OpenGLRenderer.h revision 59744b79ec302000802cd56d30a1bf70f0183c80
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
2476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger#include <SkCanvas.h>
2576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger#include <SkColorFilter.h>
26f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
27ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
28079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
31c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger#include <utils/Blur.h>
32daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h>
33bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
34ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy#include <utils/SortedVector.h>
358694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h>
36bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
377953745dd565167113f8cbfc461bc0521d32d870Romain Guy#include <cutils/compiler.h>
387953745dd565167113f8cbfc461bc0521d32d870Romain Guy
393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include <androidfw/ResourceTypes.h>
403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
41c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h"
4251769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
43f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
445cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
45bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
46b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik#include "Renderer.h"
47b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik#include "Snapshot.h"
48d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "StatefulBaseRenderer.h"
493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include "UvMapper.h"
50b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik#include "Vertex.h"
51fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h"
5252244fff29042926e21fa897ef5ab11148e35299John Reck#include "CanvasProperty.h"
53bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
54d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass SkShader;
55d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
56e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
579d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
58e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
59b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass DeferredDisplayState;
603b20251a355c88193c439f928a84ae69483fb488John Reckclass RenderState;
61e18264b079481a244b30e3f71012c53bbd861f92John Reckclass RenderNode;
62b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass TextSetupFunctor;
63b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass VertexBuffer;
64b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik
65c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikstruct DrawModifiers {
669b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    DrawModifiers() {
679b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy        reset();
689b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    }
699b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy
709b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    void reset() {
719b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy        memset(this, 0, sizeof(DrawModifiers));
729b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    }
739b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy
7416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float mOverrideLayerAlpha;
75c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
76c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    // Draw filters
77c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool mHasDrawFilter;
78c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int mPaintFilterClearBits;
79c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int mPaintFilterSetBits;
80c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik};
81c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
82ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikenum StateDeferFlags {
83ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    kStateDeferFlag_Draw = 0x1,
84ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    kStateDeferFlag_Clip = 0x2
85ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik};
86ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
8728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikenum ClipSideFlags {
88a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik    kClipSide_None = 0x0,
8928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Left = 0x1,
9028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Top = 0x2,
9128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Right = 0x4,
9228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Bottom = 0x8,
93d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik    kClipSide_Full = 0xF,
94d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik    kClipSide_ConservativeFull = 0x1F
9528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik};
9628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
974063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik/**
984063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * Defines additional transformation that should be applied by the model view matrix, beyond that of
994063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * the currentTransform()
1004063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik */
1014063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikenum ModelViewMode {
1024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
1034063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used when the model view should simply translate geometry passed to the shader. The resulting
1044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * matrix will be a simple translation.
1054063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
1064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    kModelViewMode_Translate = 0,
1074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
1084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
1094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used when the model view should translate and scale geometry. The resulting matrix will be a
1104063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
1114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
1124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    kModelViewMode_TranslateAndScale = 1,
1134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik};
1144063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
115f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
116f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
117f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1185cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
11914e513058ed4168c94e015638d16f5f87fd8063aChris Craik * OpenGL Renderer implementation.
1205cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
12114e513058ed4168c94e015638d16f5f87fd8063aChris Craikclass OpenGLRenderer : public StatefulBaseRenderer {
122e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
1233b20251a355c88193c439f928a84ae69483fb488John Reck    OpenGLRenderer(RenderState& renderState);
124e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual ~OpenGLRenderer();
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1263b20251a355c88193c439f928a84ae69483fb488John Reck    void initProperties();
12787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
128797b95b26bbb7557678af78b9a2a61830158920fChris Craik    virtual void onViewportInitialized();
1297c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
13017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    virtual void finish();
131c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy
1323b20251a355c88193c439f928a84ae69483fb488John Reck    void setCountOverdrawEnabled(bool enabled) {
13378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCountOverdraw = enabled;
13478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
13578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
1363b20251a355c88193c439f928a84ae69483fb488John Reck    float getOverdraw() {
13778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return mCountOverdraw ? mOverdraw : 0.0f;
13878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
13978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
1408f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
14108ae317c21ec3086b5017672bba87420cc38a407Romain Guy
1423b20251a355c88193c439f928a84ae69483fb488John Reck    void pushLayerUpdate(Layer* layer);
1433b20251a355c88193c439f928a84ae69483fb488John Reck    void cancelLayerUpdate(Layer* layer);
1443b20251a355c88193c439f928a84ae69483fb488John Reck    void clearLayerUpdates();
1453b20251a355c88193c439f928a84ae69483fb488John Reck    void flushLayerUpdates();
14611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
1473b20251a355c88193c439f928a84ae69483fb488John Reck    virtual int saveLayer(float left, float top, float right, float bottom,
1483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            const SkPaint* paint, int flags) {
1493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return saveLayer(left, top, right, bottom, paint, flags, NULL);
1503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
1513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
1523f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
1533f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // created, which will in turn clip to that mask when drawn back/restored.
1543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    int saveLayer(float left, float top, float right, float bottom,
1553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            const SkPaint* paint, int flags, const SkPath* convexMask);
156bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
157d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    int saveLayerDeferred(float left, float top, float right, float bottom,
158d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger            const SkPaint* paint, int flags);
159d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
160a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
161a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik    virtual status_t drawLayer(Layer* layer, float x, float y);
162d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
163d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const SkPaint* paint);
164d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
165d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
166139088228faa7f3c446af7387e017933998a5570Derek Sollenberger    virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix& matrix,
167d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const SkPaint* paint);
168d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
169e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            float srcRight, float srcBottom, float dstLeft, float dstTop,
170d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            float dstRight, float dstBottom, const SkPaint* paint);
171d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
172d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const SkPaint* paint);
173d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
174d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const float* vertices, const int* colors, const SkPaint* paint);
175d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
176d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
177d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
178d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            float left, float top, float right, float bottom, const SkPaint* paint);
179d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
180d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            float left, float top, float right, float bottom, const SkPaint* paint);
181486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawColor(int color, SkXfermode::Mode mode);
182d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    virtual status_t drawRect(float left, float top, float right, float bottom,
183d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const SkPaint* paint);
184486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
185d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            float rx, float ry, const SkPaint* paint);
186d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
187d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    virtual status_t drawOval(float left, float top, float right, float bottom,
188d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const SkPaint* paint);
189486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawArc(float left, float top, float right, float bottom,
190d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
191d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
192d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
193d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
194d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
195d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            float hOffset, float vOffset, const SkPaint* paint);
196486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPosText(const char* text, int bytesCount, int count,
197d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const float* positions, const SkPaint* paint);
198c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
199d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
200527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
201d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
20285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
20305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    status_t drawShadow(float casterAlpha,
20405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik            const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
205f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
2065ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    virtual void resetPaintFilter();
2075ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    virtual void setupPaintFilter(int clearBits, int setBits);
2085ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
20916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
21016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
21116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
212d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    const SkPaint* filterPaint(const SkPaint* paint);
2135ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
2145e49b307eb99269db2db257760508b8efd7bb97dChris Craik    /**
2155e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * Store the current display state (most importantly, the current clip and transform), and
2165e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * additionally map the state's bounds from local to window coordinates.
2175e49b307eb99269db2db257760508b8efd7bb97dChris Craik     *
2185e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * Returns true if quick-rejected
2195e49b307eb99269db2db257760508b8efd7bb97dChris Craik     */
220ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
221527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
22228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    void setupMergedMultiDraw(const Rect* clipRect);
223c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
224d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
225d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
226d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
2273b20251a355c88193c439f928a84ae69483fb488John Reck    bool isCurrentTransformSimple() {
228d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        return currentTransform()->isSimple();
229672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
230672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2310f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    Caches& getCaches() {
2320f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy        return mCaches;
2330f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    }
2340f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
235ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    // simple rect clip
236ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    bool isCurrentClipSimple() {
237ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        return mSnapshot->clipRegion->isEmpty();
238ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
239ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
240a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
241a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
2420e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik
24317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
244a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik     * Scales the alpha on the current snapshot. This alpha value will be modulated
24517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * with other alpha values when drawing primitives.
24617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
247a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik    void scaleAlpha(float alpha) {
248a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik        mSnapshot->alpha *= alpha;
24917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    }
25017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
25117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
2520f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy     * Inserts a named event marker in the stream of GL commands.
2530f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy     */
2540f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    void eventMark(const char* name) const;
2550f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
2560f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    /**
25717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Inserts a named group marker in the stream of GL commands. This marker
25817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * can be used by tools to group commands into logical groups. A call to
25917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * this method must always be followed later on by a call to endMark().
26017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
26113631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void startMark(const char* name) const;
26217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
26317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
26417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Closes the last group marker opened by startMark().
26517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
26613631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void endMark() const;
26713631f3da855f200a151e7837ed9f6b079622b58Romain Guy
268d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    /**
269d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * Gets the alpha and xfermode out of a paint object. If the paint is null
270d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
27116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * not multiply the paint's alpha by the current snapshot's alpha, and does
27216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * not replace the alpha with the overrideLayerAlpha
273d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     *
274d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param paint The paint to extract values from
275d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param alpha Where to store the resulting alpha
276d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param mode Where to store the resulting xfermode
277d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     */
278d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
279527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        *mode = getXfermodeDirect(paint);
280527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        *alpha = getAlphaDirect(paint);
281527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
282527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
283d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
284527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (!paint) return SkXfermode::kSrcOver_Mode;
285527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        return getXfermode(paint->getXfermode());
286527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
287527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
288c1c5f0870282b56dafe5a4d756e4b9e6884655a7Chris Craik    static inline int getAlphaDirect(const SkPaint* paint) {
289527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (!paint) return 255;
290527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        return paint->getAlpha();
291d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    }
292d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
293c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    struct TextShadow {
294c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        SkScalar radius;
295c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        float dx;
296c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        float dy;
297c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        SkColor color;
298c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    };
299c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
300c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
301c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        SkDrawLooper::BlurShadowRec blur;
302c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
303c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            if (textShadow) {
304c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
305c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->dx = blur.fOffset.fX;
306c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->dy = blur.fOffset.fY;
307c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->color = blur.fColor;
308c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            }
309c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            return true;
310c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        }
311c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        return false;
312c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
313c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
314c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    static inline bool hasTextShadow(const SkPaint* paint) {
315c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        return getTextShadow(paint, NULL);
316c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
317c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
318624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    /**
31959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * Build the best transform to use to rasterize text given a full
32059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * transform matrix, and whether filteration is needed.
32159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     *
32259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * Returns whether filtration is needed
323624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy     */
32459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
325624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
326527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#if DEBUG_MERGE_BEHAVIOR
327527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
328527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        mCaches.setScissorEnabled(false);
329527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
330527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        // should only be called outside of other draw ops, so stencil can only be in test state
331527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
332527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        mCaches.stencil.disable();
333527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
334527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
335527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
336527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (stencilWasEnabled) mCaches.stencil.enableTest();
337527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
338527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#endif
339527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
34005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Vector3& getLightCenter() const { return mLightCenter; }
34105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    float getLightRadius() const { return mLightRadius; }
34205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
343e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected:
344e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    /**
34596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * Perform the setup specific to a frame. This method does not
34696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * issue any OpenGL commands.
34796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     */
34896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
34996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
35096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    /**
35196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * Indicates the start of rendering. This method will setup the
35296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * initial OpenGL state (viewport, clearing the buffer, etc.)
35396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     */
35496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    status_t startFrame();
35596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
35696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    /**
3577c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     * Clears the underlying surface if needed.
3587c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     */
3597c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
3607c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
3617c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    /**
36235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Call this method after updating a layer during a drawing pass.
36335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
36435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    void resumeAfterLayer();
36535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
36635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
3678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * This method is called whenever a stencil buffer is required. Subclasses
3688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * should override this method and call attachStencilBufferToLayer() on the
3698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * appropriate layer(s).
3708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
3718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    virtual void ensureStencilBuffer();
3728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
3738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
3748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Obtains a stencil render buffer (allocating it if necessary) and
3758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * attaches it to the specified layer.
3768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
3778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void attachStencilBufferToLayer(Layer* layer);
3788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
379f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
380d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const SkPaint* paint = NULL);
381d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
382f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        return quickRejectSetupScissor(bounds.left, bounds.top,
383f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                bounds.right, bounds.bottom, paint);
384f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    }
385f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik
3868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
387e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * Compose the layer defined in the current snapshot with the layer
388e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * defined by the previous snapshot.
389e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
390e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
391e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
392e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param curent The current snapshot containing the layer to compose
393e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param previous The previous snapshot to compose the current layer with
394e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     */
39514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
396694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
397ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
398f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Marks the specified region as dirty at the specified bounds.
399ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
400f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayerUnchecked(Rect& bounds, Region* region);
401ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
40242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
40342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the region of the current layer.
40442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
405624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual Region* getRegion() const {
406f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot->region;
407f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
408f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
40942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
41042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Indicates whether rendering is currently targeted at a layer.
41142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
412624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual bool hasLayer() const {
413f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
414f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
4151bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
41642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
41742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the name of the FBO this renderer is rendering into.
41842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
41914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    virtual GLuint getTargetFbo() const {
42042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy        return 0;
42142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    }
42242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy
42377a811610f99e21da7f88dafef60d09f345d0506Romain Guy    /**
42477a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * Renders the specified layer as a textured quad.
42577a811610f99e21da7f88dafef60d09f345d0506Romain Guy     *
42677a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param layer The layer to render
42777a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param rect The bounds of the layer
42877a811610f99e21da7f88dafef60d09f345d0506Romain Guy     */
42977a811610f99e21da7f88dafef60d09f345d0506Romain Guy    void drawTextureLayer(Layer* layer, const Rect& rect);
43077a811610f99e21da7f88dafef60d09f345d0506Romain Guy
431be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
432be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
43316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
43416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * snapshot alpha, and overrideLayerAlpha
435be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     *
436be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param paint The paint to extract values from
437be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param alpha Where to store the resulting alpha
438be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param mode Where to store the resulting xfermode
439be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
440d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
44116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
44216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    /**
44316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
44416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     *
44516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * @param layer The layer from which the alpha is extracted
44616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     */
44776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    inline float getLayerAlpha(const Layer* layer) const;
448be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
449be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
45076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * Safely retrieves the ColorFilter from the given Paint. If the paint is
45176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * null then null is returned.
452be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
45376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
45476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return paint ? paint->getColorFilter() : NULL;
455be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    }
456be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
45711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    /**
458d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * Safely retrieves the Shader from the given Paint. If the paint is
459d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * null then null is returned.
460d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     */
461d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    static inline const SkShader* getShader(const SkPaint* paint) {
462d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return paint ? paint->getShader() : NULL;
463d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
464d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
465d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    /**
46611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     * Set to true to suppress error checks at the end of a frame.
46711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     */
468624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual bool suppressErrorChecks() const {
46911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return false;
47011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
47111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4723b20251a355c88193c439f928a84ae69483fb488John Reck    inline RenderState& renderState() { return mRenderState; }
4733b20251a355c88193c439f928a84ae69483fb488John Reck
47408ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
4755cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
476dcfc836b457a87881da409e1acf251515f121446Romain Guy     * Discards the content of the framebuffer if supported by the driver.
477dcfc836b457a87881da409e1acf251515f121446Romain Guy     * This method should be called at the beginning of a frame to optimize
478dcfc836b457a87881da409e1acf251515f121446Romain Guy     * rendering on some tiler architectures.
479dcfc836b457a87881da409e1acf251515f121446Romain Guy     */
480dcfc836b457a87881da409e1acf251515f121446Romain Guy    void discardFramebuffer(float left, float top, float right, float bottom);
481dcfc836b457a87881da409e1acf251515f121446Romain Guy
482dcfc836b457a87881da409e1acf251515f121446Romain Guy    /**
483ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     * Ensures the state of the renderer is the same as the state of
484ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     * the GL context.
485ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     */
486ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    void syncState();
487ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
488ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    /**
4892b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
490d6b65f67717025b1162f86f04e2caa5723566cacChris Craik     * This method will use the current layer space clip rect.
4912b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * This method needs to be invoked every time getTargetFbo() is
4922b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * bound again.
4932b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
494d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    void startTilingCurrentClip(bool opaque = false);
4952b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
4962b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    /**
497c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
498c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * This method needs to be invoked every time getTargetFbo() is
499c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * bound again.
500c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     */
501c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
502c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
503c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    /**
5042b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU that we are done drawing the frame or that we
5052b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * are switching to another render target.
5062b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
5072b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    void endTiling();
5082b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
50914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
510bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5115cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
5125cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
5135cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
5145cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
515bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
516bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
5175cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
5188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Sets the clipping region using the stencil buffer. The clip region
5198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * is defined by the current snapshot's clipRegion member.
5208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
5218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void setStencilFromClip();
5228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
5238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
524408eb12631376cbdc96803e918decf6ea804d346Chris Craik     * Given the local bounds of the layer, calculates ...
525d90144db52c7297879b950cbbc85137ed123ab5bChris Craik     */
526d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
527d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
528d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    /**
529408eb12631376cbdc96803e918decf6ea804d346Chris Craik     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
530408eb12631376cbdc96803e918decf6ea804d346Chris Craik     */
531408eb12631376cbdc96803e918decf6ea804d346Chris Craik    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
532408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bool fboLayer, int alpha);
533408eb12631376cbdc96803e918decf6ea804d346Chris Craik
534408eb12631376cbdc96803e918decf6ea804d346Chris Craik    /**
535d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
536d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
537d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
538d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
539d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
540d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
541d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
542d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
543d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
544d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
5453f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik     * @param mask A mask to use when drawing the layer back, may be empty
546d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
547d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
548d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
549d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    bool createLayer(float left, float top, float right, float bottom,
5503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            const SkPaint* paint, int flags, const SkPath* convexMask);
551d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
552d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
5535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Creates a new layer stored in the specified snapshot as an FBO.
5545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
5555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to store as an FBO
5565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param snapshot The snapshot associated with the new layer
5575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param bounds The bounds of the layer
5585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
559e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
5625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a region.
5635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
5655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
5665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
5675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRegion(Layer* layer, const Rect& rect);
5685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
5705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a simple rectangle.
5715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
5725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
5735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
5745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param swap If true, the source and destination are swapped
5755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
5765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
5775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
57854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
57954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Clears all the regions corresponding to the current list of layers.
58054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method MUST be invoked before any drawing operation.
58154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
58254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void clearLayerRegions();
58354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
58454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
585f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates. The coordinates
586f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * are transformed with the supplied matrix.
587f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
588f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
589f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom, const mat4 transform);
590f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
591f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
592f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates.
593f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
594f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
595f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom);
596f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
597f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
5985cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
599735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * are transformed by the current snapshot's transform matrix unless specified
600735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * otherwise.
6015cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
6025cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
6035cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
6045cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
6055cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
60676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * @param paint The paint containing the color, blending mode, etc.
6073d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
6085cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
609026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
61076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const SkPaint* paint, bool ignoreTransform = false);
6115cbbce535744b89df5ecea95de21ee3733298260Romain Guy
61254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
613735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * Draws a series of colored rectangles with the specified color. The specified
614735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * coordinates are transformed by the current snapshot's transform matrix unless
615735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * specified otherwise.
616735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     *
617735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
618735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     *              per rectangle
61976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * @param paint The paint containing the color, blending mode, etc.
620735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param ignoreTransform True if the current transform should be ignored
6218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * @param dirty True if calling this method should dirty the current layer
6223bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy     * @param clip True if the rects should be clipped, false otherwise
623735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     */
62476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
62576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            bool ignoreTransform = false, bool dirty = true, bool clip = true);
626735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
627735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    /**
62854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the shape represented by the specified path texture.
62954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method invokes drawPathTexture() but takes into account
63054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * the extra left/top offset and the texture offset to correctly
63154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * position the final shape.
63254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
63354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The left coordinate of the shape to render
63454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The top coordinate of the shape to render
63554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture reprsenting the shape
63654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the shape with
63754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
638d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
63954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
64054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
64154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
64254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * different compositing rules.
64354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
64454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to draw with
64554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The x coordinate of the bitmap
64654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The y coordinate of the bitmap
64754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to render with
64854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
649d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
650a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
65154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
65265cd612face362d054a85d0f7e5881c59cd523beChris Craik     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
65365cd612face362d054a85d0f7e5881c59cd523beChris Craik     *
65465cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param vertexBuffer The VertexBuffer to be drawn
65565cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param paint The paint to render with
65665cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
65765cd612face362d054a85d0f7e5881c59cd523beChris Craik     */
65805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
65963d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui            const SkPaint* paint, bool useOffset = false);
66065cd612face362d054a85d0f7e5881c59cd523beChris Craik
66165cd612face362d054a85d0f7e5881c59cd523beChris Craik    /**
66205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik     * Convenience for translating method
66305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik     */
66405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
66505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik            const SkPaint* paint, bool useOffset = false) {
66605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, useOffset);
66705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    }
66805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
66905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    /**
670710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * Renders the convex hull defined by the specified path as a strip of polygons.
67154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
672710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * @param path The hull of the path to draw
673cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik     * @param paint The paint to render with
67454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
675d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
676858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
6775cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
6785cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
6795cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
6805cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
6815cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
6825cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
6835cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
6845cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
68582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
68682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
68782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
688a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
689d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            Texture* texture, const SkPaint* paint);
69082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
69182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
69203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted,
69303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
69403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * VBO is bound.
69582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
69682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
69782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
69882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
69982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
70082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
70176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
70282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
70382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
70482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
70582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
706f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
707f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param ignoreTransform True if the current transform should be ignored
70803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * @param vbo The VBO used to draw the mesh
7094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param modelViewMode Defines whether the model view matrix should be scaled
7105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param dirty True if calling this method should dirty the current layer
711f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
712f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
71376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const SkPaint* paint, bool blend,
7146820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
7155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
7164063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
717f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
7183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
71976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const SkPaint* paint, bool blend,
7203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
7213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
7224063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
7233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
724886b275e529e44a59c54b933453d9bc902973178Romain Guy    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
72576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            GLuint texture, const SkPaint* paint,
726886b275e529e44a59c54b933453d9bc902973178Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
7274063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
7284063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            bool dirty = true);
729886b275e529e44a59c54b933453d9bc902973178Romain Guy
730f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
731448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
732448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     * If the number of vertices to draw exceeds the number of indices we have
733448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     * pre-allocated, this method will generate several glDrawElements() calls.
734448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     */
7354063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
736448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
737448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    /**
7380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Draws text underline and strike-through if needed.
7390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *
7400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param text The text to decor
7410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param bytesCount The number of bytes in the text
74241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
7430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param x The x coordinate where the text will be drawn
7440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param y The y coordinate where the text will be drawn
7450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param paint The paint to draw the text with
7460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     */
747d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
7481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
749416a847633680d94efb926837efdc18726d54918Raph Levien   /**
750416a847633680d94efb926837efdc18726d54918Raph Levien     * Draws shadow layer on text (with optional positions).
751416a847633680d94efb926837efdc18726d54918Raph Levien     *
752416a847633680d94efb926837efdc18726d54918Raph Levien     * @param paint The paint to draw the shadow with
753416a847633680d94efb926837efdc18726d54918Raph Levien     * @param text The text to draw
754416a847633680d94efb926837efdc18726d54918Raph Levien     * @param bytesCount The number of bytes in the text
755416a847633680d94efb926837efdc18726d54918Raph Levien     * @param count The number of glyphs in the text
756416a847633680d94efb926837efdc18726d54918Raph Levien     * @param positions The x, y positions of individual glyphs (or NULL)
757416a847633680d94efb926837efdc18726d54918Raph Levien     * @param fontRenderer The font renderer object
758416a847633680d94efb926837efdc18726d54918Raph Levien     * @param alpha The alpha value for drawing the shadow
759416a847633680d94efb926837efdc18726d54918Raph Levien     * @param x The x coordinate where the shadow will be drawn
760416a847633680d94efb926837efdc18726d54918Raph Levien     * @param y The y coordinate where the shadow will be drawn
761416a847633680d94efb926837efdc18726d54918Raph Levien     */
762d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
76376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const float* positions, FontRenderer& fontRenderer, int alpha,
764416a847633680d94efb926837efdc18726d54918Raph Levien            float x, float y);
765416a847633680d94efb926837efdc18726d54918Raph Levien
76654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
76754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws a path texture. Path textures are alpha8 bitmaps that need special
76854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * compositing to apply colors/filters/etc.
76954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
77054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to render
77154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param x The x coordinate where the texture will be drawn
77254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param y The y coordinate where the texture will be drawn
77354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the texture with
77454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
775d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
77601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
7771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    /**
778ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
779026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
780026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
7818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
782026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
783026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
784026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
785026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
786026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
787026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
788026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
789026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
7908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
791768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy     * Returns true if the specified paint will draw invisible text.
792768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy     */
793768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    bool canSkipText(const SkPaint* paint) const;
794768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
795768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    /**
796746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Binds the specified texture. The texture unit must have been selected
797746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * prior to calling this method.
798a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     */
799746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void bindTexture(GLuint texture) {
8008aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mCaches.bindTexture(texture);
801746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
802746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
803746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
804aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * Binds the specified EGLImage texture. The texture unit must have been selected
805aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * prior to calling this method.
806aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     */
807aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    inline void bindExternalTexture(GLuint texture) {
8088aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
809aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
810aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
811aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    /**
81282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
81382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
81482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
815f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
816f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bool swapSrcDst = false);
817a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
818f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    /**
819d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Use the specified program with the current GL context. If the program is already
820d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * in use, it will not be bound again. If it is not in use, the current program is
821d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * marked unused and the specified program becomes used and becomes the new
822d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * current program.
8236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy     *
824d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param program The program to use
825d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
826d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @return true If the specified program was already in use, false otherwise.
827260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy     */
828889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline bool useProgram(Program* program);
829260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
830746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
831746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Invoked before any drawing operation. This sets required state.
832746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
83354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void setupDraw(bool clear = true);
83417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
83570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    /**
83670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     * Various methods to setup OpenGL rendering.
83770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     */
83870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawWithTexture(bool isAlpha8 = false);
839ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
840aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawWithExternalTexture();
84115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    void setupDrawNoTexture();
842710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void setupDrawAA();
8438d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawColor(int color, int alpha);
84470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(float r, float g, float b, float a);
84586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(int color, int alpha);
8464121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGamma(const SkPaint* paint);
847d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    void setupDrawShader(const SkShader* shader);
84876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawColorFilter(const SkColorFilter* filter);
84976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
85076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
85170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawProgram();
85270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawDirtyRegionsDisabled();
8534063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
8544063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
8554063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Setup the current program matrices based upon the nature of the geometry.
8564063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
8574063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
8584063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
8594063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
8604063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * transformations are stored in the modelView matrix and uploaded to the shader.
8614063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
8624063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
863564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik     * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
8644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
8654063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
8664063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
8674063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * or when simple translation has been extracted)
8684063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
8694063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    void setupDrawModelView(ModelViewMode mode, bool offset,
8704063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            float left, float top, float right, float bottom, bool ignoreTransform = false);
871d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    void setupDrawColorUniforms(bool hasShader);
87286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawPureColorUniforms();
873d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
874d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    /**
875d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * Setup uniforms for the current shader.
876d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     *
877d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * @param shader SkShader on the current paint.
878d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     *
879d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * @param ignoreTransform Set to true to ignore the transform in shader.
880d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     */
881d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
88276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
88370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawSimpleMesh();
88470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawTexture(GLuint texture);
885aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawExternalTexture(GLuint texture);
8868f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransform();
8878f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransformUniforms(mat4& transform);
8884121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGammaUniforms();
889564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
890564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
891564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
892448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    void setupDrawIndexedVertices(GLvoid* vertices);
893f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    void accountForClear(SkXfermode::Mode mode);
894746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
89511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    bool updateLayer(Layer* layer, bool inFrame);
89611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    void updateLayers();
89796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    void flushLayers();
89811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
899e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#if DEBUG_LAYERS_AS_REGIONS
90017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
90117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Renders the specified region as a series of rectangles. This method
90217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * is used for debugging only.
90317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
904e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    void drawRegionRectsDebug(const Region& region);
905e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
9063a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
9088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Renders the specified region as a series of rectangles. The region
9098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * must be in screen-space coordinates.
9108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
91176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
9128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
9148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
9158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * is turned on.
9168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
9178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void debugClip();
9188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9197c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void debugOverdraw(bool enable, bool clear);
9207c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void renderOverdraw();
92178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    void countOverdraw();
9227c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
923746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
924746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Should be invoked every time the glScissor is modified.
925746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
926746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void dirtyClip() {
927746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mDirtyClip = true;
928746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
929746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
9303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    inline const UvMapper& getMapper(const Texture* texture) {
9313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
9323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
9333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
9343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    /**
9353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * Returns a texture object for the specified bitmap. The texture can
9363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * come from the texture cache or an atlas. If this method returns
9373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * NULL, the texture could not be found and/or allocated.
9383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     */
939d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    Texture* getTexture(const SkBitmap* bitmap);
9403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
9414063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
9424063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Model-view matrix used to position/size objects
9434063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
9444063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
9454063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * currentTransform().
9464063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
947e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
9484063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
949e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
950e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
951e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * of a bitmap.
9524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
9534063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used as input to SkiaShader transformation.
9544063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
955e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik    mat4 mModelViewMatrix;
956c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
9572b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // State used to define the clipping region
9585f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    Rect mTilingClip;
95996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Is the target render surface opaque
96096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    bool mOpaque;
96196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Is a frame currently being rendered
96296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    bool mFrameStarted;
9639d5316e3f56d138504565ff311145ac01621dff4Romain Guy
964026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
965ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
966ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
9673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // Default UV mapper
9683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper mUvMapper;
9693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
970c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    // shader, filters, and shadow
971c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    DrawModifiers mDrawModifiers;
9725ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    SkPaint mFilteredPaint;
9735ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
97482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Various caches
975fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Caches& mCaches;
9763bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    Extensions& mExtensions;
9773b20251a355c88193c439f928a84ae69483fb488John Reck    RenderState& mRenderState;
9788694230ff25fa0a60e480d424843e56b718f0516Romain Guy
9798f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    // List of rectangles to clear after saveLayer() is invoked
98054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    Vector<Rect*> mLayers;
98111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    // List of layers to update at the beginning of a frame
98211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    Vector<Layer*> mLayerUpdates;
98354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // The following fields are used to setup drawing
98570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Used to describe the shaders to generate
98670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    ProgramDescription mDescription;
98770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Color description
98870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mColorSet;
98970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    float mColorA, mColorR, mColorG, mColorB;
99070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Indicates that the shader should get a color
99170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mSetShaderColor;
99270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Current texture unit
99370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    GLuint mTextureUnit;
99470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Track dirty regions, true by default
99570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mTrackDirtyRegions;
9962b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // Indicate whether we are drawing an opaque frame
9972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    bool mOpaqueFrame;
99870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
99987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
100087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // Properties.h
100187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    bool mScissorOptimizationDisabled;
100287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
100354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // No-ops start/endTiling when set
100454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    bool mSuppressTiling;
100554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
100678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    // If true, this renderer will setup drawing to emulate
100778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    // an increment stencil buffer in the color buffer
100878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    bool mCountOverdraw;
100978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    float mOverdraw;
101078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
1011deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool mSkipOutlineClip;
1012deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
101396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    friend class Layer;
1014257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    friend class TextSetupFunctor;
101503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    friend class DrawBitmapOp;
101603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    friend class DrawPatchOp;
1017b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
1018bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
1019e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
10209d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1021e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1022e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
10235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H
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