OpenGLRenderer.h revision 8ba548f81d1ab5f1750cbf86098c4a14e0b8bead
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
179d5316e3f56d138504565ff311145ac01621dff4Romain Guy#ifndef ANDROID_UI_OPENGL_RENDERER_H
189d5316e3f56d138504565ff311145ac01621dff4Romain Guy#define ANDROID_UI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
2685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
27e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
28bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
29bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
30f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
315cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
32bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
335cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h"
34ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include "Texture.h"
35ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include "TextureCache.h"
36bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
389d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
39e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
40f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
41f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Support
42f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
43f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
445cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
455cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Simple structure to describe a vertex with a position.
465cbbce535744b89df5ecea95de21ee3733298260Romain Guy * This is used to draw filled rectangles without a texture.
475cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
48c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guystruct SimpleVertex {
497ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    float position[2];
50c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}; // struct SimpleVertex
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
525cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
535cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Simple structure to describe a vertex with a position and a texture.
545cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
55bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guystruct TextureVertex {
56bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    float position[2];
57bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    float texture[2];
58bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}; // struct TextureVertex
599d5316e3f56d138504565ff311145ac01621dff4Romain Guy
60026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy/**
61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy */
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystruct Blender {
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    GLenum src;
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    GLenum dst;
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}; // struct Blender
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
69f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
70f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
71f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
72f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
735cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
745cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a
755cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API.
765cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
7785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer {
78e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
7985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    OpenGLRenderer();
8085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    ~OpenGLRenderer();
81e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
82e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy    void setViewport(int width, int height);
83e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy    void prepare();
8408ae317c21ec3086b5017672bba87420cc38a407Romain Guy
85bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int getSaveCount() const;
86bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int save(int flags);
87bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void restore();
88bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void restoreToCount(int saveCount);
89bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
90bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
91bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
92bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
93f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void translate(float dx, float dy);
94f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void rotate(float degrees);
95f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void scale(float sx, float sy);
96f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
97f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void setMatrix(SkMatrix* matrix);
98f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void getMatrix(SkMatrix* matrix);
99f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void concatMatrix(SkMatrix* matrix);
100f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1019d5316e3f56d138504565ff311145ac01621dff4Romain Guy    const Rect& getClipBounds();
102c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    bool quickReject(float left, float top, float right, float bottom);
103bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    bool clipRect(float left, float top, float right, float bottom);
104bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
105c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
1068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
1078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            float dstLeft, float dstTop, float dstRight, float dstBottom,
1088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            const SkMatrix* matrix, const SkPaint* paint);
10985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    void drawColor(int color, SkXfermode::Mode mode);
110bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
11185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
11208ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
1135cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1145cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Saves the current state of the renderer as a new snapshot.
1155cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * The new snapshot is saved in mSnapshot and the previous snapshot
1165cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * is linked from mSnapshot->previous.
1175cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1185cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return The new save count. This value can be passed to #restoreToCount()
1195cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
120bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int saveSnapshot();
1215cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1225cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1235cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
1245cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1255cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return True if the clip should be also reapplied by calling
1265cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *         #setScissorFromClip().
1275cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    bool restoreSnapshot();
129bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1305cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1315cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
1325cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
1335cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
134bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
135bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1365cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
137d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Compose the layer defined in the current snapshot with the layer
138d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * defined by the previous snapshot.
139d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
140d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
141d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
142d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param curent The current snapshot containing the layer to compose
143d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param previous The previous snapshot to compose the current layer with
144d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
145d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
146d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
147d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
148d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
149d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
150d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
151d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
152d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
153d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
154d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
155d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
156d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
157d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
158d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
159d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
160d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
161d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
162d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            int alpha, SkXfermode::Mode mode, int flags);
163d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
164d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
1655cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
1665cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
1675cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1685cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
1695cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
1705cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
1715cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
1725cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
173026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param mode The Skia xfermode to use
1745cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
175026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
176026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    		int color, SkXfermode::Mode mode);
1775cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1785cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1795cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
1805cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
1815cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1825cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
1835cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
1845cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
1855cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
1865cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param texture The texture name to map onto the rectangle
1875cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
188d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode
189c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy     * @param blend True if the texture contains an alpha channel
190d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param isPremultiplied Indicates whether the texture has premultiplied alpha
1915cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
192bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
193c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy            float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied = false);
194c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
195026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    /**
196026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * Resets the texture coordinates stored in mDrawTextureVertices. Setting the values
197026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
198026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
1998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
200026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
201026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
202026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
203026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
204026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
205026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
206026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
207026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
2098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
2108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * alpha will be 255 and the xfermode will be SRC_OVER.
2118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     *
2128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param paint The paint to extract values from
2138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param alpha Where to store the resulting alpha
2148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param mode Where to store the resulting xfermode
2158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     */
2168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
2178ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Dimensions of the drawing surface
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mWidth, mHeight;
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
22185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    // Matrix used for ortho projection in shaders
22208ae317c21ec3086b5017672bba87420cc38a407Romain Guy    float mOrthoMatrix[16];
223bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
224c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // Model-view matrix used to position/size objects
225c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mat4 mModelView;
226c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Number of saved states
228bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mSaveCount;
229f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    // Base state
230f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    Snapshot mFirstSnapshot;
231bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Current state
232bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    sp<Snapshot> mSnapshot;
2339d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2349d5316e3f56d138504565ff311145ac01621dff4Romain Guy    // Shaders
2359d5316e3f56d138504565ff311145ac01621dff4Romain Guy    sp<DrawColorProgram> mDrawColorShader;
236bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<DrawTextureProgram> mDrawTextureShader;
237026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
238026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
239026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    TextureVertex mDrawTextureVertices[4];
240ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
241ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    // Used to cache all drawBitmap textures
242ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    TextureCache mTextureCache;
243bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
244e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
2459d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
246e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
247e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
2489d5316e3f56d138504565ff311145ac01621dff4Romain Guy#endif // ANDROID_UI_OPENGL_RENDERER_H
249