OpenGLRenderer.h revision 828407356dd5c34a3e441604aaf895cbec7c7e66
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/* 2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project 3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License. 6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at 7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software 11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and 14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License. 15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */ 16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H 199d5316e3f56d138504565ff311145ac01621dff4Romain Guy 2003ae272459869b854e5db252fc81a64a516e111fChris Craik#include "CanvasState.h" 2103ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Debug.h" 2203ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Extensions.h" 2303ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Matrix.h" 2403ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Program.h" 2503ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Rect.h" 2603ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Snapshot.h" 2703ae272459869b854e5db252fc81a64a516e111fChris Craik#include "UvMapper.h" 2803ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Vertex.h" 2903ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Caches.h" 3003ae272459869b854e5db252fc81a64a516e111fChris Craik#include "utils/PaintUtils.h" 3103ae272459869b854e5db252fc81a64a516e111fChris Craik 329d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h> 339d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h> 3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 35ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h> 3676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger#include <SkCanvas.h> 3776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger#include <SkColorFilter.h> 38f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h> 39ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h> 40079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h> 4185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h> 42e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 43c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger#include <utils/Blur.h> 44daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h> 45bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h> 46ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy#include <utils/SortedVector.h> 478694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h> 48bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 497953745dd565167113f8cbfc461bc0521d32d870Romain Guy#include <cutils/compiler.h> 507953745dd565167113f8cbfc461bc0521d32d870Romain Guy 513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include <androidfw/ResourceTypes.h> 523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 53d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass SkShader; 54d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III 55e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android { 569d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer { 57e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 5803ae272459869b854e5db252fc81a64a516e111fChris Craikenum class DrawOpMode { 5903ae272459869b854e5db252fc81a64a516e111fChris Craik kImmediate, 6003ae272459869b854e5db252fc81a64a516e111fChris Craik kDefer, 6103ae272459869b854e5db252fc81a64a516e111fChris Craik kFlush 6203ae272459869b854e5db252fc81a64a516e111fChris Craik}; 6303ae272459869b854e5db252fc81a64a516e111fChris Craik 64b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass DeferredDisplayState; 65117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craikstruct Glop; 663b20251a355c88193c439f928a84ae69483fb488John Reckclass RenderState; 67e18264b079481a244b30e3f71012c53bbd861f92John Reckclass RenderNode; 68828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craikclass TextDrawFunctor; 69b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass VertexBuffer; 70b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik 71c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikstruct DrawModifiers { 7251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik DrawModifiers() 7351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik : mOverrideLayerAlpha(0.0f) {} 749b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy 759b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy void reset() { 7651d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik mOverrideLayerAlpha = 0.0f; 779b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy } 789b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy 7916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik float mOverrideLayerAlpha; 80c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}; 81c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 82ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikenum StateDeferFlags { 83ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik kStateDeferFlag_Draw = 0x1, 84ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik kStateDeferFlag_Clip = 0x2 85ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik}; 86ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik 8728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikenum ClipSideFlags { 88a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik kClipSide_None = 0x0, 8928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik kClipSide_Left = 0x1, 9028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik kClipSide_Top = 0x2, 9128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik kClipSide_Right = 0x4, 9228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik kClipSide_Bottom = 0x8, 93d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik kClipSide_Full = 0xF, 94d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik kClipSide_ConservativeFull = 0x1F 9528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik}; 9628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik 97bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craikenum VertexBufferDisplayFlags { 98bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik kVertexBuffer_Offset = 0x1, 9991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik kVertexBuffer_ShadowInterp = 0x2, 100bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik}; 101bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik 1024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik/** 1034063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * Defines additional transformation that should be applied by the model view matrix, beyond that of 1044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * the currentTransform() 1054063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik */ 1064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikenum ModelViewMode { 1074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik /** 1084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * Used when the model view should simply translate geometry passed to the shader. The resulting 1094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * matrix will be a simple translation. 1104063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik */ 1114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik kModelViewMode_Translate = 0, 1124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik 1134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik /** 1144063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * Used when the model view should translate and scale geometry. The resulting matrix will be a 1154063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect. 1164063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik */ 1174063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik kModelViewMode_TranslateAndScale = 1, 1184063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik}; 1194063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik 120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer 122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 1235cbbce535744b89df5ecea95de21ee3733298260Romain Guy/** 12414e513058ed4168c94e015638d16f5f87fd8063aChris Craik * OpenGL Renderer implementation. 1255cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 12603ae272459869b854e5db252fc81a64a516e111fChris Craikclass OpenGLRenderer : public CanvasStateClient { 127e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic: 1283b20251a355c88193c439f928a84ae69483fb488John Reck OpenGLRenderer(RenderState& renderState); 129e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual ~OpenGLRenderer(); 130e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 13103ae272459869b854e5db252fc81a64a516e111fChris Craik /** 13203ae272459869b854e5db252fc81a64a516e111fChris Craik * Sets the dimension of the underlying drawing surface. This method must 13303ae272459869b854e5db252fc81a64a516e111fChris Craik * be called at least once every time the drawing surface changes size. 13403ae272459869b854e5db252fc81a64a516e111fChris Craik * 13503ae272459869b854e5db252fc81a64a516e111fChris Craik * @param width The width in pixels of the underlysing surface 13603ae272459869b854e5db252fc81a64a516e111fChris Craik * @param height The height in pixels of the underlysing surface 13703ae272459869b854e5db252fc81a64a516e111fChris Craik */ 13803ae272459869b854e5db252fc81a64a516e111fChris Craik void setViewport(int width, int height) { mState.setViewport(width, height); } 13903ae272459869b854e5db252fc81a64a516e111fChris Craik 1403b20251a355c88193c439f928a84ae69483fb488John Reck void initProperties(); 141058fc640017c90120c599d378a4cbc55668b05b7Chris Craik void initLight(const Vector3& lightCenter, float lightRadius, 142058fc640017c90120c599d378a4cbc55668b05b7Chris Craik uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 14387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 14403ae272459869b854e5db252fc81a64a516e111fChris Craik /* 14503ae272459869b854e5db252fc81a64a516e111fChris Craik * Prepares the renderer to draw a frame. This method must be invoked 14603ae272459869b854e5db252fc81a64a516e111fChris Craik * at the beginning of each frame. Only the specified rectangle of the 14703ae272459869b854e5db252fc81a64a516e111fChris Craik * frame is assumed to be dirty. A clip will automatically be set to 14803ae272459869b854e5db252fc81a64a516e111fChris Craik * the specified rectangle. 14903ae272459869b854e5db252fc81a64a516e111fChris Craik * 15003ae272459869b854e5db252fc81a64a516e111fChris Craik * @param opaque If true, the target surface is considered opaque 15103ae272459869b854e5db252fc81a64a516e111fChris Craik * and will not be cleared. If false, the target surface 15203ae272459869b854e5db252fc81a64a516e111fChris Craik * will be cleared 15303ae272459869b854e5db252fc81a64a516e111fChris Craik */ 154e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik virtual void prepareDirty(float left, float top, float right, float bottom, 15503ae272459869b854e5db252fc81a64a516e111fChris Craik bool opaque); 15603ae272459869b854e5db252fc81a64a516e111fChris Craik 15703ae272459869b854e5db252fc81a64a516e111fChris Craik /** 15803ae272459869b854e5db252fc81a64a516e111fChris Craik * Prepares the renderer to draw a frame. This method must be invoked 15903ae272459869b854e5db252fc81a64a516e111fChris Craik * at the beginning of each frame. When this method is invoked, the 16003ae272459869b854e5db252fc81a64a516e111fChris Craik * entire drawing surface is assumed to be redrawn. 16103ae272459869b854e5db252fc81a64a516e111fChris Craik * 16203ae272459869b854e5db252fc81a64a516e111fChris Craik * @param opaque If true, the target surface is considered opaque 16303ae272459869b854e5db252fc81a64a516e111fChris Craik * and will not be cleared. If false, the target surface 16403ae272459869b854e5db252fc81a64a516e111fChris Craik * will be cleared 16503ae272459869b854e5db252fc81a64a516e111fChris Craik */ 16603ae272459869b854e5db252fc81a64a516e111fChris Craik void prepare(bool opaque) { 167984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque); 168984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson } 169c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy 17003ae272459869b854e5db252fc81a64a516e111fChris Craik /** 17103ae272459869b854e5db252fc81a64a516e111fChris Craik * Indicates the end of a frame. This method must be invoked whenever 17203ae272459869b854e5db252fc81a64a516e111fChris Craik * the caller is done rendering a frame. 17303ae272459869b854e5db252fc81a64a516e111fChris Craik * Returns true if any drawing was done during the frame (the output 17403ae272459869b854e5db252fc81a64a516e111fChris Craik * has changed / is "dirty" and should be displayed to the user). 17503ae272459869b854e5db252fc81a64a516e111fChris Craik */ 17603ae272459869b854e5db252fc81a64a516e111fChris Craik virtual bool finish(); 17703ae272459869b854e5db252fc81a64a516e111fChris Craik 17803ae272459869b854e5db252fc81a64a516e111fChris Craik void callDrawGLFunction(Functor* functor, Rect& dirty); 17908ae317c21ec3086b5017672bba87420cc38a407Romain Guy 1803b20251a355c88193c439f928a84ae69483fb488John Reck void pushLayerUpdate(Layer* layer); 1813b20251a355c88193c439f928a84ae69483fb488John Reck void cancelLayerUpdate(Layer* layer); 1823b20251a355c88193c439f928a84ae69483fb488John Reck void flushLayerUpdates(); 183443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck void markLayersAsBuildLayers(); 18411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 1853b20251a355c88193c439f928a84ae69483fb488John Reck virtual int saveLayer(float left, float top, float right, float bottom, 18603ae272459869b854e5db252fc81a64a516e111fChris Craik const SkPaint* paint, int flags) { 187e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik return saveLayer(left, top, right, bottom, paint, flags, nullptr); 1883f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik } 1893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik 1903f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if 1913f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik // created, which will in turn clip to that mask when drawn back/restored. 1923f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik int saveLayer(float left, float top, float right, float bottom, 1933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const SkPaint* paint, int flags, const SkPath* convexMask); 194bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 195d90144db52c7297879b950cbbc85137ed123ab5bChris Craik int saveLayerDeferred(float left, float top, float right, float bottom, 196d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger const SkPaint* paint, int flags); 197d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 19803ae272459869b854e5db252fc81a64a516e111fChris Craik void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1); 19903ae272459869b854e5db252fc81a64a516e111fChris Craik void drawLayer(Layer* layer, float x, float y); 20003ae272459869b854e5db252fc81a64a516e111fChris Craik void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint); 201107843de4507b3511006cb9c77b8d0364374385aTom Hudson void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount, 202d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint); 20303ae272459869b854e5db252fc81a64a516e111fChris Craik void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, 20403ae272459869b854e5db252fc81a64a516e111fChris Craik const SkPaint* paint); 20503ae272459869b854e5db252fc81a64a516e111fChris Craik void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, 20603ae272459869b854e5db252fc81a64a516e111fChris Craik const float* vertices, const int* colors, const SkPaint* paint); 207107843de4507b3511006cb9c77b8d0364374385aTom Hudson void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry, 208d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint); 209107843de4507b3511006cb9c77b8d0364374385aTom Hudson void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry, 210d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik float left, float top, float right, float bottom, const SkPaint* paint); 21103ae272459869b854e5db252fc81a64a516e111fChris Craik void drawColor(int color, SkXfermode::Mode mode); 21203ae272459869b854e5db252fc81a64a516e111fChris Craik void drawRect(float left, float top, float right, float bottom, 21303ae272459869b854e5db252fc81a64a516e111fChris Craik const SkPaint* paint); 21403ae272459869b854e5db252fc81a64a516e111fChris Craik void drawRoundRect(float left, float top, float right, float bottom, 21503ae272459869b854e5db252fc81a64a516e111fChris Craik float rx, float ry, const SkPaint* paint); 21603ae272459869b854e5db252fc81a64a516e111fChris Craik void drawCircle(float x, float y, float radius, const SkPaint* paint); 21703ae272459869b854e5db252fc81a64a516e111fChris Craik void drawOval(float left, float top, float right, float bottom, 21803ae272459869b854e5db252fc81a64a516e111fChris Craik const SkPaint* paint); 21903ae272459869b854e5db252fc81a64a516e111fChris Craik void drawArc(float left, float top, float right, float bottom, 22003ae272459869b854e5db252fc81a64a516e111fChris Craik float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint); 22103ae272459869b854e5db252fc81a64a516e111fChris Craik void drawPath(const SkPath* path, const SkPaint* paint); 22203ae272459869b854e5db252fc81a64a516e111fChris Craik void drawLines(const float* points, int count, const SkPaint* paint); 22303ae272459869b854e5db252fc81a64a516e111fChris Craik void drawPoints(const float* points, int count, const SkPaint* paint); 22403ae272459869b854e5db252fc81a64a516e111fChris Craik void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path, 22503ae272459869b854e5db252fc81a64a516e111fChris Craik float hOffset, float vOffset, const SkPaint* paint); 22603ae272459869b854e5db252fc81a64a516e111fChris Craik void drawPosText(const char* text, int bytesCount, int count, 22703ae272459869b854e5db252fc81a64a516e111fChris Craik const float* positions, const SkPaint* paint); 22803ae272459869b854e5db252fc81a64a516e111fChris Craik void drawText(const char* text, int bytesCount, int count, float x, float y, 229d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, 23003ae272459869b854e5db252fc81a64a516e111fChris Craik DrawOpMode drawOpMode = DrawOpMode::kImmediate); 23103ae272459869b854e5db252fc81a64a516e111fChris Craik void drawRects(const float* rects, int count, const SkPaint* paint); 23285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 233107843de4507b3511006cb9c77b8d0364374385aTom Hudson void drawShadow(float casterAlpha, 234e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik const VertexBuffer* ambientShadowVertexBuffer, 235e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik const VertexBuffer* spotShadowVertexBuffer); 236f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik 23703ae272459869b854e5db252fc81a64a516e111fChris Craik void setDrawFilter(SkDrawFilter* filter); 2385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 23916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer) 24016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; } 24116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik 2425e49b307eb99269db2db257760508b8efd7bb97dChris Craik /** 2435e49b307eb99269db2db257760508b8efd7bb97dChris Craik * Store the current display state (most importantly, the current clip and transform), and 2445e49b307eb99269db2db257760508b8efd7bb97dChris Craik * additionally map the state's bounds from local to window coordinates. 2455e49b307eb99269db2db257760508b8efd7bb97dChris Craik * 2465e49b307eb99269db2db257760508b8efd7bb97dChris Craik * Returns true if quick-rejected 2475e49b307eb99269db2db257760508b8efd7bb97dChris Craik */ 248ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags); 249527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false); 25028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik void setupMergedMultiDraw(const Rect* clipRect); 251c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik 252d90144db52c7297879b950cbbc85137ed123ab5bChris Craik const DrawModifiers& getDrawModifiers() { return mDrawModifiers; } 253d90144db52c7297879b950cbbc85137ed123ab5bChris Craik void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; } 254d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 2553b20251a355c88193c439f928a84ae69483fb488John Reck bool isCurrentTransformSimple() { 256d6b65f67717025b1162f86f04e2caa5723566cacChris Craik return currentTransform()->isSimple(); 257672433d90fab7383cd28beac9d4485b566a90940Romain Guy } 258672433d90fab7383cd28beac9d4485b566a90940Romain Guy 2590f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy Caches& getCaches() { 2600f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy return mCaches; 2610f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy } 2620f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy 26365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik RenderState& renderState() { 26465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik return mRenderState; 26565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik } 26665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik 267984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson int getViewportWidth() { return mState.getViewportWidth(); } 268984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson int getViewportHeight() { return mState.getViewportHeight(); } 2690e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik 27017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 271a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik * Scales the alpha on the current snapshot. This alpha value will be modulated 27217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * with other alpha values when drawing primitives. 27317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 274984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); } 27517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy 27617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 2770f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy * Inserts a named event marker in the stream of GL commands. 2780f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy */ 2790f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy void eventMark(const char* name) const; 2800f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy 2810f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy /** 28262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik * Inserts a formatted event marker in the stream of GL commands. 28362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik */ 28462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik void eventMarkDEBUG(const char *fmt, ...) const; 28562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik 28662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik /** 28717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Inserts a named group marker in the stream of GL commands. This marker 28817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * can be used by tools to group commands into logical groups. A call to 28917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * this method must always be followed later on by a call to endMark(). 29017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 29113631f3da855f200a151e7837ed9f6b079622b58Romain Guy void startMark(const char* name) const; 29217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy 29317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 29417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Closes the last group marker opened by startMark(). 29517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 29613631f3da855f200a151e7837ed9f6b079622b58Romain Guy void endMark() const; 29713631f3da855f200a151e7837ed9f6b079622b58Romain Guy 298d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase /** 299d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * Gets the alpha and xfermode out of a paint object. If the paint is null 300d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * alpha will be 255 and the xfermode will be SRC_OVER. This method does 30116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik * not multiply the paint's alpha by the current snapshot's alpha, and does 30216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik * not replace the alpha with the overrideLayerAlpha 303d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * 304d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * @param paint The paint to extract values from 305d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * @param alpha Where to store the resulting alpha 306d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase * @param mode Where to store the resulting xfermode 307d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase */ 308e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, 309e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik SkXfermode::Mode* mode) { 310527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik *mode = getXfermodeDirect(paint); 311527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik *alpha = getAlphaDirect(paint); 312527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik } 313527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 314d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) { 315527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik if (!paint) return SkXfermode::kSrcOver_Mode; 3168dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson return PaintUtils::getXfermode(paint->getXfermode()); 317527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik } 318527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 319c1c5f0870282b56dafe5a4d756e4b9e6884655a7Chris Craik static inline int getAlphaDirect(const SkPaint* paint) { 320527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik if (!paint) return 255; 321527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik return paint->getAlpha(); 322d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase } 323d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase 324c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger struct TextShadow { 325c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger SkScalar radius; 326c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger float dx; 327c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger float dy; 328c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger SkColor color; 329c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger }; 330c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger 331c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) { 332c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger SkDrawLooper::BlurShadowRec blur; 333c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) { 334c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger if (textShadow) { 335c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma); 336c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger textShadow->dx = blur.fOffset.fX; 337c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger textShadow->dy = blur.fOffset.fY; 338c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger textShadow->color = blur.fColor; 339c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger } 340c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger return true; 341c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger } 342c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger return false; 343c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger } 344c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger 345c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger static inline bool hasTextShadow(const SkPaint* paint) { 346e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik return getTextShadow(paint, nullptr); 347c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger } 348c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger 349624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy /** 35059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik * Build the best transform to use to rasterize text given a full 35159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik * transform matrix, and whether filteration is needed. 35259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik * 35359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik * Returns whether filtration is needed 354624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy */ 35559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const; 356624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy 357527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#if DEBUG_MERGE_BEHAVIOR 358527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) { 359527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik mCaches.setScissorEnabled(false); 360527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 361527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik // should only be called outside of other draw ops, so stencil can only be in test state 362527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik bool stencilWasEnabled = mCaches.stencil.isTestEnabled(); 363527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik mCaches.stencil.disable(); 364527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 365527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true); 366527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 367527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik if (stencilWasEnabled) mCaches.stencil.enableTest(); 368107843de4507b3511006cb9c77b8d0364374385aTom Hudson mDirty = true; 369527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik } 370527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#endif 371527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik 372984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson const Vector3& getLightCenter() const { return mState.currentLightCenter(); } 37305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik float getLightRadius() const { return mLightRadius; } 37469e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; } 37569e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; } 37605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik 377984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson /////////////////////////////////////////////////////////////////// 378984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson /// State manipulation 379984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 38003ae272459869b854e5db252fc81a64a516e111fChris Craik int getSaveCount() const; 38103ae272459869b854e5db252fc81a64a516e111fChris Craik int save(int flags); 38203ae272459869b854e5db252fc81a64a516e111fChris Craik void restore(); 38303ae272459869b854e5db252fc81a64a516e111fChris Craik void restoreToCount(int saveCount); 384984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 38503ae272459869b854e5db252fc81a64a516e111fChris Craik void getMatrix(SkMatrix* outMatrix) const { mState.getMatrix(outMatrix); } 38603ae272459869b854e5db252fc81a64a516e111fChris Craik void setMatrix(const SkMatrix& matrix) { mState.setMatrix(matrix); } 38703ae272459869b854e5db252fc81a64a516e111fChris Craik void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); } 388984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 38903ae272459869b854e5db252fc81a64a516e111fChris Craik void translate(float dx, float dy, float dz = 0.0f); 39003ae272459869b854e5db252fc81a64a516e111fChris Craik void rotate(float degrees); 39103ae272459869b854e5db252fc81a64a516e111fChris Craik void scale(float sx, float sy); 39203ae272459869b854e5db252fc81a64a516e111fChris Craik void skew(float sx, float sy); 393984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 394984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson void setMatrix(const Matrix4& matrix); // internal only convenience method 395984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson void concatMatrix(const Matrix4& matrix); // internal only convenience method 396984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 39703ae272459869b854e5db252fc81a64a516e111fChris Craik const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); } 398984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); } 39903ae272459869b854e5db252fc81a64a516e111fChris Craik bool quickRejectConservative(float left, float top, 40003ae272459869b854e5db252fc81a64a516e111fChris Craik float right, float bottom) const { 401984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson return mState.quickRejectConservative(left, top, right, bottom); 402984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson } 403984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 40403ae272459869b854e5db252fc81a64a516e111fChris Craik bool clipRect(float left, float top, 40503ae272459869b854e5db252fc81a64a516e111fChris Craik float right, float bottom, SkRegion::Op op); 40603ae272459869b854e5db252fc81a64a516e111fChris Craik bool clipPath(const SkPath* path, SkRegion::Op op); 40703ae272459869b854e5db252fc81a64a516e111fChris Craik bool clipRegion(const SkRegion* region, SkRegion::Op op); 408984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 409984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson /** 410984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson * Does not support different clipping Ops (that is, every call to setClippingOutline is 411984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson * effectively using SkRegion::kReplaceOp) 412984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson * 413984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson * The clipping outline is independent from the regular clip. 414984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson */ 415984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson void setClippingOutline(LinearAllocator& allocator, const Outline* outline); 416984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson void setClippingRoundRect(LinearAllocator& allocator, 417984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson const Rect& rect, float radius, bool highPriority = true); 418984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 419984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); } 420984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson inline const mat4* currentTransform() const { return mState.currentTransform(); } 421984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 422984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson /////////////////////////////////////////////////////////////////// 423984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson /// CanvasStateClient interface 424984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 425e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik virtual void onViewportInitialized() override; 426e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override; 4276b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik virtual GLuint getTargetFbo() const override { return 0; } 428984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 4294ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik SkPath* allocPathForFrame() { 43051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik std::unique_ptr<SkPath> path(new SkPath()); 43151d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik SkPath* returnPath = path.get(); 43251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik mTempPaths.push_back(std::move(path)); 43351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik return returnPath; 4344ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik } 4354ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik 436e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected: 437e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy /** 43896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy * Perform the setup specific to a frame. This method does not 43996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy * issue any OpenGL commands. 44096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy */ 44196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy void setupFrameState(float left, float top, float right, float bottom, bool opaque); 44296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 44396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy /** 44496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy * Indicates the start of rendering. This method will setup the 44596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy * initial OpenGL state (viewport, clearing the buffer, etc.) 44696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy */ 447107843de4507b3511006cb9c77b8d0364374385aTom Hudson void startFrame(); 44896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy 44996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy /** 4507c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy * Clears the underlying surface if needed. 4517c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy */ 452107843de4507b3511006cb9c77b8d0364374385aTom Hudson virtual void clear(float left, float top, float right, float bottom, bool opaque); 4537c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy 4547c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy /** 45535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy * Call this method after updating a layer during a drawing pass. 45635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy */ 45735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy void resumeAfterLayer(); 45835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy 45935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy /** 4608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * This method is called whenever a stencil buffer is required. Subclasses 4618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * should override this method and call attachStencilBufferToLayer() on the 4628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * appropriate layer(s). 4638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy */ 4648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy virtual void ensureStencilBuffer(); 4658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 4668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy /** 4678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * Obtains a stencil render buffer (allocating it if necessary) and 4688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * attaches it to the specified layer. 4698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy */ 4708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy void attachStencilBufferToLayer(Layer* layer); 4718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 472487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk /** 473487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil 474487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles 475487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk * in the list. 476487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk */ 477487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk void drawRectangleList(const RectangleList& rectangleList); 478487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk 479f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik bool quickRejectSetupScissor(float left, float top, float right, float bottom, 480e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik const SkPaint* paint = nullptr); 481e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) { 482f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik return quickRejectSetupScissor(bounds.left, bounds.top, 483f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik bounds.right, bounds.bottom, paint); 484f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik } 485f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik 4868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy /** 487e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * Compose the layer defined in the current snapshot with the layer 488e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * defined by the previous snapshot. 489e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * 490e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 491e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * 492e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * @param curent The current snapshot containing the layer to compose 493e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * @param previous The previous snapshot to compose the current layer with 494e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy */ 49514e513058ed4168c94e015638d16f5f87fd8063aChris Craik virtual void composeLayer(const Snapshot& current, const Snapshot& previous); 496694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 497ada830f639591b99c3e40de22b07296c7932a33fRomain Guy /** 498f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Marks the specified region as dirty at the specified bounds. 499ada830f639591b99c3e40de22b07296c7932a33fRomain Guy */ 500f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy void dirtyLayerUnchecked(Rect& bounds, Region* region); 501ada830f639591b99c3e40de22b07296c7932a33fRomain Guy 50242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy /** 50342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy * Returns the region of the current layer. 50442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy */ 505624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy virtual Region* getRegion() const { 506984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson return mState.currentRegion(); 507f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 508f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy 50942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy /** 51042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy * Indicates whether rendering is currently targeted at a layer. 51142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy */ 512624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy virtual bool hasLayer() const { 513984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion(); 514f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 5151bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy 51677a811610f99e21da7f88dafef60d09f345d0506Romain Guy /** 51777a811610f99e21da7f88dafef60d09f345d0506Romain Guy * Renders the specified layer as a textured quad. 51877a811610f99e21da7f88dafef60d09f345d0506Romain Guy * 51977a811610f99e21da7f88dafef60d09f345d0506Romain Guy * @param layer The layer to render 52077a811610f99e21da7f88dafef60d09f345d0506Romain Guy * @param rect The bounds of the layer 52177a811610f99e21da7f88dafef60d09f345d0506Romain Guy */ 52277a811610f99e21da7f88dafef60d09f345d0506Romain Guy void drawTextureLayer(Layer* layer, const Rect& rect); 52377a811610f99e21da7f88dafef60d09f345d0506Romain Guy 524be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy /** 525be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * Gets the alpha and xfermode out of a paint object. If the paint is null 52616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both 52716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik * snapshot alpha, and overrideLayerAlpha 528be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * 529be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * @param paint The paint to extract values from 530be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * @param alpha Where to store the resulting alpha 531be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy * @param mode Where to store the resulting xfermode 532be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy */ 533d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const; 53416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik 53516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik /** 53616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha 53716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik * 53816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik * @param layer The layer from which the alpha is extracted 53916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik */ 54076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger inline float getLayerAlpha(const Layer* layer) const; 541be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy 542be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy /** 54376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger * Safely retrieves the ColorFilter from the given Paint. If the paint is 54476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger * null then null is returned. 545be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy */ 54676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger static inline SkColorFilter* getColorFilter(const SkPaint* paint) { 547e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik return paint ? paint->getColorFilter() : nullptr; 548be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy } 549be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy 55011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy /** 551d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III * Safely retrieves the Shader from the given Paint. If the paint is 552d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III * null then null is returned. 553d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III */ 554d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III static inline const SkShader* getShader(const SkPaint* paint) { 555e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik return paint ? paint->getShader() : nullptr; 556d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III } 557d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III 558d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III /** 55911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy * Set to true to suppress error checks at the end of a frame. 56011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy */ 561624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy virtual bool suppressErrorChecks() const { 56211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy return false; 56311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy } 56411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 565984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson CanvasState mState; 56665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik Caches& mCaches; 56765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik RenderState& mRenderState; 568984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson 56908ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate: 5706b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik void renderGlop(const Glop& glop, bool clearLayer = true); 571117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 5725cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 573dcfc836b457a87881da409e1acf251515f121446Romain Guy * Discards the content of the framebuffer if supported by the driver. 574dcfc836b457a87881da409e1acf251515f121446Romain Guy * This method should be called at the beginning of a frame to optimize 575dcfc836b457a87881da409e1acf251515f121446Romain Guy * rendering on some tiler architectures. 576dcfc836b457a87881da409e1acf251515f121446Romain Guy */ 577dcfc836b457a87881da409e1acf251515f121446Romain Guy void discardFramebuffer(float left, float top, float right, float bottom); 578dcfc836b457a87881da409e1acf251515f121446Romain Guy 579dcfc836b457a87881da409e1acf251515f121446Romain Guy /** 5802b7028eabac80cec170572bc0e945a1d4224e595Romain Guy * Tells the GPU what part of the screen is about to be redrawn. 581d6b65f67717025b1162f86f04e2caa5723566cacChris Craik * This method will use the current layer space clip rect. 5822b7028eabac80cec170572bc0e945a1d4224e595Romain Guy * This method needs to be invoked every time getTargetFbo() is 5832b7028eabac80cec170572bc0e945a1d4224e595Romain Guy * bound again. 5842b7028eabac80cec170572bc0e945a1d4224e595Romain Guy */ 58533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen void startTilingCurrentClip(bool opaque = false, bool expand = false); 5862b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 5872b7028eabac80cec170572bc0e945a1d4224e595Romain Guy /** 588c3fedafc5f50100219449125a000e3138f6fb987Romain Guy * Tells the GPU what part of the screen is about to be redrawn. 589c3fedafc5f50100219449125a000e3138f6fb987Romain Guy * This method needs to be invoked every time getTargetFbo() is 590c3fedafc5f50100219449125a000e3138f6fb987Romain Guy * bound again. 591c3fedafc5f50100219449125a000e3138f6fb987Romain Guy */ 59233f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false); 593c3fedafc5f50100219449125a000e3138f6fb987Romain Guy 594c3fedafc5f50100219449125a000e3138f6fb987Romain Guy /** 5952b7028eabac80cec170572bc0e945a1d4224e595Romain Guy * Tells the GPU that we are done drawing the frame or that we 5962b7028eabac80cec170572bc0e945a1d4224e595Romain Guy * are switching to another render target. 5972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy */ 5982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy void endTiling(); 5992b7028eabac80cec170572bc0e945a1d4224e595Romain Guy 6005cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 6015cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Sets the clipping rectangle using glScissor. The clip is defined by 6025cbbce535744b89df5ecea95de21ee3733298260Romain Guy * the current snapshot's clipRect member. 6035cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 604bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy void setScissorFromClip(); 605bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 6065cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 6078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * Sets the clipping region using the stencil buffer. The clip region 6088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * is defined by the current snapshot's clipRegion member. 6098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy */ 6108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy void setStencilFromClip(); 6118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 6128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy /** 613408eb12631376cbdc96803e918decf6ea804d346Chris Craik * Given the local bounds of the layer, calculates ... 614d90144db52c7297879b950cbbc85137ed123ab5bChris Craik */ 615d90144db52c7297879b950cbbc85137ed123ab5bChris Craik void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer); 616d90144db52c7297879b950cbbc85137ed123ab5bChris Craik 617d90144db52c7297879b950cbbc85137ed123ab5bChris Craik /** 618408eb12631376cbdc96803e918decf6ea804d346Chris Craik * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible 619408eb12631376cbdc96803e918decf6ea804d346Chris Craik */ 620408eb12631376cbdc96803e918decf6ea804d346Chris Craik void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip, 621408eb12631376cbdc96803e918decf6ea804d346Chris Craik bool fboLayer, int alpha); 622408eb12631376cbdc96803e918decf6ea804d346Chris Craik 623408eb12631376cbdc96803e918decf6ea804d346Chris Craik /** 624d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * Creates a new layer stored in the specified snapshot. 625d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * 626d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param snapshot The snapshot associated with the new layer 627d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param left The left coordinate of the layer 628d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param top The top coordinate of the layer 629d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param right The right coordinate of the layer 630d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param bottom The bottom coordinate of the layer 631d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param alpha The translucency of the layer 632d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param mode The blending mode of the layer 633d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param flags The layer save flags 6343f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik * @param mask A mask to use when drawing the layer back, may be empty 635d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * 636d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @return True if the layer was successfully created, false otherwise 637d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy */ 638d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase bool createLayer(float left, float top, float right, float bottom, 6393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik const SkPaint* paint, int flags, const SkPath* convexMask); 640d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 641d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy /** 6425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Creates a new layer stored in the specified snapshot as an FBO. 6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to store as an FBO 6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param snapshot The snapshot associated with the new layer 6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param bounds The bounds of the layer 6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 648e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip); 6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy /** 6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Compose the specified layer as a region. 6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to compose 6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param rect The layer's bounds 6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy void composeLayerRegion(Layer* layer, const Rect& rect); 6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy /** 6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Compose the specified layer as a simple rectangle. 6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to compose 6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param rect The layer's bounds 6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param swap If true, the source and destination are swapped 6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 66754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 66854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Clears all the regions corresponding to the current list of layers. 66954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * This method MUST be invoked before any drawing operation. 67054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 67154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy void clearLayerRegions(); 67254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 67354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 674f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Mark the layer as dirty at the specified coordinates. The coordinates 675f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * are transformed with the supplied matrix. 676f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy */ 677f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy void dirtyLayer(const float left, const float top, 678083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik const float right, const float bottom, const Matrix4& transform); 679f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy 680f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy /** 681f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy * Mark the layer as dirty at the specified coordinates. 682f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy */ 683f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy void dirtyLayer(const float left, const float top, 684f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float right, const float bottom); 685f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy 686f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy /** 6875cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Draws a colored rectangle with the specified color. The specified coordinates 688735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * are transformed by the current snapshot's transform matrix unless specified 689735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * otherwise. 6905cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 6915cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param left The left coordinate of the rectangle 6925cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param top The top coordinate of the rectangle 6935cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param right The right coordinate of the rectangle 6945cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param bottom The bottom coordinate of the rectangle 69576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger * @param paint The paint containing the color, blending mode, etc. 6963d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy * @param ignoreTransform True if the current transform should be ignored 6975cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 698026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy void drawColorRect(float left, float top, float right, float bottom, 69976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger const SkPaint* paint, bool ignoreTransform = false); 7005cbbce535744b89df5ecea95de21ee3733298260Romain Guy 70154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 702735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * Draws a series of colored rectangles with the specified color. The specified 703735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * coordinates are transformed by the current snapshot's transform matrix unless 704735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * specified otherwise. 705735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * 706735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * @param rects A list of rectangles, 4 floats (left, top, right, bottom) 707735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * per rectangle 70876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger * @param paint The paint containing the color, blending mode, etc. 709735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy * @param ignoreTransform True if the current transform should be ignored 7108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * @param dirty True if calling this method should dirty the current layer 7113bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy * @param clip True if the rects should be clipped, false otherwise 712735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy */ 713107843de4507b3511006cb9c77b8d0364374385aTom Hudson void drawColorRects(const float* rects, int count, const SkPaint* paint, 71476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger bool ignoreTransform = false, bool dirty = true, bool clip = true); 715735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy 716735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy /** 71754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Draws the shape represented by the specified path texture. 71854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * This method invokes drawPathTexture() but takes into account 71954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * the extra left/top offset and the texture offset to correctly 72054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * position the final shape. 72154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 72254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param left The left coordinate of the shape to render 72354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param top The top coordinate of the shape to render 72454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param texture The texture reprsenting the shape 72554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param paint The paint to draw the shape with 72654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 72730036092b40badecbe64d9c2bff4850132147f78Chris Craik void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint); 72854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 72954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 73065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a strip of polygons with the specified paint, used for tessellated geometry. 73165cd612face362d054a85d0f7e5881c59cd523beChris Craik * 73265cd612face362d054a85d0f7e5881c59cd523beChris Craik * @param vertexBuffer The VertexBuffer to be drawn 73365cd612face362d054a85d0f7e5881c59cd523beChris Craik * @param paint The paint to render with 734bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik * @param flags flags with which to draw 73565cd612face362d054a85d0f7e5881c59cd523beChris Craik */ 736107843de4507b3511006cb9c77b8d0364374385aTom Hudson void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer, 737bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik const SkPaint* paint, int flags = 0); 73865cd612face362d054a85d0f7e5881c59cd523beChris Craik 73965cd612face362d054a85d0f7e5881c59cd523beChris Craik /** 74005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik * Convenience for translating method 74105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik */ 742107843de4507b3511006cb9c77b8d0364374385aTom Hudson void drawVertexBuffer(const VertexBuffer& vertexBuffer, 743bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik const SkPaint* paint, int flags = 0) { 744107843de4507b3511006cb9c77b8d0364374385aTom Hudson drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags); 74505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik } 74605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik 74705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik /** 748710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik * Renders the convex hull defined by the specified path as a strip of polygons. 74954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 750710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik * @param path The hull of the path to draw 751cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik * @param paint The paint to render with 75254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 753107843de4507b3511006cb9c77b8d0364374385aTom Hudson void drawConvexPath(const SkPath& path, const SkPaint* paint); 754858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 7555cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 7560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * Draws text underline and strike-through if needed. 7570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * 7580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param text The text to decor 7590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param bytesCount The number of bytes in the text 76041541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik * @param totalAdvance The total advance in pixels, defines underline/strikethrough length 7610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param x The x coordinate where the text will be drawn 7620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param y The y coordinate where the text will be drawn 7630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param paint The paint to draw the text with 7640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy */ 765d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint); 7661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 767416a847633680d94efb926837efdc18726d54918Raph Levien /** 768416a847633680d94efb926837efdc18726d54918Raph Levien * Draws shadow layer on text (with optional positions). 769416a847633680d94efb926837efdc18726d54918Raph Levien * 770416a847633680d94efb926837efdc18726d54918Raph Levien * @param paint The paint to draw the shadow with 771416a847633680d94efb926837efdc18726d54918Raph Levien * @param text The text to draw 772416a847633680d94efb926837efdc18726d54918Raph Levien * @param bytesCount The number of bytes in the text 773416a847633680d94efb926837efdc18726d54918Raph Levien * @param count The number of glyphs in the text 774416a847633680d94efb926837efdc18726d54918Raph Levien * @param positions The x, y positions of individual glyphs (or NULL) 775416a847633680d94efb926837efdc18726d54918Raph Levien * @param fontRenderer The font renderer object 776416a847633680d94efb926837efdc18726d54918Raph Levien * @param alpha The alpha value for drawing the shadow 777416a847633680d94efb926837efdc18726d54918Raph Levien * @param x The x coordinate where the shadow will be drawn 778416a847633680d94efb926837efdc18726d54918Raph Levien * @param y The y coordinate where the shadow will be drawn 779416a847633680d94efb926837efdc18726d54918Raph Levien */ 780d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count, 78176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger const float* positions, FontRenderer& fontRenderer, int alpha, 782416a847633680d94efb926837efdc18726d54918Raph Levien float x, float y); 783416a847633680d94efb926837efdc18726d54918Raph Levien 78454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy /** 78554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * Draws a path texture. Path textures are alpha8 bitmaps that need special 78654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * compositing to apply colors/filters/etc. 78754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * 78854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param texture The texture to render 78954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param x The x coordinate where the texture will be drawn 79054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param y The y coordinate where the texture will be drawn 79154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy * @param paint The paint to draw the texture with 79254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy */ 79330036092b40badecbe64d9c2bff4850132147f78Chris Craik void drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint); 79401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 7951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy /** 796ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Resets the texture coordinates stored in mMeshVertices. Setting the values 797026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * back to default is achieved by calling: 798026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * 7998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 800026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * 801026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param u1 The left coordinate of the texture 802026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param v1 The bottom coordinate of the texture 803026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param u2 The right coordinate of the texture 804026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param v2 The top coordinate of the texture 805026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy */ 806026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 807026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 8088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy /** 809768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy * Returns true if the specified paint will draw invisible text. 810768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy */ 811768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy bool canSkipText(const SkPaint* paint) const; 812768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy 81311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy bool updateLayer(Layer* layer, bool inFrame); 81411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy void updateLayers(); 81596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy void flushLayers(); 81611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy 817e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#if DEBUG_LAYERS_AS_REGIONS 81817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy /** 81917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * Renders the specified region as a series of rectangles. This method 82017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy * is used for debugging only. 82117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy */ 822e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik void drawRegionRectsDebug(const Region& region); 823e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif 8243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 8258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy /** 8268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * Renders the specified region as a series of rectangles. The region 8278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * must be in screen-space coordinates. 8288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy */ 82976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false); 8308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 8318ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy /** 8328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS 8338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy * is turned on. 8348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy */ 8358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy void debugClip(); 8368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy 8377c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy void debugOverdraw(bool enable, bool clear); 8387c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy void renderOverdraw(); 83978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy void countOverdraw(); 8407c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy 841746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 842746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Should be invoked every time the glScissor is modified. 843746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy */ 844984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson inline void dirtyClip() { mState.setDirtyClip(true); } 845746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 8463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy inline const UvMapper& getMapper(const Texture* texture) { 8473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper; 8483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy } 8493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 8503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy /** 8513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy * Returns a texture object for the specified bitmap. The texture can 8523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy * come from the texture cache or an atlas. If this method returns 8533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy * NULL, the texture could not be found and/or allocated. 8543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy */ 855d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik Texture* getTexture(const SkBitmap* bitmap); 8563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 857107843de4507b3511006cb9c77b8d0364374385aTom Hudson bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; } 858984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); } 859984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); } 860107843de4507b3511006cb9c77b8d0364374385aTom Hudson 8612b7028eabac80cec170572bc0e945a1d4224e595Romain Guy // State used to define the clipping region 8625f803623559aab395a29d575c37c4e39c23a4b4eChris Craik Rect mTilingClip; 86396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // Is the target render surface opaque 86496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy bool mOpaque; 86596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy // Is a frame currently being rendered 86696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy bool mFrameStarted; 8679d5316e3f56d138504565ff311145ac01621dff4Romain Guy 8683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy // Default UV mapper 8693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy const UvMapper mUvMapper; 8703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 871c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik // shader, filters, and shadow 872c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik DrawModifiers mDrawModifiers; 8735ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy SkPaint mFilteredPaint; 8745ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 8758f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy // List of rectangles to clear after saveLayer() is invoked 87651d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik std::vector<Rect> mLayers; 87711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy // List of layers to update at the beginning of a frame 8780e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck Vector< sp<Layer> > mLayerUpdates; 87954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 88087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in 88187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy // Properties.h 88287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy bool mScissorOptimizationDisabled; 88387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy 88454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy // No-ops start/endTiling when set 88554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy bool mSuppressTiling; 886284b24358410cb0200e525a5ba36994090c83f20Chris Craik bool mFirstFrameAfterResize; 88754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy 888deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik bool mSkipOutlineClip; 889deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik 890107843de4507b3511006cb9c77b8d0364374385aTom Hudson // True if anything has been drawn since the last call to 891107843de4507b3511006cb9c77b8d0364374385aTom Hudson // reportAndClearDirty() 892107843de4507b3511006cb9c77b8d0364374385aTom Hudson bool mDirty; 893107843de4507b3511006cb9c77b8d0364374385aTom Hudson 894058fc640017c90120c599d378a4cbc55668b05b7Chris Craik // Lighting + shadows 895058fc640017c90120c599d378a4cbc55668b05b7Chris Craik Vector3 mLightCenter; 896058fc640017c90120c599d378a4cbc55668b05b7Chris Craik float mLightRadius; 897058fc640017c90120c599d378a4cbc55668b05b7Chris Craik uint8_t mAmbientShadowAlpha; 898058fc640017c90120c599d378a4cbc55668b05b7Chris Craik uint8_t mSpotShadowAlpha; 899058fc640017c90120c599d378a4cbc55668b05b7Chris Craik 9004ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik // Paths kept alive for the duration of the frame 90151d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik std::vector<std::unique_ptr<SkPath>> mTempPaths; 9024ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik 90396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy friend class Layer; 904828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik friend class TextDrawFunctor; 90503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy friend class DrawBitmapOp; 90603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy friend class DrawPatchOp; 907b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy 908bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer 909e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 9109d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer 911e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android 912e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 9135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H 914