OpenGLRenderer.h revision 7953745dd565167113f8cbfc461bc0521d32d870
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h>
31bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
328694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h>
33bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
347953745dd565167113f8cbfc461bc0521d32d870Romain Guy#include <cutils/compiler.h>
357953745dd565167113f8cbfc461bc0521d32d870Romain Guy
36c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h"
3751769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
38f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
395cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
40bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
415cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h"
42f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h"
4306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h"
44db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy#include "SkiaColorFilter.h"
45fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h"
46bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
47e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
489d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
49e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
50f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
51f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
52f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
53f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
540fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyclass DisplayList;
55b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
565cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
575cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a
585cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API.
595cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
6085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer {
61e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
627953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API OpenGLRenderer();
63e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual ~OpenGLRenderer();
64e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
65b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    virtual void setViewport(int width, int height);
66e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
677953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API void prepare(bool opaque);
687d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
69e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void finish();
70e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
716c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    // These two calls must not be recorded in display lists
72daf98e941e140e8739458126640183b9f296a2abChet Haase    virtual void interrupt();
73daf98e941e140e8739458126640183b9f296a2abChet Haase    virtual void resume();
746c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
75cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
7608ae317c21ec3086b5017672bba87420cc38a407Romain Guy
777953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API int getSaveCount() const;
784aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual int save(int flags);
794aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restore();
804aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restoreToCount(int saveCount);
81bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
82e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual int saveLayer(float left, float top, float right, float bottom,
835c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            SkPaint* p, int flags);
84e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
85e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            int alpha, int flags);
86bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
874aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void translate(float dx, float dy);
884aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void rotate(float degrees);
894aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void scale(float sx, float sy);
90807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    virtual void skew(float sx, float sy);
91f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
927953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API void getMatrix(SkMatrix* matrix);
934aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setMatrix(SkMatrix* matrix);
944aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void concatMatrix(SkMatrix* matrix);
95f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
967953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API const Rect& getClipBounds();
977953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
984aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
99bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1007b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
1017b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            Rect& dirty, uint32_t level = 0);
102ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
103ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
1045c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
1055c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
106e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
107e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            float srcRight, float srcBottom, float dstLeft, float dstTop,
1085c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float dstRight, float dstBottom, SkPaint* paint);
1095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
1105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float* vertices, int* colors, SkPaint* paint);
1114aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1124bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1135c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float left, float top, float right, float bottom, SkPaint* paint);
114e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawColor(int color, SkXfermode::Mode mode);
1155c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
11601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    virtual void drawRoundRect(float left, float top, float right, float bottom,
11701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy            float rx, float ry, SkPaint* paint);
11801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
119c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
1208b2f5267f16c295f12faab810527cd6311997e34Romain Guy    virtual void drawArc(float left, float top, float right, float bottom,
1218b2f5267f16c295f12faab810527cd6311997e34Romain Guy            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
122e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawPath(SkPath* path, SkPaint* paint);
1235c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawLines(float* points, int count, SkPaint* paint);
124ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    virtual void drawPoints(float* points, int count, SkPaint* paint);
125e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
126e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            SkPaint* paint);
12785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1284aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShader();
1294aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShader(SkiaShader* shader);
130d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1314aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetColorFilter();
1324aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupColorFilter(SkiaColorFilter* filter);
133db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1344aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShadow();
1354aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShadow(float radius, float dx, float dy, int color);
1361e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
137e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected:
138e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    /**
139e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * Compose the layer defined in the current snapshot with the layer
140e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * defined by the previous snapshot.
141e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
142e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
143e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
144e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param curent The current snapshot containing the layer to compose
145e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param previous The previous snapshot to compose the current layer with
146e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     */
147e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
148694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
149ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
150f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Marks the specified region as dirty at the specified bounds.
151ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
152f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayerUnchecked(Rect& bounds, Region* region);
153ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
154ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
155f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Returns the current snapshot.
156ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
157f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    sp<Snapshot> getSnapshot() {
158f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot;
159f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
160ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
16142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
16242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the region of the current layer.
16342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
164f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    virtual Region* getRegion() {
165f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot->region;
166f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
167f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
16842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
16942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Indicates whether rendering is currently targeted at a layer.
17042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
171f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    virtual bool hasLayer() {
172f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
173f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
1741bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
17542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
17642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the name of the FBO this renderer is rendering into.
17742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
17842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    virtual GLint getTargetFbo() {
17942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy        return 0;
18042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    }
18142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy
18277a811610f99e21da7f88dafef60d09f345d0506Romain Guy    /**
18377a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * Renders the specified layer as a textured quad.
18477a811610f99e21da7f88dafef60d09f345d0506Romain Guy     *
18577a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param layer The layer to render
18677a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param rect The bounds of the layer
18777a811610f99e21da7f88dafef60d09f345d0506Romain Guy     */
18877a811610f99e21da7f88dafef60d09f345d0506Romain Guy    void drawTextureLayer(Layer* layer, const Rect& rect);
18977a811610f99e21da7f88dafef60d09f345d0506Romain Guy
19008ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
1915cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1925cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Saves the current state of the renderer as a new snapshot.
1935cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * The new snapshot is saved in mSnapshot and the previous snapshot
1945cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * is linked from mSnapshot->previous.
1955cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1968aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     * @param flags The save flags; see SkCanvas for more information
1978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     *
1985cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return The new save count. This value can be passed to #restoreToCount()
1995cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
2008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int saveSnapshot(int flags);
2015cbbce535744b89df5ecea95de21ee3733298260Romain Guy
2025cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
2035cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
2045cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
2052542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy     * @return True if the clip was modified.
2065cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    bool restoreSnapshot();
208bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2095cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
2105cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
2115cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
2125cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
214bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2155cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
216d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
217d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
218d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
219d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
220d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
221d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
222d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
223d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
224d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
225d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
226eb99356a0548684a501766e6a524529ab93304c8Romain Guy     * @param previousFbo The name of the current framebuffer
227d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
228d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
229d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
230d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
231eb99356a0548684a501766e6a524529ab93304c8Romain Guy            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
232d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
233d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
2345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Creates a new layer stored in the specified snapshot as an FBO.
2355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
2365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to store as an FBO
2375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param snapshot The snapshot associated with the new layer
2385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param bounds The bounds of the layer
2395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param previousFbo The name of the current framebuffer
2405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
2415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
2425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            GLuint previousFbo);
2435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
2455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a region.
2465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
2475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
2485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
2495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
2505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRegion(Layer* layer, const Rect& rect);
2515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
2535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a simple rectangle.
2545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
2555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
2565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
2575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param swap If true, the source and destination are swapped
2585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
2595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
2605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
26154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
26254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Clears all the regions corresponding to the current list of layers.
26354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method MUST be invoked before any drawing operation.
26454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
26554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void clearLayerRegions();
26654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
26754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
268f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates. The coordinates
269f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * are transformed with the supplied matrix.
270f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
271f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
272f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom, const mat4 transform);
273f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
274f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
275f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates.
276f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
277f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
278f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom);
279f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
280f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
2815cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
2825cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
2835cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
2845cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
2855cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
2865cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
2875cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
2885cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
289026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param mode The Skia xfermode to use
2903d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
2915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param ignoreBlending True if the blending is set by the caller
2925cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
293026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
2941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
2955cbbce535744b89df5ecea95de21ee3733298260Romain Guy
29654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
29754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the shape represented by the specified path texture.
29854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method invokes drawPathTexture() but takes into account
29954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * the extra left/top offset and the texture offset to correctly
30054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * position the final shape.
30154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
30254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The left coordinate of the shape to render
30354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The top coordinate of the shape to render
30454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture reprsenting the shape
30554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the shape with
30654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
307c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
30854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
30954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
31054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Renders the rect defined by the specified bounds as a shape.
31154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This will render the rect using a path texture, which is used to render
31254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * rects with stroke effects.
31354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
31454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The left coordinate of the rect to draw
31554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The top coordinate of the rect to draw
31654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param right The right coordinate of the rect to draw
31754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param bottom The bottom coordinate of the rect to draw
31854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param p The paint to draw the rect with
31954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
320c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
321c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
32254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
32354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
32454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * different compositing rules.
32554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
32654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to draw with
32754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The x coordinate of the bitmap
32854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The y coordinate of the bitmap
32954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to render with
33054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
331a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
332a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
33354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
33454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Renders the rect defined by the specified bounds as an anti-aliased rect.
33554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
33654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The left coordinate of the rect to draw
33754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The top coordinate of the rect to draw
33854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param right The right coordinate of the rect to draw
33954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param bottom The bottom coordinate of the rect to draw
34054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param color The color of the rect
34154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param mode The blending mode to draw the rect
34254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
343858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void drawAARect(float left, float top, float right, float bottom,
344858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase            int color, SkXfermode::Mode mode);
345858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
3465cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
3475cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
3485cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
3495cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
3505cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
3515cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
3525cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
3535cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
3545cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param texture The texture name to map onto the rectangle
3555cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
356d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode
357c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy     * @param blend True if the texture contains an alpha channel
3585cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
359bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
360a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend);
361c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
362026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    /**
36382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
36482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * are transformed by the current snapshot's transform matrix.
36582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
36682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
36782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
36882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
36982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
37082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
37182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
37282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
373a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
3748164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy            Texture* texture, SkPaint* paint);
37582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
37682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
37703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted,
37803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
37903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * VBO is bound.
38082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
38182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
38282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
38382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
38482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
38582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
38682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
38782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param mode The blending mode
38882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
38982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
39082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
39182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
392f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
393f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param ignoreTransform True if the current transform should be ignored
39403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * @param vbo The VBO used to draw the mesh
3955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param ignoreScale True if the model view matrix should not be scaled
3965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param dirty True if calling this method should dirty the current layer
397f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
398f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
399a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend,
4006820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
4015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
4025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool ignoreScale = false, bool dirty = true);
403f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
404f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
4050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Draws text underline and strike-through if needed.
4060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *
4070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param text The text to decor
4080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param bytesCount The number of bytes in the text
4090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
4100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param x The x coordinate where the text will be drawn
4110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param y The y coordinate where the text will be drawn
4120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param paint The paint to draw the text with
4130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     */
4140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    void drawTextDecorations(const char* text, int bytesCount, float length,
4150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float x, float y, SkPaint* paint);
4161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
41754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
41854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws a path texture. Path textures are alpha8 bitmaps that need special
41954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * compositing to apply colors/filters/etc.
42054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
42154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to render
42254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param x The x coordinate where the texture will be drawn
42354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param y The y coordinate where the texture will be drawn
42454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the texture with
42554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
42601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
42701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
4281e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    /**
429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
430026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
431026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
4328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
433026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
434026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
435026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
436026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
437026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
438026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
439026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
440026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
4418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
4428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
4438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * alpha will be 255 and the xfermode will be SRC_OVER.
4448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     *
4458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param paint The paint to extract values from
4468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param alpha Where to store the resulting alpha
4478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param mode Where to store the resulting xfermode
4488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     */
4495c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
4508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
451f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
452746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Binds the specified texture. The texture unit must have been selected
453746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * prior to calling this method.
454a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     */
455746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void bindTexture(GLuint texture) {
456746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glBindTexture(GL_TEXTURE_2D, texture);
457746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
458746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
459746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
460aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * Binds the specified EGLImage texture. The texture unit must have been selected
461aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * prior to calling this method.
462aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     */
463aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    inline void bindExternalTexture(GLuint texture) {
464aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
465aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
466aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
467aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    /**
46882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
46982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
47082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
471f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
472f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bool swapSrcDst = false);
473a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
474f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    /**
475f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * Safely retrieves the mode from the specified xfermode. If the specified
476f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
477f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     */
478a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    inline SkXfermode::Mode getXfermode(SkXfermode* mode);
47982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
480260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    /**
481d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Use the specified program with the current GL context. If the program is already
482d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * in use, it will not be bound again. If it is not in use, the current program is
483d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * marked unused and the specified program becomes used and becomes the new
484d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * current program.
4856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy     *
486d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param program The program to use
487d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
488d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @return true If the specified program was already in use, false otherwise.
489260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy     */
490889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline bool useProgram(Program* program);
491260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
492746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
493746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Invoked before any drawing operation. This sets required state.
494746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
49554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void setupDraw(bool clear = true);
49670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    /**
49770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     * Various methods to setup OpenGL rendering.
49870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     */
49970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawWithTexture(bool isAlpha8 = false);
500aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawWithExternalTexture();
5015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    void setupDrawAALine();
502ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    void setupDrawPoint(float pointSize);
50370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(int color);
5048d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawColor(int color, int alpha);
50570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(float r, float g, float b, float a);
50686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(int color, int alpha);
50786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(float r, float g, float b, float a);
50870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShader();
50970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilter();
51070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
51170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
51270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
51370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
51470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawProgram();
51570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawDirtyRegionsDisabled();
5168a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    void setupDrawModelViewIdentity(bool offset = false);
51770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawModelView(float left, float top, float right, float bottom,
51870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool ignoreTransform = false, bool ignoreModelView = false);
51970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
52070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool ignoreTransform = false);
521ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    void setupDrawPointUniforms();
52270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorUniforms();
52386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawPureColorUniforms();
5248d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawShaderIdentityUniforms();
52570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShaderUniforms(bool ignoreTransform = false);
52670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilterUniforms();
52770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawSimpleMesh();
52870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawTexture(GLuint texture);
529aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawExternalTexture(GLuint texture);
5308f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransform();
5318f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransformUniforms(mat4& transform);
5328d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
5335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    void setupDrawVertices(GLvoid* vertices);
53499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
53599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            float strokeWidth);
53670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void finishDrawTexture();
537f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    void accountForClear(SkXfermode::Mode mode);
538746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
5393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    void drawRegionRects(const Region& region);
5403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
541746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
542746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Should be invoked every time the glScissor is modified.
543746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
544746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void dirtyClip() {
545746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mDirtyClip = true;
546746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
547746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
548bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Dimensions of the drawing surface
549bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mWidth, mHeight;
550bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
55185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    // Matrix used for ortho projection in shaders
552260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mat4 mOrthoMatrix;
553bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
554c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // Model-view matrix used to position/size objects
555c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mat4 mModelView;
556c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
557bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Number of saved states
558bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mSaveCount;
559f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    // Base state
560ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    sp<Snapshot> mFirstSnapshot;
561bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Current state
562bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    sp<Snapshot> mSnapshot;
5639d5316e3f56d138504565ff311145ac01621dff4Romain Guy
5649d5316e3f56d138504565ff311145ac01621dff4Romain Guy    // Shaders
56506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    SkiaShader* mShader;
566026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
567db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filters
568db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    SkiaColorFilter* mColorFilter;
569db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
570026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
571ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
572ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
5731e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    // Drop shadow
5741e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    bool mHasShadow;
5751e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowRadius;
5761e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowDx;
5771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowDy;
5781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    int mShadowColor;
5791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
58082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Various caches
581fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Caches& mCaches;
5828694230ff25fa0a60e480d424843e56b718f0516Romain Guy
58354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    // List of rectagnles to clear after saveLayer() is invoked
58454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    Vector<Rect*> mLayers;
58554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
58699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    // Indentity matrix
58799bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    const mat4 mIdentity;
58899bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy
589746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    // Indicates whether the clip must be restored
590746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    bool mDirtyClip;
591746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
59270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // The following fields are used to setup drawing
59370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Used to describe the shaders to generate
59470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    ProgramDescription mDescription;
59570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Color description
59670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mColorSet;
59770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    float mColorA, mColorR, mColorG, mColorB;
59870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Indicates that the shader should get a color
59970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mSetShaderColor;
60070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Current texture unit
60170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    GLuint mTextureUnit;
60270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Track dirty regions, true by default
60370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mTrackDirtyRegions;
60470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Texture coordinates slot
60570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    int mTexCoordsSlot;
60670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
607b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    friend class DisplayListRenderer;
608b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
609bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
610e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
6119d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
612e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
613e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
6145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H
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