OpenGLRenderer.h revision 7fbcc0492fca03857e3c45064f4aa040af817d55
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
179d5316e3f56d138504565ff311145ac01621dff4Romain Guy#ifndef ANDROID_UI_OPENGL_RENDERER_H
189d5316e3f56d138504565ff311145ac01621dff4Romain Guy#define ANDROID_UI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
31deba785f122a47915756ffd991f5540d952cf937Romain Guy#include <utils/ResourceTypes.h>
32bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3351769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
34f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
355cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
36bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
375cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h"
38ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include "TextureCache.h"
39dda570201ac851dd85af3861f7e575721d3345daRomain Guy#include "LayerCache.h"
40c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#include "GradientCache.h"
41f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "PatchCache.h"
42f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h"
43694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include "FontRenderer.h"
44ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
4506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h"
46db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy#include "SkiaColorFilter.h"
477fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy#include "PathCache.h"
48bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
49e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
509d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
51e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
52f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
53f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
54f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
55f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
565cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
575cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a
585cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API.
595cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
6085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer {
61e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
6285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    OpenGLRenderer();
6385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    ~OpenGLRenderer();
64e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
65e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy    void setViewport(int width, int height);
66e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy    void prepare();
6708ae317c21ec3086b5017672bba87420cc38a407Romain Guy
68bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int getSaveCount() const;
69bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int save(int flags);
70bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void restore();
71bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void restoreToCount(int saveCount);
72bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
73bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
74bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
75bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
76f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void translate(float dx, float dy);
77f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void rotate(float degrees);
78f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void scale(float sx, float sy);
79f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
80f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void setMatrix(SkMatrix* matrix);
81f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void getMatrix(SkMatrix* matrix);
82f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void concatMatrix(SkMatrix* matrix);
83f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
849d5316e3f56d138504565ff311145ac01621dff4Romain Guy    const Rect& getClipBounds();
85c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    bool quickReject(float left, float top, float right, float bottom);
86079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
87bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
88c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
89f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
91f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
92deba785f122a47915756ffd991f5540d952cf937Romain Guy    void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
93deba785f122a47915756ffd991f5540d952cf937Romain Guy            float right, float bottom, const SkPaint* paint);
9485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    void drawColor(int color, SkXfermode::Mode mode);
95bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
967fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    void drawPath(SkPath* path, SkPaint* paint);
9785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
98d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    void resetShader();
9906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    void setupShader(SkiaShader* shader);
100d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
101db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    void resetColorFilter();
102db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    void setupColorFilter(SkiaColorFilter* filter);
103db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
104e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
105694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
10608ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
1075cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1085cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Saves the current state of the renderer as a new snapshot.
1095cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * The new snapshot is saved in mSnapshot and the previous snapshot
1105cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * is linked from mSnapshot->previous.
1115cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1125cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return The new save count. This value can be passed to #restoreToCount()
1135cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
114bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int saveSnapshot();
1155cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1165cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1175cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
1185cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1195cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return True if the clip should be also reapplied by calling
1205cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *         #setScissorFromClip().
1215cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
122bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    bool restoreSnapshot();
123bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1245cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1255cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
1265cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
1275cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
129bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1305cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
131d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Compose the layer defined in the current snapshot with the layer
132d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * defined by the previous snapshot.
133d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
134d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
135d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
136d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param curent The current snapshot containing the layer to compose
137d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param previous The previous snapshot to compose the current layer with
138d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
139d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
140d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
141d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
142d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
143d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
144d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
145d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
146d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
147d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
148d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
149d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
150d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
151d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
152d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
153d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
154d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
155d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
156d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            int alpha, SkXfermode::Mode mode, int flags);
157d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
158d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
1595cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
1605cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
1615cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1625cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
1635cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
1645cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
1655cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
1665cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
167026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param mode The Skia xfermode to use
1683d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
1695cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
170026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
1713d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    		int color, SkXfermode::Mode mode, bool ignoreTransform = false);
1725cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1735cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1745cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
1755cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
1765cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1775cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
1785cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
1795cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
1805cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
1815cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param texture The texture name to map onto the rectangle
1825cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
183d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode
184c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy     * @param blend True if the texture contains an alpha channel
1855cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
186bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
187a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend);
188c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
189026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    /**
19082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
19182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * are transformed by the current snapshot's transform matrix.
19282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
19382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
19482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
19582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
19682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
19782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
19882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
19982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
200a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
201a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            const Texture* texture, const SkPaint* paint);
20282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
20382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
20482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted, the
20582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * mesh is drawn as a simple quad.
20682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
20782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
20882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
20982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
21082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
21182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
21282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
21382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param mode The blending mode
21482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
21582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
21682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
21782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param indices The indices of the vertices, can be NULL
21882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
219f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
220f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
221a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend,
222f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0);
223f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
224f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
225ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
226026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
227026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
2288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
229026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
230026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
231026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
232026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
233026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
234026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
235026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
236026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
2388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
2398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * alpha will be 255 and the xfermode will be SRC_OVER.
2408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     *
2418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param paint The paint to extract values from
2428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param alpha Where to store the resulting alpha
2438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param mode Where to store the resulting xfermode
2448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     */
2458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
2468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
247f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
248a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     * Binds the specified texture with the specified wrap modes.
249a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     */
250889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
251a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
252a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    /**
25382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
25482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
25582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
256a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true);
25782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
258260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    /**
259d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Use the specified program with the current GL context. If the program is already
260d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * in use, it will not be bound again. If it is not in use, the current program is
261d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * marked unused and the specified program becomes used and becomes the new
262d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * current program.
2636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy     *
264d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param program The program to use
265d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
266d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @return true If the specified program was already in use, false otherwise.
267260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy     */
268889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline bool useProgram(Program* program);
269260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
270bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Dimensions of the drawing surface
271bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mWidth, mHeight;
272bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
27385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    // Matrix used for ortho projection in shaders
274260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mat4 mOrthoMatrix;
275bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
276c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // Model-view matrix used to position/size objects
277c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mat4 mModelView;
278c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
279bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Number of saved states
280bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mSaveCount;
281f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    // Base state
282ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    sp<Snapshot> mFirstSnapshot;
283bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Current state
284bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    sp<Snapshot> mSnapshot;
2859d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2869d5316e3f56d138504565ff311145ac01621dff4Romain Guy    // Shaders
287889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    Program* mCurrentProgram;
28806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    SkiaShader* mShader;
289026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
290db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filters
291db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    SkiaColorFilter* mColorFilter;
292db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
293026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
294ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
295ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
29682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Last known blend state
29782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    bool mBlend;
29882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    GLenum mLastSrcMode;
29982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    GLenum mLastDstMode;
30082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
30151769a68a5cb34e9564740c6a854fcb93018789dRomain Guy    // GL extensions
30251769a68a5cb34e9564740c6a854fcb93018789dRomain Guy    Extensions mExtensions;
30351769a68a5cb34e9564740c6a854fcb93018789dRomain Guy
304694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    // Font renderer
305694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    FontRenderer mFontRenderer;
306694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
30782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Various caches
308ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    TextureCache mTextureCache;
309dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerCache mLayerCache;
310c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    GradientCache mGradientCache;
311ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ProgramCache mProgramCache;
3127fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    PathCache mPathCache;
313f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    PatchCache mPatchCache;
314bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
315e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
3169d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
317e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
318e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
3199d5316e3f56d138504565ff311145ac01621dff4Romain Guy#endif // ANDROID_UI_OPENGL_RENDERER_H
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