OpenGLRenderer.h revision 6b109c74982033d4a220cd10a0eab8b024b351c9
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2003ae272459869b854e5db252fc81a64a516e111fChris Craik#include "CanvasState.h"
2103ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Debug.h"
2203ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Extensions.h"
2303ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Matrix.h"
2403ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Program.h"
2503ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Rect.h"
2603ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Snapshot.h"
2703ae272459869b854e5db252fc81a64a516e111fChris Craik#include "UvMapper.h"
2803ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Vertex.h"
2903ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Caches.h"
3003ae272459869b854e5db252fc81a64a516e111fChris Craik#include "utils/PaintUtils.h"
3103ae272459869b854e5db252fc81a64a516e111fChris Craik
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
35ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
3676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger#include <SkCanvas.h>
3776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger#include <SkColorFilter.h>
38f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
39ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
40079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
4185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
42e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
43c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger#include <utils/Blur.h>
44daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h>
45bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
46ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy#include <utils/SortedVector.h>
478694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h>
48bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
497953745dd565167113f8cbfc461bc0521d32d870Romain Guy#include <cutils/compiler.h>
507953745dd565167113f8cbfc461bc0521d32d870Romain Guy
513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include <androidfw/ResourceTypes.h>
523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
53d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass SkShader;
54d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
55e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
569d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
57e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
5803ae272459869b854e5db252fc81a64a516e111fChris Craikenum class DrawOpMode {
5903ae272459869b854e5db252fc81a64a516e111fChris Craik    kImmediate,
6003ae272459869b854e5db252fc81a64a516e111fChris Craik    kDefer,
6103ae272459869b854e5db252fc81a64a516e111fChris Craik    kFlush
6203ae272459869b854e5db252fc81a64a516e111fChris Craik};
6303ae272459869b854e5db252fc81a64a516e111fChris Craik
64b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass DeferredDisplayState;
65117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craikstruct Glop;
663b20251a355c88193c439f928a84ae69483fb488John Reckclass RenderState;
67e18264b079481a244b30e3f71012c53bbd861f92John Reckclass RenderNode;
68b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass TextSetupFunctor;
69b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass VertexBuffer;
70b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik
71c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikstruct DrawModifiers {
7251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    DrawModifiers()
7351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        : mOverrideLayerAlpha(0.0f) {}
749b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy
759b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    void reset() {
7651d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        mOverrideLayerAlpha = 0.0f;
779b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    }
789b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy
7916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float mOverrideLayerAlpha;
80c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik};
81c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
82ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikenum StateDeferFlags {
83ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    kStateDeferFlag_Draw = 0x1,
84ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    kStateDeferFlag_Clip = 0x2
85ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik};
86ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
8728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikenum ClipSideFlags {
88a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik    kClipSide_None = 0x0,
8928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Left = 0x1,
9028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Top = 0x2,
9128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Right = 0x4,
9228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Bottom = 0x8,
93d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik    kClipSide_Full = 0xF,
94d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik    kClipSide_ConservativeFull = 0x1F
9528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik};
9628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
97bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craikenum VertexBufferDisplayFlags {
98bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    kVertexBuffer_Offset = 0x1,
9991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    kVertexBuffer_ShadowInterp = 0x2,
100bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik};
101bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik
1024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik/**
1034063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * Defines additional transformation that should be applied by the model view matrix, beyond that of
1044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * the currentTransform()
1054063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik */
1064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikenum ModelViewMode {
1074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
1084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used when the model view should simply translate geometry passed to the shader. The resulting
1094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * matrix will be a simple translation.
1104063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
1114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    kModelViewMode_Translate = 0,
1124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
1134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
1144063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used when the model view should translate and scale geometry. The resulting matrix will be a
1154063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
1164063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
1174063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    kModelViewMode_TranslateAndScale = 1,
1184063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik};
1194063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1235cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
12414e513058ed4168c94e015638d16f5f87fd8063aChris Craik * OpenGL Renderer implementation.
1255cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
12603ae272459869b854e5db252fc81a64a516e111fChris Craikclass OpenGLRenderer : public CanvasStateClient {
127e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
1283b20251a355c88193c439f928a84ae69483fb488John Reck    OpenGLRenderer(RenderState& renderState);
129e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual ~OpenGLRenderer();
130e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13103ae272459869b854e5db252fc81a64a516e111fChris Craik    /**
13203ae272459869b854e5db252fc81a64a516e111fChris Craik     * Sets the dimension of the underlying drawing surface. This method must
13303ae272459869b854e5db252fc81a64a516e111fChris Craik     * be called at least once every time the drawing surface changes size.
13403ae272459869b854e5db252fc81a64a516e111fChris Craik     *
13503ae272459869b854e5db252fc81a64a516e111fChris Craik     * @param width The width in pixels of the underlysing surface
13603ae272459869b854e5db252fc81a64a516e111fChris Craik     * @param height The height in pixels of the underlysing surface
13703ae272459869b854e5db252fc81a64a516e111fChris Craik     */
13803ae272459869b854e5db252fc81a64a516e111fChris Craik    void setViewport(int width, int height) { mState.setViewport(width, height); }
13903ae272459869b854e5db252fc81a64a516e111fChris Craik
1403b20251a355c88193c439f928a84ae69483fb488John Reck    void initProperties();
141058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    void initLight(const Vector3& lightCenter, float lightRadius,
142058fc640017c90120c599d378a4cbc55668b05b7Chris Craik            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
14387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
14403ae272459869b854e5db252fc81a64a516e111fChris Craik    /*
14503ae272459869b854e5db252fc81a64a516e111fChris Craik     * Prepares the renderer to draw a frame. This method must be invoked
14603ae272459869b854e5db252fc81a64a516e111fChris Craik     * at the beginning of each frame. Only the specified rectangle of the
14703ae272459869b854e5db252fc81a64a516e111fChris Craik     * frame is assumed to be dirty. A clip will automatically be set to
14803ae272459869b854e5db252fc81a64a516e111fChris Craik     * the specified rectangle.
14903ae272459869b854e5db252fc81a64a516e111fChris Craik     *
15003ae272459869b854e5db252fc81a64a516e111fChris Craik     * @param opaque If true, the target surface is considered opaque
15103ae272459869b854e5db252fc81a64a516e111fChris Craik     *               and will not be cleared. If false, the target surface
15203ae272459869b854e5db252fc81a64a516e111fChris Craik     *               will be cleared
15303ae272459869b854e5db252fc81a64a516e111fChris Craik     */
154e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void prepareDirty(float left, float top, float right, float bottom,
15503ae272459869b854e5db252fc81a64a516e111fChris Craik            bool opaque);
15603ae272459869b854e5db252fc81a64a516e111fChris Craik
15703ae272459869b854e5db252fc81a64a516e111fChris Craik    /**
15803ae272459869b854e5db252fc81a64a516e111fChris Craik     * Prepares the renderer to draw a frame. This method must be invoked
15903ae272459869b854e5db252fc81a64a516e111fChris Craik     * at the beginning of each frame. When this method is invoked, the
16003ae272459869b854e5db252fc81a64a516e111fChris Craik     * entire drawing surface is assumed to be redrawn.
16103ae272459869b854e5db252fc81a64a516e111fChris Craik     *
16203ae272459869b854e5db252fc81a64a516e111fChris Craik     * @param opaque If true, the target surface is considered opaque
16303ae272459869b854e5db252fc81a64a516e111fChris Craik     *               and will not be cleared. If false, the target surface
16403ae272459869b854e5db252fc81a64a516e111fChris Craik     *               will be cleared
16503ae272459869b854e5db252fc81a64a516e111fChris Craik     */
16603ae272459869b854e5db252fc81a64a516e111fChris Craik    void prepare(bool opaque) {
167984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
168984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    }
169c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy
17003ae272459869b854e5db252fc81a64a516e111fChris Craik    /**
17103ae272459869b854e5db252fc81a64a516e111fChris Craik     * Indicates the end of a frame. This method must be invoked whenever
17203ae272459869b854e5db252fc81a64a516e111fChris Craik     * the caller is done rendering a frame.
17303ae272459869b854e5db252fc81a64a516e111fChris Craik     * Returns true if any drawing was done during the frame (the output
17403ae272459869b854e5db252fc81a64a516e111fChris Craik     * has changed / is "dirty" and should be displayed to the user).
17503ae272459869b854e5db252fc81a64a516e111fChris Craik     */
17603ae272459869b854e5db252fc81a64a516e111fChris Craik    virtual bool finish();
17703ae272459869b854e5db252fc81a64a516e111fChris Craik
17803ae272459869b854e5db252fc81a64a516e111fChris Craik    void callDrawGLFunction(Functor* functor, Rect& dirty);
17908ae317c21ec3086b5017672bba87420cc38a407Romain Guy
1803b20251a355c88193c439f928a84ae69483fb488John Reck    void pushLayerUpdate(Layer* layer);
1813b20251a355c88193c439f928a84ae69483fb488John Reck    void cancelLayerUpdate(Layer* layer);
1823b20251a355c88193c439f928a84ae69483fb488John Reck    void flushLayerUpdates();
183443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    void markLayersAsBuildLayers();
18411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
1853b20251a355c88193c439f928a84ae69483fb488John Reck    virtual int saveLayer(float left, float top, float right, float bottom,
18603ae272459869b854e5db252fc81a64a516e111fChris Craik            const SkPaint* paint, int flags) {
187e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return saveLayer(left, top, right, bottom, paint, flags, nullptr);
1883f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
1893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
1903f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
1913f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // created, which will in turn clip to that mask when drawn back/restored.
1923f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    int saveLayer(float left, float top, float right, float bottom,
1933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            const SkPaint* paint, int flags, const SkPath* convexMask);
194bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
195d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    int saveLayerDeferred(float left, float top, float right, float bottom,
196d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger            const SkPaint* paint, int flags);
197d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
19803ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
19903ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawLayer(Layer* layer, float x, float y);
20003ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
201107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
202d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
20303ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst,
20403ae272459869b854e5db252fc81a64a516e111fChris Craik            const SkPaint* paint);
20503ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
20603ae272459869b854e5db252fc81a64a516e111fChris Craik            const float* vertices, const int* colors, const SkPaint* paint);
207107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
208d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
20903ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
21003ae272459869b854e5db252fc81a64a516e111fChris Craik            float left, float top, float right, float bottom, const SkPaint* paint);
211107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
212d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            float left, float top, float right, float bottom, const SkPaint* paint);
21303ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawColor(int color, SkXfermode::Mode mode);
21403ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawRect(float left, float top, float right, float bottom,
21503ae272459869b854e5db252fc81a64a516e111fChris Craik            const SkPaint* paint);
21603ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawRoundRect(float left, float top, float right, float bottom,
21703ae272459869b854e5db252fc81a64a516e111fChris Craik            float rx, float ry, const SkPaint* paint);
21803ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawCircle(float x, float y, float radius, const SkPaint* paint);
21903ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawOval(float left, float top, float right, float bottom,
22003ae272459869b854e5db252fc81a64a516e111fChris Craik            const SkPaint* paint);
22103ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawArc(float left, float top, float right, float bottom,
22203ae272459869b854e5db252fc81a64a516e111fChris Craik            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
22303ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawPath(const SkPath* path, const SkPaint* paint);
22403ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawLines(const float* points, int count, const SkPaint* paint);
22503ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawPoints(const float* points, int count, const SkPaint* paint);
22603ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
22703ae272459869b854e5db252fc81a64a516e111fChris Craik            float hOffset, float vOffset, const SkPaint* paint);
22803ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawPosText(const char* text, int bytesCount, int count,
22903ae272459869b854e5db252fc81a64a516e111fChris Craik            const float* positions, const SkPaint* paint);
23003ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawText(const char* text, int bytesCount, int count, float x, float y,
231d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
23203ae272459869b854e5db252fc81a64a516e111fChris Craik            DrawOpMode drawOpMode = DrawOpMode::kImmediate);
23303ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawRects(const float* rects, int count, const SkPaint* paint);
23485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
235107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawShadow(float casterAlpha,
236e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            const VertexBuffer* ambientShadowVertexBuffer,
237e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            const VertexBuffer* spotShadowVertexBuffer);
238f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
23903ae272459869b854e5db252fc81a64a516e111fChris Craik    void setDrawFilter(SkDrawFilter* filter);
2405ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
24116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
24216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
24316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
2445e49b307eb99269db2db257760508b8efd7bb97dChris Craik    /**
2455e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * Store the current display state (most importantly, the current clip and transform), and
2465e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * additionally map the state's bounds from local to window coordinates.
2475e49b307eb99269db2db257760508b8efd7bb97dChris Craik     *
2485e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * Returns true if quick-rejected
2495e49b307eb99269db2db257760508b8efd7bb97dChris Craik     */
250ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
251527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
25228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    void setupMergedMultiDraw(const Rect* clipRect);
253c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
254d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
255d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
256d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
2573b20251a355c88193c439f928a84ae69483fb488John Reck    bool isCurrentTransformSimple() {
258d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        return currentTransform()->isSimple();
259672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
260672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2610f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    Caches& getCaches() {
2620f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy        return mCaches;
2630f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    }
2640f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
26565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    RenderState& renderState() {
26665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        return mRenderState;
26765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    }
26865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
269984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    int getViewportWidth() { return mState.getViewportWidth(); }
270984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    int getViewportHeight() { return mState.getViewportHeight(); }
2710e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik
27217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
273a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik     * Scales the alpha on the current snapshot. This alpha value will be modulated
27417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * with other alpha values when drawing primitives.
27517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
276984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
27717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
27817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
2790f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy     * Inserts a named event marker in the stream of GL commands.
2800f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy     */
2810f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    void eventMark(const char* name) const;
2820f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
2830f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    /**
28462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik     * Inserts a formatted event marker in the stream of GL commands.
28562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik     */
28662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    void eventMarkDEBUG(const char *fmt, ...) const;
28762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
28862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    /**
28917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Inserts a named group marker in the stream of GL commands. This marker
29017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * can be used by tools to group commands into logical groups. A call to
29117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * this method must always be followed later on by a call to endMark().
29217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
29313631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void startMark(const char* name) const;
29417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
29517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
29617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Closes the last group marker opened by startMark().
29717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
29813631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void endMark() const;
29913631f3da855f200a151e7837ed9f6b079622b58Romain Guy
300d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    /**
301d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * Gets the alpha and xfermode out of a paint object. If the paint is null
302d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
30316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * not multiply the paint's alpha by the current snapshot's alpha, and does
30416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * not replace the alpha with the overrideLayerAlpha
305d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     *
306d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param paint The paint to extract values from
307d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param alpha Where to store the resulting alpha
308d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param mode Where to store the resulting xfermode
309d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     */
310e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
311e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            SkXfermode::Mode* mode) {
312527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        *mode = getXfermodeDirect(paint);
313527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        *alpha = getAlphaDirect(paint);
314527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
315527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
316d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
317527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (!paint) return SkXfermode::kSrcOver_Mode;
3188dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson        return PaintUtils::getXfermode(paint->getXfermode());
319527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
320527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
321c1c5f0870282b56dafe5a4d756e4b9e6884655a7Chris Craik    static inline int getAlphaDirect(const SkPaint* paint) {
322527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (!paint) return 255;
323527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        return paint->getAlpha();
324d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    }
325d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
326c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    struct TextShadow {
327c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        SkScalar radius;
328c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        float dx;
329c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        float dy;
330c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        SkColor color;
331c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    };
332c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
333c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
334c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        SkDrawLooper::BlurShadowRec blur;
335c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
336c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            if (textShadow) {
337c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
338c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->dx = blur.fOffset.fX;
339c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->dy = blur.fOffset.fY;
340c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->color = blur.fColor;
341c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            }
342c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            return true;
343c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        }
344c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        return false;
345c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
346c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
347c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    static inline bool hasTextShadow(const SkPaint* paint) {
348e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return getTextShadow(paint, nullptr);
349c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
350c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
351624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    /**
35259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * Build the best transform to use to rasterize text given a full
35359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * transform matrix, and whether filteration is needed.
35459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     *
35559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * Returns whether filtration is needed
356624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy     */
35759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
358624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
359527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#if DEBUG_MERGE_BEHAVIOR
360527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
361527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        mCaches.setScissorEnabled(false);
362527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
363527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        // should only be called outside of other draw ops, so stencil can only be in test state
364527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
365527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        mCaches.stencil.disable();
366527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
367527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
368527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
369527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (stencilWasEnabled) mCaches.stencil.enableTest();
370107843de4507b3511006cb9c77b8d0364374385aTom Hudson        mDirty = true;
371527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
372527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#endif
373527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
374984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
37505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    float getLightRadius() const { return mLightRadius; }
37669e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
37769e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
37805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
379984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    ///////////////////////////////////////////////////////////////////
380984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    /// State manipulation
381984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
38203ae272459869b854e5db252fc81a64a516e111fChris Craik    int getSaveCount() const;
38303ae272459869b854e5db252fc81a64a516e111fChris Craik    int save(int flags);
38403ae272459869b854e5db252fc81a64a516e111fChris Craik    void restore();
38503ae272459869b854e5db252fc81a64a516e111fChris Craik    void restoreToCount(int saveCount);
386984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
38703ae272459869b854e5db252fc81a64a516e111fChris Craik    void getMatrix(SkMatrix* outMatrix) const { mState.getMatrix(outMatrix); }
38803ae272459869b854e5db252fc81a64a516e111fChris Craik    void setMatrix(const SkMatrix& matrix) { mState.setMatrix(matrix); }
38903ae272459869b854e5db252fc81a64a516e111fChris Craik    void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); }
390984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
39103ae272459869b854e5db252fc81a64a516e111fChris Craik    void translate(float dx, float dy, float dz = 0.0f);
39203ae272459869b854e5db252fc81a64a516e111fChris Craik    void rotate(float degrees);
39303ae272459869b854e5db252fc81a64a516e111fChris Craik    void scale(float sx, float sy);
39403ae272459869b854e5db252fc81a64a516e111fChris Craik    void skew(float sx, float sy);
395984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
396984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    void setMatrix(const Matrix4& matrix); // internal only convenience method
397984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    void concatMatrix(const Matrix4& matrix); // internal only convenience method
398984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
39903ae272459869b854e5db252fc81a64a516e111fChris Craik    const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); }
400984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
40103ae272459869b854e5db252fc81a64a516e111fChris Craik    bool quickRejectConservative(float left, float top,
40203ae272459869b854e5db252fc81a64a516e111fChris Craik            float right, float bottom) const {
403984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        return mState.quickRejectConservative(left, top, right, bottom);
404984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    }
405984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
40603ae272459869b854e5db252fc81a64a516e111fChris Craik    bool clipRect(float left, float top,
40703ae272459869b854e5db252fc81a64a516e111fChris Craik            float right, float bottom, SkRegion::Op op);
40803ae272459869b854e5db252fc81a64a516e111fChris Craik    bool clipPath(const SkPath* path, SkRegion::Op op);
40903ae272459869b854e5db252fc81a64a516e111fChris Craik    bool clipRegion(const SkRegion* region, SkRegion::Op op);
410984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
411984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    /**
412984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson     * Does not support different clipping Ops (that is, every call to setClippingOutline is
413984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson     * effectively using SkRegion::kReplaceOp)
414984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson     *
415984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson     * The clipping outline is independent from the regular clip.
416984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson     */
417984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
418984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    void setClippingRoundRect(LinearAllocator& allocator,
419984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            const Rect& rect, float radius, bool highPriority = true);
420984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
421984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
422984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    inline const mat4* currentTransform() const { return mState.currentTransform(); }
423984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
424984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    ///////////////////////////////////////////////////////////////////
425984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    /// CanvasStateClient interface
426984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
427e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void onViewportInitialized() override;
428e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
4296b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik    virtual GLuint getTargetFbo() const override { return 0; }
430984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
4314ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik    SkPath* allocPathForFrame() {
43251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        std::unique_ptr<SkPath> path(new SkPath());
43351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        SkPath* returnPath = path.get();
43451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        mTempPaths.push_back(std::move(path));
43551d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        return returnPath;
4364ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik    }
4374ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik
438e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected:
439e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    /**
44096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * Perform the setup specific to a frame. This method does not
44196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * issue any OpenGL commands.
44296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     */
44396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
44496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
44596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    /**
44696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * Indicates the start of rendering. This method will setup the
44796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * initial OpenGL state (viewport, clearing the buffer, etc.)
44896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     */
449107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void startFrame();
45096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
45196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    /**
4527c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     * Clears the underlying surface if needed.
4537c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     */
454107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void clear(float left, float top, float right, float bottom, bool opaque);
4557c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
4567c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    /**
45735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Call this method after updating a layer during a drawing pass.
45835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
45935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    void resumeAfterLayer();
46035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
46135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
4628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * This method is called whenever a stencil buffer is required. Subclasses
4638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * should override this method and call attachStencilBufferToLayer() on the
4648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * appropriate layer(s).
4658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
4668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    virtual void ensureStencilBuffer();
4678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
4688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
4698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Obtains a stencil render buffer (allocating it if necessary) and
4708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * attaches it to the specified layer.
4718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
4728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void attachStencilBufferToLayer(Layer* layer);
4738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
474487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    /**
475487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk     * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
476487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk     * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
477487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk     * in the list.
478487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk     */
479487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    void drawRectangleList(const RectangleList& rectangleList);
480487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
481f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
482e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            const SkPaint* paint = nullptr);
483e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
484f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        return quickRejectSetupScissor(bounds.left, bounds.top,
485f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                bounds.right, bounds.bottom, paint);
486f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    }
487f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik
4888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
489e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * Compose the layer defined in the current snapshot with the layer
490e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * defined by the previous snapshot.
491e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
492e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
493e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
494e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param curent The current snapshot containing the layer to compose
495e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param previous The previous snapshot to compose the current layer with
496e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     */
49714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
498694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
499ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
500f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Marks the specified region as dirty at the specified bounds.
501ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
502f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayerUnchecked(Rect& bounds, Region* region);
503ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
50442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
50542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the region of the current layer.
50642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
507624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual Region* getRegion() const {
508984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        return mState.currentRegion();
509f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
510f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
51142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
51242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Indicates whether rendering is currently targeted at a layer.
51342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
514624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual bool hasLayer() const {
515984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
516f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
5171bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
51877a811610f99e21da7f88dafef60d09f345d0506Romain Guy    /**
51977a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * Renders the specified layer as a textured quad.
52077a811610f99e21da7f88dafef60d09f345d0506Romain Guy     *
52177a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param layer The layer to render
52277a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param rect The bounds of the layer
52377a811610f99e21da7f88dafef60d09f345d0506Romain Guy     */
52477a811610f99e21da7f88dafef60d09f345d0506Romain Guy    void drawTextureLayer(Layer* layer, const Rect& rect);
52577a811610f99e21da7f88dafef60d09f345d0506Romain Guy
526be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
527be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
52816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
52916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * snapshot alpha, and overrideLayerAlpha
530be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     *
531be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param paint The paint to extract values from
532be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param alpha Where to store the resulting alpha
533be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param mode Where to store the resulting xfermode
534be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
535d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
53616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
53716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    /**
53816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
53916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     *
54016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * @param layer The layer from which the alpha is extracted
54116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     */
54276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    inline float getLayerAlpha(const Layer* layer) const;
543be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
544be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
54576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * Safely retrieves the ColorFilter from the given Paint. If the paint is
54676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * null then null is returned.
547be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
54876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
549e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return paint ? paint->getColorFilter() : nullptr;
550be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    }
551be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
55211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    /**
553d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * Safely retrieves the Shader from the given Paint. If the paint is
554d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * null then null is returned.
555d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     */
556d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    static inline const SkShader* getShader(const SkPaint* paint) {
557e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return paint ? paint->getShader() : nullptr;
558d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
559d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
560d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    /**
56111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     * Set to true to suppress error checks at the end of a frame.
56211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     */
563624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual bool suppressErrorChecks() const {
56411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return false;
56511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
56611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
567984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    CanvasState mState;
56865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    Caches& mCaches;
56965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    RenderState& mRenderState;
570984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
57108ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
5726b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik    void renderGlop(const Glop& glop, bool clearLayer = true);
573117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
5745cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
575dcfc836b457a87881da409e1acf251515f121446Romain Guy     * Discards the content of the framebuffer if supported by the driver.
576dcfc836b457a87881da409e1acf251515f121446Romain Guy     * This method should be called at the beginning of a frame to optimize
577dcfc836b457a87881da409e1acf251515f121446Romain Guy     * rendering on some tiler architectures.
578dcfc836b457a87881da409e1acf251515f121446Romain Guy     */
579dcfc836b457a87881da409e1acf251515f121446Romain Guy    void discardFramebuffer(float left, float top, float right, float bottom);
580dcfc836b457a87881da409e1acf251515f121446Romain Guy
581dcfc836b457a87881da409e1acf251515f121446Romain Guy    /**
5822b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
583d6b65f67717025b1162f86f04e2caa5723566cacChris Craik     * This method will use the current layer space clip rect.
5842b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * This method needs to be invoked every time getTargetFbo() is
5852b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * bound again.
5862b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
58733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    void startTilingCurrentClip(bool opaque = false, bool expand = false);
5882b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
5892b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    /**
590c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
591c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * This method needs to be invoked every time getTargetFbo() is
592c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * bound again.
593c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     */
59433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
595c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
596c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    /**
5972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU that we are done drawing the frame or that we
5982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * are switching to another render target.
5992b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
6002b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    void endTiling();
6012b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
6025cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
6035cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
6045cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
6055cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
606bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
607bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
6085cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
6098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Sets the clipping region using the stencil buffer. The clip region
6108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * is defined by the current snapshot's clipRegion member.
6118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
6128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void setStencilFromClip();
6138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
6148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
615408eb12631376cbdc96803e918decf6ea804d346Chris Craik     * Given the local bounds of the layer, calculates ...
616d90144db52c7297879b950cbbc85137ed123ab5bChris Craik     */
617d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
618d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
619d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    /**
620408eb12631376cbdc96803e918decf6ea804d346Chris Craik     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
621408eb12631376cbdc96803e918decf6ea804d346Chris Craik     */
622408eb12631376cbdc96803e918decf6ea804d346Chris Craik    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
623408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bool fboLayer, int alpha);
624408eb12631376cbdc96803e918decf6ea804d346Chris Craik
625408eb12631376cbdc96803e918decf6ea804d346Chris Craik    /**
626d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
627d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
628d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
629d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
630d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
631d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
632d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
633d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
634d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
635d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
6363f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik     * @param mask A mask to use when drawing the layer back, may be empty
637d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
638d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
639d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
640d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    bool createLayer(float left, float top, float right, float bottom,
6413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            const SkPaint* paint, int flags, const SkPath* convexMask);
642d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
643d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Creates a new layer stored in the specified snapshot as an FBO.
6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to store as an FBO
6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param snapshot The snapshot associated with the new layer
6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param bounds The bounds of the layer
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
650e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a region.
6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRegion(Layer* layer, const Rect& rect);
6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a simple rectangle.
6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param swap If true, the source and destination are swapped
6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
6675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
6685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
66954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
67054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Clears all the regions corresponding to the current list of layers.
67154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method MUST be invoked before any drawing operation.
67254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
67354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void clearLayerRegions();
67454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
67554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
676f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates. The coordinates
677f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * are transformed with the supplied matrix.
678f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
679f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
680f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom, const mat4 transform);
681f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
682f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
683f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates.
684f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
685f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
686f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom);
687f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
688f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
6895cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
690735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * are transformed by the current snapshot's transform matrix unless specified
691735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * otherwise.
6925cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
6935cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
6945cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
6955cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
6965cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
69776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * @param paint The paint containing the color, blending mode, etc.
6983d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
6995cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
700026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
70176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const SkPaint* paint, bool ignoreTransform = false);
7025cbbce535744b89df5ecea95de21ee3733298260Romain Guy
70354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
704735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * Draws a series of colored rectangles with the specified color. The specified
705735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * coordinates are transformed by the current snapshot's transform matrix unless
706735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * specified otherwise.
707735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     *
708735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
709735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     *              per rectangle
71076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * @param paint The paint containing the color, blending mode, etc.
711735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param ignoreTransform True if the current transform should be ignored
7128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * @param dirty True if calling this method should dirty the current layer
7133bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy     * @param clip True if the rects should be clipped, false otherwise
714735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     */
715107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawColorRects(const float* rects, int count, const SkPaint* paint,
71676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            bool ignoreTransform = false, bool dirty = true, bool clip = true);
717735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
718735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    /**
71954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the shape represented by the specified path texture.
72054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method invokes drawPathTexture() but takes into account
72154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * the extra left/top offset and the texture offset to correctly
72254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * position the final shape.
72354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
72454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The left coordinate of the shape to render
72554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The top coordinate of the shape to render
72654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture reprsenting the shape
72754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the shape with
72854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
72930036092b40badecbe64d9c2bff4850132147f78Chris Craik    void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);
73054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
73154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
73254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
73354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * different compositing rules.
73454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
73554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to draw with
73654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to render with
73754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
7380519c810a56bded1284fcb2ae40f438878c6585fChris Craik    void drawAlphaBitmap(Texture* texture, const SkPaint* paint);
739a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
74054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
74165cd612face362d054a85d0f7e5881c59cd523beChris Craik     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
74265cd612face362d054a85d0f7e5881c59cd523beChris Craik     *
74365cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param vertexBuffer The VertexBuffer to be drawn
74465cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param paint The paint to render with
745bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik     * @param flags flags with which to draw
74665cd612face362d054a85d0f7e5881c59cd523beChris Craik     */
747107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
748bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            const SkPaint* paint, int flags = 0);
74965cd612face362d054a85d0f7e5881c59cd523beChris Craik
75065cd612face362d054a85d0f7e5881c59cd523beChris Craik    /**
75105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik     * Convenience for translating method
75205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik     */
753107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawVertexBuffer(const VertexBuffer& vertexBuffer,
754bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            const SkPaint* paint, int flags = 0) {
755107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
75605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    }
75705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
75805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    /**
759710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * Renders the convex hull defined by the specified path as a strip of polygons.
76054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
761710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * @param path The hull of the path to draw
762cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik     * @param paint The paint to render with
76354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
764107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawConvexPath(const SkPath& path, const SkPaint* paint);
765858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
7665cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
7670519c810a56bded1284fcb2ae40f438878c6585fChris Craik     * Draws a textured rectangle with the specified texture.
7685cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
76982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
77082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
77182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
7720519c810a56bded1284fcb2ae40f438878c6585fChris Craik    void drawTextureRect(Texture* texture, const SkPaint* paint);
77382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
77482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
77503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted,
77603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
77703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * VBO is bound.
77882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
77982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
78082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
78182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
78282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
78382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
78476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
78582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
78682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
78782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
78882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
789f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
790f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param ignoreTransform True if the current transform should be ignored
79103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * @param vbo The VBO used to draw the mesh
7924063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param modelViewMode Defines whether the model view matrix should be scaled
7935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param dirty True if calling this method should dirty the current layer
794f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
795f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
79676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const SkPaint* paint, bool blend,
7976820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
7985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
7994063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
800f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
8013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
80276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const SkPaint* paint, bool blend,
8033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
8043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
8054063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
8063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
807886b275e529e44a59c54b933453d9bc902973178Romain Guy    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
80876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            GLuint texture, const SkPaint* paint,
809886b275e529e44a59c54b933453d9bc902973178Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
8104063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
8114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            bool dirty = true);
812886b275e529e44a59c54b933453d9bc902973178Romain Guy
813f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
814448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
815448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     * If the number of vertices to draw exceeds the number of indices we have
816448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     * pre-allocated, this method will generate several glDrawElements() calls.
817448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     */
8184063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
819448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
820448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    /**
8210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Draws text underline and strike-through if needed.
8220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *
8230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param text The text to decor
8240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param bytesCount The number of bytes in the text
82541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
8260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param x The x coordinate where the text will be drawn
8270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param y The y coordinate where the text will be drawn
8280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param paint The paint to draw the text with
8290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     */
830d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
8311e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
832416a847633680d94efb926837efdc18726d54918Raph Levien   /**
833416a847633680d94efb926837efdc18726d54918Raph Levien     * Draws shadow layer on text (with optional positions).
834416a847633680d94efb926837efdc18726d54918Raph Levien     *
835416a847633680d94efb926837efdc18726d54918Raph Levien     * @param paint The paint to draw the shadow with
836416a847633680d94efb926837efdc18726d54918Raph Levien     * @param text The text to draw
837416a847633680d94efb926837efdc18726d54918Raph Levien     * @param bytesCount The number of bytes in the text
838416a847633680d94efb926837efdc18726d54918Raph Levien     * @param count The number of glyphs in the text
839416a847633680d94efb926837efdc18726d54918Raph Levien     * @param positions The x, y positions of individual glyphs (or NULL)
840416a847633680d94efb926837efdc18726d54918Raph Levien     * @param fontRenderer The font renderer object
841416a847633680d94efb926837efdc18726d54918Raph Levien     * @param alpha The alpha value for drawing the shadow
842416a847633680d94efb926837efdc18726d54918Raph Levien     * @param x The x coordinate where the shadow will be drawn
843416a847633680d94efb926837efdc18726d54918Raph Levien     * @param y The y coordinate where the shadow will be drawn
844416a847633680d94efb926837efdc18726d54918Raph Levien     */
845d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
84676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const float* positions, FontRenderer& fontRenderer, int alpha,
847416a847633680d94efb926837efdc18726d54918Raph Levien            float x, float y);
848416a847633680d94efb926837efdc18726d54918Raph Levien
84954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
85054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws a path texture. Path textures are alpha8 bitmaps that need special
85154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * compositing to apply colors/filters/etc.
85254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
85354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to render
85454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param x The x coordinate where the texture will be drawn
85554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param y The y coordinate where the texture will be drawn
85654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the texture with
85754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
85830036092b40badecbe64d9c2bff4850132147f78Chris Craik     void drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint);
85901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
8601e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    /**
861ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
862026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
863026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
8648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
865026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
866026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
867026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
868026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
869026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
870026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
871026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
872026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
8738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
874768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy     * Returns true if the specified paint will draw invisible text.
875768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy     */
876768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    bool canSkipText(const SkPaint* paint) const;
877768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
878768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    /**
87982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
88082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
88182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
882f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
883f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bool swapSrcDst = false);
884a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
885f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    /**
886746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Invoked before any drawing operation. This sets required state.
887746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
88854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void setupDraw(bool clear = true);
88917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
89070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    /**
89170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     * Various methods to setup OpenGL rendering.
89270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     */
89370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawWithTexture(bool isAlpha8 = false);
894ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
895aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawWithExternalTexture();
89615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    void setupDrawNoTexture();
89791a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    void setupDrawVertexAlpha(bool useShadowAlphaInterp);
8988d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawColor(int color, int alpha);
89970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(float r, float g, float b, float a);
90086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(int color, int alpha);
9014121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGamma(const SkPaint* paint);
902d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    void setupDrawShader(const SkShader* shader);
90376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawColorFilter(const SkColorFilter* filter);
90476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
90576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
90670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawProgram();
90770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawDirtyRegionsDisabled();
9084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
9094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
9104063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Setup the current program matrices based upon the nature of the geometry.
9114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
9124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
9134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
9144063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
9154063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * transformations are stored in the modelView matrix and uploaded to the shader.
9164063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
917e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik     * @param offset Set to true if the the matrix should be fudged (translated) slightly to
918e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik     * disambiguate geometry pixel positioning. See Vertex::GeometryFudgeFactor().
9194063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
9204063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
9214063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
9224063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * or when simple translation has been extracted)
9234063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
9244063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    void setupDrawModelView(ModelViewMode mode, bool offset,
9254063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            float left, float top, float right, float bottom, bool ignoreTransform = false);
926d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    void setupDrawColorUniforms(bool hasShader);
92786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawPureColorUniforms();
928d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
929d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    /**
930d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * Setup uniforms for the current shader.
931d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     *
932d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * @param shader SkShader on the current paint.
933d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     *
934d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * @param ignoreTransform Set to true to ignore the transform in shader.
935d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     */
936d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
93776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
93870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawSimpleMesh();
93970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawTexture(GLuint texture);
940aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawExternalTexture(GLuint texture);
9418f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransform();
9428f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransformUniforms(mat4& transform);
9434121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGammaUniforms();
944e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = nullptr, GLuint vbo = 0);
945564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
946564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
947448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    void setupDrawIndexedVertices(GLvoid* vertices);
948f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    void accountForClear(SkXfermode::Mode mode);
949746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
95011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    bool updateLayer(Layer* layer, bool inFrame);
95111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    void updateLayers();
95296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    void flushLayers();
95311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
954e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#if DEBUG_LAYERS_AS_REGIONS
95517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
95617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Renders the specified region as a series of rectangles. This method
95717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * is used for debugging only.
95817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
959e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    void drawRegionRectsDebug(const Region& region);
960e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
9613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
9638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Renders the specified region as a series of rectangles. The region
9648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * must be in screen-space coordinates.
9658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
96676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
9678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
9698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
9708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * is turned on.
9718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
9728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void debugClip();
9738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9747c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void debugOverdraw(bool enable, bool clear);
9757c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void renderOverdraw();
97678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    void countOverdraw();
9777c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
978746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
979746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Should be invoked every time the glScissor is modified.
980746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
981984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    inline void dirtyClip() { mState.setDirtyClip(true); }
982746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
9833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    inline const UvMapper& getMapper(const Texture* texture) {
9843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
9853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
9863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
9873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    /**
9883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * Returns a texture object for the specified bitmap. The texture can
9893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * come from the texture cache or an atlas. If this method returns
9903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * NULL, the texture could not be found and/or allocated.
9913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     */
992d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    Texture* getTexture(const SkBitmap* bitmap);
9933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
994107843de4507b3511006cb9c77b8d0364374385aTom Hudson    bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
995984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
996984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
997107843de4507b3511006cb9c77b8d0364374385aTom Hudson
9984063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
9994063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Model-view matrix used to position/size objects
10004063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
10014063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
10024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * currentTransform().
10034063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
1004e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
10054063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
1006e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
1007e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
1008e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik     * of a bitmap.
10094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
10104063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used as input to SkiaShader transformation.
10114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
1012e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik    mat4 mModelViewMatrix;
1013c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
10142b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // State used to define the clipping region
10155f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    Rect mTilingClip;
101696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Is the target render surface opaque
101796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    bool mOpaque;
101896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Is a frame currently being rendered
101996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    bool mFrameStarted;
10209d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1021026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
1022ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
1023ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
10243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // Default UV mapper
10253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper mUvMapper;
10263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1027c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    // shader, filters, and shadow
1028c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    DrawModifiers mDrawModifiers;
10295ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    SkPaint mFilteredPaint;
10305ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
10318f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    // List of rectangles to clear after saveLayer() is invoked
103251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::vector<Rect> mLayers;
103311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    // List of layers to update at the beginning of a frame
10340e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck    Vector< sp<Layer> > mLayerUpdates;
103554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
103670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // The following fields are used to setup drawing
103770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Used to describe the shaders to generate
103870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    ProgramDescription mDescription;
103970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Color description
104070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mColorSet;
10410519c810a56bded1284fcb2ae40f438878c6585fChris Craik    FloatColor mColor;
104270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Indicates that the shader should get a color
104370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mSetShaderColor;
104470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Current texture unit
104570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    GLuint mTextureUnit;
104670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Track dirty regions, true by default
104770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mTrackDirtyRegions;
10482b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // Indicate whether we are drawing an opaque frame
10492b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    bool mOpaqueFrame;
105070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
105187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
105287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // Properties.h
105387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    bool mScissorOptimizationDisabled;
105487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
105554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // No-ops start/endTiling when set
105654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    bool mSuppressTiling;
1057284b24358410cb0200e525a5ba36994090c83f20Chris Craik    bool mFirstFrameAfterResize;
105854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
1059deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool mSkipOutlineClip;
1060deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1061107843de4507b3511006cb9c77b8d0364374385aTom Hudson    // True if anything has been drawn since the last call to
1062107843de4507b3511006cb9c77b8d0364374385aTom Hudson    // reportAndClearDirty()
1063107843de4507b3511006cb9c77b8d0364374385aTom Hudson    bool mDirty;
1064107843de4507b3511006cb9c77b8d0364374385aTom Hudson
1065058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    // Lighting + shadows
1066058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    Vector3 mLightCenter;
1067058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    float mLightRadius;
1068058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    uint8_t mAmbientShadowAlpha;
1069058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    uint8_t mSpotShadowAlpha;
1070058fc640017c90120c599d378a4cbc55668b05b7Chris Craik
10714ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik    // Paths kept alive for the duration of the frame
107251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::vector<std::unique_ptr<SkPath>> mTempPaths;
10734ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik
107496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    friend class Layer;
1075257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    friend class TextSetupFunctor;
107603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    friend class DrawBitmapOp;
107703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    friend class DrawPatchOp;
1078b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
1079bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
1080e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
10819d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1082e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1083e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
10845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H
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