bottom,
204            const SkPaint* paint);
205    virtual status_t drawArc(float left, float top, float right, float bottom,
206            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
207    virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
208    virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
209    virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
210    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
211            float hOffset, float vOffset, const SkPaint* paint);
212    virtual status_t drawPosText(const char* text, int bytesCount, int count,
213            const float* positions, const SkPaint* paint);
214    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
215            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
216            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
217    virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
218
219    status_t drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
220            float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter);
221
222    virtual void resetShader();
223    virtual void setupShader(SkiaShader* shader);
224
225    virtual void resetShadow();
226    virtual void setupShadow(float radius, float dx, float dy, int color);
227
228    virtual void resetPaintFilter();
229    virtual void setupPaintFilter(int clearBits, int setBits);
230
231    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
232    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
233
234    const SkPaint* filterPaint(const SkPaint* paint);
235
236    /**
237     * Store the current display state (most importantly, the current clip and transform), and
238     * additionally map the state's bounds from local to window coordinates.
239     *
240     * Returns true if quick-rejected
241     */
242    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
243    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
244    void setupMergedMultiDraw(const Rect* clipRect);
245
246    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
247    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
248
249    ANDROID_API bool isCurrentTransformSimple() {
250        return currentTransform()->isSimple();
251    }
252
253    Caches& getCaches() {
254        return mCaches;
255    }
256
257    // simple rect clip
258    bool isCurrentClipSimple() {
259        return mSnapshot->clipRegion->isEmpty();
260    }
261
262    int getViewportWidth() { return currentSnapshot()->viewport.getWidth(); }
263    int getViewportHeight() { return currentSnapshot()->viewport.getHeight(); }
264
265    /**
266     * Scales the alpha on the current snapshot. This alpha value will be modulated
267     * with other alpha values when drawing primitives.
268     */
269    void scaleAlpha(float alpha) {
270        mSnapshot->alpha *= alpha;
271    }
272
273    /**
274     * Inserts a named event marker in the stream of GL commands.
275     */
276    void eventMark(const char* name) const;
277
278    /**
279     * Inserts a named group marker in the stream of GL commands. This marker
280     * can be used by tools to group commands into logical groups. A call to
281     * this method must always be followed later on by a call to endMark().
282     */
283    void startMark(const char* name) const;
284
285    /**
286     * Closes the last group marker opened by startMark().
287     */
288    void endMark() const;
289
290    /**
291     * Gets the alpha and xfermode out of a paint object. If the paint is null
292     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
293     * not multiply the paint's alpha by the current snapshot's alpha, and does
294     * not replace the alpha with the overrideLayerAlpha
295     *
296     * @param paint The paint to extract values from
297     * @param alpha Where to store the resulting alpha
298     * @param mode Where to store the resulting xfermode
299     */
300    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
301        *mode = getXfermodeDirect(paint);
302        *alpha = getAlphaDirect(paint);
303    }
304
305    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
306        if (!paint) return SkXfermode::kSrcOver_Mode;
307        return getXfermode(paint->getXfermode());
308    }
309
310    static inline int getAlphaDirect(const SkPaint* paint) {
311        if (!paint) return 255;
312        return paint->getAlpha();
313    }
314
315    /**
316     * Return the best transform to use to rasterize text given a full
317     * transform matrix.
318     */
319    mat4 findBestFontTransform(const mat4& transform) const;
320
321#if DEBUG_MERGE_BEHAVIOR
322    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
323        mCaches.setScissorEnabled(false);
324
325        // should only be called outside of other draw ops, so stencil can only be in test state
326        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
327        mCaches.stencil.disable();
328
329        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
330
331        if (stencilWasEnabled) mCaches.stencil.enableTest();
332    }
333#endif
334
335protected:
336    /**
337     * Computes the projection matrix, initialize the first snapshot
338     * and stores the dimensions of the render target.
339     */
340    void initViewport(int width, int height);
341
342    /**
343     * Perform the setup specific to a frame. This method does not
344     * issue any OpenGL commands.
345     */
346    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
347
348    /**
349     * Indicates the start of rendering. This method will setup the
350     * initial OpenGL state (viewport, clearing the buffer, etc.)
351     */
352    status_t startFrame();
353
354    /**
355     * Clears the underlying surface if needed.
356     */
357    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
358
359    /**
360     * Call this method after updating a layer during a drawing pass.
361     */
362    void resumeAfterLayer();
363
364    /**
365     * This method is called whenever a stencil buffer is required. Subclasses
366     * should override this method and call attachStencilBufferToLayer() on the
367     * appropriate layer(s).
368     */
369    virtual void ensureStencilBuffer();
370
371    /**
372     * Obtains a stencil render buffer (allocating it if necessary) and
373     * attaches it to the specified layer.
374     */
375    void attachStencilBufferToLayer(Layer* layer);
376
377    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
378            const SkPaint* paint = NULL);
379    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
380        return quickRejectSetupScissor(bounds.left, bounds.top,
381                bounds.right, bounds.bottom, paint);
382    }
383
384    /**
385     * Compose the layer defined in the current snapshot with the layer
386     * defined by the previous snapshot.
387     *
388     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
389     *
390     * @param curent The current snapshot containing the layer to compose
391     * @param previous The previous snapshot to compose the current layer with
392     */
393    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
394
395    /**
396     * Marks the specified region as dirty at the specified bounds.
397     */
398    void dirtyLayerUnchecked(Rect& bounds, Region* region);
399
400    /**
401     * Returns the region of the current layer.
402     */
403    virtual Region* getRegion() const {
404        return mSnapshot->region;
405    }
406
407    /**
408     * Indicates whether rendering is currently targeted at a layer.
409     */
410    virtual bool hasLayer() const {
411        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
412    }
413
414    /**
415     * Returns the name of the FBO this renderer is rendering into.
416     */
417    virtual GLuint getTargetFbo() const {
418        return 0;
419    }
420
421    /**
422     * Renders the specified layer as a textured quad.
423     *
424     * @param layer The layer to render
425     * @param rect The bounds of the layer
426     */
427    void drawTextureLayer(Layer* layer, const Rect& rect);
428
429    /**
430     * Gets the alpha and xfermode out of a paint object. If the paint is null
431     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
432     * snapshot alpha, and overrideLayerAlpha
433     *
434     * @param paint The paint to extract values from
435     * @param alpha Where to store the resulting alpha
436     * @param mode Where to store the resulting xfermode
437     */
438    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
439
440    /**
441     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
442     *
443     * @param layer The layer from which the alpha is extracted
444     */
445    inline float getLayerAlpha(const Layer* layer) const;
446
447    /**
448     * Safely retrieves the ColorFilter from the given Paint. If the paint is
449     * null then null is returned.
450     */
451    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
452        return paint ? paint->getColorFilter() : NULL;
453    }
454
455    /**
456     * Set to true to suppress error checks at the end of a frame.
457     */
458    virtual bool suppressErrorChecks() const {
459        return false;
460    }
461
462private:
463    /**
464     * Discards the content of the framebuffer if supported by the driver.
465     * This method should be called at the beginning of a frame to optimize
466     * rendering on some tiler architectures.
467     */
468    void discardFramebuffer(float left, float top, float right, float bottom);
469
470    /**
471     * Ensures the state of the renderer is the same as the state of
472     * the GL context.
473     */
474    void syncState();
475
476    /**
477     * Tells the GPU what part of the screen is about to be redrawn.
478     * This method will use the current layer space clip rect.
479     * This method needs to be invoked every time getTargetFbo() is
480     * bound again.
481     */
482    void startTilingCurrentClip(bool opaque = false);
483
484    /**
485     * Tells the GPU what part of the screen is about to be redrawn.
486     * This method needs to be invoked every time getTargetFbo() is
487     * bound again.
488     */
489    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
490
491    /**
492     * Tells the GPU that we are done drawing the frame or that we
493     * are switching to another render target.
494     */
495    void endTiling();
496
497    void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
498
499    /**
500     * Sets the clipping rectangle using glScissor. The clip is defined by
501     * the current snapshot's clipRect member.
502     */
503    void setScissorFromClip();
504
505    /**
506     * Sets the clipping region using the stencil buffer. The clip region
507     * is defined by the current snapshot's clipRegion member.
508     */
509    void setStencilFromClip();
510
511    /**
512     * Given the local bounds of the layer, calculates ...
513     */
514    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
515
516    /**
517     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
518     */
519    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
520            bool fboLayer, int alpha);
521
522    /**
523     * Creates a new layer stored in the specified snapshot.
524     *
525     * @param snapshot The snapshot associated with the new layer
526     * @param left The left coordinate of the layer
527     * @param top The top coordinate of the layer
528     * @param right The right coordinate of the layer
529     * @param bottom The bottom coordinate of the layer
530     * @param alpha The translucency of the layer
531     * @param mode The blending mode of the layer
532     * @param flags The layer save flags
533     * @param mask A mask to use when drawing the layer back, may be empty
534     *
535     * @return True if the layer was successfully created, false otherwise
536     */
537    bool createLayer(float left, float top, float right, float bottom,
538            const SkPaint* paint, int flags, const SkPath* convexMask);
539
540    /**
541     * Creates a new layer stored in the specified snapshot as an FBO.
542     *
543     * @param layer The layer to store as an FBO
544     * @param snapshot The snapshot associated with the new layer
545     * @param bounds The bounds of the layer
546     */
547    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
548
549    /**
550     * Compose the specified layer as a region.
551     *
552     * @param layer The layer to compose
553     * @param rect The layer's bounds
554     */
555    void composeLayerRegion(Layer* layer, const Rect& rect);
556
557    /**
558     * Compose the specified layer as a simple rectangle.
559     *
560     * @param layer The layer to compose
561     * @param rect The layer's bounds
562     * @param swap If true, the source and destination are swapped
563     */
564    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
565
566    /**
567     * Clears all the regions corresponding to the current list of layers.
568     * This method MUST be invoked before any drawing operation.
569     */
570    void clearLayerRegions();
571
572    /**
573     * Mark the layer as dirty at the specified coordinates. The coordinates
574     * are transformed with the supplied matrix.
575     */
576    void dirtyLayer(const float left, const float top,
577            const float right, const float bottom, const mat4 transform);
578
579    /**
580     * Mark the layer as dirty at the specified coordinates.
581     */
582    void dirtyLayer(const float left, const float top,
583            const float right, const float bottom);
584
585    /**
586     * Draws a colored rectangle with the specified color. The specified coordinates
587     * are transformed by the current snapshot's transform matrix unless specified
588     * otherwise.
589     *
590     * @param left The left coordinate of the rectangle
591     * @param top The top coordinate of the rectangle
592     * @param right The right coordinate of the rectangle
593     * @param bottom The bottom coordinate of the rectangle
594     * @param paint The paint containing the color, blending mode, etc.
595     * @param ignoreTransform True if the current transform should be ignored
596     */
597    void drawColorRect(float left, float top, float right, float bottom,
598            const SkPaint* paint, bool ignoreTransform = false);
599
600    /**
601     * Draws a series of colored rectangles with the specified color. The specified
602     * coordinates are transformed by the current snapshot's transform matrix unless
603     * specified otherwise.
604     *
605     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
606     *              per rectangle
607     * @param paint The paint containing the color, blending mode, etc.
608     * @param ignoreTransform True if the current transform should be ignored
609     * @param dirty True if calling this method should dirty the current layer
610     * @param clip True if the rects should be clipped, false otherwise
611     */
612    status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
613            bool ignoreTransform = false, bool dirty = true, bool clip = true);
614
615    /**
616     * Draws the shape represented by the specified path texture.
617     * This method invokes drawPathTexture() but takes into account
618     * the extra left/top offset and the texture offset to correctly
619     * position the final shape.
620     *
621     * @param left The left coordinate of the shape to render
622     * @param top The top coordinate of the shape to render
623     * @param texture The texture reprsenting the shape
624     * @param paint The paint to draw the shape with
625     */
626    status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
627
628    /**
629     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
630     * different compositing rules.
631     *
632     * @param texture The texture to draw with
633     * @param left The x coordinate of the bitmap
634     * @param top The y coordinate of the bitmap
635     * @param paint The paint to render with
636     */
637    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
638
639    /**
640     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
641     *
642     * @param vertexBuffer The VertexBuffer to be drawn
643     * @param paint The paint to render with
644     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
645     */
646    status_t drawVertexBuffer(VertexBufferMode mode, const VertexBuffer& vertexBuffer,
647            const SkPaint* paint, bool useOffset = false);
648
649    /**
650     * Renders the convex hull defined by the specified path as a strip of polygons.
651     *
652     * @param path The hull of the path to draw
653     * @param paint The paint to render with
654     */
655    status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
656
657    /**
658     * Draws a textured rectangle with the specified texture. The specified coordinates
659     * are transformed by the current snapshot's transform matrix.
660     *
661     * @param left The left coordinate of the rectangle
662     * @param top The top coordinate of the rectangle
663     * @param right The right coordinate of the rectangle
664     * @param bottom The bottom coordinate of the rectangle
665     * @param texture The texture to use
666     * @param paint The paint containing the alpha, blending mode, etc.
667     */
668    void drawTextureRect(float left, float top, float right, float bottom,
669            Texture* texture, const SkPaint* paint);
670
671    /**
672     * Draws a textured mesh with the specified texture. If the indices are omitted,
673     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
674     * VBO is bound.
675     *
676     * @param left The left coordinate of the rectangle
677     * @param top The top coordinate of the rectangle
678     * @param right The right coordinate of the rectangle
679     * @param bottom The bottom coordinate of the rectangle
680     * @param texture The texture name to map onto the rectangle
681     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
682     * @param blend True if the texture contains an alpha channel
683     * @param vertices The vertices that define the mesh
684     * @param texCoords The texture coordinates of each vertex
685     * @param elementsCount The number of elements in the mesh, required by indices
686     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
687     * @param ignoreTransform True if the current transform should be ignored
688     * @param vbo The VBO used to draw the mesh
689     * @param modelViewMode Defines whether the model view matrix should be scaled
690     * @param dirty True if calling this method should dirty the current layer
691     */
692    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
693            const SkPaint* paint, bool blend,
694            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
695            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
696            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
697
698    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
699            const SkPaint* paint, bool blend,
700            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
701            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
702            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
703
704    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
705            GLuint texture, const SkPaint* paint,
706            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
707            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
708            bool dirty = true);
709
710    /**
711     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
712     * If the number of vertices to draw exceeds the number of indices we have
713     * pre-allocated, this method will generate several glDrawElements() calls.
714     */
715    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
716
717    /**
718     * Draws text underline and strike-through if needed.
719     *
720     * @param text The text to decor
721     * @param bytesCount The number of bytes in the text
722     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
723     * @param x The x coordinate where the text will be drawn
724     * @param y The y coordinate where the text will be drawn
725     * @param paint The paint to draw the text with
726     */
727    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
728
729   /**
730     * Draws shadow layer on text (with optional positions).
731     *
732     * @param paint The paint to draw the shadow with
733     * @param text The text to draw
734     * @param bytesCount The number of bytes in the text
735     * @param count The number of glyphs in the text
736     * @param positions The x, y positions of individual glyphs (or NULL)
737     * @param fontRenderer The font renderer object
738     * @param alpha The alpha value for drawing the shadow
739     * @param x The x coordinate where the shadow will be drawn
740     * @param y The y coordinate where the shadow will be drawn
741     */
742    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
743            const float* positions, FontRenderer& fontRenderer, int alpha,
744            float x, float y);
745
746    /**
747     * Draws a path texture. Path textures are alpha8 bitmaps that need special
748     * compositing to apply colors/filters/etc.
749     *
750     * @param texture The texture to render
751     * @param x The x coordinate where the texture will be drawn
752     * @param y The y coordinate where the texture will be drawn
753     * @param paint The paint to draw the texture with
754     */
755     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
756
757    /**
758     * Resets the texture coordinates stored in mMeshVertices. Setting the values
759     * back to default is achieved by calling:
760     *
761     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
762     *
763     * @param u1 The left coordinate of the texture
764     * @param v1 The bottom coordinate of the texture
765     * @param u2 The right coordinate of the texture
766     * @param v2 The top coordinate of the texture
767     */
768    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
769
770    /**
771     * Returns true if the specified paint will draw invisible text.
772     */
773    bool canSkipText(const SkPaint* paint) const;
774
775    /**
776     * Binds the specified texture. The texture unit must have been selected
777     * prior to calling this method.
778     */
779    inline void bindTexture(GLuint texture) {
780        mCaches.bindTexture(texture);
781    }
782
783    /**
784     * Binds the specified EGLImage texture. The texture unit must have been selected
785     * prior to calling this method.
786     */
787    inline void bindExternalTexture(GLuint texture) {
788        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
789    }
790
791    /**
792     * Enable or disable blending as necessary. This function sets the appropriate
793     * blend function based on the specified xfermode.
794     */
795    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
796            bool swapSrcDst = false);
797
798    /**
799     * Use the specified program with the current GL context. If the program is already
800     * in use, it will not be bound again. If it is not in use, the current program is
801     * marked unused and the specified program becomes used and becomes the new
802     * current program.
803     *
804     * @param program The program to use
805     *
806     * @return true If the specified program was already in use, false otherwise.
807     */
808    inline bool useProgram(Program* program);
809
810    /**
811     * Invoked before any drawing operation. This sets required state.
812     */
813    void setupDraw(bool clear = true);
814
815    /**
816     * Various methods to setup OpenGL rendering.
817     */
818    void setupDrawWithTexture(bool isAlpha8 = false);
819    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
820    void setupDrawWithExternalTexture();
821    void setupDrawNoTexture();
822    void setupDrawAA();
823    void setupDrawColor(int color, int alpha);
824    void setupDrawColor(float r, float g, float b, float a);
825    void setupDrawAlpha8Color(int color, int alpha);
826    void setupDrawTextGamma(const SkPaint* paint);
827    void setupDrawShader();
828    void setupDrawColorFilter(const SkColorFilter* filter);
829    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
830    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
831    void setupDrawProgram();
832    void setupDrawDirtyRegionsDisabled();
833
834    /**
835     * Setup the current program matrices based upon the nature of the geometry.
836     *
837     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
838     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
839     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
840     * transformations are stored in the modelView matrix and uploaded to the shader.
841     *
842     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
843     * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
844     *
845     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
846     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
847     * or when simple translation has been extracted)
848     */
849    void setupDrawModelView(ModelViewMode mode, bool offset,
850            float left, float top, float right, float bottom, bool ignoreTransform = false);
851    void setupDrawColorUniforms();
852    void setupDrawPureColorUniforms();
853    void setupDrawShaderUniforms(bool ignoreTransform = false);
854    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
855    void setupDrawSimpleMesh();
856    void setupDrawTexture(GLuint texture);
857    void setupDrawExternalTexture(GLuint texture);
858    void setupDrawTextureTransform();
859    void setupDrawTextureTransformUniforms(mat4& transform);
860    void setupDrawTextGammaUniforms();
861    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
862    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
863    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
864    void setupDrawIndexedVertices(GLvoid* vertices);
865    void accountForClear(SkXfermode::Mode mode);
866
867    bool updateLayer(Layer* layer, bool inFrame);
868    void updateLayers();
869    void flushLayers();
870
871#if DEBUG_LAYERS_AS_REGIONS
872    /**
873     * Renders the specified region as a series of rectangles. This method
874     * is used for debugging only.
875     */
876    void drawRegionRectsDebug(const Region& region);
877#endif
878
879    /**
880     * Renders the specified region as a series of rectangles. The region
881     * must be in screen-space coordinates.
882     */
883    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
884
885    /**
886     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
887     * is turned on.
888     */
889    void debugClip();
890
891    void debugOverdraw(bool enable, bool clear);
892    void renderOverdraw();
893    void countOverdraw();
894
895    /**
896     * Should be invoked every time the glScissor is modified.
897     */
898    inline void dirtyClip() {
899        mDirtyClip = true;
900    }
901
902    inline const UvMapper& getMapper(const Texture* texture) {
903        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
904    }
905
906    /**
907     * Returns a texture object for the specified bitmap. The texture can
908     * come from the texture cache or an atlas. If this method returns
909     * NULL, the texture could not be found and/or allocated.
910     */
911    Texture* getTexture(const SkBitmap* bitmap);
912
913    // Matrix used for view/projection in shaders
914    mat4 mViewProjMatrix;
915
916    /**
917     * Model-view matrix used to position/size objects
918     *
919     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
920     * currentTransform().
921     *
922     * If generated with kModelViewMode_Translate, the mModelView will reflect an x/y offset,
923     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
924     * mModelView will reflect a translation and scale, e.g. the translation and scale required to
925     * make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height of a
926     * bitmap.
927     *
928     * Used as input to SkiaShader transformation.
929     */
930    mat4 mModelView;
931
932    // State used to define the clipping region
933    Rect mTilingClip;
934    // Is the target render surface opaque
935    bool mOpaque;
936    // Is a frame currently being rendered
937    bool mFrameStarted;
938
939    // Used to draw textured quads
940    TextureVertex mMeshVertices[4];
941
942    // Default UV mapper
943    const UvMapper mUvMapper;
944
945    // shader, filters, and shadow
946    DrawModifiers mDrawModifiers;
947    SkPaint mFilteredPaint;
948
949    // Various caches
950    Caches& mCaches;
951    Extensions& mExtensions;
952
953    // List of rectangles to clear after saveLayer() is invoked
954    Vector<Rect*> mLayers;
955    // List of functors to invoke after a frame is drawn
956    SortedVector<Functor*> mFunctors;
957    // List of layers to update at the beginning of a frame
958    Vector<Layer*> mLayerUpdates;
959
960    // The following fields are used to setup drawing
961    // Used to describe the shaders to generate
962    ProgramDescription mDescription;
963    // Color description
964    bool mColorSet;
965    float mColorA, mColorR, mColorG, mColorB;
966    // Indicates that the shader should get a color
967    bool mSetShaderColor;
968    // Current texture unit
969    GLuint mTextureUnit;
970    // Track dirty regions, true by default
971    bool mTrackDirtyRegions;
972    // Indicate whether we are drawing an opaque frame
973    bool mOpaqueFrame;
974
975    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
976    // Properties.h
977    bool mScissorOptimizationDisabled;
978
979    // No-ops start/endTiling when set
980    bool mSuppressTiling;
981
982    // If true, this renderer will setup drawing to emulate
983    // an increment stencil buffer in the color buffer
984    bool mCountOverdraw;
985    float mOverdraw;
986
987    friend class DisplayListRenderer;
988    friend class Layer;
989    friend class TextSetupFunctor;
990    friend class DrawBitmapOp;
991    friend class DrawPatchOp;
992
993}; // class OpenGLRenderer
994
995}; // namespace uirenderer
996}; // namespace android
997
998#endif // ANDROID_HWUI_OPENGL_RENDERER_H
999