OpenGLRenderer.h revision ae5575b3421c8fbe590ab046d7d5f2b36ecfd821
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
179d5316e3f56d138504565ff311145ac01621dff4Romain Guy#ifndef ANDROID_UI_OPENGL_RENDERER_H
189d5316e3f56d138504565ff311145ac01621dff4Romain Guy#define ANDROID_UI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
31deba785f122a47915756ffd991f5540d952cf937Romain Guy#include <utils/ResourceTypes.h>
32bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3351769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
34f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
355cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
36bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
375cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h"
38ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include "TextureCache.h"
39dda570201ac851dd85af3861f7e575721d3345daRomain Guy#include "LayerCache.h"
40c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#include "GradientCache.h"
41f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "PatchCache.h"
42f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h"
43694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include "FontRenderer.h"
44ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
45bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
46e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
479d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
48e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
49f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
50f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
51f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
52f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
53889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
555cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
565cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a
575cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API.
585cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
5985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer {
60e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
6185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    OpenGLRenderer();
6285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    ~OpenGLRenderer();
63e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
64e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy    void setViewport(int width, int height);
65e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy    void prepare();
6608ae317c21ec3086b5017672bba87420cc38a407Romain Guy
67bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int getSaveCount() const;
68bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int save(int flags);
69bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void restore();
70bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void restoreToCount(int saveCount);
71bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
72bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
73bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
74bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
75f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void translate(float dx, float dy);
76f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void rotate(float degrees);
77f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void scale(float sx, float sy);
78f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
79f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void setMatrix(SkMatrix* matrix);
80f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void getMatrix(SkMatrix* matrix);
81f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void concatMatrix(SkMatrix* matrix);
82f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
839d5316e3f56d138504565ff311145ac01621dff4Romain Guy    const Rect& getClipBounds();
84c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    bool quickReject(float left, float top, float right, float bottom);
85079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
86bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
87c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
88f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
90f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
91deba785f122a47915756ffd991f5540d952cf937Romain Guy    void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
92deba785f122a47915756ffd991f5540d952cf937Romain Guy            float right, float bottom, const SkPaint* paint);
9385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    void drawColor(int color, SkXfermode::Mode mode);
94bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
9585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
96d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    void resetShader();
97d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    void setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX, SkShader::TileMode tileY,
98d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            SkMatrix* matrix, bool hasAlpha);
99f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    void setupLinearGradientShader(SkShader* shader, float* bounds, uint32_t* colors,
100c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            float* positions, int count, SkShader::TileMode tileMode,
101c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            SkMatrix* matrix, bool hasAlpha);
102d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
103e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
104694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
10508ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
1065cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
107d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Type of Skia shader in use.
108d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     */
109d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    enum ShaderType {
110d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        kShaderNone,
111d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        kShaderBitmap,
112d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        kShaderLinearGradient,
113d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        kShaderCircularGradient,
114d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        kShaderSweepGradient
115d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    };
116d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
117d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    /**
1185cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Saves the current state of the renderer as a new snapshot.
1195cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * The new snapshot is saved in mSnapshot and the previous snapshot
1205cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * is linked from mSnapshot->previous.
1215cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1225cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return The new save count. This value can be passed to #restoreToCount()
1235cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
124bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int saveSnapshot();
1255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1265cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1275cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
1285cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1295cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return True if the clip should be also reapplied by calling
1305cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *         #setScissorFromClip().
1315cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
132bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    bool restoreSnapshot();
133bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1345cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1355cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
1365cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
1375cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
138bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
139bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1405cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
141d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Compose the layer defined in the current snapshot with the layer
142d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * defined by the previous snapshot.
143d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
144d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
145d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
146d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param curent The current snapshot containing the layer to compose
147d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param previous The previous snapshot to compose the current layer with
148d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
149d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
150d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
151d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
152d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
153d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
154d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
155d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
156d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
157d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
158d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
159d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
160d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
161d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
162d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
163d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
164d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
165d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
166d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            int alpha, SkXfermode::Mode mode, int flags);
167d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
168d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
1695cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
1705cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
1715cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1725cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
1735cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
1745cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
1755cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
1765cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
177026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param mode The Skia xfermode to use
1783d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
1795cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
180026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
1813d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    		int color, SkXfermode::Mode mode, bool ignoreTransform = false);
1825cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1835cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1845cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
1855cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
1865cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1875cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
1885cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
1895cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
1905cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
1915cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param texture The texture name to map onto the rectangle
1925cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
193d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode
194c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy     * @param blend True if the texture contains an alpha channel
1955cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
196bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
197a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend);
198c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
199026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    /**
20082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
20182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * are transformed by the current snapshot's transform matrix.
20282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
20382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
20482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
20582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
20682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
20782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
20882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
20982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
210a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
211a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            const Texture* texture, const SkPaint* paint);
21282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
21382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
21482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted, the
21582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * mesh is drawn as a simple quad.
21682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
21782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
21882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
21982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
22082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
22182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
22282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
22382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param mode The blending mode
22482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
22582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
22682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
22782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param indices The indices of the vertices, can be NULL
22882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
229f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
230f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
231a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend,
232f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0);
233f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
234f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
235d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Fills the specified rectangle with the currently set bitmap shader.
236d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
237d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param left The left coordinate of the rectangle
238d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param top The top coordinate of the rectangle
239d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param right The right coordinate of the rectangle
240d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param bottom The bottom coordinate of the rectangle
241d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
242d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param mode The blending mode
243d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     */
244d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    void drawBitmapShader(float left, float top, float right, float bottom, float alpha,
245d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            SkXfermode::Mode mode);
246d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
247d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    /**
248c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     * Fills the specified rectangle with the currently set linear gradient shader.
249c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     *
250c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     * @param left The left coordinate of the rectangle
251c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     * @param top The top coordinate of the rectangle
252c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     * @param right The right coordinate of the rectangle
253c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     * @param bottom The bottom coordinate of the rectangle
254c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
255c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     * @param mode The blending mode
256c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy     */
257c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    void drawLinearGradientShader(float left, float top, float right, float bottom, float alpha,
258c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            SkXfermode::Mode mode);
259c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
260c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    /**
261ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
262026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
263026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
2648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
265026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
266026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
267026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
268026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
269026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
270026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
271026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
272026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
2748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
2758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * alpha will be 255 and the xfermode will be SRC_OVER.
2768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     *
2778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param paint The paint to extract values from
2788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param alpha Where to store the resulting alpha
2798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param mode Where to store the resulting xfermode
2808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     */
2818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
2828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
283f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
284a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     * Binds the specified texture with the specified wrap modes.
285a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     */
286889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
287a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
288a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    /**
28982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
29082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
29182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
292a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true);
29382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
294260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    /**
295d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Use the specified program with the current GL context. If the program is already
296d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * in use, it will not be bound again. If it is not in use, the current program is
297d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * marked unused and the specified program becomes used and becomes the new
298d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * current program.
2996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy     *
300d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param program The program to use
301d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
302d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @return true If the specified program was already in use, false otherwise.
303260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy     */
304889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline bool useProgram(Program* program);
305260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
306bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Dimensions of the drawing surface
307bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mWidth, mHeight;
308bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
30985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    // Matrix used for ortho projection in shaders
310260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mat4 mOrthoMatrix;
311bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
312c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // Model-view matrix used to position/size objects
313c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mat4 mModelView;
314c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
315bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Number of saved states
316bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mSaveCount;
317f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    // Base state
318ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    sp<Snapshot> mFirstSnapshot;
319bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Current state
320bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    sp<Snapshot> mSnapshot;
3219d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3229d5316e3f56d138504565ff311145ac01621dff4Romain Guy    // Shaders
323889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    Program* mCurrentProgram;
324026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
325026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
326ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
327ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
32882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Last known blend state
32982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    bool mBlend;
33082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    GLenum mLastSrcMode;
33182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    GLenum mLastDstMode;
33282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3337fac2e18339f765320d759e8d4c090f92431959eRomain Guy    // Skia shaders
334d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    ShaderType mShader;
335f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    SkShader* mShaderKey;
336d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    bool mShaderBlend;
337a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    GLenum mShaderTileX;
338a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    GLenum mShaderTileY;
339d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    SkMatrix* mShaderMatrix;
3407fac2e18339f765320d759e8d4c090f92431959eRomain Guy    // Bitmaps
3417fac2e18339f765320d759e8d4c090f92431959eRomain Guy    SkBitmap* mShaderBitmap;
3427fac2e18339f765320d759e8d4c090f92431959eRomain Guy    // Gradients
3437fac2e18339f765320d759e8d4c090f92431959eRomain Guy    float* mShaderBounds;
3447fac2e18339f765320d759e8d4c090f92431959eRomain Guy    uint32_t* mShaderColors;
3457fac2e18339f765320d759e8d4c090f92431959eRomain Guy    float* mShaderPositions;
346c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    int mShaderCount;
347d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
34851769a68a5cb34e9564740c6a854fcb93018789dRomain Guy    // GL extensions
34951769a68a5cb34e9564740c6a854fcb93018789dRomain Guy    Extensions mExtensions;
35051769a68a5cb34e9564740c6a854fcb93018789dRomain Guy
351694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    // Font renderer
352694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    FontRenderer mFontRenderer;
353694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
35482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Various caches
355ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    TextureCache mTextureCache;
356dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerCache mLayerCache;
357c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    GradientCache mGradientCache;
358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ProgramCache mProgramCache;
359f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    PatchCache mPatchCache;
360bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
361e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
3629d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
363e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
364e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
3659d5316e3f56d138504565ff311145ac01621dff4Romain Guy#endif // ANDROID_UI_OPENGL_RENDERER_H
366