OpenGLRenderer.h revision f0a590781b2c3e34132b2011d3956135add73ae0
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30daf98e941e140e8739458126640183b9f296a2abChet Haase#include <utils/Functor.h>
31bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
32ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy#include <utils/SortedVector.h>
338694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h>
34bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
357953745dd565167113f8cbfc461bc0521d32d870Romain Guy#include <cutils/compiler.h>
367953745dd565167113f8cbfc461bc0521d32d870Romain Guy
373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include <androidfw/ResourceTypes.h>
383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
39c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h"
4051769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
41f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
425cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
43bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
445cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h"
45f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h"
4606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h"
47db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy#include "SkiaColorFilter.h"
483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include "UvMapper.h"
49fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h"
50bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
51e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
529d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
53e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
54c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikstruct DrawModifiers {
559b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    DrawModifiers() {
569b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy        reset();
579b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    }
589b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy
599b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    void reset() {
609b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy        memset(this, 0, sizeof(DrawModifiers));
619b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy    }
629b5a1a28c327e6113d68302b1f0eed1d1c6f6183Romain Guy
63c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    SkiaShader* mShader;
64c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    SkiaColorFilter* mColorFilter;
6516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float mOverrideLayerAlpha;
66c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
67c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    // Drop shadow
68c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool mHasShadow;
69c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    float mShadowRadius;
70c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    float mShadowDx;
71c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    float mShadowDy;
72c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int mShadowColor;
73c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
74c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    // Draw filters
75c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool mHasDrawFilter;
76c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int mPaintFilterClearBits;
77c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int mPaintFilterSetBits;
78c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik};
79c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
80ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikenum StateDeferFlags {
81ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    kStateDeferFlag_Draw = 0x1,
82ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    kStateDeferFlag_Clip = 0x2
83ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik};
84ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
85527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikenum DrawOpMode {
86527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    kDrawOpMode_Immediate,
87527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    kDrawOpMode_Defer,
88527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    kDrawOpMode_Flush
89527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik};
90527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
9128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikenum ClipSideFlags {
92a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik    kClipSide_None = 0x0,
9328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Left = 0x1,
9428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Top = 0x2,
9528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Right = 0x4,
9628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    kClipSide_Bottom = 0x8,
97d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik    kClipSide_Full = 0xF,
98d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik    kClipSide_ConservativeFull = 0x1F
9928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik};
10028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1014063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik/**
1024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * Defines additional transformation that should be applied by the model view matrix, beyond that of
1034063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik * the currentTransform()
1044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik */
1054063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikenum ModelViewMode {
1064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
1074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used when the model view should simply translate geometry passed to the shader. The resulting
1084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * matrix will be a simple translation.
1094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
1104063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    kModelViewMode_Translate = 0,
1114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
1124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
1134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used when the model view should translate and scale geometry. The resulting matrix will be a
1144063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
1154063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
1164063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    kModelViewMode_TranslateAndScale = 1,
1174063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik};
1184063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
119f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
123c1c5f0870282b56dafe5a4d756e4b9e6884655a7Chris Craikclass DeferredDisplayState;
1240fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyclass DisplayList;
125257ae3502cfad43df681b1783528d645bdabc63fRomain Guyclass TextSetupFunctor;
12665cd612face362d054a85d0f7e5881c59cd523beChris Craikclass VertexBuffer;
127b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
1285cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
1295cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a
1305cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API.
1315cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
13285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer {
133e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
1347953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API OpenGLRenderer();
135e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual ~OpenGLRenderer();
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
138ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy     * Sets the name of this renderer. The name is optional and
139ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy     * empty by default. If the pointer is null the name is set
140ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy     * to the empty string.
141ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy     */
142ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    ANDROID_API void setName(const char* name);
143ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
144ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    /**
145ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy     * Returns the name of this renderer as UTF8 string.
146ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy     * The returned pointer is never null.
147ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy     */
148ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    ANDROID_API const char* getName() const;
149ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
150ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    /**
15187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy     * Read externally defined properties to control the behavior
15287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy     * of the renderer.
15387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy     */
15487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    ANDROID_API void initProperties();
15587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
15687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    /**
15717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Indicates whether this renderer executes drawing commands immediately.
15817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * If this method returns true, the drawing commands will be executed
15917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * later.
16017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
16149c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    virtual bool isDeferred();
16249c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
16317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
16417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Sets the dimension of the underlying drawing surface. This method must
16517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * be called at least once every time the drawing surface changes size.
16617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *
16717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param width The width in pixels of the underlysing surface
16817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param height The height in pixels of the underlysing surface
16917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
170b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    virtual void setViewport(int width, int height);
171e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
17217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
17317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Prepares the renderer to draw a frame. This method must be invoked
17417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * at the beginning of each frame. When this method is invoked, the
17517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * entire drawing surface is assumed to be redrawn.
17617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *
17717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param opaque If true, the target surface is considered opaque
17817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               and will not be cleared. If false, the target surface
17917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               will be cleared
18017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
1817c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    ANDROID_API status_t prepare(bool opaque);
18217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
18317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
18417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Prepares the renderer to draw a frame. This method must be invoked
18517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * at the beginning of each frame. Only the specified rectangle of the
18617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * frame is assumed to be dirty. A clip will automatically be set to
18717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * the specified rectangle.
18817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *
18917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param left The left coordinate of the dirty rectangle
19017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param top The top coordinate of the dirty rectangle
19117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param right The right coordinate of the dirty rectangle
19217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param bottom The bottom coordinate of the dirty rectangle
19317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * @param opaque If true, the target surface is considered opaque
19417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               and will not be cleared. If false, the target surface
19517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     *               will be cleared in the specified dirty rectangle
19617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
1977c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
198e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
19917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
20017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Indicates the end of a frame. This method must be invoked whenever
20117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * the caller is done rendering a frame.
20217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
20317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    virtual void finish();
2046c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
205c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    /**
206c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This method must be invoked before handing control over to a draw functor.
207c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * See callDrawGLFunction() for instance.
208c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     *
209c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This command must not be recorded inside display lists.
210c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     */
211c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    virtual void interrupt();
212c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy
213c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    /**
214c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This method must be invoked after getting control back from a draw functor.
215c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     *
216c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     * This command must not be recorded inside display lists.
217c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy     */
218c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy    virtual void resume();
219c89b14bba0f6cc2c91629080617f7ed215f697f3Romain Guy
22078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    ANDROID_API void setCountOverdrawEnabled(bool enabled) {
22178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCountOverdraw = enabled;
22278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
22378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
22478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    ANDROID_API float getOverdraw() {
22578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return mCountOverdraw ? mOverdraw : 0.0f;
22678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
22778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
2288f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    ANDROID_API status_t invokeFunctors(Rect& dirty);
229ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    ANDROID_API void detachFunctor(Functor* functor);
230ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    ANDROID_API void attachFunctor(Functor* functor);
2318f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
23208ae317c21ec3086b5017672bba87420cc38a407Romain Guy
23311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    ANDROID_API void pushLayerUpdate(Layer* layer);
234e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    ANDROID_API void cancelLayerUpdate(Layer* layer);
23511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    ANDROID_API void clearLayerUpdates();
236405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    ANDROID_API void flushLayerUpdates();
23711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
2387953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API int getSaveCount() const;
2394aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual int save(int flags);
2404aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restore();
2414aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restoreToCount(int saveCount);
242bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
243ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    ANDROID_API int saveLayer(float left, float top, float right, float bottom,
244ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            SkPaint* paint, int flags) {
245ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
246ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (paint) mode = getXfermode(paint->getXfermode());
247ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
248ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
249ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
250ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            int alpha, int flags) {
251ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
252ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
253e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual int saveLayer(float left, float top, float right, float bottom,
254ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            int alpha, SkXfermode::Mode mode, int flags);
255bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
256d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    int saveLayerDeferred(float left, float top, float right, float bottom,
257d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            int alpha, SkXfermode::Mode mode, int flags);
258d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
2594aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void translate(float dx, float dy);
2604aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void rotate(float degrees);
2614aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void scale(float sx, float sy);
262807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    virtual void skew(float sx, float sy);
263f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
264b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    bool hasRectToRectTransform();
2657953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API void getMatrix(SkMatrix* matrix);
2664aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setMatrix(SkMatrix* matrix);
2674aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void concatMatrix(SkMatrix* matrix);
268f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
2697953745dd565167113f8cbfc461bc0521d32d870Romain Guy    ANDROID_API const Rect& getClipBounds();
27039a908c1df89e1073627b0dcbce922d826b67055Chris Craik
271f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    ANDROID_API bool quickRejectConservative(float left, float top,
272f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik            float right, float bottom) const;
27339a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2744aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
275735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    virtual bool clipPath(SkPath* path, SkRegion::Op op);
276735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
277a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    virtual Rect* getClipRect();
278bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
279ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
280c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    virtual void outputDisplayList(DisplayList* displayList);
281a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik    virtual status_t drawLayer(Layer* layer, float x, float y);
282486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
28355b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    status_t drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
284996fe656340ede058a6f0e6b18f9ec525ddb4e27Chris Craik            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint);
285486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
286486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
287e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            float srcRight, float srcBottom, float dstLeft, float dstTop,
2885c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float dstRight, float dstBottom, SkPaint* paint);
289486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
290486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
2915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float* vertices, int* colors, SkPaint* paint);
29203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    status_t drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
29303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy            TextureVertex* vertices, uint32_t indexCount, SkPaint* paint);
2943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
2955c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float left, float top, float right, float bottom, SkPaint* paint);
2964c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
29703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy            float left, float top, float right, float bottom, SkPaint* paint);
298486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawColor(int color, SkXfermode::Mode mode);
299486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
300486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
30101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy            float rx, float ry, SkPaint* paint);
302486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
303486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
304486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawArc(float left, float top, float right, float bottom,
3058b2f5267f16c295f12faab810527cd6311997e34Romain Guy            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
306486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPath(SkPath* path, SkPaint* paint);
307486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawLines(float* points, int count, SkPaint* paint);
308486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
309486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
310325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy            float hOffset, float vOffset, SkPaint* paint);
311486590963e2207d68eebd6944fec70d50d41116aChet Haase    virtual status_t drawPosText(const char* text, int bytesCount, int count,
312325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy            const float* positions, SkPaint* paint);
313c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
31441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
315527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
316672433d90fab7383cd28beac9d4485b566a90940Romain Guy    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
31785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3184aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShader();
3194aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShader(SkiaShader* shader);
320d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
3214aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetColorFilter();
3224aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupColorFilter(SkiaColorFilter* filter);
323db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3244aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShadow();
3254aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShadow(float radius, float dx, float dy, int color);
3261e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
3275ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    virtual void resetPaintFilter();
3285ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    virtual void setupPaintFilter(int clearBits, int setBits);
3295ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
33016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
33116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
33216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
333a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik    SkPaint* filterPaint(SkPaint* paint);
3345ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3355e49b307eb99269db2db257760508b8efd7bb97dChris Craik    /**
3365e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * Store the current display state (most importantly, the current clip and transform), and
3375e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * additionally map the state's bounds from local to window coordinates.
3385e49b307eb99269db2db257760508b8efd7bb97dChris Craik     *
3395e49b307eb99269db2db257760508b8efd7bb97dChris Craik     * Returns true if quick-rejected
3405e49b307eb99269db2db257760508b8efd7bb97dChris Craik     */
341ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
342527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
34328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    void setupMergedMultiDraw(const Rect* clipRect);
344c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
345d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
346d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
347d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
348672433d90fab7383cd28beac9d4485b566a90940Romain Guy    ANDROID_API bool isCurrentTransformSimple() {
349672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return mSnapshot->transform->isSimple();
350672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
351672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3520f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    Caches& getCaches() {
3530f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy        return mCaches;
3540f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    }
3550f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
356ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    // simple rect clip
357ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    bool isCurrentClipSimple() {
358ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        return mSnapshot->clipRegion->isEmpty();
359ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
360ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
3610e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik    int getViewportWidth() { return getSnapshot()->viewport.getWidth(); }
3620e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik    int getViewportHeight() { return getSnapshot()->viewport.getHeight(); }
3630e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik
36417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
365a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik     * Scales the alpha on the current snapshot. This alpha value will be modulated
36617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * with other alpha values when drawing primitives.
36717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
368a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik    void scaleAlpha(float alpha) {
369a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craik        mSnapshot->alpha *= alpha;
37017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    }
37117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
37217112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
3730f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy     * Inserts a named event marker in the stream of GL commands.
3740f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy     */
3750f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    void eventMark(const char* name) const;
3760f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
3770f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    /**
37817112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Inserts a named group marker in the stream of GL commands. This marker
37917112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * can be used by tools to group commands into logical groups. A call to
38017112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * this method must always be followed later on by a call to endMark().
38117112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
38213631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void startMark(const char* name) const;
38317112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
38417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
38517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Closes the last group marker opened by startMark().
38617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
38713631f3da855f200a151e7837ed9f6b079622b58Romain Guy    void endMark() const;
38813631f3da855f200a151e7837ed9f6b079622b58Romain Guy
389d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    /**
390d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * Gets the alpha and xfermode out of a paint object. If the paint is null
391d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
39216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * not multiply the paint's alpha by the current snapshot's alpha, and does
39316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * not replace the alpha with the overrideLayerAlpha
394d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     *
395d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param paint The paint to extract values from
396d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param alpha Where to store the resulting alpha
397d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     * @param mode Where to store the resulting xfermode
398d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase     */
399d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
400527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        *mode = getXfermodeDirect(paint);
401527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        *alpha = getAlphaDirect(paint);
402527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
403527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
404527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
405527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (!paint) return SkXfermode::kSrcOver_Mode;
406527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        return getXfermode(paint->getXfermode());
407527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
408527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
409c1c5f0870282b56dafe5a4d756e4b9e6884655a7Chris Craik    static inline int getAlphaDirect(const SkPaint* paint) {
410527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (!paint) return 255;
411527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        return paint->getAlpha();
412d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    }
413d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
414624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    /**
415624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy     * Return the best transform to use to rasterize text given a full
416624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy     * transform matrix.
417624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy     */
418624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 findBestFontTransform(const mat4& transform) const;
419624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
420527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#if DEBUG_MERGE_BEHAVIOR
421527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
422527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        mCaches.setScissorEnabled(false);
423527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
424527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        // should only be called outside of other draw ops, so stencil can only be in test state
425527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
426527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        mCaches.stencil.disable();
427527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
428527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
429527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
430527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        if (stencilWasEnabled) mCaches.stencil.enableTest();
431527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
432527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik#endif
433527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
434e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected:
435e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    /**
43635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Computes the projection matrix, initialize the first snapshot
43735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * and stores the dimensions of the render target.
43835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
43935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    void initViewport(int width, int height);
44035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
44135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
44296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * Perform the setup specific to a frame. This method does not
44396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * issue any OpenGL commands.
44496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     */
44596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
44696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
44796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    /**
44896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * Indicates the start of rendering. This method will setup the
44996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * initial OpenGL state (viewport, clearing the buffer, etc.)
45096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     */
45196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    status_t startFrame();
45296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
45396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    /**
4547c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     * Clears the underlying surface if needed.
4557c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     */
4567c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
4577c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
4587c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    /**
45935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     * Call this method after updating a layer during a drawing pass.
46035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy     */
46135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    void resumeAfterLayer();
46235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
46335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    /**
4648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * This method is called whenever a stencil buffer is required. Subclasses
4658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * should override this method and call attachStencilBufferToLayer() on the
4668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * appropriate layer(s).
4678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
4688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    virtual void ensureStencilBuffer();
4698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
4708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
4718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Obtains a stencil render buffer (allocating it if necessary) and
4728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * attaches it to the specified layer.
4738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
4748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void attachStencilBufferToLayer(Layer* layer);
4758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
476f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool calculateQuickRejectForScissor(float left, float top, float right, float bottom,
477f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik            bool* clipRequired, bool snapOut) const;
478f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik
479f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
480f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik            SkPaint* paint = NULL);
481f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool quickRejectSetupScissor(const Rect& bounds, SkPaint* paint = NULL) {
482f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        return quickRejectSetupScissor(bounds.left, bounds.top,
483f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                bounds.right, bounds.bottom, paint);
484f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    }
485f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik
4868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
487e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * Compose the layer defined in the current snapshot with the layer
488e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * defined by the previous snapshot.
489e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
490e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
491e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
492e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param curent The current snapshot containing the layer to compose
493e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param previous The previous snapshot to compose the current layer with
494e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     */
495e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
496694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
497ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
498f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Marks the specified region as dirty at the specified bounds.
499ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
500f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayerUnchecked(Rect& bounds, Region* region);
501ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
502ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
503f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Returns the current snapshot.
504ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
505624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    sp<Snapshot> getSnapshot() const {
506f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot;
507f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
508ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
50942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
51042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the region of the current layer.
51142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
512624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual Region* getRegion() const {
513f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot->region;
514f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
515f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
51642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
51742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Indicates whether rendering is currently targeted at a layer.
51842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
519624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual bool hasLayer() const {
520f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
521f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
5221bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
52342f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    /**
52442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     * Returns the name of the FBO this renderer is rendering into.
52542f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy     */
526624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual GLint getTargetFbo() const {
52742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy        return 0;
52842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    }
52942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy
53077a811610f99e21da7f88dafef60d09f345d0506Romain Guy    /**
53177a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * Renders the specified layer as a textured quad.
53277a811610f99e21da7f88dafef60d09f345d0506Romain Guy     *
53377a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param layer The layer to render
53477a811610f99e21da7f88dafef60d09f345d0506Romain Guy     * @param rect The bounds of the layer
53577a811610f99e21da7f88dafef60d09f345d0506Romain Guy     */
53677a811610f99e21da7f88dafef60d09f345d0506Romain Guy    void drawTextureLayer(Layer* layer, const Rect& rect);
53777a811610f99e21da7f88dafef60d09f345d0506Romain Guy
538be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
539be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
54016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
54116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * snapshot alpha, and overrideLayerAlpha
542be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     *
543be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param paint The paint to extract values from
544be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param alpha Where to store the resulting alpha
545be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * @param mode Where to store the resulting xfermode
546be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
54716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
54816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
54916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    /**
55016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
55116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     *
55216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     * @param layer The layer from which the alpha is extracted
55316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik     */
55416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    inline float getLayerAlpha(Layer* layer) const;
555be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
556be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    /**
557be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * Safely retrieves the mode from the specified xfermode. If the specified
558be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
559be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy     */
560be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
561be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        SkXfermode::Mode resultMode;
562be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        if (!SkXfermode::AsMode(mode, &resultMode)) {
563be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            resultMode = SkXfermode::kSrcOver_Mode;
564be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        }
565be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        return resultMode;
566be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    }
567be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
56811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    /**
56911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     * Set to true to suppress error checks at the end of a frame.
57011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy     */
571624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    virtual bool suppressErrorChecks() const {
57211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return false;
57311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
57411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
57508ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
5765cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
577dcfc836b457a87881da409e1acf251515f121446Romain Guy     * Discards the content of the framebuffer if supported by the driver.
578dcfc836b457a87881da409e1acf251515f121446Romain Guy     * This method should be called at the beginning of a frame to optimize
579dcfc836b457a87881da409e1acf251515f121446Romain Guy     * rendering on some tiler architectures.
580dcfc836b457a87881da409e1acf251515f121446Romain Guy     */
581dcfc836b457a87881da409e1acf251515f121446Romain Guy    void discardFramebuffer(float left, float top, float right, float bottom);
582dcfc836b457a87881da409e1acf251515f121446Romain Guy
583dcfc836b457a87881da409e1acf251515f121446Romain Guy    /**
584ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     * Ensures the state of the renderer is the same as the state of
585ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     * the GL context.
586ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy     */
587ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    void syncState();
588ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
589ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    /**
5902b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
591c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * This method will use the clip rect that we started drawing the
592c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * frame with.
5932b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * This method needs to be invoked every time getTargetFbo() is
5942b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * bound again.
5952b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
59657b5268708c3b974296c7d4e58a02a957979224aRomain Guy    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
5972b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
5982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    /**
599c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * Tells the GPU what part of the screen is about to be redrawn.
600c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * This method needs to be invoked every time getTargetFbo() is
601c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * bound again.
602c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     */
603c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
604c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
605c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    /**
6062b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * Tells the GPU that we are done drawing the frame or that we
6072b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     * are switching to another render target.
6082b7028eabac80cec170572bc0e945a1d4224e595Romain Guy     */
6092b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    void endTiling();
6102b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
6112b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    /**
6125cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Saves the current state of the renderer as a new snapshot.
6135cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * The new snapshot is saved in mSnapshot and the previous snapshot
6145cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * is linked from mSnapshot->previous.
6155cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
6168aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     * @param flags The save flags; see SkCanvas for more information
6178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     *
6185cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return The new save count. This value can be passed to #restoreToCount()
6195cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
6208aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int saveSnapshot(int flags);
6215cbbce535744b89df5ecea95de21ee3733298260Romain Guy
6225cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
6235cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
6245cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
6252542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy     * @return True if the clip was modified.
6265cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
627bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    bool restoreSnapshot();
628bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
6295cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
6305cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
6315cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
6325cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
633bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
634bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
6355cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
6368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Sets the clipping region using the stencil buffer. The clip region
6378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * is defined by the current snapshot's clipRegion member.
6388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
6398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void setStencilFromClip();
6408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
6418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
642408eb12631376cbdc96803e918decf6ea804d346Chris Craik     * Given the local bounds of the layer, calculates ...
643d90144db52c7297879b950cbbc85137ed123ab5bChris Craik     */
644d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
645d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
646d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    /**
647408eb12631376cbdc96803e918decf6ea804d346Chris Craik     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
648408eb12631376cbdc96803e918decf6ea804d346Chris Craik     */
649408eb12631376cbdc96803e918decf6ea804d346Chris Craik    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
650408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bool fboLayer, int alpha);
651408eb12631376cbdc96803e918decf6ea804d346Chris Craik
652408eb12631376cbdc96803e918decf6ea804d346Chris Craik    /**
653d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
654d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
655d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
656d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
657d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
658d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
659d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
660d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
661d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
662d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
663d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
664d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
665d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
666d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    bool createLayer(float left, float top, float right, float bottom,
667e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            int alpha, SkXfermode::Mode mode, int flags);
668d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
669d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
6705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Creates a new layer stored in the specified snapshot as an FBO.
6715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
6725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to store as an FBO
6735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param snapshot The snapshot associated with the new layer
6745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param bounds The bounds of the layer
6755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
676e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
6795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a region.
6805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
6815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
6825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
6835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
6845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRegion(Layer* layer, const Rect& rect);
6855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
6875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a simple rectangle.
6885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
6905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param swap If true, the source and destination are swapped
6925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
6945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
69554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
69654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Clears all the regions corresponding to the current list of layers.
69754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method MUST be invoked before any drawing operation.
69854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
69954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void clearLayerRegions();
70054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
70154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
702f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates. The coordinates
703f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * are transformed with the supplied matrix.
704f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
705f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
706f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom, const mat4 transform);
707f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
708f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
709f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates.
710f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
711f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
712f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom);
713f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
714f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
7155cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
716735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * are transformed by the current snapshot's transform matrix unless specified
717735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * otherwise.
7185cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
7195cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
7205cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
7215cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
7225cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
7235cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
724026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param mode The Skia xfermode to use
7253d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
7265cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
727026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
7281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
7295cbbce535744b89df5ecea95de21ee3733298260Romain Guy
73054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
731735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * Draws a series of colored rectangles with the specified color. The specified
732735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * coordinates are transformed by the current snapshot's transform matrix unless
733735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * specified otherwise.
734735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     *
735735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
736735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     *              per rectangle
737735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
738735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param mode The Skia xfermode to use
739735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     * @param ignoreTransform True if the current transform should be ignored
7408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * @param dirty True if calling this method should dirty the current layer
7413bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy     * @param clip True if the rects should be clipped, false otherwise
742735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy     */
743735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    status_t drawColorRects(const float* rects, int count, int color,
7443bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            SkXfermode::Mode mode, bool ignoreTransform = false,
7453bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            bool dirty = true, bool clip = true);
746735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
747735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    /**
74854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the shape represented by the specified path texture.
74954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * This method invokes drawPathTexture() but takes into account
75054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * the extra left/top offset and the texture offset to correctly
75154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * position the final shape.
75254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
75354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The left coordinate of the shape to render
75454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The top coordinate of the shape to render
75554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture reprsenting the shape
75654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the shape with
75754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
758486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
75954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
76054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
76154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
76254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * different compositing rules.
76354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
76454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to draw with
76554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param left The x coordinate of the bitmap
76654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param top The y coordinate of the bitmap
76754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to render with
76854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
769a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
770a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
77154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
77265cd612face362d054a85d0f7e5881c59cd523beChris Craik     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
77365cd612face362d054a85d0f7e5881c59cd523beChris Craik     *
77465cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param vertexBuffer The VertexBuffer to be drawn
77565cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param paint The paint to render with
77665cd612face362d054a85d0f7e5881c59cd523beChris Craik     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
77765cd612face362d054a85d0f7e5881c59cd523beChris Craik     */
77865cd612face362d054a85d0f7e5881c59cd523beChris Craik    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
77965cd612face362d054a85d0f7e5881c59cd523beChris Craik            bool useOffset = false);
78065cd612face362d054a85d0f7e5881c59cd523beChris Craik
78165cd612face362d054a85d0f7e5881c59cd523beChris Craik    /**
782710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * Renders the convex hull defined by the specified path as a strip of polygons.
78354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
784710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik     * @param path The hull of the path to draw
785cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik     * @param paint The paint to render with
78654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
78765cd612face362d054a85d0f7e5881c59cd523beChris Craik    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
788858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
7895cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
7905cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
7915cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
7925cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
7935cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
7945cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
7955cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
7965cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
7975cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param texture The texture name to map onto the rectangle
7985cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
799d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode
800c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy     * @param blend True if the texture contains an alpha channel
8015cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
802bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
803a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend);
804c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
805026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    /**
80682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
80782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * are transformed by the current snapshot's transform matrix.
80882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
80982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
81082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
81182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
81282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
81382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
81482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
81582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
816a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
8178164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy            Texture* texture, SkPaint* paint);
81882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
81982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
82003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted,
82103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
82203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * VBO is bound.
82382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
82482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
82582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
82682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
82782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
82882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
82982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
83082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param mode The blending mode
83182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
83282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
83382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
83482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
835f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
836f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param ignoreTransform True if the current transform should be ignored
83703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * @param vbo The VBO used to draw the mesh
8384063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param modelViewMode Defines whether the model view matrix should be scaled
8395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param dirty True if calling this method should dirty the current layer
840f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
841f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
842a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend,
8436820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
8445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
8454063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
846f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
8473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
8483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            float alpha, SkXfermode::Mode mode, bool blend,
8493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
8503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
8514063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
8523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
853886b275e529e44a59c54b933453d9bc902973178Romain Guy    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
854886b275e529e44a59c54b933453d9bc902973178Romain Guy            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
855886b275e529e44a59c54b933453d9bc902973178Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
8564063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
8574063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            bool dirty = true);
858886b275e529e44a59c54b933453d9bc902973178Romain Guy
859f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
860448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
861448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     * If the number of vertices to draw exceeds the number of indices we have
862448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     * pre-allocated, this method will generate several glDrawElements() calls.
863448455fe783b0a711340322dca272b8cc0ebe473Romain Guy     */
8644063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
865448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
866448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    /**
8670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Draws text underline and strike-through if needed.
8680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *
8690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param text The text to decor
8700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param bytesCount The number of bytes in the text
87141541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
8720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param x The x coordinate where the text will be drawn
8730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param y The y coordinate where the text will be drawn
8740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param paint The paint to draw the text with
8750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     */
876e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    void drawTextDecorations(float totalAdvance, float x, float y, SkPaint* paint);
8771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
878416a847633680d94efb926837efdc18726d54918Raph Levien   /**
879416a847633680d94efb926837efdc18726d54918Raph Levien     * Draws shadow layer on text (with optional positions).
880416a847633680d94efb926837efdc18726d54918Raph Levien     *
881416a847633680d94efb926837efdc18726d54918Raph Levien     * @param paint The paint to draw the shadow with
882416a847633680d94efb926837efdc18726d54918Raph Levien     * @param text The text to draw
883416a847633680d94efb926837efdc18726d54918Raph Levien     * @param bytesCount The number of bytes in the text
884416a847633680d94efb926837efdc18726d54918Raph Levien     * @param count The number of glyphs in the text
885416a847633680d94efb926837efdc18726d54918Raph Levien     * @param positions The x, y positions of individual glyphs (or NULL)
886416a847633680d94efb926837efdc18726d54918Raph Levien     * @param fontRenderer The font renderer object
887416a847633680d94efb926837efdc18726d54918Raph Levien     * @param alpha The alpha value for drawing the shadow
888416a847633680d94efb926837efdc18726d54918Raph Levien     * @param mode The xfermode for drawing the shadow
889416a847633680d94efb926837efdc18726d54918Raph Levien     * @param x The x coordinate where the shadow will be drawn
890416a847633680d94efb926837efdc18726d54918Raph Levien     * @param y The y coordinate where the shadow will be drawn
891416a847633680d94efb926837efdc18726d54918Raph Levien     */
892416a847633680d94efb926837efdc18726d54918Raph Levien    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
893416a847633680d94efb926837efdc18726d54918Raph Levien            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
894416a847633680d94efb926837efdc18726d54918Raph Levien            float x, float y);
895416a847633680d94efb926837efdc18726d54918Raph Levien
89654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    /**
89754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * Draws a path texture. Path textures are alpha8 bitmaps that need special
89854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * compositing to apply colors/filters/etc.
89954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     *
90054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param texture The texture to render
90154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param x The x coordinate where the texture will be drawn
90254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param y The y coordinate where the texture will be drawn
90354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     * @param paint The paint to draw the texture with
90454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy     */
905416a847633680d94efb926837efdc18726d54918Raph Levien     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
90601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
9071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    /**
908ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
909026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
910026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
9118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
912026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
913026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
914026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
915026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
916026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
917026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
918026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
919026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
9208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
921768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy     * Returns true if the specified paint will draw invisible text.
922768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy     */
923768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    bool canSkipText(const SkPaint* paint) const;
924768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
925768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    /**
926746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Binds the specified texture. The texture unit must have been selected
927746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * prior to calling this method.
928a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     */
929746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void bindTexture(GLuint texture) {
9308aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mCaches.bindTexture(texture);
931746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
932746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
933746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
934aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * Binds the specified EGLImage texture. The texture unit must have been selected
935aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * prior to calling this method.
936aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     */
937aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    inline void bindExternalTexture(GLuint texture) {
9388aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
939aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
940aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
941aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    /**
94282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
94382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
94482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
945f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
946f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bool swapSrcDst = false);
947a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
948f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    /**
949d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Use the specified program with the current GL context. If the program is already
950d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * in use, it will not be bound again. If it is not in use, the current program is
951d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * marked unused and the specified program becomes used and becomes the new
952d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * current program.
9536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy     *
954d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param program The program to use
955d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
956d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @return true If the specified program was already in use, false otherwise.
957260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy     */
958889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline bool useProgram(Program* program);
959260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
960746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
961746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Invoked before any drawing operation. This sets required state.
962746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
96354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    void setupDraw(bool clear = true);
96417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy
96570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    /**
96670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     * Various methods to setup OpenGL rendering.
96770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     */
96870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawWithTexture(bool isAlpha8 = false);
969ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
970aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawWithExternalTexture();
97115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    void setupDrawNoTexture();
972710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void setupDrawAA();
9738d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawColor(int color, int alpha);
97470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(float r, float g, float b, float a);
97586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(int color, int alpha);
9764121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGamma(const SkPaint* paint);
97770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShader();
97870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilter();
97970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
98070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
98170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
98270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
98370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawProgram();
98470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawDirtyRegionsDisabled();
9854063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
9864063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
9874063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Setup the current program matrices based upon the nature of the geometry.
9884063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
9894063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
9904063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
9914063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
9924063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * transformations are stored in the modelView matrix and uploaded to the shader.
9934063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
9944063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
9954063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * geometry pixel positioning. See Vertex::gGeometryFudgeFactor.
9964063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
9974063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
9984063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
9994063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * or when simple translation has been extracted)
10004063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
10014063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    void setupDrawModelView(ModelViewMode mode, bool offset,
10024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            float left, float top, float right, float bottom, bool ignoreTransform = false);
100370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorUniforms();
100486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawPureColorUniforms();
100570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShaderUniforms(bool ignoreTransform = false);
100670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilterUniforms();
100770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawSimpleMesh();
100870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawTexture(GLuint texture);
1009aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    void setupDrawExternalTexture(GLuint texture);
10108f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransform();
10118f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    void setupDrawTextureTransformUniforms(mat4& transform);
10124121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    void setupDrawTextGammaUniforms();
10138d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
1014ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
10153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
1016448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    void setupDrawIndexedVertices(GLvoid* vertices);
1017f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    void accountForClear(SkXfermode::Mode mode);
1018746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
101911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    bool updateLayer(Layer* layer, bool inFrame);
102011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    void updateLayers();
102196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    void flushLayers();
102211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
1023e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#if DEBUG_LAYERS_AS_REGIONS
102417112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy    /**
102517112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * Renders the specified region as a series of rectangles. This method
102617112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     * is used for debugging only.
102717112ad8a21a77620eb1ff14dcf8bdd6b7859712Romain Guy     */
1028e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    void drawRegionRectsDebug(const Region& region);
1029e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
10303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
10318ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
10328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Renders the specified region as a series of rectangles. The region
10338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * must be in screen-space coordinates.
10348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
10358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
10368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool dirty = false);
10378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
10398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
10408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * is turned on.
10418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
10428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void debugClip();
10438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10447c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void debugOverdraw(bool enable, bool clear);
10457c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    void renderOverdraw();
104678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    void countOverdraw();
10477c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
1048746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
1049746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Should be invoked every time the glScissor is modified.
1050746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
1051746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void dirtyClip() {
1052746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mDirtyClip = true;
1053746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
1054746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
10553b753829ae858d424fe109f714745379a6daf455Romain Guy    inline mat4& currentTransform() const {
10563b753829ae858d424fe109f714745379a6daf455Romain Guy        return *mSnapshot->transform;
10573b753829ae858d424fe109f714745379a6daf455Romain Guy    }
10583b753829ae858d424fe109f714745379a6daf455Romain Guy
10593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    inline const UvMapper& getMapper(const Texture* texture) {
10603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
10613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
10623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
10633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    /**
10643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * Returns a texture object for the specified bitmap. The texture can
10653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * come from the texture cache or an atlas. If this method returns
10663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * NULL, the texture could not be found and/or allocated.
10673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     */
10683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* getTexture(SkBitmap* bitmap);
10693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1070bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Dimensions of the drawing surface
1071bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mWidth, mHeight;
1072bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
107385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    // Matrix used for ortho projection in shaders
1074260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mat4 mOrthoMatrix;
1075bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
10764063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    /**
10774063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Model-view matrix used to position/size objects
10784063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
10794063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
10804063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * currentTransform().
10814063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
10824063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * If generated with kModelViewMode_Translate, the mModelView will reflect an x/y offset,
10834063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
10844063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * mModelView will reflect a translation and scale, e.g. the translation and scale required to
10854063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height of a
10864063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * bitmap.
10874063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     *
10884063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     * Used as input to SkiaShader transformation.
10894063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik     */
1090c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mat4 mModelView;
1091c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1092bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Number of saved states
1093bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mSaveCount;
1094f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    // Base state
1095ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    sp<Snapshot> mFirstSnapshot;
1096bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Current state
1097bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    sp<Snapshot> mSnapshot;
10982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // State used to define the clipping region
10995f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    Rect mTilingClip;
110096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Is the target render surface opaque
110196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    bool mOpaque;
110296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Is a frame currently being rendered
110396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    bool mFrameStarted;
11049d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1105026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
1106ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
1107ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
11083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // Default UV mapper
11093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper mUvMapper;
11103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1111c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    // shader, filters, and shadow
1112c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    DrawModifiers mDrawModifiers;
11135ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    SkPaint mFilteredPaint;
11145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
111582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Various caches
1116fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Caches& mCaches;
11173bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    Extensions& mExtensions;
11188694230ff25fa0a60e480d424843e56b718f0516Romain Guy
11198f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    // List of rectangles to clear after saveLayer() is invoked
112054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    Vector<Rect*> mLayers;
11218f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    // List of functors to invoke after a frame is drawn
1122ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    SortedVector<Functor*> mFunctors;
112311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    // List of layers to update at the beginning of a frame
112411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    Vector<Layer*> mLayerUpdates;
112554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1126746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    // Indicates whether the clip must be restored
1127746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    bool mDirtyClip;
1128746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
112970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // The following fields are used to setup drawing
113070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Used to describe the shaders to generate
113170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    ProgramDescription mDescription;
113270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Color description
113370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mColorSet;
113470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    float mColorA, mColorR, mColorG, mColorB;
113570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Indicates that the shader should get a color
113670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mSetShaderColor;
113770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Current texture unit
113870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    GLuint mTextureUnit;
113970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Track dirty regions, true by default
114070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mTrackDirtyRegions;
11412b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    // Indicate whether we are drawing an opaque frame
11422b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    bool mOpaqueFrame;
114370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
114487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
114587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    // Properties.h
114687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    bool mScissorOptimizationDisabled;
114787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
114854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // No-ops start/endTiling when set
114954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    bool mSuppressTiling;
115054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
115178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    // If true, this renderer will setup drawing to emulate
115278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    // an increment stencil buffer in the color buffer
115378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    bool mCountOverdraw;
115478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    float mOverdraw;
115578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
1156ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    // Optional name of the renderer
1157ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    String8 mName;
1158ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
1159b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    friend class DisplayListRenderer;
116096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    friend class Layer;
1161257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    friend class TextSetupFunctor;
116203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    friend class DrawBitmapOp;
116303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    friend class DrawPatchOp;
1164b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
1165bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
1166e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11679d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1168e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1169e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H
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