OpenGLRenderer.h revision cb4d6009576cf08195dc23f341a3f4939c0878bb
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h>
31bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
32ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy#include <utils/SortedVector.h>
338694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h>
34bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
357953745dd565167113f8cbfc461bc0521d32d870Romain Guy#include <cutils/compiler.h>
367953745dd565167113f8cbfc461bc0521d32d870Romain Guy
37c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h"
3851769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
39f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
405cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
41bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
425cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h"
43f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h"
4406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h"
45db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy#include "SkiaColorFilter.h"
46fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h"
47bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
48e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
499d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
50e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
51f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
52f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
53f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
54f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
550fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyclass DisplayList;
56b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
575cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
585cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a
595cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API.
605cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
6185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer {
62e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
637953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API OpenGLRenderer();
64e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual ~OpenGLRenderer();
65e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
6617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
6787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy     * Read externally defined properties to control the behavior
6887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy     * of the renderer.
6987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy     */
7087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    ANDROID_API void initProperties();
7187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
7287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    /**
7317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Indicates whether this renderer executes drawing commands immediately.
7417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * If this method returns true, the drawing commands will be executed
7517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * later.
7617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
7749c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    virtual bool isDeferred();
7849c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
7917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
8017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Sets the dimension of the underlying drawing surface. This method must
8117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * be called at least once every time the drawing surface changes size.
8217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *
8317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param width The width in pixels of the underlysing surface
8417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param height The height in pixels of the underlysing surface
8517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
86b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    virtual void setViewport(int width, int height);
87e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
8817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
8917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Prepares the renderer to draw a frame. This method must be invoked
9017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * at the beginning of each frame. When this method is invoked, the
9117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * entire drawing surface is assumed to be redrawn.
9217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *
9317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param opaque If true, the target surface is considered opaque
9417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               and will not be cleared. If false, the target surface
9517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               will be cleared
9617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
9744b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    ANDROID_API int prepare(bool opaque);
9817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
9917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
10017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Prepares the renderer to draw a frame. This method must be invoked
10117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * at the beginning of each frame. Only the specified rectangle of the
10217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * frame is assumed to be dirty. A clip will automatically be set to
10317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * the specified rectangle.
10417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *
10517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param left The left coordinate of the dirty rectangle
10617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param top The top coordinate of the dirty rectangle
10717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param right The right coordinate of the dirty rectangle
10817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param bottom The bottom coordinate of the dirty rectangle
10917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param opaque If true, the target surface is considered opaque
11017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               and will not be cleared. If false, the target surface
11117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               will be cleared in the specified dirty rectangle
11217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
11344b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
114e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
11517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
11617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Indicates the end of a frame. This method must be invoked whenever
11717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * the caller is done rendering a frame.
11817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
11917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    virtual void finish();
1206c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
121c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    /**
122c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This method must be invoked before handing control over to a draw functor.
123c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * See callDrawGLFunction() for instance.
124c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     *
125c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This command must not be recorded inside display lists.
126c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     */
127c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    virtual void interrupt();
128c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy
129c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    /**
130c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This method must be invoked after getting control back from a draw functor.
131c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     *
132c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This command must not be recorded inside display lists.
133c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     */
134c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    virtual void resume();
135c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy
1368f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    ANDROID_API status_t invokeFunctors(Rect& dirty);
137ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    ANDROID_API void detachFunctor(Functor* functor);
138ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    ANDROID_API void attachFunctor(Functor* functor);
1398f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
14008ae317c21ec3086b5017672bba87420cc38a407Romain Guy
14111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    ANDROID_API void pushLayerUpdate(Layer* layer);
14211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    ANDROID_API void clearLayerUpdates();
14311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
1447953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API int getSaveCount() const;
1454aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual int save(int flags);
1464aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restore();
1474aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restoreToCount(int saveCount);
148bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
149e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual int saveLayer(float left, float top, float right, float bottom,
1505c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            SkPaint* p, int flags);
151e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
152e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            int alpha, int flags);
153bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1544aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void translate(float dx, float dy);
1554aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void rotate(float degrees);
1564aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void scale(float sx, float sy);
157807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    virtual void skew(float sx, float sy);
158f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1597953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API void getMatrix(SkMatrix* matrix);
1604aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setMatrix(SkMatrix* matrix);
1614aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void concatMatrix(SkMatrix* matrix);
162f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1637953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API const Rect& getClipBounds();
1647953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
1658a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    bool quickRejectNoScissor(float left, float top, float right, float bottom);
1664aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
167a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    virtual Rect* getClipRect();
168bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1691271e2cc80b01d577e9db339459ef0222bb9320dChet Haase    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
1701271e2cc80b01d577e9db339459ef0222bb9320dChet Haase            uint32_t level = 0);
171ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
172486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
173486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
174486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
175486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
176e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            float srcRight, float srcBottom, float dstLeft, float dstTop,
1775c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float dstRight, float dstBottom, SkPaint* paint);
178486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
179486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
1805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float* vertices, int* colors, SkPaint* paint);
181486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1824bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1835c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float left, float top, float right, float bottom, SkPaint* paint);
184be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
185be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
186be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
187486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawColor(int color, SkXfermode::Mode mode);
188486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
189486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
19001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy            float rx, float ry, SkPaint* paint);
191486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
192486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
193486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawArc(float left, float top, float right, float bottom,
1948b2f5267f16c295f12faab810527cd6311997e34Romain Guy            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
195486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPath(SkPath* path, SkPaint* paint);
196486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawLines(float* points, int count, SkPaint* paint);
197486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
198486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
199325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy            float hOffset, float vOffset, SkPaint* paint);
200486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPosText(const char* text, int bytesCount, int count,
201325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy            const float* positions, SkPaint* paint);
202c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
203996e57c84368058be793897ebc355b917a59abc2Raph Levien            const float* positions, SkPaint* paint, float length = -1.0f);
20485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2054aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShader();
2064aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShader(SkiaShader* shader);
207d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2084aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetColorFilter();
2094aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupColorFilter(SkiaColorFilter* filter);
210db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2114aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShadow();
2124aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShadow(float radius, float dx, float dy, int color);
2131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
2145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    virtual void resetPaintFilter();
2155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    virtual void setupPaintFilter(int clearBits, int setBits);
2165ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
2175ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    SkPaint* filterPaint(SkPaint* paint);
2185ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
21917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
22017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Sets the alpha on the current snapshot. This alpha value will be modulated
22117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * with other alpha values when drawing primitives.
22217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
22317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    void setAlpha(float alpha) {
22417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy        mSnapshot->alpha = alpha;
22517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    }
22617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
22717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
22817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Inserts a named group marker in the stream of GL commands. This marker
22917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * can be used by tools to group commands into logical groups. A call to
23017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * this method must always be followed later on by a call to endMark().
23117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
23213631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void startMark(const char* name) const;
23317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
23417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
23517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Closes the last group marker opened by startMark().
23617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
23713631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void endMark() const;
23813631f3da855f200a151e7837ed9f6b079622b58Romain Guy
239d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    /**
240d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * Gets the alpha and xfermode out of a paint object. If the paint is null
241d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
242d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * not multiply the paint's alpha by the current snapshot's alpha.
243d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     *
244d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param paint The paint to extract values from
245d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param alpha Where to store the resulting alpha
246d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param mode Where to store the resulting xfermode
247d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     */
248d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
249d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase        if (paint) {
250d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            *mode = getXfermode(paint->getXfermode());
251d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
252d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            // Skia draws using the color's alpha channel if < 255
253d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            // Otherwise, it uses the paint's alpha
254d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            int color = paint->getColor();
255d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            *alpha = (color >> 24) & 0xFF;
256d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            if (*alpha == 255) {
257d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase                *alpha = paint->getAlpha();
258d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            }
259d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase        } else {
260d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            *mode = SkXfermode::kSrcOver_Mode;
261d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            *alpha = 255;
262d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase        }
263d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    }
264d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
265e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected:
266e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    /**
26735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Computes the projection matrix, initialize the first snapshot
26835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * and stores the dimensions of the render target.
26935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
27035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    void initViewport(int width, int height);
27135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
27235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
27335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Call this method after updating a layer during a drawing pass.
27435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
27535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    void resumeAfterLayer();
27635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
27735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
278e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * Compose the layer defined in the current snapshot with the layer
279e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * defined by the previous snapshot.
280e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
281e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
282e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
283e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param curent The current snapshot containing the layer to compose
284e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param previous The previous snapshot to compose the current layer with
285e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     */
286e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
287694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
288ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
289f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Marks the specified region as dirty at the specified bounds.
290ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
291f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayerUnchecked(Rect& bounds, Region* region);
292ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
293ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
294f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Returns the current snapshot.
295ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
296f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    sp<Snapshot> getSnapshot() {
297f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot;
298f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
299ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
30042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
30142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the region of the current layer.
30242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
303f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    virtual Region* getRegion() {
304f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot->region;
305f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
306f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
30742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
30842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Indicates whether rendering is currently targeted at a layer.
30942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
310f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    virtual bool hasLayer() {
311f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
312f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
3131bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
31442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
31542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the name of the FBO this renderer is rendering into.
31642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
31742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    virtual GLint getTargetFbo() {
31842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy        return 0;
31942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    }
32042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy
32177a811610f99e21da7f88dafef60d09f345d0506Romain Guy    /**
32277a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * Renders the specified layer as a textured quad.
32377a811610f99e21da7f88dafef60d09f345d0506Romain Guy     *
32477a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param layer The layer to render
32577a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param rect The bounds of the layer
32677a811610f99e21da7f88dafef60d09f345d0506Romain Guy     */
32777a811610f99e21da7f88dafef60d09f345d0506Romain Guy    void drawTextureLayer(Layer* layer, const Rect& rect);
32877a811610f99e21da7f88dafef60d09f345d0506Romain Guy
329be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
330be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
331be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * alpha will be 255 and the xfermode will be SRC_OVER.
332be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     *
333be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param paint The paint to extract values from
334be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param alpha Where to store the resulting alpha
335be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param mode Where to store the resulting xfermode
336be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
337be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
338be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
339be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
340be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * Safely retrieves the mode from the specified xfermode. If the specified
341be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
342be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
343be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
344be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        SkXfermode::Mode resultMode;
345be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        if (!SkXfermode::AsMode(mode, &resultMode)) {
346be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            resultMode = SkXfermode::kSrcOver_Mode;
347be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        }
348be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        return resultMode;
349be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    }
350be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
35111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    /**
35211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     * Set to true to suppress error checks at the end of a frame.
35311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     */
35411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    virtual bool suppressErrorChecks() {
35511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return false;
35611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
35711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
35808ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
3595cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
360ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     * Ensures the state of the renderer is the same as the state of
361ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     * the GL context.
362ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     */
363ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    void syncState();
364ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
365ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    /**
3662b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
3672b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * This method needs to be invoked every time getTargetFbo() is
3682b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * bound again.
3692b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
37057b5268708c3b974296c7d4e58a02a957979224aRomain Guy    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
3712b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
3722b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    /**
3732b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU that we are done drawing the frame or that we
3742b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * are switching to another render target.
3752b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
3762b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    void endTiling();
3772b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
3782b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    /**
3795cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Saves the current state of the renderer as a new snapshot.
3805cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * The new snapshot is saved in mSnapshot and the previous snapshot
3815cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * is linked from mSnapshot->previous.
3825cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
3838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     * @param flags The save flags; see SkCanvas for more information
3848aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     *
3855cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return The new save count. This value can be passed to #restoreToCount()
3865cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
3878aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int saveSnapshot(int flags);
3885cbbce535744b89df5ecea95de21ee3733298260Romain Guy
3895cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
3905cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
3915cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
3922542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy     * @return True if the clip was modified.
3935cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
394bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    bool restoreSnapshot();
395bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3965cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
3975cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
3985cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
3995cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
400bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
401bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
4025cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
40335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Performs a quick reject but does not affect the scissor. Returns
40435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * the transformed rect to test and the current clip.
40535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
40635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    bool quickRejectNoScissor(float left, float top, float right, float bottom,
40735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy            Rect& transformed, Rect& clip);
40835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
40935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
410cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik     * Performs a quick reject but adjust the bounds to account for stroke width if necessary
411cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik     */
412cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
413cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
414cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    /**
415d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
416d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
417d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
418d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
419d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
420d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
421d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
422d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
423d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
424d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
425eb99356a0548684a501766e6a524529ab93304c8Romain Guy     * @param previousFbo The name of the current framebuffer
426d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
427d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
428d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
429d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    bool createLayer(float left, float top, float right, float bottom,
430eb99356a0548684a501766e6a524529ab93304c8Romain Guy            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
431d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
432d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
4335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Creates a new layer stored in the specified snapshot as an FBO.
4345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
4355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to store as an FBO
4365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param snapshot The snapshot associated with the new layer
4375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param bounds The bounds of the layer
4385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param previousFbo The name of the current framebuffer
4395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
440d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
4415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
4435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a region.
4445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
4455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
4465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
4475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
4485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRegion(Layer* layer, const Rect& rect);
4495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
4515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a simple rectangle.
4525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
4535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
4545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
4555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param swap If true, the source and destination are swapped
4565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
4575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
4585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
45954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
46054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Clears all the regions corresponding to the current list of layers.
46154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method MUST be invoked before any drawing operation.
46254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
46354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void clearLayerRegions();
46454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
46554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
466f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates. The coordinates
467f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * are transformed with the supplied matrix.
468f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
469f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
470f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom, const mat4 transform);
471f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
472f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
473f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates.
474f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
475f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
476f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom);
477f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
478f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
4795cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
4805cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
4815cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
4825cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
4835cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
4845cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
4855cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
4865cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
487026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param mode The Skia xfermode to use
4883d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
4895cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
490026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
4911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
4925cbbce535744b89df5ecea95de21ee3733298260Romain Guy
49354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
49454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the shape represented by the specified path texture.
49554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method invokes drawPathTexture() but takes into account
49654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * the extra left/top offset and the texture offset to correctly
49754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * position the final shape.
49854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
49954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The left coordinate of the shape to render
50054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The top coordinate of the shape to render
50154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture reprsenting the shape
50254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the shape with
50354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
504486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
50554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
50654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
50754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
50854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * different compositing rules.
50954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
51054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to draw with
51154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The x coordinate of the bitmap
51254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The y coordinate of the bitmap
51354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to render with
51454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
515a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
516a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
51754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
518710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * Renders the convex hull defined by the specified path as a strip of polygons.
51954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
520710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * @param path The hull of the path to draw
521cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik     * @param paint The paint to render with
52254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
523cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    void drawConvexPath(const SkPath& path, SkPaint* paint);
524858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
5255cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
5265cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
5275cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
5285cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
5295cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
5305cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
5315cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
5325cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
5335cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param texture The texture name to map onto the rectangle
5345cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
535d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode
536c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy     * @param blend True if the texture contains an alpha channel
5375cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
538bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
539a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend);
540c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
541026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    /**
54282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
54382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * are transformed by the current snapshot's transform matrix.
54482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
54582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
54682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
54782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
54882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
54982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
55082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
55182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
552a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
5538164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy            Texture* texture, SkPaint* paint);
55482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
55582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
55603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted,
55703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
55803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * VBO is bound.
55982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
56082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
56182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
56282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
56382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
56482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
56582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
56682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param mode The blending mode
56782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
56882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
56982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
57082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
571f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
572f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param ignoreTransform True if the current transform should be ignored
57303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * @param vbo The VBO used to draw the mesh
5745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param ignoreScale True if the model view matrix should not be scaled
5755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param dirty True if calling this method should dirty the current layer
576f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
577f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
578a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend,
5796820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
5805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
5815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool ignoreScale = false, bool dirty = true);
582f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
583f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
5840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Draws text underline and strike-through if needed.
5850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *
5860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param text The text to decor
5870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param bytesCount The number of bytes in the text
5880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
5890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param x The x coordinate where the text will be drawn
5900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param y The y coordinate where the text will be drawn
5910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param paint The paint to draw the text with
5920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     */
5930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    void drawTextDecorations(const char* text, int bytesCount, float length,
5940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float x, float y, SkPaint* paint);
5951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
596416a847633680d94efb926837efdc18726d54918Raph Levien   /**
597416a847633680d94efb926837efdc18726d54918Raph Levien     * Draws shadow layer on text (with optional positions).
598416a847633680d94efb926837efdc18726d54918Raph Levien     *
599416a847633680d94efb926837efdc18726d54918Raph Levien     * @param paint The paint to draw the shadow with
600416a847633680d94efb926837efdc18726d54918Raph Levien     * @param text The text to draw
601416a847633680d94efb926837efdc18726d54918Raph Levien     * @param bytesCount The number of bytes in the text
602416a847633680d94efb926837efdc18726d54918Raph Levien     * @param count The number of glyphs in the text
603416a847633680d94efb926837efdc18726d54918Raph Levien     * @param positions The x, y positions of individual glyphs (or NULL)
604416a847633680d94efb926837efdc18726d54918Raph Levien     * @param fontRenderer The font renderer object
605416a847633680d94efb926837efdc18726d54918Raph Levien     * @param alpha The alpha value for drawing the shadow
606416a847633680d94efb926837efdc18726d54918Raph Levien     * @param mode The xfermode for drawing the shadow
607416a847633680d94efb926837efdc18726d54918Raph Levien     * @param x The x coordinate where the shadow will be drawn
608416a847633680d94efb926837efdc18726d54918Raph Levien     * @param y The y coordinate where the shadow will be drawn
609416a847633680d94efb926837efdc18726d54918Raph Levien     */
610416a847633680d94efb926837efdc18726d54918Raph Levien    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
611416a847633680d94efb926837efdc18726d54918Raph Levien            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
612416a847633680d94efb926837efdc18726d54918Raph Levien            float x, float y);
613416a847633680d94efb926837efdc18726d54918Raph Levien
61454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
61554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws a path texture. Path textures are alpha8 bitmaps that need special
61654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * compositing to apply colors/filters/etc.
61754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
61854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to render
61954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param x The x coordinate where the texture will be drawn
62054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param y The y coordinate where the texture will be drawn
62154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the texture with
62254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
623416a847633680d94efb926837efdc18726d54918Raph Levien     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
62401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
6251e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    /**
626ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
627026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
628026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
6298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
630026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
631026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
632026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
633026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
634026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
635026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
636026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
637026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
6388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
639746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Binds the specified texture. The texture unit must have been selected
640746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * prior to calling this method.
641a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     */
642746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void bindTexture(GLuint texture) {
643746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glBindTexture(GL_TEXTURE_2D, texture);
644746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
645746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
646746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
647aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * Binds the specified EGLImage texture. The texture unit must have been selected
648aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * prior to calling this method.
649aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     */
650aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    inline void bindExternalTexture(GLuint texture) {
651aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
652aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
653aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
654aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    /**
65582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
65682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
65782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
658f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
659f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bool swapSrcDst = false);
660a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
661f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    /**
662d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Use the specified program with the current GL context. If the program is already
663d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * in use, it will not be bound again. If it is not in use, the current program is
664d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * marked unused and the specified program becomes used and becomes the new
665d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * current program.
6666926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy     *
667d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param program The program to use
668d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
669d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @return true If the specified program was already in use, false otherwise.
670260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy     */
671889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline bool useProgram(Program* program);
672260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
673746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
674746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Invoked before any drawing operation. This sets required state.
675746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
67654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void setupDraw(bool clear = true);
67717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
67870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    /**
67970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     * Various methods to setup OpenGL rendering.
68070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     */
68170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawWithTexture(bool isAlpha8 = false);
682aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawWithExternalTexture();
68315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    void setupDrawNoTexture();
684710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void setupDrawAA();
685710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void setupDrawVertexShape();
686ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    void setupDrawPoint(float pointSize);
68770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(int color);
6888d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawColor(int color, int alpha);
68970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(float r, float g, float b, float a);
69086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(int color, int alpha);
6914121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGamma(const SkPaint* paint);
69270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShader();
69370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilter();
69470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
69570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
69670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
69770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
69870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawProgram();
69970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawDirtyRegionsDisabled();
7008a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    void setupDrawModelViewIdentity(bool offset = false);
70170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawModelView(float left, float top, float right, float bottom,
70270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool ignoreTransform = false, bool ignoreModelView = false);
70370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
70470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool ignoreTransform = false);
705ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    void setupDrawPointUniforms();
70670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorUniforms();
70786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawPureColorUniforms();
7088d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawShaderIdentityUniforms();
70970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShaderUniforms(bool ignoreTransform = false);
71070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilterUniforms();
71170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawSimpleMesh();
71270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawTexture(GLuint texture);
713aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawExternalTexture(GLuint texture);
7148f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransform();
7158f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransformUniforms(mat4& transform);
7164121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGammaUniforms();
7178d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
71815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
7195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    void setupDrawVertices(GLvoid* vertices);
72099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
7217b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy            float strokeWidth, int& widthSlot, int& lengthSlot);
7227b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    void finishDrawAALine(const int widthSlot, const int lengthSlot);
72370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void finishDrawTexture();
724f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    void accountForClear(SkXfermode::Mode mode);
725746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
72611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    bool updateLayer(Layer* layer, bool inFrame);
72711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    void updateLayers();
72811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
72917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
73017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Renders the specified region as a series of rectangles. This method
73117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * is used for debugging only.
73217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
7333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    void drawRegionRects(const Region& region);
7343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7357c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void debugOverdraw(bool enable, bool clear);
7367c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void renderOverdraw();
7377c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
738746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
739746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Should be invoked every time the glScissor is modified.
740746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
741746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void dirtyClip() {
742746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mDirtyClip = true;
743746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
744746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
745bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Dimensions of the drawing surface
746bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mWidth, mHeight;
747bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
74885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    // Matrix used for ortho projection in shaders
749260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mat4 mOrthoMatrix;
750bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
751c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // Model-view matrix used to position/size objects
752c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mat4 mModelView;
753c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
754bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Number of saved states
755bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mSaveCount;
756f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    // Base state
757ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    sp<Snapshot> mFirstSnapshot;
758bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Current state
759bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    sp<Snapshot> mSnapshot;
7602b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // State used to define the clipping region
7612b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    sp<Snapshot> mTilingSnapshot;
7629d5316e3f56d138504565ff311145ac01621dff4Romain Guy
7639d5316e3f56d138504565ff311145ac01621dff4Romain Guy    // Shaders
76406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    SkiaShader* mShader;
765026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
766db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filters
767db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    SkiaColorFilter* mColorFilter;
768db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
769026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
770ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
771ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
7721e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    // Drop shadow
7731e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    bool mHasShadow;
7741e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowRadius;
7751e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowDx;
7761e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowDy;
7771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    int mShadowColor;
7781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
7795ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    // Draw filters
7805ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    bool mHasDrawFilter;
7815ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    int mPaintFilterClearBits;
7825ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    int mPaintFilterSetBits;
7835ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    SkPaint mFilteredPaint;
7845ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
78582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Various caches
786fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Caches& mCaches;
7878694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7888f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    // List of rectangles to clear after saveLayer() is invoked
78954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    Vector<Rect*> mLayers;
7908f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    // List of functors to invoke after a frame is drawn
791ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    SortedVector<Functor*> mFunctors;
79211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    // List of layers to update at the beginning of a frame
79311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    Vector<Layer*> mLayerUpdates;
79454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
79599bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    // Indentity matrix
79699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    const mat4 mIdentity;
79799bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy
798746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    // Indicates whether the clip must be restored
799746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    bool mDirtyClip;
800746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
80170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // The following fields are used to setup drawing
80270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Used to describe the shaders to generate
80370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    ProgramDescription mDescription;
80470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Color description
80570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mColorSet;
80670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    float mColorA, mColorR, mColorG, mColorB;
80770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Indicates that the shader should get a color
80870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mSetShaderColor;
80970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Current texture unit
81070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    GLuint mTextureUnit;
81170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Track dirty regions, true by default
81270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mTrackDirtyRegions;
8132b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // Indicate whether we are drawing an opaque frame
8142b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    bool mOpaqueFrame;
81570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
81687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
81787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // Properties.h
81887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    bool mScissorOptimizationDisabled;
81987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
820b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    friend class DisplayListRenderer;
821b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
822bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
823e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8249d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
825e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
826e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H
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