OpenGLRenderer.h revision 65cd612face362d054a85d0f7e5881c59cd523be
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/* 2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project 3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License. 6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at 7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software 11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and 14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License. 15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */ 16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H 199d5316e3f56d138504565ff311145ac01621dff4Romain Guy 209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h> 219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h> 2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h> 24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h> 25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h> 26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h> 27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h> 2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h> 29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 30daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h> 31bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h> 32ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy#include <utils/SortedVector.h> 338694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h> 34bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 357953745dd565167113f8cbfc461bc0521d32d870Romain Guy#include <cutils/compiler.h> 367953745dd565167113f8cbfc461bc0521d32d870Romain Guy 37c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h" 3851769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h" 39f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h" 405cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h" 41bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h" 425cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h" 43f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h" 4406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h" 45db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy#include "SkiaColorFilter.h" 46fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h" 47bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 48e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android { 499d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer { 50e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 51f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 52f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer 53f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 54f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 550fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyclass DisplayList; 5665cd612face362d054a85d0f7e5881c59cd523beChris Craikclass VertexBuffer; 57b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy 585cbbce535744b89df5ecea95de21ee3733298260Romain Guy/** 595cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a 605cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API. 615cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 6285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer { 63e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic: 647953745dd565167113f8cbfc461bc0521d32d870Romain Guy ANDROID_API OpenGLRenderer(); 65e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual ~OpenGLRenderer(); 66e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 6717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 6887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy * Read externally defined properties to control the behavior 6987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy * of the renderer. 7087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy */ 7187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy ANDROID_API void initProperties(); 7287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 7387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy /** 7417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Indicates whether this renderer executes drawing commands immediately. 7517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * If this method returns true, the drawing commands will be executed 7617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * later. 7717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 7849c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy virtual bool isDeferred(); 7949c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy 8017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 8117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Sets the dimension of the underlying drawing surface. This method must 8217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * be called at least once every time the drawing surface changes size. 8317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * 8417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param width The width in pixels of the underlysing surface 8517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param height The height in pixels of the underlysing surface 8617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 87b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy virtual void setViewport(int width, int height); 88e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy 8917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 9017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Prepares the renderer to draw a frame. This method must be invoked 9117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * at the beginning of each frame. When this method is invoked, the 9217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * entire drawing surface is assumed to be redrawn. 9317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * 9417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param opaque If true, the target surface is considered opaque 9517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * and will not be cleared. If false, the target surface 9617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * will be cleared 9717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 987c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy ANDROID_API status_t prepare(bool opaque); 9917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy 10017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 10117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Prepares the renderer to draw a frame. This method must be invoked 10217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * at the beginning of each frame. Only the specified rectangle of the 10317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * frame is assumed to be dirty. A clip will automatically be set to 10417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * the specified rectangle. 10517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * 10617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param left The left coordinate of the dirty rectangle 10717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param top The top coordinate of the dirty rectangle 10817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param right The right coordinate of the dirty rectangle 10917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param bottom The bottom coordinate of the dirty rectangle 11017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param opaque If true, the target surface is considered opaque 11117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * and will not be cleared. If false, the target surface 11217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * will be cleared in the specified dirty rectangle 11317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 1147c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque); 115e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy 11617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 11717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Indicates the end of a frame. This method must be invoked whenever 11817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * the caller is done rendering a frame. 11917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 12017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy virtual void finish(); 1216c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 122c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy /** 123c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy * This method must be invoked before handing control over to a draw functor. 124c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy * See callDrawGLFunction() for instance. 125c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy * 126c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy * This command must not be recorded inside display lists. 127c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy */ 128c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy virtual void interrupt(); 129c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy 130c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy /** 131c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy * This method must be invoked after getting control back from a draw functor. 132c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy * 133c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy * This command must not be recorded inside display lists. 134c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy */ 135c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy virtual void resume(); 136c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy 1378f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy ANDROID_API status_t invokeFunctors(Rect& dirty); 138ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy ANDROID_API void detachFunctor(Functor* functor); 139ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy ANDROID_API void attachFunctor(Functor* functor); 1408f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty); 14108ae317c21ec3086b5017672bba87420cc38a407Romain Guy 14211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy ANDROID_API void pushLayerUpdate(Layer* layer); 14311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy ANDROID_API void clearLayerUpdates(); 14411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 1457953745dd565167113f8cbfc461bc0521d32d870Romain Guy ANDROID_API int getSaveCount() const; 1464aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual int save(int flags); 1474aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void restore(); 1484aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void restoreToCount(int saveCount); 149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 150e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual int saveLayer(float left, float top, float right, float bottom, 1515c13d89c1332fcc499379b9064b891187b75ca32Chet Haase SkPaint* p, int flags); 152e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual int saveLayerAlpha(float left, float top, float right, float bottom, 153e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy int alpha, int flags); 154bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 1554aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void translate(float dx, float dy); 1564aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void rotate(float degrees); 1574aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void scale(float sx, float sy); 158807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy virtual void skew(float sx, float sy); 159f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1607953745dd565167113f8cbfc461bc0521d32d870Romain Guy ANDROID_API void getMatrix(SkMatrix* matrix); 1614aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setMatrix(SkMatrix* matrix); 1624aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void concatMatrix(SkMatrix* matrix); 163f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 1647953745dd565167113f8cbfc461bc0521d32d870Romain Guy ANDROID_API const Rect& getClipBounds(); 1657953745dd565167113f8cbfc461bc0521d32d870Romain Guy ANDROID_API bool quickReject(float left, float top, float right, float bottom); 1668a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy bool quickRejectNoScissor(float left, float top, float right, float bottom); 1674aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 168735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy virtual bool clipPath(SkPath* path, SkRegion::Op op); 169735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy virtual bool clipRegion(SkRegion* region, SkRegion::Op op); 170a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase virtual Rect* getClipRect(); 171bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 1721271e2cc80b01d577e9db339459ef0222bb9320dChet Haase virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags, 1731271e2cc80b01d577e9db339459ef0222bb9320dChet Haase uint32_t level = 0); 174ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0); 175486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint); 176486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 177486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 178486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 179e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy float srcRight, float srcBottom, float dstLeft, float dstTop, 1805c13d89c1332fcc499379b9064b891187b75ca32Chet Haase float dstRight, float dstBottom, SkPaint* paint); 181486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint); 182486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 1835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float* vertices, int* colors, SkPaint* paint); 184486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 1854bb942083a0d4db746adf95349108dd8ef842e32Romain Guy const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 1865c13d89c1332fcc499379b9064b891187b75ca32Chet Haase float left, float top, float right, float bottom, SkPaint* paint); 187be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 188be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 189be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode); 190486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawColor(int color, SkXfermode::Mode mode); 191486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint); 192486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawRoundRect(float left, float top, float right, float bottom, 19301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy float rx, float ry, SkPaint* paint); 194486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint); 195486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint); 196486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawArc(float left, float top, float right, float bottom, 1978b2f5267f16c295f12faab810527cd6311997e34Romain Guy float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); 198486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawPath(SkPath* path, SkPaint* paint); 199486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawLines(float* points, int count, SkPaint* paint); 200486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawPoints(float* points, int count, SkPaint* paint); 201486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, 202325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy float hOffset, float vOffset, SkPaint* paint); 203486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawPosText(const char* text, int bytesCount, int count, 204325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy const float* positions, SkPaint* paint); 205c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y, 206996e57c84368058be793897ebc355b917a59abc2Raph Levien const float* positions, SkPaint* paint, float length = -1.0f); 207672433d90fab7383cd28beac9d4485b566a90940Romain Guy virtual status_t drawRects(const float* rects, int count, SkPaint* paint); 20885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 2094aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void resetShader(); 2104aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setupShader(SkiaShader* shader); 211d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy 2124aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void resetColorFilter(); 2134aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setupColorFilter(SkiaColorFilter* filter); 214db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 2154aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void resetShadow(); 2164aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setupShadow(float radius, float dx, float dy, int color); 2171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 2185ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy virtual void resetPaintFilter(); 2195ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy virtual void setupPaintFilter(int clearBits, int setBits); 2205ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 2215ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy SkPaint* filterPaint(SkPaint* paint); 2225ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 223672433d90fab7383cd28beac9d4485b566a90940Romain Guy ANDROID_API bool isCurrentTransformSimple() { 224672433d90fab7383cd28beac9d4485b566a90940Romain Guy return mSnapshot->transform->isSimple(); 225672433d90fab7383cd28beac9d4485b566a90940Romain Guy } 226672433d90fab7383cd28beac9d4485b566a90940Romain Guy 22717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 22817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Sets the alpha on the current snapshot. This alpha value will be modulated 22917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * with other alpha values when drawing primitives. 23017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 23117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy void setAlpha(float alpha) { 23217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy mSnapshot->alpha = alpha; 23317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy } 23417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy 23517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 23617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Inserts a named group marker in the stream of GL commands. This marker 23717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * can be used by tools to group commands into logical groups. A call to 23817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * this method must always be followed later on by a call to endMark(). 23917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 24013631f3da855f200a151e7837ed9f6b079622b58Romain Guy void startMark(const char* name) const; 24117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy 24217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 24317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Closes the last group marker opened by startMark(). 24417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 24513631f3da855f200a151e7837ed9f6b079622b58Romain Guy void endMark() const; 24613631f3da855f200a151e7837ed9f6b079622b58Romain Guy 247d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase /** 248d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * Gets the alpha and xfermode out of a paint object. If the paint is null 249d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * alpha will be 255 and the xfermode will be SRC_OVER. This method does 250d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * not multiply the paint's alpha by the current snapshot's alpha. 251d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * 252d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * @param paint The paint to extract values from 253d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * @param alpha Where to store the resulting alpha 254d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * @param mode Where to store the resulting xfermode 255d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase */ 256d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 257d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase if (paint) { 258d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase *mode = getXfermode(paint->getXfermode()); 259d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase 260d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase // Skia draws using the color's alpha channel if < 255 261d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase // Otherwise, it uses the paint's alpha 262d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase int color = paint->getColor(); 263d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase *alpha = (color >> 24) & 0xFF; 264d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase if (*alpha == 255) { 265d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase *alpha = paint->getAlpha(); 266d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase } 267d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase } else { 268d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase *mode = SkXfermode::kSrcOver_Mode; 269d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase *alpha = 255; 270d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase } 271d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase } 272d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase 273e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected: 274e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy /** 27535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy * Computes the projection matrix, initialize the first snapshot 27635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy * and stores the dimensions of the render target. 27735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy */ 27835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy void initViewport(int width, int height); 27935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 28035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy /** 2817c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy * Clears the underlying surface if needed. 2827c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy */ 2837c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy virtual status_t clear(float left, float top, float right, float bottom, bool opaque); 2847c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy 2857c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy /** 28635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy * Call this method after updating a layer during a drawing pass. 28735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy */ 28835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy void resumeAfterLayer(); 28935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 29035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy /** 2918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * This method is called whenever a stencil buffer is required. Subclasses 2928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * should override this method and call attachStencilBufferToLayer() on the 2938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * appropriate layer(s). 2948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy */ 2958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy virtual void ensureStencilBuffer(); 2968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 2978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy /** 2988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * Obtains a stencil render buffer (allocating it if necessary) and 2998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * attaches it to the specified layer. 3008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy */ 3018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy void attachStencilBufferToLayer(Layer* layer); 3028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 3038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy /** 304e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * Compose the layer defined in the current snapshot with the layer 305e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * defined by the previous snapshot. 306e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * 307e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 308e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * 309e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * @param curent The current snapshot containing the layer to compose 310e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * @param previous The previous snapshot to compose the current layer with 311e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy */ 312e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 313694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 314ada830f639591b99c3e40de22b07296c7932a33fRomain Guy /** 315f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Marks the specified region as dirty at the specified bounds. 316ada830f639591b99c3e40de22b07296c7932a33fRomain Guy */ 317f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy void dirtyLayerUnchecked(Rect& bounds, Region* region); 318ada830f639591b99c3e40de22b07296c7932a33fRomain Guy 319ada830f639591b99c3e40de22b07296c7932a33fRomain Guy /** 320f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Returns the current snapshot. 321ada830f639591b99c3e40de22b07296c7932a33fRomain Guy */ 322f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy sp<Snapshot> getSnapshot() { 323f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy return mSnapshot; 324f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 325ada830f639591b99c3e40de22b07296c7932a33fRomain Guy 32642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy /** 32742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy * Returns the region of the current layer. 32842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy */ 329f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy virtual Region* getRegion() { 330f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy return mSnapshot->region; 331f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 332f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy 33342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy /** 33442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy * Indicates whether rendering is currently targeted at a layer. 33542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy */ 336f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy virtual bool hasLayer() { 337f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 338f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 3391bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy 34042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy /** 34142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy * Returns the name of the FBO this renderer is rendering into. 34242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy */ 34342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy virtual GLint getTargetFbo() { 34442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy return 0; 34542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy } 34642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy 34777a811610f99e21da7f88dafef60d09f345d0506Romain Guy /** 34877a811610f99e21da7f88dafef60d09f345d0506Romain Guy * Renders the specified layer as a textured quad. 34977a811610f99e21da7f88dafef60d09f345d0506Romain Guy * 35077a811610f99e21da7f88dafef60d09f345d0506Romain Guy * @param layer The layer to render 35177a811610f99e21da7f88dafef60d09f345d0506Romain Guy * @param rect The bounds of the layer 35277a811610f99e21da7f88dafef60d09f345d0506Romain Guy */ 35377a811610f99e21da7f88dafef60d09f345d0506Romain Guy void drawTextureLayer(Layer* layer, const Rect& rect); 35477a811610f99e21da7f88dafef60d09f345d0506Romain Guy 355be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy /** 356be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * Gets the alpha and xfermode out of a paint object. If the paint is null 357be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * alpha will be 255 and the xfermode will be SRC_OVER. 358be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * 359be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * @param paint The paint to extract values from 360be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * @param alpha Where to store the resulting alpha 361be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * @param mode Where to store the resulting xfermode 362be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy */ 363be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 364be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy 365be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy /** 366be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * Safely retrieves the mode from the specified xfermode. If the specified 367be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 368be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy */ 369be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy static inline SkXfermode::Mode getXfermode(SkXfermode* mode) { 370be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy SkXfermode::Mode resultMode; 371be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy if (!SkXfermode::AsMode(mode, &resultMode)) { 372be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy resultMode = SkXfermode::kSrcOver_Mode; 373be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy } 374be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy return resultMode; 375be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy } 376be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy 37711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy /** 37811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy * Set to true to suppress error checks at the end of a frame. 37911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy */ 38011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy virtual bool suppressErrorChecks() { 38111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy return false; 38211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 38311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 3847c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy Caches& getCaches() { 3857c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy return mCaches; 3867c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy } 3877c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy 38808ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate: 3895cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 390dcfc836b457a87881da409e1acf251515f121446Romain Guy * Discards the content of the framebuffer if supported by the driver. 391dcfc836b457a87881da409e1acf251515f121446Romain Guy * This method should be called at the beginning of a frame to optimize 392dcfc836b457a87881da409e1acf251515f121446Romain Guy * rendering on some tiler architectures. 393dcfc836b457a87881da409e1acf251515f121446Romain Guy */ 394dcfc836b457a87881da409e1acf251515f121446Romain Guy void discardFramebuffer(float left, float top, float right, float bottom); 395dcfc836b457a87881da409e1acf251515f121446Romain Guy 396dcfc836b457a87881da409e1acf251515f121446Romain Guy /** 397ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy * Ensures the state of the renderer is the same as the state of 398ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy * the GL context. 399ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy */ 400ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy void syncState(); 401ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy 402ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy /** 4032b7028eabac80cec170572bc0e945a1d4224e595Romain Guy * Tells the GPU what part of the screen is about to be redrawn. 404c3fedafc5f50100219449125a000e3138f6fb987Romain Guy * This method will use the clip rect that we started drawing the 405c3fedafc5f50100219449125a000e3138f6fb987Romain Guy * frame with. 4062b7028eabac80cec170572bc0e945a1d4224e595Romain Guy * This method needs to be invoked every time getTargetFbo() is 4072b7028eabac80cec170572bc0e945a1d4224e595Romain Guy * bound again. 4082b7028eabac80cec170572bc0e945a1d4224e595Romain Guy */ 40957b5268708c3b974296c7d4e58a02a957979224aRomain Guy void startTiling(const sp<Snapshot>& snapshot, bool opaque = false); 4102b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 4112b7028eabac80cec170572bc0e945a1d4224e595Romain Guy /** 412c3fedafc5f50100219449125a000e3138f6fb987Romain Guy * Tells the GPU what part of the screen is about to be redrawn. 413c3fedafc5f50100219449125a000e3138f6fb987Romain Guy * This method needs to be invoked every time getTargetFbo() is 414c3fedafc5f50100219449125a000e3138f6fb987Romain Guy * bound again. 415c3fedafc5f50100219449125a000e3138f6fb987Romain Guy */ 416c3fedafc5f50100219449125a000e3138f6fb987Romain Guy void startTiling(const Rect& clip, int windowHeight, bool opaque = false); 417c3fedafc5f50100219449125a000e3138f6fb987Romain Guy 418c3fedafc5f50100219449125a000e3138f6fb987Romain Guy /** 4192b7028eabac80cec170572bc0e945a1d4224e595Romain Guy * Tells the GPU that we are done drawing the frame or that we 4202b7028eabac80cec170572bc0e945a1d4224e595Romain Guy * are switching to another render target. 4212b7028eabac80cec170572bc0e945a1d4224e595Romain Guy */ 4222b7028eabac80cec170572bc0e945a1d4224e595Romain Guy void endTiling(); 4232b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 4242b7028eabac80cec170572bc0e945a1d4224e595Romain Guy /** 4255cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Saves the current state of the renderer as a new snapshot. 4265cbbce535744b89df5ecea95de21ee3733298260Romain Guy * The new snapshot is saved in mSnapshot and the previous snapshot 4275cbbce535744b89df5ecea95de21ee3733298260Romain Guy * is linked from mSnapshot->previous. 4285cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 4298aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy * @param flags The save flags; see SkCanvas for more information 4308aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy * 4315cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @return The new save count. This value can be passed to #restoreToCount() 4325cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 4338aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy int saveSnapshot(int flags); 4345cbbce535744b89df5ecea95de21ee3733298260Romain Guy 4355cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 4365cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 4375cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 4382542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy * @return True if the clip was modified. 4395cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 440bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy bool restoreSnapshot(); 441bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 4425cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 4435cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Sets the clipping rectangle using glScissor. The clip is defined by 4445cbbce535744b89df5ecea95de21ee3733298260Romain Guy * the current snapshot's clipRect member. 4455cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 446bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy void setScissorFromClip(); 447bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 4485cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 4498ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * Sets the clipping region using the stencil buffer. The clip region 4508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * is defined by the current snapshot's clipRegion member. 4518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy */ 4528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy void setStencilFromClip(); 4538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 4548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy /** 45535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy * Performs a quick reject but does not affect the scissor. Returns 45635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy * the transformed rect to test and the current clip. 45735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy */ 45835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy bool quickRejectNoScissor(float left, float top, float right, float bottom, 45935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy Rect& transformed, Rect& clip); 46035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 46135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy /** 462cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * Performs a quick reject but adjust the bounds to account for stroke width if necessary 463cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik */ 464cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint); 465cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik 466cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik /** 467d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * Creates a new layer stored in the specified snapshot. 468d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * 469d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param snapshot The snapshot associated with the new layer 470d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param left The left coordinate of the layer 471d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param top The top coordinate of the layer 472d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param right The right coordinate of the layer 473d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param bottom The bottom coordinate of the layer 474d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param alpha The translucency of the layer 475d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param mode The blending mode of the layer 476d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param flags The layer save flags 477eb99356a0548684a501766e6a524529ab93304c8Romain Guy * @param previousFbo The name of the current framebuffer 478d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * 479d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @return True if the layer was successfully created, false otherwise 480d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy */ 481d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase bool createLayer(float left, float top, float right, float bottom, 482eb99356a0548684a501766e6a524529ab93304c8Romain Guy int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 483d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 484d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy /** 4855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Creates a new layer stored in the specified snapshot as an FBO. 4865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 4875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to store as an FBO 4885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param snapshot The snapshot associated with the new layer 4895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param bounds The bounds of the layer 4905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param previousFbo The name of the current framebuffer 4915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 492d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo); 4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 4945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy /** 4955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Compose the specified layer as a region. 4965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to compose 4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param rect The layer's bounds 4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy void composeLayerRegion(Layer* layer, const Rect& rect); 5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy /** 5035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Compose the specified layer as a simple rectangle. 5045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 5055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to compose 5065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param rect The layer's bounds 5075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param swap If true, the source and destination are swapped 5085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 5095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 5105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 51154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 51254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Clears all the regions corresponding to the current list of layers. 51354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * This method MUST be invoked before any drawing operation. 51454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 51554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy void clearLayerRegions(); 51654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 51754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 518f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Mark the layer as dirty at the specified coordinates. The coordinates 519f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * are transformed with the supplied matrix. 520f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy */ 521f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy void dirtyLayer(const float left, const float top, 522f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float right, const float bottom, const mat4 transform); 523f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy 524f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy /** 525f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Mark the layer as dirty at the specified coordinates. 526f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy */ 527f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy void dirtyLayer(const float left, const float top, 528f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float right, const float bottom); 529f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy 530f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy /** 5315cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Draws a colored rectangle with the specified color. The specified coordinates 532735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * are transformed by the current snapshot's transform matrix unless specified 533735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * otherwise. 5345cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 5355cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param left The left coordinate of the rectangle 5365cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param top The top coordinate of the rectangle 5375cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param right The right coordinate of the rectangle 5385cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param bottom The bottom coordinate of the rectangle 5395cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param color The rectangle's ARGB color, defined as a packed 32 bits word 540026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param mode The Skia xfermode to use 5413d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy * @param ignoreTransform True if the current transform should be ignored 5425cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 543026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy void drawColorRect(float left, float top, float right, float bottom, 5441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy int color, SkXfermode::Mode mode, bool ignoreTransform = false); 5455cbbce535744b89df5ecea95de21ee3733298260Romain Guy 54654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 547735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * Draws a series of colored rectangles with the specified color. The specified 548735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * coordinates are transformed by the current snapshot's transform matrix unless 549735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * specified otherwise. 550735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * 551735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * @param rects A list of rectangles, 4 floats (left, top, right, bottom) 552735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * per rectangle 553735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * @param color The rectangles' ARGB color, defined as a packed 32 bits word 554735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * @param mode The Skia xfermode to use 555735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * @param ignoreTransform True if the current transform should be ignored 5568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * @param dirty True if calling this method should dirty the current layer 557735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy */ 558735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy status_t drawColorRects(const float* rects, int count, int color, 5598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy SkXfermode::Mode mode, bool ignoreTransform = false, bool dirty = true); 560735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy 561735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy /** 56254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Draws the shape represented by the specified path texture. 56354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * This method invokes drawPathTexture() but takes into account 56454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * the extra left/top offset and the texture offset to correctly 56554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * position the final shape. 56654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 56754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param left The left coordinate of the shape to render 56854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param top The top coordinate of the shape to render 56954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param texture The texture reprsenting the shape 57054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param paint The paint to draw the shape with 57154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 572486590963e2207d68eebd6944fec70d50d41116aChet Haase status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); 57354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 57454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 57554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey 57654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * different compositing rules. 57754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 57854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param texture The texture to draw with 57954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param left The x coordinate of the bitmap 58054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param top The y coordinate of the bitmap 58154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param paint The paint to render with 58254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 583a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint); 584a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy 58554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 58665cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a strip of polygons with the specified paint, used for tessellated geometry. 58765cd612face362d054a85d0f7e5881c59cd523beChris Craik * 58865cd612face362d054a85d0f7e5881c59cd523beChris Craik * @param vertexBuffer The VertexBuffer to be drawn 58965cd612face362d054a85d0f7e5881c59cd523beChris Craik * @param paint The paint to render with 59065cd612face362d054a85d0f7e5881c59cd523beChris Craik * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines) 59165cd612face362d054a85d0f7e5881c59cd523beChris Craik */ 59265cd612face362d054a85d0f7e5881c59cd523beChris Craik status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint, 59365cd612face362d054a85d0f7e5881c59cd523beChris Craik bool useOffset = false); 59465cd612face362d054a85d0f7e5881c59cd523beChris Craik 59565cd612face362d054a85d0f7e5881c59cd523beChris Craik /** 596710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik * Renders the convex hull defined by the specified path as a strip of polygons. 59754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 598710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik * @param path The hull of the path to draw 599cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * @param paint The paint to render with 60054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 60165cd612face362d054a85d0f7e5881c59cd523beChris Craik status_t drawConvexPath(const SkPath& path, SkPaint* paint); 602858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 6035cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 6045cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Draws a textured rectangle with the specified texture. The specified coordinates 6055cbbce535744b89df5ecea95de21ee3733298260Romain Guy * are transformed by the current snapshot's transform matrix. 6065cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 6075cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param left The left coordinate of the rectangle 6085cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param top The top coordinate of the rectangle 6095cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param right The right coordinate of the rectangle 6105cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param bottom The bottom coordinate of the rectangle 6115cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param texture The texture name to map onto the rectangle 6125cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param alpha An additional translucency parameter, between 0.0f and 1.0f 613d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param mode The blending mode 614c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy * @param blend True if the texture contains an alpha channel 6155cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 616bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 617a979474f15b454c8e2963f239a3770e200bb227cRomain Guy float alpha, SkXfermode::Mode mode, bool blend); 618c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 619026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy /** 62082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * Draws a textured rectangle with the specified texture. The specified coordinates 62182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * are transformed by the current snapshot's transform matrix. 62282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * 62382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param left The left coordinate of the rectangle 62482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param top The top coordinate of the rectangle 62582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param right The right coordinate of the rectangle 62682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param bottom The bottom coordinate of the rectangle 62782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param texture The texture to use 62882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param paint The paint containing the alpha, blending mode, etc. 62982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy */ 630a979474f15b454c8e2963f239a3770e200bb227cRomain Guy void drawTextureRect(float left, float top, float right, float bottom, 6318164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture, SkPaint* paint); 63282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy 63382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy /** 63403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * Draws a textured mesh with the specified texture. If the indices are omitted, 63503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 63603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * VBO is bound. 63782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * 63882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param left The left coordinate of the rectangle 63982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param top The top coordinate of the rectangle 64082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param right The right coordinate of the rectangle 64182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param bottom The bottom coordinate of the rectangle 64282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param texture The texture name to map onto the rectangle 64382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param alpha An additional translucency parameter, between 0.0f and 1.0f 64482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param mode The blending mode 64582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param blend True if the texture contains an alpha channel 64682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param vertices The vertices that define the mesh 64782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param texCoords The texture coordinates of each vertex 64882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param elementsCount The number of elements in the mesh, required by indices 649f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 650f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy * @param ignoreTransform True if the current transform should be ignored 65103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * @param vbo The VBO used to draw the mesh 6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param ignoreScale True if the model view matrix should not be scaled 6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param dirty True if calling this method should dirty the current layer 654f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy */ 655f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 656a979474f15b454c8e2963f239a3770e200bb227cRomain Guy float alpha, SkXfermode::Mode mode, bool blend, 6576820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool ignoreScale = false, bool dirty = true); 660f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 661886b275e529e44a59c54b933453d9bc902973178Romain Guy void drawAlpha8TextureMesh(float left, float top, float right, float bottom, 662886b275e529e44a59c54b933453d9bc902973178Romain Guy GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode, 663886b275e529e44a59c54b933453d9bc902973178Romain Guy GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 664886b275e529e44a59c54b933453d9bc902973178Romain Guy bool ignoreTransform, bool dirty = true); 665886b275e529e44a59c54b933453d9bc902973178Romain Guy 666f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy /** 6670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * Draws text underline and strike-through if needed. 6680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * 6690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param text The text to decor 6700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param bytesCount The number of bytes in the text 6710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 6720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param x The x coordinate where the text will be drawn 6730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param y The y coordinate where the text will be drawn 6740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param paint The paint to draw the text with 6750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy */ 6760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy void drawTextDecorations(const char* text, int bytesCount, float length, 6770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float x, float y, SkPaint* paint); 6781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 679416a847633680d94efb926837efdc18726d54918Raph Levien /** 680416a847633680d94efb926837efdc18726d54918Raph Levien * Draws shadow layer on text (with optional positions). 681416a847633680d94efb926837efdc18726d54918Raph Levien * 682416a847633680d94efb926837efdc18726d54918Raph Levien * @param paint The paint to draw the shadow with 683416a847633680d94efb926837efdc18726d54918Raph Levien * @param text The text to draw 684416a847633680d94efb926837efdc18726d54918Raph Levien * @param bytesCount The number of bytes in the text 685416a847633680d94efb926837efdc18726d54918Raph Levien * @param count The number of glyphs in the text 686416a847633680d94efb926837efdc18726d54918Raph Levien * @param positions The x, y positions of individual glyphs (or NULL) 687416a847633680d94efb926837efdc18726d54918Raph Levien * @param fontRenderer The font renderer object 688416a847633680d94efb926837efdc18726d54918Raph Levien * @param alpha The alpha value for drawing the shadow 689416a847633680d94efb926837efdc18726d54918Raph Levien * @param mode The xfermode for drawing the shadow 690416a847633680d94efb926837efdc18726d54918Raph Levien * @param x The x coordinate where the shadow will be drawn 691416a847633680d94efb926837efdc18726d54918Raph Levien * @param y The y coordinate where the shadow will be drawn 692416a847633680d94efb926837efdc18726d54918Raph Levien */ 693416a847633680d94efb926837efdc18726d54918Raph Levien void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count, 694416a847633680d94efb926837efdc18726d54918Raph Levien const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode, 695416a847633680d94efb926837efdc18726d54918Raph Levien float x, float y); 696416a847633680d94efb926837efdc18726d54918Raph Levien 69754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 69854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Draws a path texture. Path textures are alpha8 bitmaps that need special 69954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * compositing to apply colors/filters/etc. 70054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 70154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param texture The texture to render 70254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param x The x coordinate where the texture will be drawn 70354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param y The y coordinate where the texture will be drawn 70454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param paint The paint to draw the texture with 70554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 706416a847633680d94efb926837efdc18726d54918Raph Levien void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); 70701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 7081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy /** 709ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Resets the texture coordinates stored in mMeshVertices. Setting the values 710026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * back to default is achieved by calling: 711026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * 7128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 713026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * 714026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param u1 The left coordinate of the texture 715026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param v1 The bottom coordinate of the texture 716026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param u2 The right coordinate of the texture 717026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param v2 The top coordinate of the texture 718026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy */ 719026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 720026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 7218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy /** 722746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Binds the specified texture. The texture unit must have been selected 723746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * prior to calling this method. 724a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy */ 725746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy inline void bindTexture(GLuint texture) { 726746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy glBindTexture(GL_TEXTURE_2D, texture); 727746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy } 728746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 729746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 730aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy * Binds the specified EGLImage texture. The texture unit must have been selected 731aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy * prior to calling this method. 732aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy */ 733aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy inline void bindExternalTexture(GLuint texture) { 734aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); 735aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 736aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 737aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy /** 73882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * Enable or disable blending as necessary. This function sets the appropriate 73982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * blend function based on the specified xfermode. 74082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy */ 741f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 742f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy bool swapSrcDst = false); 743a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 744f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy /** 745d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * Use the specified program with the current GL context. If the program is already 746d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * in use, it will not be bound again. If it is not in use, the current program is 747d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * marked unused and the specified program becomes used and becomes the new 748d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * current program. 7496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy * 750d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * @param program The program to use 751d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * 752d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * @return true If the specified program was already in use, false otherwise. 753260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy */ 754889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy inline bool useProgram(Program* program); 755260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy 756746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 757746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Invoked before any drawing operation. This sets required state. 758746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy */ 75954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy void setupDraw(bool clear = true); 76017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy 76170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy /** 76270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy * Various methods to setup OpenGL rendering. 76370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy */ 76470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawWithTexture(bool isAlpha8 = false); 765aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy void setupDrawWithExternalTexture(); 76615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy void setupDrawNoTexture(); 767710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik void setupDrawAA(); 768ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy void setupDrawPoint(float pointSize); 7698d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawColor(int color, int alpha); 77070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColor(float r, float g, float b, float a); 77186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy void setupDrawAlpha8Color(int color, int alpha); 7724121063313ac0d6f69f6253cac821d0c1c122086Romain Guy void setupDrawTextGamma(const SkPaint* paint); 77370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawShader(); 77470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColorFilter(); 77570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 77670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool swapSrcDst = false); 77770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 77870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool swapSrcDst = false); 77970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawProgram(); 78070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawDirtyRegionsDisabled(); 7818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase void setupDrawModelViewIdentity(bool offset = false); 78270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawModelView(float left, float top, float right, float bottom, 78370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform = false, bool ignoreModelView = false); 78470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 78570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform = false); 786ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy void setupDrawPointUniforms(); 78770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColorUniforms(); 78886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy void setupDrawPureColorUniforms(); 7898d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawShaderIdentityUniforms(); 79070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawShaderUniforms(bool ignoreTransform = false); 79170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColorFilterUniforms(); 79270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawSimpleMesh(); 79370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawTexture(GLuint texture); 794aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy void setupDrawExternalTexture(GLuint texture); 7958f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy void setupDrawTextureTransform(); 7968f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy void setupDrawTextureTransformUniforms(mat4& transform); 7974121063313ac0d6f69f6253cac821d0c1c122086Romain Guy void setupDrawTextGammaUniforms(); 7988d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 79915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords); 8005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase void setupDrawVertices(GLvoid* vertices); 80170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void finishDrawTexture(); 802f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy void accountForClear(SkXfermode::Mode mode); 803746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 80411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy bool updateLayer(Layer* layer, bool inFrame); 80511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy void updateLayers(); 80611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 80717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 80817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Renders the specified region as a series of rectangles. This method 80917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * is used for debugging only. 81017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 8113a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy void drawRegionRects(const Region& region); 8123a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 8138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy /** 8148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * Renders the specified region as a series of rectangles. The region 8158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * must be in screen-space coordinates. 8168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy */ 8178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode, 8188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy bool dirty = false); 8198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 8208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy /** 8218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS 8228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * is turned on. 8238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy */ 8248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy void debugClip(); 8258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 8267c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy void debugOverdraw(bool enable, bool clear); 8277c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy void renderOverdraw(); 8287c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy 829746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 830746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Should be invoked every time the glScissor is modified. 831746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy */ 832746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy inline void dirtyClip() { 833746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy mDirtyClip = true; 834746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy } 835746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 836bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy // Dimensions of the drawing surface 837bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy int mWidth, mHeight; 838bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 83985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy // Matrix used for ortho projection in shaders 840260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy mat4 mOrthoMatrix; 841bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 842c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy // Model-view matrix used to position/size objects 843c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy mat4 mModelView; 844c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 845bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy // Number of saved states 846bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy int mSaveCount; 847f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy // Base state 848ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy sp<Snapshot> mFirstSnapshot; 849bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy // Current state 850bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy sp<Snapshot> mSnapshot; 8512b7028eabac80cec170572bc0e945a1d4224e595Romain Guy // State used to define the clipping region 8522b7028eabac80cec170572bc0e945a1d4224e595Romain Guy sp<Snapshot> mTilingSnapshot; 8539d5316e3f56d138504565ff311145ac01621dff4Romain Guy 8549d5316e3f56d138504565ff311145ac01621dff4Romain Guy // Shaders 85506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy SkiaShader* mShader; 856026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 857db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy // Color filters 858db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy SkiaColorFilter* mColorFilter; 859db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 860026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy // Used to draw textured quads 861ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy TextureVertex mMeshVertices[4]; 862ce0537b80087a6225273040a987414b1dd081aa0Romain Guy 8631e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy // Drop shadow 8641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy bool mHasShadow; 8651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy float mShadowRadius; 8661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy float mShadowDx; 8671e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy float mShadowDy; 8681e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy int mShadowColor; 8691e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 8705ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy // Draw filters 8715ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy bool mHasDrawFilter; 8725ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy int mPaintFilterClearBits; 8735ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy int mPaintFilterSetBits; 8745ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy SkPaint mFilteredPaint; 8755ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 87682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy // Various caches 877fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy Caches& mCaches; 8788694230ff25fa0a60e480d424843e56b718f0516Romain Guy 8798f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy // List of rectangles to clear after saveLayer() is invoked 88054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vector<Rect*> mLayers; 8818f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy // List of functors to invoke after a frame is drawn 882ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy SortedVector<Functor*> mFunctors; 88311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy // List of layers to update at the beginning of a frame 88411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy Vector<Layer*> mLayerUpdates; 88554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 88699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy // Indentity matrix 88799bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy const mat4 mIdentity; 88899bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy 889746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy // Indicates whether the clip must be restored 890746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy bool mDirtyClip; 891746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 89270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // The following fields are used to setup drawing 89370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Used to describe the shaders to generate 89470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy ProgramDescription mDescription; 89570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Color description 89670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool mColorSet; 89770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy float mColorA, mColorR, mColorG, mColorB; 89870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Indicates that the shader should get a color 89970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool mSetShaderColor; 90070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Current texture unit 90170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy GLuint mTextureUnit; 90270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Track dirty regions, true by default 90370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool mTrackDirtyRegions; 9042b7028eabac80cec170572bc0e945a1d4224e595Romain Guy // Indicate whether we are drawing an opaque frame 9052b7028eabac80cec170572bc0e945a1d4224e595Romain Guy bool mOpaqueFrame; 90670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 90787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in 90887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy // Properties.h 90987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy bool mScissorOptimizationDisabled; 91087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 91154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy // No-ops start/endTiling when set 91254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy bool mSuppressTiling; 91354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy 914b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy friend class DisplayListRenderer; 915b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy 916bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer 917e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 9189d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer 919e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android 920e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 9215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H 922