OpenGLRenderer.h revision 828407356dd5c34a3e441604aaf895cbec7c7e66
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2003ae272459869b854e5db252fc81a64a516e111fChris Craik#include "CanvasState.h"
2103ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Debug.h"
2203ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Extensions.h"
2303ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Matrix.h"
2403ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Program.h"
2503ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Rect.h"
2603ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Snapshot.h"
2703ae272459869b854e5db252fc81a64a516e111fChris Craik#include "UvMapper.h"
2803ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Vertex.h"
2903ae272459869b854e5db252fc81a64a516e111fChris Craik#include "Caches.h"
3003ae272459869b854e5db252fc81a64a516e111fChris Craik#include "utils/PaintUtils.h"
3103ae272459869b854e5db252fc81a64a516e111fChris Craik
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
35ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
3676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger#include <SkCanvas.h>
3776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger#include <SkColorFilter.h>
38f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
39ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
40079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
4185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
42e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
43c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger#include <utils/Blur.h>
44daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h>
45bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
46ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy#include <utils/SortedVector.h>
478694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h>
48bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
497953745dd565167113f8cbfc461bc0521d32d870Romain Guy#include <cutils/compiler.h>
507953745dd565167113f8cbfc461bc0521d32d870Romain Guy
513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include <androidfw/ResourceTypes.h>
523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
53d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass SkShader;
54d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
55e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
569d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
57e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
5803ae272459869b854e5db252fc81a64a516e111fChris Craikenum class DrawOpMode {
5903ae272459869b854e5db252fc81a64a516e111fChris Craik    kImmediate,
6003ae272459869b854e5db252fc81a64a516e111fChris Craik    kDefer,
6103ae272459869b854e5db252fc81a64a516e111fChris Craik    kFlush
6203ae272459869b854e5db252fc81a64a516e111fChris Craik};
6303ae272459869b854e5db252fc81a64a516e111fChris Craik
64b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass DeferredDisplayState;
65117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craikstruct Glop;
663b20251a355c88193c439f928a84ae69483fb488John Reckclass RenderState;
67e18264b079481a244b30e3f71012c53bbd861f92John Reckclass RenderNode;
68828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craikclass TextDrawFunctor;
69b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craikclass VertexBuffer;
70b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik
71c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikstruct DrawModifiers {
7251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    DrawModifiers()
7351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        : mOverrideLayerAlpha(0.0f) {}
749b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy
759b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    void reset() {
7651d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        mOverrideLayerAlpha = 0.0f;
779b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    }
789b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy
7916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float mOverrideLayerAlpha;
80c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik};
81c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
82ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikenum StateDeferFlags {
83ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    kStateDeferFlag_Draw = 0x1,
84ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    kStateDeferFlag_Clip = 0x2
85ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik};
86ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
8728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikenum ClipSideFlags {
88a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik    kClipSide_None = 0x0,
8928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Left = 0x1,
9028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Top = 0x2,
9128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Right = 0x4,
9228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Bottom = 0x8,
93d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik    kClipSide_Full = 0xF,
94d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik    kClipSide_ConservativeFull = 0x1F
9528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik};
9628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
97bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craikenum VertexBufferDisplayFlags {
98bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    kVertexBuffer_Offset = 0x1,
9991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    kVertexBuffer_ShadowInterp = 0x2,
100bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik};
101bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik
1024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik/**
1034063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * Defines additional transformation that should be applied by the model view matrix, beyond that of
1044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * the currentTransform()
1054063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik */
1064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikenum ModelViewMode {
1074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
1084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used when the model view should simply translate geometry passed to the shader. The resulting
1094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * matrix will be a simple translation.
1104063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
1114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    kModelViewMode_Translate = 0,
1124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
1134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
1144063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used when the model view should translate and scale geometry. The resulting matrix will be a
1154063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
1164063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
1174063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    kModelViewMode_TranslateAndScale = 1,
1184063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik};
1194063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1235cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
12414e513058ed4168c94e015638d16f5f87fd8063aChris Craik * OpenGL Renderer implementation.
1255cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
12603ae272459869b854e5db252fc81a64a516e111fChris Craikclass OpenGLRenderer : public CanvasStateClient {
127e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
1283b20251a355c88193c439f928a84ae69483fb488John Reck    OpenGLRenderer(RenderState& renderState);
129e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual ~OpenGLRenderer();
130e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13103ae272459869b854e5db252fc81a64a516e111fChris Craik    /**
13203ae272459869b854e5db252fc81a64a516e111fChris Craik     * Sets the dimension of the underlying drawing surface. This method must
13303ae272459869b854e5db252fc81a64a516e111fChris Craik     * be called at least once every time the drawing surface changes size.
13403ae272459869b854e5db252fc81a64a516e111fChris Craik     *
13503ae272459869b854e5db252fc81a64a516e111fChris Craik     * @param width The width in pixels of the underlysing surface
13603ae272459869b854e5db252fc81a64a516e111fChris Craik     * @param height The height in pixels of the underlysing surface
13703ae272459869b854e5db252fc81a64a516e111fChris Craik     */
13803ae272459869b854e5db252fc81a64a516e111fChris Craik    void setViewport(int width, int height) { mState.setViewport(width, height); }
13903ae272459869b854e5db252fc81a64a516e111fChris Craik
1403b20251a355c88193c439f928a84ae69483fb488John Reck    void initProperties();
141058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    void initLight(const Vector3& lightCenter, float lightRadius,
142058fc640017c90120c599d378a4cbc55668b05b7Chris Craik            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
14387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
14403ae272459869b854e5db252fc81a64a516e111fChris Craik    /*
14503ae272459869b854e5db252fc81a64a516e111fChris Craik     * Prepares the renderer to draw a frame. This method must be invoked
14603ae272459869b854e5db252fc81a64a516e111fChris Craik     * at the beginning of each frame. Only the specified rectangle of the
14703ae272459869b854e5db252fc81a64a516e111fChris Craik     * frame is assumed to be dirty. A clip will automatically be set to
14803ae272459869b854e5db252fc81a64a516e111fChris Craik     * the specified rectangle.
14903ae272459869b854e5db252fc81a64a516e111fChris Craik     *
15003ae272459869b854e5db252fc81a64a516e111fChris Craik     * @param opaque If true, the target surface is considered opaque
15103ae272459869b854e5db252fc81a64a516e111fChris Craik     *               and will not be cleared. If false, the target surface
15203ae272459869b854e5db252fc81a64a516e111fChris Craik     *               will be cleared
15303ae272459869b854e5db252fc81a64a516e111fChris Craik     */
154e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void prepareDirty(float left, float top, float right, float bottom,
15503ae272459869b854e5db252fc81a64a516e111fChris Craik            bool opaque);
15603ae272459869b854e5db252fc81a64a516e111fChris Craik
15703ae272459869b854e5db252fc81a64a516e111fChris Craik    /**
15803ae272459869b854e5db252fc81a64a516e111fChris Craik     * Prepares the renderer to draw a frame. This method must be invoked
15903ae272459869b854e5db252fc81a64a516e111fChris Craik     * at the beginning of each frame. When this method is invoked, the
16003ae272459869b854e5db252fc81a64a516e111fChris Craik     * entire drawing surface is assumed to be redrawn.
16103ae272459869b854e5db252fc81a64a516e111fChris Craik     *
16203ae272459869b854e5db252fc81a64a516e111fChris Craik     * @param opaque If true, the target surface is considered opaque
16303ae272459869b854e5db252fc81a64a516e111fChris Craik     *               and will not be cleared. If false, the target surface
16403ae272459869b854e5db252fc81a64a516e111fChris Craik     *               will be cleared
16503ae272459869b854e5db252fc81a64a516e111fChris Craik     */
16603ae272459869b854e5db252fc81a64a516e111fChris Craik    void prepare(bool opaque) {
167984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
168984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    }
169c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy
17003ae272459869b854e5db252fc81a64a516e111fChris Craik    /**
17103ae272459869b854e5db252fc81a64a516e111fChris Craik     * Indicates the end of a frame. This method must be invoked whenever
17203ae272459869b854e5db252fc81a64a516e111fChris Craik     * the caller is done rendering a frame.
17303ae272459869b854e5db252fc81a64a516e111fChris Craik     * Returns true if any drawing was done during the frame (the output
17403ae272459869b854e5db252fc81a64a516e111fChris Craik     * has changed / is "dirty" and should be displayed to the user).
17503ae272459869b854e5db252fc81a64a516e111fChris Craik     */
17603ae272459869b854e5db252fc81a64a516e111fChris Craik    virtual bool finish();
17703ae272459869b854e5db252fc81a64a516e111fChris Craik
17803ae272459869b854e5db252fc81a64a516e111fChris Craik    void callDrawGLFunction(Functor* functor, Rect& dirty);
17908ae317c21ec3086b5017672bba87420cc38a407Romain Guy
1803b20251a355c88193c439f928a84ae69483fb488John Reck    void pushLayerUpdate(Layer* layer);
1813b20251a355c88193c439f928a84ae69483fb488John Reck    void cancelLayerUpdate(Layer* layer);
1823b20251a355c88193c439f928a84ae69483fb488John Reck    void flushLayerUpdates();
183443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    void markLayersAsBuildLayers();
18411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
1853b20251a355c88193c439f928a84ae69483fb488John Reck    virtual int saveLayer(float left, float top, float right, float bottom,
18603ae272459869b854e5db252fc81a64a516e111fChris Craik            const SkPaint* paint, int flags) {
187e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return saveLayer(left, top, right, bottom, paint, flags, nullptr);
1883f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
1893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
1903f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
1913f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // created, which will in turn clip to that mask when drawn back/restored.
1923f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    int saveLayer(float left, float top, float right, float bottom,
1933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            const SkPaint* paint, int flags, const SkPath* convexMask);
194bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
195d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    int saveLayerDeferred(float left, float top, float right, float bottom,
196d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger            const SkPaint* paint, int flags);
197d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
19803ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
19903ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawLayer(Layer* layer, float x, float y);
20003ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
201107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
202d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
20303ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst,
20403ae272459869b854e5db252fc81a64a516e111fChris Craik            const SkPaint* paint);
20503ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
20603ae272459869b854e5db252fc81a64a516e111fChris Craik            const float* vertices, const int* colors, const SkPaint* paint);
207107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
208d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
209107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
210d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            float left, float top, float right, float bottom, const SkPaint* paint);
21103ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawColor(int color, SkXfermode::Mode mode);
21203ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawRect(float left, float top, float right, float bottom,
21303ae272459869b854e5db252fc81a64a516e111fChris Craik            const SkPaint* paint);
21403ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawRoundRect(float left, float top, float right, float bottom,
21503ae272459869b854e5db252fc81a64a516e111fChris Craik            float rx, float ry, const SkPaint* paint);
21603ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawCircle(float x, float y, float radius, const SkPaint* paint);
21703ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawOval(float left, float top, float right, float bottom,
21803ae272459869b854e5db252fc81a64a516e111fChris Craik            const SkPaint* paint);
21903ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawArc(float left, float top, float right, float bottom,
22003ae272459869b854e5db252fc81a64a516e111fChris Craik            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
22103ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawPath(const SkPath* path, const SkPaint* paint);
22203ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawLines(const float* points, int count, const SkPaint* paint);
22303ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawPoints(const float* points, int count, const SkPaint* paint);
22403ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
22503ae272459869b854e5db252fc81a64a516e111fChris Craik            float hOffset, float vOffset, const SkPaint* paint);
22603ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawPosText(const char* text, int bytesCount, int count,
22703ae272459869b854e5db252fc81a64a516e111fChris Craik            const float* positions, const SkPaint* paint);
22803ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawText(const char* text, int bytesCount, int count, float x, float y,
229d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
23003ae272459869b854e5db252fc81a64a516e111fChris Craik            DrawOpMode drawOpMode = DrawOpMode::kImmediate);
23103ae272459869b854e5db252fc81a64a516e111fChris Craik    void drawRects(const float* rects, int count, const SkPaint* paint);
23285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
233107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawShadow(float casterAlpha,
234e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            const VertexBuffer* ambientShadowVertexBuffer,
235e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            const VertexBuffer* spotShadowVertexBuffer);
236f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
23703ae272459869b854e5db252fc81a64a516e111fChris Craik    void setDrawFilter(SkDrawFilter* filter);
2385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
23916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
24016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
24116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
2425e49b307eb99269db2db257760508b8efd7bb97dChris Craik    /**
2435e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * Store the current display state (most importantly, the current clip and transform), and
2445e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * additionally map the state's bounds from local to window coordinates.
2455e49b307eb99269db2db257760508b8efd7bb97dChris Craik     *
2465e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * Returns true if quick-rejected
2475e49b307eb99269db2db257760508b8efd7bb97dChris Craik     */
248ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
249527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
25028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    void setupMergedMultiDraw(const Rect* clipRect);
251c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
252d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
253d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
254d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
2553b20251a355c88193c439f928a84ae69483fb488John Reck    bool isCurrentTransformSimple() {
256d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        return currentTransform()->isSimple();
257672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
258672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2590f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    Caches& getCaches() {
2600f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy        return mCaches;
2610f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    }
2620f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
26365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    RenderState& renderState() {
26465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        return mRenderState;
26565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    }
26665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
267984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    int getViewportWidth() { return mState.getViewportWidth(); }
268984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    int getViewportHeight() { return mState.getViewportHeight(); }
2690e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik
27017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
271a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik     * Scales the alpha on the current snapshot. This alpha value will be modulated
27217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * with other alpha values when drawing primitives.
27317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
274984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
27517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
27617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
2770f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy     * Inserts a named event marker in the stream of GL commands.
2780f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy     */
2790f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    void eventMark(const char* name) const;
2800f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
2810f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    /**
28262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik     * Inserts a formatted event marker in the stream of GL commands.
28362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik     */
28462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    void eventMarkDEBUG(const char *fmt, ...) const;
28562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
28662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    /**
28717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Inserts a named group marker in the stream of GL commands. This marker
28817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * can be used by tools to group commands into logical groups. A call to
28917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * this method must always be followed later on by a call to endMark().
29017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
29113631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void startMark(const char* name) const;
29217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
29317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
29417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Closes the last group marker opened by startMark().
29517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
29613631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void endMark() const;
29713631f3da855f200a151e7837ed9f6b079622b58Romain Guy
298d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    /**
299d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * Gets the alpha and xfermode out of a paint object. If the paint is null
300d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
30116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * not multiply the paint's alpha by the current snapshot's alpha, and does
30216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * not replace the alpha with the overrideLayerAlpha
303d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     *
304d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param paint The paint to extract values from
305d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param alpha Where to store the resulting alpha
306d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param mode Where to store the resulting xfermode
307d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     */
308e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
309e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            SkXfermode::Mode* mode) {
310527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        *mode = getXfermodeDirect(paint);
311527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        *alpha = getAlphaDirect(paint);
312527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
313527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
314d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
315527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (!paint) return SkXfermode::kSrcOver_Mode;
3168dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson        return PaintUtils::getXfermode(paint->getXfermode());
317527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
318527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
319c1c5f0870282b56dafe5a4d756e4b9e6884655a7Chris Craik    static inline int getAlphaDirect(const SkPaint* paint) {
320527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (!paint) return 255;
321527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        return paint->getAlpha();
322d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    }
323d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
324c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    struct TextShadow {
325c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        SkScalar radius;
326c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        float dx;
327c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        float dy;
328c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        SkColor color;
329c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    };
330c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
331c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
332c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        SkDrawLooper::BlurShadowRec blur;
333c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
334c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            if (textShadow) {
335c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
336c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->dx = blur.fOffset.fX;
337c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->dy = blur.fOffset.fY;
338c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger                textShadow->color = blur.fColor;
339c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            }
340c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            return true;
341c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        }
342c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        return false;
343c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
344c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
345c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    static inline bool hasTextShadow(const SkPaint* paint) {
346e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return getTextShadow(paint, nullptr);
347c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
348c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
349624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    /**
35059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * Build the best transform to use to rasterize text given a full
35159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * transform matrix, and whether filteration is needed.
35259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     *
35359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     * Returns whether filtration is needed
354624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy     */
35559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
356624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
357527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#if DEBUG_MERGE_BEHAVIOR
358527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
359527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        mCaches.setScissorEnabled(false);
360527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
361527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        // should only be called outside of other draw ops, so stencil can only be in test state
362527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
363527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        mCaches.stencil.disable();
364527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
365527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
366527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
367527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (stencilWasEnabled) mCaches.stencil.enableTest();
368107843de4507b3511006cb9c77b8d0364374385aTom Hudson        mDirty = true;
369527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
370527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#endif
371527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
372984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
37305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    float getLightRadius() const { return mLightRadius; }
37469e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
37569e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
37605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
377984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    ///////////////////////////////////////////////////////////////////
378984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    /// State manipulation
379984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
38003ae272459869b854e5db252fc81a64a516e111fChris Craik    int getSaveCount() const;
38103ae272459869b854e5db252fc81a64a516e111fChris Craik    int save(int flags);
38203ae272459869b854e5db252fc81a64a516e111fChris Craik    void restore();
38303ae272459869b854e5db252fc81a64a516e111fChris Craik    void restoreToCount(int saveCount);
384984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
38503ae272459869b854e5db252fc81a64a516e111fChris Craik    void getMatrix(SkMatrix* outMatrix) const { mState.getMatrix(outMatrix); }
38603ae272459869b854e5db252fc81a64a516e111fChris Craik    void setMatrix(const SkMatrix& matrix) { mState.setMatrix(matrix); }
38703ae272459869b854e5db252fc81a64a516e111fChris Craik    void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); }
388984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
38903ae272459869b854e5db252fc81a64a516e111fChris Craik    void translate(float dx, float dy, float dz = 0.0f);
39003ae272459869b854e5db252fc81a64a516e111fChris Craik    void rotate(float degrees);
39103ae272459869b854e5db252fc81a64a516e111fChris Craik    void scale(float sx, float sy);
39203ae272459869b854e5db252fc81a64a516e111fChris Craik    void skew(float sx, float sy);
393984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
394984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    void setMatrix(const Matrix4& matrix); // internal only convenience method
395984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    void concatMatrix(const Matrix4& matrix); // internal only convenience method
396984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
39703ae272459869b854e5db252fc81a64a516e111fChris Craik    const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); }
398984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
39903ae272459869b854e5db252fc81a64a516e111fChris Craik    bool quickRejectConservative(float left, float top,
40003ae272459869b854e5db252fc81a64a516e111fChris Craik            float right, float bottom) const {
401984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        return mState.quickRejectConservative(left, top, right, bottom);
402984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    }
403984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
40403ae272459869b854e5db252fc81a64a516e111fChris Craik    bool clipRect(float left, float top,
40503ae272459869b854e5db252fc81a64a516e111fChris Craik            float right, float bottom, SkRegion::Op op);
40603ae272459869b854e5db252fc81a64a516e111fChris Craik    bool clipPath(const SkPath* path, SkRegion::Op op);
40703ae272459869b854e5db252fc81a64a516e111fChris Craik    bool clipRegion(const SkRegion* region, SkRegion::Op op);
408984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
409984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    /**
410984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson     * Does not support different clipping Ops (that is, every call to setClippingOutline is
411984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson     * effectively using SkRegion::kReplaceOp)
412984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson     *
413984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson     * The clipping outline is independent from the regular clip.
414984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson     */
415984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
416984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    void setClippingRoundRect(LinearAllocator& allocator,
417984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            const Rect& rect, float radius, bool highPriority = true);
418984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
419984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
420984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    inline const mat4* currentTransform() const { return mState.currentTransform(); }
421984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
422984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    ///////////////////////////////////////////////////////////////////
423984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    /// CanvasStateClient interface
424984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
425e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void onViewportInitialized() override;
426e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
4276b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik    virtual GLuint getTargetFbo() const override { return 0; }
428984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
4294ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik    SkPath* allocPathForFrame() {
43051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        std::unique_ptr<SkPath> path(new SkPath());
43151d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        SkPath* returnPath = path.get();
43251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        mTempPaths.push_back(std::move(path));
43351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        return returnPath;
4344ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik    }
4354ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik
436e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected:
437e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    /**
43896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * Perform the setup specific to a frame. This method does not
43996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * issue any OpenGL commands.
44096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     */
44196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
44296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
44396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    /**
44496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * Indicates the start of rendering. This method will setup the
44596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * initial OpenGL state (viewport, clearing the buffer, etc.)
44696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     */
447107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void startFrame();
44896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
44996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    /**
4507c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     * Clears the underlying surface if needed.
4517c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     */
452107843de4507b3511006cb9c77b8d0364374385aTom Hudson    virtual void clear(float left, float top, float right, float bottom, bool opaque);
4537c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
4547c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    /**
45535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Call this method after updating a layer during a drawing pass.
45635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
45735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    void resumeAfterLayer();
45835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
45935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
4608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * This method is called whenever a stencil buffer is required. Subclasses
4618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * should override this method and call attachStencilBufferToLayer() on the
4628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * appropriate layer(s).
4638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
4648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    virtual void ensureStencilBuffer();
4658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
4668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
4678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Obtains a stencil render buffer (allocating it if necessary) and
4688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * attaches it to the specified layer.
4698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
4708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void attachStencilBufferToLayer(Layer* layer);
4718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
472487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    /**
473487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk     * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
474487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk     * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
475487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk     * in the list.
476487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk     */
477487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    void drawRectangleList(const RectangleList& rectangleList);
478487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
479f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
480e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            const SkPaint* paint = nullptr);
481e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
482f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        return quickRejectSetupScissor(bounds.left, bounds.top,
483f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                bounds.right, bounds.bottom, paint);
484f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    }
485f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik
4868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
487e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * Compose the layer defined in the current snapshot with the layer
488e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * defined by the previous snapshot.
489e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
490e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
491e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
492e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param curent The current snapshot containing the layer to compose
493e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param previous The previous snapshot to compose the current layer with
494e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     */
49514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
496694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
497ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
498f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Marks the specified region as dirty at the specified bounds.
499ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
500f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayerUnchecked(Rect& bounds, Region* region);
501ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
50242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
50342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the region of the current layer.
50442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
505624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual Region* getRegion() const {
506984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        return mState.currentRegion();
507f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
508f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
50942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
51042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Indicates whether rendering is currently targeted at a layer.
51142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
512624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual bool hasLayer() const {
513984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
514f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
5151bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
51677a811610f99e21da7f88dafef60d09f345d0506Romain Guy    /**
51777a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * Renders the specified layer as a textured quad.
51877a811610f99e21da7f88dafef60d09f345d0506Romain Guy     *
51977a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param layer The layer to render
52077a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param rect The bounds of the layer
52177a811610f99e21da7f88dafef60d09f345d0506Romain Guy     */
52277a811610f99e21da7f88dafef60d09f345d0506Romain Guy    void drawTextureLayer(Layer* layer, const Rect& rect);
52377a811610f99e21da7f88dafef60d09f345d0506Romain Guy
524be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
525be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
52616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
52716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * snapshot alpha, and overrideLayerAlpha
528be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     *
529be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param paint The paint to extract values from
530be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param alpha Where to store the resulting alpha
531be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param mode Where to store the resulting xfermode
532be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
533d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
53416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
53516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    /**
53616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
53716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     *
53816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * @param layer The layer from which the alpha is extracted
53916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     */
54076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    inline float getLayerAlpha(const Layer* layer) const;
541be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
542be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
54376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * Safely retrieves the ColorFilter from the given Paint. If the paint is
54476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * null then null is returned.
545be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
54676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
547e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return paint ? paint->getColorFilter() : nullptr;
548be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    }
549be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
55011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    /**
551d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * Safely retrieves the Shader from the given Paint. If the paint is
552d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     * null then null is returned.
553d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III     */
554d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    static inline const SkShader* getShader(const SkPaint* paint) {
555e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return paint ? paint->getShader() : nullptr;
556d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
557d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
558d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    /**
55911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     * Set to true to suppress error checks at the end of a frame.
56011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     */
561624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual bool suppressErrorChecks() const {
56211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return false;
56311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
56411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
565984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    CanvasState mState;
56665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    Caches& mCaches;
56765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    RenderState& mRenderState;
568984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
56908ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
5706b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik    void renderGlop(const Glop& glop, bool clearLayer = true);
571117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
5725cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
573dcfc836b457a87881da409e1acf251515f121446Romain Guy     * Discards the content of the framebuffer if supported by the driver.
574dcfc836b457a87881da409e1acf251515f121446Romain Guy     * This method should be called at the beginning of a frame to optimize
575dcfc836b457a87881da409e1acf251515f121446Romain Guy     * rendering on some tiler architectures.
576dcfc836b457a87881da409e1acf251515f121446Romain Guy     */
577dcfc836b457a87881da409e1acf251515f121446Romain Guy    void discardFramebuffer(float left, float top, float right, float bottom);
578dcfc836b457a87881da409e1acf251515f121446Romain Guy
579dcfc836b457a87881da409e1acf251515f121446Romain Guy    /**
5802b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
581d6b65f67717025b1162f86f04e2caa5723566cacChris Craik     * This method will use the current layer space clip rect.
5822b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * This method needs to be invoked every time getTargetFbo() is
5832b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * bound again.
5842b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
58533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    void startTilingCurrentClip(bool opaque = false, bool expand = false);
5862b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
5872b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    /**
588c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
589c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * This method needs to be invoked every time getTargetFbo() is
590c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * bound again.
591c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     */
59233f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
593c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
594c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    /**
5952b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU that we are done drawing the frame or that we
5962b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * are switching to another render target.
5972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
5982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    void endTiling();
5992b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
6005cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
6015cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
6025cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
6035cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
604bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
605bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
6065cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
6078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Sets the clipping region using the stencil buffer. The clip region
6088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * is defined by the current snapshot's clipRegion member.
6098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
6108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void setStencilFromClip();
6118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
6128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
613408eb12631376cbdc96803e918decf6ea804d346Chris Craik     * Given the local bounds of the layer, calculates ...
614d90144db52c7297879b950cbbc85137ed123ab5bChris Craik     */
615d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
616d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
617d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    /**
618408eb12631376cbdc96803e918decf6ea804d346Chris Craik     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
619408eb12631376cbdc96803e918decf6ea804d346Chris Craik     */
620408eb12631376cbdc96803e918decf6ea804d346Chris Craik    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
621408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bool fboLayer, int alpha);
622408eb12631376cbdc96803e918decf6ea804d346Chris Craik
623408eb12631376cbdc96803e918decf6ea804d346Chris Craik    /**
624d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
625d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
626d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
627d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
628d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
629d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
630d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
631d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
632d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
633d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
6343f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik     * @param mask A mask to use when drawing the layer back, may be empty
635d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
636d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
637d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
638d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    bool createLayer(float left, float top, float right, float bottom,
6393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            const SkPaint* paint, int flags, const SkPath* convexMask);
640d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
641d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
6425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Creates a new layer stored in the specified snapshot as an FBO.
6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to store as an FBO
6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param snapshot The snapshot associated with the new layer
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param bounds The bounds of the layer
6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
648e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a region.
6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRegion(Layer* layer, const Rect& rect);
6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a simple rectangle.
6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param swap If true, the source and destination are swapped
6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
66754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
66854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Clears all the regions corresponding to the current list of layers.
66954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method MUST be invoked before any drawing operation.
67054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
67154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void clearLayerRegions();
67254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
67354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
674f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates. The coordinates
675f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * are transformed with the supplied matrix.
676f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
677f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
678083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik            const float right, const float bottom, const Matrix4& transform);
679f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
680f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
681f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates.
682f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
683f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
684f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom);
685f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
686f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
6875cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
688735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * are transformed by the current snapshot's transform matrix unless specified
689735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * otherwise.
6905cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
6915cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
6925cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
6935cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
6945cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
69576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * @param paint The paint containing the color, blending mode, etc.
6963d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
6975cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
698026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
69976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const SkPaint* paint, bool ignoreTransform = false);
7005cbbce535744b89df5ecea95de21ee3733298260Romain Guy
70154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
702735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * Draws a series of colored rectangles with the specified color. The specified
703735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * coordinates are transformed by the current snapshot's transform matrix unless
704735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * specified otherwise.
705735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     *
706735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
707735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     *              per rectangle
70876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger     * @param paint The paint containing the color, blending mode, etc.
709735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param ignoreTransform True if the current transform should be ignored
7108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * @param dirty True if calling this method should dirty the current layer
7113bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy     * @param clip True if the rects should be clipped, false otherwise
712735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     */
713107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawColorRects(const float* rects, int count, const SkPaint* paint,
71476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            bool ignoreTransform = false, bool dirty = true, bool clip = true);
715735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
716735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    /**
71754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the shape represented by the specified path texture.
71854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method invokes drawPathTexture() but takes into account
71954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * the extra left/top offset and the texture offset to correctly
72054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * position the final shape.
72154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
72254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The left coordinate of the shape to render
72354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The top coordinate of the shape to render
72454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture reprsenting the shape
72554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the shape with
72654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
72730036092b40badecbe64d9c2bff4850132147f78Chris Craik    void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);
72854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
72954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
73065cd612face362d054a85d0f7e5881c59cd523beChris Craik     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
73165cd612face362d054a85d0f7e5881c59cd523beChris Craik     *
73265cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param vertexBuffer The VertexBuffer to be drawn
73365cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param paint The paint to render with
734bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik     * @param flags flags with which to draw
73565cd612face362d054a85d0f7e5881c59cd523beChris Craik     */
736107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
737bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            const SkPaint* paint, int flags = 0);
73865cd612face362d054a85d0f7e5881c59cd523beChris Craik
73965cd612face362d054a85d0f7e5881c59cd523beChris Craik    /**
74005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik     * Convenience for translating method
74105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik     */
742107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawVertexBuffer(const VertexBuffer& vertexBuffer,
743bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            const SkPaint* paint, int flags = 0) {
744107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
74505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    }
74605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
74705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    /**
748710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * Renders the convex hull defined by the specified path as a strip of polygons.
74954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
750710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * @param path The hull of the path to draw
751cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik     * @param paint The paint to render with
75254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
753107843de4507b3511006cb9c77b8d0364374385aTom Hudson    void drawConvexPath(const SkPath& path, const SkPaint* paint);
754858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
7555cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
7560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Draws text underline and strike-through if needed.
7570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *
7580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param text The text to decor
7590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param bytesCount The number of bytes in the text
76041541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
7610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param x The x coordinate where the text will be drawn
7620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param y The y coordinate where the text will be drawn
7630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param paint The paint to draw the text with
7640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     */
765d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
7661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
767416a847633680d94efb926837efdc18726d54918Raph Levien   /**
768416a847633680d94efb926837efdc18726d54918Raph Levien     * Draws shadow layer on text (with optional positions).
769416a847633680d94efb926837efdc18726d54918Raph Levien     *
770416a847633680d94efb926837efdc18726d54918Raph Levien     * @param paint The paint to draw the shadow with
771416a847633680d94efb926837efdc18726d54918Raph Levien     * @param text The text to draw
772416a847633680d94efb926837efdc18726d54918Raph Levien     * @param bytesCount The number of bytes in the text
773416a847633680d94efb926837efdc18726d54918Raph Levien     * @param count The number of glyphs in the text
774416a847633680d94efb926837efdc18726d54918Raph Levien     * @param positions The x, y positions of individual glyphs (or NULL)
775416a847633680d94efb926837efdc18726d54918Raph Levien     * @param fontRenderer The font renderer object
776416a847633680d94efb926837efdc18726d54918Raph Levien     * @param alpha The alpha value for drawing the shadow
777416a847633680d94efb926837efdc18726d54918Raph Levien     * @param x The x coordinate where the shadow will be drawn
778416a847633680d94efb926837efdc18726d54918Raph Levien     * @param y The y coordinate where the shadow will be drawn
779416a847633680d94efb926837efdc18726d54918Raph Levien     */
780d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
78176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            const float* positions, FontRenderer& fontRenderer, int alpha,
782416a847633680d94efb926837efdc18726d54918Raph Levien            float x, float y);
783416a847633680d94efb926837efdc18726d54918Raph Levien
78454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
78554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws a path texture. Path textures are alpha8 bitmaps that need special
78654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * compositing to apply colors/filters/etc.
78754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
78854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to render
78954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param x The x coordinate where the texture will be drawn
79054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param y The y coordinate where the texture will be drawn
79154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the texture with
79254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
79330036092b40badecbe64d9c2bff4850132147f78Chris Craik     void drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint);
79401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
7951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    /**
796ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
797026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
798026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
7998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
800026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
801026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
802026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
803026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
804026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
805026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
806026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
807026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
8088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
809768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy     * Returns true if the specified paint will draw invisible text.
810768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy     */
811768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    bool canSkipText(const SkPaint* paint) const;
812768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
81311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    bool updateLayer(Layer* layer, bool inFrame);
81411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    void updateLayers();
81596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    void flushLayers();
81611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
817e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#if DEBUG_LAYERS_AS_REGIONS
81817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
81917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Renders the specified region as a series of rectangles. This method
82017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * is used for debugging only.
82117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
822e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    void drawRegionRectsDebug(const Region& region);
823e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
8243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
8268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Renders the specified region as a series of rectangles. The region
8278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * must be in screen-space coordinates.
8288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
82976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
8308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
8318ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
8328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
8338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * is turned on.
8348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
8358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void debugClip();
8368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
8377c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void debugOverdraw(bool enable, bool clear);
8387c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void renderOverdraw();
83978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    void countOverdraw();
8407c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
841746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
842746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Should be invoked every time the glScissor is modified.
843746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
844984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    inline void dirtyClip() { mState.setDirtyClip(true); }
845746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
8463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    inline const UvMapper& getMapper(const Texture* texture) {
8473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
8483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
8493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
8503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    /**
8513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * Returns a texture object for the specified bitmap. The texture can
8523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * come from the texture cache or an atlas. If this method returns
8533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * NULL, the texture could not be found and/or allocated.
8543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     */
855d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik    Texture* getTexture(const SkBitmap* bitmap);
8563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
857107843de4507b3511006cb9c77b8d0364374385aTom Hudson    bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
858984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
859984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
860107843de4507b3511006cb9c77b8d0364374385aTom Hudson
8612b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // State used to define the clipping region
8625f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    Rect mTilingClip;
86396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Is the target render surface opaque
86496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    bool mOpaque;
86596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Is a frame currently being rendered
86696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    bool mFrameStarted;
8679d5316e3f56d138504565ff311145ac01621dff4Romain Guy
8683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // Default UV mapper
8693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper mUvMapper;
8703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
871c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    // shader, filters, and shadow
872c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    DrawModifiers mDrawModifiers;
8735ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    SkPaint mFilteredPaint;
8745ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
8758f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    // List of rectangles to clear after saveLayer() is invoked
87651d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::vector<Rect> mLayers;
87711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    // List of layers to update at the beginning of a frame
8780e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck    Vector< sp<Layer> > mLayerUpdates;
87954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
88087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
88187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // Properties.h
88287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    bool mScissorOptimizationDisabled;
88387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
88454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // No-ops start/endTiling when set
88554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    bool mSuppressTiling;
886284b24358410cb0200e525a5ba36994090c83f20Chris Craik    bool mFirstFrameAfterResize;
88754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
888deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool mSkipOutlineClip;
889deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
890107843de4507b3511006cb9c77b8d0364374385aTom Hudson    // True if anything has been drawn since the last call to
891107843de4507b3511006cb9c77b8d0364374385aTom Hudson    // reportAndClearDirty()
892107843de4507b3511006cb9c77b8d0364374385aTom Hudson    bool mDirty;
893107843de4507b3511006cb9c77b8d0364374385aTom Hudson
894058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    // Lighting + shadows
895058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    Vector3 mLightCenter;
896058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    float mLightRadius;
897058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    uint8_t mAmbientShadowAlpha;
898058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    uint8_t mSpotShadowAlpha;
899058fc640017c90120c599d378a4cbc55668b05b7Chris Craik
9004ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik    // Paths kept alive for the duration of the frame
90151d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::vector<std::unique_ptr<SkPath>> mTempPaths;
9024ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik
90396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    friend class Layer;
904828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    friend class TextDrawFunctor;
90503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    friend class DrawBitmapOp;
90603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    friend class DrawPatchOp;
907b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
908bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
909e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9109d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
911e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
912e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H
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