OpenGLRenderer.h revision d90144db52c7297879b950cbbc85137ed123ab5b
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include "Debug.h"
38#include "Extensions.h"
39#include "Matrix.h"
40#include "Program.h"
41#include "Rect.h"
42#include "Snapshot.h"
43#include "Vertex.h"
44#include "SkiaShader.h"
45#include "SkiaColorFilter.h"
46#include "Caches.h"
47
48namespace android {
49namespace uirenderer {
50
51struct DrawModifiers {
52    SkiaShader* mShader;
53    SkiaColorFilter* mColorFilter;
54
55    // Drop shadow
56    bool mHasShadow;
57    float mShadowRadius;
58    float mShadowDx;
59    float mShadowDy;
60    int mShadowColor;
61
62    // Draw filters
63    bool mHasDrawFilter;
64    int mPaintFilterClearBits;
65    int mPaintFilterSetBits;
66};
67
68enum StateDeferFlags {
69    kStateDeferFlag_Draw = 0x1,
70    kStateDeferFlag_Clip = 0x2
71};
72
73struct DeferredDisplayState {
74    Rect mBounds; // local bounds, mapped with matrix to be in screen space coordinates, clipped.
75
76    // the below are set and used by the OpenGLRenderer at record and deferred playback
77    Rect mClip;
78    mat4 mMatrix;
79    DrawModifiers mDrawModifiers;
80    float mAlpha;
81};
82
83///////////////////////////////////////////////////////////////////////////////
84// Renderer
85///////////////////////////////////////////////////////////////////////////////
86
87class DisplayList;
88class VertexBuffer;
89
90/**
91 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
92 * simplified version of Skia's Canvas API.
93 */
94class OpenGLRenderer {
95public:
96    ANDROID_API OpenGLRenderer();
97    virtual ~OpenGLRenderer();
98
99    /**
100     * Sets the name of this renderer. The name is optional and
101     * empty by default. If the pointer is null the name is set
102     * to the empty string.
103     */
104    ANDROID_API void setName(const char* name);
105
106    /**
107     * Returns the name of this renderer as UTF8 string.
108     * The returned pointer is never null.
109     */
110    ANDROID_API const char* getName() const;
111
112    /**
113     * Read externally defined properties to control the behavior
114     * of the renderer.
115     */
116    ANDROID_API void initProperties();
117
118    /**
119     * Indicates whether this renderer executes drawing commands immediately.
120     * If this method returns true, the drawing commands will be executed
121     * later.
122     */
123    virtual bool isDeferred();
124
125    /**
126     * Sets the dimension of the underlying drawing surface. This method must
127     * be called at least once every time the drawing surface changes size.
128     *
129     * @param width The width in pixels of the underlysing surface
130     * @param height The height in pixels of the underlysing surface
131     */
132    virtual void setViewport(int width, int height);
133
134    /**
135     * Prepares the renderer to draw a frame. This method must be invoked
136     * at the beginning of each frame. When this method is invoked, the
137     * entire drawing surface is assumed to be redrawn.
138     *
139     * @param opaque If true, the target surface is considered opaque
140     *               and will not be cleared. If false, the target surface
141     *               will be cleared
142     */
143    ANDROID_API status_t prepare(bool opaque);
144
145    /**
146     * Prepares the renderer to draw a frame. This method must be invoked
147     * at the beginning of each frame. Only the specified rectangle of the
148     * frame is assumed to be dirty. A clip will automatically be set to
149     * the specified rectangle.
150     *
151     * @param left The left coordinate of the dirty rectangle
152     * @param top The top coordinate of the dirty rectangle
153     * @param right The right coordinate of the dirty rectangle
154     * @param bottom The bottom coordinate of the dirty rectangle
155     * @param opaque If true, the target surface is considered opaque
156     *               and will not be cleared. If false, the target surface
157     *               will be cleared in the specified dirty rectangle
158     */
159    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
160
161    /**
162     * Indicates the end of a frame. This method must be invoked whenever
163     * the caller is done rendering a frame.
164     */
165    virtual void finish();
166
167    /**
168     * This method must be invoked before handing control over to a draw functor.
169     * See callDrawGLFunction() for instance.
170     *
171     * This command must not be recorded inside display lists.
172     */
173    virtual void interrupt();
174
175    /**
176     * This method must be invoked after getting control back from a draw functor.
177     *
178     * This command must not be recorded inside display lists.
179     */
180    virtual void resume();
181
182    ANDROID_API status_t invokeFunctors(Rect& dirty);
183    ANDROID_API void detachFunctor(Functor* functor);
184    ANDROID_API void attachFunctor(Functor* functor);
185    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
186
187    ANDROID_API void pushLayerUpdate(Layer* layer);
188    ANDROID_API void clearLayerUpdates();
189
190    ANDROID_API int getSaveCount() const;
191    virtual int save(int flags);
192    virtual void restore();
193    virtual void restoreToCount(int saveCount);
194
195    ANDROID_API int saveLayer(float left, float top, float right, float bottom,
196            SkPaint* paint, int flags) {
197        SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
198        if (paint) mode = getXfermode(paint->getXfermode());
199        return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
200    }
201    ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
202            int alpha, int flags) {
203        return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
204    }
205    virtual int saveLayer(float left, float top, float right, float bottom,
206            int alpha, SkXfermode::Mode mode, int flags);
207
208    int saveLayerDeferred(float left, float top, float right, float bottom,
209            int alpha, SkXfermode::Mode mode, int flags);
210
211    virtual void translate(float dx, float dy);
212    virtual void rotate(float degrees);
213    virtual void scale(float sx, float sy);
214    virtual void skew(float sx, float sy);
215
216    bool hasRectToRectTransform();
217    ANDROID_API void getMatrix(SkMatrix* matrix);
218    virtual void setMatrix(SkMatrix* matrix);
219    virtual void concatMatrix(SkMatrix* matrix);
220
221    ANDROID_API const Rect& getClipBounds();
222    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
223    bool quickRejectNoScissor(float left, float top, float right, float bottom);
224    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
225    virtual bool clipPath(SkPath* path, SkRegion::Op op);
226    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
227    virtual Rect* getClipRect();
228
229    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
230    virtual void outputDisplayList(DisplayList* displayList);
231    virtual status_t drawLayer(Layer* layer, float x, float y);
232    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
233    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
234    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
235            float srcRight, float srcBottom, float dstLeft, float dstTop,
236            float dstRight, float dstBottom, SkPaint* paint);
237    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
238    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
239            float* vertices, int* colors, SkPaint* paint);
240    virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
241            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
242            float left, float top, float right, float bottom, SkPaint* paint);
243    status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
244            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
245            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
246    virtual status_t drawColor(int color, SkXfermode::Mode mode);
247    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
248    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
249            float rx, float ry, SkPaint* paint);
250    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
251    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
252    virtual status_t drawArc(float left, float top, float right, float bottom,
253            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
254    virtual status_t drawPath(SkPath* path, SkPaint* paint);
255    virtual status_t drawLines(float* points, int count, SkPaint* paint);
256    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
257    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
258            float hOffset, float vOffset, SkPaint* paint);
259    virtual status_t drawPosText(const char* text, int bytesCount, int count,
260            const float* positions, SkPaint* paint);
261    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
262            const float* positions, SkPaint* paint, float length = -1.0f);
263    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
264
265    virtual void resetShader();
266    virtual void setupShader(SkiaShader* shader);
267
268    virtual void resetColorFilter();
269    virtual void setupColorFilter(SkiaColorFilter* filter);
270
271    virtual void resetShadow();
272    virtual void setupShadow(float radius, float dx, float dy, int color);
273
274    virtual void resetPaintFilter();
275    virtual void setupPaintFilter(int clearBits, int setBits);
276
277    SkPaint* filterPaint(SkPaint* paint);
278
279    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
280    void restoreDisplayState(const DeferredDisplayState& state, int stateDeferFlags);
281
282    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
283    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
284
285    // TODO: what does this mean? no perspective? no rotate?
286    ANDROID_API bool isCurrentTransformSimple() {
287        return mSnapshot->transform->isSimple();
288    }
289
290    Caches& getCaches() {
291        return mCaches;
292    }
293
294    // simple rect clip
295    bool isCurrentClipSimple() {
296        return mSnapshot->clipRegion->isEmpty();
297    }
298
299    /**
300     * Scales the alpha on the current snapshot. This alpha value will be modulated
301     * with other alpha values when drawing primitives.
302     */
303    void scaleAlpha(float alpha) {
304        mSnapshot->alpha *= alpha;
305    }
306
307    /**
308     * Inserts a named event marker in the stream of GL commands.
309     */
310    void eventMark(const char* name) const;
311
312    /**
313     * Inserts a named group marker in the stream of GL commands. This marker
314     * can be used by tools to group commands into logical groups. A call to
315     * this method must always be followed later on by a call to endMark().
316     */
317    void startMark(const char* name) const;
318
319    /**
320     * Closes the last group marker opened by startMark().
321     */
322    void endMark() const;
323
324    /**
325     * Gets the alpha and xfermode out of a paint object. If the paint is null
326     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
327     * not multiply the paint's alpha by the current snapshot's alpha.
328     *
329     * @param paint The paint to extract values from
330     * @param alpha Where to store the resulting alpha
331     * @param mode Where to store the resulting xfermode
332     */
333    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
334        if (paint) {
335            *mode = getXfermode(paint->getXfermode());
336
337            // Skia draws using the color's alpha channel if < 255
338            // Otherwise, it uses the paint's alpha
339            int color = paint->getColor();
340            *alpha = (color >> 24) & 0xFF;
341            if (*alpha == 255) {
342                *alpha = paint->getAlpha();
343            }
344        } else {
345            *mode = SkXfermode::kSrcOver_Mode;
346            *alpha = 255;
347        }
348    }
349
350    /**
351     * Return the best transform to use to rasterize text given a full
352     * transform matrix.
353     */
354    mat4 findBestFontTransform(const mat4& transform) const;
355
356protected:
357    /**
358     * Computes the projection matrix, initialize the first snapshot
359     * and stores the dimensions of the render target.
360     */
361    void initViewport(int width, int height);
362
363    /**
364     * Clears the underlying surface if needed.
365     */
366    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
367
368    /**
369     * Call this method after updating a layer during a drawing pass.
370     */
371    void resumeAfterLayer();
372
373    /**
374     * This method is called whenever a stencil buffer is required. Subclasses
375     * should override this method and call attachStencilBufferToLayer() on the
376     * appropriate layer(s).
377     */
378    virtual void ensureStencilBuffer();
379
380    /**
381     * Obtains a stencil render buffer (allocating it if necessary) and
382     * attaches it to the specified layer.
383     */
384    void attachStencilBufferToLayer(Layer* layer);
385
386    /**
387     * Compose the layer defined in the current snapshot with the layer
388     * defined by the previous snapshot.
389     *
390     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
391     *
392     * @param curent The current snapshot containing the layer to compose
393     * @param previous The previous snapshot to compose the current layer with
394     */
395    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
396
397    /**
398     * Marks the specified region as dirty at the specified bounds.
399     */
400    void dirtyLayerUnchecked(Rect& bounds, Region* region);
401
402    /**
403     * Returns the current snapshot.
404     */
405    sp<Snapshot> getSnapshot() const {
406        return mSnapshot;
407    }
408
409    /**
410     * Returns the region of the current layer.
411     */
412    virtual Region* getRegion() const {
413        return mSnapshot->region;
414    }
415
416    /**
417     * Indicates whether rendering is currently targeted at a layer.
418     */
419    virtual bool hasLayer() const {
420        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
421    }
422
423    /**
424     * Returns the name of the FBO this renderer is rendering into.
425     */
426    virtual GLint getTargetFbo() const {
427        return 0;
428    }
429
430    /**
431     * Renders the specified layer as a textured quad.
432     *
433     * @param layer The layer to render
434     * @param rect The bounds of the layer
435     */
436    void drawTextureLayer(Layer* layer, const Rect& rect);
437
438    /**
439     * Gets the alpha and xfermode out of a paint object. If the paint is null
440     * alpha will be 255 and the xfermode will be SRC_OVER.
441     *
442     * @param paint The paint to extract values from
443     * @param alpha Where to store the resulting alpha
444     * @param mode Where to store the resulting xfermode
445     */
446    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
447
448    /**
449     * Safely retrieves the mode from the specified xfermode. If the specified
450     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
451     */
452    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
453        SkXfermode::Mode resultMode;
454        if (!SkXfermode::AsMode(mode, &resultMode)) {
455            resultMode = SkXfermode::kSrcOver_Mode;
456        }
457        return resultMode;
458    }
459
460    /**
461     * Set to true to suppress error checks at the end of a frame.
462     */
463    virtual bool suppressErrorChecks() const {
464        return false;
465    }
466
467private:
468    /**
469     * Discards the content of the framebuffer if supported by the driver.
470     * This method should be called at the beginning of a frame to optimize
471     * rendering on some tiler architectures.
472     */
473    void discardFramebuffer(float left, float top, float right, float bottom);
474
475    /**
476     * Ensures the state of the renderer is the same as the state of
477     * the GL context.
478     */
479    void syncState();
480
481    /**
482     * Tells the GPU what part of the screen is about to be redrawn.
483     * This method will use the clip rect that we started drawing the
484     * frame with.
485     * This method needs to be invoked every time getTargetFbo() is
486     * bound again.
487     */
488    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
489
490    /**
491     * Tells the GPU what part of the screen is about to be redrawn.
492     * This method needs to be invoked every time getTargetFbo() is
493     * bound again.
494     */
495    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
496
497    /**
498     * Tells the GPU that we are done drawing the frame or that we
499     * are switching to another render target.
500     */
501    void endTiling();
502
503    /**
504     * Saves the current state of the renderer as a new snapshot.
505     * The new snapshot is saved in mSnapshot and the previous snapshot
506     * is linked from mSnapshot->previous.
507     *
508     * @param flags The save flags; see SkCanvas for more information
509     *
510     * @return The new save count. This value can be passed to #restoreToCount()
511     */
512    int saveSnapshot(int flags);
513
514    /**
515     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
516     *
517     * @return True if the clip was modified.
518     */
519    bool restoreSnapshot();
520
521    /**
522     * Sets the clipping rectangle using glScissor. The clip is defined by
523     * the current snapshot's clipRect member.
524     */
525    void setScissorFromClip();
526
527    /**
528     * Sets the clipping region using the stencil buffer. The clip region
529     * is defined by the current snapshot's clipRegion member.
530     */
531    void setStencilFromClip();
532
533    /**
534     * Performs a quick reject but does not affect the scissor. Returns
535     * the transformed rect to test and the current clip.
536     */
537    bool quickRejectNoScissor(float left, float top, float right, float bottom,
538            Rect& transformed, Rect& clip);
539
540    /**
541     * Performs a quick reject but adjust the bounds to account for stroke width if necessary
542     */
543    bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
544
545    /**
546     * given the local bounds of the layer, calculates ...
547     */
548    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
549
550    /**
551     * Creates a new layer stored in the specified snapshot.
552     *
553     * @param snapshot The snapshot associated with the new layer
554     * @param left The left coordinate of the layer
555     * @param top The top coordinate of the layer
556     * @param right The right coordinate of the layer
557     * @param bottom The bottom coordinate of the layer
558     * @param alpha The translucency of the layer
559     * @param mode The blending mode of the layer
560     * @param flags The layer save flags
561     * @param previousFbo The name of the current framebuffer
562     *
563     * @return True if the layer was successfully created, false otherwise
564     */
565    bool createLayer(float left, float top, float right, float bottom,
566            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
567
568    /**
569     * Creates a new layer stored in the specified snapshot as an FBO.
570     *
571     * @param layer The layer to store as an FBO
572     * @param snapshot The snapshot associated with the new layer
573     * @param bounds The bounds of the layer
574     * @param previousFbo The name of the current framebuffer
575     */
576    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
577
578    /**
579     * Compose the specified layer as a region.
580     *
581     * @param layer The layer to compose
582     * @param rect The layer's bounds
583     */
584    void composeLayerRegion(Layer* layer, const Rect& rect);
585
586    /**
587     * Compose the specified layer as a simple rectangle.
588     *
589     * @param layer The layer to compose
590     * @param rect The layer's bounds
591     * @param swap If true, the source and destination are swapped
592     */
593    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
594
595    /**
596     * Clears all the regions corresponding to the current list of layers.
597     * This method MUST be invoked before any drawing operation.
598     */
599    void clearLayerRegions();
600
601    /**
602     * Mark the layer as dirty at the specified coordinates. The coordinates
603     * are transformed with the supplied matrix.
604     */
605    void dirtyLayer(const float left, const float top,
606            const float right, const float bottom, const mat4 transform);
607
608    /**
609     * Mark the layer as dirty at the specified coordinates.
610     */
611    void dirtyLayer(const float left, const float top,
612            const float right, const float bottom);
613
614    /**
615     * Draws a colored rectangle with the specified color. The specified coordinates
616     * are transformed by the current snapshot's transform matrix unless specified
617     * otherwise.
618     *
619     * @param left The left coordinate of the rectangle
620     * @param top The top coordinate of the rectangle
621     * @param right The right coordinate of the rectangle
622     * @param bottom The bottom coordinate of the rectangle
623     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
624     * @param mode The Skia xfermode to use
625     * @param ignoreTransform True if the current transform should be ignored
626     */
627    void drawColorRect(float left, float top, float right, float bottom,
628            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
629
630    /**
631     * Draws a series of colored rectangles with the specified color. The specified
632     * coordinates are transformed by the current snapshot's transform matrix unless
633     * specified otherwise.
634     *
635     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
636     *              per rectangle
637     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
638     * @param mode The Skia xfermode to use
639     * @param ignoreTransform True if the current transform should be ignored
640     * @param dirty True if calling this method should dirty the current layer
641     * @param clip True if the rects should be clipped, false otherwise
642     */
643    status_t drawColorRects(const float* rects, int count, int color,
644            SkXfermode::Mode mode, bool ignoreTransform = false,
645            bool dirty = true, bool clip = true);
646
647    /**
648     * Draws the shape represented by the specified path texture.
649     * This method invokes drawPathTexture() but takes into account
650     * the extra left/top offset and the texture offset to correctly
651     * position the final shape.
652     *
653     * @param left The left coordinate of the shape to render
654     * @param top The top coordinate of the shape to render
655     * @param texture The texture reprsenting the shape
656     * @param paint The paint to draw the shape with
657     */
658    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
659
660    /**
661     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
662     * different compositing rules.
663     *
664     * @param texture The texture to draw with
665     * @param left The x coordinate of the bitmap
666     * @param top The y coordinate of the bitmap
667     * @param paint The paint to render with
668     */
669    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
670
671    /**
672     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
673     *
674     * @param vertexBuffer The VertexBuffer to be drawn
675     * @param paint The paint to render with
676     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
677     */
678    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
679            bool useOffset = false);
680
681    /**
682     * Renders the convex hull defined by the specified path as a strip of polygons.
683     *
684     * @param path The hull of the path to draw
685     * @param paint The paint to render with
686     */
687    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
688
689    /**
690     * Draws a textured rectangle with the specified texture. The specified coordinates
691     * are transformed by the current snapshot's transform matrix.
692     *
693     * @param left The left coordinate of the rectangle
694     * @param top The top coordinate of the rectangle
695     * @param right The right coordinate of the rectangle
696     * @param bottom The bottom coordinate of the rectangle
697     * @param texture The texture name to map onto the rectangle
698     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
699     * @param mode The blending mode
700     * @param blend True if the texture contains an alpha channel
701     */
702    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
703            float alpha, SkXfermode::Mode mode, bool blend);
704
705    /**
706     * Draws a textured rectangle with the specified texture. The specified coordinates
707     * are transformed by the current snapshot's transform matrix.
708     *
709     * @param left The left coordinate of the rectangle
710     * @param top The top coordinate of the rectangle
711     * @param right The right coordinate of the rectangle
712     * @param bottom The bottom coordinate of the rectangle
713     * @param texture The texture to use
714     * @param paint The paint containing the alpha, blending mode, etc.
715     */
716    void drawTextureRect(float left, float top, float right, float bottom,
717            Texture* texture, SkPaint* paint);
718
719    /**
720     * Draws a textured mesh with the specified texture. If the indices are omitted,
721     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
722     * VBO is bound.
723     *
724     * @param left The left coordinate of the rectangle
725     * @param top The top coordinate of the rectangle
726     * @param right The right coordinate of the rectangle
727     * @param bottom The bottom coordinate of the rectangle
728     * @param texture The texture name to map onto the rectangle
729     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
730     * @param mode The blending mode
731     * @param blend True if the texture contains an alpha channel
732     * @param vertices The vertices that define the mesh
733     * @param texCoords The texture coordinates of each vertex
734     * @param elementsCount The number of elements in the mesh, required by indices
735     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
736     * @param ignoreTransform True if the current transform should be ignored
737     * @param vbo The VBO used to draw the mesh
738     * @param ignoreScale True if the model view matrix should not be scaled
739     * @param dirty True if calling this method should dirty the current layer
740     */
741    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
742            float alpha, SkXfermode::Mode mode, bool blend,
743            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
744            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
745            bool ignoreScale = false, bool dirty = true);
746
747    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
748            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
749            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
750            bool ignoreTransform, bool dirty = true);
751
752    /**
753     * Draws text underline and strike-through if needed.
754     *
755     * @param text The text to decor
756     * @param bytesCount The number of bytes in the text
757     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
758     * @param x The x coordinate where the text will be drawn
759     * @param y The y coordinate where the text will be drawn
760     * @param paint The paint to draw the text with
761     */
762    void drawTextDecorations(const char* text, int bytesCount, float length,
763            float x, float y, SkPaint* paint);
764
765   /**
766     * Draws shadow layer on text (with optional positions).
767     *
768     * @param paint The paint to draw the shadow with
769     * @param text The text to draw
770     * @param bytesCount The number of bytes in the text
771     * @param count The number of glyphs in the text
772     * @param positions The x, y positions of individual glyphs (or NULL)
773     * @param fontRenderer The font renderer object
774     * @param alpha The alpha value for drawing the shadow
775     * @param mode The xfermode for drawing the shadow
776     * @param x The x coordinate where the shadow will be drawn
777     * @param y The y coordinate where the shadow will be drawn
778     */
779    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
780            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
781            float x, float y);
782
783    /**
784     * Draws a path texture. Path textures are alpha8 bitmaps that need special
785     * compositing to apply colors/filters/etc.
786     *
787     * @param texture The texture to render
788     * @param x The x coordinate where the texture will be drawn
789     * @param y The y coordinate where the texture will be drawn
790     * @param paint The paint to draw the texture with
791     */
792     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
793
794    /**
795     * Resets the texture coordinates stored in mMeshVertices. Setting the values
796     * back to default is achieved by calling:
797     *
798     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
799     *
800     * @param u1 The left coordinate of the texture
801     * @param v1 The bottom coordinate of the texture
802     * @param u2 The right coordinate of the texture
803     * @param v2 The top coordinate of the texture
804     */
805    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
806
807    /**
808     * Returns true if the specified paint will draw invisible text.
809     */
810    bool canSkipText(const SkPaint* paint) const;
811
812    /**
813     * Binds the specified texture. The texture unit must have been selected
814     * prior to calling this method.
815     */
816    inline void bindTexture(GLuint texture) {
817        glBindTexture(GL_TEXTURE_2D, texture);
818    }
819
820    /**
821     * Binds the specified EGLImage texture. The texture unit must have been selected
822     * prior to calling this method.
823     */
824    inline void bindExternalTexture(GLuint texture) {
825        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
826    }
827
828    /**
829     * Enable or disable blending as necessary. This function sets the appropriate
830     * blend function based on the specified xfermode.
831     */
832    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
833            bool swapSrcDst = false);
834
835    /**
836     * Use the specified program with the current GL context. If the program is already
837     * in use, it will not be bound again. If it is not in use, the current program is
838     * marked unused and the specified program becomes used and becomes the new
839     * current program.
840     *
841     * @param program The program to use
842     *
843     * @return true If the specified program was already in use, false otherwise.
844     */
845    inline bool useProgram(Program* program);
846
847    /**
848     * Invoked before any drawing operation. This sets required state.
849     */
850    void setupDraw(bool clear = true);
851
852    /**
853     * Various methods to setup OpenGL rendering.
854     */
855    void setupDrawWithTexture(bool isAlpha8 = false);
856    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
857    void setupDrawWithExternalTexture();
858    void setupDrawNoTexture();
859    void setupDrawAA();
860    void setupDrawPoint(float pointSize);
861    void setupDrawColor(int color, int alpha);
862    void setupDrawColor(float r, float g, float b, float a);
863    void setupDrawAlpha8Color(int color, int alpha);
864    void setupDrawTextGamma(const SkPaint* paint);
865    void setupDrawShader();
866    void setupDrawColorFilter();
867    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
868            bool swapSrcDst = false);
869    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
870            bool swapSrcDst = false);
871    void setupDrawProgram();
872    void setupDrawDirtyRegionsDisabled();
873    void setupDrawModelViewIdentity(bool offset = false);
874    void setupDrawModelView(float left, float top, float right, float bottom,
875            bool ignoreTransform = false, bool ignoreModelView = false);
876    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
877            bool ignoreTransform = false);
878    void setupDrawPointUniforms();
879    void setupDrawColorUniforms();
880    void setupDrawPureColorUniforms();
881    void setupDrawShaderIdentityUniforms();
882    void setupDrawShaderUniforms(bool ignoreTransform = false);
883    void setupDrawColorFilterUniforms();
884    void setupDrawSimpleMesh();
885    void setupDrawTexture(GLuint texture);
886    void setupDrawExternalTexture(GLuint texture);
887    void setupDrawTextureTransform();
888    void setupDrawTextureTransformUniforms(mat4& transform);
889    void setupDrawTextGammaUniforms();
890    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
891    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
892    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
893    void setupDrawVertices(GLvoid* vertices);
894    void finishDrawTexture();
895    void accountForClear(SkXfermode::Mode mode);
896
897    bool updateLayer(Layer* layer, bool inFrame);
898    void updateLayers();
899
900    /**
901     * Renders the specified region as a series of rectangles. This method
902     * is used for debugging only.
903     */
904    void drawRegionRects(const Region& region);
905
906    /**
907     * Renders the specified region as a series of rectangles. The region
908     * must be in screen-space coordinates.
909     */
910    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
911            bool dirty = false);
912
913    /**
914     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
915     * is turned on.
916     */
917    void debugClip();
918
919    void debugOverdraw(bool enable, bool clear);
920    void renderOverdraw();
921
922    /**
923     * Should be invoked every time the glScissor is modified.
924     */
925    inline void dirtyClip() {
926        mDirtyClip = true;
927    }
928
929    inline mat4& currentTransform() const {
930        return *mSnapshot->transform;
931    }
932
933    // Dimensions of the drawing surface
934    int mWidth, mHeight;
935
936    // Matrix used for ortho projection in shaders
937    mat4 mOrthoMatrix;
938
939    // Model-view matrix used to position/size objects
940    mat4 mModelView;
941
942    // Number of saved states
943    int mSaveCount;
944    // Base state
945    sp<Snapshot> mFirstSnapshot;
946    // Current state
947    sp<Snapshot> mSnapshot;
948    // State used to define the clipping region
949    sp<Snapshot> mTilingSnapshot;
950
951    // Used to draw textured quads
952    TextureVertex mMeshVertices[4];
953
954    // shader, filters, and shadow
955    DrawModifiers mDrawModifiers;
956    SkPaint mFilteredPaint;
957
958    // Various caches
959    Caches& mCaches;
960    Extensions& mExtensions;
961
962    // List of rectangles to clear after saveLayer() is invoked
963    Vector<Rect*> mLayers;
964    // List of functors to invoke after a frame is drawn
965    SortedVector<Functor*> mFunctors;
966    // List of layers to update at the beginning of a frame
967    Vector<Layer*> mLayerUpdates;
968
969    // Indicates whether the clip must be restored
970    bool mDirtyClip;
971
972    // The following fields are used to setup drawing
973    // Used to describe the shaders to generate
974    ProgramDescription mDescription;
975    // Color description
976    bool mColorSet;
977    float mColorA, mColorR, mColorG, mColorB;
978    // Indicates that the shader should get a color
979    bool mSetShaderColor;
980    // Current texture unit
981    GLuint mTextureUnit;
982    // Track dirty regions, true by default
983    bool mTrackDirtyRegions;
984    // Indicate whether we are drawing an opaque frame
985    bool mOpaqueFrame;
986
987    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
988    // Properties.h
989    bool mScissorOptimizationDisabled;
990
991    // No-ops start/endTiling when set
992    bool mSuppressTiling;
993
994    // Optional name of the renderer
995    String8 mName;
996
997    friend class DisplayListRenderer;
998
999}; // class OpenGLRenderer
1000
1001}; // namespace uirenderer
1002}; // namespace android
1003
1004#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1005