OpenGLRenderer.h revision 672433d90fab7383cd28beac9d4485b566a90940
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h>
31bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
32ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy#include <utils/SortedVector.h>
338694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h>
34bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
357953745dd565167113f8cbfc461bc0521d32d870Romain Guy#include <cutils/compiler.h>
367953745dd565167113f8cbfc461bc0521d32d870Romain Guy
37c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h"
3851769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
39f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
405cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
41bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
425cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h"
43f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h"
4406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h"
45db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy#include "SkiaColorFilter.h"
46fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h"
47bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
48e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
499d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
50e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
51f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
52f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
53f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
54f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
550fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyclass DisplayList;
56b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
575cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
585cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a
595cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API.
605cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
6185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer {
62e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
637953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API OpenGLRenderer();
64e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual ~OpenGLRenderer();
65e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
6617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
6787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy     * Read externally defined properties to control the behavior
6887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy     * of the renderer.
6987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy     */
7087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    ANDROID_API void initProperties();
7187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
7287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    /**
7317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Indicates whether this renderer executes drawing commands immediately.
7417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * If this method returns true, the drawing commands will be executed
7517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * later.
7617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
7749c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    virtual bool isDeferred();
7849c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
7917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
8017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Sets the dimension of the underlying drawing surface. This method must
8117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * be called at least once every time the drawing surface changes size.
8217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *
8317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param width The width in pixels of the underlysing surface
8417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param height The height in pixels of the underlysing surface
8517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
86b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    virtual void setViewport(int width, int height);
87e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
8817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
8917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Prepares the renderer to draw a frame. This method must be invoked
9017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * at the beginning of each frame. When this method is invoked, the
9117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * entire drawing surface is assumed to be redrawn.
9217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *
9317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param opaque If true, the target surface is considered opaque
9417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               and will not be cleared. If false, the target surface
9517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               will be cleared
9617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
977c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    ANDROID_API status_t prepare(bool opaque);
9817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
9917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
10017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Prepares the renderer to draw a frame. This method must be invoked
10117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * at the beginning of each frame. Only the specified rectangle of the
10217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * frame is assumed to be dirty. A clip will automatically be set to
10317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * the specified rectangle.
10417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *
10517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param left The left coordinate of the dirty rectangle
10617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param top The top coordinate of the dirty rectangle
10717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param right The right coordinate of the dirty rectangle
10817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param bottom The bottom coordinate of the dirty rectangle
10917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param opaque If true, the target surface is considered opaque
11017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               and will not be cleared. If false, the target surface
11117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               will be cleared in the specified dirty rectangle
11217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
1137c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
114e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
11517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
11617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Indicates the end of a frame. This method must be invoked whenever
11717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * the caller is done rendering a frame.
11817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
11917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    virtual void finish();
1206c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
121c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    /**
122c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This method must be invoked before handing control over to a draw functor.
123c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * See callDrawGLFunction() for instance.
124c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     *
125c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This command must not be recorded inside display lists.
126c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     */
127c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    virtual void interrupt();
128c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy
129c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    /**
130c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This method must be invoked after getting control back from a draw functor.
131c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     *
132c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This command must not be recorded inside display lists.
133c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     */
134c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    virtual void resume();
135c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy
1368f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    ANDROID_API status_t invokeFunctors(Rect& dirty);
137ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    ANDROID_API void detachFunctor(Functor* functor);
138ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    ANDROID_API void attachFunctor(Functor* functor);
1398f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
14008ae317c21ec3086b5017672bba87420cc38a407Romain Guy
14111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    ANDROID_API void pushLayerUpdate(Layer* layer);
14211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    ANDROID_API void clearLayerUpdates();
14311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
1447953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API int getSaveCount() const;
1454aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual int save(int flags);
1464aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restore();
1474aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restoreToCount(int saveCount);
148bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
149e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual int saveLayer(float left, float top, float right, float bottom,
1505c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            SkPaint* p, int flags);
151e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
152e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            int alpha, int flags);
153bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1544aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void translate(float dx, float dy);
1554aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void rotate(float degrees);
1564aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void scale(float sx, float sy);
157807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    virtual void skew(float sx, float sy);
158f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1597953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API void getMatrix(SkMatrix* matrix);
1604aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setMatrix(SkMatrix* matrix);
1614aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void concatMatrix(SkMatrix* matrix);
162f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1637953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API const Rect& getClipBounds();
1647953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
1658a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    bool quickRejectNoScissor(float left, float top, float right, float bottom);
1664aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
167a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    virtual Rect* getClipRect();
168bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1691271e2cc80b01d577e9db339459ef0222bb9320dChet Haase    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
1701271e2cc80b01d577e9db339459ef0222bb9320dChet Haase            uint32_t level = 0);
171ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
172486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
173486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
174486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
175486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
176e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            float srcRight, float srcBottom, float dstLeft, float dstTop,
1775c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float dstRight, float dstBottom, SkPaint* paint);
178486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
179486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
1805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float* vertices, int* colors, SkPaint* paint);
181486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1824bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1835c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float left, float top, float right, float bottom, SkPaint* paint);
184be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
185be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
186be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
187486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawColor(int color, SkXfermode::Mode mode);
188486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
189486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
19001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy            float rx, float ry, SkPaint* paint);
191486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
192486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
193486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawArc(float left, float top, float right, float bottom,
1948b2f5267f16c295f12faab810527cd6311997e34Romain Guy            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
195486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPath(SkPath* path, SkPaint* paint);
196486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawLines(float* points, int count, SkPaint* paint);
197486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
198486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
199325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy            float hOffset, float vOffset, SkPaint* paint);
200486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPosText(const char* text, int bytesCount, int count,
201325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy            const float* positions, SkPaint* paint);
202c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
203996e57c84368058be793897ebc355b917a59abc2Raph Levien            const float* positions, SkPaint* paint, float length = -1.0f);
204672433d90fab7383cd28beac9d4485b566a90940Romain Guy    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
20585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2064aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShader();
2074aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShader(SkiaShader* shader);
208d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2094aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetColorFilter();
2104aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupColorFilter(SkiaColorFilter* filter);
211db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2124aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShadow();
2134aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShadow(float radius, float dx, float dy, int color);
2141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
2155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    virtual void resetPaintFilter();
2165ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    virtual void setupPaintFilter(int clearBits, int setBits);
2175ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
2185ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    SkPaint* filterPaint(SkPaint* paint);
2195ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
220672433d90fab7383cd28beac9d4485b566a90940Romain Guy    ANDROID_API bool isCurrentTransformSimple() {
221672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return mSnapshot->transform->isSimple();
222672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
223672433d90fab7383cd28beac9d4485b566a90940Romain Guy
22417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
22517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Sets the alpha on the current snapshot. This alpha value will be modulated
22617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * with other alpha values when drawing primitives.
22717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
22817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    void setAlpha(float alpha) {
22917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy        mSnapshot->alpha = alpha;
23017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    }
23117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
23217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
23317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Inserts a named group marker in the stream of GL commands. This marker
23417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * can be used by tools to group commands into logical groups. A call to
23517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * this method must always be followed later on by a call to endMark().
23617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
23713631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void startMark(const char* name) const;
23817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
23917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
24017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Closes the last group marker opened by startMark().
24117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
24213631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void endMark() const;
24313631f3da855f200a151e7837ed9f6b079622b58Romain Guy
244d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    /**
245d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * Gets the alpha and xfermode out of a paint object. If the paint is null
246d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
247d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * not multiply the paint's alpha by the current snapshot's alpha.
248d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     *
249d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param paint The paint to extract values from
250d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param alpha Where to store the resulting alpha
251d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param mode Where to store the resulting xfermode
252d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     */
253d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
254d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase        if (paint) {
255d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            *mode = getXfermode(paint->getXfermode());
256d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
257d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            // Skia draws using the color's alpha channel if < 255
258d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            // Otherwise, it uses the paint's alpha
259d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            int color = paint->getColor();
260d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            *alpha = (color >> 24) & 0xFF;
261d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            if (*alpha == 255) {
262d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase                *alpha = paint->getAlpha();
263d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            }
264d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase        } else {
265d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            *mode = SkXfermode::kSrcOver_Mode;
266d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            *alpha = 255;
267d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase        }
268d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    }
269d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
270e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected:
271e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    /**
27235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Computes the projection matrix, initialize the first snapshot
27335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * and stores the dimensions of the render target.
27435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
27535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    void initViewport(int width, int height);
27635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
27735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
2787c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     * Clears the underlying surface if needed.
2797c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     */
2807c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
2817c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
2827c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    /**
28335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Call this method after updating a layer during a drawing pass.
28435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
28535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    void resumeAfterLayer();
28635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
28735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
288e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * Compose the layer defined in the current snapshot with the layer
289e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * defined by the previous snapshot.
290e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
291e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
292e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
293e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param curent The current snapshot containing the layer to compose
294e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param previous The previous snapshot to compose the current layer with
295e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     */
296e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
297694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
298ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
299f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Marks the specified region as dirty at the specified bounds.
300ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
301f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayerUnchecked(Rect& bounds, Region* region);
302ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
303ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
304f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Returns the current snapshot.
305ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
306f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    sp<Snapshot> getSnapshot() {
307f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot;
308f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
309ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
31042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
31142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the region of the current layer.
31242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
313f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    virtual Region* getRegion() {
314f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot->region;
315f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
316f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
31742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
31842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Indicates whether rendering is currently targeted at a layer.
31942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
320f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    virtual bool hasLayer() {
321f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
322f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
3231bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
32442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
32542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the name of the FBO this renderer is rendering into.
32642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
32742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    virtual GLint getTargetFbo() {
32842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy        return 0;
32942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    }
33042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy
33177a811610f99e21da7f88dafef60d09f345d0506Romain Guy    /**
33277a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * Renders the specified layer as a textured quad.
33377a811610f99e21da7f88dafef60d09f345d0506Romain Guy     *
33477a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param layer The layer to render
33577a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param rect The bounds of the layer
33677a811610f99e21da7f88dafef60d09f345d0506Romain Guy     */
33777a811610f99e21da7f88dafef60d09f345d0506Romain Guy    void drawTextureLayer(Layer* layer, const Rect& rect);
33877a811610f99e21da7f88dafef60d09f345d0506Romain Guy
339be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
340be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
341be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * alpha will be 255 and the xfermode will be SRC_OVER.
342be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     *
343be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param paint The paint to extract values from
344be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param alpha Where to store the resulting alpha
345be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param mode Where to store the resulting xfermode
346be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
347be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
348be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
349be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
350be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * Safely retrieves the mode from the specified xfermode. If the specified
351be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
352be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
353be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
354be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        SkXfermode::Mode resultMode;
355be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        if (!SkXfermode::AsMode(mode, &resultMode)) {
356be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            resultMode = SkXfermode::kSrcOver_Mode;
357be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        }
358be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        return resultMode;
359be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    }
360be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
36111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    /**
36211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     * Set to true to suppress error checks at the end of a frame.
36311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     */
36411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    virtual bool suppressErrorChecks() {
36511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return false;
36611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
36711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
3687c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    Caches& getCaches() {
3697c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy        return mCaches;
3707c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    }
3717c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
37208ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
3735cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
374dcfc836b457a87881da409e1acf251515f121446Romain Guy     * Discards the content of the framebuffer if supported by the driver.
375dcfc836b457a87881da409e1acf251515f121446Romain Guy     * This method should be called at the beginning of a frame to optimize
376dcfc836b457a87881da409e1acf251515f121446Romain Guy     * rendering on some tiler architectures.
377dcfc836b457a87881da409e1acf251515f121446Romain Guy     */
378dcfc836b457a87881da409e1acf251515f121446Romain Guy    void discardFramebuffer(float left, float top, float right, float bottom);
379dcfc836b457a87881da409e1acf251515f121446Romain Guy
380dcfc836b457a87881da409e1acf251515f121446Romain Guy    /**
381ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     * Ensures the state of the renderer is the same as the state of
382ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     * the GL context.
383ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     */
384ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    void syncState();
385ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
386ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    /**
3872b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
3882b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * This method needs to be invoked every time getTargetFbo() is
3892b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * bound again.
3902b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
39157b5268708c3b974296c7d4e58a02a957979224aRomain Guy    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
3922b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
3932b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    /**
3942b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU that we are done drawing the frame or that we
3952b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * are switching to another render target.
3962b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
3972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    void endTiling();
3982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
3992b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    /**
4005cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Saves the current state of the renderer as a new snapshot.
4015cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * The new snapshot is saved in mSnapshot and the previous snapshot
4025cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * is linked from mSnapshot->previous.
4035cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
4048aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     * @param flags The save flags; see SkCanvas for more information
4058aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     *
4065cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return The new save count. This value can be passed to #restoreToCount()
4075cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
4088aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int saveSnapshot(int flags);
4095cbbce535744b89df5ecea95de21ee3733298260Romain Guy
4105cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
4115cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
4125cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
4132542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy     * @return True if the clip was modified.
4145cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
415bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    bool restoreSnapshot();
416bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
4175cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
4185cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
4195cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
4205cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
421bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
422bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
4235cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
42435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Performs a quick reject but does not affect the scissor. Returns
42535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * the transformed rect to test and the current clip.
42635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
42735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    bool quickRejectNoScissor(float left, float top, float right, float bottom,
42835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy            Rect& transformed, Rect& clip);
42935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
43035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
431cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik     * Performs a quick reject but adjust the bounds to account for stroke width if necessary
432cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik     */
433cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
434cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
435cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    /**
436d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
437d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
438d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
439d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
440d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
441d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
442d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
443d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
444d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
445d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
446eb99356a0548684a501766e6a524529ab93304c8Romain Guy     * @param previousFbo The name of the current framebuffer
447d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
448d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
449d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
450d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    bool createLayer(float left, float top, float right, float bottom,
451eb99356a0548684a501766e6a524529ab93304c8Romain Guy            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
452d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
453d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
4545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Creates a new layer stored in the specified snapshot as an FBO.
4555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
4565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to store as an FBO
4575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param snapshot The snapshot associated with the new layer
4585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param bounds The bounds of the layer
4595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param previousFbo The name of the current framebuffer
4605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
461d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
4625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
4645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a region.
4655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
4665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
4675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
4685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
4695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRegion(Layer* layer, const Rect& rect);
4705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
4725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a simple rectangle.
4735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
4745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
4755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
4765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param swap If true, the source and destination are swapped
4775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
4785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
4795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
48054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
48154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Clears all the regions corresponding to the current list of layers.
48254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method MUST be invoked before any drawing operation.
48354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
48454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void clearLayerRegions();
48554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
48654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
487f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates. The coordinates
488f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * are transformed with the supplied matrix.
489f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
490f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
491f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom, const mat4 transform);
492f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
493f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
494f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates.
495f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
496f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
497f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom);
498f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
499f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
5005cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
5015cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
5025cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
5035cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
5045cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
5055cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
5065cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
5075cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
508026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param mode The Skia xfermode to use
5093d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
5105cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
511026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
5121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
5135cbbce535744b89df5ecea95de21ee3733298260Romain Guy
51454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
51554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the shape represented by the specified path texture.
51654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method invokes drawPathTexture() but takes into account
51754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * the extra left/top offset and the texture offset to correctly
51854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * position the final shape.
51954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
52054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The left coordinate of the shape to render
52154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The top coordinate of the shape to render
52254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture reprsenting the shape
52354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the shape with
52454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
525486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
52654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
52754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
52854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
52954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * different compositing rules.
53054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
53154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to draw with
53254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The x coordinate of the bitmap
53354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The y coordinate of the bitmap
53454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to render with
53554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
536a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
537a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
53854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
539710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * Renders the convex hull defined by the specified path as a strip of polygons.
54054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
541710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * @param path The hull of the path to draw
542cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik     * @param paint The paint to render with
54354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
544cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    void drawConvexPath(const SkPath& path, SkPaint* paint);
545858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
5465cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
5475cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
5485cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
5495cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
5505cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
5515cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
5525cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
5535cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
5545cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param texture The texture name to map onto the rectangle
5555cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
556d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode
557c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy     * @param blend True if the texture contains an alpha channel
5585cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
559bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
560a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend);
561c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
562026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    /**
56382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
56482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * are transformed by the current snapshot's transform matrix.
56582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
56682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
56782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
56882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
56982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
57082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
57182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
57282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
573a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
5748164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy            Texture* texture, SkPaint* paint);
57582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
57682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
57703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted,
57803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
57903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * VBO is bound.
58082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
58182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
58282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
58382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
58482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
58582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
58682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
58782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param mode The blending mode
58882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
58982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
59082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
59182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
592f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
593f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param ignoreTransform True if the current transform should be ignored
59403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * @param vbo The VBO used to draw the mesh
5955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param ignoreScale True if the model view matrix should not be scaled
5965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param dirty True if calling this method should dirty the current layer
597f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
598f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
599a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend,
6006820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
6025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool ignoreScale = false, bool dirty = true);
603f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
604f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
6050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Draws text underline and strike-through if needed.
6060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *
6070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param text The text to decor
6080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param bytesCount The number of bytes in the text
6090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
6100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param x The x coordinate where the text will be drawn
6110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param y The y coordinate where the text will be drawn
6120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param paint The paint to draw the text with
6130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     */
6140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    void drawTextDecorations(const char* text, int bytesCount, float length,
6150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float x, float y, SkPaint* paint);
6161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
617416a847633680d94efb926837efdc18726d54918Raph Levien   /**
618416a847633680d94efb926837efdc18726d54918Raph Levien     * Draws shadow layer on text (with optional positions).
619416a847633680d94efb926837efdc18726d54918Raph Levien     *
620416a847633680d94efb926837efdc18726d54918Raph Levien     * @param paint The paint to draw the shadow with
621416a847633680d94efb926837efdc18726d54918Raph Levien     * @param text The text to draw
622416a847633680d94efb926837efdc18726d54918Raph Levien     * @param bytesCount The number of bytes in the text
623416a847633680d94efb926837efdc18726d54918Raph Levien     * @param count The number of glyphs in the text
624416a847633680d94efb926837efdc18726d54918Raph Levien     * @param positions The x, y positions of individual glyphs (or NULL)
625416a847633680d94efb926837efdc18726d54918Raph Levien     * @param fontRenderer The font renderer object
626416a847633680d94efb926837efdc18726d54918Raph Levien     * @param alpha The alpha value for drawing the shadow
627416a847633680d94efb926837efdc18726d54918Raph Levien     * @param mode The xfermode for drawing the shadow
628416a847633680d94efb926837efdc18726d54918Raph Levien     * @param x The x coordinate where the shadow will be drawn
629416a847633680d94efb926837efdc18726d54918Raph Levien     * @param y The y coordinate where the shadow will be drawn
630416a847633680d94efb926837efdc18726d54918Raph Levien     */
631416a847633680d94efb926837efdc18726d54918Raph Levien    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
632416a847633680d94efb926837efdc18726d54918Raph Levien            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
633416a847633680d94efb926837efdc18726d54918Raph Levien            float x, float y);
634416a847633680d94efb926837efdc18726d54918Raph Levien
63554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
63654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws a path texture. Path textures are alpha8 bitmaps that need special
63754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * compositing to apply colors/filters/etc.
63854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
63954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to render
64054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param x The x coordinate where the texture will be drawn
64154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param y The y coordinate where the texture will be drawn
64254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the texture with
64354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
644416a847633680d94efb926837efdc18726d54918Raph Levien     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
64501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
6461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    /**
647ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
648026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
649026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
6508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
651026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
652026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
653026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
654026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
655026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
656026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
657026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
658026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
6598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
660746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Binds the specified texture. The texture unit must have been selected
661746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * prior to calling this method.
662a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     */
663746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void bindTexture(GLuint texture) {
664746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glBindTexture(GL_TEXTURE_2D, texture);
665746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
666746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
667746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
668aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * Binds the specified EGLImage texture. The texture unit must have been selected
669aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * prior to calling this method.
670aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     */
671aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    inline void bindExternalTexture(GLuint texture) {
672aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
673aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
674aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
675aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    /**
67682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
67782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
67882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
679f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
680f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bool swapSrcDst = false);
681a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
682f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    /**
683d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Use the specified program with the current GL context. If the program is already
684d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * in use, it will not be bound again. If it is not in use, the current program is
685d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * marked unused and the specified program becomes used and becomes the new
686d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * current program.
6876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy     *
688d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param program The program to use
689d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
690d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @return true If the specified program was already in use, false otherwise.
691260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy     */
692889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline bool useProgram(Program* program);
693260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
694746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
695746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Invoked before any drawing operation. This sets required state.
696746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
69754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void setupDraw(bool clear = true);
69817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
69970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    /**
70070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     * Various methods to setup OpenGL rendering.
70170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     */
70270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawWithTexture(bool isAlpha8 = false);
703aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawWithExternalTexture();
70415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    void setupDrawNoTexture();
705710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void setupDrawAA();
706710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void setupDrawVertexShape();
707ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    void setupDrawPoint(float pointSize);
70870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(int color);
7098d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawColor(int color, int alpha);
71070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(float r, float g, float b, float a);
71186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(int color, int alpha);
7124121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGamma(const SkPaint* paint);
71370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShader();
71470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilter();
71570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
71670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
71770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
71870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
71970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawProgram();
72070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawDirtyRegionsDisabled();
7218a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    void setupDrawModelViewIdentity(bool offset = false);
72270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawModelView(float left, float top, float right, float bottom,
72370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool ignoreTransform = false, bool ignoreModelView = false);
72470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
72570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool ignoreTransform = false);
726ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    void setupDrawPointUniforms();
72770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorUniforms();
72886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawPureColorUniforms();
7298d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawShaderIdentityUniforms();
73070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShaderUniforms(bool ignoreTransform = false);
73170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilterUniforms();
73270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawSimpleMesh();
73370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawTexture(GLuint texture);
734aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawExternalTexture(GLuint texture);
7358f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransform();
7368f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransformUniforms(mat4& transform);
7374121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGammaUniforms();
7388d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
73915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
7405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    void setupDrawVertices(GLvoid* vertices);
74199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
7427b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy            float strokeWidth, int& widthSlot, int& lengthSlot);
7437b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    void finishDrawAALine(const int widthSlot, const int lengthSlot);
74470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void finishDrawTexture();
745f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    void accountForClear(SkXfermode::Mode mode);
746746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
74711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    bool updateLayer(Layer* layer, bool inFrame);
74811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    void updateLayers();
74911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
75017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
75117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Renders the specified region as a series of rectangles. This method
75217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * is used for debugging only.
75317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
7543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    void drawRegionRects(const Region& region);
7553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7567c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void debugOverdraw(bool enable, bool clear);
7577c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void renderOverdraw();
7587c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
759746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
760746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Should be invoked every time the glScissor is modified.
761746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
762746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void dirtyClip() {
763746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mDirtyClip = true;
764746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
765746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
766bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Dimensions of the drawing surface
767bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mWidth, mHeight;
768bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
76985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    // Matrix used for ortho projection in shaders
770260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mat4 mOrthoMatrix;
771bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
772c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // Model-view matrix used to position/size objects
773c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mat4 mModelView;
774c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
775bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Number of saved states
776bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mSaveCount;
777f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    // Base state
778ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    sp<Snapshot> mFirstSnapshot;
779bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Current state
780bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    sp<Snapshot> mSnapshot;
7812b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // State used to define the clipping region
7822b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    sp<Snapshot> mTilingSnapshot;
7839d5316e3f56d138504565ff311145ac01621dff4Romain Guy
7849d5316e3f56d138504565ff311145ac01621dff4Romain Guy    // Shaders
78506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    SkiaShader* mShader;
786026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
787db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filters
788db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    SkiaColorFilter* mColorFilter;
789db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
790026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
791ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
792ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
7931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    // Drop shadow
7941e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    bool mHasShadow;
7951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowRadius;
7961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowDx;
7971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowDy;
7981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    int mShadowColor;
7991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
8005ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    // Draw filters
8015ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    bool mHasDrawFilter;
8025ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    int mPaintFilterClearBits;
8035ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    int mPaintFilterSetBits;
8045ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    SkPaint mFilteredPaint;
8055ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
80682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Various caches
807fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Caches& mCaches;
8088694230ff25fa0a60e480d424843e56b718f0516Romain Guy
8098f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    // List of rectangles to clear after saveLayer() is invoked
81054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    Vector<Rect*> mLayers;
8118f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    // List of functors to invoke after a frame is drawn
812ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    SortedVector<Functor*> mFunctors;
81311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    // List of layers to update at the beginning of a frame
81411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    Vector<Layer*> mLayerUpdates;
81554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
81699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    // Indentity matrix
81799bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    const mat4 mIdentity;
81899bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy
819746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    // Indicates whether the clip must be restored
820746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    bool mDirtyClip;
821746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
82270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // The following fields are used to setup drawing
82370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Used to describe the shaders to generate
82470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    ProgramDescription mDescription;
82570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Color description
82670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mColorSet;
82770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    float mColorA, mColorR, mColorG, mColorB;
82870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Indicates that the shader should get a color
82970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mSetShaderColor;
83070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Current texture unit
83170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    GLuint mTextureUnit;
83270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Track dirty regions, true by default
83370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mTrackDirtyRegions;
8342b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // Indicate whether we are drawing an opaque frame
8352b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    bool mOpaqueFrame;
83670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
83787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
83887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // Properties.h
83987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    bool mScissorOptimizationDisabled;
84087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
84154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // No-ops start/endTiling when set
84254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    bool mSuppressTiling;
84354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
844b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    friend class DisplayListRenderer;
845b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
846bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
847e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8489d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
849e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
850e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H
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