OpenGLRenderer.h revision f219da5e32e85deb442468ee9a63bb28eb198557
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
318694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h>
32bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
33c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h"
3451769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
35f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
365cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
37bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
385cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h"
39f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h"
4006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h"
41db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy#include "SkiaColorFilter.h"
42fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h"
43bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
44e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
459d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
46e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
47f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
48f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
49f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
50f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
510fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyclass DisplayList;
52b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
535cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
545cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a
555cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API.
565cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
5785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer {
58e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
5985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    OpenGLRenderer();
60e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual ~OpenGLRenderer();
61e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
62b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    virtual void setViewport(int width, int height);
63e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
646b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    virtual void prepare(bool opaque);
65e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void finish();
66e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
676c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    // These two calls must not be recorded in display lists
686c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    void interrupt();
696c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    void resume();
706c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
714aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void acquireContext();
724aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void releaseContext();
7308ae317c21ec3086b5017672bba87420cc38a407Romain Guy
74bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int getSaveCount() const;
754aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual int save(int flags);
764aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restore();
774aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void restoreToCount(int saveCount);
78bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
79e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual int saveLayer(float left, float top, float right, float bottom,
805c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            SkPaint* p, int flags);
81e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
82e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            int alpha, int flags);
83bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
844aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void translate(float dx, float dy);
854aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void rotate(float degrees);
864aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void scale(float sx, float sy);
87f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
8841030da16856c8869e1e51d4a0405432fa96614eRomain Guy    const float* getMatrix() const;
89f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void getMatrix(SkMatrix* matrix);
904aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setMatrix(SkMatrix* matrix);
914aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void concatMatrix(SkMatrix* matrix);
92f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
939d5316e3f56d138504565ff311145ac01621dff4Romain Guy    const Rect& getClipBounds();
94c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    bool quickReject(float left, float top, float right, float bottom);
954aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
96bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
97ffac7fc5042296a459d0f5a450dbfe20917093dcRomain Guy    virtual void drawDisplayList(DisplayList* displayList, uint32_t level = 0);
98ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
995c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
1005c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
101e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
102e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            float srcRight, float srcBottom, float dstLeft, float dstTop,
1035c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float dstRight, float dstBottom, SkPaint* paint);
1044aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1054bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1065c13d89c1332fcc499379b9064b891187b75ca32Chet Haase            float left, float top, float right, float bottom, SkPaint* paint);
107e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawColor(int color, SkXfermode::Mode mode);
1085c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
109e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawPath(SkPath* path, SkPaint* paint);
1105c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    virtual void drawLines(float* points, int count, SkPaint* paint);
111e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
112e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy            SkPaint* paint);
11385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1144aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShader();
1154aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShader(SkiaShader* shader);
116d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1174aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetColorFilter();
1184aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupColorFilter(SkiaColorFilter* filter);
119db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1204aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void resetShadow();
1214aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    virtual void setupShadow(float radius, float dx, float dy, int color);
1221e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
123e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected:
124e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    /**
125e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * Compose the layer defined in the current snapshot with the layer
126e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * defined by the previous snapshot.
127e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
128e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
129e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     *
130e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param curent The current snapshot containing the layer to compose
131e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     * @param previous The previous snapshot to compose the current layer with
132e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy     */
133e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
134694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
135ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
136f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Marks the specified region as dirty at the specified bounds.
137ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
138f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayerUnchecked(Rect& bounds, Region* region);
139ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
140ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    /**
141f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Returns the current snapshot.
142ada830f639591b99c3e40de22b07296c7932a33fRomain Guy     */
143f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    sp<Snapshot> getSnapshot() {
144f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot;
145f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
146ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
147f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    virtual Region* getRegion() {
148f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return mSnapshot->region;
149f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
150f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
151f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    virtual bool hasLayer() {
152f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
153f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
1541bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
15508ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
1565cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1575cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Saves the current state of the renderer as a new snapshot.
1585cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * The new snapshot is saved in mSnapshot and the previous snapshot
1595cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * is linked from mSnapshot->previous.
1605cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1618aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     * @param flags The save flags; see SkCanvas for more information
1628aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     *
1635cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return The new save count. This value can be passed to #restoreToCount()
1645cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
1658aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int saveSnapshot(int flags);
1665cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1675cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1685cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
1695cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1702542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy     * @return True if the clip was modified.
1715cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
172bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    bool restoreSnapshot();
173bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1745cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1755cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
1765cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
1775cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
178bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
179bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1805cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
181d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
182d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
183d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
184d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
185d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
186d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
187d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
188d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
189d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
190d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
191eb99356a0548684a501766e6a524529ab93304c8Romain Guy     * @param previousFbo The name of the current framebuffer
192d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
193d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
194d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
195d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
196eb99356a0548684a501766e6a524529ab93304c8Romain Guy            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
197d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
198d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
1995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Creates a new layer stored in the specified snapshot as an FBO.
2005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
2015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to store as an FBO
2025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param snapshot The snapshot associated with the new layer
2035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param bounds The bounds of the layer
2045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param previousFbo The name of the current framebuffer
2055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
2065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
2075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            GLuint previousFbo);
2085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
2105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a region.
2115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
2125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
2135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
2145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
2155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRegion(Layer* layer, const Rect& rect);
2165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
2185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * Compose the specified layer as a simple rectangle.
2195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     *
2205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param layer The layer to compose
2215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param rect The layer's bounds
2225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param swap If true, the source and destination are swapped
2235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
2245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
2255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
2278694230ff25fa0a60e480d424843e56b718f0516Romain Guy     * Clears all the regions corresponding to the current list of layers.
2288694230ff25fa0a60e480d424843e56b718f0516Romain Guy     * This method MUST be invoked before any drawing operation.
2298694230ff25fa0a60e480d424843e56b718f0516Romain Guy     */
2308694230ff25fa0a60e480d424843e56b718f0516Romain Guy    void clearLayerRegions();
2318694230ff25fa0a60e480d424843e56b718f0516Romain Guy
2328694230ff25fa0a60e480d424843e56b718f0516Romain Guy    /**
233f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates. The coordinates
234f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * are transformed with the supplied matrix.
235f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
236f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
237f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom, const mat4 transform);
238f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
239f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
240f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     * Mark the layer as dirty at the specified coordinates.
241f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy     */
242f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    void dirtyLayer(const float left, const float top,
243f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float right, const float bottom);
244f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
245f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
2465cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
2475cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
2485cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
2495cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
2505cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
2515cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
2525cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
2535cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
254026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param mode The Skia xfermode to use
2553d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
2565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param ignoreBlending True if the blending is set by the caller
2575cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
258026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
2591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
2605cbbce535744b89df5ecea95de21ee3733298260Romain Guy
2615cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
2625cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
2635cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
2645cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
2655cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
2665cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
2675cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
2685cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
2695cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param texture The texture name to map onto the rectangle
2705cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
271d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode
272c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy     * @param blend True if the texture contains an alpha channel
2735cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
274bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
275a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend);
276c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
277026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    /**
27882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
27982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * are transformed by the current snapshot's transform matrix.
28082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
28182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
28282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
28382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
28482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
28582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
28682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
28782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
288a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
2898164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy            Texture* texture, SkPaint* paint);
29082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
29182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
29203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted,
29303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
29403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * VBO is bound.
29582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
29682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
29782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
29882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
29982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
30082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
30182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
30282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param mode The blending mode
30382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
30482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
30582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
30682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
307f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
308f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * @param ignoreTransform True if the current transform should be ignored
30903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     * @param vbo The VBO used to draw the mesh
3105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param ignoreScale True if the model view matrix should not be scaled
3115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     * @param dirty True if calling this method should dirty the current layer
312f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
313f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
314a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend,
3156820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
3175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bool ignoreScale = false, bool dirty = true);
318f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
319f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
3200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * Draws text underline and strike-through if needed.
3210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     *
3220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param text The text to decor
3230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param bytesCount The number of bytes in the text
3240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
3250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param x The x coordinate where the text will be drawn
3260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param y The y coordinate where the text will be drawn
3270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     * @param paint The paint to draw the text with
3280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     */
3290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    void drawTextDecorations(const char* text, int bytesCount, float length,
3300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float x, float y, SkPaint* paint);
3311e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
3321e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    /**
333ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
334026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
335026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
3368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
337026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
338026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
339026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
340026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
341026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
342026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
343026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
344026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
3458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
3468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
3478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * alpha will be 255 and the xfermode will be SRC_OVER.
3488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     *
3498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param paint The paint to extract values from
3508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param alpha Where to store the resulting alpha
3518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param mode Where to store the resulting xfermode
3528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     */
3535c13d89c1332fcc499379b9064b891187b75ca32Chet Haase    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
3548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
355f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
356746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Binds the specified texture. The texture unit must have been selected
357746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * prior to calling this method.
358a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     */
359746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void bindTexture(GLuint texture) {
360746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glBindTexture(GL_TEXTURE_2D, texture);
361746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
362746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
363746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
364746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Sets the wrap modes for the specified texture. The wrap modes are modified
365746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * only when needed.
366746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
367746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
368a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
369a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    /**
37082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
37182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
37282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
373f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
374f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bool swapSrcDst = false);
375a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
376f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    /**
377f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * Safely retrieves the mode from the specified xfermode. If the specified
378f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
379f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy     */
380a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    inline SkXfermode::Mode getXfermode(SkXfermode* mode);
38182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
382260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    /**
383d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Use the specified program with the current GL context. If the program is already
384d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * in use, it will not be bound again. If it is not in use, the current program is
385d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * marked unused and the specified program becomes used and becomes the new
386d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * current program.
3876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy     *
388d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param program The program to use
389d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
390d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @return true If the specified program was already in use, false otherwise.
391260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy     */
392889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline bool useProgram(Program* program);
393260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
394746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
395746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Invoked before any drawing operation. This sets required state.
396746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
397746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    void setupDraw();
39870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    /**
39970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     * Various methods to setup OpenGL rendering.
40070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy     */
40170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawWithTexture(bool isAlpha8 = false);
40270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(int color);
4038d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawColor(int color, int alpha);
40470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColor(float r, float g, float b, float a);
40586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(int color, int alpha);
40686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawAlpha8Color(float r, float g, float b, float a);
40770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShader();
40870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilter();
40970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
41070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
41170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
41270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool swapSrcDst = false);
41370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawProgram();
41470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawDirtyRegionsDisabled();
4158d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawModelViewIdentity();
41670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawModelView(float left, float top, float right, float bottom,
41770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool ignoreTransform = false, bool ignoreModelView = false);
41870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
41970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            bool ignoreTransform = false);
42070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorUniforms();
42186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    void setupDrawPureColorUniforms();
4228d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawShaderIdentityUniforms();
42370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawShaderUniforms(bool ignoreTransform = false);
42470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawColorFilterUniforms();
42570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawSimpleMesh();
42670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void setupDrawTexture(GLuint texture);
4278d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
42870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    void finishDrawTexture();
429746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
430746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    /**
431746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     * Should be invoked every time the glScissor is modified.
432746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     */
433746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    inline void dirtyClip() {
434746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mDirtyClip = true;
435746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
436746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
437bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Dimensions of the drawing surface
438bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mWidth, mHeight;
439bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
44085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    // Matrix used for ortho projection in shaders
441260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mat4 mOrthoMatrix;
442bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
443c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // Model-view matrix used to position/size objects
444c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mat4 mModelView;
445c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
446bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Number of saved states
447bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mSaveCount;
448f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    // Base state
449ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    sp<Snapshot> mFirstSnapshot;
450bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Current state
451bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    sp<Snapshot> mSnapshot;
4529d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4539d5316e3f56d138504565ff311145ac01621dff4Romain Guy    // Shaders
45406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    SkiaShader* mShader;
455026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
456db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filters
457db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    SkiaColorFilter* mColorFilter;
458db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
459026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
460ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
461ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
4621e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    // Drop shadow
4631e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    bool mHasShadow;
4641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowRadius;
4651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowDx;
4661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    float mShadowDy;
4671e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    int mShadowColor;
4681e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
46982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Various caches
470fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Caches& mCaches;
4718694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4728694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // List of rectangles to clear due to calls to saveLayer()
4738694230ff25fa0a60e480d424843e56b718f0516Romain Guy    Vector<Rect*> mLayers;
4748694230ff25fa0a60e480d424843e56b718f0516Romain Guy
47599bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    // Indentity matrix
47699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    const mat4 mIdentity;
47799bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy
478746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    // Indicates whether the clip must be restored
479746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    bool mDirtyClip;
480746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
48170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // The following fields are used to setup drawing
48270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Used to describe the shaders to generate
48370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    ProgramDescription mDescription;
48470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Color description
48570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mColorSet;
48670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    float mColorA, mColorR, mColorG, mColorB;
48770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Indicates that the shader should get a color
48870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mSetShaderColor;
48970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Current texture unit
49070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    GLuint mTextureUnit;
49170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Track dirty regions, true by default
49270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bool mTrackDirtyRegions;
49370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    // Texture coordinates slot
49470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    int mTexCoordsSlot;
49570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
496b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy    friend class DisplayListRenderer;
497b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy
498bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
499e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
5009d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
501e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
502e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
5035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H
504