OpenGLRenderer.h revision daf98e941e140e8739458126640183b9f296a2ab
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h>
31bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
328694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h>
33bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
34c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h"
3551769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
36f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
375cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
38bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
395cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h"
40f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h"
4106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h"
42db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy#include "SkiaColorFilter.h"
43fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h"
44bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
45e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
469d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
47e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
48f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
49f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
50f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
51f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
520fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyclass DisplayList;
53b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
545cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
555cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a
565cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API.
575cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
5885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer {
59e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
6085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    OpenGLRenderer();
61e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual ~OpenGLRenderer();
62e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
63b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    virtual void setViewport(int width, int height);
64e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
656b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    virtual void prepare(bool opaque);
66e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void finish();
67e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
686c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    // These two calls must not be recorded in display lists
69daf98e941e140e8739458126640183b9f296a2abChet Haase    virtual void interrupt();
70daf98e941e140e8739458126640183b9f296a2abChet Haase    virtual void resume();
716c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
72daf98e941e140e8739458126640183b9f296a2abChet Haase    virtual bool callDrawGLFunction(Functor *functor);
734aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void acquireContext();
744aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void releaseContext();
7508ae317c21ec3086b5017672bba87420cc38a407Romain Guy
76bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int getSaveCount() const;
774aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual int save(int flags);
784aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restore();
794aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restoreToCount(int saveCount);
80bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
81e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual int saveLayer(float left, float top, float right, float bottom,
825c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            SkPaint* p, int flags);
83e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
84e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            int alpha, int flags);
85bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
864aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void translate(float dx, float dy);
874aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void rotate(float degrees);
884aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void scale(float sx, float sy);
89807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    virtual void skew(float sx, float sy);
90f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
9141030da16856c8869e1e51d4a0405432fa96614eRomain Guy    const float* getMatrix() const;
92f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void getMatrix(SkMatrix* matrix);
934aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setMatrix(SkMatrix* matrix);
944aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void concatMatrix(SkMatrix* matrix);
95f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
969d5316e3f56d138504565ff311145ac01621dff4Romain Guy    const Rect& getClipBounds();
97c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    bool quickReject(float left, float top, float right, float bottom);
984aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
99bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
100daf98e941e140e8739458126640183b9f296a2abChet Haase    virtual bool drawDisplayList(DisplayList* displayList, uint32_t level = 0);
101ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
1025c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
1035c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
104e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
105e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            float srcRight, float srcBottom, float dstLeft, float dstTop,
1065c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float dstRight, float dstBottom, SkPaint* paint);
1075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
1085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float* vertices, int* colors, SkPaint* paint);
1094aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1104bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1115c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float left, float top, float right, float bottom, SkPaint* paint);
112e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawColor(int color, SkXfermode::Mode mode);
1135c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
11401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    virtual void drawRoundRect(float left, float top, float right, float bottom,
11501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy            float rx, float ry, SkPaint* paint);
11601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
117c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
1188b2f5267f16c295f12faab810527cd6311997e34Romain Guy    virtual void drawArc(float left, float top, float right, float bottom,
1198b2f5267f16c295f12faab810527cd6311997e34Romain Guy            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
120e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawPath(SkPath* path, SkPaint* paint);
1215c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawLines(float* points, int count, SkPaint* paint);
122e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
123e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            SkPaint* paint);
12485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1254aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShader();
1264aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShader(SkiaShader* shader);
127d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1284aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetColorFilter();
1294aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupColorFilter(SkiaColorFilter* filter);
130db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1314aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShadow();
1324aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShadow(float radius, float dx, float dy, int color);
1331e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
134e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected:
135e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    /**
136e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * Compose the layer defined in the current snapshot with the layer
137e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * defined by the previous snapshot.
138e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
139e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
140e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
141e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param curent The current snapshot containing the layer to compose
142e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param previous The previous snapshot to compose the current layer with
143e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     */
144e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
145694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
146ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
147f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Marks the specified region as dirty at the specified bounds.
148ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
149f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayerUnchecked(Rect& bounds, Region* region);
150ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
151ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
152f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Returns the current snapshot.
153ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
154f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    sp<Snapshot> getSnapshot() {
155f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot;
156f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
157ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
15842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
15942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the region of the current layer.
16042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
161f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    virtual Region* getRegion() {
162f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot->region;
163f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
164f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
16542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
16642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Indicates whether rendering is currently targeted at a layer.
16742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
168f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    virtual bool hasLayer() {
169f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
170f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
1711bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
17242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
17342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the name of the FBO this renderer is rendering into.
17442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
17542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    virtual GLint getTargetFbo() {
17642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy        return 0;
17742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    }
17842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy
17908ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
1805cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1815cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Saves the current state of the renderer as a new snapshot.
1825cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * The new snapshot is saved in mSnapshot and the previous snapshot
1835cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * is linked from mSnapshot->previous.
1845cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1858aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     * @param flags The save flags; see SkCanvas for more information
1868aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     *
1875cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return The new save count. This value can be passed to #restoreToCount()
1885cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
1898aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int saveSnapshot(int flags);
1905cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1915cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1925cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
1935cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1942542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy     * @return True if the clip was modified.
1955cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
196bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    bool restoreSnapshot();
197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1985cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1995cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
2005cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
2015cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2045cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
205d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
206d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
207d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
208d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
209d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
210d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
211d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
212d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
213d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
214d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
215eb99356a0548684a501766e6a524529ab93304c8Romain Guy     * @param previousFbo The name of the current framebuffer
216d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
217d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
218d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
219d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
220eb99356a0548684a501766e6a524529ab93304c8Romain Guy            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
221d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
222d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
2235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Creates a new layer stored in the specified snapshot as an FBO.
2245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
2255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to store as an FBO
2265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param snapshot The snapshot associated with the new layer
2275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param bounds The bounds of the layer
2285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param previousFbo The name of the current framebuffer
2295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
2305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
2315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            GLuint previousFbo);
2325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
2345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a region.
2355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
2365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
2375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
2385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
2395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRegion(Layer* layer, const Rect& rect);
2405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
2425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a simple rectangle.
2435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
2445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
2455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
2465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param swap If true, the source and destination are swapped
2475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
2485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
2495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
2518694230ff25fa0a60e480d424843e56b718f0516Romain Guy     * Clears all the regions corresponding to the current list of layers.
2528694230ff25fa0a60e480d424843e56b718f0516Romain Guy     * This method MUST be invoked before any drawing operation.
2538694230ff25fa0a60e480d424843e56b718f0516Romain Guy     */
2548694230ff25fa0a60e480d424843e56b718f0516Romain Guy    void clearLayerRegions();
2558694230ff25fa0a60e480d424843e56b718f0516Romain Guy
2568694230ff25fa0a60e480d424843e56b718f0516Romain Guy    /**
257f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates. The coordinates
258f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * are transformed with the supplied matrix.
259f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
260f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
261f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom, const mat4 transform);
262f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
263f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
264f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates.
265f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
266f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
267f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom);
268f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
269f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
2705cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
2715cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
2725cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
2735cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
2745cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
2755cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
2765cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
2775cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
278026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param mode The Skia xfermode to use
2793d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
2805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param ignoreBlending True if the blending is set by the caller
2815cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
282026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
2831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
2845cbbce535744b89df5ecea95de21ee3733298260Romain Guy
285c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
286c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
287c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2885cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
2895cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
2905cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
2915cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
2925cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
2935cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
2945cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
2955cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
2965cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param texture The texture name to map onto the rectangle
2975cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode
299c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy     * @param blend True if the texture contains an alpha channel
3005cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
301bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
302a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend);
303c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
304026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    /**
30582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
30682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * are transformed by the current snapshot's transform matrix.
30782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
30882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
30982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
31082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
31182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
31282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
31382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
31482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
315a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
3168164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy            Texture* texture, SkPaint* paint);
31782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
31882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
31903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted,
32003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
32103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * VBO is bound.
32282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
32382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
32482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
32582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
32682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
32782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
32882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
32982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param mode The blending mode
33082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
33182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
33282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
33382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
334f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
335f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param ignoreTransform True if the current transform should be ignored
33603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * @param vbo The VBO used to draw the mesh
3375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param ignoreScale True if the model view matrix should not be scaled
3385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param dirty True if calling this method should dirty the current layer
339f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
340f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
341a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend,
3426820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
3445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool ignoreScale = false, bool dirty = true);
345f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
346f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
3470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Draws text underline and strike-through if needed.
3480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *
3490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param text The text to decor
3500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param bytesCount The number of bytes in the text
3510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
3520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param x The x coordinate where the text will be drawn
3530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param y The y coordinate where the text will be drawn
3540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param paint The paint to draw the text with
3550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     */
3560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    void drawTextDecorations(const char* text, int bytesCount, float length,
3570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float x, float y, SkPaint* paint);
3581e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
35901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
36001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3611e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    /**
362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
363026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
364026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
3658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
366026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
367026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
368026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
369026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
370026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
371026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
372026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
373026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
3748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
3758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
3768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * alpha will be 255 and the xfermode will be SRC_OVER.
3778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     *
3788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param paint The paint to extract values from
3798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param alpha Where to store the resulting alpha
3808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param mode Where to store the resulting xfermode
3818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     */
3825c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
3838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
384f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
385746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Binds the specified texture. The texture unit must have been selected
386746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * prior to calling this method.
387a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     */
388746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void bindTexture(GLuint texture) {
389746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glBindTexture(GL_TEXTURE_2D, texture);
390746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
391746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
392746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
393746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Sets the wrap modes for the specified texture. The wrap modes are modified
394746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * only when needed.
395746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
396746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
397a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
398a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    /**
39982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
40082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
40182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
402f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
403f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bool swapSrcDst = false);
404a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
405f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    /**
406f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * Safely retrieves the mode from the specified xfermode. If the specified
407f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
408f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     */
409a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    inline SkXfermode::Mode getXfermode(SkXfermode* mode);
41082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
411260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    /**
412d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Use the specified program with the current GL context. If the program is already
413d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * in use, it will not be bound again. If it is not in use, the current program is
414d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * marked unused and the specified program becomes used and becomes the new
415d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * current program.
4166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy     *
417d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param program The program to use
418d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
419d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @return true If the specified program was already in use, false otherwise.
420260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy     */
421889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline bool useProgram(Program* program);
422260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
423746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
424746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Invoked before any drawing operation. This sets required state.
425746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
426746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    void setupDraw();
42770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    /**
42870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     * Various methods to setup OpenGL rendering.
42970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     */
43070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawWithTexture(bool isAlpha8 = false);
43170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(int color);
4328d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawColor(int color, int alpha);
43370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(float r, float g, float b, float a);
43486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(int color, int alpha);
43586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(float r, float g, float b, float a);
43670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShader();
43770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilter();
43870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
43970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
44070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
44170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
44270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawProgram();
44370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawDirtyRegionsDisabled();
4448d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawModelViewIdentity();
44570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawModelView(float left, float top, float right, float bottom,
44670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool ignoreTransform = false, bool ignoreModelView = false);
44770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
44870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool ignoreTransform = false);
44970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorUniforms();
45086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawPureColorUniforms();
4518d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawShaderIdentityUniforms();
45270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShaderUniforms(bool ignoreTransform = false);
45370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilterUniforms();
45470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawSimpleMesh();
45570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawTexture(GLuint texture);
4568d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
45770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void finishDrawTexture();
458746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
459746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
460746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Should be invoked every time the glScissor is modified.
461746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
462746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void dirtyClip() {
463746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mDirtyClip = true;
464746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
465746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
466bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Dimensions of the drawing surface
467bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mWidth, mHeight;
468bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
46985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    // Matrix used for ortho projection in shaders
470260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mat4 mOrthoMatrix;
471bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
472c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // Model-view matrix used to position/size objects
473c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mat4 mModelView;
474c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
475bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Number of saved states
476bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mSaveCount;
477f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    // Base state
478ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    sp<Snapshot> mFirstSnapshot;
479bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Current state
480bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    sp<Snapshot> mSnapshot;
4819d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4829d5316e3f56d138504565ff311145ac01621dff4Romain Guy    // Shaders
48306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    SkiaShader* mShader;
484026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
485db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filters
486db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    SkiaColorFilter* mColorFilter;
487db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
488026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
489ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
490ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
4911e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    // Drop shadow
4921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    bool mHasShadow;
4931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowRadius;
4941e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowDx;
4951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowDy;
4961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    int mShadowColor;
4971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
49882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Various caches
499fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Caches& mCaches;
5008694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5018694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // List of rectangles to clear due to calls to saveLayer()
5028694230ff25fa0a60e480d424843e56b718f0516Romain Guy    Vector<Rect*> mLayers;
5038694230ff25fa0a60e480d424843e56b718f0516Romain Guy
50499bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    // Indentity matrix
50599bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    const mat4 mIdentity;
50699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy
507746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    // Indicates whether the clip must be restored
508746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    bool mDirtyClip;
509746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
51070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // The following fields are used to setup drawing
51170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Used to describe the shaders to generate
51270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    ProgramDescription mDescription;
51370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Color description
51470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mColorSet;
51570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    float mColorA, mColorR, mColorG, mColorB;
51670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Indicates that the shader should get a color
51770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mSetShaderColor;
51870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Current texture unit
51970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    GLuint mTextureUnit;
52070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Track dirty regions, true by default
52170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mTrackDirtyRegions;
52270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Texture coordinates slot
52370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    int mTexCoordsSlot;
52470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
525b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    friend class DisplayListRenderer;
526b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
527bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
528e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
5299d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
530e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
531e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
5325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H
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