OpenGLRenderer.h revision a23eed808a1ae4ec0d818c0a9238385e797fd056
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h>
31bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
328694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h>
33bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
347953745dd565167113f8cbfc461bc0521d32d870Romain Guy#include <cutils/compiler.h>
357953745dd565167113f8cbfc461bc0521d32d870Romain Guy
36c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h"
3751769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
38f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
395cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
40bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
415cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h"
42f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h"
4306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h"
44db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy#include "SkiaColorFilter.h"
45fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h"
46bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
47e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
489d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
49e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
50f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
51f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
52f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
53f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
540fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyclass DisplayList;
55b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
565cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
575cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a
585cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API.
595cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
6085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer {
61e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
627953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API OpenGLRenderer();
63e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual ~OpenGLRenderer();
64e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
65b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    virtual void setViewport(int width, int height);
66e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
677953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API void prepare(bool opaque);
687d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
69e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void finish();
70e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
716c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    // These two calls must not be recorded in display lists
72daf98e941e140e8739458126640183b9f296a2abChet Haase    virtual void interrupt();
73daf98e941e140e8739458126640183b9f296a2abChet Haase    virtual void resume();
746c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
758f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    ANDROID_API status_t invokeFunctors(Rect& dirty);
768f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
7708ae317c21ec3086b5017672bba87420cc38a407Romain Guy
787953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API int getSaveCount() const;
794aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual int save(int flags);
804aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restore();
814aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restoreToCount(int saveCount);
82bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
83e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual int saveLayer(float left, float top, float right, float bottom,
845c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            SkPaint* p, int flags);
85e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
86e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            int alpha, int flags);
87bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
88db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    virtual void setAlpha(float alpha) {
89db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase        mSnapshot->alpha = alpha;
90db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    }
91db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase
924aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void translate(float dx, float dy);
934aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void rotate(float degrees);
944aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void scale(float sx, float sy);
95807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    virtual void skew(float sx, float sy);
96f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
977953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API void getMatrix(SkMatrix* matrix);
984aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setMatrix(SkMatrix* matrix);
994aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void concatMatrix(SkMatrix* matrix);
100f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1017953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API const Rect& getClipBounds();
1027953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
1034aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
104a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    virtual Rect* getClipRect();
105bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1066554943a1dd6854c0f4976900956e556767b49e1Romain Guy    virtual status_t drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
10733f6beb10f98e8ba96250e284876d607055d278dRomain Guy            Rect& dirty, int32_t flags, uint32_t level = 0);
108ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
109ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
1105c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
1115c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
112e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
113e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            float srcRight, float srcBottom, float dstLeft, float dstTop,
1145c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float dstRight, float dstBottom, SkPaint* paint);
1155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
1165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float* vertices, int* colors, SkPaint* paint);
1174aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1184bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1195c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float left, float top, float right, float bottom, SkPaint* paint);
120e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawColor(int color, SkXfermode::Mode mode);
1215c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
12201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    virtual void drawRoundRect(float left, float top, float right, float bottom,
12301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy            float rx, float ry, SkPaint* paint);
12401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
125c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
1268b2f5267f16c295f12faab810527cd6311997e34Romain Guy    virtual void drawArc(float left, float top, float right, float bottom,
1278b2f5267f16c295f12faab810527cd6311997e34Romain Guy            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
128e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawPath(SkPath* path, SkPaint* paint);
1295c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawLines(float* points, int count, SkPaint* paint);
130ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    virtual void drawPoints(float* points, int count, SkPaint* paint);
131e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
132cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy            SkPaint* paint, float length = -1.0f);
133325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy    virtual void drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
134325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy            float hOffset, float vOffset, SkPaint* paint);
135325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy    virtual void drawPosText(const char* text, int bytesCount, int count,
136325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy            const float* positions, SkPaint* paint);
13785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1384aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShader();
1394aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShader(SkiaShader* shader);
140d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1414aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetColorFilter();
1424aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupColorFilter(SkiaColorFilter* filter);
143db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1444aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShadow();
1454aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShadow(float radius, float dx, float dy, int color);
1461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
1475ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    virtual void resetPaintFilter();
1485ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    virtual void setupPaintFilter(int clearBits, int setBits);
1495ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
1505ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    SkPaint* filterPaint(SkPaint* paint);
1515ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
152530041d3191ce817832a0108514617768e43cda6Romain Guy    ANDROID_API static uint32_t getStencilSize();
153530041d3191ce817832a0108514617768e43cda6Romain Guy
15413631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void startMark(const char* name) const;
15513631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void endMark() const;
15613631f3da855f200a151e7837ed9f6b079622b58Romain Guy
157e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected:
158e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    /**
159e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * Compose the layer defined in the current snapshot with the layer
160e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * defined by the previous snapshot.
161e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
162e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
163e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
164e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param curent The current snapshot containing the layer to compose
165e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param previous The previous snapshot to compose the current layer with
166e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     */
167e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
168694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
169ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
170f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Marks the specified region as dirty at the specified bounds.
171ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
172f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayerUnchecked(Rect& bounds, Region* region);
173ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
174ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
175f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Returns the current snapshot.
176ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
177f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    sp<Snapshot> getSnapshot() {
178f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot;
179f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
180ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
18142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
18242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the region of the current layer.
18342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
184f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    virtual Region* getRegion() {
185f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot->region;
186f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
187f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
18842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
18942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Indicates whether rendering is currently targeted at a layer.
19042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
191f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    virtual bool hasLayer() {
192f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
193f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
1941bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
19542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
19642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the name of the FBO this renderer is rendering into.
19742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
19842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    virtual GLint getTargetFbo() {
19942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy        return 0;
20042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    }
20142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy
20277a811610f99e21da7f88dafef60d09f345d0506Romain Guy    /**
20377a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * Renders the specified layer as a textured quad.
20477a811610f99e21da7f88dafef60d09f345d0506Romain Guy     *
20577a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param layer The layer to render
20677a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param rect The bounds of the layer
20777a811610f99e21da7f88dafef60d09f345d0506Romain Guy     */
20877a811610f99e21da7f88dafef60d09f345d0506Romain Guy    void drawTextureLayer(Layer* layer, const Rect& rect);
20977a811610f99e21da7f88dafef60d09f345d0506Romain Guy
21008ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
2115cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
2125cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Saves the current state of the renderer as a new snapshot.
2135cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * The new snapshot is saved in mSnapshot and the previous snapshot
2145cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * is linked from mSnapshot->previous.
2155cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
2168aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     * @param flags The save flags; see SkCanvas for more information
2178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     *
2185cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return The new save count. This value can be passed to #restoreToCount()
2195cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
2208aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int saveSnapshot(int flags);
2215cbbce535744b89df5ecea95de21ee3733298260Romain Guy
2225cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
2235cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
2245cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
2252542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy     * @return True if the clip was modified.
2265cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    bool restoreSnapshot();
228bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2295cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
2305cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
2315cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
2325cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
233bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
234bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2355cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
236d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
237d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
238d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
239d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
240d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
241d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
242d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
243d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
244d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
245d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
246eb99356a0548684a501766e6a524529ab93304c8Romain Guy     * @param previousFbo The name of the current framebuffer
247d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
248d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
249d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
250d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
251eb99356a0548684a501766e6a524529ab93304c8Romain Guy            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
252d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
253d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
2545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Creates a new layer stored in the specified snapshot as an FBO.
2555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
2565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to store as an FBO
2575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param snapshot The snapshot associated with the new layer
2585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param bounds The bounds of the layer
2595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param previousFbo The name of the current framebuffer
2605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
2615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
2625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            GLuint previousFbo);
2635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
2655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a region.
2665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
2675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
2685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
2695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
2705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRegion(Layer* layer, const Rect& rect);
2715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
2735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a simple rectangle.
2745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
2755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
2765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
2775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param swap If true, the source and destination are swapped
2785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
2795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
2805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
28154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
28254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Clears all the regions corresponding to the current list of layers.
28354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method MUST be invoked before any drawing operation.
28454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
28554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void clearLayerRegions();
28654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
28754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
288f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates. The coordinates
289f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * are transformed with the supplied matrix.
290f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
291f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
292f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom, const mat4 transform);
293f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
294f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
295f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates.
296f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
297f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
298f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom);
299f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
300f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
3015cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
3025cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
3035cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
3045cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
3055cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
3065cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
3075cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
3085cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
309026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param mode The Skia xfermode to use
3103d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
3115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param ignoreBlending True if the blending is set by the caller
3125cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
313026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
3141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
3155cbbce535744b89df5ecea95de21ee3733298260Romain Guy
31654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
31754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the shape represented by the specified path texture.
31854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method invokes drawPathTexture() but takes into account
31954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * the extra left/top offset and the texture offset to correctly
32054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * position the final shape.
32154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
32254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The left coordinate of the shape to render
32354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The top coordinate of the shape to render
32454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture reprsenting the shape
32554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the shape with
32654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
327c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
32854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
32954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
33054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Renders the rect defined by the specified bounds as a shape.
33154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This will render the rect using a path texture, which is used to render
33254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * rects with stroke effects.
33354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
33454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The left coordinate of the rect to draw
33554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The top coordinate of the rect to draw
33654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param right The right coordinate of the rect to draw
33754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param bottom The bottom coordinate of the rect to draw
33854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param p The paint to draw the rect with
33954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
340c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
341c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
34254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
34354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
34454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * different compositing rules.
34554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
34654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to draw with
34754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The x coordinate of the bitmap
34854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The y coordinate of the bitmap
34954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to render with
35054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
351a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
352a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
35354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
35454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Renders the rect defined by the specified bounds as an anti-aliased rect.
35554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
35654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The left coordinate of the rect to draw
35754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The top coordinate of the rect to draw
35854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param right The right coordinate of the rect to draw
35954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param bottom The bottom coordinate of the rect to draw
36054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param color The color of the rect
36154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param mode The blending mode to draw the rect
36254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
363858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void drawAARect(float left, float top, float right, float bottom,
364858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase            int color, SkXfermode::Mode mode);
365858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
3665cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
3675cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
3685cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
3695cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
3705cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
3715cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
3725cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
3735cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
3745cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param texture The texture name to map onto the rectangle
3755cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
376d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode
377c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy     * @param blend True if the texture contains an alpha channel
3785cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
379bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
380a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend);
381c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
382026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    /**
38382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
38482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * are transformed by the current snapshot's transform matrix.
38582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
38682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
38782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
38882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
38982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
39082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
39182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
39282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
393a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
3948164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy            Texture* texture, SkPaint* paint);
39582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
39682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
39703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted,
39803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
39903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * VBO is bound.
40082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
40182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
40282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
40382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
40482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
40582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
40682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
40782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param mode The blending mode
40882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
40982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
41082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
41182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
412f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
413f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param ignoreTransform True if the current transform should be ignored
41403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * @param vbo The VBO used to draw the mesh
4155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param ignoreScale True if the model view matrix should not be scaled
4165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param dirty True if calling this method should dirty the current layer
417f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
418f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
419a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend,
4206820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
4215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
4225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool ignoreScale = false, bool dirty = true);
423f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
424f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
4250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Draws text underline and strike-through if needed.
4260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *
4270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param text The text to decor
4280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param bytesCount The number of bytes in the text
4290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
4300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param x The x coordinate where the text will be drawn
4310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param y The y coordinate where the text will be drawn
4320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param paint The paint to draw the text with
4330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     */
4340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    void drawTextDecorations(const char* text, int bytesCount, float length,
4350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float x, float y, SkPaint* paint);
4361e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
43754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
43854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws a path texture. Path textures are alpha8 bitmaps that need special
43954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * compositing to apply colors/filters/etc.
44054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
44154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to render
44254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param x The x coordinate where the texture will be drawn
44354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param y The y coordinate where the texture will be drawn
44454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the texture with
44554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
44601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
44701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
4481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    /**
449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
450026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
451026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
4528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
453026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
454026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
455026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
456026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
457026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
458026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
459026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
460026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
4618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
4628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
4638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * alpha will be 255 and the xfermode will be SRC_OVER.
4648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     *
4658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param paint The paint to extract values from
4668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param alpha Where to store the resulting alpha
4678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param mode Where to store the resulting xfermode
4688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     */
4695c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
4708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
471f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
472746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Binds the specified texture. The texture unit must have been selected
473746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * prior to calling this method.
474a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     */
475746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void bindTexture(GLuint texture) {
476746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glBindTexture(GL_TEXTURE_2D, texture);
477746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
478746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
479746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
480aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * Binds the specified EGLImage texture. The texture unit must have been selected
481aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * prior to calling this method.
482aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     */
483aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    inline void bindExternalTexture(GLuint texture) {
484aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
485aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
486aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
487aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    /**
48882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
48982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
49082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
491f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
492f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bool swapSrcDst = false);
493a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
494f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    /**
495f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * Safely retrieves the mode from the specified xfermode. If the specified
496f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
497f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     */
498a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    inline SkXfermode::Mode getXfermode(SkXfermode* mode);
49982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
500260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    /**
501d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Use the specified program with the current GL context. If the program is already
502d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * in use, it will not be bound again. If it is not in use, the current program is
503d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * marked unused and the specified program becomes used and becomes the new
504d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * current program.
5056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy     *
506d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param program The program to use
507d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
508d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @return true If the specified program was already in use, false otherwise.
509260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy     */
510889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline bool useProgram(Program* program);
511260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
512746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
513746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Invoked before any drawing operation. This sets required state.
514746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
51554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void setupDraw(bool clear = true);
51670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    /**
51770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     * Various methods to setup OpenGL rendering.
51870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     */
51970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawWithTexture(bool isAlpha8 = false);
520aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawWithExternalTexture();
52115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    void setupDrawNoTexture();
5225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    void setupDrawAALine();
523ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    void setupDrawPoint(float pointSize);
52470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(int color);
5258d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawColor(int color, int alpha);
52670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(float r, float g, float b, float a);
52786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(int color, int alpha);
52886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(float r, float g, float b, float a);
52970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShader();
53070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilter();
53170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
53270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
53370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
53470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
53570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawProgram();
53670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawDirtyRegionsDisabled();
5378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    void setupDrawModelViewIdentity(bool offset = false);
53870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawModelView(float left, float top, float right, float bottom,
53970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool ignoreTransform = false, bool ignoreModelView = false);
54070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
54170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool ignoreTransform = false);
542ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    void setupDrawPointUniforms();
54370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorUniforms();
54486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawPureColorUniforms();
5458d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawShaderIdentityUniforms();
54670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShaderUniforms(bool ignoreTransform = false);
54770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilterUniforms();
54870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawSimpleMesh();
54970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawTexture(GLuint texture);
550aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawExternalTexture(GLuint texture);
5518f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransform();
5528f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransformUniforms(mat4& transform);
5538d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
55415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
5555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    void setupDrawVertices(GLvoid* vertices);
55699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
5577b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy            float strokeWidth, int& widthSlot, int& lengthSlot);
5587b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    void finishDrawAALine(const int widthSlot, const int lengthSlot);
55970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void finishDrawTexture();
560f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    void accountForClear(SkXfermode::Mode mode);
561746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
5623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    void drawRegionRects(const Region& region);
5633a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
564746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
565746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Should be invoked every time the glScissor is modified.
566746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
567746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void dirtyClip() {
568746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mDirtyClip = true;
569746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
570746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
571bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Dimensions of the drawing surface
572bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mWidth, mHeight;
573bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
57485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    // Matrix used for ortho projection in shaders
575260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mat4 mOrthoMatrix;
576bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
577c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // Model-view matrix used to position/size objects
578c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mat4 mModelView;
579c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
580bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Number of saved states
581bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mSaveCount;
582f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    // Base state
583ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    sp<Snapshot> mFirstSnapshot;
584bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Current state
585bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    sp<Snapshot> mSnapshot;
5869d5316e3f56d138504565ff311145ac01621dff4Romain Guy
5879d5316e3f56d138504565ff311145ac01621dff4Romain Guy    // Shaders
58806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    SkiaShader* mShader;
589026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
590db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filters
591db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    SkiaColorFilter* mColorFilter;
592db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
593026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
594ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
595ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
5961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    // Drop shadow
5971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    bool mHasShadow;
5981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowRadius;
5991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowDx;
6001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowDy;
6011e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    int mShadowColor;
6021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
6035ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    // Draw filters
6045ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    bool mHasDrawFilter;
6055ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    int mPaintFilterClearBits;
6065ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    int mPaintFilterSetBits;
6075ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    SkPaint mFilteredPaint;
6085ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
60982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Various caches
610fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Caches& mCaches;
6118694230ff25fa0a60e480d424843e56b718f0516Romain Guy
6128f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    // List of rectangles to clear after saveLayer() is invoked
61354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    Vector<Rect*> mLayers;
6148f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    // List of functors to invoke after a frame is drawn
6158f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    Vector<Functor*> mFunctors;
61654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
61799bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    // Indentity matrix
61899bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    const mat4 mIdentity;
61999bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy
620746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    // Indicates whether the clip must be restored
621746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    bool mDirtyClip;
622746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
62370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // The following fields are used to setup drawing
62470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Used to describe the shaders to generate
62570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    ProgramDescription mDescription;
62670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Color description
62770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mColorSet;
62870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    float mColorA, mColorR, mColorG, mColorB;
62970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Indicates that the shader should get a color
63070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mSetShaderColor;
63170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Current texture unit
63270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    GLuint mTextureUnit;
63370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Track dirty regions, true by default
63470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mTrackDirtyRegions;
63570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
636b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    friend class DisplayListRenderer;
637b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
638bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
639e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
6409d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
641e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
642e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H
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