OpenGLRenderer.h revision 78dd96d5af20f489f0e8b288617d57774ec284f7
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/* 2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project 3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License. 6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at 7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software 11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and 14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License. 15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */ 16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H 199d5316e3f56d138504565ff311145ac01621dff4Romain Guy 209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h> 219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h> 2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h> 24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h> 25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h> 26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h> 27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h> 2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h> 29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 30daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h> 31bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h> 32ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy#include <utils/SortedVector.h> 338694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h> 34bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 357953745dd565167113f8cbfc461bc0521d32d870Romain Guy#include <cutils/compiler.h> 367953745dd565167113f8cbfc461bc0521d32d870Romain Guy 373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include <androidfw/ResourceTypes.h> 383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 39c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h" 4051769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h" 41f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h" 425cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h" 43bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h" 445cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h" 45f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h" 4606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h" 47db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy#include "SkiaColorFilter.h" 483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include "UvMapper.h" 49fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h" 50bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 51e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android { 529d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer { 53e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 54c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikstruct DrawModifiers { 55c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik SkiaShader* mShader; 56c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik SkiaColorFilter* mColorFilter; 5716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik float mOverrideLayerAlpha; 58c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 59c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik // Drop shadow 60c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik bool mHasShadow; 61c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik float mShadowRadius; 62c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik float mShadowDx; 63c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik float mShadowDy; 64c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik int mShadowColor; 65c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 66c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik // Draw filters 67c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik bool mHasDrawFilter; 68c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik int mPaintFilterClearBits; 69c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik int mPaintFilterSetBits; 70c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}; 71c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 72ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikenum StateDeferFlags { 73ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik kStateDeferFlag_Draw = 0x1, 74ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik kStateDeferFlag_Clip = 0x2 75ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik}; 76ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik 77527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikenum DrawOpMode { 78527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik kDrawOpMode_Immediate, 79527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik kDrawOpMode_Defer, 80527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik kDrawOpMode_Flush 81527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}; 82527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 83c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikstruct DeferredDisplayState { 843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy // global op bounds, mapped by mMatrix to be in screen space coordinates, clipped 853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy Rect mBounds; 86c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 87c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik // the below are set and used by the OpenGLRenderer at record and deferred playback 88527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik bool mClipValid; 89c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik Rect mClip; 90c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik mat4 mMatrix; 91c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik DrawModifiers mDrawModifiers; 92ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik float mAlpha; 93c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}; 94c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 95f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 96f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer 97f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 98f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 990fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyclass DisplayList; 100257ae3502cfad43df681b1783528d645bdabc63fRomain Guyclass TextSetupFunctor; 10165cd612face362d054a85d0f7e5881c59cd523beChris Craikclass VertexBuffer; 102b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy 1035cbbce535744b89df5ecea95de21ee3733298260Romain Guy/** 1045cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a 1055cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API. 1065cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 10785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer { 108e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic: 1097953745dd565167113f8cbfc461bc0521d32d870Romain Guy ANDROID_API OpenGLRenderer(); 110e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual ~OpenGLRenderer(); 111e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 11217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 113ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy * Sets the name of this renderer. The name is optional and 114ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy * empty by default. If the pointer is null the name is set 115ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy * to the empty string. 116ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy */ 117ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy ANDROID_API void setName(const char* name); 118ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy 119ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy /** 120ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy * Returns the name of this renderer as UTF8 string. 121ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy * The returned pointer is never null. 122ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy */ 123ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy ANDROID_API const char* getName() const; 124ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy 125ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy /** 12687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy * Read externally defined properties to control the behavior 12787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy * of the renderer. 12887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy */ 12987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy ANDROID_API void initProperties(); 13087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 13187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy /** 13217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Indicates whether this renderer executes drawing commands immediately. 13317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * If this method returns true, the drawing commands will be executed 13417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * later. 13517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 13649c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy virtual bool isDeferred(); 13749c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy 13817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 13917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Sets the dimension of the underlying drawing surface. This method must 14017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * be called at least once every time the drawing surface changes size. 14117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * 14217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param width The width in pixels of the underlysing surface 14317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param height The height in pixels of the underlysing surface 14417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 145b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy virtual void setViewport(int width, int height); 146e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy 14717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 14817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Prepares the renderer to draw a frame. This method must be invoked 14917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * at the beginning of each frame. When this method is invoked, the 15017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * entire drawing surface is assumed to be redrawn. 15117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * 15217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param opaque If true, the target surface is considered opaque 15317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * and will not be cleared. If false, the target surface 15417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * will be cleared 15517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 1567c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy ANDROID_API status_t prepare(bool opaque); 15717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy 15817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 15917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Prepares the renderer to draw a frame. This method must be invoked 16017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * at the beginning of each frame. Only the specified rectangle of the 16117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * frame is assumed to be dirty. A clip will automatically be set to 16217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * the specified rectangle. 16317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * 16417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param left The left coordinate of the dirty rectangle 16517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param top The top coordinate of the dirty rectangle 16617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param right The right coordinate of the dirty rectangle 16717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param bottom The bottom coordinate of the dirty rectangle 16817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * @param opaque If true, the target surface is considered opaque 16917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * and will not be cleared. If false, the target surface 17017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * will be cleared in the specified dirty rectangle 17117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 1727c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque); 173e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy 17417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 17517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Indicates the end of a frame. This method must be invoked whenever 17617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * the caller is done rendering a frame. 17717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 17817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy virtual void finish(); 1796c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 180c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy /** 181c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy * This method must be invoked before handing control over to a draw functor. 182c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy * See callDrawGLFunction() for instance. 183c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy * 184c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy * This command must not be recorded inside display lists. 185c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy */ 186c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy virtual void interrupt(); 187c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy 188c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy /** 189c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy * This method must be invoked after getting control back from a draw functor. 190c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy * 191c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy * This command must not be recorded inside display lists. 192c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy */ 193c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy virtual void resume(); 194c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy 19578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy ANDROID_API void setCountOverdrawEnabled(bool enabled) { 19678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy mCountOverdraw = enabled; 19778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy } 19878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy 19978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy ANDROID_API float getOverdraw() { 20078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy return mCountOverdraw ? mOverdraw : 0.0f; 20178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy } 20278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy 2038f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy ANDROID_API status_t invokeFunctors(Rect& dirty); 204ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy ANDROID_API void detachFunctor(Functor* functor); 205ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy ANDROID_API void attachFunctor(Functor* functor); 2068f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty); 20708ae317c21ec3086b5017672bba87420cc38a407Romain Guy 20811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy ANDROID_API void pushLayerUpdate(Layer* layer); 20911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy ANDROID_API void clearLayerUpdates(); 21011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 2117953745dd565167113f8cbfc461bc0521d32d870Romain Guy ANDROID_API int getSaveCount() const; 2124aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual int save(int flags); 2134aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void restore(); 2144aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void restoreToCount(int saveCount); 215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 216ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik ANDROID_API int saveLayer(float left, float top, float right, float bottom, 217ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik SkPaint* paint, int flags) { 218ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode; 219ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik if (paint) mode = getXfermode(paint->getXfermode()); 220ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags); 221ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik } 222ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom, 223ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik int alpha, int flags) { 224ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags); 225ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik } 226e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual int saveLayer(float left, float top, float right, float bottom, 227ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik int alpha, SkXfermode::Mode mode, int flags); 228bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 229d90144db52c7297879b950cbbc85137ed123ab5bChris Craik int saveLayerDeferred(float left, float top, float right, float bottom, 230d90144db52c7297879b950cbbc85137ed123ab5bChris Craik int alpha, SkXfermode::Mode mode, int flags); 231d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 2324aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void translate(float dx, float dy); 2334aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void rotate(float degrees); 2344aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void scale(float sx, float sy); 235807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy virtual void skew(float sx, float sy); 236f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 237b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik bool hasRectToRectTransform(); 2387953745dd565167113f8cbfc461bc0521d32d870Romain Guy ANDROID_API void getMatrix(SkMatrix* matrix); 2394aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setMatrix(SkMatrix* matrix); 2404aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void concatMatrix(SkMatrix* matrix); 241f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 2427953745dd565167113f8cbfc461bc0521d32d870Romain Guy ANDROID_API const Rect& getClipBounds(); 2437953745dd565167113f8cbfc461bc0521d32d870Romain Guy ANDROID_API bool quickReject(float left, float top, float right, float bottom); 2448a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy bool quickRejectNoScissor(float left, float top, float right, float bottom); 2454aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 246735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy virtual bool clipPath(SkPath* path, SkRegion::Op op); 247735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy virtual bool clipRegion(SkRegion* region, SkRegion::Op op); 248a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase virtual Rect* getClipRect(); 249bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 250ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags); 251c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik virtual void outputDisplayList(DisplayList* displayList); 252a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik virtual status_t drawLayer(Layer* layer, float x, float y); 253486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 254527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik status_t drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices, 255527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik const Rect& bounds, SkPaint* paint); 256486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 257486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 258e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy float srcRight, float srcBottom, float dstLeft, float dstTop, 2595c13d89c1332fcc499379b9064b891187b75ca32Chet Haase float dstRight, float dstBottom, SkPaint* paint); 260486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint); 261486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 2625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float* vertices, int* colors, SkPaint* paint); 2633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, 2645c13d89c1332fcc499379b9064b891187b75ca32Chet Haase float left, float top, float right, float bottom, SkPaint* paint); 2653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, AssetAtlas::Entry* entry, 266be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode); 267486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawColor(int color, SkXfermode::Mode mode); 268486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint); 269486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawRoundRect(float left, float top, float right, float bottom, 27001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy float rx, float ry, SkPaint* paint); 271486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint); 272486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint); 273486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawArc(float left, float top, float right, float bottom, 2748b2f5267f16c295f12faab810527cd6311997e34Romain Guy float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); 275486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawPath(SkPath* path, SkPaint* paint); 276486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawLines(float* points, int count, SkPaint* paint); 277486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawPoints(float* points, int count, SkPaint* paint); 278486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, 279325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy float hOffset, float vOffset, SkPaint* paint); 280486590963e2207d68eebd6944fec70d50d41116aChet Haase virtual status_t drawPosText(const char* text, int bytesCount, int count, 281325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy const float* positions, SkPaint* paint); 282c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y, 283527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik const float* positions, SkPaint* paint, float length = -1.0f, 284527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik DrawOpMode drawOpMode = kDrawOpMode_Immediate); 285672433d90fab7383cd28beac9d4485b566a90940Romain Guy virtual status_t drawRects(const float* rects, int count, SkPaint* paint); 28685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 2874aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void resetShader(); 2884aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setupShader(SkiaShader* shader); 289d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy 2904aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void resetColorFilter(); 2914aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setupColorFilter(SkiaColorFilter* filter); 292db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 2934aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void resetShadow(); 2944aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setupShadow(float radius, float dx, float dy, int color); 2951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 2965ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy virtual void resetPaintFilter(); 2975ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy virtual void setupPaintFilter(int clearBits, int setBits); 2985ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 29916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer) 30016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; } 30116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik 302a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik SkPaint* filterPaint(SkPaint* paint); 3035ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 304ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags); 305527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false); 306527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik void setFullScreenClip(); 307c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 308d90144db52c7297879b950cbbc85137ed123ab5bChris Craik const DrawModifiers& getDrawModifiers() { return mDrawModifiers; } 309d90144db52c7297879b950cbbc85137ed123ab5bChris Craik void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; } 310d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 311672433d90fab7383cd28beac9d4485b566a90940Romain Guy ANDROID_API bool isCurrentTransformSimple() { 312672433d90fab7383cd28beac9d4485b566a90940Romain Guy return mSnapshot->transform->isSimple(); 313672433d90fab7383cd28beac9d4485b566a90940Romain Guy } 314672433d90fab7383cd28beac9d4485b566a90940Romain Guy 3150f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy Caches& getCaches() { 3160f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy return mCaches; 3170f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy } 3180f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy 319ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik // simple rect clip 320ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik bool isCurrentClipSimple() { 321ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik return mSnapshot->clipRegion->isEmpty(); 322ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik } 323ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik 32417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 325a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik * Scales the alpha on the current snapshot. This alpha value will be modulated 32617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * with other alpha values when drawing primitives. 32717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 328a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik void scaleAlpha(float alpha) { 329a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik mSnapshot->alpha *= alpha; 33017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy } 33117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy 33217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 3330f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy * Inserts a named event marker in the stream of GL commands. 3340f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy */ 3350f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy void eventMark(const char* name) const; 3360f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy 3370f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy /** 33817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Inserts a named group marker in the stream of GL commands. This marker 33917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * can be used by tools to group commands into logical groups. A call to 34017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * this method must always be followed later on by a call to endMark(). 34117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 34213631f3da855f200a151e7837ed9f6b079622b58Romain Guy void startMark(const char* name) const; 34317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy 34417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 34517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Closes the last group marker opened by startMark(). 34617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 34713631f3da855f200a151e7837ed9f6b079622b58Romain Guy void endMark() const; 34813631f3da855f200a151e7837ed9f6b079622b58Romain Guy 349d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase /** 350d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * Gets the alpha and xfermode out of a paint object. If the paint is null 351d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * alpha will be 255 and the xfermode will be SRC_OVER. This method does 35216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik * not multiply the paint's alpha by the current snapshot's alpha, and does 35316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik * not replace the alpha with the overrideLayerAlpha 354d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * 355d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * @param paint The paint to extract values from 356d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * @param alpha Where to store the resulting alpha 357d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * @param mode Where to store the resulting xfermode 358d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase */ 359d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 360527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik *mode = getXfermodeDirect(paint); 361527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik *alpha = getAlphaDirect(paint); 362527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik } 363527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 364527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) { 365527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik if (!paint) return SkXfermode::kSrcOver_Mode; 366527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik return getXfermode(paint->getXfermode()); 367527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik } 368527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 369527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik static inline int getAlphaDirect(SkPaint* paint) { 370527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik if (!paint) return 255; 371527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik return paint->getAlpha(); 372d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase } 373d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase 374624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy /** 375624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy * Return the best transform to use to rasterize text given a full 376624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy * transform matrix. 377624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy */ 378624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy mat4 findBestFontTransform(const mat4& transform) const; 379624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy 380527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#if DEBUG_MERGE_BEHAVIOR 381527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) { 382527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik mCaches.setScissorEnabled(false); 383527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 384527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik // should only be called outside of other draw ops, so stencil can only be in test state 385527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik bool stencilWasEnabled = mCaches.stencil.isTestEnabled(); 386527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik mCaches.stencil.disable(); 387527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 388527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true); 389527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 390527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik if (stencilWasEnabled) mCaches.stencil.enableTest(); 391527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik } 392527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#endif 393527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 394e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected: 395e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy /** 39635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy * Computes the projection matrix, initialize the first snapshot 39735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy * and stores the dimensions of the render target. 39835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy */ 39935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy void initViewport(int width, int height); 40035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 40135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy /** 40296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy * Perform the setup specific to a frame. This method does not 40396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy * issue any OpenGL commands. 40496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy */ 40596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy void setupFrameState(float left, float top, float right, float bottom, bool opaque); 40696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 40796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy /** 40896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy * Indicates the start of rendering. This method will setup the 40996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy * initial OpenGL state (viewport, clearing the buffer, etc.) 41096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy */ 41196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy status_t startFrame(); 41296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 41396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy /** 4147c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy * Clears the underlying surface if needed. 4157c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy */ 4167c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy virtual status_t clear(float left, float top, float right, float bottom, bool opaque); 4177c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy 4187c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy /** 41935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy * Call this method after updating a layer during a drawing pass. 42035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy */ 42135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy void resumeAfterLayer(); 42235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 42335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy /** 4248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * This method is called whenever a stencil buffer is required. Subclasses 4258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * should override this method and call attachStencilBufferToLayer() on the 4268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * appropriate layer(s). 4278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy */ 4288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy virtual void ensureStencilBuffer(); 4298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 4308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy /** 4318ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * Obtains a stencil render buffer (allocating it if necessary) and 4328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * attaches it to the specified layer. 4338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy */ 4348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy void attachStencilBufferToLayer(Layer* layer); 4358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 4368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy /** 437e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * Compose the layer defined in the current snapshot with the layer 438e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * defined by the previous snapshot. 439e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * 440e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 441e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * 442e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * @param curent The current snapshot containing the layer to compose 443e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * @param previous The previous snapshot to compose the current layer with 444e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy */ 445e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 446694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 447ada830f639591b99c3e40de22b07296c7932a33fRomain Guy /** 448f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Marks the specified region as dirty at the specified bounds. 449ada830f639591b99c3e40de22b07296c7932a33fRomain Guy */ 450f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy void dirtyLayerUnchecked(Rect& bounds, Region* region); 451ada830f639591b99c3e40de22b07296c7932a33fRomain Guy 452ada830f639591b99c3e40de22b07296c7932a33fRomain Guy /** 453f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Returns the current snapshot. 454ada830f639591b99c3e40de22b07296c7932a33fRomain Guy */ 455624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy sp<Snapshot> getSnapshot() const { 456f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy return mSnapshot; 457f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 458ada830f639591b99c3e40de22b07296c7932a33fRomain Guy 45942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy /** 46042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy * Returns the region of the current layer. 46142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy */ 462624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy virtual Region* getRegion() const { 463f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy return mSnapshot->region; 464f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 465f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy 46642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy /** 46742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy * Indicates whether rendering is currently targeted at a layer. 46842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy */ 469624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy virtual bool hasLayer() const { 470f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 471f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 4721bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy 47342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy /** 47442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy * Returns the name of the FBO this renderer is rendering into. 47542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy */ 476624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy virtual GLint getTargetFbo() const { 47742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy return 0; 47842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy } 47942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy 48077a811610f99e21da7f88dafef60d09f345d0506Romain Guy /** 48177a811610f99e21da7f88dafef60d09f345d0506Romain Guy * Renders the specified layer as a textured quad. 48277a811610f99e21da7f88dafef60d09f345d0506Romain Guy * 48377a811610f99e21da7f88dafef60d09f345d0506Romain Guy * @param layer The layer to render 48477a811610f99e21da7f88dafef60d09f345d0506Romain Guy * @param rect The bounds of the layer 48577a811610f99e21da7f88dafef60d09f345d0506Romain Guy */ 48677a811610f99e21da7f88dafef60d09f345d0506Romain Guy void drawTextureLayer(Layer* layer, const Rect& rect); 48777a811610f99e21da7f88dafef60d09f345d0506Romain Guy 488be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy /** 489be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * Gets the alpha and xfermode out of a paint object. If the paint is null 49016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both 49116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik * snapshot alpha, and overrideLayerAlpha 492be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * 493be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * @param paint The paint to extract values from 494be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * @param alpha Where to store the resulting alpha 495be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * @param mode Where to store the resulting xfermode 496be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy */ 49716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const; 49816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik 49916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik /** 50016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha 50116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik * 50216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik * @param layer The layer from which the alpha is extracted 50316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik */ 50416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik inline float getLayerAlpha(Layer* layer) const; 505be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy 506be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy /** 507be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * Safely retrieves the mode from the specified xfermode. If the specified 508be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 509be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy */ 510be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy static inline SkXfermode::Mode getXfermode(SkXfermode* mode) { 511be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy SkXfermode::Mode resultMode; 512be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy if (!SkXfermode::AsMode(mode, &resultMode)) { 513be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy resultMode = SkXfermode::kSrcOver_Mode; 514be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy } 515be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy return resultMode; 516be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy } 517be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy 51811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy /** 51911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy * Set to true to suppress error checks at the end of a frame. 52011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy */ 521624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy virtual bool suppressErrorChecks() const { 52211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy return false; 52311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 52411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 52508ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate: 5265cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 527dcfc836b457a87881da409e1acf251515f121446Romain Guy * Discards the content of the framebuffer if supported by the driver. 528dcfc836b457a87881da409e1acf251515f121446Romain Guy * This method should be called at the beginning of a frame to optimize 529dcfc836b457a87881da409e1acf251515f121446Romain Guy * rendering on some tiler architectures. 530dcfc836b457a87881da409e1acf251515f121446Romain Guy */ 531dcfc836b457a87881da409e1acf251515f121446Romain Guy void discardFramebuffer(float left, float top, float right, float bottom); 532dcfc836b457a87881da409e1acf251515f121446Romain Guy 533dcfc836b457a87881da409e1acf251515f121446Romain Guy /** 534ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy * Ensures the state of the renderer is the same as the state of 535ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy * the GL context. 536ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy */ 537ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy void syncState(); 538ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy 539ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy /** 5402b7028eabac80cec170572bc0e945a1d4224e595Romain Guy * Tells the GPU what part of the screen is about to be redrawn. 541c3fedafc5f50100219449125a000e3138f6fb987Romain Guy * This method will use the clip rect that we started drawing the 542c3fedafc5f50100219449125a000e3138f6fb987Romain Guy * frame with. 5432b7028eabac80cec170572bc0e945a1d4224e595Romain Guy * This method needs to be invoked every time getTargetFbo() is 5442b7028eabac80cec170572bc0e945a1d4224e595Romain Guy * bound again. 5452b7028eabac80cec170572bc0e945a1d4224e595Romain Guy */ 54657b5268708c3b974296c7d4e58a02a957979224aRomain Guy void startTiling(const sp<Snapshot>& snapshot, bool opaque = false); 5472b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 5482b7028eabac80cec170572bc0e945a1d4224e595Romain Guy /** 549c3fedafc5f50100219449125a000e3138f6fb987Romain Guy * Tells the GPU what part of the screen is about to be redrawn. 550c3fedafc5f50100219449125a000e3138f6fb987Romain Guy * This method needs to be invoked every time getTargetFbo() is 551c3fedafc5f50100219449125a000e3138f6fb987Romain Guy * bound again. 552c3fedafc5f50100219449125a000e3138f6fb987Romain Guy */ 553c3fedafc5f50100219449125a000e3138f6fb987Romain Guy void startTiling(const Rect& clip, int windowHeight, bool opaque = false); 554c3fedafc5f50100219449125a000e3138f6fb987Romain Guy 555c3fedafc5f50100219449125a000e3138f6fb987Romain Guy /** 5562b7028eabac80cec170572bc0e945a1d4224e595Romain Guy * Tells the GPU that we are done drawing the frame or that we 5572b7028eabac80cec170572bc0e945a1d4224e595Romain Guy * are switching to another render target. 5582b7028eabac80cec170572bc0e945a1d4224e595Romain Guy */ 5592b7028eabac80cec170572bc0e945a1d4224e595Romain Guy void endTiling(); 5602b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 5612b7028eabac80cec170572bc0e945a1d4224e595Romain Guy /** 5625cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Saves the current state of the renderer as a new snapshot. 5635cbbce535744b89df5ecea95de21ee3733298260Romain Guy * The new snapshot is saved in mSnapshot and the previous snapshot 5645cbbce535744b89df5ecea95de21ee3733298260Romain Guy * is linked from mSnapshot->previous. 5655cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 5668aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy * @param flags The save flags; see SkCanvas for more information 5678aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy * 5685cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @return The new save count. This value can be passed to #restoreToCount() 5695cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 5708aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy int saveSnapshot(int flags); 5715cbbce535744b89df5ecea95de21ee3733298260Romain Guy 5725cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 5735cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 5745cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 5752542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy * @return True if the clip was modified. 5765cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 577bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy bool restoreSnapshot(); 578bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 5795cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 5805cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Sets the clipping rectangle using glScissor. The clip is defined by 5815cbbce535744b89df5ecea95de21ee3733298260Romain Guy * the current snapshot's clipRect member. 5825cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 583bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy void setScissorFromClip(); 584bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 5855cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 5868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * Sets the clipping region using the stencil buffer. The clip region 5878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * is defined by the current snapshot's clipRegion member. 5888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy */ 5898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy void setStencilFromClip(); 5908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 5918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy /** 59235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy * Performs a quick reject but does not affect the scissor. Returns 59335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy * the transformed rect to test and the current clip. 59435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy */ 59535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy bool quickRejectNoScissor(float left, float top, float right, float bottom, 59635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy Rect& transformed, Rect& clip); 59735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 59835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy /** 599cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * Performs a quick reject but adjust the bounds to account for stroke width if necessary 600cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik */ 601cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint); 602cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik 603cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik /** 604408eb12631376cbdc96803e918decf6ea804d346Chris Craik * Given the local bounds of the layer, calculates ... 605d90144db52c7297879b950cbbc85137ed123ab5bChris Craik */ 606d90144db52c7297879b950cbbc85137ed123ab5bChris Craik void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer); 607d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 608d90144db52c7297879b950cbbc85137ed123ab5bChris Craik /** 609408eb12631376cbdc96803e918decf6ea804d346Chris Craik * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible 610408eb12631376cbdc96803e918decf6ea804d346Chris Craik */ 611408eb12631376cbdc96803e918decf6ea804d346Chris Craik void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip, 612408eb12631376cbdc96803e918decf6ea804d346Chris Craik bool fboLayer, int alpha); 613408eb12631376cbdc96803e918decf6ea804d346Chris Craik 614408eb12631376cbdc96803e918decf6ea804d346Chris Craik /** 615d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * Creates a new layer stored in the specified snapshot. 616d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * 617d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param snapshot The snapshot associated with the new layer 618d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param left The left coordinate of the layer 619d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param top The top coordinate of the layer 620d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param right The right coordinate of the layer 621d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param bottom The bottom coordinate of the layer 622d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param alpha The translucency of the layer 623d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param mode The blending mode of the layer 624d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param flags The layer save flags 625eb99356a0548684a501766e6a524529ab93304c8Romain Guy * @param previousFbo The name of the current framebuffer 626d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * 627d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @return True if the layer was successfully created, false otherwise 628d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy */ 629d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase bool createLayer(float left, float top, float right, float bottom, 630eb99356a0548684a501766e6a524529ab93304c8Romain Guy int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 631d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 632d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy /** 6335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Creates a new layer stored in the specified snapshot as an FBO. 6345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 6355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to store as an FBO 6365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param snapshot The snapshot associated with the new layer 6375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param bounds The bounds of the layer 6385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param previousFbo The name of the current framebuffer 6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 640d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo); 6415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy /** 6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Compose the specified layer as a region. 6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to compose 6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param rect The layer's bounds 6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy void composeLayerRegion(Layer* layer, const Rect& rect); 6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy /** 6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Compose the specified layer as a simple rectangle. 6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to compose 6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param rect The layer's bounds 6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param swap If true, the source and destination are swapped 6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 65954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 66054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Clears all the regions corresponding to the current list of layers. 66154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * This method MUST be invoked before any drawing operation. 66254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 66354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy void clearLayerRegions(); 66454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 66554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 666f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Mark the layer as dirty at the specified coordinates. The coordinates 667f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * are transformed with the supplied matrix. 668f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy */ 669f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy void dirtyLayer(const float left, const float top, 670f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float right, const float bottom, const mat4 transform); 671f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy 672f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy /** 673f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Mark the layer as dirty at the specified coordinates. 674f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy */ 675f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy void dirtyLayer(const float left, const float top, 676f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float right, const float bottom); 677f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy 678f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy /** 6795cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Draws a colored rectangle with the specified color. The specified coordinates 680735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * are transformed by the current snapshot's transform matrix unless specified 681735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * otherwise. 6825cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 6835cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param left The left coordinate of the rectangle 6845cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param top The top coordinate of the rectangle 6855cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param right The right coordinate of the rectangle 6865cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param bottom The bottom coordinate of the rectangle 6875cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param color The rectangle's ARGB color, defined as a packed 32 bits word 688026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param mode The Skia xfermode to use 6893d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy * @param ignoreTransform True if the current transform should be ignored 6905cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 691026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy void drawColorRect(float left, float top, float right, float bottom, 6921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy int color, SkXfermode::Mode mode, bool ignoreTransform = false); 6935cbbce535744b89df5ecea95de21ee3733298260Romain Guy 69454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 695735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * Draws a series of colored rectangles with the specified color. The specified 696735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * coordinates are transformed by the current snapshot's transform matrix unless 697735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * specified otherwise. 698735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * 699735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * @param rects A list of rectangles, 4 floats (left, top, right, bottom) 700735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * per rectangle 701735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * @param color The rectangles' ARGB color, defined as a packed 32 bits word 702735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * @param mode The Skia xfermode to use 703735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * @param ignoreTransform True if the current transform should be ignored 7048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * @param dirty True if calling this method should dirty the current layer 7053bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy * @param clip True if the rects should be clipped, false otherwise 706735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy */ 707735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy status_t drawColorRects(const float* rects, int count, int color, 7083bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy SkXfermode::Mode mode, bool ignoreTransform = false, 7093bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy bool dirty = true, bool clip = true); 710735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy 711735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy /** 71254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Draws the shape represented by the specified path texture. 71354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * This method invokes drawPathTexture() but takes into account 71454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * the extra left/top offset and the texture offset to correctly 71554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * position the final shape. 71654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 71754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param left The left coordinate of the shape to render 71854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param top The top coordinate of the shape to render 71954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param texture The texture reprsenting the shape 72054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param paint The paint to draw the shape with 72154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 722486590963e2207d68eebd6944fec70d50d41116aChet Haase status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); 72354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 72454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 72554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey 72654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * different compositing rules. 72754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 72854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param texture The texture to draw with 72954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param left The x coordinate of the bitmap 73054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param top The y coordinate of the bitmap 73154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param paint The paint to render with 73254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 733a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint); 734a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy 73554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 73665cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a strip of polygons with the specified paint, used for tessellated geometry. 73765cd612face362d054a85d0f7e5881c59cd523beChris Craik * 73865cd612face362d054a85d0f7e5881c59cd523beChris Craik * @param vertexBuffer The VertexBuffer to be drawn 73965cd612face362d054a85d0f7e5881c59cd523beChris Craik * @param paint The paint to render with 74065cd612face362d054a85d0f7e5881c59cd523beChris Craik * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines) 74165cd612face362d054a85d0f7e5881c59cd523beChris Craik */ 74265cd612face362d054a85d0f7e5881c59cd523beChris Craik status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint, 74365cd612face362d054a85d0f7e5881c59cd523beChris Craik bool useOffset = false); 74465cd612face362d054a85d0f7e5881c59cd523beChris Craik 74565cd612face362d054a85d0f7e5881c59cd523beChris Craik /** 746710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik * Renders the convex hull defined by the specified path as a strip of polygons. 74754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 748710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik * @param path The hull of the path to draw 749cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * @param paint The paint to render with 75054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 75165cd612face362d054a85d0f7e5881c59cd523beChris Craik status_t drawConvexPath(const SkPath& path, SkPaint* paint); 752858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 7535cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 7545cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Draws a textured rectangle with the specified texture. The specified coordinates 7555cbbce535744b89df5ecea95de21ee3733298260Romain Guy * are transformed by the current snapshot's transform matrix. 7565cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 7575cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param left The left coordinate of the rectangle 7585cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param top The top coordinate of the rectangle 7595cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param right The right coordinate of the rectangle 7605cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param bottom The bottom coordinate of the rectangle 7615cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param texture The texture name to map onto the rectangle 7625cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param alpha An additional translucency parameter, between 0.0f and 1.0f 763d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param mode The blending mode 764c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy * @param blend True if the texture contains an alpha channel 7655cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 766bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 767a979474f15b454c8e2963f239a3770e200bb227cRomain Guy float alpha, SkXfermode::Mode mode, bool blend); 768c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 769026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy /** 77082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * Draws a textured rectangle with the specified texture. The specified coordinates 77182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * are transformed by the current snapshot's transform matrix. 77282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * 77382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param left The left coordinate of the rectangle 77482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param top The top coordinate of the rectangle 77582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param right The right coordinate of the rectangle 77682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param bottom The bottom coordinate of the rectangle 77782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param texture The texture to use 77882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param paint The paint containing the alpha, blending mode, etc. 77982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy */ 780a979474f15b454c8e2963f239a3770e200bb227cRomain Guy void drawTextureRect(float left, float top, float right, float bottom, 7818164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture, SkPaint* paint); 78282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy 78382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy /** 78403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * Draws a textured mesh with the specified texture. If the indices are omitted, 78503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 78603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * VBO is bound. 78782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * 78882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param left The left coordinate of the rectangle 78982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param top The top coordinate of the rectangle 79082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param right The right coordinate of the rectangle 79182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param bottom The bottom coordinate of the rectangle 79282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param texture The texture name to map onto the rectangle 79382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param alpha An additional translucency parameter, between 0.0f and 1.0f 79482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param mode The blending mode 79582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param blend True if the texture contains an alpha channel 79682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param vertices The vertices that define the mesh 79782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param texCoords The texture coordinates of each vertex 79882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param elementsCount The number of elements in the mesh, required by indices 799f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 800f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy * @param ignoreTransform True if the current transform should be ignored 80103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * @param vbo The VBO used to draw the mesh 8025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param ignoreScale True if the model view matrix should not be scaled 8035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param dirty True if calling this method should dirty the current layer 804f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy */ 805f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 806a979474f15b454c8e2963f239a3770e200bb227cRomain Guy float alpha, SkXfermode::Mode mode, bool blend, 8076820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 8085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 8095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool ignoreScale = false, bool dirty = true); 810f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 8113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, 8123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy float alpha, SkXfermode::Mode mode, bool blend, 8133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 8143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 8153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy bool ignoreScale = false, bool dirty = true); 8163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 817886b275e529e44a59c54b933453d9bc902973178Romain Guy void drawAlpha8TextureMesh(float left, float top, float right, float bottom, 818886b275e529e44a59c54b933453d9bc902973178Romain Guy GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode, 819886b275e529e44a59c54b933453d9bc902973178Romain Guy GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 820527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik bool ignoreTransform, bool ignoreScale = false, bool dirty = true); 821886b275e529e44a59c54b933453d9bc902973178Romain Guy 822f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy /** 8230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * Draws text underline and strike-through if needed. 8240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * 8250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param text The text to decor 8260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param bytesCount The number of bytes in the text 8270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 8280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param x The x coordinate where the text will be drawn 8290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param y The y coordinate where the text will be drawn 8300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param paint The paint to draw the text with 8310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy */ 8320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy void drawTextDecorations(const char* text, int bytesCount, float length, 8330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float x, float y, SkPaint* paint); 8341e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 835416a847633680d94efb926837efdc18726d54918Raph Levien /** 836416a847633680d94efb926837efdc18726d54918Raph Levien * Draws shadow layer on text (with optional positions). 837416a847633680d94efb926837efdc18726d54918Raph Levien * 838416a847633680d94efb926837efdc18726d54918Raph Levien * @param paint The paint to draw the shadow with 839416a847633680d94efb926837efdc18726d54918Raph Levien * @param text The text to draw 840416a847633680d94efb926837efdc18726d54918Raph Levien * @param bytesCount The number of bytes in the text 841416a847633680d94efb926837efdc18726d54918Raph Levien * @param count The number of glyphs in the text 842416a847633680d94efb926837efdc18726d54918Raph Levien * @param positions The x, y positions of individual glyphs (or NULL) 843416a847633680d94efb926837efdc18726d54918Raph Levien * @param fontRenderer The font renderer object 844416a847633680d94efb926837efdc18726d54918Raph Levien * @param alpha The alpha value for drawing the shadow 845416a847633680d94efb926837efdc18726d54918Raph Levien * @param mode The xfermode for drawing the shadow 846416a847633680d94efb926837efdc18726d54918Raph Levien * @param x The x coordinate where the shadow will be drawn 847416a847633680d94efb926837efdc18726d54918Raph Levien * @param y The y coordinate where the shadow will be drawn 848416a847633680d94efb926837efdc18726d54918Raph Levien */ 849416a847633680d94efb926837efdc18726d54918Raph Levien void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count, 850416a847633680d94efb926837efdc18726d54918Raph Levien const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode, 851416a847633680d94efb926837efdc18726d54918Raph Levien float x, float y); 852416a847633680d94efb926837efdc18726d54918Raph Levien 85354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 85454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Draws a path texture. Path textures are alpha8 bitmaps that need special 85554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * compositing to apply colors/filters/etc. 85654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 85754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param texture The texture to render 85854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param x The x coordinate where the texture will be drawn 85954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param y The y coordinate where the texture will be drawn 86054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param paint The paint to draw the texture with 86154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 862416a847633680d94efb926837efdc18726d54918Raph Levien void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); 86301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 8641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy /** 865ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Resets the texture coordinates stored in mMeshVertices. Setting the values 866026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * back to default is achieved by calling: 867026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * 8688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 869026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * 870026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param u1 The left coordinate of the texture 871026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param v1 The bottom coordinate of the texture 872026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param u2 The right coordinate of the texture 873026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param v2 The top coordinate of the texture 874026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy */ 875026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 876026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 8778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy /** 878768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy * Returns true if the specified paint will draw invisible text. 879768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy */ 880768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy bool canSkipText(const SkPaint* paint) const; 881768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy 882768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy /** 883746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Binds the specified texture. The texture unit must have been selected 884746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * prior to calling this method. 885a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy */ 886746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy inline void bindTexture(GLuint texture) { 887746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy glBindTexture(GL_TEXTURE_2D, texture); 888746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy } 889746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 890746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 891aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy * Binds the specified EGLImage texture. The texture unit must have been selected 892aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy * prior to calling this method. 893aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy */ 894aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy inline void bindExternalTexture(GLuint texture) { 895aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); 896aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 897aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 898aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy /** 89982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * Enable or disable blending as necessary. This function sets the appropriate 90082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * blend function based on the specified xfermode. 90182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy */ 902f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 903f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy bool swapSrcDst = false); 904a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 905f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy /** 906d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * Use the specified program with the current GL context. If the program is already 907d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * in use, it will not be bound again. If it is not in use, the current program is 908d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * marked unused and the specified program becomes used and becomes the new 909d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * current program. 9106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy * 911d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * @param program The program to use 912d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * 913d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * @return true If the specified program was already in use, false otherwise. 914260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy */ 915889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy inline bool useProgram(Program* program); 916260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy 917746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 918746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Invoked before any drawing operation. This sets required state. 919746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy */ 92054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy void setupDraw(bool clear = true); 92117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy 92270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy /** 92370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy * Various methods to setup OpenGL rendering. 92470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy */ 92570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawWithTexture(bool isAlpha8 = false); 926ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy void setupDrawWithTextureAndColor(bool isAlpha8 = false); 927aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy void setupDrawWithExternalTexture(); 92815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy void setupDrawNoTexture(); 929710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik void setupDrawAA(); 930ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy void setupDrawPoint(float pointSize); 9318d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawColor(int color, int alpha); 93270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColor(float r, float g, float b, float a); 93386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy void setupDrawAlpha8Color(int color, int alpha); 9344121063313ac0d6f69f6253cac821d0c1c122086Romain Guy void setupDrawTextGamma(const SkPaint* paint); 93570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawShader(); 93670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColorFilter(); 93770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 93870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool swapSrcDst = false); 93970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 94070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool swapSrcDst = false); 94170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawProgram(); 94270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawDirtyRegionsDisabled(); 9438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase void setupDrawModelViewIdentity(bool offset = false); 94470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawModelView(float left, float top, float right, float bottom, 94570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform = false, bool ignoreModelView = false); 94670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 94770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform = false); 948ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy void setupDrawPointUniforms(); 94970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColorUniforms(); 95086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy void setupDrawPureColorUniforms(); 9518d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawShaderIdentityUniforms(); 95270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawShaderUniforms(bool ignoreTransform = false); 95370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColorFilterUniforms(); 95470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawSimpleMesh(); 95570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawTexture(GLuint texture); 956aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy void setupDrawExternalTexture(GLuint texture); 9578f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy void setupDrawTextureTransform(); 9588f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy void setupDrawTextureTransformUniforms(mat4& transform); 9594121063313ac0d6f69f6253cac821d0c1c122086Romain Guy void setupDrawTextGammaUniforms(); 9608d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 961ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors); 9623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0); 9635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase void setupDrawVertices(GLvoid* vertices); 96470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void finishDrawTexture(); 965f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy void accountForClear(SkXfermode::Mode mode); 966746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 96711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy bool updateLayer(Layer* layer, bool inFrame); 96811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy void updateLayers(); 96996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy void flushLayers(); 97011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 97117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 97217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Renders the specified region as a series of rectangles. This method 97317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * is used for debugging only. 97417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 9753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy void drawRegionRects(const Region& region); 9763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 9778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy /** 9788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * Renders the specified region as a series of rectangles. The region 9798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * must be in screen-space coordinates. 9808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy */ 9818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode, 9828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy bool dirty = false); 9838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 9848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy /** 9858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS 9868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * is turned on. 9878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy */ 9888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy void debugClip(); 9898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 9907c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy void debugOverdraw(bool enable, bool clear); 9917c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy void renderOverdraw(); 99278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy void countOverdraw(); 9937c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy 994746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 995746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Should be invoked every time the glScissor is modified. 996746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy */ 997746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy inline void dirtyClip() { 998746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy mDirtyClip = true; 999746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy } 1000746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 10013b753829ae858d424fe109f714745379a6daf455Romain Guy inline mat4& currentTransform() const { 10023b753829ae858d424fe109f714745379a6daf455Romain Guy return *mSnapshot->transform; 10033b753829ae858d424fe109f714745379a6daf455Romain Guy } 10043b753829ae858d424fe109f714745379a6daf455Romain Guy 10053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy inline const UvMapper& getMapper(const Texture* texture) { 10063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper; 10073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy } 10083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 10093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy /** 10103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy * Returns a texture object for the specified bitmap. The texture can 10113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy * come from the texture cache or an atlas. If this method returns 10123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy * NULL, the texture could not be found and/or allocated. 10133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy */ 10143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy Texture* getTexture(SkBitmap* bitmap); 10153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 1016bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy // Dimensions of the drawing surface 1017bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy int mWidth, mHeight; 1018bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 101985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy // Matrix used for ortho projection in shaders 1020260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy mat4 mOrthoMatrix; 1021bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 1022c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy // Model-view matrix used to position/size objects 1023c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy mat4 mModelView; 1024c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 1025bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy // Number of saved states 1026bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy int mSaveCount; 1027f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy // Base state 1028ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy sp<Snapshot> mFirstSnapshot; 1029bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy // Current state 1030bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy sp<Snapshot> mSnapshot; 10312b7028eabac80cec170572bc0e945a1d4224e595Romain Guy // State used to define the clipping region 10325f803623559aab395a29d575c37c4e39c23a4b4eChris Craik Rect mTilingClip; 103396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // Is the target render surface opaque 103496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy bool mOpaque; 103596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // Is a frame currently being rendered 103696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy bool mFrameStarted; 10379d5316e3f56d138504565ff311145ac01621dff4Romain Guy 1038026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy // Used to draw textured quads 1039ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy TextureVertex mMeshVertices[4]; 1040ce0537b80087a6225273040a987414b1dd081aa0Romain Guy 10413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy // Default UV mapper 10423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy const UvMapper mUvMapper; 10433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 1044c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik // shader, filters, and shadow 1045c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik DrawModifiers mDrawModifiers; 10465ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy SkPaint mFilteredPaint; 10475ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 104882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy // Various caches 1049fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy Caches& mCaches; 10503bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy Extensions& mExtensions; 10518694230ff25fa0a60e480d424843e56b718f0516Romain Guy 10528f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy // List of rectangles to clear after saveLayer() is invoked 105354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vector<Rect*> mLayers; 10548f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy // List of functors to invoke after a frame is drawn 1055ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy SortedVector<Functor*> mFunctors; 105611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy // List of layers to update at the beginning of a frame 105711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy Vector<Layer*> mLayerUpdates; 105854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 1059746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy // Indicates whether the clip must be restored 1060746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy bool mDirtyClip; 1061746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 106270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // The following fields are used to setup drawing 106370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Used to describe the shaders to generate 106470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy ProgramDescription mDescription; 106570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Color description 106670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool mColorSet; 106770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy float mColorA, mColorR, mColorG, mColorB; 106870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Indicates that the shader should get a color 106970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool mSetShaderColor; 107070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Current texture unit 107170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy GLuint mTextureUnit; 107270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Track dirty regions, true by default 107370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool mTrackDirtyRegions; 10742b7028eabac80cec170572bc0e945a1d4224e595Romain Guy // Indicate whether we are drawing an opaque frame 10752b7028eabac80cec170572bc0e945a1d4224e595Romain Guy bool mOpaqueFrame; 107670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 107787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in 107887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy // Properties.h 107987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy bool mScissorOptimizationDisabled; 108087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 108154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy // No-ops start/endTiling when set 108254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy bool mSuppressTiling; 108354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy 108478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy 108578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy // If true, this renderer will setup drawing to emulate 108678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy // an increment stencil buffer in the color buffer 108778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy bool mCountOverdraw; 108878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy float mOverdraw; 108978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy 1090ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy // Optional name of the renderer 1091ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy String8 mName; 1092ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy 1093b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy friend class DisplayListRenderer; 109496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy friend class Layer; 1095257ae3502cfad43df681b1783528d645bdabc63fRomain Guy friend class TextSetupFunctor; 1096b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy 1097bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer 1098e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 10999d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer 1100e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android 1101e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 11025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H 1103